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Blender Panther
Приєднався 28 лис 2021
Welcome to Blender Panther, a channel dedicated to making fun and awesome stuff with Blender 3D!
Mixing Procedural Textures for Unlimited Patterns! (Intro to Procedural Texturing in Blender 3.0)
This introductory procedural texturing tutorial explains the process of mixing procedural textures in Blender 3.0 to generate an unlimited variety of patterns for your procedural texturing needs!
#Blender #Blender3.0 #Procedural #ProceduralMaterials
#Blender #Blender3.0 #Procedural #ProceduralMaterials
Переглядів: 4 559
Відео
Easy Stylized Wood Material in Blender (100% Procedural)
Переглядів 71 тис.2 роки тому
Learn how to make a quick and easy stylized wood material in Blender 3.0 that is also 100% procedural. You can get the completed tutorial file for free on my Gumroad: guo3d.gumroad.com/l/bqscy 0:00 Intro 0:36 Make a simple plank mesh 1:50 Shader setup 3:20 Bumps (normals) 4:33 Diffuse color 6:42 Roughness 7:55 Preview with lighting 8:47 Creating variants of the material 11:38 Caveats with this ...
Bake Normals in Blender 3.0 for Unreal Engine and Unity
Переглядів 16 тис.2 роки тому
Learn how to bake a normal map in Blender 3.0 and export it for use in game engines like Unreal Engine and Unity, as part of a game asset creation pipeline. In this tutorial, we create a simple high poly cube, bake the details as a normal map and apply it to the default cube exported to both Unreal Engine and Unity. The tutorial brings you through the fundamentals of baking a normal map in Blen...
Add Procedural Moss to Materials in Blender 3D!
Переглядів 4,2 тис.2 роки тому
Learn how to quickly add procedural moss to any materials in Blender 3D. This works in both Eevee and Cycles renderers. #Blender
200th Like
Gracias con tu clase solucione un trabajo de dias, soy nuevo en blender.
This is brilliant. Sculpting from scratch is awesome but takes too long. While this may or may not look as good, depending on who you ask, it does the job and does it quickly. Of course you can also use this as a base and sculpt *on top* of it. 5/5 my man. Cheers!
Thanks Asian Dude😊
just great, thanx alot
OMMGGGGGGGGGGGGGG I WAS GOING CRAZY WHY THE NORMALS IN UNREAL LOOK OFF. THANK YOU SO MUCH <3
thankss, it works
i don't know why, but I can't finde the texture, do I need to activate it somewhere? When im am searching for it in my material, it says no results found. Does anyone know why:(
Cool!!!!
Musgrave texture has been merged with Noise texture
ty so much, i was trying to find the musgrave texture but i never found it, ty so MUCHH
😭 Lol by the time I needed a tutorial on this and found your video Blender 4.1 removed the musgrave texture editor! No worries I think it's now the Noise editor?
Thanks for sharing! The Musgrave texture has been removed in version 4.1 but can be replaced by the Noise Texture. In the Mapping node, you can also use Z-scaling instead of the X-scaling to stretch the pattern Ryan King Art made a perfect vid about it called "The Musgrave Texture Has Been Removed in Blender 4.1" ua-cam.com/video/2Z75X_Jg8JQ/v-deo.html
Thank you, you saved me probably lot of time.
Complete beginner here. This tutorial is so awesome! I tried adding a 3rd Musgrave texture and the result was pretty cool too. Keep making good stuff like this!
Thank you so much for the great tutorial! A really nice visual result. 😃
👎it wont work for directx 12, use Swizzle G = -Y
unusable. keeps secret where he gets stuff from and where they are connected. You cannot see the full diagramm. definitely not for beginners and if you are so experienced that you understand what he is doing you probably do not need this tut. I only could last for 2 min.
What are you even talking about, he showed everything step by step lol
@@PetersExcapades I may not give you a good example after 2 months and do not want to watch it again. But tell me please where is the Musgrave Texture connectet to on 2:10
@@MrJohnakel Here is your answer, sir: At 2:10, the author is using the preview that comes with the Node Wrangler addon by clicking on the Wrangler using Ctrl-Shift (he says so in the video). It's only a temporary connection. Later in the video you can clearly see the first Musgrave connected to the top Color Ramp being connected to the Base Color of the Principle BDSF. If you don't want to watch it again, maybe you could have looked at the whole video instead of just trying to copy paste something step by step. You're welcome! As we're at version 4.1 now, the Musgrave has been removed and replaced by Noise Texture (see my other comment).
great.
Thanks this was super helpful. I Have been trying to figure this out. This and procedural stylized marble.
nice ! REALLY COOOL :) THANKS
OH MY GOD THANK YOU SO MUCH I'VE BEEN TRYING FOR OVER A YEAR NOW AND THANKS TO U I MADE IT FUCK YEH
so so underrated video
This is perfect, is there a way to bring this into unreal engine?
Bake it onto a texture
Thank you a lot for your tutorial! That is really helpful and detailed!
Plain and simple tutorial,hee is my sub
Thank you 😊
@@blenderpanther bro please continue
Amazing tutorial!! Thanks!!
I have definitely learned how to play and come up with weird looking textures thank you
fantastic and so well explained all so clever
thanks
Excellent tutorials! Thank you!
Thank you 😊
Nice video. Well explained. Another way to create variety, while using the same material, is simply rotate one board from top to bottom, or front to back.
Не вышло, надо подробнее!!!
not working with ctrl+shift, how to do this?
Hi there, thanks for your question. Do tell me which part of the video you are referring to, and I'll try my best to help.
@@blenderpanther 2:10 min, ctrl+shift with musgrave texture, but in my blender, it is not connecting
@@sar1k_1404 same
Thank you, it finally works xD
Glad it helped! 😄
exactly the type of wood I was looking to make. thanks so much
Thank you, I'm glad it helped!
I did like this video a lot, I am a newbie to all this and your explanation cleared up quite a few questions I had about baking high to low textures and then exporting them into unreal and unity. I spent quite a few hours searching for just what you were teaching. I liked the alternate method you showed to increase the size of the cage and that you showed the importance of saving the normals map in a file format so it can be displayed right in unity
Thank you, it makes me happy to see the video helped someone! When I was a newbie to baking in Blender it took quite a while to figure all those out as well, I'm glad this video is able to answer your questions in one place :)
good tutorial, thanks!
Thank you! 😄
You really explained everything great. But i have a small problem. I am making a game character and after baking the normal map i want to texture my character in substance painter. When i exported my low poly but normal baked character to substance does it work?
I'm not too familiar with the workflow for Substance Painter unfortunately, as I have not used it myself. But based on what I see on other videos, what you've mentioned above should work.
@@blenderpanther okay thank you.
pls make a tutorial für stylized Stone and Metal Material ^^ love it
That's a good idea. I shall look into it for future videos!
Thank you! I kep getting flat normal maps where nothing seemed to happen when I was baking the texture. now it works!
Glad it helped! 😊
Thank you so much for tutorial, these nodes so easy to make wood and any materials except wood
Glad you found it useful!
Perhaps it is a dumb question from a newbie, but wouldn't it be better to make the grains in geometry nodes, so the wood actually has depth?
Yes making the grains in Geometry Nodes is definitely an option. The main reason I used this workflow is that the texture could be baked and exported for use in external programs like game engines. But yeah, if you're only using the material in Blender, I would definitely recommend playing around with Geo nodes!
@@blenderpanther That is a great answer, thanks a lot!
I finally solved this problem baking normal maps thanks to this video.
I'm glad it helped! 😊
what if my object isnt a cube like a complex one is this method work ?
Yup, it would still work for more complex objects as this is the fundamental workflow for baking normal maps. Having said that, there are some extra considerations for baking complex objects. My approach to baking normals for complex objects would be to bake segments of the object separately to get clean bakes as overlapping meshes could mess up the bake. So for example, if I want to bake the normals for a sword, I would separate the hilt and the blade into individual objects and apply the steps in the tutorial on each of them individually. Hope this helps!
This is exactly what I needed thank you! The solution to my problem was so simple but it took hours of frustration to find your video! Thanks for uploading :)
Glad it helped :)
It's simple and has a beautiful result, best procedural wood tutorial, thanks
Thank you, glad you found it useful 😃
it was so helpful. thanks
Glad it helped! Thank you 😊
Excellent Video, I have watch lots of these on the same subject , this was the best explained and step by step i have see. You need to do more blender or UE5 tutorials m8. First Class teaching. Thank you.
Thank's for the tut ! 🙌 love the Kupla song
Looking forward for more tutorials from you, thanks
In case you want to do this in unity using textures you might want to look at this example by Daniel Stringer: ua-cam.com/video/_2aoT3LkD8g/v-deo.html