Thank you for your explanation, not only did I understand what you were saying as I am from Germany, but I also understood the meaning behind it. Your instructions were really helpful.
I kept searching for different blender shading tutorial but most didn't meet my satisfaction. Yours however is the complete package of what I have being looking for. thanks a lot, great tutorial
@@RyanKingArt I couldn't export to UV because the onboard video card doesn't support it, so I'm going to follow some more of your videos because I want a very realistic animation project until I can finally render with a new video card. Thank you very much for the tutorials. I'm going to make Stormwind in World of Warcraft more realistic.
pretty sure its because he doesnt want the scale used on the noise+voronoi textures applied to the other alterations. That scale was only meant for the base wood texture, the default 1-1 to scale worked fine for his other modifications.
Amazing....i know you said you were working toward Cycles, but I followed along with Eevee in mind. I lost focus during the transition to knots because I was at work, but i adlibbed and ended up creating an amazing wood texture. Great tutorial. As soon as I have time i will try to redo and follow your concluding steps more precisely to achieve your variant.
Thanks alot, I just love your hard work and the way you teach things. Making Controls of your texture is very creative things where we have to put some extra nodes to control it value. These things are harder to understand and create but your tutorials helped alot in this. Thanks alot sir ❤
Great tutorial and knowledge of material nodes. It is just a pile of confusion to me every time I try something by myself 😂😂. Maybe one day I will understand what is going on 🤞
Good tuto . Thans . I have added a node "hue/saturation/value" in the base color after the color mix renamed "color 1" in the tuto . So , you can have black wood .
I noticed you reply to almost every comment so I thought I would comment here on the most recent video with a suggestion for another: could you make a comprehensive list of all the shortcuts? I would find it very useful as someone about to start leaning and working with blender later this year to have a well explained compendium of them all. I think of them as the “tools” and I like to have them all set before me when I begin something. Keeps me organized
This is neat but the knots should be more aligned with the grain. Right now the grain goes straight through the knots rather than getting pushed to the side to go around the knots. I wonder if there is a way to fix that For performance reasons, it's also a good idea to prefer Map Range over Color Ramp if you don't need the full complexity of Color Ramps. If you're just gonna map linearly between black and white, map range does that exact same thing but much faster as it doesn't have to care about presenting many more points, and you can also have it be only one channel rather than three/four.
Could you try and make a procedural material tutorial for a Star Wars-like ship material? I have a model and I am running into some issues with the material. Thank you very much!
not sure why i had this issue as it seems to work fine for you but it wouldnt show any voronoi texure (11:50) when connecting it to the initial mapping module. I had to create a separate mapping module for the knots. No big deal, just thought I'd post in case someone else had the same issue.
Thank you so much for the tutorial. I just need to understand how can I make the objects to have a randomise texture when I put the matierial to an array and not like they are the same object
Awesome tutorial, texture looks great. One issue: When using Eevee in the "Material Preview" mode, my computer crawls to a halt, and this happens both on my Macbook Air and my PC, which has a 2080...
Yeah, procedural materials that have a lot of bump detail, tend to be pretty laggy in Eevee, or material preview. That happens to my computer as well. I designed this material for Cycles.
Hey Ryan. This material looks pretty good but I have 2 slight issue with it. when i try to use it on a large object , for example a table or frames around a wooden house. i noitce there are a lots and lots of knots on it and it looks unnatural. how do you reduce the number of knots because changing scales only make them bigger. I tried masking them using a voronoi texture with small scale but then I ended up with patches of dozen knots in black values and no knot at all in white values which made it worse. Second issue is more about the procedural materials in general. you see the bump details on these materials are really subtle and they look good from up close. but when baked to be used for larger scenes and objects, even going for 8K resolution with 4000 samples does not capture the details of the bumps. its a real bummer to lose the bumpers lmao! I guess when using them in scenes that no one can see the details up close we should just forget those details huh? will baked materials ever look as good as procedurals? I fiddled with baking for days on this.
Hi! I have a question about blender and you will be the best person for me 🙏🏻 I’ve bought a new computer and I’d like to use all settings, preferences and ass-ons which I used to use on my old computer. I looked up everywhere but I couldn’t find any solutions…. Thanks a lot🙏🏻🙏🏻🙏🏻
The musgrave texture was removed in Blender version 4.1. You can use the noise texture instead to get the same effect as the musgrave. I made a video about it here: ua-cam.com/video/2Z75X_Jg8JQ/v-deo.htmlsi=-kianoOMjJELwQx7
The only sad thing about this is when I tried this in a scene on the company's PC (RTX3060+32G)~it became so laggy that I can't even adjust those parameters fluently. I'm not sure what's the main issue cuz the file does already contain about 700000 faces and it has another procedural material just not as huge. But even when I delete all things~it still feels slow on a single cube~in fact when I connecting those lines I already felt it's lagging. I guess the PC is still not strong enough after all?
what version of blender did you use? I have version 3.6 LTS but for some reason the Voronoi Texture node only has Scale and Random values, it does not have Detail values.
yes that's because you're using an older version of blender. I recommend going to blender's website and downloading and installing the most up to date version. I used version 4.0.2 in this video.
there is something weird that I don't really like it. This material the knots is completely disconnected from the wood pattern. It feels more of a dent to the wood than a wood knot. The next material dark wood floor board which you did it right, the knots is connected with the wood pattern, as it should be. This video should be updated, or maybe you could do a video for who completed this one to get the update fix for the knots. So you won't need to redo all the video. People should fallow this one and the fix should be a link to it here in the description.
Love your tutorials and how you have set up the data input. One thing, rather than making the knots separate, which IMO looks a bit like they are pasted on, have you considered using a wave texture as the base for the main grain? That way you can incorporate the grain to swirl around a knot like it does in Nature. It would be great on a plank shader, you can get a better idea in another tutorial by the guys at Wayward Art Company ua-cam.com/video/NPiK25I07TE/v-deo.html Theirs is a straight wood shader, not plank, but the knots seem to be more natural.
@@RyanKingArt I faced similar issue. Solved it by specifically telling blender to work with x and y coordinates using the separate and then add xyz node.
Hi Ryan, do you have a video on after purchasing in the blender store, how you load and use it in blender? New to blender, looking to texture to stl files for 3d printing. Thanks.
*Purchase the Wood Material:*
• Gumroad: ryankingart.gumroad.com/l/wood-plank
• Patreon: www.patreon.com/posts/100667081
• Blender Market: blendermarket.com/products/wood-plank
Thank you for your explanation, not only did I understand what you were saying as I am from Germany, but I also understood the meaning behind it. Your instructions were really helpful.
Finally! A procedural wood material with knots.
hope you like it!
Once again, you can't go wrong with Ryan, he's King, you know.
thank you 🙂
I kept searching for different blender shading tutorial but most didn't meet my satisfaction. Yours however is the complete package of what I have being looking for. thanks a lot, great tutorial
I can't even imagine myself without these tutorials, amazing work
thanks for watching!
your tutorials are really just so good. easy to follow and learning a ton.
Glad you like them!
Thanks for such amazing and detailed video, I would have never be able to learn this much without your gorgeous textures videos! 😍
thanks
I managed it thanks to you, you are incredible!
thanks for watching!!
@@RyanKingArt I couldn't export to UV because the onboard video card doesn't support it, so I'm going to follow some more of your videos because I want a very realistic animation project until I can finally render with a new video card. Thank you very much for the tutorials. I'm going to make Stormwind in World of Warcraft more realistic.
Oh my gosh! This was an amazing tutorial! Thanks so much. You gained a sub here
Thanks for the sub!
Thanks for the lesson. Explain why you added another Mapping at 7:51 and why it was not possible to use what is already there?
pretty sure its because he doesnt want the scale used on the noise+voronoi textures applied to the other alterations. That scale was only meant for the base wood texture, the default 1-1 to scale worked fine for his other modifications.
One stop shop for making wood textures. Amazing tutorial, learned a lot thank you!
Glad you liked it!
Amazing....i know you said you were working toward Cycles, but I followed along with Eevee in mind. I lost focus during the transition to knots because I was at work, but i adlibbed and ended up creating an amazing wood texture. Great tutorial. As soon as I have time i will try to redo and follow your concluding steps more precisely to achieve your variant.
So much to learn here! Thanks!
welcome!
You really are King! Been using your tutorials to start building my own material library and your videos are very helpful!
cool!
Thanks alot, I just love your hard work and the way you teach things. Making Controls of your texture is very creative things where we have to put some extra nodes to control it value. These things are harder to understand and create but your tutorials helped alot in this. Thanks alot sir ❤
glad you liked it!
this is amazing. been looking for a tutorial like this for a long time thanks!!
hope you like it!
Great tutorial and knowledge of material nodes. It is just a pile of confusion to me every time I try something by myself 😂😂. Maybe one day I will understand what is going on 🤞
I've been waiting for this for so long, thank you
hope you like it!
You're the King man!
thanks 🙂
Good tuto . Thans . I have added a node "hue/saturation/value" in the base color after the color mix renamed "color 1" in the tuto . So , you can have black wood .
great idea!
Cool! You can try a procedural cork material next
cool idea!
Awesome tutorial and great result!!
Glad you liked it!
Please help me Ryan!!! How can I make the Wood lines horizontal not vertical? Otherwise thank you for the good tutorial
Im leaving a comment here in case he answers
Wow, this is a huge help and a great video. Thank you.
u r crazy man. im impressed
thanks
Thank you again for all your hard work!
you're welcome!
Just wow... JUST WOW!!
glad you like it!
First) Hello from the Canary Islands and big, big, THANKS for your tutorials, great work.
thanks!
I noticed you reply to almost every comment so I thought I would comment here on the most recent video with a suggestion for another: could you make a comprehensive list of all the shortcuts? I would find it very useful as someone about to start leaning and working with blender later this year to have a well explained compendium of them all. I think of them as the “tools” and I like to have them all set before me when I begin something. Keeps me organized
I don't have a shortcuts list, but CG Boost made a keyboard shortcuts PDF: cgboost.ck.page/blender-shortcut-pdf
Amazing 🤩🤩
thanks!
Thanks for the great content!
you're welcome! Thanks for your support!
This is neat but the knots should be more aligned with the grain. Right now the grain goes straight through the knots rather than getting pushed to the side to go around the knots. I wonder if there is a way to fix that
For performance reasons, it's also a good idea to prefer Map Range over Color Ramp if you don't need the full complexity of Color Ramps. If you're just gonna map linearly between black and white, map range does that exact same thing but much faster as it doesn't have to care about presenting many more points, and you can also have it be only one channel rather than three/four.
Can't believe it took you over 11 minutes to add a color ramp!!
What? Lol
Very nice, but could you add procedural imperfections such as scratches and fingerprint-like marks? Otherwise it will look too perfect.
oh ı know this 1 gonna be fire just by looking at the thumbnail
hope you like it!
Thanks!
Welcome!
Could you try and make a procedural material tutorial for a Star Wars-like ship material? I have a model and I am running into some issues with the material. Thank you very much!
I have already made a few Sci-Fi Greeble materials that you could check out in my procedural material tutorial playlist.
Also, you can search on UA-cam for: *Ryan King Art procedural Sci-Fi Metal material* and I have like 5 different sci-fi metal materials.
not sure why i had this issue as it seems to work fine for you but it wouldnt show any voronoi texure (11:50) when connecting it to the initial mapping module. I had to create a separate mapping module for the knots. No big deal, just thought I'd post in case someone else had the same issue.
Thank you so much for the tutorial. I just need to understand how can I make the objects to have a randomise texture when I put the matierial to an array and not like they are the same object
Your videos are awesome!
thanks!
Excellent tutorial. thanks
glad you like it!
Awesome tutorial, texture looks great. One issue: When using Eevee in the "Material Preview" mode, my computer crawls to a halt, and this happens both on my Macbook Air and my PC, which has a 2080...
Yeah, procedural materials that have a lot of bump detail, tend to be pretty laggy in Eevee, or material preview. That happens to my computer as well. I designed this material for Cycles.
@@RyanKingArt Which it does work incredibly well in! Glad to know it's not just a me problem.
That's a lot of nodes with eye strain. It would make following a lot easier if you gave a map image of all the nodes.
Great stuff, thank you.
you're welcome! thanks for watching.
You know?!? You can have multiple group input!! Just duplicate it!!
yes I know that but personally I don't like how that looks, and it just adds even more nodes
This is insane!
glad you like it.
Hey Ryan. This material looks pretty good but I have 2 slight issue with it. when i try to use it on a large object , for example a table or frames around a wooden house. i noitce there are a lots and lots of knots on it and it looks unnatural. how do you reduce the number of knots because changing scales only make them bigger. I tried masking them using a voronoi texture with small scale but then I ended up with patches of dozen knots in black values and no knot at all in white values which made it worse.
Second issue is more about the procedural materials in general. you see the bump details on these materials are really subtle and they look good from up close. but when baked to be used for larger scenes and objects, even going for 8K resolution with 4000 samples does not capture the details of the bumps. its a real bummer to lose the bumpers lmao!
I guess when using them in scenes that no one can see the details up close we should just forget those details huh? will baked materials ever look as good as procedurals? I fiddled with baking for days on this.
you are cool man
thanks!
What about coat property of shader? Is it useful for wood? Or is it useful at all?
Hi! I have a question about blender and you will be the best person for me 🙏🏻 I’ve bought a new computer and I’d like to use all settings, preferences and ass-ons which I used to use on my old computer. I looked up everywhere but I couldn’t find any solutions….
Thanks a lot🙏🏻🙏🏻🙏🏻
you can use the manual copy option, in this video I made: ua-cam.com/video/pqkJEr1rjwg/v-deo.htmlsi=XEfga2lQgSCPuUKk
What's the best way to rotate the grain on your object? The rotation xyz on the first mapping node?
yeah use the mapping node.
blender has about 13 shader nodes to work with, Iam thinking what you can make (Procedural) if u use the GLSL directly...
Hi thank you for you tutorial, do you know why i can't find "musgrave texture"?
The musgrave texture was removed in Blender version 4.1. You can use the noise texture instead to get the same effect as the musgrave. I made a video about it here: ua-cam.com/video/2Z75X_Jg8JQ/v-deo.htmlsi=-kianoOMjJELwQx7
Can you make full serie about Math Node ? I watched some tutorial on YTB but they are too fast and some part were unclear
maybe. thanks for the idea
Fantastic!!!!!
thanks
I'm learning blender with your tutorials Ryan so if I become famous it's all your fault!
Haha ok 😄
😁
The only sad thing about this is when I tried this in a scene on the company's PC (RTX3060+32G)~it became so laggy that I can't even adjust those parameters fluently. I'm not sure what's the main issue cuz the file does already contain about 700000 faces and it has another procedural material just not as huge. But even when I delete all things~it still feels slow on a single cube~in fact when I connecting those lines I already felt it's lagging. I guess the PC is still not strong enough after all?
I want to export the material to another project
object to vector does not work on blender 4.1
the object texture coordinate and mapping nodes still work the same in Blender 4.1
7:42 nice marble material
Oh yeah 👍
what version of blender did you use? I have version 3.6 LTS but for some reason the Voronoi Texture node only has Scale and Random values, it does not have Detail values.
yes that's because you're using an older version of blender. I recommend going to blender's website and downloading and installing the most up to date version. I used version 4.0.2 in this video.
Thank you very much for your help, I will download it right now.
17:53
there is something weird that I don't really like it. This material the knots is completely disconnected from the wood pattern. It feels more of a dent to the wood than a wood knot.
The next material dark wood floor board which you did it right, the knots is connected with the wood pattern, as it should be.
This video should be updated, or maybe you could do a video for who completed this one to get the update fix for the knots. So you won't need to redo all the video. People should fallow this one and the fix should be a link to it here in the description.
thanks for the idea
Love your tutorials and how you have set up the data input. One thing, rather than making the knots separate, which IMO looks a bit like they are pasted on, have you considered using a wave texture as the base for the main grain? That way you can incorporate the grain to swirl around a knot like it does in Nature. It would be great on a plank shader, you can get a better idea in another tutorial by the guys at Wayward Art Company ua-cam.com/video/NPiK25I07TE/v-deo.html Theirs is a straight wood shader, not plank, but the knots seem to be more natural.
End grain is wrong though.
To fix that, you could UV unwrap the object, and then use the UV coordinates instead of the Object coordinates.
@@RyanKingArt I faced similar issue. Solved it by specifically telling blender to work with x and y coordinates using the separate and then add xyz node.
omg
You like Bob ross, but in 3D modeling
thanks!
Hi Ryan, do you have a video on after purchasing in the blender store, how you load and use it in blender? New to blender, looking to texture to stl files for 3d printing. Thanks.