Excellent tutorial, very nice presentation style as well, no nonsense and informative but friendly and good explanation of your reasons behind the processes.
I am in love with this, you explain everything in such a nice way!!! Thank you so so much, I honestly hope this channel is going to blow up soon, you really deserve it for such great content.
Not sure if I know exactly what you mean but try increasing the saturation of the red in the emission portion of the material. If you're driving the emission color with fields like later in the tutorial then try increasing the saturation of the red in the ramp. If that doesn't work, your Emission Weight might be too high. That setting is directly below the Emission color and the higher it is, the lighter the center of the material will be (because it's trying to mimic what lights look like as they get brighter).
Hey there, Nice tutorial first of all. SO I have a weird problem with the neon material. when I make a tube with spline and sweep entirely made in c4d , that neon material actually work it has darker shade in both side and brighter in the middle and it doesn't matter how complex the spline or tube shape is. But when I want to do the same witha another tube which is a fbx file imported from 3dsmax the material just do not work like that anymore . it shows darker shade in the middle of the tube. what to do with this problem?
@@jubayerahmed5732 Unfortunately I don't really know enough about UV mapping to give you specific advice but I'd recommend seeking help in 3d modelling and texturing communities (Reddit, Discord, etc.)
I can't begin to tell you how helpful this was. Thank you!
Really good job with this tutorial. The pace; explanation; and no nonsense talk - all done well. You should do more. I learned a lot. Thanks.
Smashed that 'Like' button. Thanks so much for explaining this technique!
Glad it was helpful!
This tutorial is really helpful. thanks!
Amazing!!!! More tutorials like this , with Filds, Color Remaping, Color User Data etc
Thanks for the feedback! I'm still experimenting with content and it's good to hear what people want
Excellent tutorial, very nice presentation style as well, no nonsense and informative but friendly and good explanation of your reasons behind the processes.
Thank you very much!
Cool, man. Pls, more tutorials C4d and redshift))
Absolutely! Any particular topics you'd like to see?
Very well explained tutorial!
Thank you!
Very useful dude, thx :)
Great tutorial, helps alot. Thanks!
Glad it helped!
I am in love with this, you explain everything in such a nice way!!! Thank you so so much, I honestly hope this channel is going to blow up soon, you really deserve it for such great content.
Thanks so much! I really appreciate it!
Great tutorial 👌 learnt loads from this
Thanks! It's always nice to hear that someone got something out of one of my videos!
thanks for the tutorial! If it's not difficult for you, you can, please, attach a project with materials
Thanks for the very complete explanation, but I have a problem choosing the color, I like red but it's very pale
Not sure if I know exactly what you mean but try increasing the saturation of the red in the emission portion of the material. If you're driving the emission color with fields like later in the tutorial then try increasing the saturation of the red in the ramp. If that doesn't work, your Emission Weight might be too high. That setting is directly below the Emission color and the higher it is, the lighter the center of the material will be (because it's trying to mimic what lights look like as they get brighter).
thanks :)
what is the short key for when you wire the Rs material node to surface output at 21:41?
Hey there, Nice tutorial first of all. SO I have a weird problem with the neon material. when I make a tube with spline and sweep entirely made in c4d , that neon material actually work it has darker shade in both side and brighter in the middle and it doesn't matter how complex the spline or tube shape is. But when I want to do the same witha another tube which is a fbx file imported from 3dsmax the material just do not work like that anymore . it shows darker shade in the middle of the tube. what to do with this problem?
I don't really work with fbx files but my guess would either be that it's an issue with the uv mapping or that the normals need to be flipped.
@@robojojo4778 I flipped th normals but nothings changes, what to do with the uvs? Do you have any suggestions?
@@jubayerahmed5732 Unfortunately I don't really know enough about UV mapping to give you specific advice but I'd recommend seeking help in 3d modelling and texturing communities (Reddit, Discord, etc.)
Cool
Thanks!