Procedural Wood Plank Material (Blender Tutorial)

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 126

  • @RyanKingArt
    @RyanKingArt  6 місяців тому +2

    *Purchase the Wood Material:*
    • Gumroad: ryankingart.gumroad.com/l/wood-plank
    • Patreon: www.patreon.com/posts/100667081
    • Blender Market: blendermarket.com/products/wood-plank

  • @CloneBorg
    @CloneBorg День тому

    Thank you for your explanation, not only did I understand what you were saying as I am from Germany, but I also understood the meaning behind it. Your instructions were really helpful.

  • @matthewcs490
    @matthewcs490 6 місяців тому +21

    Finally! A procedural wood material with knots.

  • @mambaman2007
    @mambaman2007 6 місяців тому +12

    Once again, you can't go wrong with Ryan, he's King, you know.

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh 6 місяців тому +2

    I kept searching for different blender shading tutorial but most didn't meet my satisfaction. Yours however is the complete package of what I have being looking for. thanks a lot, great tutorial

  • @Kronzel
    @Kronzel Місяць тому +1

    I can't even imagine myself without these tutorials, amazing work

  • @johan8676
    @johan8676 6 місяців тому +6

    your tutorials are really just so good. easy to follow and learning a ton.

  • @light2937
    @light2937 3 місяці тому +2

    Thanks for such amazing and detailed video, I would have never be able to learn this much without your gorgeous textures videos! 😍

  • @greywolf6765
    @greywolf6765 6 місяців тому +6

    I managed it thanks to you, you are incredible!

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +2

      thanks for watching!!

    • @greywolf6765
      @greywolf6765 6 місяців тому +1

      @@RyanKingArt I couldn't export to UV because the onboard video card doesn't support it, so I'm going to follow some more of your videos because I want a very realistic animation project until I can finally render with a new video card. Thank you very much for the tutorials. I'm going to make Stormwind in World of Warcraft more realistic.

  • @trainermike3280
    @trainermike3280 3 місяці тому +5

    Oh my gosh! This was an amazing tutorial! Thanks so much. You gained a sub here

  • @ВасильСвердликівський

    Thanks for the lesson. Explain why you added another Mapping at 7:51 and why it was not possible to use what is already there?

    • @samresto4782
      @samresto4782 Місяць тому

      pretty sure its because he doesnt want the scale used on the noise+voronoi textures applied to the other alterations. That scale was only meant for the base wood texture, the default 1-1 to scale worked fine for his other modifications.

  • @sumgue4964
    @sumgue4964 2 місяці тому

    One stop shop for making wood textures. Amazing tutorial, learned a lot thank you!

  • @s.patterson5698
    @s.patterson5698 2 місяці тому

    Amazing....i know you said you were working toward Cycles, but I followed along with Eevee in mind. I lost focus during the transition to knots because I was at work, but i adlibbed and ended up creating an amazing wood texture. Great tutorial. As soon as I have time i will try to redo and follow your concluding steps more precisely to achieve your variant.

  • @sottozen
    @sottozen 6 місяців тому +1

    So much to learn here! Thanks!

  • @azukalios
    @azukalios 6 місяців тому

    You really are King! Been using your tutorials to start building my own material library and your videos are very helpful!

  • @riotechmod
    @riotechmod 5 місяців тому

    Thanks alot, I just love your hard work and the way you teach things. Making Controls of your texture is very creative things where we have to put some extra nodes to control it value. These things are harder to understand and create but your tutorials helped alot in this. Thanks alot sir ❤

  • @aksi221
    @aksi221 6 місяців тому +1

    this is amazing. been looking for a tutorial like this for a long time thanks!!

  • @steviegillen82
    @steviegillen82 6 місяців тому

    Great tutorial and knowledge of material nodes. It is just a pile of confusion to me every time I try something by myself 😂😂. Maybe one day I will understand what is going on 🤞

  • @sansgolem168
    @sansgolem168 6 місяців тому +1

    I've been waiting for this for so long, thank you

  • @Kalyptic
    @Kalyptic 6 місяців тому +3

    You're the King man!

  • @philippesandrat9618
    @philippesandrat9618 6 місяців тому +1

    Good tuto . Thans . I have added a node "hue/saturation/value" in the base color after the color mix renamed "color 1" in the tuto . So , you can have black wood .

  • @ShubhamSharma-gb7jh
    @ShubhamSharma-gb7jh 6 місяців тому +1

    Cool! You can try a procedural cork material next

  • @pablojaviermuratore
    @pablojaviermuratore 6 місяців тому +1

    Awesome tutorial and great result!!

  • @kt2025
    @kt2025 3 місяці тому +1

    Please help me Ryan!!! How can I make the Wood lines horizontal not vertical? Otherwise thank you for the good tutorial

    • @rabidcabbage7230
      @rabidcabbage7230 9 днів тому +1

      Im leaving a comment here in case he answers

  • @ubertcoolie8694
    @ubertcoolie8694 3 місяці тому

    Wow, this is a huge help and a great video. Thank you.

  • @zeniks8230
    @zeniks8230 5 місяців тому +1

    u r crazy man. im impressed

  • @autinjones7194
    @autinjones7194 4 місяці тому

    Thank you again for all your hard work!

  • @odinsguide7685
    @odinsguide7685 6 місяців тому +1

    Just wow... JUST WOW!!

  • @ProduccionesPedroTrujillo
    @ProduccionesPedroTrujillo 6 місяців тому +1

    First) Hello from the Canary Islands and big, big, THANKS for your tutorials, great work.

  • @WiseOakDakota
    @WiseOakDakota 6 місяців тому

    I noticed you reply to almost every comment so I thought I would comment here on the most recent video with a suggestion for another: could you make a comprehensive list of all the shortcuts? I would find it very useful as someone about to start leaning and working with blender later this year to have a well explained compendium of them all. I think of them as the “tools” and I like to have them all set before me when I begin something. Keeps me organized

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      I don't have a shortcuts list, but CG Boost made a keyboard shortcuts PDF: cgboost.ck.page/blender-shortcut-pdf

  • @blenderstuffs
    @blenderstuffs 6 місяців тому +2

    Amazing 🤩🤩

  • @nandodixtorsion
    @nandodixtorsion 5 місяців тому +1

    Thanks for the great content!

    • @RyanKingArt
      @RyanKingArt  5 місяців тому +1

      you're welcome! Thanks for your support!

  • @Kram1032
    @Kram1032 4 місяці тому

    This is neat but the knots should be more aligned with the grain. Right now the grain goes straight through the knots rather than getting pushed to the side to go around the knots. I wonder if there is a way to fix that
    For performance reasons, it's also a good idea to prefer Map Range over Color Ramp if you don't need the full complexity of Color Ramps. If you're just gonna map linearly between black and white, map range does that exact same thing but much faster as it doesn't have to care about presenting many more points, and you can also have it be only one channel rather than three/four.

  • @darrenpalmer349
    @darrenpalmer349 2 місяці тому

    Can't believe it took you over 11 minutes to add a color ramp!!

  • @SkysimAir
    @SkysimAir 6 місяців тому

    Very nice, but could you add procedural imperfections such as scratches and fingerprint-like marks? Otherwise it will look too perfect.

  • @makarna1945
    @makarna1945 6 місяців тому +1

    oh ı know this 1 gonna be fire just by looking at the thumbnail

  • @ACID8908
    @ACID8908 26 днів тому

    Thanks!

  • @matthewcs490
    @matthewcs490 6 місяців тому +1

    Could you try and make a procedural material tutorial for a Star Wars-like ship material? I have a model and I am running into some issues with the material. Thank you very much!

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +1

      I have already made a few Sci-Fi Greeble materials that you could check out in my procedural material tutorial playlist.

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +1

      Also, you can search on UA-cam for: *Ryan King Art procedural Sci-Fi Metal material* and I have like 5 different sci-fi metal materials.

  • @samresto4782
    @samresto4782 Місяць тому

    not sure why i had this issue as it seems to work fine for you but it wouldnt show any voronoi texure (11:50) when connecting it to the initial mapping module. I had to create a separate mapping module for the knots. No big deal, just thought I'd post in case someone else had the same issue.

  • @Stord_
    @Stord_ 4 місяці тому

    Thank you so much for the tutorial. I just need to understand how can I make the objects to have a randomise texture when I put the matierial to an array and not like they are the same object

  • @Stedward_
    @Stedward_ 3 місяці тому

    Your videos are awesome!

  • @Marcastle
    @Marcastle 6 місяців тому

    Excellent tutorial. thanks

  • @NerunSmarts
    @NerunSmarts 6 місяців тому

    Awesome tutorial, texture looks great. One issue: When using Eevee in the "Material Preview" mode, my computer crawls to a halt, and this happens both on my Macbook Air and my PC, which has a 2080...

    • @RyanKingArt
      @RyanKingArt  5 місяців тому +1

      Yeah, procedural materials that have a lot of bump detail, tend to be pretty laggy in Eevee, or material preview. That happens to my computer as well. I designed this material for Cycles.

    • @NerunSmarts
      @NerunSmarts 5 місяців тому

      @@RyanKingArt Which it does work incredibly well in! Glad to know it's not just a me problem.

  • @MrWannabeartist
    @MrWannabeartist 6 місяців тому

    That's a lot of nodes with eye strain. It would make following a lot easier if you gave a map image of all the nodes.

  • @theglobol
    @theglobol 5 місяців тому

    Great stuff, thank you.

    • @RyanKingArt
      @RyanKingArt  5 місяців тому +1

      you're welcome! thanks for watching.

  • @AmanChhonkar-c6s
    @AmanChhonkar-c6s 2 місяці тому +2

    You know?!? You can have multiple group input!! Just duplicate it!!

    • @RyanKingArt
      @RyanKingArt  2 місяці тому +2

      yes I know that but personally I don't like how that looks, and it just adds even more nodes

  • @SnowInHere
    @SnowInHere 4 місяці тому

    This is insane!

  • @infuriatinghealer
    @infuriatinghealer 6 місяців тому

    Hey Ryan. This material looks pretty good but I have 2 slight issue with it. when i try to use it on a large object , for example a table or frames around a wooden house. i noitce there are a lots and lots of knots on it and it looks unnatural. how do you reduce the number of knots because changing scales only make them bigger. I tried masking them using a voronoi texture with small scale but then I ended up with patches of dozen knots in black values and no knot at all in white values which made it worse.
    Second issue is more about the procedural materials in general. you see the bump details on these materials are really subtle and they look good from up close. but when baked to be used for larger scenes and objects, even going for 8K resolution with 4000 samples does not capture the details of the bumps. its a real bummer to lose the bumpers lmao!
    I guess when using them in scenes that no one can see the details up close we should just forget those details huh? will baked materials ever look as good as procedurals? I fiddled with baking for days on this.

  • @RadioActive_metal
    @RadioActive_metal 6 місяців тому +2

    you are cool man

  • @АлександрГерасимов-с3щ

    What about coat property of shader? Is it useful for wood? Or is it useful at all?

  • @minechannel6096
    @minechannel6096 6 місяців тому

    Hi! I have a question about blender and you will be the best person for me 🙏🏻 I’ve bought a new computer and I’d like to use all settings, preferences and ass-ons which I used to use on my old computer. I looked up everywhere but I couldn’t find any solutions….
    Thanks a lot🙏🏻🙏🏻🙏🏻

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      you can use the manual copy option, in this video I made: ua-cam.com/video/pqkJEr1rjwg/v-deo.htmlsi=XEfga2lQgSCPuUKk

  • @gssincl
    @gssincl 4 місяці тому

    What's the best way to rotate the grain on your object? The rotation xyz on the first mapping node?

    • @RyanKingArt
      @RyanKingArt  4 місяці тому +1

      yeah use the mapping node.

  • @niloytesla
    @niloytesla 6 місяців тому

    blender has about 13 shader nodes to work with, Iam thinking what you can make (Procedural) if u use the GLSL directly...

  • @VITTORIOSCHEMBARI
    @VITTORIOSCHEMBARI 5 місяців тому

    Hi thank you for you tutorial, do you know why i can't find "musgrave texture"?

    • @RyanKingArt
      @RyanKingArt  5 місяців тому +1

      The musgrave texture was removed in Blender version 4.1. You can use the noise texture instead to get the same effect as the musgrave. I made a video about it here: ua-cam.com/video/2Z75X_Jg8JQ/v-deo.htmlsi=-kianoOMjJELwQx7

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 6 місяців тому

    Can you make full serie about Math Node ? I watched some tutorial on YTB but they are too fast and some part were unclear

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      maybe. thanks for the idea

  • @kidscelebrationtv
    @kidscelebrationtv 4 місяці тому

    Fantastic!!!!!

  • @stevenchilders272
    @stevenchilders272 6 місяців тому +1

    I'm learning blender with your tutorials Ryan so if I become famous it's all your fault!

  • @chinglun77
    @chinglun77 3 місяці тому

    The only sad thing about this is when I tried this in a scene on the company's PC (RTX3060+32G)~it became so laggy that I can't even adjust those parameters fluently. I'm not sure what's the main issue cuz the file does already contain about 700000 faces and it has another procedural material just not as huge. But even when I delete all things~it still feels slow on a single cube~in fact when I connecting those lines I already felt it's lagging. I guess the PC is still not strong enough after all?

  • @JoseRodriguez-ts6qn
    @JoseRodriguez-ts6qn 5 місяців тому

    I want to export the material to another project

  • @nonametrigger
    @nonametrigger 5 місяців тому +1

    object to vector does not work on blender 4.1

    • @RyanKingArt
      @RyanKingArt  5 місяців тому

      the object texture coordinate and mapping nodes still work the same in Blender 4.1

  • @cookie_884
    @cookie_884 6 місяців тому

    7:42 nice marble material

  • @ronigleydsonvilasnovas8067
    @ronigleydsonvilasnovas8067 6 місяців тому

    what version of blender did you use? I have version 3.6 LTS but for some reason the Voronoi Texture node only has Scale and Random values, it does not have Detail values.

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +1

      yes that's because you're using an older version of blender. I recommend going to blender's website and downloading and installing the most up to date version. I used version 4.0.2 in this video.

    • @ronigleydsonvilasnovas8067
      @ronigleydsonvilasnovas8067 6 місяців тому

      Thank you very much for your help, I will download it right now.

  • @rabidcabbage7230
    @rabidcabbage7230 10 днів тому

    17:53

  • @ykyjohn
    @ykyjohn 3 місяці тому

    there is something weird that I don't really like it. This material the knots is completely disconnected from the wood pattern. It feels more of a dent to the wood than a wood knot.
    The next material dark wood floor board which you did it right, the knots is connected with the wood pattern, as it should be.
    This video should be updated, or maybe you could do a video for who completed this one to get the update fix for the knots. So you won't need to redo all the video. People should fallow this one and the fix should be a link to it here in the description.

  • @mercurysmith563
    @mercurysmith563 5 місяців тому

    Love your tutorials and how you have set up the data input. One thing, rather than making the knots separate, which IMO looks a bit like they are pasted on, have you considered using a wave texture as the base for the main grain? That way you can incorporate the grain to swirl around a knot like it does in Nature. It would be great on a plank shader, you can get a better idea in another tutorial by the guys at Wayward Art Company ua-cam.com/video/NPiK25I07TE/v-deo.html Theirs is a straight wood shader, not plank, but the knots seem to be more natural.

  • @SB-nt9fp
    @SB-nt9fp 6 місяців тому

    End grain is wrong though.

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      To fix that, you could UV unwrap the object, and then use the UV coordinates instead of the Object coordinates.

    • @blendermaster318
      @blendermaster318 6 місяців тому

      @@RyanKingArt I faced similar issue. Solved it by specifically telling blender to work with x and y coordinates using the separate and then add xyz node.

  • @pajs-orion
    @pajs-orion 5 місяців тому

    omg

  • @zeniks8230
    @zeniks8230 5 місяців тому

    You like Bob ross, but in 3D modeling

  • @drugdoctor1
    @drugdoctor1 3 місяці тому

    Hi Ryan, do you have a video on after purchasing in the blender store, how you load and use it in blender? New to blender, looking to texture to stl files for 3d printing. Thanks.