Note: "lock too complex" can be returned if the task is impossible *at your current fatigue level*. Always make sure you're at full fatigue when you try!
You're absolutely right! An oversight on my part that I forgot to mention it. Hearting your comment to signal boost your comment just in case anyone happens to run into this and needs help. Thanks!
@@LyleShnub Haha, no problem! This is why I love Morrowind - it's so in-depth you can dedicate a 10+ minute video to a mechanic and still not cover every little detail about it, but streamlined enough that you can just organically feel out how it works in gameplay. Hell, I've been playing since '04, and this series of videos has still been hugely informative. Keep up the good work!
Note that telekinesis not only allows you to deal with traps, you can also lockpick at a greater distance. And a warning to everyone who's using bound weapons: Unequip your lockpick or probe before binding that weapon. When your bound weapon spell expires you'll stay there attacking people with your lockpick. When they were just about to block an attack of yours this results in a game crash.
That's some pretty valuable information there, especially with the potential of crashing your game. Hearting your comment. Thanks so much for the additions
Awesome videos, i think with morrowind content you are hitting quite the nerve with people going back to the old classics due to the current ice age the gaming industry seems to be in. keep it up, man.
DEUS VULT Thanks for the kind words! Y'know, having easier access to older games is maybe one of the best things about digital distribution. If you ever miss something, it'll always be waiting for you when you have the time or money
I played a lot of Morrowind but I used to drink while playing games back then, so my memory is a little fuzzy on it...the last time I played this game was about 2006 and I'm really looking forward to playing it again.
I've watched this three times and somehow kept missing how telekinesis can deal with traps. Got an enchanted ebony staff I don't want to unequip all the time, so knowing you can use spells for both traps and locks is a welcome bit of information.
Surprisingly this is one of my favorite videos from you, I've learned a lot but using telekinesis to activate traps really got me excited, I litterally just used it as you taught it, I'm playing and found a cave with a trapdoor. Cool videos man thank you
I always just got a high level filled grand soul gem, an exquisite ring, and had an enchanter create a use on cast 100point open lock ring I called KeyFinger. Cost quite a bit, but as long as you have the gold to start with, and some daedric weapon to trade for to get your gold back, it makes opening locks a non-issue.
Just a small note, if you want this skill to hit 100 you _will_ have to train it. Just finished up a 100% complete game and I picked every lock and disarmed every trap. Started at 10 Security as a Miscellaneous skill and at the end of the game I was at 91, 75% of the way to 92. If you can get to 93 you can use skill books to boost it to 100 (5 from the base game, 2 notes from Bloodmoon also function as skill books), but you will need to re-lock and re-pick some doors. Since 90% of players use Hlaalo Manor as their default house (since Ralen's corpse can literally hold infinite items) you can just use the outside of the upstairs door to re-lock and re-pick over and over, since that door is already locked you won't end up with something like some random barrel in a house that says "unlocked" if that sort of thing matters to you. If Security is a Minor or Major skill it probably will hit 100 throughout the course of the game, but I never make that skill Major or Minor just because I like making sure my early level-ups give me as much power as possible and it's hard to control when you will need to use Security if you're going through dungeons. Otherwise you have to make a Notepad file of all the places you've found with unpicked locks and you'll end up in weird situations where you kill a bunch of slavers but don't free the slaves for like 2 or 3 in-game months.
Unfortunately that's only possible through mods. I looked into it real quick and I believe it's the 'Less Generic NPCs' mod that adds a vendor who sells these scrolls.
@@LyleShnub Well i have the vanilla game and by a really tiresome session of reloading the game like 50 times the first time i visited the vendor i got scrolls of windform and ekash in godsreach - mournhold, i just can't remember the name of the enchanter, got the same results from an enchanter in vivec, im just so bad with their names
Love these mechanics videos, mind doing one on illusion next? I found a Morrowind disk not too long ago and didn't really play it. I love Oblivion and Skyrim so I might play Morrowind a bit, it just seems so complicated in comparison in terms of gameplay elements, your videos really elucidate the matter for me.
So the thing about getting started on the spell school guides is that I really want to get out one on custom spells before I start covering each school. I figure that a lot of people are eventually going to start experimenting with the spells in a big a way as they start to discover their specifics. I want to get that one done first so if anyone ever sees a spell school guide they can then easily just go back and check out a custom spells guide if they need help with that aspect. Long story short: I'll get on the custom spell creation for the next guide and then hit illusion after that. Thanks so much for the kind words as well.
I loved Oblivion and Skyrim as well so I to thought I would give Morrowind a try.. and here I am. The graphics look terrible so i am looking into mods to fix that but the game itself so far is really fun
In addition to the easily-obtainable amulet of opening, you can also get a special unique ring called "Ondusi's Key" from a quest I will link the wiki page for below. As far as I know, this is the only other object in the game with an open enchantment that you can obtain without enchanting something yourself. It has a flat magnitude of 50 points on touch, which is quite useful because the majority of locks you encounter are of 50 points magnitude or lower. It is EXTREMELY convenient in the early-game when your security level is likely too low to open 50 point locks, and you have not reached the level at which scrolls of ekash's locksplitter begin to spawn in random loot (yes, they are leveled. And yes, scrolls of Ondusi's unhinging are available at level 1 and have a magnitude of 40-60 points, but the random magnitude roll can be a pain, and why waste/spend money on scrolls?). You are also unlikely to know (or have the magika to cast) an open spell of that magnitude at starting levels, and you may be trying to avoid increasing your security or alteration for leveling purposes. Additionally, it could easily be the case that you don't have a proper filled soul gem, the soul trap spell, the requisite enchanting skill, or the money needed to enchant your own object for opening locks. Finally, with the ring you aren't blowing through lockpicks, and you can save them. It only costs a few hundred gold to buy all the books for the quest and it can easily be done right away at level 1. Well worth it, however you have to join House Telvani to get the quest so, that could be an issue if you plan on joining another house: en.uesp.net/wiki/Morrowind:Dwemer_Books
Glad I was of use. :) I just recently hit 30 years old, and this game is a very fondly remembered part of my childhood. I dove into the lore, min-maxed the hell out of it, found every obscure secret and exploit, drooled over it with friends, joked about it's shortcomings, and lost hours of my life playing it. I even have some experience making basic mods for Elder Scrolls games since all the way back in the Oblivion days. If you think I can be of any help to your channel, just let me know!
I hear you. When I first played Morrowind as a kid, I tried making a big guide to everything in an extra school notebook I had. Haha, I guess these videos aren't too far off from that. I'll keep that offer in mind, too. For now, helpful comments from you and other folks are already more than I could have hoped for. I like the idea it being almost like a community effort in some regards.
Sort of. It depends on which version of the game you're playing on. You'd need a version without any of expansions or expansion related patches if you're playing on PC. GotY edition and its patches remove his inventory from the game.
Speaking of locked containers are there spells that can unlock said containers? Reason I’m asking is because im going to get my morrowind game in a few days!
I love your videos, they are informative and to the point, no 2 minute intro, no begging for likes subscribers at the start, just the mention of the timestamps and a short intro. Awesome concept. I also love/hate morrowind with a passion and I like seeing these videos. I came arccos these series by looking for a video showing a dead adventurer in a underwater cave in Bitter coast, and I stayed for the Let's player and then found you in the related video's list, and Im just happy. I also want to ask a question, I have a problem with the overhaul mod, something or someone keeps "saying" chomp chomp chomp. however, this also appears when talking to npcs. so instead of an introduction, someone says, chomp to me. any idea what settings may cause this?
Hahaha, that "chomp chomp chomp" one is a weird one. I actually remember reading about someone having that same problem. It's been a while, but I want to say that part of MSGO 3.0. Specifically it has to do with one of the mods that adds in extra animations. That's one of the mods I actually turned off. I can't remember the exact name though.
Haha, definitely! You'd think they'd at least try to disable the "Chomp chomp chomp" subtitle. Dunno. Maybe there was some kind of technical limitation.
sadly i found some other issues, my redguard has different skin colour patches on his skin on his cheeks than his chest, so it looks like he has a skin disease that affects pigmentation and missing textures in a hill near balmora on the road to caldera near the bridge on the north
Oh wow, that's pretty crazy. I don't think I've ever heard of anything like that happening before. Wish I could help, but my experience when it comes to modded is pretty limited.
what mods have you used.. the graphics look wonderful!! Coming Back from oblivion and skyrim it's been hard adjusting to the old game . game itself is fun just wish it looked better..
I use a the Morrowind Sound and Graphics Overhaul (MSGO) 3.0 modpack. It's kind of a tough recommendation to make though because it's kind of out of date now and there's a few problems that you'll have to dig around through files to fix. It's a pain in the butt, though if you don't mind that, you should be fine. Otherwise I'd say check out the Morrowind STEP project. Last I checked it's still kept up to date. It's kind of a lengthy install, but I'm pretty sure everything works. Haha, unfortunately I'm not all too experienced when it comes to mods.
In practice, it certainly is! I'm not entirely sure how the auto attempt success chance is calculated in Oblivion, so I can't speak on the technical level.
Love you're videos. Can you made video about crit I know you told about it in you're Combat guide but can you explain it a little bit more couse as I know it isn't the same mechanics that was in Oblivion and Skyrim. Is it a chance of crit every time I hit from sneek mode or wat or how I can do it and increes damage. Did I crit with daggers or I'd doesn't matter at all?
I'll just go into it here since I don't think I can talk about just crits for more than 60 seconds: Basically, you always crit whenever you attack from sneak mode AND you're undetected. Usually after the first crit, enemies have you detected until they die unless you use spell effects to become undetected again. There's no crit chance, just a chance that you'll be detected before you swing your weapon or loose an arrow/bolt. If you're using melee, you'll get an onscreen prompt when you crit. Melee crits are 4x damage and ranged are 1.5x damage. So if you want to crit with melee weapons, daggers are actually a bad choice if you want to get the biggest crits possible since daggers do such little damage. Instead, if you want a sneak attack focused character, you should try using big, two-handed battleaxes and warhammers. Just make sure to wind up the attack for maximum damage.
Im on my first playthrough of morrowind and bought a invis potion at balmora mage guild and just stole the 60,000 value grand soul gem xD idk where to sell it atm
man i would love to be able to re do my first playthrough. this game is probably one of my favorite games of all time. best places to sell that are at the creeper in caldera, you'll find him in a house with a bunch of orcs. Or, alternatively over at the talking mudcrab to the east of vivec- you'll find him on a little island. the first has 5g and pays full value for items, the second has 10g and does the same. You'll need 55k in smaller value items to make it happen because you have to sell them things until there is 60k value in their inventory. The trick to this is to sell alchemists back their ingredients because they'll have more- this lets you make hundreds of potions at a time. Have fun man!
I know you can get a magic 50 point Ondusi ring from someone in house Telvanni eventually. I know who, but I will not say. I will simply say that I think that the guy who gives you this is probably the coolest guy in the house telvanni.
Hahaha, yeah, that's not the first time I've heard that from someone. I think that it's a sort of colloquialism that I picked up ages ago or something like that. Honestly, I'm not sure that I'll ever be able to break the habit, lol.
Habits can be tough to break. I'm just a English nut so I always consider the proper usage and what words are best used where. I'm not perfect with it but I do my best. Still super entertaining. Not many people can get me to watch them play an open-world RPG like this.
It is incorrect in writing or speaking. English is meant to be spoken properly. It's like ending a sentence with a preposition. People do it all the time but it is still improper.
Just in case you wanted to know, I use MSGO 3.0 (Morrowind Sound and Graphics Overhauled) with some of the settings turned down to make it look a little bit more like how I remember the game looking. It's a collection of mods that has its own installation wizard. Unfortunately it's pretty out of date nowadays, so you've gotta do some fiddling around to get it going well enough.
It has been a while since we talked, in the character creation video you said 'we' didn't want a warrior class because of their specialization of both medium and heavy armor, why don't 'we' want that?
+Silly Billy Good to hear from you again! But yeah, picking one armor class and sticking with it usually makes things easier in the early-mid game. Eventually you can train up two or more and use them simultaneously, but that's something you'll need a lot of gold for training.
oh, i just go for a combat build with only the highest stats possible. lawl. So, i create a redguard with major skills in long sword, so I get, i think, 50 xp straight out of seyda neen. Have you encountered any things I mentioned some time ago that bothered me, such as npcs having their volume double when saying the same sentence? Or a person telling you to talk to person A, and then they reveal they ARE person A. Or the bullshit some altmer pull. Snobby voice " ASK a commoner" eh, eldafire, what is your occupation. " Im a commoner, i do everything that needs baking, making etc) -.-
Silly Billy Haha, I haven't seen any of those things happen in my playthrough. However, I was watching another person's playthrough and he had low personality, so NPCs had much less polite ways of greeting his character as he walked by.
Or hear me out... Telekinesis for traps and a item to open 100pts on touch you know because they recharge easy and who cares about the skelo key that only opens up 25 locks perfectly
Lyle Shnub omg😍 met the creator. I just started my first first playthrough of morrowind as a high elf, had no idea magica doesn't regenerate. Decided to watch all of these. Thanks for the pro tips bro!
Should I be glad I played Skyrim, before any of the others? Why is everything in Morrowind so complicated? Or is it that everything in Skyrim was dumbed down? I couldn't play Morrowind, I think the graphics would kill immersion.
The systems appear more complicated than they really are. In truth, the same practices learned in Skyrim still pretty much apply here: the higher your skill is, the better you are at it. The big difference is that Morrowind allows for success/failure rates rather than the subtler approaches to scaling used in Skyrim (scaling damage, bigger sweet spots on locks, etc).
I'm playing through Morrowind for the first time now on Xbox Gamepass and i'm loving it. The graphics aren't a hindrance for me one bit, game is well worth it imo.
Note: "lock too complex" can be returned if the task is impossible *at your current fatigue level*. Always make sure you're at full fatigue when you try!
You're absolutely right! An oversight on my part that I forgot to mention it. Hearting your comment to signal boost your comment just in case anyone happens to run into this and needs help. Thanks!
@@LyleShnub Haha, no problem! This is why I love Morrowind - it's so in-depth you can dedicate a 10+ minute video to a mechanic and still not cover every little detail about it, but streamlined enough that you can just organically feel out how it works in gameplay. Hell, I've been playing since '04, and this series of videos has still been hugely informative. Keep up the good work!
Shit i forgot about that thanks i thought mh journey lockpick wasn't good enough
Note that telekinesis not only allows you to deal with traps, you can also lockpick at a greater distance.
And a warning to everyone who's using bound weapons: Unequip your lockpick or probe before binding that weapon. When your bound weapon spell expires you'll stay there attacking people with your lockpick. When they were just about to block an attack of yours this results in a game crash.
That's some pretty valuable information there, especially with the potential of crashing your game. Hearting your comment. Thanks so much for the additions
Bruh what?! That’s confusing af
In Daggerfall you could just break into locked doors with a hammer, sword ect.
Wait whaaaat?! That’s dope af!!
Kinda defeats the purpose of lock picking tho
@@MALICEM12 Not really because if you did it in town, or on your ship the guards would spawn in and start saying "HALT!"
Awesome videos, i think with morrowind content you are hitting quite the nerve with people going back to the old classics due to the current ice age the gaming industry seems to be in.
keep it up, man.
DEUS VULT Thanks for the kind words! Y'know, having easier access to older games is maybe one of the best things about digital distribution. If you ever miss something, it'll always be waiting for you when you have the time or money
Anyone for another rebranded copy of Skyrim? Maybe you feel like Skyrim 2? A prequel sequel...
👍👾
Is it weird that I play your videos in the background as I try to sleep... yea probably
Midnight Kutsnova doin the same exact thing right now, haha
No i listen to alot of UA-cam to sleep cant sleep without noise..
Ive been doing this recently...
same
Not really
I played a lot of Morrowind but I used to drink while playing games back then, so my memory is a little fuzzy on it...the last time I played this game was about 2006 and I'm really looking forward to playing it again.
Haha, there's always a nice silver-lining to forgetting about playing games (or watching movies or anything like that, huh?)
I've watched this three times and somehow kept missing how telekinesis can deal with traps. Got an enchanted ebony staff I don't want to unequip all the time, so knowing you can use spells for both traps and locks is a welcome bit of information.
I know this is 5 years old but I love your videos bro.
Surprisingly this is one of my favorite videos from you, I've learned a lot but using telekinesis to activate traps really got me excited, I litterally just used it as you taught it, I'm playing and found a cave with a trapdoor. Cool videos man thank you
best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you
*OPEN SESAME*
Naturally the name of my open spell
I use this play list to fall asleep to. Not sure why, but it relaxes me
I always just got a high level filled grand soul gem, an exquisite ring, and had an enchanter create a use on cast 100point open lock ring I called KeyFinger. Cost quite a bit, but as long as you have the gold to start with, and some daedric weapon to trade for to get your gold back, it makes opening locks a non-issue.
Heh i'm big on crafting my own enchantments so i made a ring for this and called it the Master Key.
Just a small note, if you want this skill to hit 100 you _will_ have to train it. Just finished up a 100% complete game and I picked every lock and disarmed every trap. Started at 10 Security as a Miscellaneous skill and at the end of the game I was at 91, 75% of the way to 92. If you can get to 93 you can use skill books to boost it to 100 (5 from the base game, 2 notes from Bloodmoon also function as skill books), but you will need to re-lock and re-pick some doors. Since 90% of players use Hlaalo Manor as their default house (since Ralen's corpse can literally hold infinite items) you can just use the outside of the upstairs door to re-lock and re-pick over and over, since that door is already locked you won't end up with something like some random barrel in a house that says "unlocked" if that sort of thing matters to you.
If Security is a Minor or Major skill it probably will hit 100 throughout the course of the game, but I never make that skill Major or Minor just because I like making sure my early level-ups give me as much power as possible and it's hard to control when you will need to use Security if you're going through dungeons. Otherwise you have to make a Notepad file of all the places you've found with unpicked locks and you'll end up in weird situations where you kill a bunch of slavers but don't free the slaves for like 2 or 3 in-game months.
What’s good?! He never tells!
The answer is Morrowind! Wahoo!
Love your videos! Just got back into tes3 and there’s so much that I’ve forgotten! Thanks for the uploads!
Thank you for the kind words! Happy to help folks getting back into the game!
THANK YOU! Exactly what i needed! Very informative and well-organized video. Especially with the helpful time stamps! Superb work!
Interesting note about the Lock spell
Man I've been watching your videos for years and they are super good. Have you made a video on early game gear for mage builds?
Actually there are vendors that sell ekash lock splitter scrolls, you can find them in vivec and the tribunal dlc
Unfortunately that's only possible through mods. I looked into it real quick and I believe it's the 'Less Generic NPCs' mod that adds a vendor who sells these scrolls.
@@LyleShnub Well i have the vanilla game and by a really tiresome session of reloading the game like 50 times the first time i visited the vendor i got scrolls of windform and ekash in godsreach - mournhold, i just can't remember the name of the enchanter, got the same results from an enchanter in vivec, im just so bad with their names
Love these mechanics videos, mind doing one on illusion next? I found a Morrowind disk not too long ago and didn't really play it. I love Oblivion and Skyrim so I might play Morrowind a bit, it just seems so complicated in comparison in terms of gameplay elements, your videos really elucidate the matter for me.
hindering hands I completely agree his mechanic videos help ALOT.
So the thing about getting started on the spell school guides is that I really want to get out one on custom spells before I start covering each school. I figure that a lot of people are eventually going to start experimenting with the spells in a big a way as they start to discover their specifics. I want to get that one done first so if anyone ever sees a spell school guide they can then easily just go back and check out a custom spells guide if they need help with that aspect. Long story short: I'll get on the custom spell creation for the next guide and then hit illusion after that. Thanks so much for the kind words as well.
Can use the word "elucidate" in a complete sentence, but finds morrowind to be complicated..
I loved Oblivion and Skyrim as well so I to thought I would give Morrowind a try.. and here I am. The graphics look terrible so i am looking into mods to fix that but the game itself so far is really fun
In addition to the easily-obtainable amulet of opening, you can also get a special unique ring called "Ondusi's Key" from a quest I will link the wiki page for below. As far as I know, this is the only other object in the game with an open enchantment that you can obtain without enchanting something yourself. It has a flat magnitude of 50 points on touch, which is quite useful because the majority of locks you encounter are of 50 points magnitude or lower. It is EXTREMELY convenient in the early-game when your security level is likely too low to open 50 point locks, and you have not reached the level at which scrolls of ekash's locksplitter begin to spawn in random loot (yes, they are leveled. And yes, scrolls of Ondusi's unhinging are available at level 1 and have a magnitude of 40-60 points, but the random magnitude roll can be a pain, and why waste/spend money on scrolls?). You are also unlikely to know (or have the magika to cast) an open spell of that magnitude at starting levels, and you may be trying to avoid increasing your security or alteration for leveling purposes. Additionally, it could easily be the case that you don't have a proper filled soul gem, the soul trap spell, the requisite enchanting skill, or the money needed to enchant your own object for opening locks. Finally, with the ring you aren't blowing through lockpicks, and you can save them. It only costs a few hundred gold to buy all the books for the quest and it can easily be done right away at level 1. Well worth it, however you have to join House Telvani to get the quest so, that could be an issue if you plan on joining another house:
en.uesp.net/wiki/Morrowind:Dwemer_Books
Your comment got auto-flagged as spam because of the link. It's super helpful though. Hearting it for the useful additional information, thanks
Glad I was of use. :) I just recently hit 30 years old, and this game is a very fondly remembered part of my childhood. I dove into the lore, min-maxed the hell out of it, found every obscure secret and exploit, drooled over it with friends, joked about it's shortcomings, and lost hours of my life playing it. I even have some experience making basic mods for Elder Scrolls games since all the way back in the Oblivion days. If you think I can be of any help to your channel, just let me know!
I hear you. When I first played Morrowind as a kid, I tried making a big guide to everything in an extra school notebook I had. Haha, I guess these videos aren't too far off from that. I'll keep that offer in mind, too. For now, helpful comments from you and other folks are already more than I could have hoped for. I like the idea it being almost like a community effort in some regards.
*Quick save* read seal *Quick Load*
Sometimes i wonder if letting players save anytime anywhere was really the best way to go.
You can get secret master lock picks and probes in balmora through the master of security
Sort of. It depends on which version of the game you're playing on. You'd need a version without any of expansions or expansion related patches if you're playing on PC. GotY edition and its patches remove his inventory from the game.
Speaking of locked containers are there spells that can unlock said containers? Reason I’m asking is because im going to get my morrowind game in a few days!
I love your videos, they are informative and to the point, no 2 minute intro, no begging for likes subscribers at the start, just the mention of the timestamps and a short intro. Awesome concept. I also love/hate morrowind with a passion and I like seeing these videos. I came arccos these series by looking for a video showing a dead adventurer in a underwater cave in Bitter coast, and I stayed for the Let's player and then found you in the related video's list, and Im just happy. I also want to ask a question, I have a problem with the overhaul mod, something or someone keeps "saying" chomp chomp chomp. however, this also appears when talking to npcs. so instead of an introduction, someone says, chomp to me. any idea what settings may cause this?
Hahaha, that "chomp chomp chomp" one is a weird one. I actually remember reading about someone having that same problem. It's been a while, but I want to say that part of MSGO 3.0. Specifically it has to do with one of the mods that adds in extra animations. That's one of the mods I actually turned off. I can't remember the exact name though.
you were right, kinda of weird that a sound effect and subtitle would be in the animations list
Haha, definitely! You'd think they'd at least try to disable the "Chomp chomp chomp" subtitle. Dunno. Maybe there was some kind of technical limitation.
sadly i found some other issues, my redguard has different skin colour patches on his skin on his cheeks than his chest, so it looks like he has a skin disease that affects pigmentation and missing textures in a hill near balmora on the road to caldera near the bridge on the north
Oh wow, that's pretty crazy. I don't think I've ever heard of anything like that happening before. Wish I could help, but my experience when it comes to modded is pretty limited.
You sound like Todd Howard!
what mods have you used.. the graphics look wonderful!! Coming Back from oblivion and skyrim it's been hard adjusting to the old game . game itself is fun just wish it looked better..
I use a the Morrowind Sound and Graphics Overhaul (MSGO) 3.0 modpack. It's kind of a tough recommendation to make though because it's kind of out of date now and there's a few problems that you'll have to dig around through files to fix. It's a pain in the butt, though if you don't mind that, you should be fine.
Otherwise I'd say check out the Morrowind STEP project. Last I checked it's still kept up to date. It's kind of a lengthy install, but I'm pretty sure everything works.
Haha, unfortunately I'm not all too experienced when it comes to mods.
it looks sooo good!! Mine is on gog's and its so dark in the underground areas
So Morrowinds lockpicking system is basically the auto attempt button from Oblivion?
In practice, it certainly is! I'm not entirely sure how the auto attempt success chance is calculated in Oblivion, so I can't speak on the technical level.
Does lockpicking as a "crime" only alert Guards and not general NPCs?? I've been testing this out and can't tell for sure.
What mods you use? I plan to return to Vvardenfel soon and want those visuals!
Your videos are amazing!
He use MSGO 3.0
Love you're videos. Can you made video about crit I know you told about it in you're Combat guide but can you explain it a little bit more couse as I know it isn't the same mechanics that was in Oblivion and Skyrim. Is it a chance of crit every time I hit from sneek mode or wat or how I can do it and increes damage. Did I crit with daggers or I'd doesn't matter at all?
I'll just go into it here since I don't think I can talk about just crits for more than 60 seconds: Basically, you always crit whenever you attack from sneak mode AND you're undetected. Usually after the first crit, enemies have you detected until they die unless you use spell effects to become undetected again. There's no crit chance, just a chance that you'll be detected before you swing your weapon or loose an arrow/bolt. If you're using melee, you'll get an onscreen prompt when you crit. Melee crits are 4x damage and ranged are 1.5x damage. So if you want to crit with melee weapons, daggers are actually a bad choice if you want to get the biggest crits possible since daggers do such little damage. Instead, if you want a sneak attack focused character, you should try using big, two-handed battleaxes and warhammers. Just make sure to wind up the attack for maximum damage.
on xbox I find some people do sell level 100 lockpicking scrolls
Why does the tooltip say security is goverened by intelligence but take agility into the formula
Because everything does that
security level ups will level up intelligence.
but intelligence does not play part in lockpicking
Im on my first playthrough of morrowind and bought a invis potion at balmora mage guild and just stole the 60,000 value grand soul gem xD idk where to sell it atm
man i would love to be able to re do my first playthrough. this game is probably one of my favorite games of all time. best places to sell that are at the creeper in caldera, you'll find him in a house with a bunch of orcs. Or, alternatively over at the talking mudcrab to the east of vivec- you'll find him on a little island.
the first has 5g and pays full value for items, the second has 10g and does the same. You'll need 55k in smaller value items to make it happen because you have to sell them things until there is 60k value in their inventory. The trick to this is to sell alchemists back their ingredients because they'll have more- this lets you make hundreds of potions at a time.
Have fun man!
I know you can get a magic 50 point Ondusi ring from someone in house Telvanni eventually. I know who, but I will not say. I will simply say that I think that the guy who gives you this is probably the coolest guy in the house telvanni.
Let's see
What mod are you using on Morrowind to make it look better?
MGSO however it's no longer recommended for several reasons. use OpenMW and follow a graphics enhancing guide instead.
These are fun to watch. Though I must say something.
The word 'anyway' is singular and plural. No need to place an 's' at the end.
Hahaha, yeah, that's not the first time I've heard that from someone. I think that it's a sort of colloquialism that I picked up ages ago or something like that. Honestly, I'm not sure that I'll ever be able to break the habit, lol.
Habits can be tough to break. I'm just a English nut so I always consider the proper usage and what words are best used where. I'm not perfect with it but I do my best.
Still super entertaining. Not many people can get me to watch them play an open-world RPG like this.
well, it is a manner of speaking. anyways is just as correct as anyway as we don't talk about something being used in formal speak
It is incorrect in writing or speaking. English is meant to be spoken properly.
It's like ending a sentence with a preposition. People do it all the time but it is still improper.
anyways. How are you doing, what be crackeling and bangeling ,,, ,
Nice graphics! I don't know how to make them like that though
Just in case you wanted to know, I use MSGO 3.0 (Morrowind Sound and Graphics Overhauled) with some of the settings turned down to make it look a little bit more like how I remember the game looking. It's a collection of mods that has its own installation wizard. Unfortunately it's pretty out of date nowadays, so you've gotta do some fiddling around to get it going well enough.
So what I need to unlock a lock of 65?
its hard to tell like this.
because it depends on all sorts of stuff.
like your security skill, fatigue level, type of lockpick, agility and luck.
It has been a while since we talked, in the character creation video you said 'we' didn't want a warrior class because of their specialization of both medium and heavy armor, why don't 'we' want that?
+Silly Billy Good to hear from you again! But yeah, picking one armor class and sticking with it usually makes things easier in the early-mid game. Eventually you can train up two or more and use them simultaneously, but that's something you'll need a lot of gold for training.
oh, i just go for a combat build with only the highest stats possible. lawl. So, i create a redguard with major skills in long sword, so I get, i think, 50 xp straight out of seyda neen. Have you encountered any things I mentioned some time ago that bothered me, such as npcs having their volume double when saying the same sentence? Or a person telling you to talk to person A, and then they reveal they ARE person A. Or the bullshit some altmer pull. Snobby voice " ASK a commoner" eh, eldafire, what is your occupation. " Im a commoner, i do everything that needs baking, making etc) -.-
Silly Billy Haha, I haven't seen any of those things happen in my playthrough. However, I was watching another person's playthrough and he had low personality, so NPCs had much less polite ways of greeting his character as he walked by.
Lyle Shnub eldafire, the altmer woman, does this all the time. Yuk
what a lock of 50 points even mean? the amx is 100 points?
yes.
instead of saying "novice lock" or "master lock"
it says a number between 0 and a 100
Or hear me out...
Telekinesis for traps and a item to open 100pts on touch you know because they recharge easy and who cares about the skelo key that only opens up 25 locks perfectly
100th like! W00t!!!
Thank you!
Lyle Shnub omg😍 met the creator. I just started my first first playthrough of morrowind as a high elf, had no idea magica doesn't regenerate. Decided to watch all of these. Thanks for the pro tips bro!
Should I be glad I played Skyrim, before any of the others? Why is everything in Morrowind so complicated? Or is it that everything in Skyrim was dumbed down?
I couldn't play Morrowind, I think the graphics would kill immersion.
The systems appear more complicated than they really are. In truth, the same practices learned in Skyrim still pretty much apply here: the higher your skill is, the better you are at it. The big difference is that Morrowind allows for success/failure rates rather than the subtler approaches to scaling used in Skyrim (scaling damage, bigger sweet spots on locks, etc).
I'm playing through Morrowind for the first time now on Xbox Gamepass and i'm loving it. The graphics aren't a hindrance for me one bit, game is well worth it imo.