Despite knowing most of the things detailed in these videos I absolutely love seeing such dedication to the game that I love. A lot of this info is hard to digest even for veterans, but it has to be so useful to any beginners to Morrowind. Keep up the great work!
Thank you so much for the kind words! Hopefully I'll have the next Morrowind guide done this week. Unfortunately, I've had a few things that delayed me working on it. Hahaha, and a few things that resulted in me slacking on it just as well ;)
You dragging the Bug Musk onto you reminds me - you should do a video on 'other' tips after you've done skills, like how holding control and clicking a stack automatically takes one out of the stack.
Funny you bring that up. I was totally thinking about making a shorter video on UI and settings to show off functionality like that. I figure there's plenty of stuff there that folks are completely unaware of. Hahaha, I myself had no idea you could hold control to split a stack like that
Yeah, I've been playing since 2005 (I think...) and only found it out last year. It's crazy how there's still stuff that I still haven't found in such an old game that I've played for so long!
All of these mechanics videos really seem to be the best explanation of the game I've been looking for so many people do guides and tips where it's just a list of instructions for a good start or telling you how to make characters. I found these brilliant for allowing me to avoid pitfalls and get the more through the game than ever before. Thankyou for helping me enjoy this awesome game !!
Important note on intimidation: The disposition gain will get reversed after leaving the conversation with the NPC. Let's say you intimidate an NPC from 50 disposition to 75, the next time you talk to him the disposition will be at 25. Ah, I did some tests on the effect of player faction on NPC disposition myself, some years ago. As I wasn't digging into the actual formulas I came up with one myself which seemed to describe the effect in all cases I tested just fine: (faction reaction) * 3 + (1.5 * [faction reaction] * [player character faction rank]) = impact on disposition (decimal results always round to the lower number) What I couldn't really get behind of is how the game picks which faction reaction gets into account when you're member of multiple factions which provide a similar (positive/negative) reaction for a faction member you talk to. Like, if you talk to a mages guild member while you're not a mages guild member yourself it's not clear to me on which basis the game choses whether to give you the relation bonus calculated from your (let's say:) Thieves Guild and House Hlaalu membership. It never adds both bonuses. Sadly the positive effects of your faction(s!) seem to overwrite all negative effects even when you're not a member of the faction member you're talking to right now. Takes alot of faction relevance away as you could just join every guild and whole Vvardenfell loves you, instead of letting you feel that the local people start really holding a grudge against you, when you advance in multiple imperial factions. Would be cool if the positive and negative effects of all factions would just stack additively to give faction memberships and actually advancing in ranks a serious meaning. Also quite interesting: The reaction of factions on each other is not always consistent, so e.g. the East Empire Trading Company won't treat House Hlaalu members differently, but House Hlaalu members hold a small grudge against the East Empire Trading Company. Another side note on faction relation: While you're suspended from the faction the game treats you like you were no member of the faction.
Yeah, I totally agree on how it's a bummer that the faction reactions get muddied and irrelevant as you join more and more. From the onset, the reaction system seems real cool, but if you have your character join them all it's kind of moot. I figure it must be a design choice. Limit player freedom and keep the reaction system relevant or give the player more freedom at the cost of one of your entire systems. I suppose it does end up working out for people who roll multiple characters and roleplay them differently. Hahaha, but I usually just end up trying to do everything I can on my one character.
Yeah, I think a better option would have been to let all the faction bonus add and subtract ... although said bonuses would need to be smaller to be balanced.
Thanks for all these videos. I haven’t played morrowind in at least 15 years, so its good to have a refresher. Your speech is very pleasant, like a professional car reviewer or something.
Woah, bribe and then taunt is super smart. I'm kinda struggling with the system as it's my first playthrough right now. Definitely gonna keep that trick in mind lol
These videos r great ,I'm very late to catching the morrowind train 🚂 and I'm finally pllaying it and it's great , i totally get why ES fans love it so much .
Aside from Taunt feature that lets you get away from murdering anyone you'd like, the persuasion system in Morrowind is by far the worst I've seen. Just spam 'admire' or 'bribe' until maybe you get the disposition high enough. Oh, and it's also a dice roll, so your only hope is just hoping to god that you'll succeed.
You'd hate actual rpg if you hate dice rolls. Can you even imagine actually rolling dice and getting fail after fail, sometimes critical fails? No, I bet you can't even, so why do you like Morrowind, then? Just play the dumbed down games now; they're amied squarely at you and is the reason why no one bothers to make games like that anymore.
@@Oscuros There's no need for disrespect. Each has their own taste and preference over a videogame they choose. I also never stated I did like Morrowind. Try not to make up a word that I didn't spoke of.
@@Oscuros actual rpgs allow you to roleplay. Even if your DM bases the outcome solely on a dice roll, there's a chance to have a fun conversation or situation-specific social consequences that a computer just can't simulate. Watching a bar jump randomly just can't compete with that.
Thank you for your explanation although now that I know this every time someone calls me a name I spend an enormous amount of time getting disposition up.
I'll usually do the same thing if it's an NPC in an area that I frequently travel through! Thankfully, you'll eventually have tons of money you can bribe them with instead and it's a lot quicker haha
If you bribe them or successfully admire them whilst under the calm spell they wont attack at all for the remainder of the time you keep interacting. This is good for a certain master trainer.
Does this mean that it could be possible to persuade NPCs more easily by draining their Personality, Speechcraft, and Fatigue with spells? The Secret Wizard Police of Vvardenfell have ways of making you talk :O
You can, but I think those spells are technically classified as hostile so they'd chase after you if you tried. Hahaha, but the "Secret Wizard Police of Vvardenfell" isn't too far off from the reality of the situation ;)
Nothing a few points of calm can't fix, I'd imagine. It's really just an RP idea I had for an evil sorcerer-typed character: there are frustratingly few options for being evil, beyond simply murdering everything, and wandering deserted town after deserted town gets a little old after a while. I also had an idea for a spell that does tiny amounts of Damage Over Time, while draining Agility to 0: the NPC should fall down once every second, so I can watch my enemies convulsing on the floor Emperor Palpatine style, rather than kill them. I'd be interested in a mod to add black soul gems, if anyone knows of one.
Yeah, it's definitely pretty uncommon to use. Outside of people building a character with using intimidation in mind from the get-go, it's a decent enough option if you're a high level character with low speechcraft. Of course by then, you usually have more than enough gold to just train up speechcraft.
I use MSGO 3.0, but I don't really recommend it these days as it's pretty out of date. I'd say maybe check out the "Morrowind STEP project" or the "Morrowind Graphics Guide"
Great video! I had written some material on this at en.uesp.net/wiki/Morrowind_talk:Speechcraft But you took it to a whole new level here! Will def check out your other ones.
Oh wow, I actually had no idea there were some unique NPC reactions for using different kinds of persuasion on them. Anyway, thanks so much for the kind words!
You've got to taunt multiple times successfully to get them to attack. The successes don't have to be back-to-back. You can check if the taunts are working by using the "getfight" console command on an NPC. As you continue to successfully taunt them, that value should be changing. If you want more on that, I go over NPC combat inclinations like that in the Illusion mechanics video.
Tell me about it, I started playing again the other day. Currently Level 5 and already got like 15k. Still, it's great to see how the mechanics in such an old game work. I really like this concept for a video series. Hopefully your other videos are just as useful.
@Lyle Shnub hey Lyle bro what I like to do when it comes to any of the races..... I hit them with a Charm Spell and then open up a conversation and I Admire them until I see 100. So the Merchants or people that Transport you places will now give you the Best Prices....LOL! Also if a bad guy of any Race wants to kill you...then I do the same Exact Method...when I get them to 100... then I can walk away and they will be my friend from that point on....Lmao! Well it does take like 2-3 mins of hitting that Admire to get the Blue bar up to 100.....
Yeah, there's actually a few merchants and trainers that start out trying to kill you. The only way to get their services is to do that exact thing, haha
@@peter1038 Perhaps the best/worst example is Qorwynn, the master trainer in enchant, who hangs out at one of the Dunmer strongholds and is hostile by default. This, of course, really sucks if you want to train with him and accidentally run into him and kill him without realising it, which is pretty likely as there is no indication that he’s any different from other hostile NPCs at the various strongholds. Usually, the hostile traders aren’t really an issue because they tend to have few/irrelevant items and little gold, while the other hostile trainers have non-hostile counterparts. However, there are ways to “overtrain” with lower tier trainers, so even if you have killed Qorwynn, there is a workaround: By draining (i.e. temporarily lowering) the attribute you want to train, you can train to a higher level than ordinarily allowed by the trainer’s skill level and at a lower cost, since lower tier training is cheaper per skill point).
6:50 Its straight forward abusing, try to avoid it at all cost, unless its your type of fun. Its a shame that devs didnt really try to balance, to be fair there are tons of balance problems and im not talking about abusing, its fine, but about, for instance, magical effects, when 1 is completely overshadows another one and devs was able easily balance it by making 1 is cheaper than 2. Taunt should have been illigal, even dialogues suggests it, but devs for some reason didnt do it too. Also, please add them on wiki, there is none, anyway, good video.
Best channel for morrowind beginners hope for your channel to boom
Thanks so much! This was something I always wanted to do some day. I'm glad people are enjoying it and finding value in it
Lyle Shnub You sir have a more elegant and in-depth tutorial than anything Bethesda could muster up. I salute you.
Also there's the fact that with a high enough Personality Attribute most bandits won't attack you so long as you don't speak to them.
that time you were so charming the serial killer leaves you alone
which often makes figuring out friends or foes really hard
@@windflier1684 somewhat a realistic problem a lot of charismatic people have irl
Despite knowing most of the things detailed in these videos I absolutely love seeing such dedication to the game that I love. A lot of this info is hard to digest even for veterans, but it has to be so useful to any beginners to Morrowind. Keep up the great work!
Thank you so much for the kind words! Hopefully I'll have the next Morrowind guide done this week. Unfortunately, I've had a few things that delayed me working on it. Hahaha, and a few things that resulted in me slacking on it just as well ;)
"Hello, friend. I'm Assassin."
ua-cam.com/video/5OWdwiU1W7g/v-deo.html
@10:50
Just like real life!
Smokey Blunts Hahaha, shiiiit
lol!
More like understanding woman
You dragging the Bug Musk onto you reminds me - you should do a video on 'other' tips after you've done skills, like how holding control and clicking a stack automatically takes one out of the stack.
Funny you bring that up. I was totally thinking about making a shorter video on UI and settings to show off functionality like that. I figure there's plenty of stuff there that folks are completely unaware of. Hahaha, I myself had no idea you could hold control to split a stack like that
Yeah, I've been playing since 2005 (I think...) and only found it out last year. It's crazy how there's still stuff that I still haven't found in such an old game that I've played for so long!
That Prequel reference tough... Well done
All of these mechanics videos really seem to be the best explanation of the game I've been looking for so many people do guides and tips where it's just a list of instructions for a good start or telling you how to make characters. I found these brilliant for allowing me to avoid pitfalls and get the more through the game than ever before. Thankyou for helping me enjoy this awesome game !!
Important note on intimidation: The disposition gain will get reversed after leaving the conversation with the NPC. Let's say you intimidate an NPC from 50 disposition to 75, the next time you talk to him the disposition will be at 25.
Ah, I did some tests on the effect of player faction on NPC disposition myself, some years ago. As I wasn't digging into the actual formulas I came up with one myself which seemed to describe the effect in all cases I tested just fine:
(faction reaction) * 3 + (1.5 * [faction reaction] * [player character faction rank]) = impact on disposition
(decimal results always round to the lower number)
What I couldn't really get behind of is how the game picks which faction reaction gets into account when you're member of multiple factions which provide a similar (positive/negative) reaction for a faction member you talk to. Like, if you talk to a mages guild member while you're not a mages guild member yourself it's not clear to me on which basis the game choses whether to give you the relation bonus calculated from your (let's say:) Thieves Guild and House Hlaalu membership. It never adds both bonuses.
Sadly the positive effects of your faction(s!) seem to overwrite all negative effects even when you're not a member of the faction member you're talking to right now. Takes alot of faction relevance away as you could just join every guild and whole Vvardenfell loves you, instead of letting you feel that the local people start really holding a grudge against you, when you advance in multiple imperial factions. Would be cool if the positive and negative effects of all factions would just stack additively to give faction memberships and actually advancing in ranks a serious meaning.
Also quite interesting: The reaction of factions on each other is not always consistent, so e.g. the East Empire Trading Company won't treat House Hlaalu members differently, but House Hlaalu members hold a small grudge against the East Empire Trading Company.
Another side note on faction relation: While you're suspended from the faction the game treats you like you were no member of the faction.
Yeah, I totally agree on how it's a bummer that the faction reactions get muddied and irrelevant as you join more and more. From the onset, the reaction system seems real cool, but if you have your character join them all it's kind of moot. I figure it must be a design choice. Limit player freedom and keep the reaction system relevant or give the player more freedom at the cost of one of your entire systems. I suppose it does end up working out for people who roll multiple characters and roleplay them differently. Hahaha, but I usually just end up trying to do everything I can on my one character.
Yeah, I think a better option would have been to let all the faction bonus add and subtract ... although said bonuses would need to be smaller to be balanced.
Thanks for all these videos. I haven’t played morrowind in at least 15 years, so its good to have a refresher. Your speech is very pleasant, like a professional car reviewer or something.
Woah, bribe and then taunt is super smart. I'm kinda struggling with the system as it's my first playthrough right now. Definitely gonna keep that trick in mind lol
Massive thanks for all the tutorials. Your videos were the most helpful by a long stretch.
Woow. Did someone like me start playing morrowind In 2019?
2020
October 2021
These videos r great ,I'm very late to catching the morrowind train 🚂 and I'm finally pllaying it and it's great , i totally get why ES fans love it so much .
best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you
This video series is awesome. Thanks so much!
10:48 *nervous laughter*
Are you still a serial killer if you paid everybody to do it? Probably not, BUT YOU SHOULD BE!
Aside from Taunt feature that lets you get away from murdering anyone you'd like, the persuasion system in Morrowind is by far the worst I've seen. Just spam 'admire' or 'bribe' until maybe you get the disposition high enough. Oh, and it's also a dice roll, so your only hope is just hoping to god that you'll succeed.
You'd hate actual rpg if you hate dice rolls.
Can you even imagine actually rolling dice and getting fail after fail, sometimes critical fails? No, I bet you can't even, so why do you like Morrowind, then? Just play the dumbed down games now; they're amied squarely at you and is the reason why no one bothers to make games like that anymore.
@@Oscuros
There's no need for disrespect. Each has their own taste and preference over a videogame they choose.
I also never stated I did like Morrowind. Try not to make up a word that I didn't spoke of.
"I never said I liked Morrowind" - comment posted on a Morrowind guide to speaking
@@goryeoman
Yeah, and how does that automatically making me liking the game?
@@Oscuros actual rpgs allow you to roleplay. Even if your DM bases the outcome solely on a dice roll, there's a chance to have a fun conversation or situation-specific social consequences that a computer just can't simulate. Watching a bar jump randomly just can't compete with that.
"with enough money, you can kill anyone you want"
LOL
Thank you for your explanation although now that I know this every time someone calls me a name I spend an enormous amount of time getting disposition up.
I'll usually do the same thing if it's an NPC in an area that I frequently travel through! Thankfully, you'll eventually have tons of money you can bribe them with instead and it's a lot quicker haha
If you bribe them or successfully admire them whilst under the calm spell they wont attack at all for the remainder of the time you keep interacting. This is good for a certain master trainer.
10:43 DM hated that
Does this mean that it could be possible to persuade NPCs more easily by draining their Personality, Speechcraft, and Fatigue with spells?
The Secret Wizard Police of Vvardenfell have ways of making you talk :O
You can, but I think those spells are technically classified as hostile so they'd chase after you if you tried. Hahaha, but the "Secret Wizard Police of Vvardenfell" isn't too far off from the reality of the situation ;)
Nothing a few points of calm can't fix, I'd imagine. It's really just an RP idea I had for an evil sorcerer-typed character: there are frustratingly few options for being evil, beyond simply murdering everything, and wandering deserted town after deserted town gets a little old after a while.
I also had an idea for a spell that does tiny amounts of Damage Over Time, while draining Agility to 0: the NPC should fall down once every second, so I can watch my enemies convulsing on the floor Emperor Palpatine style, rather than kill them.
I'd be interested in a mod to add black soul gems, if anyone knows of one.
"Hello friend, I'm assassin. Welcome to Balmora"
u must have a high speechcraft thingy, because i was very intimidated by all of these equations
Impressive.
*looks at vid length* ok this is gonna be good.
Many people are not aware that speaking to someone with their weapon drawn lowers disposition.
super useful
that's very interesting, but I can't see the point in using intimidation over admire
Yeah, it's definitely pretty uncommon to use. Outside of people building a character with using intimidation in mind from the get-go, it's a decent enough option if you're a high level character with low speechcraft. Of course by then, you usually have more than enough gold to just train up speechcraft.
Lyle Shnub yup, that's what I thought.
Thx for the answer.
wow, thanks for clarifying, squidward!
Hahaha, I've been told that I sound like Fargoth or Wallace Shawn characters before, but Squidward is definitely a first
@@LyleShnub you sound like none of these damn characters
Good guide but what's the mod you're using for graphics?
I use MSGO 3.0, but I don't really recommend it these days as it's pretty out of date. I'd say maybe check out the "Morrowind STEP project" or the "Morrowind Graphics Guide"
Great video! I had written some material on this at en.uesp.net/wiki/Morrowind_talk:Speechcraft
But you took it to a whole new level here! Will def check out your other ones.
Oh wow, I actually had no idea there were some unique NPC reactions for using different kinds of persuasion on them. Anyway, thanks so much for the kind words!
You are most welcome, looking forward to more videos! I know right, this game has so many layers, I feel like I learn something everytime I play!
Taunting never works for me. It week say taunt success, but they won't attack
You've got to taunt multiple times successfully to get them to attack. The successes don't have to be back-to-back. You can check if the taunts are working by using the "getfight" console command on an NPC. As you continue to successfully taunt them, that value should be changing. If you want more on that, I go over NPC combat inclinations like that in the Illusion mechanics video.
Fuck that man, i'd rather give them all my gold.
I am a busy Adventurer.
I'm just kidding, great video and very informative!
Hahaha, yeah, that's usually what I do too. Eventually money just becomes so easy to come by
Tell me about it, I started playing again the other day. Currently Level 5 and already got like 15k.
Still, it's great to see how the mechanics in such an old game work.
I really like this concept for a video series. Hopefully your other videos are just as useful.
Well thank you so much for the sincere words!
Any time, keep up the great work!
Why do you ask what's good on the beginning of each video?
asking what's good
@Lyle Shnub hey Lyle bro what I like to do when it comes to any of the races..... I hit them with a Charm Spell and then open up a conversation and I Admire them until I see 100. So the Merchants or people that Transport you places will now give you the Best Prices....LOL! Also if a bad guy of any Race wants to kill you...then I do the same Exact Method...when I get them to 100... then I can walk away and they will be my friend from that point on....Lmao! Well it does take like 2-3 mins of hitting that Admire to get the Blue bar up to 100.....
Yeah, there's actually a few merchants and trainers that start out trying to kill you. The only way to get their services is to do that exact thing, haha
@@LyleShnub
Who?
@@peter1038 Perhaps the best/worst example is Qorwynn, the master trainer in enchant, who hangs out at one of the Dunmer strongholds and is hostile by default.
This, of course, really sucks if you want to train with him and accidentally run into him and kill him without realising it, which is pretty likely as there is no indication that he’s any different from other hostile NPCs at the various strongholds.
Usually, the hostile traders aren’t really an issue because they tend to have few/irrelevant items and little gold, while the other hostile trainers have non-hostile counterparts.
However, there are ways to “overtrain” with lower tier trainers, so even if you have killed Qorwynn, there is a workaround: By draining (i.e. temporarily lowering) the attribute you want to train, you can train to a higher level than ordinarily allowed by the trainer’s skill level and at a lower cost, since lower tier training is cheaper per skill point).
The world in ES is racist and I love the lessons it teaches
6:50 Its straight forward abusing, try to avoid it at all cost, unless its your type of fun. Its a shame that devs didnt really try to balance, to be fair there are tons of balance problems and im not talking about abusing, its fine, but about, for instance, magical effects, when 1 is completely overshadows another one and devs was able easily balance it by making 1 is cheaper than 2.
Taunt should have been illigal, even dialogues suggests it, but devs for some reason didnt do it too.
Also, please add them on wiki, there is none, anyway, good video.
10:44
Not to get political, but that's the most accurate description of capitalism I've heard.
Leave man
@@iltoni6895 No u
@@Resident-of-Pluto ywnbaw
@@iltoni6895 Nobody asked you for your input.
@@Resident-of-Pluto nobody asked for your comment either brother I'm just saying what I want
2:15 WHAT THE HELL DELETE THIS RIGHT NOW