Easy Stylized Wood Material in Blender (100% Procedural)

Поділитися
Вставка
  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 102

  • @carlrotebrink
    @carlrotebrink 2 місяці тому +2

    This is brilliant. Sculpting from scratch is awesome but takes too long. While this may or may not look as good, depending on who you ask, it does the job and does it quickly. Of course you can also use this as a base and sculpt *on top* of it. 5/5 my man. Cheers!

  • @chadbroderick160
    @chadbroderick160 9 місяців тому

    Complete beginner here. This tutorial is so awesome! I tried adding a 3rd Musgrave texture and the result was pretty cool too. Keep making good stuff like this!

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf 2 роки тому +42

    you can use object info as a random output so when you copy every new plank has a new pattern and by the way amazing tutorial

    • @ZockenAberAnders
      @ZockenAberAnders Рік тому +2

      Thank you. I did this because of your tip - also for a little colour-variation, and it's helping a lot!

    • @blackswan6386
      @blackswan6386 9 місяців тому

      that was the hiddentrick i was waiting for, epic sir ! this comment is Gold. thank you so happy now

  • @gorkskoal9315
    @gorkskoal9315 2 роки тому +1

    1 month later: I digit! love it. you did it all right: node set up: how what why, just long enough and detailed how to do it. 99 of 10.

  • @DanielSilva-nb6uo
    @DanielSilva-nb6uo 2 роки тому +3

    It's simple and has a beautiful result, best procedural wood tutorial, thanks

  • @combomania9937
    @combomania9937 Рік тому +1

    Thank you so much for tutorial, these nodes so easy to make wood and any materials except wood

  • @ThibautDusong
    @ThibautDusong 2 роки тому +1

    Thank's for the tut ! 🙌 love the Kupla song

  • @troyacarpenter
    @troyacarpenter Рік тому +1

    Thanks this was super helpful. I Have been trying to figure this out. This and procedural stylized marble.

  • @AdamJanz3D
    @AdamJanz3D 9 місяців тому

    Thank you so much for the great tutorial! A really nice visual result. 😃

  • @GenuineHeals
    @GenuineHeals Рік тому +1

    exactly the type of wood I was looking to make. thanks so much

  • @skyeblue6834
    @skyeblue6834 Рік тому +1

    fantastic and so well explained all so clever

  • @WalterCaballero-s5r
    @WalterCaballero-s5r Місяць тому

    Gracias con tu clase solucione un trabajo de dias, soy nuevo en blender.

  • @andabien3
    @andabien3 Рік тому +1

    Nice video. Well explained. Another way to create variety, while using the same material, is simply rotate one board from top to bottom, or front to back.

  • @pradeepdurai8661
    @pradeepdurai8661 2 роки тому +1

    Amazing Work And Clear Explanation.

  • @АнтонКовалёв0
    @АнтонКовалёв0 Рік тому +1

    Thank you a lot for your tutorial! That is really helpful and detailed!

  • @zulteonka
    @zulteonka Рік тому +1

    nice ! REALLY COOOL :) THANKS

  • @Kris-3D
    @Kris-3D Рік тому +1

    Amazing tutorial!! Thanks!!

  • @GuNdAmWiThYoU
    @GuNdAmWiThYoU 6 місяців тому +13

    Musgrave texture has been merged with Noise texture

    • @lol_ScopE
      @lol_ScopE 6 місяців тому +1

      ty so much, i was trying to find the musgrave texture but i never found it, ty so MUCHH

  • @pinpingoin
    @pinpingoin 2 роки тому +1

    Edit: Nevermind, I was mad stupid haha
    Quick and nice tutorial, AND I could get it to work!

    • @blenderpanther
      @blenderpanther  2 роки тому

      Hey there! I'm glad you managed to get it to work in the end.
      Haha do tell me if there are any parts of the tutorial that came across as unclear. I am always looking for feedbacks on how I can improve my tutorials!

  • @HDGC
    @HDGC Рік тому +1

    so so underrated video

  • @yorl418
    @yorl418 2 роки тому +2

    Thank you ! Amazing tutorial, quick and easy.

  • @Hussein.Private
    @Hussein.Private 3 місяці тому

    just great, thanx alot

  • @ExploreSweden
    @ExploreSweden 2 роки тому +1

    Great and simple! It's almost always the simple materials that look the best imo

    • @blenderpanther
      @blenderpanther  2 роки тому

      Thank you! Agreed, simple materials are often so useful because of that and it saves so much time!

  • @blatant3d978
    @blatant3d978 2 роки тому +2

    Awesome! Just what I needed. I'm a noob and this was super easy to follow along and the result is great. Thank you very much :)

    • @blenderpanther
      @blenderpanther  2 роки тому

      OMG that means a lot to me. I am just glad that I am able to help you the way other Blender UA-camrs helped me with easy to follow tutorials back when I was starting out :)

  • @SefaR_atoR
    @SefaR_atoR 2 роки тому +2

    why i didn't find it yesterday?! I had been trying to make wooden desk for my render for 3 hours, but all my attempts looked unrealistic. Very helpful, thanks!

  • @athuldilip2479
    @athuldilip2479 2 роки тому +2

    This channel is really underrated. Keep making great videos like these and the channel will blow up soon :)

    • @blenderpanther
      @blenderpanther  2 роки тому

      Awww man, this really inspires me to make more videos. Thanks!

  • @elxgraphics
    @elxgraphics 2 роки тому +2

    This was so helpful, thank you!
    And please continue uploading videos like this one! :D

  • @thegame9706
    @thegame9706 2 роки тому +1

    Nice video!! Keep it up!

  • @beagoa1990
    @beagoa1990 Рік тому +1

    pls make a tutorial für stylized Stone and Metal Material ^^ love it

    • @blenderpanther
      @blenderpanther  Рік тому

      That's a good idea. I shall look into it for future videos!

  • @jeromeangeles3d
    @jeromeangeles3d 2 роки тому +1

    Great Tutorial!

  • @emonshariar-g7h
    @emonshariar-g7h 4 місяці тому

    thankss, it works

  • @sandran8103
    @sandran8103 2 роки тому

    great tutorial. It really helped me. Thanks guy;) ‼💜

  • @martabrejnakowska
    @martabrejnakowska 2 роки тому

    This is great. Thank you!

  • @jwatrous4473
    @jwatrous4473 Місяць тому

    This tutorial was really quick and easy, and looks exactly how I wanted it to be! I just have a question; I know this is a surface level "skin" if you will... Is there a way to make the geometry take on the shading? I'm trying to 3D print a saloon, not animate one. TIA!

  • @chinomations485
    @chinomations485 2 роки тому +1

    Really helpful tutorial, thank you so much! :D

    • @blenderpanther
      @blenderpanther  2 роки тому

      Thank you for the kind words, it always makes me happy when someone finds my tutorial helpful! :D

  • @tegartean
    @tegartean 2 роки тому

    it was so helpful. thanks

  • @abebeastu9673
    @abebeastu9673 Рік тому +1

    thanks

  • @hanip_ms194
    @hanip_ms194 6 місяців тому

    Cool!!!!

  • @SkyfishArt
    @SkyfishArt 2 роки тому

    It looks great even halfway in the tutorial. Maybe I will go all the way or maybe I will keep it cartoony...

  • @jawadoumar
    @jawadoumar 2 роки тому +1

    Please more videos on procedural nodes.

    • @blenderpanther
      @blenderpanther  2 роки тому +1

      Sure thing! I could make a series on procedural nodes fundamentals if there is interest in it!

    • @blenderpanther
      @blenderpanther  2 роки тому +1

      I've just put up a video on mixing procedural nodes. Do check it out!

  • @ычвыявфывфывфы
    @ычвыявфывфывфы 2 роки тому

    ДЯКУЮ

  • @estebanpelao8569
    @estebanpelao8569 2 роки тому +1

    Thanks 🙏 I have a ❓. How can I add a irregular bevel?

    • @blenderpanther
      @blenderpanther  2 роки тому +1

      Welcome! To add a custom bevel without using the modifier, just select the edges you want to bevel and press Ctrl + B and slide your mouse to adjust the size of the bevel. Scrolling your mouse wheel will allow you to set the number of bevels.
      Hope this helps!

    • @estebanpelao8569
      @estebanpelao8569 2 роки тому +1

      @@blenderpanther thank you !!

  • @Zeetrik
    @Zeetrik 2 роки тому +1

    Hey! Great tutorial, but I have a question so if any of you could answer I would be grateful!
    I did it, and it looks great on the top and sides, but on the bottom everything is inverted (groove color becomes base color, bumps instead of grooves), is there any way to fix it?

    • @blenderpanther
      @blenderpanther  2 роки тому +1

      Hi Zeetrik, sorry for the late reply, been at the office till late these couple of days.
      I think the issue may be that the bottom face has flipped normals. The inversion of the normals is a common symptom. Try this:
      1. Go to edit mode. Select all faces.
      2. Alt + N to bring up the Normals menu, and select 'Recalculate Outside'.
      That should fix any flipped normals. Tell me if this works!

    • @Zeetrik
      @Zeetrik 2 роки тому +1

      @@blenderpanther oh completely fogot! I managed to fix it yesterday!
      I tried the normals thing first but it didnt quite work. The thing that worked for me was change the first node (texture coordinate) from object to generated.
      Thanks for the reply and great video anyway!

  • @AndrewMaksym
    @AndrewMaksym 8 місяців тому +1

    😭 Lol by the time I needed a tutorial on this and found your video Blender 4.1 removed the musgrave texture editor! No worries I think it's now the Noise editor?

  • @DanRickmanMedia
    @DanRickmanMedia Рік тому

    This is perfect, is there a way to bring this into unreal engine?

    • @Smokey-A
      @Smokey-A 11 місяців тому

      Bake it onto a texture

  • @kpopyard1659
    @kpopyard1659 5 місяців тому

    i don't know why, but I can't finde the texture, do I need to activate it somewhere? When im am searching for it in my material, it says no results found. Does anyone know why:(

  • @jawadoumar
    @jawadoumar 2 роки тому +2

    was enjoying the music too much that I forgot that I'm watching an important video.

    • @blenderpanther
      @blenderpanther  2 роки тому +2

      I am glad to hear that! The music is actually from a series of copyright-free background music Riot Games made for content creators to use. You can hear more of them here if you enjoyed this track: ua-cam.com/video/mtv8WkYyK0s/v-deo.html

  • @minihali
    @minihali 2 роки тому

    Perhaps it is a dumb question from a newbie, but wouldn't it be better to make the grains in geometry nodes, so the wood actually has depth?

    • @blenderpanther
      @blenderpanther  2 роки тому

      Yes making the grains in Geometry Nodes is definitely an option. The main reason I used this workflow is that the texture could be baked and exported for use in external programs like game engines. But yeah, if you're only using the material in Blender, I would definitely recommend playing around with Geo nodes!

    • @minihali
      @minihali 2 роки тому

      @@blenderpanther That is a great answer, thanks a lot!

  • @gordonbrinkmann
    @gordonbrinkmann 2 роки тому +2

    When you mention that the problem with this material is, it might not look good on the sides because you're just scaling on one axis, you already imply a solution: why not scale on another axis? The Z axis for example? The front side might still look odd, but it's better than nothing.

  • @chocholateShunter
    @chocholateShunter 2 роки тому

    Will this 3D print like this ?

    • @blenderpanther
      @blenderpanther  2 роки тому +2

      Hi there, unfortunately this does not work with 3D printers! I am not an expert in 3D printing models, but I believe they require 'real' mesh details whereas this is a 'fake' detail created using the bump map.

    • @chocholateShunter
      @chocholateShunter 2 роки тому +2

      @@blenderpanther Thank you for the explaination/answer :)

  • @cekconi1773
    @cekconi1773 2 роки тому

    👍👍👍

  • @sar1k_1404
    @sar1k_1404 Рік тому

    not working with ctrl+shift, how to do this?

    • @blenderpanther
      @blenderpanther  Рік тому

      Hi there, thanks for your question. Do tell me which part of the video you are referring to, and I'll try my best to help.

    • @sar1k_1404
      @sar1k_1404 Рік тому

      @@blenderpanther 2:10 min, ctrl+shift with musgrave texture, but in my blender, it is not connecting

    • @gooberjaws
      @gooberjaws 5 місяців тому

      @@sar1k_1404 same

  • @KINGDOMOFFANBASES
    @KINGDOMOFFANBASES 2 роки тому

    you're already finished 3d model?

    • @blenderpanther
      @blenderpanther  2 роки тому

      Hello there! As I've mentioned in my previous reply, I'll keep your suggestion for a future series on character modeling and animation as those topics are a little more complex. Right now I am focusing on covering fundamentals of making game assets with Blender.
      I do appreciate the interest and I'll be sure to inform you when I start making the series on character modeling and animation!

    • @KINGDOMOFFANBASES
      @KINGDOMOFFANBASES 2 роки тому

      @@blenderpanther make a scotch episode with poyo

    • @KINGDOMOFFANBASES
      @KINGDOMOFFANBASES 2 роки тому

      @@blenderpanther first, the chicky see the his face on scotch and he thinks it's a trampoling,but he jumped and he chucked on the leg of the chicky and when he wants to remove his legs from the scotch he got on the back of the scotch,until the chicky is hairless.

  • @HookedOnFunk
    @HookedOnFunk 8 місяців тому +1

    Thanks for sharing!
    The Musgrave texture has been removed in version 4.1 but can be replaced by the Noise Texture. In the Mapping node, you can also use Z-scaling instead of the X-scaling to stretch the pattern
    Ryan King Art made a perfect vid about it called "The Musgrave Texture Has Been Removed in Blender 4.1"
    ua-cam.com/video/2Z75X_Jg8JQ/v-deo.html

    • @Ondras150
      @Ondras150 8 місяців тому +1

      Thank you, you saved me probably lot of time.

  • @KINGDOMOFFANBASES
    @KINGDOMOFFANBASES 2 роки тому +1

    Make chicky, poyo and bekky on blender

    • @blenderpanther
      @blenderpanther  2 роки тому

      Oh that is a good idea! They are great characters to make a series on simple Blender character modeling and animation with. I'll definitely keep them in mind as an idea for a future series.

    • @KINGDOMOFFANBASES
      @KINGDOMOFFANBASES 2 роки тому +2

      @@blenderpanther dont forget upload models 3d on sketchfab

    • @KINGDOMOFFANBASES
      @KINGDOMOFFANBASES 2 роки тому

      @@blenderpanther come on you long

  • @murdocklesban6836
    @murdocklesban6836 2 роки тому

    se ve bien

  • @KINGDOMOFFANBASES
    @KINGDOMOFFANBASES 2 роки тому

    You long???

    • @blenderpanther
      @blenderpanther  2 роки тому +1

      Oh is the video too long? I am thinking of editing future videos to be shorter.

    • @KINGDOMOFFANBASES
      @KINGDOMOFFANBASES 2 роки тому

      @@blenderpanther NO IM SAYING ABOUT WHY YOU SO LONG MAKING 3D MODEL

  • @KINGDOMOFFANBASES
    @KINGDOMOFFANBASES 2 роки тому

    Bruh, you are stuck? Or you make 3d video so long?

  • @MrJohnakel
    @MrJohnakel 11 місяців тому +2

    unusable. keeps secret where he gets stuff from and where they are connected. You cannot see the full diagramm. definitely not for beginners and if you are so experienced that you understand what he is doing you probably do not need this tut. I only could last for 2 min.

    • @PetersExcapades
      @PetersExcapades 8 місяців тому +1

      What are you even talking about, he showed everything step by step lol

    • @MrJohnakel
      @MrJohnakel 8 місяців тому

      @@PetersExcapades I may not give you a good example after 2 months and do not want to watch it again. But tell me please where is the Musgrave Texture connectet to on 2:10

    • @HookedOnFunk
      @HookedOnFunk 8 місяців тому

      @@MrJohnakel Here is your answer, sir: At 2:10, the author is using the preview that comes with the Node Wrangler addon by clicking on the Wrangler using Ctrl-Shift (he says so in the video). It's only a temporary connection. Later in the video you can clearly see the first Musgrave connected to the top Color Ramp being connected to the Base Color of the Principle BDSF.
      If you don't want to watch it again, maybe you could have looked at the whole video instead of just trying to copy paste something step by step. You're welcome!
      As we're at version 4.1 now, the Musgrave has been removed and replaced by Noise Texture (see my other comment).