@MetroidvaniaGuru I can't wait to see your thoughts on Blasphemous 2. I just started playing it today. I'll be watching your content with anticipation. I'm really glad your channel got recommended.
@@KaminGetIt I appreciate that! I just finished Blasphemous 2, Bad and Good ending. I'm gonna let it stew in my head for a minute before writing the script.
I tried Blasphemous but dropped it after 2 hours play because I had other more compelling games to play. However having gotten 5 hours deep in to the sequel I am now reconsidering and will probably go back playing both games concurrently for side by side comparison
The real problem that i got with the Blasphemous is the lack of "increase power / difficulty" trough the game, what i meant is that with the standard attack and parry you can pretty much beat every encounter and the upgrades beside more heath don't have much impact.
I played Blasphemous the week it released and bounced off it twice as well, mainly bc the character, and I cannot stress this enough, moves like a refrigerator. Thurs time to became a favorite
I can remember picking up Blasphemous when it came out and bounced off it after a couple hrs. I was hopelessly lost & getting my ass handed by the big head boss lol it literally took me 2 years to finally lock down & complete this masterpiece of a metroidvania.. absolutely love this game and been having such a blast with the sequel..
First time I played Blasphemous I went to the mountain, and It was very hard, but the game had this fame of being super hard, so I thought it was normal... Later I found that was the last location you were supposed to go lmao
I've played a lot of metroidvania games......a lot; it's my favorite game style; and blasphemous is the first one i beat twice. I mean, i got to the end credits and started over right away😅. Btw, think a found a new favorite YT chanel. Greetings from Cuba
I did the same with Blasphemous! I beat it and immediately played it again. I do that with Metroidvanias I like a lot. Glad you like the channel! You might be my first Cuban sub. Welcome!
I was the same exact way. I put it down after trying to play it twice and I just hated the atmosphere. But after I played it the third time and took a different route I loved it. One of my favorite metroidvanias
Spanish Inquisition. If there were a moral to the story, that is. Atrocities of that period should be known and understood by all. This work is an exaggeration of the indignities of those times. Frighteningly, not by so very much. (Absolutely brilliant production in every way.)
I beat blamphous main game yesterday it a really good souls-like metrovania from a individual who play most of the fromsoft games like dark souls 1/3, sekiro and my favorite bloodborne. I love how it mixes the two genres it challenging but fun when you beat a tough boss or difficult area. The only annoying parts are the spike traps everywhere or lack of double jump/ dash. I think the game would be a little more easy if you had those abilities but overall a amazing game I give it 8.5. I am on my way on the second play through for the true ending and dlc content.
One of my favorite games of all time. Yhe big downside is that getting the real real real ending its too cryptic and I got bored failing at it multiple times.
i tried this one twice already i love the ambience, lore ... but i can't get into it because the gameplay doesn't feel very fluid ... i will try again when i finish the game that i'm on it now. I just felt that does not have the ''flow'' that ai like on metroidvanias ... and yes, i really like those souls games as well. I might just have to go further and get used to the ''weight'' of the gameplay.
7:51 so, how "missable" are these abilities? Is there any indication that there is something important in the area? Do you find them by observing the environment? Or by carefully listening to NPCs? By taking a close look at the map? Great video by the way!
Finished it just yesterday. Boy am I just in awe. Made a mistake and started an assassins creed only 24, hours later. Assassin's creed feels so bland. I need to give my mind a couple of days. It is the same feeling I had when I finished Hollow Knight. Nothing came close😢
I've reached the endgame but I just can't be bothered to finish Blasphemous. Now, lore, atmosphere, aesthetic: 10/10 of course. But you don't really feel progression. *_Traversal is core_* to a metroidvania. No double jump. No air dash. You have to juggle relics through a menu (pausing everything) just to turn on the ability to not die to a lame fall, or breath poison (passives that should be always toggled on), so MUCH MENU JUGGLING just to switch spells and play styles...ugh. And I'm so slow. When you reach endgame, you should be able to have fun simply zipping around areas that you used to have to be methodical as you backtrack. Here, nah, touch a spike barely and it's back to the checkpoint. Always. Never fixed. Can't I just take damage? At endgame I feel _so slow_ compared to endgames like Ori, Hollow Knight, Metroid: Dread or Bloodstained. I don't know, it got on my nerves. If the Relics weren't arbitrarily limited to three it'd be better (why? Just. WHY? What does that limit serve other than create tedious menu juggling? There's no challenge or build considerations with something like that it's just a rookie design decision). I don't know man. S-Tier? Beyond Super Metroid? Beyond Castlevania Symphony of the Knight? I understand that for you it's a personal favorite and that's alright, but a FLAWLESS RECOMMENDATION that anyone is guaranteed to enjoy this is not. You cannot call this game universally praiseworthy. It disappoints too many people. 26:02 - This statement, I'm sure you'd now admit in the hindsight of your honeymoon period being over, is a statement I'm sure you're smart enough to retract and revise. HEY ROOKIES TO METROVANIA: go ahead and try Blasphemous. You might like it. Sure. But if you don't, for the LOVE OF GOD, try a different Metroidvania. *Do not* judge the entire genre based on this one game (especially given that it's experimenting away from traversal-based progress, which is what these games normally do). That's Super Metroid's, Symphony's, or Hollow Knight's job. This game is a fair 7/10. B-Tier. Many will like it. Many will be disappointed by it. You can keep your bias MetroidvaniaGuru, but I hope you're not surprised by the disagreements from others who are experts at the genre.
Thanks for the well thought-out response. I’ll do my best to answer. I guess, first, I’ll address what I said at 26:02. Yuck. Yeah, that’s a terrible take. Definitely retracting that. Blasphemous should NOT be your barometer of what a Metroidvania should play like. It’s funny because I don’t even remember saying that, but I obviously did 😆 Before I address everything else, I have to ask a question: Did you play the game pre- or post- The Wounds of Eventide DLC?
@@MetroidvaniaGuru I believe I did. Post? Good boss fight there if I recall. Bosses are also core to Metroidvania's and memorable encounters it does provide. If I could just finish it. I'll ty to do so.
@@MetroidvaniaGuru Welp, just finished Blasphemous at long last. I thought I had everything but I got the bad ending all the same. Welp, there's thirty hours on that save file and there is NO WAY I'm going to hunt down what I may have missed in that beautiful, compelling, tedious game. Without an endgame that makes it feels good to backtrack...eh. Most Metroidvanias Early game: "Oh no. A spike pit. I must carefully navigate these pitfalls...oh I died!" Midgame: "Ho ha! I can double jump now. Take that old pitfall room! Oops, I messed up, but I can take the damage now!" Endgame: "Hahaha I spit on you I can freaking fly while zipping around at sonic speed now hahaha I'm bullying you and every cursed room like you from now on like an a-hole! Damage (ha ha)? Oh yeah I remember that psssssfth HA HA I am INVINCIBLE!" That is what backtracking in these games are supposed to feel like. The one key element Blasphemous was missing. Alas. Well, I'm going to see what you had to say about Blasphemous 2 then. Maybe give that one a shot. Thanks for the information.
I'm going to chime into this conversation just to say that although I agree with the concept that metroidvanias should have a certain feeling of overpowerdness in the endgame, I believe that Blasphemous' answer to that is smart. It subverts the genre a bit, not including mobility abilities and having a somewhat basic combat, but also goes for a more (player)skill based progression on the power level of the player. Throughout my own second run, I noticed that, even with the increased challenge of the run and despite not having items, I was breezing through screens I found really challenging the first time around. It certainly isn't the standard for the genre, and it reminds me more of skill based platformers like celeste, mixed with the inescapable souls influence in every modern game. I loved that, not everyone should. Completely unrelated, you guys should really give the Spanish voice acting a try. It's superb, and really adds to the atmosphere, even if you have to use subtitles.
There are 3 endings total. I’m going off the top of my head here, so named may escape me: Worst Ending - Just beat the game. Nothing special. Good Ending - Find this rosary bead. Something about immaculate is in the name. Equip it and die 3 times. Now it’ll be called something else. Equip it and destroy a Confessor Statue. There will be a portal where the statue once was. Enter the portal and kill everything inside. Your Thorn will evolve. Destroy all confessor statues and everything in their portals to evolve the thorn to max. It’ll be called The something of Cvstodia. Then, just beat the game. True Ending - Same as the good ending BUT extra steps. First, you HAVE to find a lady’s tomb before you get all 3 humiliations and fight that guy on the bridge. Show him the sword the lady gives you, and he won’t fight you. Instead he runs away to a church near the beginning of the game. Find him, and he’ll give you a key. Take the key to the Library of Negated Words, talk to an NPC there, and he’ll open a door to an NPC that needs its eyes. Beat a couple of strong bosses to get its eyes and return them to get a sword core. Equip this core and fight Crisanta. Beat her, then return to the church at the beginning of the game. She’ll give you the last humiliation. Now, just beat the game to get the True Ending.
While I like this game a lot, it can't be S tier. Metroid Dread is better than Blasphemous imo, or at least is much closer to what an MV should be. Although there are some aspects I prefer in Blasphemous. Hollow Knight and Ender Lilies, are also better overall. In all honesty, putting anything other than Hollow Knight in the S tier is difficult- that game feels like a tier above all else, and maybe that's why HK isn't even in your tierlist
I tried to play it again after a year or so. First time a ragequit after I found out you can't remap keys to arrow keys. You can now, but for god's sake what mongoloid designed the controls? You can't open menu or pause a game by ESC key, every other menu or popup have to be dismissed by different key - some dialogue by space, some by any key, tutorials by ESC and something I had to use ENTER to dismiss. Equipment screens react to mouse buttons, but doesn't have mouse cursor, equipping is done by the last key the developped remembered at the moment regardless of any common sense or your assigned keys... And on top of that it controls like a brick, cancels are stiff, animations are sluggish, if you press the key too soon it just ignores it instead of queing the action like any normal game. You can work around it, but why should I? There are games that don't have these problems.
the opening is gold! its how i felt first time getting the "normal" ending instead of the "True" ending lol
Thanks! Gotta start with a little humor if you’re gonna discuss one of the bleakest games ever lol
@MetroidvaniaGuru I can't wait to see your thoughts on Blasphemous 2. I just started playing it today. I'll be watching your content with anticipation. I'm really glad your channel got recommended.
@@KaminGetIt I appreciate that! I just finished Blasphemous 2, Bad and Good ending. I'm gonna let it stew in my head for a minute before writing the script.
I discovered Blasphemous May this year. I was lucky I only had to wait 3 months for the sequel (yes, I got day 1).
Same for me, discovered the first game this year and got the sequel on day one 😂
Fantastic Games
I also got it day one. Just started it today and already 8 hours in. I might have a problem…
I tried Blasphemous but dropped it after 2 hours play because I had other more compelling games to play. However having gotten 5 hours deep in to the sequel I am now reconsidering and will probably go back playing both games concurrently for side by side comparison
Nice! Let me know what you think.
The real problem that i got with the Blasphemous is the lack of "increase power / difficulty" trough the game, what i meant is that with the standard attack and parry you can pretty much beat every encounter and the upgrades beside more heath don't have much impact.
I feel ya, but there was a lot of customization options to manipulate your “stats,” but if you’re taking combat abilities, yeah, I got nothing lol
I played Blasphemous the week it released and bounced off it twice as well, mainly bc the character, and I cannot stress this enough, moves like a refrigerator. Thurs time to became a favorite
I can remember picking up Blasphemous when it came out and bounced off it after a couple hrs. I was hopelessly lost & getting my ass handed by the big head boss lol it literally took me 2 years to finally lock down & complete this masterpiece of a metroidvania.. absolutely love this game and been having such a blast with the sequel..
My favorite metroidvania and my GotY 2019! I'm still playing B2, so we'll see if that changes.
First time I played Blasphemous I went to the mountain, and It was very hard, but the game had this fame of being super hard, so I thought it was normal... Later I found that was the last location you were supposed to go lmao
I did the same thing 😆
Me and my friend did the same thing -.- I figured that's what was happening still made it to the top though lol
I've played a lot of metroidvania games......a lot; it's my favorite game style; and blasphemous is the first one i beat twice. I mean, i got to the end credits and started over right away😅.
Btw, think a found a new favorite YT chanel.
Greetings from Cuba
I did the same with Blasphemous! I beat it and immediately played it again. I do that with Metroidvanias I like a lot.
Glad you like the channel! You might be my first Cuban sub. Welcome!
I was the same exact way. I put it down after trying to play it twice and I just hated the atmosphere. But after I played it the third time and took a different route I loved it. One of my favorite metroidvanias
Ballsy showing the end cutscene right off the bat
Spanish Inquisition.
If there were a moral to the story, that is.
Atrocities of that period should be known and understood by all.
This work is an exaggeration of the indignities of those times.
Frighteningly, not by so very much.
(Absolutely brilliant production in every way.)
I beat blamphous main game yesterday it a really good souls-like metrovania from a individual who play most of the fromsoft games like dark souls 1/3, sekiro and my favorite bloodborne. I love how it mixes the two genres it challenging but fun when you beat a tough boss or difficult area. The only annoying parts are the spike traps everywhere or lack of double jump/ dash. I think the game would be a little more easy if you had those abilities but overall a amazing game I give it 8.5. I am on my way on the second play through for the true ending and dlc content.
I have only played a handful of mvs symphony of the night of course blasphemous 1 and 2 and moonscars
I love your channel. I hope you make make a video analysis of Astalon Tears of the Earth.
Thanks! I’m glad you’re hear!
Astalon is SUCH a great game. I need to get on it.
One of my favorite games of all time. Yhe big downside is that getting the real real real ending its too cryptic and I got bored failing at it multiple times.
i tried this one twice already
i love the ambience, lore ... but i can't get into it because the gameplay doesn't feel very fluid ... i will try again when i finish the game that i'm on it now.
I just felt that does not have the ''flow'' that ai like on metroidvanias ... and yes, i really like those souls games as well.
I might just have to go further and get used to the ''weight'' of the gameplay.
7:51 so, how "missable" are these abilities? Is there any indication that there is something important in the area? Do you find them by observing the environment? Or by carefully listening to NPCs? By taking a close look at the map? Great video by the way!
That opening had me dead 😂
I hate to toot my own horn, but if you know the game’s story, this is funny as hell 😆
Just started the game what quest do you get locked out of if you don't go up the mountain
so it is not just a pritty face then :)
Finished it just yesterday. Boy am I just in awe. Made a mistake and started an assassins creed only 24, hours later. Assassin's creed feels so bland. I need to give my mind a couple of days. It is the same feeling I had when I finished Hollow Knight. Nothing came close😢
Play the second one. It's reaaaaaaaally good
I've reached the endgame but I just can't be bothered to finish Blasphemous. Now, lore, atmosphere, aesthetic: 10/10 of course. But you don't really feel progression. *_Traversal is core_* to a metroidvania. No double jump. No air dash. You have to juggle relics through a menu (pausing everything) just to turn on the ability to not die to a lame fall, or breath poison (passives that should be always toggled on), so MUCH MENU JUGGLING just to switch spells and play styles...ugh.
And I'm so slow.
When you reach endgame, you should be able to have fun simply zipping around areas that you used to have to be methodical as you backtrack. Here, nah, touch a spike barely and it's back to the checkpoint. Always. Never fixed. Can't I just take damage? At endgame I feel _so slow_ compared to endgames like Ori, Hollow Knight, Metroid: Dread or Bloodstained. I don't know, it got on my nerves. If the Relics weren't arbitrarily limited to three it'd be better (why? Just. WHY? What does that limit serve other than create tedious menu juggling? There's no challenge or build considerations with something like that it's just a rookie design decision).
I don't know man. S-Tier? Beyond Super Metroid? Beyond Castlevania Symphony of the Knight?
I understand that for you it's a personal favorite and that's alright, but a FLAWLESS RECOMMENDATION that anyone is guaranteed to enjoy this is not. You cannot call this game universally praiseworthy.
It disappoints too many people.
26:02 - This statement, I'm sure you'd now admit in the hindsight of your honeymoon period being over, is a statement I'm sure you're smart enough to retract and revise. HEY ROOKIES TO METROVANIA: go ahead and try Blasphemous. You might like it. Sure. But if you don't, for the LOVE OF GOD, try a different Metroidvania. *Do not* judge the entire genre based on this one game (especially given that it's experimenting away from traversal-based progress, which is what these games normally do). That's Super Metroid's, Symphony's, or Hollow Knight's job.
This game is a fair 7/10. B-Tier. Many will like it. Many will be disappointed by it. You can keep your bias MetroidvaniaGuru, but I hope you're not surprised by the disagreements from others who are experts at the genre.
Thanks for the well thought-out response. I’ll do my best to answer.
I guess, first, I’ll address what I said at 26:02. Yuck. Yeah, that’s a terrible take. Definitely retracting that. Blasphemous should NOT be your barometer of what a Metroidvania should play like. It’s funny because I don’t even remember saying that, but I obviously did 😆
Before I address everything else, I have to ask a question: Did you play the game pre- or post- The Wounds of Eventide DLC?
@@MetroidvaniaGuru I believe I did. Post? Good boss fight there if I recall. Bosses are also core to Metroidvania's and memorable encounters it does provide. If I could just finish it. I'll ty to do so.
@@MetroidvaniaGuru Welp, just finished Blasphemous at long last. I thought I had everything but I got the bad ending all the same.
Welp, there's thirty hours on that save file and there is NO WAY I'm going to hunt down what I may have missed in that beautiful, compelling, tedious game.
Without an endgame that makes it feels good to backtrack...eh.
Most Metroidvanias
Early game: "Oh no. A spike pit. I must carefully navigate these pitfalls...oh I died!"
Midgame: "Ho ha! I can double jump now. Take that old pitfall room! Oops, I messed up, but I can take the damage now!"
Endgame: "Hahaha I spit on you I can freaking fly while zipping around at sonic speed now hahaha I'm bullying you and every cursed room like you from now on like an a-hole! Damage (ha ha)? Oh yeah I remember that psssssfth HA HA I am INVINCIBLE!"
That is what backtracking in these games are supposed to feel like. The one key element Blasphemous was missing. Alas. Well, I'm going to see what you had to say about Blasphemous 2 then. Maybe give that one a shot.
Thanks for the information.
I'm going to chime into this conversation just to say that although I agree with the concept that metroidvanias should have a certain feeling of overpowerdness in the endgame, I believe that Blasphemous' answer to that is smart. It subverts the genre a bit, not including mobility abilities and having a somewhat basic combat, but also goes for a more (player)skill based progression on the power level of the player. Throughout my own second run, I noticed that, even with the increased challenge of the run and despite not having items, I was breezing through screens I found really challenging the first time around.
It certainly isn't the standard for the genre, and it reminds me more of skill based platformers like celeste, mixed with the inescapable souls influence in every modern game. I loved that, not everyone should.
Completely unrelated, you guys should really give the Spanish voice acting a try. It's superb, and really adds to the atmosphere, even if you have to use subtitles.
How do you get the good ending?
There are 3 endings total. I’m going off the top of my head here, so named may escape me:
Worst Ending - Just beat the game. Nothing special.
Good Ending - Find this rosary bead. Something about immaculate is in the name. Equip it and die 3 times. Now it’ll be called something else. Equip it and destroy a Confessor Statue. There will be a portal where the statue once was. Enter the portal and kill everything inside. Your Thorn will evolve. Destroy all confessor statues and everything in their portals to evolve the thorn to max. It’ll be called The something of Cvstodia. Then, just beat the game.
True Ending - Same as the good ending BUT extra steps. First, you HAVE to find a lady’s tomb before you get all 3 humiliations and fight that guy on the bridge. Show him the sword the lady gives you, and he won’t fight you. Instead he runs away to a church near the beginning of the game. Find him, and he’ll give you a key. Take the key to the Library of Negated Words, talk to an NPC there, and he’ll open a door to an NPC that needs its eyes. Beat a couple of strong bosses to get its eyes and return them to get a sword core. Equip this core and fight Crisanta. Beat her, then return to the church at the beginning of the game. She’ll give you the last humiliation. Now, just beat the game to get the True Ending.
@@MetroidvaniaGuru good hell that's a lot of work. Hopefully the second one isn't as complicated.
@@suikofreak546 The second one is way less complicated. It’s more cryptic, but requires less steps.
While I like this game a lot, it can't be S tier. Metroid Dread is better than Blasphemous imo, or at least is much closer to what an MV should be. Although there are some aspects I prefer in Blasphemous.
Hollow Knight and Ender Lilies, are also better overall.
In all honesty, putting anything other than Hollow Knight in the S tier is difficult- that game feels like a tier above all else, and maybe that's why HK isn't even in your tierlist
I tried to play it again after a year or so. First time a ragequit after I found out you can't remap keys to arrow keys. You can now, but for god's sake what mongoloid designed the controls? You can't open menu or pause a game by ESC key, every other menu or popup have to be dismissed by different key - some dialogue by space, some by any key, tutorials by ESC and something I had to use ENTER to dismiss. Equipment screens react to mouse buttons, but doesn't have mouse cursor, equipping is done by the last key the developped remembered at the moment regardless of any common sense or your assigned keys... And on top of that it controls like a brick, cancels are stiff, animations are sluggish, if you press the key too soon it just ignores it instead of queing the action like any normal game. You can work around it, but why should I? There are games that don't have these problems.
it's lame gameplay pissed me off. How they come to idea attack wall to stick at it. Unbelievable.
I guess they were just trying something new. They got rid of that in the sequel.
It's the most cool and badass way to wall climb in metroidvania games ever