A Game That Learns Nothing From the Past

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  • Опубліковано 29 лис 2023
  • My review of Lords of the Fallen 2023, a game made my parasitic thieves who learn nothing from the material they steal from. This took considerable time and effort to create, as well as several migraines. Thank you for watching
    My Patreon: / jesterofjuice
    Watch me live on Twitch: / jesterofjuice
  • Ігри

КОМЕНТАРІ • 2,4 тис.

  • @TheDarthranc0r
    @TheDarthranc0r 6 місяців тому +1602

    I mean as far as first bosses go Elden Ring has the greatest and most difficult of all, I can understand why many people skipped The Soldier of Godrick and had to come back after they basically finished the game.

    • @deathound
      @deathound 6 місяців тому +193

      His name is Rick, Soldier of God. Get it right XD
      But yeah, even on my first playthrough I had no idea he was even there, kinda sad tbh. Very easily missable tutorial.

    • @aganbraganca4156
      @aganbraganca4156 6 місяців тому +33

      no sekiro have difficult bosses elden ring bosses are easy

    • @tripoverwatch3868
      @tripoverwatch3868 6 місяців тому +23

      Theres not a single difficult boss in ER maybe malenia but nothing compared to sekiro

    • @ImTheDirtySecret
      @ImTheDirtySecret 6 місяців тому +14

      Elden ring definitely isn’t hard

    • @sentfrom3864
      @sentfrom3864 6 місяців тому +75

      150 hours and I'm yet to beat Soldier of Godrick, dude is just too op they should add easy mode to Elden Ring

  • @olav_
    @olav_ 6 місяців тому +1356

    You know how people say souls games HELPED them with depression etc? well The Lords of the Fallen is the opposite

    • @olav_
      @olav_ 6 місяців тому +18

      @@TrueRandomization you see quite a few people online saying it helped them thats all im saying

    • @pyrrhusofepirus8491
      @pyrrhusofepirus8491 6 місяців тому +59

      @@olav_Well, I wouldn’t call that unique to Soul’s games, that’s like saying “game I enjoyed helped me when I was down”.

    • @dalewilson2741
      @dalewilson2741 6 місяців тому +101

      ​@pyrrhusofepirus8491 I think the "dark souls saved me" videos are more about how real life is scarily similar in difficulty to Souls games. Some people learn to overcome real life issues with the resolve and confidence they learned from souls games

    • @AshRaf-to5gu
      @AshRaf-to5gu 6 місяців тому +2

      Lmao

    • @andrewramirez3998
      @andrewramirez3998 6 місяців тому +38

      @@dalewilson2741thats cringe as hell tbh lmao

  • @DarkAngel-jo8ix
    @DarkAngel-jo8ix 6 місяців тому +204

    I thought it was interesting how Lords of the Fallen and Elden Ring has sorta the same start with a battle against a weak world enemy as a boss and a boss battle you are expected to lose, but in elden ring they are reversed so your first enemy you encounter is a boss you are not expected to beat, but it is possible and you are rewarded if you do, and the boss that is just an enemy is in an optional tutorial side area that people who have played souls games can skip or speed through.

    • @Tortuga2223a
      @Tortuga2223a 4 місяці тому +8

      Sekiro has the most memorable fake out IMHO, the way you die OVER AND OVER figuring out parrying that Samurai tutorial, to goo see Genny there and, if it's your first ever playthrough, you're gonna be saying wtf at the screen till that cutscene plays out.
      I remember that so well I was so caught off guard

    • @hellbornKrieg
      @hellbornKrieg Місяць тому

      An expected death to continue the story started in demons souls

  • @Tommybotham
    @Tommybotham 6 місяців тому +237

    "So now, I permanently own this trash"
    This hit me hard, both in comedic value and how reflective it is of our current lives.

    • @jeezed2950
      @jeezed2950 6 місяців тому +3

      Sell it to someone else who might like it lol. But no I gotta farm those views by reading my 2 hour long essay on why it's an insult to souls like genre.

    • @Zythryl
      @Zythryl 6 місяців тому +6

      Yeah. This is how I felt after buying BG3 and then realizing it didn’t fix any of 5e’s problems at all. Too late to refund so now there’s a permanent reminder of the $60 hole in my wallet.

    • @Zythryl
      @Zythryl 6 місяців тому

      @@jeezed2950show me where on steam you can sell or trade unrefundable digital copies of games you own.
      I don’t believe you, but if that’s actually possible, I’ll trade you my copy of BG3 for your Lord’s. Trash for trash. This is not a joke.

    • @IndependentObserver
      @IndependentObserver 5 місяців тому +20

      @@Zythryl The difference is that you're probably one of 5 people on this planet that regrets that purchase.

    • @Ancor_Vantian
      @Ancor_Vantian 5 місяців тому +2

      Me, after purchasing Far Cry 5, and realized I deeply, _deeply_ hated it.

  • @Titansilber.540i
    @Titansilber.540i 6 місяців тому +1140

    With games like Elden Ring and Lies of P, you just can't help but notice every single flaw with Lord of the Fallen lol.

    • @hoarahloux9326
      @hoarahloux9326 6 місяців тому +49

      Lies of P inst that much better tbh

    • @ul.biggit217
      @ul.biggit217 6 місяців тому +359

      ​@@hoarahloux9326it is so much better. P is refined

    • @alzarax5812
      @alzarax5812 6 місяців тому +245

      @@hoarahloux9326 Lies of P is a dramatically better game than LotF lol

    • @Sad5witThe9ine
      @Sad5witThe9ine 6 місяців тому +1

      @@hoarahloux9326lies of p is great the fuck are you on about there is no fps issues and it has its own spice to change up the normal souls like feel

    • @nikolasperez7745
      @nikolasperez7745 6 місяців тому +126

      @@ul.biggit217 Lies of P has its own issues. Still came out WAY BETTER at launch than Lords of the Fallen.

  • @qdilly7397
    @qdilly7397 6 місяців тому +452

    I love that lies of P leaves souls at the fog gates. Even in Elden ring running to your souls during a boss fight is so frustrating.
    (Edit) I just want to say that some of you arguing for this to stay in the game is almost equal to arguing to remove stakes of Marika in elden ring. If y’all like being tortured so much lets just bring back boss run backs too.

    • @chiyue5676
      @chiyue5676 5 місяців тому +17

      definitely an intentional mechanic on ER’s part. Plus, there are ways to circumvent that issue so at the end of the day it’s trivialized anyways

    • @Arfadoz
      @Arfadoz 5 місяців тому +78

      @@chiyue5676 It doesn't add any meaningful gameplay. It might as well not exist. Just like runbacks to bosses.

    • @chiyue5676
      @chiyue5676 5 місяців тому +16

      @@Arfadoz well it incentivizes you to prepare for the fight by spending the runes you have on hand so I don’t think it’s fair to say it’s meaningless

    • @pootzmagootz
      @pootzmagootz 5 місяців тому +31

      ​@@Arfadoz the meaningful gameplay is the risk of going in with runes and losing them. If you have enough to level up, go level up. If not, accept that you'll probably lose your runes. It punishes cocky players essentially

    • @Arfadoz
      @Arfadoz 5 місяців тому +54

      @@pootzmagootz You know what it really does? It forces you to disengage with the boss to grab your souls.
      Disengaging with the boss = bad

  • @user-kz7dy1tg3r
    @user-kz7dy1tg3r 6 місяців тому +322

    As the head of a tiny indie studio myself, I like watching these videos. Helps expand my brain.

    • @thefruitman3200
      @thefruitman3200 6 місяців тому +5

      may i ask what studio?

    • @user-kz7dy1tg3r
      @user-kz7dy1tg3r 6 місяців тому

      @@thefruitman3200 It’s called Editorial Entertainment. We recently put out first game out on Steam called Luster Beasts.

    • @VeronicCassan
      @VeronicCassan 6 місяців тому +29

      @@thefruitman3200 Ubisoft

    • @guywithaguitar1827
      @guywithaguitar1827 6 місяців тому +13

      @@thefruitman3200Blizzard

    • @LeonardoStupidKenway
      @LeonardoStupidKenway 6 місяців тому +16

      ​@@thefruitman3200epic gays.

  • @jaydenlobbe7911
    @jaydenlobbe7911 6 місяців тому +43

    I reckon games with interconnected worlds actually work when they function similarly to a Metroidvania, at the start of the game there are areas you can’t access until exploring and getting a powerup
    Sometimes the powerups only give you some extra loot, but sometimes they let you access entirely secret areas

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +2

      Agree.
      It's a generally great experience to run into "come back later" gates at the end of areas, see places you can't access and puzzle about how you get there, get things and go "aha, THIS is how I go there or do that!", get multiple seemingly equally viable paths forward with limited information about the ideal order to do them, and use abilities or items to make previously grueling trecks easy. The shortcuts that are central to a lot of Dark Souls level design are a perfect microcosm of this, just in that feeling of growing understanding and comfort with a place you were timidly poking around in before.
      Frankly, I think a lot of this stuff is what a lot of open world games are clumsily trying to replicate, just at some point the idea of sprawl, traversal puzzles, and exploration gets emphasized in a way that's easier to achieve by just making a bazillion useless areas, chunks of the map that are basically inert when you get there, and the entire place feeling more like a vague blob of stuff rather than a concrete space you feel you've grown more comfortable with

    • @miceatah9359
      @miceatah9359 8 днів тому

      @@aprinnyonbreak1290 thats literally lords of the fallen dude probably didnt finish a single quest and missed 90% of the unique loot bc he just sprinted through the lvls too busy crying about a world that can be traveled from start to finish without a single loading screen beyond resting and cutscenes theres exactly 2 dead ends in the entire game being empyrean and bramis castle bramis is the finale so basically just 1 and besides bramis u can do it in any order from the moment u beat the 1st boss unlocking ur hub area this guy is either trolling or just insanely disingenuous either way misinformed and overall cringe video just a dude crying bc he sucks at games

  • @potatoterror
    @potatoterror 6 місяців тому +259

    Man I respect, that you fought your way through the entire game before reaching your conclusion.
    Also the outsiders time piece really reminded me of the one feature in Titanfall 2 where you switch between the past and present

    • @GeniusInALamp
      @GeniusInALamp 6 місяців тому +14

      That was SUCH a cool level. Loved Titanfall2

    • @animeguitarguy
      @animeguitarguy 3 місяці тому

      And that worked great as a single level. Enemy placement and general gameplay also just made sense for it

  • @JohnVmc2
    @JohnVmc2 6 місяців тому +249

    "You cannot have a souls game with an unstable framerate".
    Well, i guess we never had a souls game them.

    • @FKATorp
      @FKATorp 6 місяців тому +58

      Bro has never experienced the majesty of 7 fps Dragon God on ps3

    • @ElectroDrop666
      @ElectroDrop666 6 місяців тому +56

      You forget fromsoft made it so their games are very playable even with low fps. This game has a very bad stuttering issue that impacts the combat severely. It was not designed to function under most circumstances.

    • @andresvalera1430
      @andresvalera1430 6 місяців тому +9

      For years I couldn't play DS1 on my pc because at 30 fps the game was literally running in slow-mo

    • @N3r0ThlHeavyMetal
      @N3r0ThlHeavyMetal 6 місяців тому +41

      DS1's original pc port should be comsidered a crime.

    • @TheCosmicUprise
      @TheCosmicUprise 5 місяців тому +3

      ​@@andresvalera1430the orignal ds1 was designed and only functions properly at 30 fps. If you mean remaster yah fair ig

  • @dbzdave06smith38
    @dbzdave06smith38 6 місяців тому +82

    I don't mind lords of the fallen but alot of your analysis described how I felt throughout my playthrough. I think my biggest problem with the game (or at least when I started) was that the gameplay felt stiff and the performance being horrible even after multiple updates (sometimes 2 updates a day.) Your script was written really well and the video was fun to watch, well done

    • @lordcrusader861
      @lordcrusader861 6 місяців тому +1

      at the very least lotf got some original mechanics in (world switching to explore, risk reward mechanics for vitality gain and so on), elden ring is literally ds3 with a bigger map and extra magic and as smooth as it may be after playing the same game 3 times already you do get bored.

    • @dbzdave06smith38
      @dbzdave06smith38 6 місяців тому +6

      @lordcrusader861 The thing is, the new mechanics in lotf feel tacked on or pointless (except whither, that was good). There was no moment in lotf when I was like "oh that was a good relm shift puzzle" or "that felt like a good use of my lamp" if I got stuck in an area, I brought out my lamp and proceeded, that was it and most of the puzzles were brain dead. The parrying was also terribly done, there is no incentive to parry because you still take wither damage and even if you do stagger a boss, the damage you could have done by attacking the boss insead of parrying would have been the sameVery cool ideas (like the revive putting you in the umbral relm after death) but just mid execution. And saying elden ring is the same game as ds3 is crazy. They share similar base gameplay but elden ring not only builds upon and perfects the previous mechanics from ds3 but add a lot of new ones such as day and night cycles (enemies have a chance to be buffed at night and drop more runes), dynamic weather (weather can actually effect your attack like if its raining fire spells don't do as much damage and have less range), mounted traversal and combat, jumping and stealth (I know these are in sekiro but sekiro plays VERY different from the more dark souls movement and gameplay so I fell like you could say its a new mechanic for the dark souls side of the genre), on the fly crafting system , spirit ashes, ashes of war (you can even switch certain ashes of war on specific wepons so you can have an even more unique build) and guard counters. Those are just the ones I could think of in my head, and none of them are in dark souls 3. Again, similar base gameplay (like right bumper to attack and B to dodge) there is so many more mechanics that you’re going to use in every encounter like spirit ashes, guard counters and ashes of war and even when you aren't in combat you are going to be using your horse, jumping, crafting or collecting or using the many new unique items they added like tge completely unique wepons, spells, armour, crafting materials or items that you need to progress through completely optional caves or big areas in general

    • @SorowFame
      @SorowFame 5 місяців тому +1

      @@lordcrusader861didn’t Bloodborne already have a risk-reward system for vitality gain with rally?

    • @lordcrusader861
      @lordcrusader861 5 місяців тому

      @@SorowFame i wouldn't know, i haven't played it.

  • @paulagnest4544
    @paulagnest4544 6 місяців тому +19

    "you cannot have a soulslike game without a stable framerate" that's a bar that even dark souls doesn't meet

    • @Monkey-kq1cr
      @Monkey-kq1cr 6 місяців тому

      You might just had a shitty pc man

    • @qlfrodxkv
      @qlfrodxkv 6 місяців тому +1

      thats a bar your pc doesnt meet

    • @IzDube
      @IzDube 6 місяців тому +6

      @@Monkey-kq1crds3 and ds1 run like absolute shit for no reason on many pcs and console that should be able to run them

  • @spiznasty
    @spiznasty 6 місяців тому +65

    Did the developers use a dark souls name generator when coming up with boss names for their game?

    • @venacava8161
      @venacava8161 6 місяців тому +14

      I thought i was the only one thinking that!

    • @OrphanMartian
      @OrphanMartian 4 місяці тому +11

      Bloody Custodian Janice, Keeper of Bees.

    • @spiznasty
      @spiznasty 4 місяці тому +1

      @@OrphanMartian this is a real boss in the game isn’t it?

    • @OrphanMartian
      @OrphanMartian 4 місяці тому +9

      @@spiznasty Optional boss that unlocks the super-secret final boss, "Sir Knight, the Clerical Archdruid."
      Seriously though wtf was that final boss name lol. They just strung together as many DnD classes they could think of.

    • @spiznasty
      @spiznasty 4 місяці тому +3

      @@OrphanMartian usually in souls games there's some sort of lore pertaining to the sometimes, odd boss names but I refuse to believe that's the case here. It's like they rolled a 16-sided die to randomly come up with the most soulsy sounding names and called it a day

  • @moricree5154
    @moricree5154 6 місяців тому +30

    It took me like 10 minutes to realize the facecam isn't bound on the gameplay but the guy talking haha I'm impressed how little he needs to move his mouth to talk.

    • @nundulan
      @nundulan 5 місяців тому

      Lol same

    • @Zlagie
      @Zlagie 4 місяці тому

      To be fair to myself I'm listening more than I am watching, but one hour in and your comment made me realize this as well

    • @michaelpecukonis5074
      @michaelpecukonis5074 4 місяці тому

      He doesn't move like he is talking and his mouth doesn't mouth either.

    • @smoothduck7151
      @smoothduck7151 3 місяці тому

      He’s reading lol

  • @MyEpicAnime
    @MyEpicAnime 6 місяців тому +7

    I don't agree with getting a refund if you beat the game if that's what you meant. If it was unplayable you wouldn't have finished it. You experienced the full game, and therefore you don't get a refund just cause you didn't enjoy it.

  • @Ch35h1r3C47
    @Ch35h1r3C47 6 місяців тому +38

    The better precursor for the Umbral mechanic is the spirit realm mechanic from the Soul Reaver games. This also served as a second life, altered the environment allowing you to solve many puzzles (though often only being PART of the solution) and simply progress in some areas.

    • @christianmarshall9289
      @christianmarshall9289 6 місяців тому +12

      Soul reaver needs to make a comeback

    • @Pomho1812
      @Pomho1812 6 місяців тому +4

      ​@@christianmarshall9289Fr I miss that serie, it's too good to be kept in limbo, at least give us remastered versions 😭

  • @jackreacher7495
    @jackreacher7495 6 місяців тому +205

    Personally, I think DS1's interconnected areas are still a huge advantage that is a loss in the other games, simply because there is joy and pleasure for people to map out a route they want to go (which gives playthroughs flexibility) as opposed to following the same linear path every playthrough. Mind you, I say this still liking DS3's areas (many of them almost more than the areas of DS1 in isolation).

    • @shquankinket8068
      @shquankinket8068 6 місяців тому +18

      Yeah the overall world of dark souls one is the best they’ve made. But they’ve gotten significantly better at isolated levels since then. I like many of the areas in ds2 more than the best in ds1. Just sucks that ds2 went with the more enemies means more harder approach which brings the levels down. And there’s not a single level in dark souls 3 that I don’t like going through besides the snowfield in the dlc. Snow levels just bore me for some reason but the millwood knights are some of my favorites

    • @xolotltolox7626
      @xolotltolox7626 6 місяців тому +17

      @@shquankinket8068 And with elden ring, an open world game, any semblance of level design went out the window

    • @jackreacher7495
      @jackreacher7495 6 місяців тому +69

      @@xolotltolox7626 That's a blatant lie and a terrible take.

    • @doomraven0
      @doomraven0 6 місяців тому +4

      Lordran is still number one for sure but i was actually surprised at how close Lies of P came to it. The first 80+% of😂 the game all links directly to Hotel Krat and each other.

    • @SenatorWarden
      @SenatorWarden 6 місяців тому +14

      @@jackreacher7495 the elden ring world is just plain bad. The dungeons arent unique at all, and the world isnt really all that connected. It feels like multiple smaller open worlds rather than 1. Its quantity over quality and this becomes really obvious in the mountain top of giants

  • @chairmanmeow958
    @chairmanmeow958 6 місяців тому +205

    Even though I don’t agree with your breakdown of LOTF I thought this was a very well presented well researched video on your take of the game. Your passion for games and especially souls and souls-like games shines through and I love watching videos that don’t align with my outlook because it allows me to recognize issues that I may not have thought about. This video earned my sub and I’m looking forward to watching more of your content.

    • @thegreatra482
      @thegreatra482 6 місяців тому +37

      W Take

    • @Elyakel
      @Elyakel 6 місяців тому +27

      Best comment , you agree to disagree and learn from it, you're such a rarity on internet right now
      Thanks for that you rock dude

    • @Eric_Nomad_Hixtone
      @Eric_Nomad_Hixtone 6 місяців тому +25

      ​​@@Elyakelyep, everyone else here is like "everyone who liked it is an idiot, un-alive both them and developers" and other bs. This comment section is a mess without any critical thinking, they just blindly agree because their fav yt guy said to do so

    • @fierceworrier9691
      @fierceworrier9691 6 місяців тому +11

      @@Eric_Nomad_HixtoneI mean it’s bad compared to other souls game you can’t say it with anymore softness. I just hope the developers learn from this to make a better game.

    • @LordOfChaos.x
      @LordOfChaos.x 6 місяців тому +9

      even if you ignore everything he said, most players had close to 0 fun playing this game. Which proves its flaws.

  • @CaptainUrahara
    @CaptainUrahara 6 місяців тому +7

    I have to say I started this video and was like “Really dude you can’t have some more enthusiasm as you talk?” and as I watched I really felt your pain and understood what you went through.

  • @shanpatrickbaker988
    @shanpatrickbaker988 6 місяців тому +121

    There was just something off about how people talked about the game. How often the mobs were mentioned and how often the ranged attacks were complained about. It sounded irritating rather than difficult, a style that gets tired and old VERY quickly. I think the platforming and the mention of that as a negative (on most reviews) was also a red flag. I dodged an expensive bullet by skipping this game. I think there is some cool art and that is where the appeal ends.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +13

      This in general is the most common pitfall Souls imitators run into, I find.
      There's a line between something that is challenging, and something that is tedious, that I feel like gets lost by people who just know Dark Souls is successful, and Dark Souls is hard.
      The average gameplay experience in Dark Souls really isn't hard, and at most, a scenario will be set up like a puzzle that you unpack, unless you can just steamroll it.
      There's probably a number of scenarios I can count on one hand that sum up the parts of all three Dark Souls games, where the difficulty starts trending towards annoying and tedious, like DS1 Anor Londo snipers, or that one room in DS2 Brume Tower, you know the one with the fire giant and explosive barrel hollows. These are exceptions within Dark Souls, pretty much any other time you die, you know why, and it's on you. Maybe you got complacent and stopped checking for mimics, maybe you knew better than to fight this guy without pulling him into a more open area but felt lazy, or this new thing is messed up, so you need to learn it. Very rarely does it feel like you die because the game killed you, or this particular area was built wrong. It does happen, sometimes in setpieces, sometimes to the rare bits of just questionable design, but these are in the vast minority of occasions. There's almost always a way to unpack and deal with things, whether that be pulling guys, looking for a way to approach from a different angle, finding equipment that handles a certain challenge, or other, even more contextual things.
      Challenge lies in things that have a reasonable, repeatable path to success that you can learn and apply to new things. Tedious is when things boil down to rote memorization and trial and error, inconsistently making it through because the game gave it to you.
      The other big one is that, besides bosses, Dark Souls is really quite lenient about the stuff you can just skip if you don't want to do it. Dark Souls 2 fumbled that a tad in a few areas, but in general, you can almost always just zip past stuff you've done and get to what you were killed doing pretty quickly, if that's what you want to do. You rarely have to repeat stuff excessively if you're not having difficulty with it and just want to get on with it.

    • @Dubulcle
      @Dubulcle 6 місяців тому +1

      Difficult is irritating

    • @pootzmagootz
      @pootzmagootz 5 місяців тому +6

      ​@@Dubulcle I think he means difficult in a flat out bullshit way, not difficult in technicality and skill

    • @roodinverse
      @roodinverse 5 місяців тому

      ​@@pootzmagootz yeah there's no skill in playing it, that's why people complained it's hard. Do you muppets ever think before you speak? What a bunch of pretentious spoiled clowns.

    • @GLORYZONE92
      @GLORYZONE92 4 місяці тому +1

      It's a good game, it's not dark souls and yes a bit unstable but a stunning game none the less. Worth 30 quid on pc now if you ask me

  • @harrysneddon9897
    @harrysneddon9897 6 місяців тому +141

    “Can’t have a souls game with unstable fps” is crazy, clearly he has not entered blighttown

    • @peevan
      @peevan 6 місяців тому +47

      thats why blighttown was regarded as the worse area in the original ps3/xbox versions of game. It was undeniably the shittiest part of the experience from the simple fact that it was nearly unplayable.

    • @sirfijoe450
      @sirfijoe450 6 місяців тому +9

      @@peevanit went from my least favorite area in the game on the 360, to my second favorite area in the game on the remaster at 60 fps.

    • @shizno1872
      @shizno1872 6 місяців тому +9

      Souls games have fps tied to game speed to mitigate the issue though.

    • @The_Vanni
      @The_Vanni 6 місяців тому +9

      @@peevan Right? Imagine having FPS issues so bad that they make the Tomb of the Giants look preferable in comparison.

    • @peanuthead5898
      @peanuthead5898 6 місяців тому +7

      Nor has he played elden ring with its slideshow tier stuttering every 30 seconds

  • @fermyonds
    @fermyonds 6 місяців тому +16

    22:05 This really annoyed me as well -- there have been times where I'd look around and think about what I have to do to unlock an umbral door, and the fact that enemies just keep spawning infinitely made it such a chore

  • @bezier108
    @bezier108 4 місяці тому +5

    I’m not listening to a guy who thinks starfield is good on what souls games should be like

    • @miceatah9359
      @miceatah9359 8 днів тому

      i think starfield was good and i absolutely love lotf this video is absolute ass tho

  • @BigBoyga
    @BigBoyga 6 місяців тому +10

    28:39 I would like to talk about salt and sanctuary being a good example of how to take a system like soul eating and incorporate it into the boss fight, in salt and sanctuary when the player is killed by the boss the boss gets covered in the currency and to reclaim it you must get to the point the boss was at when it took the currency. It is a more punishing system than the original reclaim souls but i think this is better as it lets the player focus solely on defeating the boss rather than split their attention on getting their currency back and than fighting the boss to the currency being locked forcing the player not to defeat the boss but to just do better than last time.

  • @nightcrimes9338
    @nightcrimes9338 5 місяців тому +18

    This is like the 3rd video of his I've watched recently - how does this man not have more subs or more recognition? Wellspoken, wellwritten, clearly recorded videos. I love it.

    • @lightningrose3654
      @lightningrose3654 5 місяців тому +3

      Probably because he has no emotion and is just reading straight off the script.
      This is my first video of his that I just got recommended and Im stopping at 2:26 of the video because he is so boring

    • @imemoje2949
      @imemoje2949 2 місяці тому

      Because he is dumb and clueless as you are.

  • @Scoup75
    @Scoup75 3 місяці тому +4

    I had a great time playing this game, mostly with a friend. Some bosses are satisfying, I enjoyed the exploration. It's far from perfect but it does not deserves the hate it gets as it is an honorable AA game.

  • @-Noistering-
    @-Noistering- 6 місяців тому +7

    This game is like ordering a birthday clown and getting the joker

  • @twistedmetal15
    @twistedmetal15 4 місяці тому +4

    its almost like soulslike isnt even a real genre and any attempt to make a soulslike game ends up in it not being a "soulslike" or it being a copy. cant wait for the greater community at large to realize this. then again they deny that ds1 is a metroidvania through extreme mental gymnastics

  • @MaTtRoSiTy
    @MaTtRoSiTy 6 місяців тому +20

    I could not finish the game, I REALLY wanted to like it but I realised I was just feeling frustrated and not having fun. I was just playing in the belief it might become what I was hoping for and because I was well past the time I could refund. There was so much potential but I think they forgot what makes the Fromsoft games fun to play

    • @bingobango8168
      @bingobango8168 6 місяців тому +5

      I think its greatest sin is enemy placement/density.
      Theres a certain rythym around the weak groups of enemies/mid enemies and elite enemies in fromsoft games.
      You can tell that they just randomly copy and pasted enemies all over lotf2 maps without any thought to it.

    • @MaTtRoSiTy
      @MaTtRoSiTy 5 місяців тому

      Yeah I feel lik this is pretty much the issue and the ranged enemies combined with ganks is super annoying @@bingobango8168

    • @moncreebrown948
      @moncreebrown948 5 місяців тому

      Same here man. Played about 40 hours or so and I was done due to frustration.

    • @DRKLRD-kv4cm
      @DRKLRD-kv4cm Місяць тому

      Same here😢

  • @jasonelek9202
    @jasonelek9202 6 місяців тому +41

    First time i fought melania my runes spawned right outside of the fog gate and i was pleasantly surprised that they did that, and it left me wondering why all of the bosses didnt work that way. Then i died again and realized melenia didnt work that way either 😫

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +11

      I know it works like that for King Vendrick in DS2, and the Nameless King in DS3, though I think it's only deliberate for Vendrick, I suspect the Nameless King it's because the ground isn't "real".
      Actually I think the Flexile Sentry in DS2 also works that way, because the ship isn't real ground.

    • @LG1204
      @LG1204 4 місяці тому +2

      Bro mispelled Malenia twice in one comment.

    • @argirissgr4448
      @argirissgr4448 4 місяці тому +1

      Bro just got wrote down on Guinness records for the fastest death from malenia 😂

    • @SwiFTDBL
      @SwiFTDBL 4 місяці тому

      It depends how fast you die. Any boss that kills you within a certain amount of time will leave your souls at the fog gate. If you survive long enough it doesn’t.

    • @argirissgr4448
      @argirissgr4448 4 місяці тому

      @@SwiFTDBL i know just kidding 😅

  • @jazzwilliams7040
    @jazzwilliams7040 5 місяців тому +26

    The first thing I want to say is that while reading off a script is perfectly okay, you are sometimes going a long time without breathing and then have to uncomfortably stop, take a deep breath, and then continue. If the natural punctuation doesn’t allow you enough breath I’d highly encourage putting in literal [breathe] parts. As well as similar signals for portions where you seem to write the script with an emotion or manner of speaking in mind, but then read it fairly straightforward. I think you’ll naturally improve on this as you go but it may benefit you to have these markers in the interim.
    Around 25 minutes in and I’ve noted a couple of things.
    1) You compare the decisions in LOTF to Soulsborne games, which is great, but then go on to sort of conclude that LOTF should have done it the Soulsborne way. The fire/seed placement for example; I think you are shortchanging the LOTF developers by saying their decision to not have preplaced respawns is “bad” and they didn’t do it correctly… because it wasn’t like DS1. Instead, it may benefit to say what they may have been intending with this decision - give the players more agency or to help people that struggle with particular parts of the game (easy for YOU does not mean easy for ME - which is why I would not agree that preplaced spawns are inherently better). You could elaborate on why that doesn’t work in your opinion, but saying it as if not following lockstep with DS is the attitude that leads to games of a genre all feeling the same.
    2) This is closer to a nitpick, but in some areas you are saying pretty definitely that a decision was bad or that there was no thought behind a decision (a couple of examples being the key that is later dropped for free and the fight with the dog adds). Saying something like “the developers had no reason behind this decision” strips away a good bit of credibility from you as a debater. A very simple change to “I don’t see what they would have been going for” makes the point you are intending and does not present as a sort of attack on the developers.
    I may update this as the video goes.

    • @jazzwilliams7040
      @jazzwilliams7040 5 місяців тому +5

      As to actual content of what you’re saying, I haven’t played LOTF but I’m finding a couple of arguments to be disingenuous.
      1) Having adds for the sake of creating difficulty is not a good decision, which they should know because of “the Capra Demon fight which was the 3rd fight in DS1”. This is a weird thing to say since Fromsoft themselves seemed to disagree with that assessment, given than one of the common complaints about DS2 is that it creates a false sense of difficulty through having many more enemies. So obviously FS thought it was a formula that ‘could’ work, and it’s strange that you would say that as a negative about LOTF while not acknowledging that FS did it - in excess - in their very next game.
      2) Punishing casual players through repeated deaths. You focus heavily on the souls drops and conclude that LOTF is doing a non-ideal thing by punishing casual players through repeated deaths. This doesn’t make any sense to me since Soulsborne and even Elden Ring are infamous for having things like durability decay being persistent and - more importantly- items being used permanently. You’re focusing on one part while ignoring that none of the games you’re holding up are that ‘casual friendly’ in this regard. Maybe you go into this later but as of 30 minutes it seems like a pretty unfair assessment.

    • @Numenorean921
      @Numenorean921 5 місяців тому +1

      is it just me or did he record the audio seperately and then lip sync it? It doesn't seem like his mouth movements match the audio exactly

    • @magnumdoinks5595
      @magnumdoinks5595 5 місяців тому +3

      I feel like your critiques to his points in the video completely ignore the title of the video. He’s not comparing LOTF to Fromsoft games by saying “this is what fromsoft did” he’s pointing out flaws Fromsoft has made and learned from and questioning why this game ignored all of that.

    • @jazzwilliams7040
      @jazzwilliams7040 5 місяців тому +2

      @@magnumdoinks5595 Maybe my point wasn’t clear then. I’m trying to show that even if FS made a mistake in the first place they themselves did not feel it was a mistake or that it could be “fixed” in a way that keeps its spirit (as in increasing the number of adds). It then makes sense that another game studio would be able to acknowledge the exact was FS did something may not have been perfect but want to implement their own way that they believe works better. They shouldn’t feel obligated to do only what FS did in its latest iterations as if that is the “most correct”, they are certainly free to tackle the challenge of balancing difficulty in their own way. I’m saying they aren’t “ignoring” FS, I’m saying they are not implementing the “fix” in the same way FS did. It is very surface level to say “adds are here, adds are there, they ignored the lessons another company learned”, which is what this video says. I’m saying that the company that “learned” that adds are bad didn’t “learn” it right away because they saw it as a design challenge to be overcome, and eventually decided it largely wasn’t worth the effort. But that doesn’t mean another studio cannot take a swing at tackling that problem, especially when it is evident FS thought it was indeed solvable.

  • @ChronosDosGriz
    @ChronosDosGriz 6 місяців тому +5

    What refund reject does to people

  • @Kutsu
    @Kutsu 6 місяців тому +6

    Agree with basically every point made, your comparisons were also brilliant and I truly mean that. Great video mate.

  • @jonesbenz
    @jonesbenz 6 місяців тому +3

    such a well put together video my man, great work

  • @jackofastora8962
    @jackofastora8962 6 місяців тому +6

    the biggest spit in the face this game has is that some of its unique bosses are actually beautifully designed visually and some are even mechanically good. And practically half of them are literal one for one copies from dark souls. The throne watchers are the defenders. Gael is the harrower and twin princes are her second phase. Judge cleric is one of the best genuinely unique fights in this game, closely followed by pietra imo. You can tell that there was actual care put into these bosses, only for every single thing in this game to be overshadowed by the outright insulting final 'boss'. A one to one copy of the deacons with an instant kill that you physically cannot avoid if you mess up a single thing in the fight. 60 dollars, and the absolute nerve to have a deluxe edition for this.

  • @Matthias129
    @Matthias129 6 місяців тому +4

    So Dark Souls doesn't have an interconnected world because of a couple cul de sacs? Things can be interconnected without everything being connected to everything.
    Also, when you bash Demon's Soul and Dark Souls 2 for their losing max health in soul/hollow form, Dark Souls 3 needs to be added to that list. DS3 just phrases it as $3.99 instead of $4 by not showing the health you're missing by not being kindled.

  • @Erowid13
    @Erowid13 6 місяців тому +24

    i knew i wasn't crazy. the first thing i did after my first session with the game was tell my buddy that they took all the worst parts of DS2 and made a game out of it. i've not had much desire to go back and play it since the last time i did which was like a week after launch. i should've bought lies of p instead. T_T

    • @lingricen8077
      @lingricen8077 Місяць тому +1

      I’m confused, what is terrible about being able to dash and move the camera at the same time without resorting to claw grip? What is terrible about having your character dodge the instant you press the dodge button without a delay?
      So you LIKE that Elden Ring has input delay and a bad control scheme 🤔

  • @keeganwtf
    @keeganwtf 2 місяці тому +9

    the art design is peak tho, i love all of the visual choices for almost everything

    • @Tory-JJ
      @Tory-JJ Місяць тому +1

      Yeah it's hard to make a good looking fresh ip. The monsters are good to look at it. Sometimes the combat is a bit rough but you have summons.

  • @goodmangillman
    @goodmangillman 6 місяців тому +5

    I usually don't like videos on UA-cam, and I have never bought nor considered buying this game to have an opinion one way or another. That said, this was one of the most well-thought-out video essays I have seen in UA-cam in a very long time. Well done.

    • @DedAlexFive
      @DedAlexFive 6 місяців тому

      I usually dont care about the hours long videos Im watching and leave a Dislike

  • @brandongreen4439
    @brandongreen4439 6 місяців тому +25

    It's probably a point reiterated time and again but I want to repeat it because I feel it deserves it.
    Both this and Lies of P took the same class, learning from From Software. But where Lies of P took those lessons to heart and went on to create something on the same level or even surpassing in some areas their teacher's own work, Lords of the Fallen copied from the textbook, barely understanding what was assigned to them beyond surface level and could only be near plagiaristic in how poorly they tried to hide their sloppy copying.

    • @bbbbbbb51
      @bbbbbbb51 6 місяців тому +3

      Lies of P is not better than anything that's modern FromSoft. It has plenty of it's own issues and marks missed.

    • @christianmarshall9289
      @christianmarshall9289 6 місяців тому +4

      @@bbbbbbb51You’re mostly right though I’d argue it’s more fun/playable than DS2

    • @kinakomono
      @kinakomono 5 місяців тому +2

      I don't know, but Lies of P felt really lacking, combat was slow, dodges are awfully done. Every weapon seems really bad, even the "supposed" fast weapons are slow af, the world is too linear, zero exploration, a lot of recycled enemies, recycled envirovmental stuff. If not recycled then it was half empty. Sure the graphics were flattering, but the game felt bland and boring. Lords of the Fallen had a lot of places that are visually beautiful, Some bosses that are secret that I actually missed on my first playthrough, but yeah It's interesting cause Lies of P really did nothing for me, I wish I could refund it, but I'm on PS5 and I played it for a while so I also went with it like "Fk yeah I'll finish it to make the money worth" TLDR: Story was nice, Music was nice. Locations and Gameplay on the other hand are total and utter trash. Especially the last climax area, tp to desert area see huge tower and you go in and its all recycled paths leading you up with same enemies and same old boring corridors that were empty.
      Poor world, limited movesets, combat lacking, this is basically a "Poor's man bloodborne" version

    • @christianmarshall9289
      @christianmarshall9289 5 місяців тому +1

      @@kinakomono that’s fair I personally didn’t have any issues with the weapons I loved combining them and making fun combos and kinda enjoyed personally the condensed linear version of a standard souls like game. After getting ganked and sniped every two seconds by the same 4 enemies in LOTF Lies of P was refreshing but that’s just my opinion. Also Bloodborne is my favorite game ever so I may be biased

    • @DakonBlackblade2
      @DakonBlackblade2 5 місяців тому

      The f are you talking about, Lords of the Fallen is a much bigger departure from standard soulslike than Lies of P.

  • @brandonswords2078
    @brandonswords2078 6 місяців тому +3

    Bricked 70+ levels in and reverted to a 40 level save state, turned it off forever

  • @holymanbob9491
    @holymanbob9491 5 місяців тому +10

    Damn bro, show us on this doll were Lords of the Fallen touched you.

  • @rae5425
    @rae5425 Місяць тому +1

    "You can't have Souls games with unstable frame rate"
    *Dark Souls 1 has entered the chat*

  • @Enjoy_the_climb_back_up
    @Enjoy_the_climb_back_up 6 місяців тому +5

    Ok heres what i think k
    1: the game isn’t as bad as everyone says yes it has it problems but people need chill with the negativity
    2: the stuff that is bad they are working on fixing and some stuff has been fixed so give them a break i like see y’all do better

  • @sartavin
    @sartavin 6 місяців тому +23

    I actually enjoyed this game -- once -- but I agree with pretty much everything you say here. I did a radiant build with Pieta/Blood Sword, and ended up destroying every boss (except the crow and last boss) in less than a minute with charged R2 attacks. It really felt like there were multiple teams working on this that had minimal communication with each other, and publishers breathing down their neck to hit some arbitrary release date so they could capitalize on the souls-craze (or were sweating the debt cycle).

    • @fastenedcarrot9570
      @fastenedcarrot9570 6 місяців тому +1

      "It really felt like there were multiple teams working on this that had minimal communication with each other" lol, I've said this almost word for word before. Maybe I'm really not crazy.

  • @cynops
    @cynops 6 місяців тому +5

    Thanks Jester. Great critique, I'm happy Lies of P is amazing and can learn from the errors of Fromsoft Design.

  • @Maximum_Joy
    @Maximum_Joy 6 місяців тому

    I liked this video, thank you for the content. Additionally, your takes on art are really interesting, and I'm looking forward to seeing how you'll orient your communication and your future content, for sure.

  • @NikeSword97
    @NikeSword97 Місяць тому +1

    God i loved this video, you absolutely blasting the game every 2 minutes while looking the most bored guy on earth hit me super hard. Good job

  • @CAMfidence
    @CAMfidence 6 місяців тому +13

    This was a very well constructed video that was a pleasure to watch all the way through. Thank you for putting in the effort.

    • @lingricen8077
      @lingricen8077 Місяць тому +1

      Well-constructed? Oh, so FS fans LIKE having input delay? FS fans LIKE having to use a terrible control scheme and claw grip to run and move camera, things LOTF 2023 fixed?
      Whelp, ty for confirming that FS fans truly are just mentally stunted. I mean, this is the same community that elevates fextralife (a information source so terrible that even gaming journalists dont use it) and vaati (a known plagiarist)

  • @user-tp7ef6rw4l
    @user-tp7ef6rw4l 6 місяців тому +4

    The thing you IMO forgot to mention - it's you need to walk over souls that fall out of enemies. Who thought that would be a good idea?

    • @dawsong5208
      @dawsong5208 6 місяців тому +1

      It is very counterintuitive, but I guess at least you can suck souls in using your lamp. Still stupid and just makes you have to waste more time and potentially die for it if you attempt mid combat.

    • @user-tp7ef6rw4l
      @user-tp7ef6rw4l 6 місяців тому +1

      @@dawsong5208 yeah, another thing game does to annoy you.

    • @freezingaethernity3393
      @freezingaethernity3393 6 місяців тому +1

      It's really not that bad. You finish combat throughout an entire area, press 2 buttons, get all the souls at once for an entire area. I guess having to press buttons is somehow bad design? If you wait in umbral for your souls multiplyer to go up, you can collect all souls for an area multiplied by 3. Truly, bad design ☠️

    • @user-tp7ef6rw4l
      @user-tp7ef6rw4l 6 місяців тому

      @@freezingaethernity3393 your argument is bad. Why would you want to push buttons for something that should be automatic. I somewhat agree - it's not the end of the world, but still annoying. And that's the whole game, it would be mid, if not for annoying stuff in it. as it is right now - its 3/10 and already has less users on Steam than LoP, even though a vast majority of LoP users play it on gamepass.

  • @LuckyRaphi
    @LuckyRaphi 5 місяців тому +8

    I really liked the game, its different than from soft games but it's not a bad thing.
    For example if you cant handle constant enemy spawn, it means the game is not for you. But theres no rule that says that constant enemy spawn is a bad game mechanic.
    Yes the game has big problems with performance and enemy variety, hence its a 8/10 for me, but not a bad game. (Btw Dark souls 1 ran with 15 fps in the hardest dungeon and now people say its the best game of all time)
    I rate lies of p 8.8/10 btw

    • @Chris-sm2uj
      @Chris-sm2uj 5 місяців тому +2

      low standards

    • @LuckyRaphi
      @LuckyRaphi 5 місяців тому +3

      @@Chris-sm2uj just admit you couldn't make it through pilgrims perch lol

    • @andrewramirez3998
      @andrewramirez3998 5 місяців тому

      its objectively a bad game, doesn’t mean u can’t like it

    • @user-nn2fh5yo5w
      @user-nn2fh5yo5w 5 місяців тому +2

      @@andrewramirez3998 it's not a bad game at all. I like it way more than most DS games.
      I rate it at 9/10.

    • @thiagofacundo2979
      @thiagofacundo2979 4 місяці тому +1

      @@andrewramirez3998 this "bad game" It's more like dark souls than you think...

  • @KrugerLDN
    @KrugerLDN 5 місяців тому +3

    Say goodbye to disc copies of games. Now if you buy it, you own it 💀

  • @Marceline_Belladonna
    @Marceline_Belladonna 6 місяців тому +8

    This was really well made and I can see how much effort you put in to hopefully help people not go through the experience you did. Thanks for that. Looking forward to your other vids

  • @subxero6265
    @subxero6265 6 місяців тому +8

    Stopped when he started talking about DS2 having "ganks" this is so tired, every single souls game, even Elden ring has ganks and lots of them. DS3 honestly might be the worst but nope, DS2 is bad because of ganks.

    • @craftihlow69
      @craftihlow69 5 місяців тому +1

      Yeah I kinda think Dark Souls 3 has the absolute worst enemy placements. I also think its somehow fun to fight Dark Souls 2 ganks. Youre slow but most enemies are slow too and Dark Souls 2 makes you able to hit trade with enemies because of lifegems so I dont feel annoyed having to waste healing on a group of enemies while exploring.
      Dark Souls 3 has the same amount of enemies while they are way faster, more complex and also pretty strong compared to Dark Souls 2.
      Grouping basic enemies like in Dark Souls 2 is way better than grouping like 3 of those big guys on that street in the ringed city or 5 snakemen in Archdragon Peak or 5 hollows and fire people in Irithyll or any area with dogs.
      But Dark Souls 3 makes it easier to run past ganks.

    • @DRKLRD-kv4cm
      @DRKLRD-kv4cm Місяць тому

      Dark souls 2 has places like OG shrine of Amana, and no gank in DS3 or in other Souls games Will ever be able to beat that

    • @subxero6265
      @subxero6265 Місяць тому

      @@DRKLRD-kv4cm It's hard for me to pin point DS3 ganks exactly as I have the least amount of time into that souls game but there are certainly some serious ganks in Undead settlement and IIRC the one dungeon area. Elden Ring is full of ganks, Raya Lucaria academy says hi, Along with several sections of Haligtree and like 20 others.
      OG DS2 shrine wasn't so much a crazy gank as it was stacking mechanics against the player. A few strong long range mages, and then the knights who can move through the water with no issue while you the player are left at a crawl. Take away the water mechanic and those areas would be a joke.

  • @shlomorothstein9691
    @shlomorothstein9691 4 місяці тому +2

    Also I found it hilarious that you called the Iron Wayferer a "half ass character" because he's actually Harkyn, the protagonist from the first game that you play as. And they ruined their own character by placing him in such a small arena which makes the camera the hardest part of the fight

  • @Goomba_Smash
    @Goomba_Smash 5 місяців тому +1

    Would you say the game is at least worth it at the current sale of $51.99 usd for the deluxe edition? Already finished lies of p, wo long and blasphemous 2 and am looking for another soulslike. If not, do you have recommendations?

  • @dragonlotion1789
    @dragonlotion1789 6 місяців тому +32

    The fact that the developer is constantly iterating this game through game patches and based solely on fan feedback shows that they really don’t understand the nuances.
    The levels and combat encounters are derivative and uninspired. Feels like they decided to throw everything they could at you and hope that something would stick and ppl ate this sh*t up. I genuinely believe alot of souls fans were willing due to the momentum of Lies of P and wanting to sustain it.
    Leaves little faith for future
    installments from this company but who knows, it only takes one talented up and coming employee.

    • @rigorm136
      @rigorm136 6 місяців тому

      so you’re saying you’d rather have a game that has no fan influence whatsoever and a developer that won’t take feedback? Holy retard. It’s a good thing they’re listening to fans. Imagine if developers of games like Ultrakill or Dark Souls didn’t take fan feedback.

    • @ImTheDirtySecret
      @ImTheDirtySecret 6 місяців тому +6

      If they’re learning what works with this game as time moves forward
      Why would the future be bleak lmaooo?

    • @Ozerasaredumb
      @Ozerasaredumb 6 місяців тому

      @@ImTheDirtySecret what have they learned? they learned how to break the graphics in umbral somehow and didn't fix that for a few patches, they wildly overcorrect and nerf things in a way that makes ds2's miracle butchering look tame, they changed boss weapon upgrade progression for no reason and wasted a bunch of people's top tier materials, and they ignore things that have actually sucked the whole time like the inventory being clogged up with ammo and gestures or the autosave stuttering

    • @NoMitherNoProblem
      @NoMitherNoProblem 5 місяців тому

      @@ImTheDirtySecretBecause they’re not learning.

    • @ImTheDirtySecret
      @ImTheDirtySecret 5 місяців тому

      @@NoMitherNoProblem yes they are bum

  • @mirceanicula9198
    @mirceanicula9198 6 місяців тому +10

    I think the problem with souls like games is that they're trying so hard to replicate the fromsoftware games without understanding what makes them actually good and unique. And because other developers don't really understand what makes those games actually good and valuable they fail to create something good on their own. They think it's just like a food recipe. You add some difficulty, dodges and rolls, boss fights and sprinkle some dark fantasy on top of that and there you go, you have good game. In reality it doesn't function like that. You need the actual man, the actual director( Miyazaki in this case) to deliver a game like that. A person that actually cares and loves art, paintings, the fantasy genre, board games, literature, mythology, culture and so on. Miyazaki really has understanding for those things, real care, and taste probably from years of indulging in culture and art. And on top of that guess what, knows how to tell a story through visuals, cares about details, tries hos best to make everything coherent in the story without plot holes, creates a whole history and deep philosophical ideas for his world and so on. It's not that easy to put all those things together but he gave us the blueprint but developers actually need to study and understand that blueprint. Most developers now just try to ride the wave and copy that but they fail because they just have the wrong reasons behind it. If they'd actually care about how good the actual game is and what they want to do by creating that game they'd be much more successful. But from what I see they just want to copy a games that is actually good, just the surface of it, and monetize it. Perhaps there are some people in those development teams that actually care but I don't think that's enough. Or who knows, perhaps they just don't have the talent, the skills, the understanding to actually do it. Bottom line is these games are inferior. I think Lies of P is a bit better and gets closer to the actual souls and spirit of a fromsoft game without copying per se everything in a fromsoft games but still not on that level.

  • @alterreb4775
    @alterreb4775 6 місяців тому +2

    I genuinely felt like I was getting sleepy watching that lotf gameplay, then the elden ring clips hit me like a shot of espresso

  • @jbBehemoth
    @jbBehemoth 6 місяців тому

    Great video! I'm glad the algorithm was working in my favor.

  • @Pnut4206
    @Pnut4206 6 місяців тому +3

    The first boss is Donovan 😂 you had me fuccin floored with that 😂

  • @Ollyn555
    @Ollyn555 6 місяців тому +5

    So I just finished the game last night, I did the radiance ending (because you’re automatically locked out of all other endings the moment you cleanse one beacon) weird choice in my opinion, I get that soulslikes want to be cryptic, but having to do research or follow a guide for a specific ending really irritates me, especially as the last boss for the regular ending is so so SO anticlimactic.
    In Dark souls 3 and Elden ring for the most part each ending can be achieved naturally through exploring the game, you have multiple chances to change your mind and make decisions based on your build or just personal preferences.
    The 3 endings of LOTF all do feel kind of similar, Umbral does get an extra boss which is neat, but you’re only really exploring one extra area and the rest of the game pretty much plays out the same, compare that to Rani’s ending in Elden ring. I know it’s not fair to compare a small team to fromsoftware, but they were set up for this failure by the fact that most reviewers at the time of release were doing just that, I remember some soulstubers hying it up as the next Elden ring.
    This is just one criticism out of many, but I feel this comment is already far too long 😂

  • @HighLanderPonyYT
    @HighLanderPonyYT 4 місяці тому

    Thanks for taking the bullet for me playing this game! I enjoyed the rundown.

  • @dorians4043
    @dorians4043 6 місяців тому

    I appreciate the effort put into this video 🤝🏾🔥

  • @helenaazevedo6409
    @helenaazevedo6409 6 місяців тому +175

    I can objectively say, after objectively watching this objectively objective "review", that this guy objectively believes his opinions are not subjective, honestly, this was an objective experience, i give an (objective/10) to this video

    • @deliriushunter
      @deliriushunter 6 місяців тому +38

      Thank you for your objective comment, you really opened my eyes to all the objectivity being here!

    • @thecasualfly
      @thecasualfly 6 місяців тому +5

      I'll be objective with my comments

    • @deliriushunter
      @deliriushunter 6 місяців тому +8

      @@thecasualfly Thank you for keeping up the objective work Sir! The world needs more objectively objective people like you!

    • @detach103ff4
      @detach103ff4 6 місяців тому +7

      I object!

    • @jesterofjuice5132
      @jesterofjuice5132  6 місяців тому +35

      You really didn't make the point you were trying to. The fact you highlighted that I used the word objectively a lot points to the idea that I carefully attempted to categorize my thoughts between objective and subjective. You also failed to mention a single instance of a statement being subjective despite me saying otherwise. I'm not sure what triggered you but I'd like a real argument if you have one

  • @bastionshadowpaw
    @bastionshadowpaw 5 місяців тому +11

    "You can't have a souls game with unstable frame rate " -chuckles in blight town- -cackles in dark souls 3 PS4 release- -positively wheezes in bloodborne-

    • @moderatingmoderation1699
      @moderatingmoderation1699 4 місяці тому +4

      Dark souls 1 came out like 10 years ago and only lagged in one or two areas. Lords of the fallen lags all the time running on the latest graphics card because they implemented mechanics that were poorly thought out. Not even comparable examples

    • @bastionshadowpaw
      @bastionshadowpaw 4 місяці тому +1

      yeah! one would think they would have figured out the secret of a stable framerate by now, some things never change.
      @@moderatingmoderation1699

  • @2BachShakur
    @2BachShakur 6 місяців тому

    Bring it down a notch. Your energy is contagious.

  • @SwiFTDBL
    @SwiFTDBL 4 місяці тому

    Also- great video man- couldn’t believe I went an hour and 15 minutes before I even got an ad from ya. You put valid work into this and had very solid points with good editing. I was surprised to see your subscriber count (mean this as a compliment- thought you’d have like 100k lol)… Keep up the good work dude foreal- you’ve earned a sub and one day you’ll blow up! ❤

  • @nothingisawesome
    @nothingisawesome 5 місяців тому +5

    well i appreciate your strong opinion (the fact that you dont pretend otherwise makes it way easier to take seriously). i wouldnt go as far as you did but you make some excellent points. your review criticisms is some of the best ive heard about game reviews in a while when the standard is just punch down and saying "game journalism bad". sure theres room for the more casual review of any game but the legacy and influence of a game is made after years and years.

  • @CritsVG
    @CritsVG 6 місяців тому +20

    Currently still having a good time with the game after 12 hours, but it's interesting to hear your thoughts. My own feelings differ from what you experienced, but I can see where you're coming from and I still have to wait and see if my experience will change when I enter the second area.

    • @lucasbarros5928
      @lucasbarros5928 6 місяців тому +11

      I was loving this game for the first 15 hours, but after that I hated every moment of it and never finished it

    • @CritsVG
      @CritsVG 6 місяців тому +8

      @@lucasbarros5928 Tbh I'm already starting to see it now... Opened the first door that's unlocked by the Pilgrim key and the copy and paste of bosses as normal enemies has begun. Not like I don't enjoy fighting them again, but if that gets too severe it might get annoying.

    • @lucasbarros5928
      @lucasbarros5928 6 місяців тому +11

      @@CritsVG you're in for a ride. The second half of the game is just copy and paste with bloated hp

    • @CritsVG
      @CritsVG 6 місяців тому +1

      @@lucasbarros5928 Oof, if it's that bad that might just break my heart honestly 🥲 I've grown to like the combat so much and the atmosphere is great too...

    • @lucasbarros5928
      @lucasbarros5928 6 місяців тому +2

      @@CritsVG yeah I liked it a lot

  • @vecihibostan1743
    @vecihibostan1743 Місяць тому

    I was just looking for a cursory review and not much more. I did not expect this and I guess I’m not surprised. There is life out there my friends.

  • @chrisohyama6025
    @chrisohyama6025 6 місяців тому +1

    I was even surprised they had a sequel coming out.

  • @NexusKeeper
    @NexusKeeper 5 місяців тому +18

    "Can't have a Souls game with an unstable framerate."
    Elden Ring on PC for the first year sends its regards.
    Bloodborne on PS4 is giggling
    DS:PtDe is laughing it's ass off
    Demon's Souls on PS3 just died of cringe.

    • @InkyMuste
      @InkyMuste 5 місяців тому +3

      Yeah that was a weird thing to start out with. I don't think I even played a souls game with a stable framerate/60fps until like a decade since the whole "series" began and still enjoyed every single one.

    • @DRKLRD-kv4cm
      @DRKLRD-kv4cm Місяць тому

      I played all Souls games with 30 FPS and didn't bother me in the slightest. A game Is perfectly playable at stabile 30. A game Is not playable when sprinting between 5 to 15

  • @RedDed228
    @RedDed228 6 місяців тому +26

    Creating a souls game is so damn hard, like balance is required in everything for it to work out. You can;t have the char become too powerful too soon yet too weak either, a boss needs difficulty but a great choreography so the player understands what is coming and how to avoid it, like everything has to be perfectly balanced if just one tiny thing is off then it all falls apart.

    • @grimreefer213
      @grimreefer213 6 місяців тому +3

      Idk Neowiz pretty much nailed it on their first try so it can’t be that hard

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +4

      Eh
      Single issues happen. Single issues can still spill over and not soil the ENTIRE experience.
      I'll look at DS2, SOTFS edition. The enemy spam of Scholars has several knock on effects, including you generally being overlevelled for bosses.
      However, while this generally results in the bosses being easier, this doesn't make good bosses into bad ones. Your margin of error is a bit thicker, but you still have to basically engage with their design. The flaw has ripple effects, yes, but it doesn't upend the entire game's design. 10 extra levels on a boss doesn't break DS2 bosses, or the game at large.

    • @304Blaise
      @304Blaise 6 місяців тому +2

      @@grimreefer213no that just means they’re incredibly talented developers, not that it’s easy. I swear to god the way gamers talk about game development as if games aren’t LITERALLY THE HARDEST PIECE OF MEDIA POSSIBLE TO MAKE fucking baffles me

  • @MundMoriginal
    @MundMoriginal 4 місяці тому +2

    I'm not sure if I missed it, or if you didn't mention it, but we waited over 7 years with 3 dev changes for this...

  • @ARStudios2000
    @ARStudios2000 4 місяці тому +1

    I don't know why but when you showed the Elden Ring footage with "something incredible", your face lighting up and everything suddenly reminded me of that Blade Runner meme

  • @jstaz9001
    @jstaz9001 6 місяців тому +45

    I have never heard such a savage, truthful takedown of a dumpster fire. I already knew this game wasn't for me and I stuck around for the whole thing. Well done, can't wait for your next offering.

    • @Dubulcle
      @Dubulcle 6 місяців тому +4

      Why? He just hates the game because it doesn't fit his personal taste and made an hour video ranting about it and had the call to say he was calm and critical ☠️

    • @spookvxz
      @spookvxz 6 місяців тому +13

      @@Dubulcle and he did a well thought out, truthful, and definitely calm video criticizing the problems with the game? Everything he said is true and he beat the game multiple times trying to find the things people disliked. Saying he hates the game and this is a rant is just insane.

    • @Blocker___
      @Blocker___ 5 місяців тому +2

      @@spookvxzI’ve seen reviewers disprove of games with more sophisticated forms of criticism. Within the first 20 mins of the video, he criticizes Elden Ring’s Malenia boss fight for being too difficult, then contrarily shïts on this game’s introduction boss for being simple, and easy.

    • @imscotturnotx1
      @imscotturnotx1 5 місяців тому +4

      The game is actually really good if you have an open mind lol. Unfortunately YT creators are in this place where they only do negative reviews of things because negativity garners way more views. A lot of creators in the past year or so have fallen into this trap. Kinda sad.

    • @spookvxz
      @spookvxz 5 місяців тому +2

      @@Blocker___ he called malenia too difficult while showing gameplay of him no-hitting the boss? I think he meant it just didn't feel like a quality fromsoft boss or at least a boss that felt like it belonged in a different game

  • @ryanmuck
    @ryanmuck 6 місяців тому +47

    This was really solid cogent analysis imo. And I'm sure it took a lot of time to put together. Well done

    • @Dubulcle
      @Dubulcle 6 місяців тому +1

      Not really

    • @jonathankitchen7141
      @jonathankitchen7141 6 місяців тому +5

      @@Dubulcleokay buddy go back to your room it’s past your bedtime

  • @2ndAmendmenttime
    @2ndAmendmenttime 6 місяців тому +1

    Whats the name of the song playing in background at around 1:00:50 ?

    • @mlbastronaut7352
      @mlbastronaut7352 4 місяці тому

      Have you found it yet it's been stuck in my head for days but this is the only place I've heard it

  • @notsaif7
    @notsaif7 6 місяців тому

    what background song is that at the very start of teh video?

  • @Movel0
    @Movel0 6 місяців тому +3

    "Can't have a Souls game with an unstable framerate."
    My man never visited Blighttown

    • @TylireousGaming
      @TylireousGaming 2 місяці тому

      Dawg said DS1s world wasn't interconnected, like did he even play the game?

  • @JEO-004
    @JEO-004 6 місяців тому +3

    That line about Destiny was gold! 😂 One got to laugh to not cry

  • @YureiOni
    @YureiOni 6 місяців тому +2

    Confused as to why he felt the need to show a face cam while he read a 10 pages essay about how bad lotf is and not looking at the camera a single time.

  • @comfysun57
    @comfysun57 6 місяців тому

    I personally enjoy this game but one place that makes me want to kms is that one tower because when you go down all the way (which takes like 5 minutes if you do it flawlessly) you go into a boss room, and if you die you go all the way back up the tower, if anyone else is having trouble here use those throwables that inflict wither damage and then the boss is fairly easy

  • @rampageblizzard
    @rampageblizzard 6 місяців тому +10

    The tutorial boss of Elden Ring was a soldier of godrick lol

    • @makia3
      @makia3 6 місяців тому +5

      Let’s be honest it was margit.

    • @brennendehart3602
      @brennendehart3602 Місяць тому

      @@makia3 then by that logic, Otto isn't the first boss either.

    • @makia3
      @makia3 Місяць тому

      @@brennendehart3602 who’s that?

    • @brennendehart3602
      @brennendehart3602 Місяць тому

      @@makia3 the "first" boss is named Otto

    • @makia3
      @makia3 Місяць тому

      @@brennendehart3602 I completely forgot his existence at least soldier of godrick is meme-able.
      But anyways none of the bosses in LOTF come close to Margit or hell even the crucible knights in terms of mechanical complexity and quality so it doesn’t even matter.

  • @lottji
    @lottji 3 місяці тому +5

    i understand that you hated this game but Steam’s refund policy is extremely clear bruh.. you can’t just say “fuck this game, gimmie my money back” 😂

  • @MassiveReactive
    @MassiveReactive 6 місяців тому

    That closing line 10/10

  • @JasaiCoatney
    @JasaiCoatney 6 місяців тому

    I really love your work please make more like this

  • @neighbourhoodmusician
    @neighbourhoodmusician 6 місяців тому +14

    This is the most hyperbolic game review I've ever seen.

    • @bingobango8168
      @bingobango8168 6 місяців тому +5

      Lol yeah. I agree with 90% of the points he made but hes being pretty melodramatic about it.

    • @FoggyFogzmeister
      @FoggyFogzmeister 3 місяці тому +2

      @@bingobango8168 I think the word you're looking for is "passionate". Nothing wrong with that. I'm having a blast watching this video 😊

    • @keen7youtubeistoast796
      @keen7youtubeistoast796 2 місяці тому +1

      @@FoggyFogzmeister Passionate?
      He sounds like he has woken up from a coma and instantly decided to make a video.

    • @jankmedia1985
      @jankmedia1985 Місяць тому

      Nah, LotF is pretty trash. Massive bait and switch. Relied hard on the love for actual Souls games but LotF is a master class bad game design.

  • @TeannaTasmine
    @TeannaTasmine 6 місяців тому +13

    I've been reading a lot of "mixed" feedback but this video is the nail in the coffin for me. Thanks for carefully breaking down and explaining all of your issues with this game - I have saved some money now haha. :)

  • @astingilbert582
    @astingilbert582 6 місяців тому

    I remember the first time I started the game. The menu lagged so much that I even skipper character creation. The funny thing is that the actually gameplay runned mostly smooth for me.

  • @shadowsgg
    @shadowsgg Місяць тому

    Thank you for describing how this game made me feel

  • @pajeetsingh
    @pajeetsingh 6 місяців тому +17

    Congratulations on finishing. I could not get past tutorial stage. Brave soul.

    • @_Paul_N
      @_Paul_N 6 місяців тому +19

      And nothing of value was lost. The same few enemies you see at the beginning of the game are the same enemies you will see by the end of the game. They become damage sponges and the enemy mobs in each area gets bigger and more tedious as well as your framerates. It’s a garbage experience you want to avoid and my dumbass clocked in 72 hours of gameplay time that I can never get back 🤡😄.

    • @CappyCraigZ
      @CappyCraigZ 6 місяців тому +2

      Ouch. Glad I didn’t jump the gun and buy this. I was going to…I just didn’t??? I think my souls intuition subconsciously told me to wait. I feel your anguish. Keep your souls intuition in check 💯

  • @nematode8293
    @nematode8293 6 місяців тому +3

    Finished LOTP twice and found it so ludicrously middling. Considering even the idea of comparing it to LOP, which is an incredibly polished and thoroughly absorbing challenge, is nothing short of ridiculous. The whole "if you prefer DS, then get LOTP; if you prefer Sekiro, get LOP, assumes an equivalence of strengths between the two games, albeit distributed across different domains". That couldn't be any more wrong.

  • @peacefusion
    @peacefusion 4 місяці тому

    When you stare down
    at the sight of a giant shadow
    of a Giants breakfast platter
    you know "git gud" is not always the way.

  • @michaelrichardson4809
    @michaelrichardson4809 6 місяців тому

    "Its all of the Dark and none of the Soul"-Iron Pineapple

  • @jonboy2950
    @jonboy2950 6 місяців тому +3

    I have really enjoyed this game, maybe its because its not my first rodeo like the Elden ring was for many. I wonder if people feel the same about Lies of P which is also another awesome game but does not apologise resulting in 50% of people not gaining the first achievement.

    • @soulslider5117
      @soulslider5117 6 місяців тому +1

      I really liked it too. It's a better Dark Souls 2, imo. I like soulslikes though. I'd put both Surge games above a few Fromsoft games too

  • @Ubersicht
    @Ubersicht 6 місяців тому +14

    I agree, although I wouldn't be quite as harsh, I would put some of it's failures at the feet of misguided ideas and (I assume) a lack of proper 3rd party testers, I think they only did internal testing and just smelled their own farts. More importantly though, I encourage you to continue Vinland Saga, in the second season you will see the character development you were expecting, it's worth it. To give you an idea, the first season covers up to chapter 54 of the manga (literally called "End of the Prologue", btw), the second season covers up to chapter 100, and the manga is currently at chapter 207. So you've only seen less than a quarter of the story, setting up the characters of Thorfinn and Canute. It's not bad, it's just slow.

  • @Sir_Vix_The_Moist
    @Sir_Vix_The_Moist 5 місяців тому +2

    I respect your opinion sir but I did have a great time with LOTF. The dual worlds and fact that the devs actually listened to the players added some new fresh feelings to the genre to me. I beat it three times actually so I could see all the endings. I hate that people have such varied experiences inside of our community that loves soulsborne. So many people loved/hated P or Steel Rising. I found good and bad in both I guess but how I usually judge a souls like is how well it scratches the itch. I feel like LOTF did that for me pretty well actually.

  • @craignaylor2648
    @craignaylor2648 5 місяців тому +2

    What a well said brutal but completely true review I have tried to put together how I feel about lords as a long time souls vet and this video sums up exactly how I feel about the whole thing that and plying lyes of p right before…definitely true great v