Using Light Gobos in Redshift | Greyscalegorilla Product Training

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 27

  • @HyberCrashDK
    @HyberCrashDK 3 роки тому +7

    Is this scenefile available as well??

  • @INVSBL_HND
    @INVSBL_HND 3 роки тому +6

    Thank you so much for these. A lot of the artists I draw inspiration from have been using textured shadows in their still life and indoor arch-vis work, and this is a great set of assets to get that look.

  • @JMach4217
    @JMach4217 3 роки тому +8

    Good lord, this is so much easier than my previous method of actually placing objects in front of my light source lol. Thank you!!!!

  • @andrearusky
    @andrearusky 3 роки тому +12

    Would have been even cooler if they were animated maps, especially the ones with tree leaves/plants, with a bit of wind moving them. I did some on my own using Forester

    • @cgpov
      @cgpov 3 роки тому +14

      If this set does well we plan on doing an animated set ✌️

  • @j.ssuarez
    @j.ssuarez 3 роки тому +4

    Did not know about drop zone or that you can link texture nodes to HDRI link. Awesome Chad!

  • @meltahir
    @meltahir 2 роки тому +1

    Brilliant. Any tutorials on creating the stone blocks? Really cool!

  • @AlexExperimenT
    @AlexExperimenT 2 роки тому

    I really like the natural light in the scene! Can I see the RedShift settings somewhere?

  • @motiondesignberlin10243
    @motiondesignberlin10243 3 роки тому +1

    Thanks for sharing, would be great to add own Elements to the Library.

  • @SonGoku-dm4gr
    @SonGoku-dm4gr 3 роки тому +4

    Hey Chad, i just noticed you don't use C4D Material Nodes and still use Xpresso instead for materials. is there any advantage of using xpresso than using c4D material nodes? for me, I think c4D nodes are cool, but I don't have time to test

  • @NotAPyr0
    @NotAPyr0 3 роки тому +1

    Does this work with softbox scale instead of a spotlight? Curious about the softness being controlled via the size of a softbox.

  • @cwidd1929
    @cwidd1929 2 роки тому +1

    How can we access these assets for use outside of C4D?

  • @grahamhiggins1816
    @grahamhiggins1816 Рік тому

    Where do I find the Stone casting model it sits on?

  • @regiessoi
    @regiessoi 2 роки тому

    is there a possibility to soften shadows when using as a graph?

  • @yashkatira98
    @yashkatira98 2 роки тому

    Can we use gobos in physical render ?

  • @ttmmaacc
    @ttmmaacc 2 роки тому

    I zoned out like 3 times, why are these tutorials hard to concentrate on compared to other channels

  • @HyberCrashDK
    @HyberCrashDK 3 роки тому

    So dope!

  • @HDGamingVelocity
    @HDGamingVelocity 8 місяців тому

    my gobos doesnt show up in the plus library - any suggestions why?

    • @Greyscalegorilla
      @Greyscalegorilla  8 місяців тому

      Make sure you have the gobo collections installed from the HUB. Here is a video about how to install new collections. ua-cam.com/video/FSb-cTNzEi8/v-deo.html
      Let me know if this helps.

  • @brandon.fretwell
    @brandon.fretwell 3 роки тому

    What HDRI is used in this?

  • @alessandrodamario3319
    @alessandrodamario3319 2 роки тому

    how can I get my scene to look photorealistic as this one?

    • @Greyscalegorilla
      @Greyscalegorilla  2 роки тому

      We offer High Quality Materials and Lighting on our website to do just that. A Plus membership gets you instant access to all of our helpful tools to help you create more realistic looking renders. Cheers. greyscalegorilla.com/join-plus/

  • @anton_petukhov
    @anton_petukhov 3 роки тому

    WOW

  • @phucvo7747
    @phucvo7747 2 роки тому

    please tell me how to install robos in redshift ?

    • @Greyscalegorilla
      @Greyscalegorilla  2 роки тому

      Gobos are included in your Greyscalegorilla HUB. Be sure to get the latest HUB and all of these gobos will be there.

  • @mintzmusic
    @mintzmusic 2 роки тому

    Thanks for using our music in this awesome tutorial!
    ❤️
    MINTZ - MidSide [Artlist]
    ua-cam.com/video/EC0yNtK15HQ/v-deo.html