Create a Procedural Wood Texture in 6 Minutes! Blender 2.91

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  • Опубліковано 23 гру 2024

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  • @enisur3111
    @enisur3111 9 місяців тому +4

    3 years later it still helpfull, I thank you for this tutorial ❤

  • @ellegold1039
    @ellegold1039 8 місяців тому +1

    Thank you soooo much for your time.

  • @pumasamup
    @pumasamup 2 роки тому +12

    One of the best wood textures tutorials I have seen, looks so real and you have the flexibility to play with the colors.

  • @Noel_FGC
    @Noel_FGC Рік тому +1

    you my friend, deserve a award... for most awards deserved that you haven't received

  • @reviewstand9953
    @reviewstand9953 2 роки тому +2

    Omg 😍 best video i have seen till now on wooden meterial

  • @netconner
    @netconner 4 роки тому +45

    Can't believe this doesn't have more views, perfect tutorial!

    • @animeboy93
      @animeboy93 3 роки тому +4

      The tutorial is not perfect. There needs to be some explaining

    • @Keefcooks
      @Keefcooks 2 роки тому

      @@animeboy93 Agreed!

  • @NATE.ELFpr0d
    @NATE.ELFpr0d 11 місяців тому +1

    Thank you so much, Im currently making a mantelpiece above a fire for a trailer to an upcoming project of mine and this tutorial really helped!

  • @AsR3DaS
    @AsR3DaS Рік тому +2

    no explanation needed, easy to follow and the results are amazing!! Thanks for sharing this.

  • @Frolman
    @Frolman 2 роки тому +1

    the best wood shader among all, supergipermega realistic!

  • @anti_librarian
    @anti_librarian Рік тому +1

    after knots - wait, do you want to make it even better? after grain - whaaaat, even more????? are you a magician???) excelent work, thanks!!!!!

  • @Omidion
    @Omidion 3 роки тому +9

    This is hands down the best wood texture i saw so far. Great job !

  • @umyoutuberqualquer7103
    @umyoutuberqualquer7103 3 роки тому +6

    bruh i love you, i just started doing some things in blender and the colors and texture always end looking really flat and boring but u saved me with this one... thanks again

  • @MrLeiard
    @MrLeiard 4 роки тому +17

    Best wood shader tutorial i found!

  • @destia8818
    @destia8818 3 роки тому +8

    I like that everything is so arranged, named and marked with colors. ♥

  • @bvs1q
    @bvs1q Рік тому

    Best wood on youtube

  • @hugo54758
    @hugo54758 3 роки тому +2

    I've watched many procedural wood shaders tuts and this is my favorite

  • @GenerixLabs
    @GenerixLabs 2 місяці тому +1

    Incredible work...

  • @Tinus24T
    @Tinus24T Рік тому +1

    wow that look amazing

  • @Maiikyy_
    @Maiikyy_ Рік тому +1

    this is sick bro

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 3 роки тому +3

    thank you. just struggled with a wood tutorial that had 6 thousand nodes that felt lika a cobwebs of hell and this was like do like this and its good. Thanks :)

  • @Glados44
    @Glados44 3 роки тому +1

    Men you need to do a baking tutorial of this materials this is so awesome. I totally give you a thumbs up!

  • @lordsiomai
    @lordsiomai 3 роки тому +2

    isn't amazing to think how far computers have come regarding generating realistic images? like damn

  • @wildmillardz8934
    @wildmillardz8934 2 роки тому +2

    Subscribed! Love how its organized and You showed us how to alter it in future projects! Thanks!!!

  • @Aykhan-i6q
    @Aykhan-i6q 10 місяців тому +1

    This is highly professional

  • @Enderplays12
    @Enderplays12 4 роки тому +3

    Normal speed was quite a bit fast, but .5 got just right. Wood looks great, thanks.

  • @jordan4longshaw
    @jordan4longshaw 3 роки тому +1

    You kind person. Produce quality

  • @13dcreaciones
    @13dcreaciones Рік тому +1

    Thank you!

  • @at930pmgames
    @at930pmgames Рік тому +1

    Thank you.

  • @whiteyhcha
    @whiteyhcha 3 роки тому +2

    C'est le meilleur bois procédural que j'ai vu sur youtube ! incroyable il est parfait

    • @herisson4994
      @herisson4994 3 роки тому

      excuse moi, j'essaie de faire le tuto et a 4min40 rien ne s'affiche en faisait ctrl + T tu saurais pas c'est quoi le souci par hasard ?

    • @whiteyhcha
      @whiteyhcha 3 роки тому

      @@herisson4994 un addon a activer je crois

    • @pag2728
      @pag2728 3 роки тому

      @@herisson4994 En effet, il faut que tu actives Node Wrangler dans Edit > Prenferences > Add-ons

  • @Frostroomhead
    @Frostroomhead 3 роки тому +1

    Best wood texture

  • @sharovski6698
    @sharovski6698 4 роки тому +7

    A very realistic wood! Thanks a lot for your tutuorial!

  • @Dbanuelos9217
    @Dbanuelos9217 2 роки тому +1

    Thank you for this tutorial

  • @Wildous
    @Wildous 2 роки тому +1

    Amazing tutorial, i read comments and yes there should be explanation, but for me who never done this but got experience just using layout blender i atleast got idea how it's made xd thanks a lot :D

  • @mastart4971
    @mastart4971 3 роки тому +1

    Very good... Thank you for sharing

  • @aaronkittel6612
    @aaronkittel6612 3 роки тому +2

    Great tutorial! Looks even better up close. Thanks for posting.

  • @eschuurm
    @eschuurm 13 днів тому +1

    Really helpful!

  • @RekkePukka
    @RekkePukka 3 роки тому +1

    God level skills ❤️

  • @kingsridge
    @kingsridge 2 роки тому +1

    Great vid!

  • @simon20002
    @simon20002 3 роки тому +1

    hey man, really appreciate it! good luck on your projects!

  • @Outsider-zi8ub
    @Outsider-zi8ub Рік тому +1

    that's a game changer for most

  • @ГригорийХодырев
    @ГригорийХодырев 2 роки тому +1

    Thank you!!

  • @vpangraphics781
    @vpangraphics781 2 роки тому +1

    Thanks for this!

  • @martintillemann
    @martintillemann 2 роки тому +2

    Thank you! This helped me so much with my L. Da Vinci flying machine textures! :)

  • @elijahsmall5873
    @elijahsmall5873 3 роки тому +1

    I don't understand this part 2:20 what did you click? I tried Ctrl plus T and it didn't work :(

    • @DiegoBessa3D
      @DiegoBessa3D  3 роки тому +2

      Hi! When you have the Node Wrangler Addon activated, you can press Ctrl + T to automatically create a Mapping and a Texture Coordinate node. To make sure that your addon is active, go to Edit > Preferences > Add-ons and type "node" on the research box.

    • @elijahsmall5873
      @elijahsmall5873 3 роки тому

      @@DiegoBessa3D Oh ok, thanks a ton! 😁

  • @reza8207
    @reza8207 3 роки тому +3

    this is what I needed 🔥

  • @vittovioletcreeper
    @vittovioletcreeper 2 роки тому +9

    Awesome tutorial, the material is perfect!
    One question: which parameters should I touch to scale down the texture in order to make it work for a bigger model?

    • @tylerparis2556
      @tylerparis2556 2 роки тому

      Since the end product is all mixed together id assume all you have to do is change the scaling on the mapping node.

  • @leviwhited4816
    @leviwhited4816 2 роки тому

    literally the perfect tutorial thank you

  • @wildhairzero
    @wildhairzero 4 роки тому +2

    Excellent! Thank you for sharing!

  • @Loveg00dMusic
    @Loveg00dMusic 3 роки тому +1

    My man

  • @ДмитрийЧехол
    @ДмитрийЧехол 3 роки тому +1

    Wow, nice 👍 Thank you

  • @andriishchokin
    @andriishchokin 2 роки тому +1

    thenks

  • @onixmusic5012
    @onixmusic5012 3 роки тому +1

    this tutorial was awesome!

  • @benjaminrdz6085
    @benjaminrdz6085 3 роки тому +1

    Wooow! Congrats and thank you!

  • @tuckytucker6912
    @tuckytucker6912 3 роки тому +1

    that's great, thank you so much

  • @UnobviousExpand
    @UnobviousExpand 3 роки тому +2

    Thank you, This is a really remarkable tutorial! Also, I liked the music a lot ;)

  • @SuperNekitBros
    @SuperNekitBros 3 роки тому +1

    hi. Just watched your tutorial and do everything like in the video( im on a 2.93.1) can you explain what to do? when i connect final material to viewer everything go ok but when i connect it to bsdf it just goes pink. please if you know help

  • @Samz0501
    @Samz0501 2 роки тому +1

    wonderful tutorial. Thanks so much!

  • @DES1GN3R007
    @DES1GN3R007 Рік тому

    thank you for the tutorial. however there was nothing quick about making this texture

  • @BaileysDad
    @BaileysDad 3 роки тому +2

    Amazing! Thanks for this tut! It seems like in Blender 2.93 Noise Textures are colored instead of B/W. Any idea how to change that? Edit: I figured it out! Was going out of color instead of factor!

    • @YoungMarci
      @YoungMarci 2 роки тому

      you coud just use a color range with black and white and "ease" setting,

  • @silarp3518
    @silarp3518 3 роки тому +1

    perfect work !

  • @wilatheroicstudios2466
    @wilatheroicstudios2466 Рік тому

    Is there a way to save this set up to use on other models?

  • @adishripadiyar6438
    @adishripadiyar6438 2 роки тому +1

    how did you get the viewer option? Its not available on mine

  • @xerxces2112
    @xerxces2112 2 роки тому

    At 4:47 once youve added the wood compression section your texture in the display suddenly changes from being oriented to the X axis to a Z axis orientation but you aren't pressing anything? Required setting my wave texture band axis to Z to follow exactly but I can plainly see that yours is still set to X. What's happening here?

    • @DiegoBessa3D
      @DiegoBessa3D  2 роки тому +1

      Actually, that was a mistake of mine when editing this video, I did change the orientation of the axis to -90 Y but I accidentally cut this out of the video. I tried to repair this mistake adding this information in the subtitle.

  • @_Asgar
    @_Asgar Рік тому

    I am not able to download the blend File from the discription Google drive link

  • @imalkarandev3516
    @imalkarandev3516 2 роки тому +1

    THANK YOU

  • @СергейЛесник-р1ы
    @СергейЛесник-р1ы 2 роки тому +1

    Thanks!

  • @lollipoptjh
    @lollipoptjh 3 роки тому +1

    This is my favouriteeeeeeee!!!! ❤️❤️❤️❤️

  • @JoyKazuhira
    @JoyKazuhira 3 роки тому

    Wow nice. Thank you

  • @BhagvatMali-yi2iz
    @BhagvatMali-yi2iz Рік тому

    I'm not able to see vewer option what should I do?

  • @dalemass1857
    @dalemass1857 4 роки тому +1

    Great job, thank you for this!

  • @sandran8103
    @sandran8103 2 роки тому

    Good tutorial! thanks a lot

  • @samresto4782
    @samresto4782 11 місяців тому

    just found your channel. sorry to see you've stopped but you denfinitely should have more subs

  • @punkpastor4145
    @punkpastor4145 4 роки тому +1

    nice job!

  • @carolinepena5633
    @carolinepena5633 3 роки тому +1

    Thank you so much for the tutorial ♥!! It helped a ton!!

  • @koren7702
    @koren7702 11 місяців тому

    why can't I export the material to ue4? it's just a white material outside of blender

  • @kaffxp
    @kaffxp Рік тому +1

    thankss

  • @byduc7395
    @byduc7395 4 роки тому +1

    Crazy! ty

  • @oscramos8298
    @oscramos8298 3 роки тому +1

    great

  • @vasanthselvam11cs103
    @vasanthselvam11cs103 3 роки тому +1

    this is the best! thanks O:)

  • @hazchickgames2840
    @hazchickgames2840 3 роки тому

    My real question is, where did you learn how to make the procedurals like this? I mean, I am no expert, but I never would have thought to plug generated into the MixRGB or make one texture another textures scale driver. Have you just messed around with them for ages? Or is there a good place to learn the principles to make my own textures?

    • @DiegoBessa3D
      @DiegoBessa3D  3 роки тому +2

      My best advice would be to sit one day in front of your computer, open blender and start by creating simple nodes using every texture available on the program, just to get familiar with it, mess around with the values, add other nodes just to see the result. Sometimes you will see a tutorial online and you look at the combination of nodes people are making and you know that you can do this combination to achieve the same result in another material. There is also a video here on youtube where someone explain all nodes, it's a 1 hour video btw. But to achieve good results, you need a mix of node expertise and good references. It's always good to see how other people create their nodes.

    • @hazchickgames2840
      @hazchickgames2840 3 роки тому +2

      @@DiegoBessa3D First of all, thanks for taking the time to reply :) Second, I found videos from Daniel Krafft and Default Cube relating to nodes, so Ill just carve out the time to watch and process these. Its quite obvious now that you mention it that reference would be required even for materials. Thank you for the advice.

  • @epicpounders5231
    @epicpounders5231 4 роки тому +6

    how did you get that viewer node?

    • @AwesomeFelix14
      @AwesomeFelix14 4 роки тому

      Ctrl + shift + left click on a node you want it to be connected to.

    • @ashandsorrow9226
      @ashandsorrow9226 3 роки тому

      @@AwesomeFelix14 I still dont get it, I dont have the viewer node and couldnt make ctrl shift left click work. I think its because he has blender retopoflow addon bought no?

    • @ashandsorrow9226
      @ashandsorrow9226 3 роки тому

      Nevermind, it worked when I clicked on musgrave :) thank you very much

  • @animationpractice1166
    @animationpractice1166 2 роки тому +1

    I was here.

  • @theotries
    @theotries 3 роки тому +2

    Thank you so much for the Tutorial! How did you learned how to do this??? Like how

  • @roborenderer
    @roborenderer 3 роки тому

    great tutorial

  • @DrissARG
    @DrissARG 2 роки тому

    i don't have the viewer node

  • @tamtan000
    @tamtan000 2 роки тому +1

    Come back and make more contents. The Blender time has come.

  • @boom_fish_blocky
    @boom_fish_blocky Рік тому

    This is the best but the video is in low res...

  • @deltaray3
    @deltaray3 2 роки тому

    Did you get all that? So just plug the texture info's UV node into the color input of a mix rgb node, then .....

  • @kevinrhodes690
    @kevinrhodes690 3 роки тому +1

    awsome

  • @coreblender7781
    @coreblender7781 3 роки тому

    OP bro. TY ;)

  • @Miki_99z
    @Miki_99z 3 роки тому

    Phomenal👌... How export maps for unreal 4 without losing any quality?

  • @treechat8397
    @treechat8397 3 роки тому

    Thankyou!

  • @mutesleep
    @mutesleep 2 роки тому +1

    like like like

  • @malte6824
    @malte6824 3 роки тому

    Does this also work in Blender 2.83?

    • @DiegoBessa3D
      @DiegoBessa3D  3 роки тому +1

      I'm not sure, you would need to test it, although some tweaking may be required, because there are some differences between the texture maps of these versions.

  • @cekconi1773
    @cekconi1773 2 роки тому

    👍👍👍

  • @arlinross1675
    @arlinross1675 2 роки тому

    A bit fast, but once I slowed down it was helpful

  • @kiwifruit3d
    @kiwifruit3d 3 роки тому

    very very good. but my eevee can't render, need use cycle T...T , but I like this tutorial.

  • @ajaxnation9504
    @ajaxnation9504 3 роки тому

    Dude how do you even come up with this stuff ?

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb 3 роки тому +1

    🍻

  • @maskedgamer7565
    @maskedgamer7565 3 роки тому

    There must be an easier way to get wood texture right? I'm a beginner and it feels like you have to do so many actions just to get wood texture?

    • @DiegoBessa3D
      @DiegoBessa3D  3 роки тому +2

      There are two ways to create a texture that I know of:
      The fist is the most known and common way to create a texture, that is by using a texture map. The most basic way to do it is by connecting the texture in the shader and making sure it's correctly applied to the UV, if it is necessary. The most complex way to do this will involve not only the texture but a bump map, specular map, and many other maps that will define the material glossiness, transparency, shine, mirror and metallic effects and so on and it can be as complex shader like this one here. But this method has it's limitations: You either need to buy expensive high definition textures or have a good enough skill to create one.
      On the other hand, you have procedurally generated materials, like this one I am creating. They are certainly more complex shaders, with a lot of connections that most of the time, appear to make no sense just by looking at the shaders, but the results they can create are endless. For me, their strongest point are that they fit perfectly almost everywhere without a UV map, and without the need to know how to paint a texture.
      But in both cases, most of time what will define the material quality is strongly related to the complexity of the shader.