HOLY COW! GENIUS!!! I have been waiting for this tutorial, like you have no idea! One can create custom infill using slicers or mesh mixer and others but I needed a way to make several variations and many patterns within blender workflow for years but did not even know where to start. You explain it so well and thoroughly, amazing! I haven't even watched part 2 yet but I'm super excited to try this method for making custom infill for my 3d printed shoes! Thank you very much!!!!!
Jakob, I was able to replicate your tutorial even too I had never used Blender nodes before! 3d printing it with TPU is challenging but it works. I finally can experiment with various custom infill patterns within the same desing/workflow, thanks to you! Thank you and keep on being awesome!
@t_laurax_rex I use a delta with flying bowden extruder. For technique it really is just to let her rip as fast as she can go w/o any retraction... it's not pretty (because of nozzle leak TPU hairs everywhere) but it has the desired compression properties. Also I suspect you could cleanup the "hairs" with a heat gun... I really look forward to continue experiment with this but unfortunately I have no free time these days. Later this year perhaps... I would like to see shoe insole with variable infill pattern!
Amazing tutorial! Thanks a lot! I have searched for something like this a long time. But i have a question. is legal to use this geometries for commercial? Just asking of patent rights of adidas.
your tutorial is amazing, but how can we make the colour? do we need to add set materials node at the end? or what shall we do, and If we want to make the holes uniform, what shall we do? as I need to make a porous material
You can hollow out a shape using something like MeshMixer and use that to create custom infill latices, I've done it before and it works great. Angus from Makers muse has a great tutorial on this... I made several insoles printed with eSUN eLastic and results are amazing, I wear them all the time. No need for fancy techniques like this for a "flat" insole too, regular slicer infills will do. His technique allows one to "bend" the infill which is key to design more complex shapes and variable infill... Insoles aren't completely flat of course, so I used surface layers to create more density for the arch support worked like a charm.
HOLY COW! GENIUS!!! I have been waiting for this tutorial, like you have no idea!
One can create custom infill using slicers or mesh mixer and others but I needed a way to make several variations and many patterns within blender workflow for years but did not even know where to start. You explain it so well and thoroughly, amazing!
I haven't even watched part 2 yet but I'm super excited to try this method for making custom infill for my 3d printed shoes!
Thank you very much!!!!!
Jakob, I was able to replicate your tutorial even too I had never used Blender nodes before!
3d printing it with TPU is challenging but it works. I finally can experiment with various custom infill patterns within the same desing/workflow, thanks to you!
Thank you and keep on being awesome!
Wow, I never expected that someone would actually try to 3D print this. Impressive! I'm glad that the tutorials were helpful.
@sinitarium which printer and printing method did you use?
@t_laurax_rex I use a delta with flying bowden extruder. For technique it really is just to let her rip as fast as she can go w/o any retraction... it's not pretty (because of nozzle leak TPU hairs everywhere) but it has the desired compression properties.
Also I suspect you could cleanup the "hairs" with a heat gun...
I really look forward to continue experiment with this but unfortunately I have no free time these days. Later this year perhaps...
I would like to see shoe insole with variable infill pattern!
Incredible tutorial! Thank you!
Excellent. Will have to work my way through this one very slowly. Very clever. Thanks for sharing
really impressive, thanks for sharing!
Appreciate, this issue what i am looking for
Yeeeeeeees!!!!!!!! Thank You!
Amazing tutorial! Thanks a lot! I have searched for something like this a long time. But i have a question. is legal to use this geometries for commercial? Just asking of patent rights of adidas.
the best !
Can you share the complete node setup for the pattern?
Amazing tutorial! Have you tried to do something like the Logitech mouse texture?
your tutorial is amazing, but how can we make the colour? do we need to add set materials node at the end? or what shall we do, and If we want to make the holes uniform, what shall we do? as I need to make a porous material
what would be really good is making lattice that fits into a sole
You can hollow out a shape using something like MeshMixer and use that to create custom infill latices, I've done it before and it works great. Angus from Makers muse has a great tutorial on this...
I made several insoles printed with eSUN eLastic and results are amazing, I wear them all the time. No need for fancy techniques like this for a "flat" insole too, regular slicer infills will do. His technique allows one to "bend" the infill which is key to design more complex shapes and variable infill... Insoles aren't completely flat of course, so I used surface layers to create more density for the arch support worked like a charm.
Ur video are lazing thanks