Build a Stylized Topographic Landscape in Blender
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- Опубліковано 25 сер 2024
- Hey everyone -- this fun and quick tutorial will show you how to use a few simple modifiers to achieve this cool topographic landscape effect. We'll learn about booleans, arrays, displacement, and even cover the Nishita Sky, some light modeling, and even materials all to end up with a nifty little result! Enjoy.
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Wow, super clever way to do the layered effect
Thanks, SS!
Just a tip: Don't use Base Color for transluscent objects. Use Volume Absorbtion instead. It's fast, looks better and much more accurate!
I'll have to try!
I always forget this one and don't know what's wrong with my material.
How do I use Volume Absorption? (I'm new to Blender)
@@Dunduckuty ua-cam.com/video/fdWUjEMzDhg/v-deo.html
Same for me! =) How do I use Volume Absorption?
First
Cheater
That's not fair! 😛
pfff
genius
bru
Another great piece of content Derek. 10/10
thanks PIXXO!
the best way to create beautiful water so quickly that I have ever seen
A video where the poor default cube will be saved! :)
I always try
Thank you! I've been wracking my brain for weeks over how to do exactly this!
Didn't know about this sky texture, it will be handy. Nice video as always.
Un grazie immenso anche dall' Italia. Derek you are the best!!
This was a lifesaver. had to animate some shapes and this was as useful.. just animating the height got it done !
love your content man! seriously, so good!
Thanks Evan
YES! Love the aesthetic! AND the humor!
Thank you so much! This was exactly what I was looking for!
This is such a unique way of creating the topographical look. Thanks I am definitely giving this one a go.
This is just amazing! Adore your tutorials since the one with cosmetic bottles! Thank you for your work!
Just finished your way of doing in blender! Greatest effect. Thanks!
Long tutorials are really helpful and beneficial but when it's shorter like this one and splitted to parts it's more enjoyable as well.
Anyway thank you for giving us this premium content for free ✨👌
And congrats for 💯k 🎉
Happy to be one of the first people here 😄
Glad you like them both, and thank you!
Super cool aesthetic
unique talents🙌🔝
A great effect. I've made mine to look like land going into a rock layer under the water so a green to dark brown gradient 😀
Loved this tutorial so so much. Thank you : )
Dude, this is AMAZING! I'm glad that I found your channel! Liked and subscribed))
More Landscapes and environment tutorials please!
Good luck!
Thanks Brandon will do
This is everything dude 0.o destruction.
the legend back at it agian with the banger tuts
Thanks!
I am late, but congratulations on passing 100K Subscriber I remember, When I was not used to the blender the first tutorial I watched is yours "Product Animation in Blender: Phone" And literally I learned a lot with that one single video I was a beginner I knew nothing but at the end of the video I was able to make really good things. Thank you so much
Thank you very much Happy you're here
@@DerekElliott :)
thanks bro
I'm glad that I found your channel! Auto subscribed
Learnt so much honestly
Congrats 100k already 🎉🎉🎉✊✊✊👌👌👌
Thank you!
@@DerekElliott ever since I started watching your videos I really feel enjoyment
Charming thumbnails, ideas,Unique tips and tricks in blender
Dude ur dope, people must know u.. Its amazing tutor..
Thank you risman
AWESOME!
Nice!!
Thank you for making this tutorial!
This is awesome! This is very helpful to me, thanks for your tutorial.
I like guys as you, who have tricks for BL. Thanks
AMAZING ,BUT HOW TO EXPORT SVG PLANS FOR LASER CUT ,Thanks!
Thanks a ton for this !
amazing
this is awesome!! thank youu
THE CUBE SUPER SAVER!!!
Thank you!
Love it.
Thanksss man! Liked!
Buenisimo! love it!
Congrats
Thanks for that Derek ;)
legend
what a nice trick!... ...thanks a lot!... ...you have a new subriber!....
Welcome to the party
Wauh...exelent..☺☺☺
Nice
Wow
You are so good
:)
So unfair. Some people get all the brains!
You got brains
hey I want to the terrain to be confined into a shape I created that resembles Canada. How would I go about? i don't need the randomize part of it
Hey Derek, absolutely love this tutorial! I followed along in hopes to export a STL of my map for 3D printing. But when I do it exports the whole cube with my map hidden inside. Any tips on how to isolate that for exporting?
Whaaaaat I like this!! 💯 🤣👏👍
Happy to hear
@@DerekElliott That's nice! Thank you for all your tutorials! ✌️ 🇪🇨
Awesome.. But how do you do this with a actual site around the world?
I have a tip you can model this in edit mode with different tools and go to top veiw and use the camera to cover the entire space of the object and bake the texture is this useful not discouraging just a tip hope it was useful you can use subdivide modifier also so make it easy also add bevel modifier
This is a great idea thank you for sharing
Ok thanks for comment I have seen it earlier just replying now
Спасибо большое!!!
Transmission roughness is deleted form principle shader in blender 4.0 :(
This is awesome! I learned a lot from this tutorial. One question. If I want to animate the movement to create a short video, similar to what you did at 9:30, is there an easy way to make the video loopable so that the end frame looks just like the beginning frame?
Instead of transforming the texture on an axis you can do a 360° rotation. That is the best way I found to loop procedural textures
I was just making the mobile commercial!
Hey! I've been trying to get this to work and I think it may be the wrong process for what I'm trying. Wondering if you could give some tips. I have a mountain rendered in blender using photogrammetry. I'm trying to create contour lines as a elevation map using this process. Would you have any tips or guide me to anywhere I can find how to do this please?
You could use your boolean object as the mountain and follow similar process but it would not be identical to what we did here
Hi
Could create a tutorial for making this as a game asset?
I am not very familiar with porting these assets to games
I am having some wird boolean errors where instead of cuttng the plane it creates some random new geometry. Could you suggest a fix.
Excellent video.
same here, did you fix it?
Check to make sure you're using the fast versus exact Boolean method. Also try things like recalculating normals and checking the order of your modifier stack. Hard to say exactly though let me know what you find out
@@DerekElliott Thanks man, my particular issue was happening when the cutter object (cube) and the plane were the exact same size (X,Y). Also playing with the array and solidify settings would give me some artifacts. Thanks for the response :D
Fixed it . Just had to scale down the plane a bit.
@@reubenblends thanks
Hi Derek great video!! I have a question: When I tried arraying my plane although I increased the count, it still looks like there is one layer. Can you help me fix it?
Sounds like modifiers in wrong order or you need to adjust the offset settings
how to make it with real world maps ? it looks awesome
you could load in a height map or something from some GIS database or something? I am not sure how, but I am sure you could do it!
@@DerekElliott thanks man
Do you know if you can do this in UE5? I'm considering downloading real-world maps and applying this unique look to them. I've a lot to learn, but I wanted to know how you might go about doing this for game dev.
how could i export this as an .stl with only the layering of the plane? When I export I get the entire object including the square.
I think you would need to apply all the modifiers and then export the meshes
@@DerekElliott Thanks! will give it a shot.
please make tutorial on car making
Making a car takes a very long time. This might be something I tried to do eventually but there are existing courses out there and for the most part if you need a car model it makes more sense to download one
@@DerekElliott but no I want a toturial from you. I tried to make other but most of them are low poly.
Last😂
at 7:11 how did you add more subdivisions I cant follow
I tried to follow 2 times and It messes up horribly, I don't know what I am doing wrong
Do you think the glitching would still happen if you applied the modifiers before rendering?
No it would not happen -- on my boat animation I actually made a very long strip to avoid this. The issue can only happen when the bool calculates (like by moving the empty) so if you apply them all then any animation would be fine
Hi there I am trying to learn houdini and blender geometry nodes system but I am finding it really hard and confusing . If I get a basic Idea of Node.Js will it help me in blendee and houdini node base Animations .
The more knowledge the better. I wish I could speak more to geometry nodes but I don't know it very well yet
why when I'm deleting the "subdivision" and doing the subdivided on the Square is not doing anything :( ?
Not sure I understand
dont delete the face, that was a separate example. Subdivide the the most southern on the z axis. face to a high point. Then when you apply the displace. Make sure that you have it set on the z axis not y or x
How did you create the dark edges in the thumbnail render?
I added a second material slot that is black and set the solidify material offset to use this material
Thanks!!!
How to make it
Watch the video
Second
SPOILER ALERT: the adventurers die in the end
Third
I was the one thousandth like 💦
Thanks Ben we couldn't have done it without you
its only 22mins!
;)
I wonder if I could use something like this to build a human face, or at the very least, half of a human face...
You revealed your youtube income though
I'M RICH!
Was that 42K only in 28 Days or Lifetime ?? Just curious cause Derek deserves all success he's an awesome teacher!!
@@ledo4368 lol I photoshopped it. The real number was about $540 in last 28 days
@@DerekElliott i doubt that youtube income is more than 0.5 percent of your total income.
@@dyfx9788 it's more than 1% but I'd say less than 10%
be me personal tutor brother i will pay you
Ah but isn't it more fun when we all learn together!
😭 I knew it@@DerekElliott
I loved this effect so much! So much so that I've spent a couple of days trying to make it in geometry nodes,it is not easy at all haha, wish me luck!
Nice