All 80+ Blender material nodes explained in under 30 minutes

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  • Опубліковано 26 бер 2020
  • NEW PDF Version: gum.co/shadernodespdf
    Instagram: / danielkkrafft
    Discord server: / discord
    In this tutorial, I'll be explaining every single Blender material node there is, while keeping it beginner friendly. In Blender 2.8, material nodes have been expanded to include a few more. Astoundingly, no one has done this yet, so I thought I would take one for the team. After all, someone had to do it.
    100 Blender Tips: • 100 Blender 2.8 tips y...
    150 More Blender Tips: • 150 MORE Blender 2.8 t...
    Procedural materials: (not by me)
    gum.co/procedural
    Timestamps:
    Input Nodes: 1:20
    Shader Nodes: 7:15
    Texture Nodes: 14:45
    Color Nodes: 18:01
    Vector Nodes: 20:34
    Converter Nodes: 22:54
    Misc Nodes: 27:25
    Blender Shader Nodes Documentation: docs.blender.org/manual/en/la...
    GIMP Blend mode docs:
    docs.gimp.org/en/gimp-concept...
    Using the Blender 2.82 documentation for reference
    --------------------------------------------------------------------
    My Keyboard: amzn.to/2B5E4ji
    My Mouse: amzn.to/2X2LJqY
    My Drawing Tablet: amzn.to/2yBkY3J
    --------------------------------------------------------------------
    [insert epic affiliate link disclosure here]
    Outro music by soundcloud.com/lakeyinspired
    Video by Daniel Krafft

КОМЕНТАРІ • 2,4 тис.

  • @FunnyAnimatoFilms
    @FunnyAnimatoFilms 4 роки тому +2998

    Table of Contents
    Input Nodes
    Ambient Occlusion 1:22
    Attribute 1:51
    Camera Data 2:08
    Fresnel 2:24
    Geometry 2:35
    Hair Info 2:55
    Layer Weight 3:07
    Light Path 3:20
    Object Info 4:27
    Particle info 4:49
    RGB 5:07
    Tangent 5:12 ---- See Anisotropic BSDF 7:31
    Texture Coordinate 5:28
    UV Map 6:32
    Value 6:38
    Wireframe 6:43
    Material Output 6:48
    Shader Nodes
    Add Shader 7:20
    Anisotropic BSDF 7:31 ---- See Tangient 5:12
    Diffuse BSDF 7:47 ---- What is a BSDF? ---- See Principled BSDF 11:00
    Emission 8:26
    Glass BSDF 8:38
    Hair BDSM 9:39 ---- See Principled Hair BSDF 12:53
    Holdout 9:55 ---- Invisible Susan
    Mix Shader 10:31
    Principled BSDF 11:00 **************
    Principled Hair BSDF 12:53
    Principled Volume 13:48
    Refraction BSDF 13:52
    Subsurface Scattering 14:04
    Toon BSDF 14:15
    Translucent BSDF 14:25
    Transparent BSDF 14:30
    Velvet BSDF 14:35
    Volume Absorption & Volume Scatter 14:42
    Texture Nodes
    Brick Texture 14:48
    Checker Texture 15:01
    Environment Texture 15:05
    Gradient Texture 15:17 ---- See Math 25:42
    IES Texture 15:35
    Image Texture 15:51 **************
    Magic Texture 16:46
    Musgrave Texture 16:55
    Noise Texture 17:07
    Sky Texture 17:19
    Voronoi Texture 17:28
    Wave Texture 17:40
    White Noise Texture 17:52
    Color Nodes
    Bright/Contrast 18:02
    Gamma 18:22
    Hue Saturation Value 18:32 ---- Who?
    Invert 18:58
    Mix RGB 19:02
    Light Falloff 19:31 ---- See ColorRamp 23:38
    RGB Curves 20:24
    Vector Nodes
    Bump 20:34
    Vector Curves 20:57
    Displacement 21:31
    Mapping 22:31
    Converter Nodes
    Black Body 23:00
    Clamp 23:10
    ColorRamp 23:38 **************
    Separate & Combine 24:31
    ---- Separate RGB & Combine RGB 24:35
    ---- Separate XYZ & Combine XYZ 24:55
    ---- Separate HSV & Combine HSV 25:09
    Map Range 25:18
    Math 25:42
    RGB to BW 26:23
    Shader to RGB 26:31 ---- See ColorRamp 23:38
    Vector Math 26:59 ---- See Math 25:42
    Wavelength 27:15
    Misc Nodes
    Script 27:28
    Make Group 27:34
    Layout 28:03
    ---- Frame 28:05
    ---- Reroute 28:15
    Leave a comment if a timestamp is broken or my labeling can be more specific and I'll change it. I'm not busy.

  • @officialstevenma
    @officialstevenma 4 роки тому +2879

    Holy mother of corrupted normals, someone actually did it

    • @concept1027
      @concept1027 4 роки тому +194

      There are a lot of ways to make this comment. You found the best.

    • @farrela3620
      @farrela3620 4 роки тому +83

      what a weird deity you got there mate

    • @dankful8699
      @dankful8699 4 роки тому +15

      yes finaly

    • @DanielKrafft
      @DanielKrafft  4 роки тому +139

      Haha that's awesome

    • @MostafaAhmed-bp7ce
      @MostafaAhmed-bp7ce 4 роки тому +4

      Holy mother if green normals*

  • @LearnHowToEditStuff
    @LearnHowToEditStuff 3 роки тому +588

    Thank god for you.

  • @acewmd.
    @acewmd. 3 роки тому +508

    Someone had to do it, Timestamps:
    1:22 Ambient Occlusion
    1:50 Attribute
    2:10 Camera Data
    2:12 View Vector
    2:16 View Z-Depth
    2:20 View Distance
    2:24 Prenell
    2:36 Geometry
    2:56 Hair Info
    3:07 Layer Weight
    3:20 Light Path
    4:28 Object Info
    5:09 RGB
    5:12 Tangent
    5:31 Texture Coordinate
    6:33 UV Map
    6:38 Value
    6:43 Wireframe
    6:50 Material Output
    7:20 Add Shader
    7:32 Anisotropic BSDF
    7:50 Diffuse BSDF
    8:31 Emissive(idk)
    8:42 Glass
    9:40 Hair
    9:57 Holdout
    10:31 Mix
    11:02 Principled BSDF (Very important)
    12:53 Principled Hair BSDF
    13:49 Principled Volume
    13:53 Refraction BSDF
    14:05 Subsurface Scattering
    14:16 Tune BSDF
    14:25 Translucent
    14:32 Transparent BSDF
    14:37 Velvet BSDF
    14:43 Volume Absorption/Scatter
    14:48 Brick Texture
    15:01 Checkered Texture
    15:07 Environment Texture
    15:17 Gradient Texture
    15:35 IES Texture
    15:53 Image Texture
    16:49 Magic Texture
    16:55 Musgrave Texture
    17:08 Noise Texture
    17:20 Sky Texture
    17:29 Voronoi Texture
    17:41 Wave Texture
    17:53 White Noise Texture
    18:01 Brightness/Contrast
    18:35 Hue Saturation Value
    18:59 Invert
    19:03 Mix RGB
    19:32 Light Falloff
    20:26 RGB Curves
    20:38 Bump
    20:58 Vector Curves
    21:32 Displacement
    22:32 Mapping
    23:02 BlackBody
    23:12 Clamp
    23:40 Color Ramp
    24:32 Separate/Combine
    25:20 Map Range
    25:49 Math
    26:26 RGB To BW
    27:00 Vector Math
    27:16 Wavelength
    28:07 Frame.
    After that he used something to connect the nodes at a joint and I’m not sure what that was since the video cuts to after.

  • @loquiman
    @loquiman 4 роки тому +430

    THIS VIDEO SHOULD BE promoted to youtube home page of everyone who uses blender! That would be a good working algorithm

    • @allen-simpson
      @allen-simpson 4 роки тому +34

      Reporting in from Recommended. Good news, it's getting there.

    • @C.hrisis
      @C.hrisis 4 роки тому +16

      Came from recommended as well

    • @sluglunch238
      @sluglunch238 4 роки тому +8

      Me too!

    • @sodiufas
      @sodiufas 4 роки тому +4

      same, recomended it is

    • @DANiel25178
      @DANiel25178 4 роки тому +3

      same

  • @NOTA_Productions
    @NOTA_Productions 11 місяців тому +154

    He’s not the hero that blender deserves, but he’s the one that it needs

  • @deamzmusicofficial
    @deamzmusicofficial 11 місяців тому +14

    3yrs later and this videos aged so well. Still one of the best shader node guides. Big ups to your brother 🖤

  • @tmsyou
    @tmsyou 4 роки тому +231

    “Because that’s what heroes do”

  • @thebumblecrag61
    @thebumblecrag61 4 роки тому +751

    Was literally thinking "I wonder if somebody has a guide or pdf explaining all the nodes?" Way to do it my guy, thank you.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +43

      Glad to help!

    • @sharath2273
      @sharath2273 3 роки тому +6

      All the nodes are explained in the blender manual: docs.blender.org/manual/en/latest/render/shader_nodes/index.html

    • @PotaraP
      @PotaraP 3 роки тому +4

      Sharath S Yeah, but those take much longer to go through.

    • @jasonavila_camOP_DP_Actor
      @jasonavila_camOP_DP_Actor 2 роки тому

      I wish I could find one of these for Davinci Resolve Fusion

    • @drumboarder1
      @drumboarder1 2 роки тому

      @@jasonavila_camOP_DP_Actor there's got to be something but if not maybe ask Casey uhh.. Casey last name guy

  • @raikunclips
    @raikunclips 4 роки тому +1233

    Now that I watched this, while I'm not gonna remember exactly what each node does, I will know that there has to be a node or a combination of nodes that can do exactly what I want to achieve in Blender when working on a project, and every time I'm gonna remember that, I'm gonna come back to this video and watch through it hoping to see that one specific part that I need. Plus, now that I know more about each node, it's gonna be way easier to search for solutions on Google, because I'm actually gonna be able to search things like "How to use the fresnel node" instead of "How can I make object glossy and reflective". HUGE thanks for making this video!!!

    • @DanielKrafft
      @DanielKrafft  4 роки тому +176

      Wow thanks!! I'm really glad that you found this helpful especially because I considered deleting it like 3 times before publishing it haha

    • @darksecret6050
      @darksecret6050 3 роки тому +51

      @@DanielKrafft so goddamn glad that u didn't 😬😬

    • @FattyKung
      @FattyKung 3 роки тому +12

      please don't delete!

    • @royaldarkness8453
      @royaldarkness8453 2 роки тому +1

      @@DanielKrafft are most of this still revelant for 2.93 ?, since I hear there are some change to the node thing now (I quite new to the whole Node stuff in Blender, I do know some basic in node and shading but there are some term that I not clear of when they update the blender to newer version, for example procedural node, geometry node and similar like that, so not clear on the history of 'Node' thing in blender ?)

    • @nineveh17
      @nineveh17 2 роки тому

      save to a playlist or bookmark it

  • @strawberrycrxme
    @strawberrycrxme 5 місяців тому +4

    I’ve been using blender since 2016, but never bothered to look fully into the nodes. I watched the entire video and now my skill level went up a lot, this helped me a ton

  • @simplepanda7615
    @simplepanda7615 3 роки тому +9

    After this video i definitely gained more confidence in exploring shading and all of its possibilities. And I have a video which I can always come back to when I am experimenting .Truly thank you

  • @pinywood3077
    @pinywood3077 4 роки тому +342

    OMG YES at last someone did this! I know this takes a lot of effort and was looking for someone to do all the material nodes tutorial but no one actually did it...thank u soooooo much

  • @costaluca78
    @costaluca78 4 роки тому +206

    Someone had to do it: THANK YOU 3000

    • @DanielKrafft
      @DanielKrafft  4 роки тому +11

      Idk man, I get hyped every time I say it. Someone had to do it. Hope you enjoy

  • @bhargavchavda684
    @bhargavchavda684 3 роки тому +14

    Thank you so much man, really helpful for a beginner like me, I'm familiar with all these terms like anisotropy, roughness, normal maps cause I'm a tech and science enthusiast but didn't know how they function on the nodes🙏

  • @sun_beams
    @sun_beams 2 роки тому +19

    7:40 Anisotropic also stretches reflections, like you'd typically see along a metal bar or something. Basically so you don't just have a polished mirror surface, it gives kind of a grain to metal reflections. So the bottom of a pan or the sides of one.

  • @pratyaypal1636
    @pratyaypal1636 4 роки тому +196

    Finally I can at least try and make my own node combinations rather than copy what other people do. Hats off to you. I regret not having found this sooner.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +22

      No problem mate

    • @rsin207
      @rsin207 Рік тому +15

      "Just add that node here. And now that one. Add some math here. And mix this. Now, duplicate some math again. Done."

  • @yemo34
    @yemo34 4 роки тому +150

    "Don't choke on your ambition, director...."
    *Vader voice

    • @LightsPersonalAcc
      @LightsPersonalAcc 4 роки тому +1

      Ranked Midget sorry to be that guy but the og line is ‘Careful not to choke on your aspirations, director’.

  • @anisearts7510
    @anisearts7510 3 роки тому +1

    I think a alot of the time people don't do node tutorials is because each node can be used for multiple things in different ways or its just too many. However, you just nail it spot on. So keep up the good work, Daniel!

  • @tdub1776
    @tdub1776 Рік тому +40

    'didn't get much views' - 1.3M

  • @ilv1
    @ilv1 4 роки тому +353

    "I realize that something like this might not get a lot of views."
    50k in 2 days.

  • @zaknelson1887
    @zaknelson1887 4 роки тому +65

    14:20 The translucent bsdf does not "increase" the ability to see through an object. It aborbs light that passes though it on the opposite side. Great video overall and very helpful.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +4

      Ah. Good explanation! Thanks dude

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +2

      Actually no, it is implemented as a backwards diffuse shader. That is, it reflects light that hits it on the opposite side. That’s why there is no “translucency” slider, to control the strength of the effect.

  • @ColinTimmins
    @ColinTimmins Рік тому +2

    I travelled two years into the future, and randomly watched this video. It’s really well done. Totally worth the time credits I spent on this trip! =]

  • @golemtabak1183
    @golemtabak1183 2 роки тому +2

    Wow, what a lesson! I had no idea about nodes - now I still don't. But I got an idea of how powerful they are, created some nice textures along the way, and got a taste for the subject. That's a lot more than I expected. Thanks a lot!

  • @TotalElipse
    @TotalElipse 4 роки тому +307

    2020 is not knowing exactly what he's refering too when he says "It's been a tough week"

    • @DanielKrafft
      @DanielKrafft  4 роки тому +52

      Jack Sibley This carries more truth than I like to admit lol

    • @Duke49th
      @Duke49th 3 роки тому +2

      At least we have tons of time to play around with blender now haha. Well at least here in the Philippines as we still have lockdown and I work from home.

    • @ViprazDesigns
      @ViprazDesigns 3 роки тому

      @@DanielKrafft every time i'm setting the table when guests come over, i like to decorate using happy new year napkins bc i want the year to pass asap, fuck 2020 :P

    • @ikeepgettinbanned5525
      @ikeepgettinbanned5525 3 роки тому

      most people arent trying to tell you details. thats life not 2020.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +76

    2:27 “Fresnel” is named after the guy who first discovered a common physical property of many materials, whereby they are more reflective the more they face sideways to you, rather than directly towards you. This is true of glass, for example.

    • @DavidBoura
      @DavidBoura 4 роки тому +3

      and vice versa for refraction

    • @mfundomoya7780
      @mfundomoya7780 3 роки тому +2

      this isnt a class.
      its just rapid-fire tips.
      the maker of video is stating if he went back in time, just by watching this video - he could easily assimilate this info and get close to mastering nodes instead of single google snippets.

    • @mfundomoya7780
      @mfundomoya7780 2 роки тому

      @Nobody comments are not funny you troglodyte trust me, it should mean nothing to you.

  • @ar3designs
    @ar3designs 3 роки тому +1

    Thank you for summarizing them. We can't really understand them right away. But the fact that it is summarized and briefly explained this way, it at least removes the difficulty of starting to learn them.

  • @MrJexu98
    @MrJexu98 3 роки тому +2

    I watched the entire video in one go, it's awesome dude, really appreciate the work you have done :3

  • @cryochamberlabel
    @cryochamberlabel 4 роки тому +151

    Regarding the Normal Texture Coordinate for dust, you can Object-Apply Rotation to reset the dust direction after rotating, if anyone is having issues with this.

  • @EDGEELITE
    @EDGEELITE 4 роки тому +47

    Fantastic! I can't believe you actually went through them all. Keep up the great work!

  • @tylerbenson9753
    @tylerbenson9753 2 роки тому

    I HAVE BEEN WAITING FOR THIS THANK YOU SO MUCHHHHH

  • @loverrlee
    @loverrlee Рік тому +7

    As a beginner, I find this video *extremely* helpful! Thank you so much for putting this info all in one place! I learn best in video format so this is invaluable information! Thanks again!

  • @TheRoxLobster
    @TheRoxLobster 4 роки тому +4

    Thank you Daniel! I have been waiting for a video like this one, the whole mess of nodes and options and possibilities was so intimidating and confusing to me. Thank you so much for taking the time and going to the lengths necessary to make this. Thank you a thousand times over!

  • @zenbeasttv6259
    @zenbeasttv6259 4 роки тому +13

    dude even you trying to not be humorous, still somehow ends up being more entertaining and engaging than other people who try to be. also this has been one of the most helpful blender references ive found, thank you for your hard work

    • @DanielKrafft
      @DanielKrafft  4 роки тому +1

      Glad to help! And thank you for the kind words sir

    • @zenbeasttv6259
      @zenbeasttv6259 4 роки тому +1

      Daniel Krafft of course! Look forward to the next vid: “every blender keyboard shortcut that messes up your scene for no apparent reason in under 30 minutes”

  • @tyler3201
    @tyler3201 3 роки тому +2

    Just looking at the title and we all need to thank you, omg this is amazing.

  • @GlenReed
    @GlenReed 4 місяці тому +1

    Thanks for taking the time man!

  • @shakthizen
    @shakthizen 4 роки тому +33

    This is exactly what I was looking for ♥️♥️♥️

    • @DanielKrafft
      @DanielKrafft  4 роки тому +4

      Awesome!! Hope it's useful to you

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +20

    8:03 The Diffuse BSDF models “non-specular reflection”. That means a ray of light hitting any point bounces off in all directions, rather than in one direction like a mirror.

  • @cornifer5261
    @cornifer5261 2 роки тому +2

    You are saving lives with these videos, man! This stuff is gonna be so useful for me.

  • @RyanKingArt
    @RyanKingArt 2 роки тому +1

    Great video!

  • @tentative4474
    @tentative4474 4 роки тому +3

    Whoa whoa whoa!!!!!
    I have been waiting for this. Thank you

  • @Myzelfa
    @Myzelfa 4 роки тому +62

    I can't tell you how many times I've gone "what does this node do, exactly?" Because the description in the manual is sometimes vague. And experimenting can have iffy results if I'm not willing to sink a half hour into fully testing it. So this is a great resource.

    • @bigboomer1013
      @bigboomer1013 4 роки тому +2

      Not to mention that they never explain which node you can plug it to to make it work and such because I don't know how to use it at all.

    • @Myzelfa
      @Myzelfa 4 роки тому +1

      @@bigboomer1013 The sockets are color coded to some extent, but it still leaves a lot of guesswork.

  • @Daniel-yc2ur
    @Daniel-yc2ur 3 роки тому

    These videos are probably the most useful videos for blender out there
    When I’m stuck all I need to do is watch one of these, and the solution is within one of the options you describe
    Thanks you so much 👌

  • @sayanbiswas7364
    @sayanbiswas7364 Рік тому +32

    Thank you for your hard work.
    Now do Geometry nodes

  • @jakomean
    @jakomean 4 роки тому +131

    "This is a resource you can just browse through, it's not really meant to be watched in one go"
    Me, 28 minutes later: K.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +28

      You watched it all at once? Dang

    • @random_idiot
      @random_idiot 4 роки тому +30

      @@DanielKrafft I thought everyone did that.

    • @damahish
      @damahish 4 роки тому +9

      @@random_idiot guilty o/

    • @makseven6729
      @makseven6729 3 роки тому +6

      yeah man. went through all of the video in one go LOL. now i have so much information and ideas. absolute love from India.

    • @the_grass_trainer
      @the_grass_trainer 3 роки тому +2

      @@DanielKrafft Can confirm. Just finished watching in one go! Thanks for the video! hopefully things have improved for you!

  • @blithe4728
    @blithe4728 4 роки тому +12

    Omg you have no idea how many times I searched for something like this when I first started out 😭

  • @evaristocoglionesinistro4591
    @evaristocoglionesinistro4591 2 роки тому

    Big thumbs ups just cuz you took one for the team, respect brotha

  • @AstraPink
    @AstraPink 2 роки тому +2

    Thank you for doing this man, your efforts are admirable.

  • @hansen-house
    @hansen-house 4 роки тому +6

    I know you’re going to get some flak for “imprecise” / tautological explanations, but you’ve provided an excellent resource here. In 10 years I’ve never seen someone cover the use case and features of every Cycles material node like this, and if someone did without my noticing, it was high time for an update. So, thank you! I’ve sent this to some of my students with a recommendation to go through it carefully. I also appreciate you referring watchers to the official documentation, since many properties just cannot be adequately explained in video format.

  • @asymmetricfuzion970
    @asymmetricfuzion970 4 роки тому +8

    I will share and plug this to as many blender enthusiasts as I can. All my students will watch this and I’ll get it to as many colleges as I can in my local area. You deserve to make some ad revenue off this 👍 thank you. I’ll subscribe and so on for what it’s worth

    • @DanielKrafft
      @DanielKrafft  4 роки тому +2

      Thanks man! I'm so glad you found this to be valuable!

  • @josephvanwyk2088
    @josephvanwyk2088 Рік тому +69

    I would actually love if each node done separately in a video (80+ videos) and how to use them effectively with examples. And how they effect others like a PROPER case study.

  • @luxofficial3858
    @luxofficial3858 3 роки тому

    Ahh yes our hero❤ thanks we really needed this❤

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +21

    28:08 Use CTRL-P to “parent” a node into a frame, and ALT-P to “unparent” it.

  • @ruby4406
    @ruby4406 4 роки тому +43

    FOR YEARS I HAVE WAITED FOR THIS VIDEO AND NOW VICTORY SHALL BE GLORIOUS
    NOW I CAN FIGURE OUT HOW THE H E C K TO ACTUALLY USE NODES

    • @DanielKrafft
      @DanielKrafft  4 роки тому +6

      Lmao glad to help 😎

    • @tjohnson2139
      @tjohnson2139 4 роки тому +4

      RIGHT!!! IM SO GLAD THAT WE HAVE HEROES IN THIS WORLD THAT ARE ABLE TO HELPP!!

    • @tjohnson2139
      @tjohnson2139 4 роки тому +3

      @@DanielKrafft THANK YOU SO MUCH

  • @SeaSerpentLevi
    @SeaSerpentLevi 2 роки тому

    man, that sort of thing is why i love blender comunity so much
    thank you good sir

  • @gabrysianiewiarowska6474
    @gabrysianiewiarowska6474 2 місяці тому

    Thank you so much!! Everyone needed that, this video might be 4 years old, but still blender community should call you a hero, this video is still the best i think on yt

  • @kxxxk_
    @kxxxk_ 4 роки тому +5

    You're having a good time in quarantine I see. Thanks for the video.

  • @andrewruttan3318
    @andrewruttan3318 4 роки тому +7

    Aw hell yeah; I've been trudging along teaching myself little bits of modeling, lighting, animating, etc. but every time a tutorial opens up the node editor i'm just like "what the hell...". Thanks for taking the time to put this together

    • @DanielKrafft
      @DanielKrafft  4 роки тому +5

      Glad to hear this was helpful! Makes my day to know this was valuable.

  • @bastian6173
    @bastian6173 2 роки тому

    This has to be the best video I've watched in 2021. I'm being serious here. Outstanding work.

  • @mozzzca
    @mozzzca 2 роки тому

    Man... THANK YOU! Someone really had to do that! Thanks a lot for all the effort

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +6

    20:54 The Distance parameter controls the sampling interval. The conversion is being done through numerical differentiation, not through any analytic formula. This is necessarily an approximate procedure, and the sampling interval controls the tradeoff between accuracy and speed.

  • @hunted4blood
    @hunted4blood 4 роки тому +22

    A couple things people might find good to know:
    The reflection texture coordinate is designed to be used with an environment texture or some other cube map. It's not very useful for cycles but it's very helpful if you're making assets to be used in a game engine.
    The white noise texture always gives a discrete output, so if you use an input with smooth gradients the noise will change as you zoom in. It's best for stuff like the voronoi texture's position vector, particle location vectors, or any vector put through a vector math node set to "snap"

    • @wolfeatsheep163
      @wolfeatsheep163 4 роки тому

      wow i hardly understood any of that who are you and could you please mentor for me once in a while

    • @hunted4blood
      @hunted4blood 4 роки тому

      @@wolfeatsheep163 I really just did a bad job of explaining it. I learned everything I know just by messing around and reading the manual. There's really not a better way than figuring it out yourself.
      Just get an HDRI off some website and plug it into a reflection node, it should all make sense then.
      As for the white noise thing, it's hard to explain. Just try it on any vector and then do the same thing but with a voronoi node inbetween the vector and the noise, and you should more or less see what I meant.

    • @wolfeatsheep1017
      @wolfeatsheep1017 4 роки тому

      ​@@hunted4blood you did a great job and ok thanks for the advice

  • @hanzerstudios3134
    @hanzerstudios3134 3 роки тому

    Earned a new subscriber, much respects for taking one for the team

  • @matthewcs490
    @matthewcs490 3 роки тому +1

    Thank you for doing this!!! You are a Blender God!!!!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +6

    28:22 The reroute node isn’t just useful for diverting noodles out of the way of each other, it is also handy for feeding a single source into multiple destinations, where you might want to change your mind about where the source comes from. Just put a different source into the reroute, and all those destinations are now picking up the new source, instead of having to change them one by one.

  • @Christoph3000
    @Christoph3000 4 роки тому +3

    Sincerely, THANK YOU!
    You have performed an influential service for the Blender Community. Thank you!
    Xoxo

  • @timmayvns
    @timmayvns 2 роки тому

    dude ... what a legend . exelent for beginners as a reference. this is gold for anyone learning effectiveley

  • @gregoryglaister4189
    @gregoryglaister4189 3 роки тому

    about to start watching and i have to say i cant wait

  • @DreambornMuse
    @DreambornMuse 4 роки тому +94

    "Node noodles" I will never again call them anything else.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +9

    8:39 The Glass shader is basically a convenience shader. You can achieve the same effect by mixing the Refraction and Glossy shaders.
    Oh, and it isn’t just for glass. It can be used to model any transparent material, such as liquid water. One way these materials differ from each other is in the IOR.

  • @jamiexport
    @jamiexport 2 роки тому

    Such a great resource. Thanks for taking the time.

  • @dimitridehouck9506
    @dimitridehouck9506 3 роки тому +1

    You're a UA-cam hero man! Love the work you put into it! Helps alot!

  • @majako5672
    @majako5672 4 роки тому +6

    Each one of these deserves its own tutorial. Most tutorials just show how to use some feature without explaining how it works, so learning is much slower than it could be with appropriate explanation of what is that is the principle behind it. This is tutorial in great direction, but there is a lot of people who would benefit a lot from more detailed explanation of principles and demonstration of different tools inc. nodes. Tnx for this and I hope you or someone will start making tutorials which explain principles behind Blender tools and not just one use per tool.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +2

      Glad you enjoyed! I do know of a couple that have made tutorials on each one individually, blenderphile being one.

    • @majako5672
      @majako5672 4 роки тому

      @@DanielKrafft Tnx!! :)

  • @sonario6489
    @sonario6489 4 роки тому +7

    6:28 xD gotta love how he just gave up talking about the reflection output

  • @zombienationz2939
    @zombienationz2939 11 місяців тому

    Appreciate you. I love having a quick large Info dump to consume as it's really helpful to understand everything possible

  • @PickledHumann
    @PickledHumann 3 роки тому

    Thank you so much for this video! We all needed this!!

  • @_bulat
    @_bulat 4 роки тому +14

    Thank you. I'm think it's first video on youtube when explained about all material nodes.

    • @DanielKrafft
      @DanielKrafft  4 роки тому +2

      I think so too! As far as I can tell

  • @princecamelblu245
    @princecamelblu245 4 роки тому +17

    Daniel krafft: ''this video might not get many views....''
    UA-cam recommendation: ''nope''

  • @jamesb5737
    @jamesb5737 3 роки тому

    Thanks for taking on this monster video!

  • @ryanmagno2977
    @ryanmagno2977 3 роки тому

    Wow!!!! Thanks so much for explaining all of this madness.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +17

    20:20 That’s not really what Light Falloff is for. What it is for is to produce nonphysical, but more pleasing, behaviours to light intensity. In the real world, light emanations normally follow the “inverse square” law, which means that, when you double the distance from the light, the intensity falls to one-quarter, just for example. The Light Falloff node lets you change this behaviour to “inverse linear” (where the intensity at double the distance is still one-half), or “constant” (where the intensity does not diminish with distance at all).
    For example, I have heard some artists complain that inverse-square falloff can produce quite harsh lighting in some situations. In the real world, you cannot fix the laws of physics, but in Blender, you can choose a different light falloff.

  • @dynamicexplosion
    @dynamicexplosion 4 роки тому +3

    Thank you! I do not regret subscribing!

    • @DanielKrafft
      @DanielKrafft  4 роки тому +2

      Aw that makes me happy. Glad you enjoyed!

  • @jabzcreations
    @jabzcreations 2 роки тому

    The reflection output love it ❤

  • @judomann89
    @judomann89 3 роки тому +2

    You are the freaking best! Shading to get the results I want takes so much time because I dont know the proper nodes to use in the right order. Thank you so much for this my guy. U just earned a subscribe!

  • @prodachoui
    @prodachoui 4 роки тому +17

    0:09 „may just not get a lot of views“ currently at 12k views from your 16k subs in 15 hours, I swear this will blow up soon!

    • @jacquelinelmiller
      @jacquelinelmiller 4 роки тому +1

      I’ve already watched it a ton of times and will keep going back to it

    • @simonw.1223
      @simonw.1223 Рік тому +1

      @@jacquelinelmiller future here it did

  • @asammahina
    @asammahina 4 роки тому +4

    70% a completely foreign language to me, 30% extremely useful information. I guess I should watch this when I understand the program a little more

    • @DanielKrafft
      @DanielKrafft  4 роки тому +3

      I'd consider it an intermediate resource, but still useful for beginner reference as you'll know what to research if and when you come across a problem that requires a solution contained in these nodes

  • @paulJkiely
    @paulJkiely 2 роки тому

    That’s hats a whole lotta work , your effort is much appreciated!

  • @keithconcepts.p
    @keithconcepts.p Рік тому

    Thanks for taking one for the team 🙏🙌

  • @kuchikibeyakuya6285
    @kuchikibeyakuya6285 4 роки тому +7

    YES FINALLY THANK YOU
    self note: start 1:20

  • @DaneDoubell
    @DaneDoubell 4 роки тому +4

    i am going to watch this 3 times. once with coffee; once with whisky; and once with blender open.

  • @astormilanese9545
    @astormilanese9545 2 роки тому

    From the bottom of my heart, thank you

  • @bigtimbolim
    @bigtimbolim 2 роки тому

    And with a single video, I finally comprehend and can follow the other tutorials on UA-cam that make use of nodes. Thank you!

  • @annonimooseq1246
    @annonimooseq1246 4 роки тому +12

    “The ‘ior’ is what we call index of refraction”
    Some horrible flashbacks to physics class there

  • @keithws2779
    @keithws2779 4 роки тому +4

    Thank you, thank you, thank you. So many people have needed this for so long.

  • @philippmaluta978
    @philippmaluta978 3 роки тому

    WOW! Man, that was really cool!!!

  • @srgplay4526
    @srgplay4526 Рік тому

    Holy moly I am definitely saving this video

  • @Jon-ge9mv
    @Jon-ge9mv 4 роки тому +3

    You post quality content dude! I wish I could subscribe twice

  • @CrypticHashing
    @CrypticHashing 4 роки тому +8

    Quarantine Day 10: Let's go through all the nodes in Blender

  • @erccdang
    @erccdang 3 роки тому

    Dude. You are a champion!