Using a Gradient Ramp in a Redshift Area Light

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 15

  • @noseman
    @noseman  Рік тому

    I apologize. An earlier version of the video had a scaling error so I re-uploaded it... Enjoy!

  • @Chewbacca2000
    @Chewbacca2000 Рік тому +1

    Thanks man!!

  • @ТарасМакар-щ4ж
    @ТарасМакар-щ4ж Рік тому

    Awesome tutorial!
    Keep it going!

  • @revocolor
    @revocolor Рік тому

    Thank you 👍

  • @steilvorlageDE
    @steilvorlageDE 6 місяців тому

    Great video, thanks! Is there an easy way to have several lights with a gradient but only one shader? If you use the shader for several lights and you make changes to the intensity of the light, the intensity of the other lights will change too, because it is linked. But if I have ten lights in a scene with the same gradient, it makes no sense to have 10 shader for that

  • @wigglysquidsb
    @wigglysquidsb Рік тому

    Very cool!

  • @hrihori_art
    @hrihori_art Рік тому

    Vielen Dank!

  • @DononovanKeith
    @DononovanKeith Рік тому

    Is there a way to also get this to work with a Dome Light? The "Color" parameter doesn't seem to be available in the Dome Light node and the "tint" parameter will only accept a constant value.

  • @tutorials859
    @tutorials859 Рік тому

    Can you make vertex map that reacts with speed?

  • @Brandonbraun
    @Brandonbraun Рік тому

    Couldnt you also just do this with a plane and use an incandescent material? Maybe there's not as much flexibility, just curious! : )

  • @SK-hj1xh
    @SK-hj1xh Рік тому

    Please create tool or plugin that Fix Intersections tool like in Wrap4d

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    It's a very important feature, in my opinion it should have already been implemented properly. It would be so easier to add a simple gradient shader on the attributes tab. I also can't wait for this Graph Editor to be extinct, what an archaic thing, I never liked it.