Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 139

  • @3DTudor
    @3DTudor  Рік тому +1

    ⭐Check out the Best Selling Blender Animation course on Udemy - www.udemy.com/course/blender-3d-rigging-animation/?referralCode=39A1E0B8F07B474DFE0F

  • @Verwaist1998
    @Verwaist1998 9 місяців тому +2

    Absolutely steller tutorial.

    • @3DTudor
      @3DTudor  9 місяців тому

      Glad you liked it!

  • @JustAGooseman
    @JustAGooseman Рік тому +6

    Instead of destructively combining objects to transfer modifiers, you can just select the mesh you want the modifiers copied to, and then shift + select the one with the modifiers you want and hit CTRL + L and click "Copy Modifiers" and it will copy them over non-destructively.

    • @3DTudor
      @3DTudor  Рік тому

      Great Tip :)

    • @littlehopeleft
      @littlehopeleft 10 місяців тому +1

      Newb question, if I duplicate the cube several times, is there a way to randomize this pattern so they dont look exactly the same?

  • @alansyoutube
    @alansyoutube 11 днів тому

    Brilliant job and very helpful ❤

    • @3DTudor
      @3DTudor  10 днів тому

      Glad it was helpful!

  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому +1

    Doing the Blender Boot camp. I was stuck and about 1 minute in I saw you change the Subdivision from Catmull clark to Simple. Boom! Fixed my problem.

    • @3DTudor
      @3DTudor  Рік тому

      Awesome, glad to hear you got it fixed. Thank you for taking the course :)

  • @HeyBear
    @HeyBear 2 роки тому +7

    Wow!! The cube mesh looks brilliant! Well done - will be following this tutorial to the letter! Thanks ;D

    • @3DTudor
      @3DTudor  2 роки тому +1

      Glad you like it!

    • @shawnmealey2511
      @shawnmealey2511 Рік тому

      Hey @HeyBear! Just wanted to say our daughter loved your videos! So awesome to see you commenting here

  • @89kessi
    @89kessi Рік тому +2

    this is GOLD. pure GOLD. thank you !! so easy to follow. and the results are stunning!!!!

    • @3DTudor
      @3DTudor  Рік тому

      So glad to hear it!

  • @ClaudeGIROLET
    @ClaudeGIROLET 2 роки тому +4

    this is simple and the results are great, thanks

    • @3DTudor
      @3DTudor  2 роки тому +1

      Thanks for the comment :)

  • @liamirsky9058
    @liamirsky9058 Рік тому +3

    Nice tutorial! You forgot to mention the original tutorial on procedural rocks by Alchemica, at least I first saw the method there.

    • @3DTudor
      @3DTudor  Рік тому +2

      Thanks for sharing, I do some research on multiple sources when i want to get specific results and often don't note that down. After some experimentation and making use out of it, I share it with others hoping that it'll make it easier for people to understand :)

  • @katharinag.7051
    @katharinag.7051 Рік тому +1

    Thank you SO much. I was finally able to recreate a furnance I saw in a game. Absolutely top tutorial!!

    • @3DTudor
      @3DTudor  Рік тому +1

      Glad I could help!

  • @mathieu499
    @mathieu499 Рік тому +1

    thnx really needed that to make a good base for a turntable, applied the subdiv handpainted it, and used a free moss generator and boom cozy forest floor

    • @3DTudor
      @3DTudor  Рік тому

      Nice work! Good job on iterating this for your own project sounds like it looks very nice :)

  • @amoryburgess
    @amoryburgess Рік тому +1

    Nice work, I’ve been hunting around for a good tutorial that was easy to follow and has a great outcome. Thanks so much!

    • @3DTudor
      @3DTudor  Рік тому

      It was my pleasure!

  • @BenightedAlizar
    @BenightedAlizar Рік тому +1

    Thank you, this is really cool!
    I'm planning on using this to create meshes for a game I'm making in Unity!

  • @River0990
    @River0990 11 місяців тому

    Brilliant tutorial - I subscribed!

    • @3DTudor
      @3DTudor  11 місяців тому

      Thank you! ^^

  • @dopinkus
    @dopinkus 2 роки тому +3

    Great tutorial!
    Curious - you added 4 math noes. What were these acting on, and what were they accomplishing? Why did you choose the nodes you chose?
    1. Add
    2. Multiply
    3. Add
    4. Modulo

  • @3Dpolygon
    @3Dpolygon 2 роки тому +4

    Awesome tutorial! Definately going to try this and apply it to a scene I'm working on. Thanks for sharing and great job!

    • @3DTudor
      @3DTudor  2 роки тому

      Thanks for the comment lots more to come this month :)

  • @robinhood1354
    @robinhood1354 2 роки тому +2

    I love stylised ways, your tutorial has realy inspired me and made things more simple for me to do, Thank you :)

    • @3DTudor
      @3DTudor  2 роки тому +1

      I'm so glad!

  • @gutzimmumdo4910
    @gutzimmumdo4910 Рік тому +2

    amazing

    • @3DTudor
      @3DTudor  Рік тому

      Thank you! Cheers!

  • @patrickputz574
    @patrickputz574 Рік тому +1

    Magnifique, vraiment un chouette tuto, merci beaucoup et très bonne journée

  • @Raven-hn5iq
    @Raven-hn5iq 11 місяців тому +1

    Thanks i was looking for this ❤❤❤

    • @3DTudor
      @3DTudor  11 місяців тому

      No problem 😊

  • @sekiki96
    @sekiki96 Місяць тому

    very helpful, thanks

    • @3DTudor
      @3DTudor  Місяць тому

      Glad it was helpful!

  • @alibeckarinov
    @alibeckarinov 2 роки тому +1

    Super technic!!! Thanks a lot for sharing)))

    • @3DTudor
      @3DTudor  2 роки тому

      Thank you! Cheers!

  • @robth655
    @robth655 Рік тому +1

    Awesome look! However, if I try to extrude a wall up for a building, my computer sounds like it wants to make fried rice. Any way to reduce computing stress?

    • @3DTudor
      @3DTudor  Рік тому +1

      Yes click the little computer in the modifiers tab before extruding them :) Also, you can try reducing the subdivision modifier.

  • @filamentio
    @filamentio 2 роки тому +4

    Excellent! It would be cool if you could get something like that for wood or generally other materials :D

    • @3DTudor
      @3DTudor  2 роки тому

      Thanks for the idea!

  • @SumNumber
    @SumNumber Рік тому

    Good result. I wonder how many words you spoke in this tutorial ? Man ! :O)

    • @3DTudor
      @3DTudor  Рік тому

      A lot XD Takes some explaining!

  • @cutecowcomments
    @cutecowcomments Рік тому

    Brilliant! Exactly what I needed

  • @dreamdesignz6947
    @dreamdesignz6947 9 місяців тому +1

    it's so easy to follow.

  • @virgilhawkins3390
    @virgilhawkins3390 Рік тому +7

    Note for anyone in the future: The math node into color setup only works in cycles, so its not just a matter of adjusting numbers for Eevee, you'll need to do some bigger changes.

    • @3DTudor
      @3DTudor  Рік тому +2

      It's a little frustrating how the renders behave so differently, although it is understandable since one is real-time render and another is ray-traced.... Thanks for sharing this info!

    • @virgilhawkins3390
      @virgilhawkins3390 Рік тому +2

      @@3DTudor for sure, and definitely not on you or anything, you said right up front you were going to use cycles. I was deliberately trying to get it to work with Eevee instead. I was just sitting there for about 15 minutes trying to see if maybe I wasn't squeezing the sliders together in exactly the right millimeter of space before I went to check that and it immediately started looking as advertised. Just hoping to save someone 15 minutes of their own lol

  • @enricobersani8948
    @enricobersani8948 Рік тому +1

    very helpful! my only issue is the parameters of the modifier do not work the same if i want to upscale the base mesh!

    • @3DTudor
      @3DTudor  Рік тому

      After rescaling, you need to apply scale to get the results (Ctrl + a)

    • @enricobersani8948
      @enricobersani8948 Рік тому

      @@3DTudor oh got it! Thanks a loti will try asap 👍 is there a difference between upscaling in object mode and doing so by selecting all vertices/ faces?

  • @Feastism
    @Feastism Рік тому +1

    Can anyone help? Whenever I tried doing the part with musgrave and the color ramp it just looked different compared to the tutorial and it’s been like that for every stone wall I’ve been trying to make

    • @3DTudor
      @3DTudor  Рік тому

      Hard to say without seeing it, might be needing transformations needing to be applied? (ctrl + a)

  • @kopykatz0575
    @kopykatz0575 2 роки тому +1

    This tutorial was amazing! Everything was well explained and shown. You've got a sub from me. Keep up the great work!

    • @3DTudor
      @3DTudor  2 роки тому

      Thanks, will do!

  • @sanskargupta9703
    @sanskargupta9703 Рік тому +1

    Thanks Man 🙏🙏🙏

  • @OneShard
    @OneShard Рік тому +1

    Can I stop it stretching, so if I have a long cube it repeats rather than elongating the rocks? Awsome tutorial.

    • @3DTudor
      @3DTudor  Рік тому

      Yes you can just reset transformations with ctrl+a :)

  • @motazturk
    @motazturk 2 роки тому +2

    i get so excited everytime you post a Video! i learned so much from your Tutorials

    • @3DTudor
      @3DTudor  2 роки тому

      Thanks so much this helps motivate me to create more :)

  • @rosamia4
    @rosamia4 2 роки тому

    tutorial is so fun and easy, thank you so much!!!

    • @3DTudor
      @3DTudor  2 роки тому +1

      Glad it was helpful!

  • @yairovoid
    @yairovoid Рік тому

    Hello, this video is super good, when I render it looks flat and strange, not with this rocky texture, what am I doing wrong? thank you!

    • @3DTudor
      @3DTudor  Рік тому

      Hi, within the modifiers tab, there are a couple buttons at the top of each modifier showing you where they can be visible within. One button allows the modifier to be seen within render, make sure it is always ticked on. Hope this helps :)

  • @user-50fvi58djr0
    @user-50fvi58djr0 Рік тому

    thnx a lot for the tutorial!

  • @officialraravin
    @officialraravin Рік тому +1

    Hey following this a year later trying to make some 3d prints, any recommendation on how to flatten the bottom so dont have the texture going on the unseen parts?

    • @3DTudor
      @3DTudor  Рік тому

      After applying the modifier, you can use bisect tool :)

    • @officialraravin
      @officialraravin Рік тому

      @@3DTudor Let me try that, I originally tried doing boolen removal but just made the pattern super long on the top like printing a long rock

    • @officialraravin
      @officialraravin Рік тому

      Sadly cannot get a clean cut with the bisect tool it keeps removing everything, or just not being a perfectly straight line.

  • @berto13sanchez45
    @berto13sanchez45 Рік тому

    this is so good, for real

  • @CraitMerc
    @CraitMerc 2 роки тому +2

    I hope this isn't a stupid question, but can this texture be applied as a material
    to anything, say like a wall?

    • @3DTudor
      @3DTudor  2 роки тому

      There are no stupid questions, we are all learning after all :) And yes, you can apply this material on any 3D mesh, including walls!

  • @Pfffffffffffff
    @Pfffffffffffff Рік тому +1

    I have a question, if I wanted to make this game ready I would need a high poly and a low poly, which modifiers would I need to change in order to retain the rocky bumps on the low poly so that I can bake the mesh for use in Substance Painter?

    • @3DTudor
      @3DTudor  Рік тому

      The best way for this case would probably be to add another decimate modifier to a duplicate version of a mesh. This will help you get low poly model, Just make sure to apply modifiers and get UV unwrap first, before texturing.

  • @Magna_Dragon
    @Magna_Dragon 2 роки тому +1

    Why doesn't it work when I tried to make those multiple colors to test the position of the colors?
    Edit: Nvm, those math nodes are confusing (the variables should be the bottom and the veins should be on the top {the value part})

  • @TheLluxus
    @TheLluxus Рік тому +1

    this tutorial is amazing! But somehow when I turn the units into milimeters (for 3d printing purpose) and try the instructions on a 100x100x100 milimeters cube, it doesnt work... does someone eventually know why that is?

    • @3DTudor
      @3DTudor  Рік тому +1

      Did you revet the transformation. Also you could create and the scale :)

    • @TheLluxus
      @TheLluxus Рік тому

      @@3DTudor thanksa lot! It worked!!!

  • @antara7603
    @antara7603 2 роки тому

    Love the tutorial ! Really helpfull , simple and easy to understand

    • @3DTudor
      @3DTudor  2 роки тому

      Happy to hear that!

  • @justusdiepenbroick6955
    @justusdiepenbroick6955 2 роки тому

    i tried to create a medieval looking wall, but cant figure out how to cut out shapes with these modifiers on, it always looks crooked

  • @EINYVOD
    @EINYVOD 9 місяців тому

    Hi mate ! There is a way to create this noise "seamless" ?
    I ask cause it can help me for my 3D tilemap for my game project ^^

    • @3DTudor
      @3DTudor  9 місяців тому

      Unfortunately, this is purely for Blender, with all of its shaders and material setup, you can't directly convert it to seamless texture. You can export a mesh that makes use of this but to set it as seamless texture would require projection from mesh I reckon.

  • @flamiaminu5536
    @flamiaminu5536 2 роки тому +1

    Would the mesh created with this method work as game assets? They seem to have a lot of geometry

    • @3DTudor
      @3DTudor  2 роки тому +3

      You can if you do one of two things. Either use decimates modifier or you could use nanite in unreal engine 5. Other than that you could bake out these rocks and use them as the high poly which would give you a very good result. Hope this helps :)

    • @flamiaminu5536
      @flamiaminu5536 2 роки тому +1

      @@3DTudor Thank you, it does! I'll experiment and see what works best.

  • @ObiWineKenobi
    @ObiWineKenobi Рік тому

    This is great thanks! How would you make the top of the rock flat?

    • @3DTudor
      @3DTudor  Рік тому +1

      By playing around with 'color ramp' on texture, you are able to cut off the height map in a way that it would give you flat rocks :)

    • @ObiWineKenobi
      @ObiWineKenobi Рік тому

      @@3DTudor Thanks!

  • @AbdulRehman-w4y4y
    @AbdulRehman-w4y4y Рік тому

    so my blender has two modulo floored and truncated, Which one do i have to use?

    • @3DTudor
      @3DTudor  Рік тому

      Not actually sure as I think that is the new version of Blender and I will be honest this is an older tutorial now. Just not gotten around to update it :)

  • @Shikigami6
    @Shikigami6 2 роки тому +1

    Does this work with importing to Unreal? I followed the tutorial and everything works. But when I try importing it to Unreal, it keeps the overall texture but is somehwat transparent and light blueish.

    • @3DTudor
      @3DTudor  2 роки тому

      Hi Fleming, it's hard to say the exact reason from only description itself, you might need to adjust the material within unreal engine :)

  • @iamawatcher9201
    @iamawatcher9201 2 роки тому

    Great video! Would we be able to bake the mesh onto a texture/normal map?

    • @3DTudor
      @3DTudor  2 роки тому

      You could have a high poly mesh and bake the detail onto low poly to get the normal map out of it :)

  • @KalponicGames
    @KalponicGames 2 роки тому +1

    So how we export this as texture? Or we export this as mesh to be used?

    • @3DTudor
      @3DTudor  2 роки тому +2

      Its a shader so it cant be exported but the mesh can be exported just apply the modifier stack from the top. to be honest if you were painting it outside of Blender you would get a better result for sure this is a quick way withing Blender itself :)

    • @KalponicGames
      @KalponicGames 2 роки тому +1

      @@3DTudor I guess substance designer is more for making textures. Can you make textures in blender like this one?

    • @3DTudor
      @3DTudor  2 роки тому +1

      @@KalponicGames Not easily nope but it isn't designed for that really were as substance painter is designed for painter and substance designer for creating textures. They all have their role. It all depends on what the end goal is. If you want to create game assets you will have to learn other software but if your working in let's say in architecture you could probably render everything out in Blender. Also, let us not forget Blender is being used more and more in the industry to create models. Hope this answers some questions :)

    • @KalponicGames
      @KalponicGames 2 роки тому

      @@3DTudor just making game assets. Making a game is hard to many software n too many things 😅

    • @petramala3916
      @petramala3916 2 роки тому

      @@3DTudor I believe blender will become more like substance painter becouse I dont want to learn new program. I love blender and I wish all could be possible with blender.

  • @mixedtrigenito
    @mixedtrigenito Рік тому

    holy shit amazing tutorial

    • @3DTudor
      @3DTudor  Рік тому

      Glad to hear you liked it! ^^

  • @zonko1176
    @zonko1176 Рік тому

    How do I import this material to unity?

    • @3DTudor
      @3DTudor  Рік тому +1

      The easiest way would be to export a mesh with modifiers applied :)

  • @flooft
    @flooft 3 місяці тому

    I'm on blender 4.2.3, how do I don't get the same visual ?! It's driving me mad and crazy XD
    and I don't even have the "Normal" menu in the Data.... I don't get it

    • @3DTudor
      @3DTudor  3 місяці тому

      With the new Blender, they made Shade autosmooth to be part of modifier, when you use it, make sure it is set at the top of modifiers tab. I think that's the only part that needs to be adjusted.

    • @flooft
      @flooft 3 місяці тому

      @@3DTudor I actually don't apply any shade smoother for this to focus on the potential problem... Still not found it >.

  • @qusaikilani1220
    @qusaikilani1220 2 місяці тому

    Right Click and press Auto-Smooth if you can't find it and it will show up on your modifiers

  • @ruadeil_zabelin
    @ruadeil_zabelin Рік тому +2

    One thing i really really dislike about blender is that every year or so it seems that they just change stuff around. For example Mix RGB doesnt seem to exist anymore; there is mix.. but that doesnt seem to be the same thing. Shift+A also doesnt seem to work to add the nodes.

    • @3DTudor
      @3DTudor  Рік тому +1

      Yes, they keep updating and changing certain workflows which makes it difficult to follow... in keymap settings you can change up key bindings which is kinda useful in this regard

    • @ruadeil_zabelin
      @ruadeil_zabelin Рік тому

      @@3DTudor Indeed. I really wish they didn't. Improving is great, but you can't just keep (re)moving stuff either.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 2 роки тому

    wow!

    • @3DTudor
      @3DTudor  2 роки тому

      glad you liked it!

  • @master177
    @master177 2 роки тому

    Спасибо)

    • @3DTudor
      @3DTudor  2 роки тому

      Добро пожаловать!

  • @davidzapasnik9067
    @davidzapasnik9067 5 місяців тому

    Drinking Game*: Drink every time the word "actual" or "actually" is used.
    *Caveat: This will actually kill you.
    Besides that, it's actually a great tut 👍

    • @3DTudor
      @3DTudor  5 місяців тому

      Yes, Thanks xD

  • @FrancoisBad
    @FrancoisBad Місяць тому +1

    too much modifiers for my rtx2070 haha

    • @3DTudor
      @3DTudor  Місяць тому

      Haha, I totally get the struggle with too many modifiers on an RTX 2070! I used to have a 2070 Super, and it was absolutely amazing for Blender-handled pretty much anything I threw at it. Gotta love a powerful GPU!

  • @TraditionalMenFactory
    @TraditionalMenFactory Рік тому

    couldnt render it...wtf

    • @3DTudor
      @3DTudor  Рік тому

      Within modifiers, there is an option to set if it will be visible within renders, see if that is enabled. Hope it works out for you.

  • @semanimesemzueira587
    @semanimesemzueira587 11 місяців тому +1

    more one tutorial not having the same result.

    • @3DTudor
      @3DTudor  11 місяців тому

      I have been using this method with Blender 4 and it still works! :)