Easy Stylized Wood Material in Blender (100% Procedural)
Вставка
- Опубліковано 5 вер 2024
- Learn how to make a quick and easy stylized wood material in Blender 3.0 that is also 100% procedural.
You can get the completed tutorial file for free on my Gumroad:
guo3d.gumroad....
0:00 Intro
0:36 Make a simple plank mesh
1:50 Shader setup
3:20 Bumps (normals)
4:33 Diffuse color
6:42 Roughness
7:55 Preview with lighting
8:47 Creating variants of the material
11:38 Caveats with this setup
#Blender #Procedural #Material #Stylized #Wood #Blender3.0
Musgrave texture has been merged with Noise texture
ty so much, i was trying to find the musgrave texture but i never found it, ty so MUCHH
you can use object info as a random output so when you copy every new plank has a new pattern and by the way amazing tutorial
Thank you. I did this because of your tip - also for a little colour-variation, and it's helping a lot!
that was the hiddentrick i was waiting for, epic sir ! this comment is Gold. thank you so happy now
1 month later: I digit! love it. you did it all right: node set up: how what why, just long enough and detailed how to do it. 99 of 10.
Complete beginner here. This tutorial is so awesome! I tried adding a 3rd Musgrave texture and the result was pretty cool too. Keep making good stuff like this!
Nice video. Well explained. Another way to create variety, while using the same material, is simply rotate one board from top to bottom, or front to back.
It's simple and has a beautiful result, best procedural wood tutorial, thanks
Thank you, glad you found it useful 😃
Thank you so much for tutorial, these nodes so easy to make wood and any materials except wood
Glad you found it useful!
why i didn't find it yesterday?! I had been trying to make wooden desk for my render for 3 hours, but all my attempts looked unrealistic. Very helpful, thanks!
I'm glad to hear it helped! 😊
Thanks this was super helpful. I Have been trying to figure this out. This and procedural stylized marble.
exactly the type of wood I was looking to make. thanks so much
Thank you, I'm glad it helped!
so so underrated video
Thank's for the tut ! 🙌 love the Kupla song
pls make a tutorial für stylized Stone and Metal Material ^^ love it
That's a good idea. I shall look into it for future videos!
Great and simple! It's almost always the simple materials that look the best imo
Thank you! Agreed, simple materials are often so useful because of that and it saves so much time!
fantastic and so well explained all so clever
Awesome! Just what I needed. I'm a noob and this was super easy to follow along and the result is great. Thank you very much :)
OMG that means a lot to me. I am just glad that I am able to help you the way other Blender UA-camrs helped me with easy to follow tutorials back when I was starting out :)
Thank you so much for the great tutorial! A really nice visual result. 😃
Amazing Work And Clear Explanation.
Thank you ! Amazing tutorial, quick and easy.
😭 Lol by the time I needed a tutorial on this and found your video Blender 4.1 removed the musgrave texture editor! No worries I think it's now the Noise editor?
When you mention that the problem with this material is, it might not look good on the sides because you're just scaling on one axis, you already imply a solution: why not scale on another axis? The Z axis for example? The front side might still look odd, but it's better than nothing.
Thank you a lot for your tutorial! That is really helpful and detailed!
Amazing tutorial!! Thanks!!
Edit: Nevermind, I was mad stupid haha
Quick and nice tutorial, AND I could get it to work!
Hey there! I'm glad you managed to get it to work in the end.
Haha do tell me if there are any parts of the tutorial that came across as unclear. I am always looking for feedbacks on how I can improve my tutorials!
It looks great even halfway in the tutorial. Maybe I will go all the way or maybe I will keep it cartoony...
thankss, it works
This was so helpful, thank you!
And please continue uploading videos like this one! :D
This channel is really underrated. Keep making great videos like these and the channel will blow up soon :)
Awww man, this really inspires me to make more videos. Thanks!
nice ! REALLY COOOL :) THANKS
Cool!!!!
Please more videos on procedural nodes.
Sure thing! I could make a series on procedural nodes fundamentals if there is interest in it!
I've just put up a video on mixing procedural nodes. Do check it out!
i don't know why, but I can't finde the texture, do I need to activate it somewhere? When im am searching for it in my material, it says no results found. Does anyone know why:(
Really helpful tutorial, thank you so much! :D
Thank you for the kind words, it always makes me happy when someone finds my tutorial helpful! :D
great tutorial. It really helped me. Thanks guy;) ‼💜
Nice video!! Keep it up!
Thank you! ☺
Great Tutorial!
Thank you! :)
thanks
This is great. Thank you!
it was so helpful. thanks
Glad it helped! Thank you 😊
ДЯКУЮ
Hey! Great tutorial, but I have a question so if any of you could answer I would be grateful!
I did it, and it looks great on the top and sides, but on the bottom everything is inverted (groove color becomes base color, bumps instead of grooves), is there any way to fix it?
Hi Zeetrik, sorry for the late reply, been at the office till late these couple of days.
I think the issue may be that the bottom face has flipped normals. The inversion of the normals is a common symptom. Try this:
1. Go to edit mode. Select all faces.
2. Alt + N to bring up the Normals menu, and select 'Recalculate Outside'.
That should fix any flipped normals. Tell me if this works!
@@blenderpanther oh completely fogot! I managed to fix it yesterday!
I tried the normals thing first but it didnt quite work. The thing that worked for me was change the first node (texture coordinate) from object to generated.
Thanks for the reply and great video anyway!
Thanks 🙏 I have a ❓. How can I add a irregular bevel?
Welcome! To add a custom bevel without using the modifier, just select the edges you want to bevel and press Ctrl + B and slide your mouse to adjust the size of the bevel. Scrolling your mouse wheel will allow you to set the number of bevels.
Hope this helps!
@@blenderpanther thank you !!
was enjoying the music too much that I forgot that I'm watching an important video.
I am glad to hear that! The music is actually from a series of copyright-free background music Riot Games made for content creators to use. You can hear more of them here if you enjoyed this track: ua-cam.com/video/mtv8WkYyK0s/v-deo.html
Perhaps it is a dumb question from a newbie, but wouldn't it be better to make the grains in geometry nodes, so the wood actually has depth?
Yes making the grains in Geometry Nodes is definitely an option. The main reason I used this workflow is that the texture could be baked and exported for use in external programs like game engines. But yeah, if you're only using the material in Blender, I would definitely recommend playing around with Geo nodes!
@@blenderpanther That is a great answer, thanks a lot!
This is perfect, is there a way to bring this into unreal engine?
Bake it onto a texture
Thanks for sharing!
The Musgrave texture has been removed in version 4.1 but can be replaced by the Noise Texture. In the Mapping node, you can also use Z-scaling instead of the X-scaling to stretch the pattern
Ryan King Art made a perfect vid about it called "The Musgrave Texture Has Been Removed in Blender 4.1"
ua-cam.com/video/2Z75X_Jg8JQ/v-deo.html
Thank you, you saved me probably lot of time.
not working with ctrl+shift, how to do this?
Hi there, thanks for your question. Do tell me which part of the video you are referring to, and I'll try my best to help.
@@blenderpanther 2:10 min, ctrl+shift with musgrave texture, but in my blender, it is not connecting
@@sar1k_1404 same
Make chicky, poyo and bekky on blender
Oh that is a good idea! They are great characters to make a series on simple Blender character modeling and animation with. I'll definitely keep them in mind as an idea for a future series.
@@blenderpanther dont forget upload models 3d on sketchfab
@@blenderpanther come on you long
se ve bien
Will this 3D print like this ?
Hi there, unfortunately this does not work with 3D printers! I am not an expert in 3D printing models, but I believe they require 'real' mesh details whereas this is a 'fake' detail created using the bump map.
@@blenderpanther Thank you for the explaination/answer :)
👍👍👍
you're already finished 3d model?
Hello there! As I've mentioned in my previous reply, I'll keep your suggestion for a future series on character modeling and animation as those topics are a little more complex. Right now I am focusing on covering fundamentals of making game assets with Blender.
I do appreciate the interest and I'll be sure to inform you when I start making the series on character modeling and animation!
@@blenderpanther make a scotch episode with poyo
@@blenderpanther first, the chicky see the his face on scotch and he thinks it's a trampoling,but he jumped and he chucked on the leg of the chicky and when he wants to remove his legs from the scotch he got on the back of the scotch,until the chicky is hairless.
You long???
Oh is the video too long? I am thinking of editing future videos to be shorter.
@@blenderpanther NO IM SAYING ABOUT WHY YOU SO LONG MAKING 3D MODEL
Bruh, you are stuck? Or you make 3d video so long?
unusable. keeps secret where he gets stuff from and where they are connected. You cannot see the full diagramm. definitely not for beginners and if you are so experienced that you understand what he is doing you probably do not need this tut. I only could last for 2 min.
What are you even talking about, he showed everything step by step lol
@@PetersExcapades I may not give you a good example after 2 months and do not want to watch it again. But tell me please where is the Musgrave Texture connectet to on 2:10
@@MrJohnakel Here is your answer, sir: At 2:10, the author is using the preview that comes with the Node Wrangler addon by clicking on the Wrangler using Ctrl-Shift (he says so in the video). It's only a temporary connection. Later in the video you can clearly see the first Musgrave connected to the top Color Ramp being connected to the Base Color of the Principle BDSF.
If you don't want to watch it again, maybe you could have looked at the whole video instead of just trying to copy paste something step by step. You're welcome!
As we're at version 4.1 now, the Musgrave has been removed and replaced by Noise Texture (see my other comment).