i remember my firs playthrough i needed a place to store my stuff and didn't want to store them in barrels throughout the city. so i killed a shop owner and lived in the weapon shop throughout the game lol. always had a fear of authorities finding out and throwing me in jail. it felt so real in 2002
Haha, yeah when you're young and playing games sometimes your imagination goes wild thinking about what is or isn't possible in the game. You never think to figure that the game might have some limits
i was afraid stuff would disappear or get stolen so i just laid out my stuff on a roof of a house of balmora. literally a roof with carefully laid out shields swords etc etc :)
> Find Silt Strider driver > Cast Command Humanoid > Take him to Red Mountain > Take him directly to the Heart of Lorkhan > Cast Command Creature on the Heart of Lorkhan > Tell the silt strider driver to take me to Seyda Neen > Appear in Seyda Neen with the Silt Strider Driver and the Heart of Lorkhan
@@capncorncake1843 look at corprus hunk's abridged version of their pacifist playthrough, if you are into that then you'll frickin love them turning random NPCs into god killers edit: oh i misread this as "oh, this makes me want to play the game for the first time" but point still stands if you haven't seen it yet
As someone who uses Conjuration a lot, here is what I think of the various summons and what they're useful for, in alphabetical order. Ancestral Ghost: For the very first summon you get when you select the skill as a class skill, this summon is actually pretty good. It hardly does any damage in combat, but it's immune to Normal Weapons, Frost, and Poison, making it a fantastic tank against most early-game enemies. Bonelord: Strictly an upgrade to the Ancestral Ghost. It has a Shield spell Second Barrier and four times as much health, making it even tankier than the Ghost, and it does significantly more damage in melee. They have a 75% resistance to elemental and poison spells as well as an immunity to normal weapons, making these guys very underrated in my opinion. They're basically discount Hungers. They're so cheap to summon that you might even be able to fit one onto a constant effect enchantment, giving you a permanent spooky companion. The downside is that it tends to waste a lot of time on spamming weak non-permanent debuff until it runs out of magicka, so it's definitely better as a long-duration summon. Bonewalker: These guys honestly suck. I mean, they've got a lot more health than a Ghost and do slightly more damage in melee, but they are incredibly slow. They do confer Brown Rot Disease, which can be a permanent debuff if an enemy gets it, but honestly, you're better off just summoning something else. Bonewolf: This would be great if you could get it earlier, but by the time you finish Bloodmoon, you're probably done with most of the game. Centurion Sphere: This spell would be OP if it was a Centurion Archer, but alas, it's not. It has the same base cost as the Bonelord, and the Bonelord is better in every way. Clannfear: On the weaker end of Daedra summons. It's mostly just a bulky melee combatant. But hey, if you need a minion that is a melee threat quickly and for less cost than something stronger, it's a decent choice since it won't waste any time buffing itself and trying to debuff the enemy like the Bonelord. Daedroth: On top of looking cool, this thing is very good at killing things fast. It has a lot of health and is immune to normal weapons like most Daedra, and it also very powerful in ranged and melee combat. It can buff itself with a Shield spell, restore its own health, and has powerful offensive poison and shock spells. The downside is that its AOE spells can sometimes hit allies, which is less than ideal. It's best to summon it by itself or alongside allies that are immune to its magic. Dremora: On top of being good sources of Daedric weapons and Daedra hearts, these guys are great in melee, are immune to normal weapons, and have a 20% chance to reflect spells that hit them, making them a great choice against mages. They're inferior to Golden Saints in every way, but much less expensive to summon. Flame and Frost Atronachs: These are about the same, although Frost is a bit more expensive and does a bit more melee damage, but you don't summon these for their melee damage. You summon them because they love to spam strong AOE elemental magic. They're also immune to normal weapons and their own element, and have a 20% chance to reflect spells that hit them. The downside is that they have glaring weaknesses to their opposite element. As an additional bonus, Flame Atronachs have the largest Common souls in the game, making them a great option for trapping souls to recharge your weapons with using Azura's Star or if you have a lot of Common soul gems on hand. Golden Saint: Obviously the best spell for any aspiring enchanter to have in their repertoire, since they are an infinite source of the best souls in the game. Daedric Tower Shields as well. In combat, they're really powerful. They're pretty much superior to the Dremora in every way. They have a 50% resistance to all elements on top of normal weapons immunity and 20% reflect spell, they do insane damage in melee, and can dispel hostile spells on themselves. The downside is that this is by far the most expensive summon in the game to cast. You may want to create a custom spell with a significantly reduced duration if you want to use her. Greater Bonewalker: In my opinion, this is the best summon in the game, and the scariest one to fight. It's not the tankiest summon, nor does it have the highest DPS, but what it does have is a Damage Strength spell that it just loves to spam like there is no tomorrow. It will quickly permanently immobilize the poor soul you sic it on. Enemies, especially melee enemies, are so much easier to fight when they can't move anymore. If you can summon several of them from different spells, these guys will quickly disable any enemies. To top it off, the spell is incredibly cheap to cast for how powerful it is. Picking this up if you're a Conjuration mage is a no-brainer. Grizzly Bear: Basically, it's a big pile of HP. It would be great because of its regeneration ability and high damage, but you get it too late in the game for me to consider it that useful. It also has a higher base cost than the Hunger, so... yeah. I've never used it, and I probably never will. Hunger: The second best summon in the game. It's immune to, well, almost everything, making the best option if you need a tank. It does pretty good melee damage, but it loves to waste time, and potentially your money, by spamming its Disintigrate spells until its out of magicka, so long duration spells are a must. If you're lucky, it will opt to spam Paralysis instead, making it good at temporarily disabling enemies when it's feeling particularly cooperative. Scamp: A great option in the early-game. You might think it's cannon fodder due to its reputation, but it still has an immunity to Normal Weapons and a lot of resistances, and unlike the Ancestral Ghost, doesn't waste any time casting useless debuffs. It even does more melee damage than the Ghost to boot. Pick this up ASAP. It's basically a discount Hunger for the early-game. Skeletal Minion: In combat, this thing is pretty terrible. It's definitely inferior to the Ancestral Ghost. However, that does not mean this spell is useless. Skeletal Minions have the largest souls that will fit into a Petty Soul Gem, so they're a great way to fill all those naffy soul gems you'll inevitably pick up over the course of the game. You can't make very powerful enchantments with them, but you can recharge your weapons with them. Storm Atronach: The third-best summon in the game. Superior to the Daedroth in pretty much every way. They have more health, a powerful AOE shock spell, are immune to Normal Weapons and Shock, can reflect spells, don't have weaknesses like their fellow atronach brethren, and do more damage in melee. On top of that, they also have the largest Greater souls of the summonable mobs. You all know Storm Atronachs. If you've ever fought one, you know that they can kill quickly while also being very hard to kill. It's mean and nasty, and it wants to fry your enemies. Verminous Fabricant: A giant ball of HP that hurts a lot. Unfortunately, the only way to obtain it is via the enchantment on Barilizar's Mazed Band, which is the final reward for the Tribunal DLC. By the time you've obtained it, there is very little else to do in the game. Winged Twilight: If you can cast this, you can also cast a Golden Saint, and Golden Saints are strictly better than Winged Twilights. Wolf: Do I even need to explain why this is the worst summon in the game? It's obtained as a quest reward in the Bloodmoon expansion, so you've probably finished nearly everything by the time you obtain it, and it's inferior to the Clannfear in every way while also being more expensive to cast. There is no reason to use it, ever.
Unlike in Oblivion summoned creatures in Morrowind are of equal strength as their unsummoned brethren. They even have the same soul strength which is lucky given how many creatures of the same kind have souls of different power. Be careful with summoning creatures which possess an AoE damage spell, such as daedroths. They're likely to kill allied NPCs in combat, if they happen to be around. And I fear you'd even get a bounty for it, if you're near a town. That said, I do wonder what happens when you frenzy a summoned creature of yours and it attacks or even kills someone. At least in Oblivion I'd bet you get the bounty for it. Not sure about Morrowind, though. Summoned creatures hitting each other should make them fight each other, too. If you're a brave atronach, summon all those creatures with AoE damage spells at once for like 3 to 7 seconds so they can fire two or three spells at everything, kill your foes and fuel you with new magicka. You might want to equip some more absorb/reflect items, though, to survive it. :s
@@aloox6796 At their core, they are the same strength. But they mostly aren't levelled, so if there is a levelled counterpart of your summoned creature, it will eventually, at higher levels, become weaker than its wildlife counterpart. Note hoewever that in Oblivion the difficulty slider only affects the player character, not their summoned creatures. They will deal and receive the regular amount of damage, making them, compared to you, much more effective fighters. So if you want to do a 100% difficulty playthrough in Oblivion, going summoning-only is one of the best approaches. Exception: Summon flesh atronach, golden saint and dark seducer (SI main quest greater power, usable once a day) summons a different creature or levelled NPC dependent on player level and I think these keep levelling way past level 21. So for a high-level character the SI greater powers might be the strongest summonings, albeit only usable once a day and not tied to conjuration magic. For regular summonings, oftentimes clannfear and atronachs remain interesting at high levels because of their inherent damage reflect (20% and 15% respectively), punishing high-level combattants for their increased damage output. Wraiths can be interesting against spellcasters because they can silence them. And against highly armoured foes a Lich can, depending on its randonmly determined staff and spells, be the best active damage dealer. If you just need a tank, summon the highest-level hunger or wraith available to you.
This game's mechanics is amazing and thank you for taking the time to dive in depth. I dont want to just run and gun again like i did 10 years ago and actually enjoy the little things
I've played Morrowind for countless hundreds of hours. And yet, there's always at least one nugget of information in your videos that I didn't know before. Nice.
Here's a tip on using Destruction in Oblivion for when you get around to it. Choose a damaging spell; I like Shock 10 points on Touch for 10 seconds. Make two separate spells of 100% Weakness to Magicka and 100% Weakness to Shock for 10 seconds each. Assign hotkeys, use one weakness spell on an enemy and switch to the other and use that. They must count as separate spells for this to work. I like to make one as Weakness to Magic and Shock and vice versa. This will cause the effects of the weaknesses and duration to increase by 100% per application. Alternate between the two for a few casts. Three or four is usually enough and then hit them with your Shock damage. They'll take significantly more damage than 10 points and for longer than 10 seconds. This will kill anything very quickly with very little magicka usage. You'll regenerate magicka faster than you can spend it at higher levels.
Wow, that's pretty wild. I'll have to try to remember that. Maybe not using for every encounter, but definitely would be a nice ace up my sleeve for anything I keep banging my head against.
I use it against everything on magic-users. If on a combat character, I use it on those few enemies that always level with your character. They tend to have obscene amounts of health at higher levels and it takes forever to kill them. Enemies such as the Gloom Wraith or Lich.
Literally did a fantastic Conjur build on morrowind. Loved it. Had my own personal army and just had a blast with raiding towns. Oblivion was coming out and after I tried to summon two different creatures the other disappeared. I literally took it out of the console, put it back in the case, and sold it.
Yeah, they added a perk in Skyrim that let you have two conjured creatures at once. Still, nothing like what's possible in Morrowind. Always fun when games let you break their systems like that, balance be damned
Skyrim is not bad if you want a big group: If you take a Riekling, a human follower, use conjuration to summon 2 creatures and place a rune thst summons an ash guardian, you can have a small army in skyrim. If I really want to go all out, I summon Durnhaviir, a dragon who also sometimes summons other creatures. It's quite fun to outnumber your ennemies
You can purchase reatockable scrolls of Summon Golden Saint in Ald Ruhn Mages Guild. You can summon GS in lava, 13 seconds is enough, avoiding fighting them while looting their soul/gear.
I would also mention Summon Skeletal Minion and Summon Flame Antronoch. Skeletons are the largest souls that fit in petty soul gems and Flame Antronochs are the largest that fit in common soul gems. The skeletons' souls can make a surprisingly high number of useful enchantments such as restore fatigue/health, levitation, and Almsivvi/Divine Intervention.
Early game I love making a spell that gives me the whole bound set and weapon for 60 seconds, it only costs 36 magicka and you can easily get all the spells by the time you get to balmora provided you also explored fort moonmoth. You still need pauldrons and greaves however.
I'm doing this now and I'd argue you don't need pauldrons and greaves considering what your armor rating is with the Bound set and how hard Bound Bow hits with shitty silver arrows
Thanks for the kind words! The next one is going to end up being about alteration. Admittedly I've been a little slower recently at working on the guides as I've been dividing that time up and using it to prepare stuff for starting up a New Vegas playthrough for when I finish Mass Effect. Lol, but it's definitely on the way
I've been playing without these guides and I discovered that a spell to bind a full set of armor and a bow is really cheap. We Stealth Archer + Conjuration + Illusion + Alchemy now
@@LyleShnub It's been a long time since I last played Morrowind, thinking of maybe doing it again as Atronach Nord. Just wondering, since I don't remember correctly, do these summon weapon spells also come with the possibility to target on touch or target? I am thinking of forcing my opponents to wear bound longbows they don't have ammo for.
Conjuration is very cool, but I always felt it's kinda overpowered. The strongest weapon of each type, anytime I want, and without even the burden to carry them around? I feel that's too much, especially for low level characters. And summoned creatures are way too much useful in combat, even a weak one will distract the enemies and make you able to run away, crit damage-spam and whatnot.
Armando de Chiara Hahaha, yeah, I agree. The creature summons at least have varying magicka costs so you won't always be able to summon the good ones. Conjured weapons are a whole other story, haha. They're all the same low magicka cost so they're super easy to always have at the ready.
Armando de Chiara Yes but most likely if you're a mage then you may not be as proficient in those weapon skills also thats the point of summoning creatures, as cannon fodder. Playing a high elf is hard enough cause other mages and magic creatures kill me so quickly
First Last yeah, as an high elf it's really hard in the beginning (then with a good leveling you get +300 magicka and bombard your enemies with crazy powerful spells, but anyway. Also, Fortify whatever skill/attribute you could possibly want). But if you end up with a decent weapon skill (25-30, which is not hard using trainers even on misc skills) then with daedric-tier equipment you quickly become pretty overpowered. It's overall not finely balanced, but that's what it makes it so cool.
Conjuration is great to train fresh new weapon skills you have no proficiency for and being able to put all your conjured weapons into one ring early on is especially convenient. No matter what class I choose, I always eventually get myself a ring with a couple on use weapon conjuration spells as emergency backup, light and cheap, as well a summon ancestral ghost amulet for flavour as a dunmer (and because it has flavour, good emergency food for an atronach sign). Relying on conjuration too much without enchanted items can get quite costly, though, and summons might fail to be enough of a distraction for you to entirely rely on them. None of the spells have a magnitude so they'll eventually fall off and you'll be more interested in summoning creatures for purposes other than combat.
In Morrowind i got 2 Rings with Permanent Conjure 2 Fire Elementals FOR FREE but that was only FUN but my Main Armor was Random Strength you need to Equip it MANY TIMES but it was really cool The best thing where my Underpanty Pants of Jolly Jumper 500 Jump for 1 Sec ..... do not forget Featherfall 1 or you will Die but 66% over the WORLD Map in one Jump was Cool
You don't have to remove bugged bound items that stay in your inventory if you repair them, because they weigh zero. :3 Summon Golden Saint.. go to it, bee line it.. get it.. soul trap it.. problems solved you get all you need XD
Yeah, it's really only an issue for folks who might get bothered by their inventory appearing filled up. It *might* affect load times on the console version if you do it a lot, not sure though
Hey man, is there any chance you could make a video about making gold in the game? I’ve heard people talk about reselling a vendor’s stock to them or something but it would be insanely helpful if you could show how it’s done. I posted this already but thank you sooo much for these vids, best videos of this kind I’ve ever seen
Someone should make a mod that makes bound armor enchants work in a way that when you unequip it, the item transforms back into its base form. So if you put a leather cuirass that's enchanted for example it turns into a daedric one.
Morrowind's definitely pretty high up there for its different spell effects, especially considering it came out 16 years ago. Hehe, but I think the creative input and application of spells in a game of DnD wins out in the end. ;)
Probably create a summon dagger spell for 1 second and just keep using it over and over again. Do it next to a bed so you can sleep to regenerate magicka.
I know this is very late, however you would rather use a summon armor or creature instead of weapon as it will automatically switch your stance to combat every time, whereas with armor/creature you can cast without interruption.
What the Pillow wizard said, I made a Bound Boots for 1 second duration, which costed me like 7gp and sat I the Balmora Fighters Guild barracks and casted it til my magicka was empty then slept and did it all over again until 100 Conjuration. Takes about 1 1/2 hours to max out a skill. You can do this with any of the Magik schools and if they're your major or minor skills, it's an extremely effective way to boost your character's level.
I did nothing but loot and secretly pillage everything I possibly could. Killing anyone I had to to loot there stuff, slowly working up through towns until I finally looted the redoran vaults in Vivec. Then purchased tons of training until I was super powerful. Since I killed too many people I couldn’t finish the main story so I started bloodmoon and beat the story. Haven’t played it since.
Wen summon spell expires and creature disappear does this count as death ? I mean can for example summon Hunger for short time just to cast trap soul on him to use it later in enchanting ?
That's kind of fair cuz after spell duration ends in this game summoned creatures are going back to where they were before summon instead of dying like in many other ones ...
I believe it should be safe to do that so long as they're still items you can equip simultaneously. So clothing gloves and armor gloves might cause issues
@@LyleShnub Definitely useful for role-playing a pure mage. The biggest issue I always had with bound armor in TES 3/4 is needing to cast individual spells for each piece. But enchanting should make a great workaround.
Echoing everyone else's sentiments, yeah, I absolutely do prefer UESP. I think their presentation is far better and they make use of more screen real estate as opposed to the wikia which has enormous blank areas on longer pages due to how they crop their text and tables. Of course uesp still runs ads for obvious reasons, but I find they're way better about it. Everything is a lot tighter and cleanly organized. I think the only thing I prefer on the wikia is their big page of spells that also shows the console IDs for spells. Lets me have just one page that I can ctrl+f through whenever I'm making a guide and need to show a specific spell effect. Lol, of course that's pretty hellish to navigate if you're just someone thumbing through the information and I'm pretty sure that page is missing several spells. UESP just presents it better for more general browsing purposes. That's not to say that UESP is flawless though. On a handful of occasions I've seen inaccuracies with their formulas and of course they often simplify them in so that it isn't a maze of data for your average user. The best places to get that information is usually on the OpenMW research forums/wiki and the "Morrowind scripting for dummies" pdf. Hahaha, granted, the wikia isn't any better than UESP in that regard. I'm pretty sure they're just sourcing all of that info solely from UESP. No ill will against the people who run the wikia, but, to me, it gives off the air of a soulless cash grab on all the new players from Skyrim's success. However, UESP feels more like a monetized work of passion. I'm probably reading into it all way too much though.
Repairing bound armor or weapons can crash the game So can picking up or dropping bound armor or weapons An accidentally making a bound armor or weapon permanent can cause problems too So can summoning multiple bound weapons of the same kind On my latest playthrough yesterday I encountered another glitch With bound longbow For some reason would I enter and exit three different buildings with bound longbow the game would crash You wouldn't normally use this spell in town so it's not really an issue And another weird thing about Beth setting games is that different discs even brand new will do different things for some reason I've done this experiment with elder scrolls 3 and fallout 3 new dicks with completely reproducible glitches At least on the PC you have console commands to maybe sometimes
Oh yeah, I absolutely plan to do that. Probably start on it before I finish covering everything in Morrowind just as a change of pace for myself. Also planning on doing guides for Fallout as well. New Vegas in particular since I think I'll be starting up a playthrough of that soon when I finish up Mass Effect (which I think is drawing to an end). Oblivion I may actually hold off on for a while, until I've played it more. Lol, and I've certainly seen how already saturated Skyrim is with guides, but to that I say: Me too! Hahaha, I still just enjoy putting them together and seeing folks comment saying they like it, adding some extra info, or asking a question. I may very well end up covering whatever Bethesda's new game (Starfield?) before I get to Skyrim.
Sorry, I have no idea! I'm not very well versed with mods. I do use the MSGO 3.0 mod pack, so it's whatever is included in there. That said I don't recommend using it since it seems to no longer be updated and has some problems.
@Lyle Shnub You don't always get Summon Ancestor Ghost as a starting spell by choosing Conjuration as a major or minor skill. I'm playing an Argonian Spellthief Atronach build with Conjuration as a minor skill, but at a very low level, 15 or 20, and I did not receive the spell.
If you are very skilled in magic you can create a summon spell, and within that same spell create a restore health on target for equal duration of the summon for a tiny area. This makes it so all things you summon will have a small health regen buff at all times. On target due to summons being summoned a small distance from you, giving the heal time to travel and hit the summon. You can pair this with an absorb health low power high duration larger area for multiple summons/area so your summons are healed, your absorb hits multiple, so that low power adds up for each hit, and it doesn't kill your minions due to their regen. Absorb health should be on touch so that it cannot be reflected.
Unfortunately you cannot without mods. "On Strike" enchantments don't work on bows or crossbows since you're not technically striking enemies with the weapon, but rather the arrow/bolt. You'd need to enchant the ammunition with soul trap on strike, instead. Lol, but you'd also need a mod to be able to do that beyond enchanting thrown weapons.
Ehh, I'm not sure if I really want to make a video that compares and criticizes community efforts. Even if I do prefer UESP, the differences aren't all that great and ultimately people freely put work into both. Just feels in poor taste. Not my thing, I'd rather just encourage more community efforts if I were going to go through the trouble. Maybe someone else.
i remember my firs playthrough i needed a place to store my stuff and didn't want to store them in barrels throughout the city. so i killed a shop owner and lived in the weapon shop throughout the game lol. always had a fear of authorities finding out and throwing me in jail. it felt so real in 2002
Haha, yeah when you're young and playing games sometimes your imagination goes wild thinking about what is or isn't possible in the game. You never think to figure that the game might have some limits
Marv It’s nice that way
i was afraid stuff would disappear or get stolen so i just laid out my stuff on a roof of a house of balmora. literally a roof with carefully laid out shields swords etc etc :)
That's one of the best things about Morrowind. Anywhere can be your home as long as you can kill the owner.
as a gamer that always plays morally and just.
yall psychology crazy.
> Find Silt Strider driver
> Cast Command Humanoid
> Take him to Red Mountain
> Take him directly to the Heart of Lorkhan
> Cast Command Creature on the Heart of Lorkhan
> Tell the silt strider driver to take me to Seyda Neen
> Appear in Seyda Neen with the Silt Strider Driver and the Heart of Lorkhan
that comment alone makes me want to play through the whole game just "collecting" characters
@@capncorncake1843 look at corprus hunk's abridged version of their pacifist playthrough, if you are into that then you'll frickin love them turning random NPCs into god killers
edit: oh i misread this as "oh, this makes me want to play the game for the first time" but point still stands if you haven't seen it yet
This channel is underrated.
Thank you!
As someone who uses Conjuration a lot, here is what I think of the various summons and what they're useful for, in alphabetical order.
Ancestral Ghost: For the very first summon you get when you select the skill as a class skill, this summon is actually pretty good. It hardly does any damage in combat, but it's immune to Normal Weapons, Frost, and Poison, making it a fantastic tank against most early-game enemies.
Bonelord: Strictly an upgrade to the Ancestral Ghost. It has a Shield spell Second Barrier and four times as much health, making it even tankier than the Ghost, and it does significantly more damage in melee. They have a 75% resistance to elemental and poison spells as well as an immunity to normal weapons, making these guys very underrated in my opinion. They're basically discount Hungers. They're so cheap to summon that you might even be able to fit one onto a constant effect enchantment, giving you a permanent spooky companion. The downside is that it tends to waste a lot of time on spamming weak non-permanent debuff until it runs out of magicka, so it's definitely better as a long-duration summon.
Bonewalker: These guys honestly suck. I mean, they've got a lot more health than a Ghost and do slightly more damage in melee, but they are incredibly slow. They do confer Brown Rot Disease, which can be a permanent debuff if an enemy gets it, but honestly, you're better off just summoning something else.
Bonewolf: This would be great if you could get it earlier, but by the time you finish Bloodmoon, you're probably done with most of the game.
Centurion Sphere: This spell would be OP if it was a Centurion Archer, but alas, it's not. It has the same base cost as the Bonelord, and the Bonelord is better in every way.
Clannfear: On the weaker end of Daedra summons. It's mostly just a bulky melee combatant. But hey, if you need a minion that is a melee threat quickly and for less cost than something stronger, it's a decent choice since it won't waste any time buffing itself and trying to debuff the enemy like the Bonelord.
Daedroth: On top of looking cool, this thing is very good at killing things fast. It has a lot of health and is immune to normal weapons like most Daedra, and it also very powerful in ranged and melee combat. It can buff itself with a Shield spell, restore its own health, and has powerful offensive poison and shock spells. The downside is that its AOE spells can sometimes hit allies, which is less than ideal. It's best to summon it by itself or alongside allies that are immune to its magic.
Dremora: On top of being good sources of Daedric weapons and Daedra hearts, these guys are great in melee, are immune to normal weapons, and have a 20% chance to reflect spells that hit them, making them a great choice against mages. They're inferior to Golden Saints in every way, but much less expensive to summon.
Flame and Frost Atronachs: These are about the same, although Frost is a bit more expensive and does a bit more melee damage, but you don't summon these for their melee damage. You summon them because they love to spam strong AOE elemental magic. They're also immune to normal weapons and their own element, and have a 20% chance to reflect spells that hit them. The downside is that they have glaring weaknesses to their opposite element. As an additional bonus, Flame Atronachs have the largest Common souls in the game, making them a great option for trapping souls to recharge your weapons with using Azura's Star or if you have a lot of Common soul gems on hand.
Golden Saint: Obviously the best spell for any aspiring enchanter to have in their repertoire, since they are an infinite source of the best souls in the game. Daedric Tower Shields as well. In combat, they're really powerful. They're pretty much superior to the Dremora in every way. They have a 50% resistance to all elements on top of normal weapons immunity and 20% reflect spell, they do insane damage in melee, and can dispel hostile spells on themselves. The downside is that this is by far the most expensive summon in the game to cast. You may want to create a custom spell with a significantly reduced duration if you want to use her.
Greater Bonewalker: In my opinion, this is the best summon in the game, and the scariest one to fight. It's not the tankiest summon, nor does it have the highest DPS, but what it does have is a Damage Strength spell that it just loves to spam like there is no tomorrow. It will quickly permanently immobilize the poor soul you sic it on. Enemies, especially melee enemies, are so much easier to fight when they can't move anymore. If you can summon several of them from different spells, these guys will quickly disable any enemies. To top it off, the spell is incredibly cheap to cast for how powerful it is. Picking this up if you're a Conjuration mage is a no-brainer.
Grizzly Bear: Basically, it's a big pile of HP. It would be great because of its regeneration ability and high damage, but you get it too late in the game for me to consider it that useful. It also has a higher base cost than the Hunger, so... yeah. I've never used it, and I probably never will.
Hunger: The second best summon in the game. It's immune to, well, almost everything, making the best option if you need a tank. It does pretty good melee damage, but it loves to waste time, and potentially your money, by spamming its Disintigrate spells until its out of magicka, so long duration spells are a must. If you're lucky, it will opt to spam Paralysis instead, making it good at temporarily disabling enemies when it's feeling particularly cooperative.
Scamp: A great option in the early-game. You might think it's cannon fodder due to its reputation, but it still has an immunity to Normal Weapons and a lot of resistances, and unlike the Ancestral Ghost, doesn't waste any time casting useless debuffs. It even does more melee damage than the Ghost to boot. Pick this up ASAP. It's basically a discount Hunger for the early-game.
Skeletal Minion: In combat, this thing is pretty terrible. It's definitely inferior to the Ancestral Ghost. However, that does not mean this spell is useless. Skeletal Minions have the largest souls that will fit into a Petty Soul Gem, so they're a great way to fill all those naffy soul gems you'll inevitably pick up over the course of the game. You can't make very powerful enchantments with them, but you can recharge your weapons with them.
Storm Atronach: The third-best summon in the game. Superior to the Daedroth in pretty much every way. They have more health, a powerful AOE shock spell, are immune to Normal Weapons and Shock, can reflect spells, don't have weaknesses like their fellow atronach brethren, and do more damage in melee. On top of that, they also have the largest Greater souls of the summonable mobs. You all know Storm Atronachs. If you've ever fought one, you know that they can kill quickly while also being very hard to kill. It's mean and nasty, and it wants to fry your enemies.
Verminous Fabricant: A giant ball of HP that hurts a lot. Unfortunately, the only way to obtain it is via the enchantment on Barilizar's Mazed Band, which is the final reward for the Tribunal DLC. By the time you've obtained it, there is very little else to do in the game.
Winged Twilight: If you can cast this, you can also cast a Golden Saint, and Golden Saints are strictly better than Winged Twilights.
Wolf: Do I even need to explain why this is the worst summon in the game? It's obtained as a quest reward in the Bloodmoon expansion, so you've probably finished nearly everything by the time you obtain it, and it's inferior to the Clannfear in every way while also being more expensive to cast. There is no reason to use it, ever.
Insanely useful comment, thanks 🙏🏼
Respect for the time you took to review each summon, thank you so much 🙏
know this advice will remain helpful for years
ty
Thankyou for this information
I want same analysis for oblivion please😂
Unlike in Oblivion summoned creatures in Morrowind are of equal strength as their unsummoned brethren. They even have the same soul strength which is lucky given how many creatures of the same kind have souls of different power.
Be careful with summoning creatures which possess an AoE damage spell, such as daedroths. They're likely to kill allied NPCs in combat, if they happen to be around. And I fear you'd even get a bounty for it, if you're near a town. That said, I do wonder what happens when you frenzy a summoned creature of yours and it attacks or even kills someone. At least in Oblivion I'd bet you get the bounty for it. Not sure about Morrowind, though.
Summoned creatures hitting each other should make them fight each other, too.
If you're a brave atronach, summon all those creatures with AoE damage spells at once for like 3 to 7 seconds so they can fire two or three spells at everything, kill your foes and fuel you with new magicka. You might want to equip some more absorb/reflect items, though, to survive it. :s
Hearting to signal boost it. The warning for AoE spells from summons is pretty important stuff for new folks to be aware of. Thank you!
Are summoned creatures in oblivion stronger or weaker than the regular ones?
@@aloox6796 At their core, they are the same strength. But they mostly aren't levelled, so if there is a levelled counterpart of your summoned creature, it will eventually, at higher levels, become weaker than its wildlife counterpart. Note hoewever that in Oblivion the difficulty slider only affects the player character, not their summoned creatures. They will deal and receive the regular amount of damage, making them, compared to you, much more effective fighters. So if you want to do a 100% difficulty playthrough in Oblivion, going summoning-only is one of the best approaches.
Exception: Summon flesh atronach, golden saint and dark seducer (SI main quest greater power, usable once a day) summons a different creature or levelled NPC dependent on player level and I think these keep levelling way past level 21. So for a high-level character the SI greater powers might be the strongest summonings, albeit only usable once a day and not tied to conjuration magic.
For regular summonings, oftentimes clannfear and atronachs remain interesting at high levels because of their inherent damage reflect (20% and 15% respectively), punishing high-level combattants for their increased damage output. Wraiths can be interesting against spellcasters because they can silence them. And against highly armoured foes a Lich can, depending on its randonmly determined staff and spells, be the best active damage dealer. If you just need a tank, summon the highest-level hunger or wraith available to you.
This game's mechanics is amazing and thank you for taking the time to dive in depth. I dont want to just run and gun again like i did 10 years ago and actually enjoy the little things
I've played Morrowind for countless hundreds of hours. And yet, there's always at least one nugget of information in your videos that I didn't know before. Nice.
Here's a tip on using Destruction in Oblivion for when you get around to it.
Choose a damaging spell; I like Shock 10 points on Touch for 10 seconds.
Make two separate spells of 100% Weakness to Magicka and 100% Weakness to Shock for 10 seconds each.
Assign hotkeys, use one weakness spell on an enemy and switch to the other and use that.
They must count as separate spells for this to work. I like to make one as Weakness to Magic and Shock and vice versa.
This will cause the effects of the weaknesses and duration to increase by 100% per application.
Alternate between the two for a few casts. Three or four is usually enough and then hit them with your Shock damage.
They'll take significantly more damage than 10 points and for longer than 10 seconds.
This will kill anything very quickly with very little magicka usage.
You'll regenerate magicka faster than you can spend it at higher levels.
Wow, that's pretty wild. I'll have to try to remember that. Maybe not using for every encounter, but definitely would be a nice ace up my sleeve for anything I keep banging my head against.
I use it against everything on magic-users. If on a combat character, I use it on those few enemies that always level with your character. They tend to have obscene amounts of health at higher levels and it takes forever to kill them. Enemies such as the Gloom Wraith or Lich.
I recently completed my first playthrough of Morrowind and I'm still learning a lot from your videos. I appreciate all the work you put into them.
Literally did a fantastic Conjur build on morrowind. Loved it. Had my own personal army and just had a blast with raiding towns. Oblivion was coming out and after I tried to summon two different creatures the other disappeared.
I literally took it out of the console, put it back in the case, and sold it.
Yeah, they added a perk in Skyrim that let you have two conjured creatures at once. Still, nothing like what's possible in Morrowind. Always fun when games let you break their systems like that, balance be damned
Oblivion had really bad conjuring magica but still my favorite the elder scrolls game
Skyrim is not bad if you want a big group:
If you take a Riekling, a human follower, use conjuration to summon 2 creatures and place a rune thst summons an ash guardian, you can have a small army in skyrim. If I really want to go all out, I summon Durnhaviir, a dragon who also sometimes summons other creatures.
It's quite fun to outnumber your ennemies
Yea that pissed me off too
You can purchase reatockable scrolls of Summon Golden Saint in Ald Ruhn Mages Guild.
You can summon GS in lava, 13 seconds is enough, avoiding fighting them while looting their soul/gear.
I would also mention Summon Skeletal Minion and Summon Flame Antronoch. Skeletons are the largest souls that fit in petty soul gems and Flame Antronochs are the largest that fit in common soul gems. The skeletons' souls can make a surprisingly high number of useful enchantments such as restore fatigue/health, levitation, and Almsivvi/Divine Intervention.
Great guide. I still love watching these.
I can't wait to play morrowind
Sebastian Reyes yes, you can
Early game I love making a spell that gives me the whole bound set and weapon for 60 seconds, it only costs 36 magicka and you can easily get all the spells by the time you get to balmora provided you also explored fort moonmoth. You still need pauldrons and greaves however.
I'm doing this now and I'd argue you don't need pauldrons and greaves considering what your armor rating is with the Bound set and how hard Bound Bow hits with shitty silver arrows
I love this series. My favorite
Great video mate! Eagerly awaiting the next one! Hopefully its on the rest of the schools of magic - those are the most interesting!
Thanks for the kind words! The next one is going to end up being about alteration. Admittedly I've been a little slower recently at working on the guides as I've been dividing that time up and using it to prepare stuff for starting up a New Vegas playthrough for when I finish Mass Effect. Lol, but it's definitely on the way
This is the goal of my whole life
I've been playing without these guides and I discovered that a spell to bind a full set of armor and a bow is really cheap. We Stealth Archer + Conjuration + Illusion + Alchemy now
My god this game has such deeply exploitable functionality!
Hahaha, it definitely does! For myself, that's part of the fun
yeah, that' a big part of why it is so great
@@LyleShnub It's been a long time since I last played Morrowind, thinking of maybe doing it again as Atronach Nord. Just wondering, since I don't remember correctly, do these summon weapon spells also come with the possibility to target on touch or target? I am thinking of forcing my opponents to wear bound longbows they don't have ammo for.
Conjuration is very cool, but I always felt it's kinda overpowered. The strongest weapon of each type, anytime I want, and without even the burden to carry them around? I feel that's too much, especially for low level characters.
And summoned creatures are way too much useful in combat, even a weak one will distract the enemies and make you able to run away, crit damage-spam and whatnot.
Armando de Chiara Hahaha, yeah, I agree. The creature summons at least have varying magicka costs so you won't always be able to summon the good ones. Conjured weapons are a whole other story, haha. They're all the same low magicka cost so they're super easy to always have at the ready.
Armando de Chiara Yes but most likely if you're a mage then you may not be as proficient in those weapon skills also thats the point of summoning creatures, as cannon fodder. Playing a high elf is hard enough cause other mages and magic creatures kill me so quickly
First Last yeah, as an high elf it's really hard in the beginning (then with a good leveling you get +300 magicka and bombard your enemies with crazy powerful spells, but anyway. Also, Fortify whatever skill/attribute you could possibly want). But if you end up with a decent weapon skill (25-30, which is not hard using trainers even on misc skills) then with daedric-tier equipment you quickly become pretty overpowered. It's overall not finely balanced, but that's what it makes it so cool.
Conjuration is great to train fresh new weapon skills you have no proficiency for and being able to put all your conjured weapons into one ring early on is especially convenient. No matter what class I choose, I always eventually get myself a ring with a couple on use weapon conjuration spells as emergency backup, light and cheap, as well a summon ancestral ghost amulet for flavour as a dunmer (and because it has flavour, good emergency food for an atronach sign).
Relying on conjuration too much without enchanted items can get quite costly, though, and summons might fail to be enough of a distraction for you to entirely rely on them. None of the spells have a magnitude so they'll eventually fall off and you'll be more interested in summoning creatures for purposes other than combat.
Thank you for making these videos now that I managed to get morrowind on my phone I need it
1:26 This bit made me think of a bound pants and shirt spell. I'd like to imagine that's going to be a feature in TES 6.
Hey i was wondering if you could make a video going over your mod setup in morrowind
If your timing is good and you have the settings at default you can loot your summons on OpenMW too.
why have you not covered destruction school yet?
You have such an unfortunate second name
@@YallGonMakeMe245 dafuc?
Don't "Commanded" merchants stop restocking their inventory when moved outside of their shop where they keep their stock?
Why didnt you show that golden guys spell location on the map?
In Morrowind i got 2 Rings with Permanent Conjure 2 Fire Elementals FOR FREE but that was only FUN but my Main Armor was Random Strength you need to Equip it MANY TIMES but it was
really cool The best thing where my Underpanty Pants of Jolly Jumper 500 Jump for 1 Sec ..... do not forget Featherfall 1 or you will Die but 66% over the WORLD Map in one Jump was Cool
where can I get such pants?
You don't have to remove bugged bound items that stay in your inventory if you repair them, because they weigh zero. :3
Summon Golden Saint.. go to it, bee line it.. get it.. soul trap it.. problems solved you get all you need XD
Yeah, it's really only an issue for folks who might get bothered by their inventory appearing filled up. It *might* affect load times on the console version if you do it a lot, not sure though
Which texture packs are/were you using, do you happen to remember?
Hey man, is there any chance you could make a video about making gold in the game? I’ve heard people talk about reselling a vendor’s stock to them or something but it would be insanely helpful if you could show how it’s done. I posted this already but thank you sooo much for these vids, best videos of this kind I’ve ever seen
Someone should make a mod that makes bound armor enchants work in a way that when you unequip it, the item transforms back into its base form. So if you put a leather cuirass that's enchanted for example it turns into a daedric one.
and so we never got mysticism or restoration ;w;
The sheer level of intricacy of Morrowind's magic system rivals that of Dungeons & Dragons, if not better.
Morrowind's definitely pretty high up there for its different spell effects, especially considering it came out 16 years ago. Hehe, but I think the creative input and application of spells in a game of DnD wins out in the end. ;)
Your probably right. Honestly, the only experience I have with DnD spells is two home-brewed campaigns with a shitty magic caster in the party.
So just to clarify do Bound Armour/Weapons also increase heavy armour/weapon skill respectively?
Yes but they're classed as Light Armor
How do i level my conjuration spell most effectively
Probably create a summon dagger spell for 1 second and just keep using it over and over again. Do it next to a bed so you can sleep to regenerate magicka.
I know this is very late, however you would rather use a summon armor or creature instead of weapon as it will automatically switch your stance to combat every time, whereas with armor/creature you can cast without interruption.
What the Pillow wizard said, I made a Bound Boots for 1 second duration, which costed me like 7gp and sat I the Balmora Fighters Guild barracks and casted it til my magicka was empty then slept and did it all over again until 100 Conjuration. Takes about 1 1/2 hours to max out a skill.
You can do this with any of the Magik schools and if they're your major or minor skills, it's an extremely effective way to boost your character's level.
I did nothing but loot and secretly pillage everything I possibly could. Killing anyone I had to to loot there stuff, slowly working up through towns until I finally looted the redoran vaults in Vivec. Then purchased tons of training until I was super powerful. Since I killed too many people I couldn’t finish the main story so I started bloodmoon and beat the story. Haven’t played it since.
nice tutorials dude, i need this, i fuggen suck at morrowind lol
Thanks, I'm glad I could help out
I'm back in 2022 BABY!
Wen summon spell expires and creature disappear does this count as death ? I mean can for example summon Hunger for short time just to cast trap soul on him to use it later in enchanting ?
Unfortunately it does not. Summoned creatures actually need to have their health depleted to zero for it to count when soul trapping them
That's kind of fair cuz after spell duration ends in this game summoned creatures are going back to where they were before summon instead of dying like in many other ones ...
For the bound armor enchantments. Is it safe to bind clothes since they can both be equipped at the same time? (I.E. Bound Chest Armor on a shirt?)
I believe it should be safe to do that so long as they're still items you can equip simultaneously. So clothing gloves and armor gloves might cause issues
@@LyleShnub Definitely useful for role-playing a pure mage. The biggest issue I always had with bound armor in TES 3/4 is needing to cast individual spells for each piece. But enchanting should make a great workaround.
so freaking useful. +1 thumbs up
Do you prefer uesp over elder scrolls wikia?
Well I think everyone sane does.
4e34e545e345w3 **chuckles** Damn straight.
Echoing everyone else's sentiments, yeah, I absolutely do prefer UESP. I think their presentation is far better and they make use of more screen real estate as opposed to the wikia which has enormous blank areas on longer pages due to how they crop their text and tables. Of course uesp still runs ads for obvious reasons, but I find they're way better about it. Everything is a lot tighter and cleanly organized.
I think the only thing I prefer on the wikia is their big page of spells that also shows the console IDs for spells. Lets me have just one page that I can ctrl+f through whenever I'm making a guide and need to show a specific spell effect. Lol, of course that's pretty hellish to navigate if you're just someone thumbing through the information and I'm pretty sure that page is missing several spells. UESP just presents it better for more general browsing purposes.
That's not to say that UESP is flawless though. On a handful of occasions I've seen inaccuracies with their formulas and of course they often simplify them in so that it isn't a maze of data for your average user. The best places to get that information is usually on the OpenMW research forums/wiki and the "Morrowind scripting for dummies" pdf. Hahaha, granted, the wikia isn't any better than UESP in that regard. I'm pretty sure they're just sourcing all of that info solely from UESP.
No ill will against the people who run the wikia, but, to me, it gives off the air of a soulless cash grab on all the new players from Skyrim's success. However, UESP feels more like a monetized work of passion. I'm probably reading into it all way too much though.
Lyle Shnub i prefer the layout of the wiki, and i cant stand wide pages of text like wikipedia. I have noticed some mistakes/flaws tho
4e34e545e345w3 dont say things like that
Repairing bound armor or weapons can crash the game
So can picking up or dropping bound armor or weapons
An accidentally making a bound armor or weapon permanent can cause problems too
So can summoning multiple bound weapons of the same kind
On my latest playthrough yesterday I encountered another glitch
With bound longbow
For some reason would I enter and exit three different buildings with bound longbow the game would crash
You wouldn't normally use this spell in town so it's not really an issue
And another weird thing about Beth setting games is that different discs even brand new will do different things for some reason
I've done this experiment with elder scrolls 3 and fallout 3 new dicks with completely reproducible glitches
At least on the PC you have console commands to maybe sometimes
After you cover everything in morrowind, it would be nice if you did it for oblivion, arena, and daggerfall. Maybe even skyrim!
Oh yeah, I absolutely plan to do that. Probably start on it before I finish covering everything in Morrowind just as a change of pace for myself. Also planning on doing guides for Fallout as well. New Vegas in particular since I think I'll be starting up a playthrough of that soon when I finish up Mass Effect (which I think is drawing to an end). Oblivion I may actually hold off on for a while, until I've played it more.
Lol, and I've certainly seen how already saturated Skyrim is with guides, but to that I say: Me too! Hahaha, I still just enjoy putting them together and seeing folks comment saying they like it, adding some extra info, or asking a question. I may very well end up covering whatever Bethesda's new game (Starfield?) before I get to Skyrim.
What Daedric Armor/Weapon replacer are you using?
Sorry, I have no idea! I'm not very well versed with mods. I do use the MSGO 3.0 mod pack, so it's whatever is included in there. That said I don't recommend using it since it seems to no longer be updated and has some problems.
@@LyleShnub All right, thanks for the reply!
Hey man nice video! What animation mod are you using in the video?
@Lyle Shnub You don't always get Summon Ancestor Ghost as a starting spell by choosing Conjuration as a major or minor skill. I'm playing an Argonian Spellthief Atronach build with Conjuration as a minor skill, but at a very low level, 15 or 20, and I did not receive the spell.
I can't spawn more than one creature at once
Means you're casting the same spell. You can summon as many creatures as you want granted you're using different spells to do it.
Is there a mod that improves the conjuration stuff? :p
i mean they are too weak or useless in late game.
If you are very skilled in magic you can create a summon spell, and within that same spell create a restore health on target for equal duration of the summon for a tiny area. This makes it so all things you summon will have a small health regen buff at all times. On target due to summons being summoned a small distance from you, giving the heal time to travel and hit the summon. You can pair this with an absorb health low power high duration larger area for multiple summons/area so your summons are healed, your absorb hits multiple, so that low power adds up for each hit, and it doesn't kill your minions due to their regen. Absorb health should be on touch so that it cannot be reflected.
Potion of rising force or a scroll of Icarian flight also work to get up those telvanni towers
if use openmw looting own creatures been fix , you could even use them as pack mules now if long enough spell duration
6:39 Começa as capirotagem ;)
Can you add "soul trap" to bows or crossbows where it actually does a soul trap on hit by an arrow or bolt like a sword does on strike?
Unfortunately you cannot without mods. "On Strike" enchantments don't work on bows or crossbows since you're not technically striking enemies with the weapon, but rather the arrow/bolt. You'd need to enchant the ammunition with soul trap on strike, instead. Lol, but you'd also need a mod to be able to do that beyond enchanting thrown weapons.
Thank you Lyle, I always wondered about that, I appreciate the response and appreciate, enjoy your videos. GOD Bless.
Sure thing, and thank you for the kind words!
Can you do some usep morrowind wikia comparasing? I see little difference and find the layout on wikia nicer overall
Ehh, I'm not sure if I really want to make a video that compares and criticizes community efforts. Even if I do prefer UESP, the differences aren't all that great and ultimately people freely put work into both. Just feels in poor taste. Not my thing, I'd rather just encourage more community efforts if I were going to go through the trouble. Maybe someone else.
good point. What do you prefer about it?
nevermind, got it
You're missing some schools of magic from your Morrowind Mechanics series. 😢
Nice video , but the most important is money , alchemy make money , money can train any skill . 🤭
I dont wanna play this game, too many exploits.