Blender Panther
Blender Panther
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Mixing Procedural Textures for Unlimited Patterns! (Intro to Procedural Texturing in Blender 3.0)
This introductory procedural texturing tutorial explains the process of mixing procedural textures in Blender 3.0 to generate an unlimited variety of patterns for your procedural texturing needs!
#Blender #Blender3.0 #Procedural #ProceduralMaterials
Переглядів: 4 559

Відео

Easy Stylized Wood Material in Blender (100% Procedural)
Переглядів 71 тис.2 роки тому
Learn how to make a quick and easy stylized wood material in Blender 3.0 that is also 100% procedural. You can get the completed tutorial file for free on my Gumroad: guo3d.gumroad.com/l/bqscy 0:00 Intro 0:36 Make a simple plank mesh 1:50 Shader setup 3:20 Bumps (normals) 4:33 Diffuse color 6:42 Roughness 7:55 Preview with lighting 8:47 Creating variants of the material 11:38 Caveats with this ...
Bake Normals in Blender 3.0 for Unreal Engine and Unity
Переглядів 16 тис.2 роки тому
Learn how to bake a normal map in Blender 3.0 and export it for use in game engines like Unreal Engine and Unity, as part of a game asset creation pipeline. In this tutorial, we create a simple high poly cube, bake the details as a normal map and apply it to the default cube exported to both Unreal Engine and Unity. The tutorial brings you through the fundamentals of baking a normal map in Blen...
Add Procedural Moss to Materials in Blender 3D!
Переглядів 4,2 тис.2 роки тому
Learn how to quickly add procedural moss to any materials in Blender 3D. This works in both Eevee and Cycles renderers. #Blender

КОМЕНТАРІ

  • @superminer420
    @superminer420 4 дні тому

    200th Like

  • @WalterCaballero-s5r
    @WalterCaballero-s5r 6 днів тому

    Gracias con tu clase solucione un trabajo de dias, soy nuevo en blender.

  • @carlrotebrink
    @carlrotebrink 24 дні тому

    This is brilliant. Sculpting from scratch is awesome but takes too long. While this may or may not look as good, depending on who you ask, it does the job and does it quickly. Of course you can also use this as a base and sculpt *on top* of it. 5/5 my man. Cheers!

  • @Tinfoil.Hatter
    @Tinfoil.Hatter 24 дні тому

    Thanks Asian Dude😊

  • @Hussein.Private
    @Hussein.Private Місяць тому

    just great, thanx alot

  • @emokid9947
    @emokid9947 Місяць тому

    OMMGGGGGGGGGGGGGG I WAS GOING CRAZY WHY THE NORMALS IN UNREAL LOOK OFF. THANK YOU SO MUCH <3

  • @emonshariar-g7h
    @emonshariar-g7h 2 місяці тому

    thankss, it works

  • @kpopyard1659
    @kpopyard1659 3 місяці тому

    i don't know why, but I can't finde the texture, do I need to activate it somewhere? When im am searching for it in my material, it says no results found. Does anyone know why:(

  • @hanip_ms194
    @hanip_ms194 4 місяці тому

    Cool!!!!

  • @GuNdAmWiThYoU
    @GuNdAmWiThYoU 5 місяців тому

    Musgrave texture has been merged with Noise texture

    • @lol_ScopE
      @lol_ScopE 4 місяці тому

      ty so much, i was trying to find the musgrave texture but i never found it, ty so MUCHH

  • @AndrewMaksym
    @AndrewMaksym 6 місяців тому

    😭 Lol by the time I needed a tutorial on this and found your video Blender 4.1 removed the musgrave texture editor! No worries I think it's now the Noise editor?

  • @HookedOnFunk
    @HookedOnFunk 6 місяців тому

    Thanks for sharing! The Musgrave texture has been removed in version 4.1 but can be replaced by the Noise Texture. In the Mapping node, you can also use Z-scaling instead of the X-scaling to stretch the pattern Ryan King Art made a perfect vid about it called "The Musgrave Texture Has Been Removed in Blender 4.1" ua-cam.com/video/2Z75X_Jg8JQ/v-deo.html

    • @Ondras150
      @Ondras150 6 місяців тому

      Thank you, you saved me probably lot of time.

  • @chadbroderick160
    @chadbroderick160 7 місяців тому

    Complete beginner here. This tutorial is so awesome! I tried adding a 3rd Musgrave texture and the result was pretty cool too. Keep making good stuff like this!

  • @AdamJanz3D
    @AdamJanz3D 8 місяців тому

    Thank you so much for the great tutorial! A really nice visual result. 😃

  • @mike1pmov
    @mike1pmov 9 місяців тому

    👎it wont work for directx 12, use Swizzle G = -Y

  • @MrJohnakel
    @MrJohnakel 10 місяців тому

    unusable. keeps secret where he gets stuff from and where they are connected. You cannot see the full diagramm. definitely not for beginners and if you are so experienced that you understand what he is doing you probably do not need this tut. I only could last for 2 min.

    • @PetersExcapades
      @PetersExcapades 7 місяців тому

      What are you even talking about, he showed everything step by step lol

    • @MrJohnakel
      @MrJohnakel 7 місяців тому

      @@PetersExcapades I may not give you a good example after 2 months and do not want to watch it again. But tell me please where is the Musgrave Texture connectet to on 2:10

    • @HookedOnFunk
      @HookedOnFunk 6 місяців тому

      @@MrJohnakel Here is your answer, sir: At 2:10, the author is using the preview that comes with the Node Wrangler addon by clicking on the Wrangler using Ctrl-Shift (he says so in the video). It's only a temporary connection. Later in the video you can clearly see the first Musgrave connected to the top Color Ramp being connected to the Base Color of the Principle BDSF. If you don't want to watch it again, maybe you could have looked at the whole video instead of just trying to copy paste something step by step. You're welcome! As we're at version 4.1 now, the Musgrave has been removed and replaced by Noise Texture (see my other comment).

  • @ourwaystudio6204
    @ourwaystudio6204 Рік тому

    great.

  • @troyacarpenter
    @troyacarpenter Рік тому

    Thanks this was super helpful. I Have been trying to figure this out. This and procedural stylized marble.

  • @zulteonka
    @zulteonka Рік тому

    nice ! REALLY COOOL :) THANKS

  • @colombedelacoste4857
    @colombedelacoste4857 Рік тому

    OH MY GOD THANK YOU SO MUCH I'VE BEEN TRYING FOR OVER A YEAR NOW AND THANKS TO U I MADE IT FUCK YEH

  • @HDGC
    @HDGC Рік тому

    so so underrated video

  • @DanRickmanMedia
    @DanRickmanMedia Рік тому

    This is perfect, is there a way to bring this into unreal engine?

    • @Smokey-A
      @Smokey-A 9 місяців тому

      Bake it onto a texture

  • @АнтонКовалёв0

    Thank you a lot for your tutorial! That is really helpful and detailed!

  • @brighttendaimuvirimi1905
    @brighttendaimuvirimi1905 Рік тому

    Plain and simple tutorial,hee is my sub

  • @Kris-3D
    @Kris-3D Рік тому

    Amazing tutorial!! Thanks!!

  • @skyeblue6834
    @skyeblue6834 Рік тому

    I have definitely learned how to play and come up with weird looking textures thank you

  • @skyeblue6834
    @skyeblue6834 Рік тому

    fantastic and so well explained all so clever

  • @abebeastu9673
    @abebeastu9673 Рік тому

    thanks

  • @Felocatel
    @Felocatel Рік тому

    Excellent tutorials! Thank you!

  • @andabien3
    @andabien3 Рік тому

    Nice video. Well explained. Another way to create variety, while using the same material, is simply rotate one board from top to bottom, or front to back.

  • @mightmifoxx5290
    @mightmifoxx5290 Рік тому

    Не вышло, надо подробнее!!!

  • @sar1k_1404
    @sar1k_1404 Рік тому

    not working with ctrl+shift, how to do this?

    • @blenderpanther
      @blenderpanther Рік тому

      Hi there, thanks for your question. Do tell me which part of the video you are referring to, and I'll try my best to help.

    • @sar1k_1404
      @sar1k_1404 Рік тому

      @@blenderpanther 2:10 min, ctrl+shift with musgrave texture, but in my blender, it is not connecting

    • @gooberjaws
      @gooberjaws 3 місяці тому

      @@sar1k_1404 same

  • @foxysFox
    @foxysFox Рік тому

    Thank you, it finally works xD

  • @GenuineHeals
    @GenuineHeals Рік тому

    exactly the type of wood I was looking to make. thanks so much

  • @larrycatlin5492
    @larrycatlin5492 Рік тому

    I did like this video a lot, I am a newbie to all this and your explanation cleared up quite a few questions I had about baking high to low textures and then exporting them into unreal and unity. I spent quite a few hours searching for just what you were teaching. I liked the alternate method you showed to increase the size of the cage and that you showed the importance of saving the normals map in a file format so it can be displayed right in unity

    • @blenderpanther
      @blenderpanther Рік тому

      Thank you, it makes me happy to see the video helped someone! When I was a newbie to baking in Blender it took quite a while to figure all those out as well, I'm glad this video is able to answer your questions in one place :)

  • @audiocontent6631
    @audiocontent6631 Рік тому

    good tutorial, thanks!

  • @bakiyagzdindar7334
    @bakiyagzdindar7334 Рік тому

    You really explained everything great. But i have a small problem. I am making a game character and after baking the normal map i want to texture my character in substance painter. When i exported my low poly but normal baked character to substance does it work?

    • @blenderpanther
      @blenderpanther Рік тому

      I'm not too familiar with the workflow for Substance Painter unfortunately, as I have not used it myself. But based on what I see on other videos, what you've mentioned above should work.

    • @bakiyagzdindar7334
      @bakiyagzdindar7334 Рік тому

      @@blenderpanther okay thank you.

  • @beagoa1990
    @beagoa1990 Рік тому

    pls make a tutorial für stylized Stone and Metal Material ^^ love it

    • @blenderpanther
      @blenderpanther Рік тому

      That's a good idea. I shall look into it for future videos!

  • @fsdafas749
    @fsdafas749 Рік тому

    Thank you! I kep getting flat normal maps where nothing seemed to happen when I was baking the texture. now it works!

  • @combomania9937
    @combomania9937 Рік тому

    Thank you so much for tutorial, these nodes so easy to make wood and any materials except wood

  • @minihali
    @minihali Рік тому

    Perhaps it is a dumb question from a newbie, but wouldn't it be better to make the grains in geometry nodes, so the wood actually has depth?

    • @blenderpanther
      @blenderpanther Рік тому

      Yes making the grains in Geometry Nodes is definitely an option. The main reason I used this workflow is that the texture could be baked and exported for use in external programs like game engines. But yeah, if you're only using the material in Blender, I would definitely recommend playing around with Geo nodes!

    • @minihali
      @minihali Рік тому

      @@blenderpanther That is a great answer, thanks a lot!

  • @Zedward84
    @Zedward84 Рік тому

    I finally solved this problem baking normal maps thanks to this video.

  • @kdom4953
    @kdom4953 Рік тому

    what if my object isnt a cube like a complex one is this method work ?

    • @blenderpanther
      @blenderpanther Рік тому

      Yup, it would still work for more complex objects as this is the fundamental workflow for baking normal maps. Having said that, there are some extra considerations for baking complex objects. My approach to baking normals for complex objects would be to bake segments of the object separately to get clean bakes as overlapping meshes could mess up the bake. So for example, if I want to bake the normals for a sword, I would separate the hilt and the blade into individual objects and apply the steps in the tutorial on each of them individually. Hope this helps!

  • @spitefulnotdesperate
    @spitefulnotdesperate Рік тому

    This is exactly what I needed thank you! The solution to my problem was so simple but it took hours of frustration to find your video! Thanks for uploading :)

  • @DanielSilva-nb6uo
    @DanielSilva-nb6uo Рік тому

    It's simple and has a beautiful result, best procedural wood tutorial, thanks

  • @tegartean
    @tegartean Рік тому

    it was so helpful. thanks

  • @Asgaurd64
    @Asgaurd64 Рік тому

    Excellent Video, I have watch lots of these on the same subject , this was the best explained and step by step i have see. You need to do more blender or UE5 tutorials m8. First Class teaching. Thank you.

  • @ThibautDusong
    @ThibautDusong Рік тому

    Thank's for the tut ! 🙌 love the Kupla song

  • @usmanshah5366
    @usmanshah5366 2 роки тому

    Looking forward for more tutorials from you, thanks

  • @haraldgundersen7303
    @haraldgundersen7303 2 роки тому

    In case you want to do this in unity using textures you might want to look at this example by Daniel Stringer: ua-cam.com/video/_2aoT3LkD8g/v-deo.html