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I like giving away the magic sauce at the beginning. Kudos 🎉
Love the short quick tip type tutorials. Perfect for me. Thanks
Thanks Effectatron, really appreciate the time you put into sharing your knowledge and making it easy to follow. 🎉
Thank you so much!!
Gave my like before I even knew you were doing the tip at the beginning lolLove your work!
Thanks mate - love your tuts long or short.
Great tutorial. Thanks for sharing.
ahhhh yeah brother!
Great tutorial as always, would love a quick tip on the displacement set up, I couldn't get this to work like it does in the demo reel for redshift
Yeah I got it to work by using the Standard Volume shader instead of the Pyro shader. I'll add it to the to do list :)
thank you so mush
Thanks!
Hey thanks! This isnt AI money is it?
@@effectatron I can check it for you if you transfer me
The redshift IPR started lagging on me, and I realized they added a switch called IPR Texture Reload. I turned that setting off, and immediately my IPR went back to normal. No idea what this setting does... it's not even in the documentation.
yeah. i just discovered that this weekend too. makes the ipr viewport render fly
I like giving away the magic sauce at the beginning. Kudos 🎉
Love the short quick tip type tutorials. Perfect for me. Thanks
Thanks Effectatron, really appreciate the time you put into sharing your knowledge and making it easy to follow. 🎉
Thank you so much!!
Gave my like before I even knew you were doing the tip at the beginning lol
Love your work!
Thanks mate - love your tuts long or short.
Great tutorial. Thanks for sharing.
ahhhh yeah brother!
Great tutorial as always, would love a quick tip on the displacement set up, I couldn't get this to work like it does in the demo reel for redshift
Yeah I got it to work by using the Standard Volume shader instead of the Pyro shader. I'll add it to the to do list :)
thank you so mush
Thanks!
Hey thanks! This isnt AI money is it?
@@effectatron I can check it for you if you transfer me
The redshift IPR started lagging on me, and I realized they added a switch called IPR Texture Reload. I turned that setting off, and immediately my IPR went back to normal. No idea what this setting does... it's not even in the documentation.
yeah. i just discovered that this weekend too. makes the ipr viewport render fly