Thank you, Thank you, Thank you so much! Nobody is discussing or giving advice on how an aspect warrior list would look like. Everywhere I see is windriders and war walkers out the wazoo but i've always been a sucker for boots on ground. Much appreciated, now I just need to think how to start a 1k list that builds into something close to this I love it!
@@initialrift9128 Yeah. I loved the exarchs in 9th. They were so thematic to what the exarchs are supposed to be. But now phoenix lords are just captains instead of the primarch-level combatants they're supposed to be.
this is exactly the video i was looking for! im building a guard list rn but my next army will be eldar and i wanted to make a biel tan swordwind! very helpful
I have a full on aspect focus list. Avengers, scorpions, hawks, dragons, and banshees, foot Autarch warlord with storm guardians and wayleaper. Lots of fusion guns. I’ll probably lose. I’m new and have no idea what I’m doing. Should be fun.
As an old school Eldar player, I agree with your assessment of this Eldar list. Everything you said was spot on with each unit. In the past I relied on Avatar, Fuegan, Fire dragons, Hawks, Spiders as well. Great video!
Great video! I have run Bieltan since they got their own rules. I have always balanced aspect heavy lists with some hard hitters to make them fun in casual games but not handicapping me.
i ran a heavy Aspect Warrior list to a tourney last week, with Wave Serpents and Falcons for them to jump out of, Karandras, and Asurmen backing up Scorpions and Dire Avengers. As well as Hawks and Dragons. Won 2 lost 3, Was a highly technical list to run. None of my matches were blowouts, but i tabled a CSM/Daemon army. Falcons are great. Asurmen and Karandras are monsters, Karandras surprisingly mopped the floor with Abbadon.
I love this! I've been keen to try out a list that doesn't make my opponent's face drop the minute I put it on the table. This seems super fun. Really tough to play, but got the tools.
Even with the changes from 9th-10th, Aspect Warriors definitely deserve the rep, love, and use. Thanks for keeping up the superb quality content Brent!
Like i want to say i just like Biel-Tan for its pretty paint scheme...but...BLOOD FOR KHAINE!!!!! i picked the paint scheme back in 5th ed and have usually always been happy with them and still am. just harder now. But we don't exactly play Eldar for an easy non thinking army rules. To all the other Autarch and Farseers may the runes be with you!
You see it’s this kind of stuff that gets me excited to play Eldar. I’m not particularly enjoying the meta topping lists I see, although I get they’re important for a certain play style. But the list in this video is soooooo cool!
Love the look of this list and will definitely be trying out at least a couple of versions. As a long term Ulthwe player (2nd Ed onwards) I’d love to see how useable you can make a Guardian/Psyker/vehicle list in the present climate. Obviously I appreciate it wouldn’t be bothering any top tables…… Thanks for the breakdown. Great work as usual. 👍🤘
Thanks Brent for this video. I would love to get my Eldar out again but I have old models and all the units that are good this edition are units I dont have i.e. Shadow Spectres. Aspect warriors are very iconic Eladar units that look great in any Eldar army.
Been waiting for this video. Thankyou Brent. I have only been running 5 Warp Spiders x2, 5 hawks and 5 fire dragons with Fuegan in a Falcon. Fire Dragons have just served to get Fuegan into range for shooting (flamer overwatch shield) and charging. Spiders and Hawks score really well but their firepower is often underwhelming. I have had a Farseer on bike with spear do more damage in games. Fuegan is worth every, single, point he costs.
Great video as always. Interesting points all round, did you give much consideration to Karandras in this list or was it an easy decision make leaving him out? I feel like he's fairly strong, maybe not at Fuegan but on par with Asurman maybe. With this list, what would be your picks to hold back field objectives, tend to think the Wayleaper is better served jumping in there and causing havoc with his lone op. You also mentioned how important target elimination is. For this list, is it just defend falcons and avatar at all costs, so take out the big guns being the main play?
Karandras is okay, but pretty fragile and only effective into a narrow band of enemies, so for me he doesn't make the cut, but he definitely doesn't suck. I like the Swooping Hawks, Reapers, and Wayleaper for backfield objectives depending on cover, etc. It's not really about defending the Avatar and Falcons so much as it is about spending them wisely to remove primary threats. Although, I find when this list really smashes an opponent, the Avatar outlasts anything that can really threaten it- but often you will have little left at the end of the game
Listened to the whole thing while working round the house… I heard the part about the Farseer, but where do you hide the model? With a unit or just try to stay out of LoS
@@WBConciliothanks for the swift response. I’m going to give a list like this a try… seems like a fun way to play BielTan. If one didn’t have any Shadow Specters, what would you recommend in their place? More fire dragons in falcon?
Would you ever just dump all the wounds a firedragon squad gets onto fuegan to try to “tank” the damage and keep the squad alive? Or would you allocate to him last
im starting beil tan soon however i only want to use plastic aspect warriors so no fire drakes or swooping hawks and so on. for now because of this im just going to focus on general eldar doing a bit of everything and then when either the plastic aspect warriors get good or the resin ones become plastic ill start investing into a more classic biel tan vibe
Not sure if anyone has flagged this already but per the recent rulings from the Atlanta Warhammer Championship units embarked in a transport cannot disembark when that transport arrives from reserves (unless that transport has a specific rule saying you can, like drop pods) because disembarkation happens as part of the normal movement phase, and reinforcements are specified as happening at the end of the movement phase. So you can't get your Fire Dragons out of the Falcon on the turn the Falcon deep strikes. Bit of a moot point since as you mention in your video it is actually advantageous to start the Falcon on the board so you can attempt to get the Fire Dragons into melta range but this seems to be a commonly misplayed/misunderstood rule. Tactical Trevy recently did a video on transports where he covered this topic.
The idea of dominating without nightspinners for bragging rights is so tempting. Recently bit the bullet and ordered some finecast hawks.. wanted to wait for plastic but ill be waiting a while.
After painting my Chaos Demons army, I am building an Aspect Warriors list simply because a can have lots of colors in my army. That's why I like my demons, they come in (at least) 4 different colors and themes...and Aspect Warriors have event more colors. I am only afraid it will take an eternity to paint....but those are Eldar so taking time is their thing...
How bad is starting a Falcon with a unit of Banshees and Jain Zar that disembark and advance and charge a target, while a unit of Dragons load up on turn 1 and go for a ride to deploy out turn 2?
What I like to do is take Shining Spears and move the full 14" toward an enemy that their shooting profile can put a decent hurt on (but probably not eliminate), and then use Fire and Fade to move another 14" into their back line right beside their true target, a Lone Operative. Eldar don't like to trade units, but there are so many annoying Lone Operative characters out there that I think this might be an exception.
This is perfect timing. I used to play 40k back in....3rd or 4th, roughly 22-25 years ago. I have been thinking of getting the swordwind going again, and lo and behold, this video lands! It was so informative, and i thank you for putting it out there. one question though; How do you feel about Maugan Ra as a secondary phoenix lord, or perhaps Baharroth or Karandras? Any specific reasons why you would/wouldn't include them?
Great video Brent, unfortunately this still confirms my view that 10th is not the edition for me. Both the internal and external balance is shockingly bad and any edition where Banshees and Dire Avengers are trash is rubbish in my book. Still a really good job showing how to make the most of a bad situation, just a shame it requires lots of models in forgeworld resin or with 20-year old sculpts.
Hard disagree on Dire Avengers plus Asurmen. 33 lethal hits shots in your shooting (hitting on 2s) AND your opponent’s movement phase (hitting on 5s or 4s) provides enough chip damage to kill almost anything.
This is a little bit off topic, but I'm starting an eldar army and I love to know whether I should buy the 9th edition Codex. It came out like a year ago. Will it still be useful to me?
I really wish Howling Banshee's were good, they're kind of the only thing about Eldar I find cool. Well, I guess Harlequins now too, shame they didn't get expanded
@@WBConcilio I was actually looking for them while watching the video, can get 12 for around 80, which blows the FW cost out of the water! I find that one of my weaknesses while playing my mostly melee aspect list (aside from 3 banshee squads and 2 spear ones) was a lack of anti t5+ models, considering spectres or maybe reapers? Was also looking at the wraithseer for anti-infantry attacks. I also might want to work on scoring ofcourse!
eldrad did a lot wrong, it just so happens that the only reason they are wrong is due to intervention from unforseen circumstances (watch captain artemis is the reason slaanesh is still alive making him better for chaos than horus)
Ah yes, Banshees and their iconic Banshee masks that do absolutely nothing in 10th. Personally and speaking to other factions too, 10th edition sucks balls. It is the worst edition I have known and has, in my view at least, killed 40k.
The Banshee masks grant fights first- it's just listed as a keyword ability to simplify the datasheet. (I didn't realize this either the first time I read the index)
Charging grants fight first too. It's only really relevant when banshees are subject to a charge@@WBConcilio. And in this scenario, they are toast anyway. That's counter to the blurb which frames the mask in terms of a charge and a scream that paralyzes. The unit is useless.
@@bobbobbing4381 I am curious to try Jain Zar + 5 as a backfield countercharge unit. The free heroic intervention + fights first could potentially be a decent "gotcha" against units charging into the backline. I think their damage output probably still isn't good enough, but maybe with Jain's attacks and the +1 to hit they could actually prevent some melee damage outside your turn.
you could easily explain the absence of striking scorpions by saying they are on a strike
Was the strike ordered by the king scorpion?
You're the reason the Banshees howl
a thousand woes upon you
Ha ha ha ha ha 🤣😂 🦂🦂🦂🦂🦂
Worth the years patron fees for this video alone. Some great tips to help my Biel Tan look more themselves! ❤
Woot! Love your Biel-Tan models Luke
@@WBConcilio haha wait until you see my Bieltan scorpion cosplay lol
Thank you, Thank you, Thank you so much! Nobody is discussing or giving advice on how an aspect warrior list would look like. Everywhere I see is windriders and war walkers out the wazoo but i've always been a sucker for boots on ground. Much appreciated, now I just need to think how to start a 1k list that builds into something close to this I love it!
Nice! Love a good themed list! Aspect warriors can be very strong if used correctly and have all the tools you need to win games!
Loved your story about the Ork player and the bike list :)
Haha! @@Buggritt
I kinda wish phoenix lords worked like primarchs with options for buff auras
Too bad GW and BL keep thinking the phoenix lords are just exarchs +1.
@@reginadea2821 exarchs should be what phoenix lord are now but with a slight nerf
@@initialrift9128 Yeah. I loved the exarchs in 9th. They were so thematic to what the exarchs are supposed to be. But now phoenix lords are just captains instead of the primarch-level combatants they're supposed to be.
this is exactly the video i was looking for! im building a guard list rn but my next army will be eldar and i wanted to make a biel tan swordwind! very helpful
I have a full on aspect focus list. Avengers, scorpions, hawks, dragons, and banshees, foot Autarch warlord with storm guardians and wayleaper. Lots of fusion guns. I’ll probably lose. I’m new and have no idea what I’m doing. Should be fun.
As an old school Eldar player, I agree with your assessment of this Eldar list. Everything you said was spot on with each unit. In the past I relied on Avatar, Fuegan, Fire dragons, Hawks, Spiders as well. Great video!
Woot!
I've waited over 4 weeks for this. Thank you Brent!
Great video! I have run Bieltan since they got their own rules. I have always balanced aspect heavy lists with some hard hitters to make them fun in casual games but not handicapping me.
i ran a heavy Aspect Warrior list to a tourney last week, with Wave Serpents and Falcons for them to jump out of, Karandras, and Asurmen backing up Scorpions and Dire Avengers. As well as Hawks and Dragons. Won 2 lost 3, Was a highly technical list to run. None of my matches were blowouts, but i tabled a CSM/Daemon army. Falcons are great. Asurmen and Karandras are monsters, Karandras surprisingly mopped the floor with Abbadon.
I love this! I've been keen to try out a list that doesn't make my opponent's face drop the minute I put it on the table. This seems super fun. Really tough to play, but got the tools.
It's not easy, but it has done well for me
Even with the changes from 9th-10th, Aspect Warriors definitely deserve the rep, love, and use. Thanks for keeping up the superb quality content Brent!
Like i want to say i just like Biel-Tan for its pretty paint scheme...but...BLOOD FOR KHAINE!!!!! i picked the paint scheme back in 5th ed and have usually always been happy with them and still am. just harder now. But we don't exactly play Eldar for an easy non thinking army rules. To all the other Autarch and Farseers may the runes be with you!
You see it’s this kind of stuff that gets me excited to play Eldar. I’m not particularly enjoying the meta topping lists I see, although I get they’re important for a certain play style. But the list in this video is soooooo cool!
Woot!!
Love the look of this list and will definitely be trying out at least a couple of versions.
As a long term Ulthwe player (2nd Ed onwards) I’d love to see how useable you can make a Guardian/Psyker/vehicle list in the present climate. Obviously I appreciate it wouldn’t be bothering any top tables……
Thanks for the breakdown. Great work as usual. 👍🤘
So, I think the trick to Ulthwe is trying to make Eldrad the centerpiece. Okay, let me see what I can come up with.
Thanks Brent for this video. I would love to get my Eldar out again but I have old models and all the units that are good this edition are units I dont have i.e. Shadow Spectres. Aspect warriors are very iconic Eladar units that look great in any Eldar army.
Do you have any vehicles? Most are good
Been waiting for this video. Thankyou Brent. I have only been running 5 Warp Spiders x2, 5 hawks and 5 fire dragons with Fuegan in a Falcon. Fire Dragons have just served to get Fuegan into range for shooting (flamer overwatch shield) and charging. Spiders and Hawks score really well but their firepower is often underwhelming. I have had a Farseer on bike with spear do more damage in games. Fuegan is worth every, single, point he costs.
Great video as always. Interesting points all round, did you give much consideration to Karandras in this list or was it an easy decision make leaving him out? I feel like he's fairly strong, maybe not at Fuegan but on par with Asurman maybe.
With this list, what would be your picks to hold back field objectives, tend to think the Wayleaper is better served jumping in there and causing havoc with his lone op.
You also mentioned how important target elimination is. For this list, is it just defend falcons and avatar at all costs, so take out the big guns being the main play?
Karandras is okay, but pretty fragile and only effective into a narrow band of enemies, so for me he doesn't make the cut, but he definitely doesn't suck.
I like the Swooping Hawks, Reapers, and Wayleaper for backfield objectives depending on cover, etc.
It's not really about defending the Avatar and Falcons so much as it is about spending them wisely to remove primary threats. Although, I find when this list really smashes an opponent, the Avatar outlasts anything that can really threaten it- but often you will have little left at the end of the game
Cheers Brent. Great guidance as always. Looking for a list with at least less feel bad moments who I play against.
NGL it shows big time how bad our internal balance is that most of this video comes off as "don't" lmao
great video Brent - always love the content! keep it up
Listened to the whole thing while working round the house… I heard the part about the Farseer, but where do you hide the model? With a unit or just try to stay out of LoS
Stay out of LoS- rely on midfield pressure to keep it safe, or move the Phoenix Gem from Wayleaper to Farseer
@@WBConciliothanks for the swift response. I’m going to give a list like this a try… seems like a fun way to play BielTan. If one didn’t have any Shadow Specters, what would you recommend in their place? More fire dragons in falcon?
@@StevenTooze another squad of dragons in deep strike would be good. Possibly also a Phoenix Lord
Would you ever just dump all the wounds a firedragon squad gets onto fuegan to try to “tank” the damage and keep the squad alive? Or would you allocate to him last
Great inspiration, as I've come to expect from your work. 🙂
im starting beil tan soon however i only want to use plastic aspect warriors so no fire drakes or swooping hawks and so on. for now because of this im just going to focus on general eldar doing a bit of everything and then when either the plastic aspect warriors get good or the resin ones become plastic ill start investing into a more classic biel tan vibe
Not sure if anyone has flagged this already but per the recent rulings from the Atlanta Warhammer Championship units embarked in a transport cannot disembark when that transport arrives from reserves (unless that transport has a specific rule saying you can, like drop pods) because disembarkation happens as part of the normal movement phase, and reinforcements are specified as happening at the end of the movement phase. So you can't get your Fire Dragons out of the Falcon on the turn the Falcon deep strikes.
Bit of a moot point since as you mention in your video it is actually advantageous to start the Falcon on the board so you can attempt to get the Fire Dragons into melta range but this seems to be a commonly misplayed/misunderstood rule.
Tactical Trevy recently did a video on transports where he covered this topic.
I'm building a Biel-Tan army, but I'm also not into the competitive scene, I prefer a more narrative/thematic play style.
The idea of dominating without nightspinners for bragging rights is so tempting. Recently bit the bullet and ordered some finecast hawks.. wanted to wait for plastic but ill be waiting a while.
After painting my Chaos Demons army, I am building an Aspect Warriors list simply because a can have lots of colors in my army. That's why I like my demons, they come in (at least) 4 different colors and themes...and Aspect Warriors have event more colors. I am only afraid it will take an eternity to paint....but those are Eldar so taking time is their thing...
My favorite playstyle!
How bad is starting a Falcon with a unit of Banshees and Jain Zar that disembark and advance and charge a target, while a unit of Dragons load up on turn 1 and go for a ride to deploy out turn 2?
What I like to do is take Shining Spears and move the full 14" toward an enemy that their shooting profile can put a decent hurt on (but probably not eliminate), and then use Fire and Fade to move another 14" into their back line right beside their true target, a Lone Operative. Eldar don't like to trade units, but there are so many annoying Lone Operative characters out there that I think this might be an exception.
Crimson hunter is the new shining spears?
This is perfect timing. I used to play 40k back in....3rd or 4th, roughly 22-25 years ago. I have been thinking of getting the swordwind going again, and lo and behold, this video lands! It was so informative, and i thank you for putting it out there.
one question though; How do you feel about Maugan Ra as a secondary phoenix lord, or perhaps Baharroth or Karandras? Any specific reasons why you would/wouldn't include them?
Maugan ra is very meh, and baharroth has to be attached to swooping hawks to get value. Karandras is the only one good and cheap enough to bring solo.
@@justaguy-i1v sad times, especially since Maugan ra is my fav Phoenix lord!
But Karandras is a good second place!
Love me some aspect warriors!
Also, I've been meaning to ask, do you paint the models in these images, or does someone else?
But banshee's cannot attack after leaving the falcon, right? That rule is my major reason to not play Eldar melee
The fire dragons you say that you are wounding greater demons on a four? How are you wounding greater demons with a fusion gun on a 4?
avatar - yes court of the young king used to be a exarch representative of the aspect shrines fighting along side the avatar
Great video Brent, unfortunately this still confirms my view that 10th is not the edition for me. Both the internal and external balance is shockingly bad and any edition where Banshees and Dire Avengers are trash is rubbish in my book. Still a really good job showing how to make the most of a bad situation, just a shame it requires lots of models in forgeworld resin or with 20-year old sculpts.
Hard disagree on Dire Avengers plus Asurmen. 33 lethal hits shots in your shooting (hitting on 2s) AND your opponent’s movement phase (hitting on 5s or 4s) provides enough chip damage to kill almost anything.
This is a little bit off topic, but I'm starting an eldar army and I love to know whether I should buy the 9th edition Codex. It came out like a year ago. Will it still be useful to me?
You’re probably better off with the index cards
@@wellspokenrambler appreciate the advice. Thanks.
It’s not useful at all. Don’t waste the money.
I really wish Howling Banshee's were good, they're kind of the only thing about Eldar I find cool. Well, I guess Harlequins now too, shame they didn't get expanded
@@nathanstruble2177 they are okay out of a Falcon and genuinely good in combination with Eldrad- but yeah, not super competitive right now
thanks
ive always wanted shadow spectres cause they look so cool, FW models are too expensive to justify this tho :/
Yeah, I can't blame you.
There might be some good alt sculpts out there for casual club play?
@@WBConcilio I was actually looking for them while watching the video, can get 12 for around 80, which blows the FW cost out of the water! I find that one of my weaknesses while playing my mostly melee aspect list (aside from 3 banshee squads and 2 spear ones) was a lack of anti t5+ models, considering spectres or maybe reapers? Was also looking at the wraithseer for anti-infantry attacks. I also might want to work on scoring ofcourse!
Searsong will go right through armor*
*unless you roll double 1s for hits like yours truly
Asurmen + 10 DA are not 305 pts in my book
Eldrad did nothing wrong btw.
eldrad did a lot wrong, it just so happens that the only reason they are wrong is due to intervention from unforseen circumstances (watch captain artemis is the reason slaanesh is still alive making him better for chaos than horus)
Me with Banshees, dire avengers and shining spear xD
Your list is good, but have you considered
Asuryan’s Wrath (1980 Points)
Aeldari
Battle Host
Strike Force (2000 Points)
CHARACTERS
Asurmen (135 Points)
• 1x The Bloody Twins
1x The Sword of Asur
Avatar of Khaine (335 Points)
• Warlord
• 1x The Wailing Doom
Baharroth (125 Points)
• 1x Fury of the Tempest
1x The Shining Blade
Fuegan (115 Points)
• 1x Searsong
1x The Fire Axe
Jain Zar (105 Points)
• 1x The Blade of Destruction
1x The Silent Death
Karandras (100 Points)
• 1x Arhra’s Bane
1x Isirmathil
1x The Scorpion’s Bite
Maugan Ra (130 Points)
• 1x The Maugetar
OTHER DATASHEETS
Crimson Hunter (160 Points)
• 2x Bright lance
1x Pulse laser
1x Wraithbone hull
Dark Reapers (80 Points)
• 1x Dark Reaper Exarch
• 1x Close combat weapon
1x Tempest launcher
• 4x Dark Reaper
• 4x Close combat weapon
4x Reaper launcher
Dire Avengers (140 Points)
• 1x Dire Avenger Exarch
• 1x Close combat weapon
1x Diresword
1x Shimmershield
• 9x Dire Avenger
• 9x Avenger shuriken catapult
9x Close combat weapon
Fire Dragons (85 Points)
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun
Howling Banshees (85 Points)
• 1x Howling Banshee Exarch
• 1x Executioner
1x Shuriken pistol
• 4x Howling Banshee
• 4x Banshee blade
4x Shuriken pistol
Shining Spears (120 Points)
• 1x Shining Spear Exarch
• 1x Shimmershield
1x Shuriken cannon
1x Star lance
• 2x Shining Spear
• 2x Laser lance
2x Twin shuriken catapult
Striking Scorpions (75 Points)
• 1x Striking Scorpion Exarch
• 1x Biting blade
1x Mandiblasters
• 4x Striking Scorpion
• 4x Mandiblasters
4x Scorpion chainsword
4x Shuriken pistol
Swooping Hawks (75 Points)
• 1x Swooping Hawk Exarch
• 1x Aeldari power sword
1x Close combat weapon
1x Hawk’s talon
• 4x Swooping Hawk
• 4x Close combat weapon
4x Lasblaster
Warp Spiders (115 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
you need two crimson hunters to guarantee a kill on one night spinner style tank. one is no way enough.
Lethal hits will do it
How do you talk about me? I am still doing ok, very fun still :)
Ah yes, Banshees and their iconic Banshee masks that do absolutely nothing in 10th. Personally and speaking to other factions too, 10th edition sucks balls. It is the worst edition I have known and has, in my view at least, killed 40k.
The Banshee masks grant fights first- it's just listed as a keyword ability to simplify the datasheet. (I didn't realize this either the first time I read the index)
Charging grants fight first too. It's only really relevant when banshees are subject to a charge@@WBConcilio. And in this scenario, they are toast anyway. That's counter to the blurb which frames the mask in terms of a charge and a scream that paralyzes. The unit is useless.
Fight first with +1 to hit would have been a nice application of the mask, I think.
-10 to 15 points and theyr good
@@bobbobbing4381 I am curious to try Jain Zar + 5 as a backfield countercharge unit. The free heroic intervention + fights first could potentially be a decent "gotcha" against units charging into the backline.
I think their damage output probably still isn't good enough, but maybe with Jain's attacks and the +1 to hit they could actually prevent some melee damage outside your turn.