I mean as far as first bosses go Elden Ring has the greatest and most difficult of all, I can understand why many people skipped The Soldier of Godrick and had to come back after they basically finished the game.
His name is Rick, Soldier of God. Get it right XD But yeah, even on my first playthrough I had no idea he was even there, kinda sad tbh. Very easily missable tutorial.
@pyrrhusofepirus8491 I think the "dark souls saved me" videos are more about how real life is scarily similar in difficulty to Souls games. Some people learn to overcome real life issues with the resolve and confidence they learned from souls games
I thought it was interesting how Lords of the Fallen and Elden Ring has sorta the same start with a battle against a weak world enemy as a boss and a boss battle you are expected to lose, but in elden ring they are reversed so your first enemy you encounter is a boss you are not expected to beat, but it is possible and you are rewarded if you do, and the boss that is just an enemy is in an optional tutorial side area that people who have played souls games can skip or speed through.
Sekiro has the most memorable fake out IMHO, the way you die OVER AND OVER figuring out parrying that Samurai tutorial, to goo see Genny there and, if it's your first ever playthrough, you're gonna be saying wtf at the screen till that cutscene plays out. I remember that so well I was so caught off guard
Sell it to someone else who might like it lol. But no I gotta farm those views by reading my 2 hour long essay on why it's an insult to souls like genre.
Yeah. This is how I felt after buying BG3 and then realizing it didn’t fix any of 5e’s problems at all. Too late to refund so now there’s a permanent reminder of the $60 hole in my wallet.
@@jeezed2950show me where on steam you can sell or trade unrefundable digital copies of games you own. I don’t believe you, but if that’s actually possible, I’ll trade you my copy of BG3 for your Lord’s. Trash for trash. This is not a joke.
It took me like 10 minutes to realize the facecam isn't bound on the gameplay but the guy talking haha I'm impressed how little he needs to move his mouth to talk.
You forget fromsoft made it so their games are very playable even with low fps. This game has a very bad stuttering issue that impacts the combat severely. It was not designed to function under most circumstances.
@@IzDube ive never had trouble running those games, besides the original pc port of ds1. Could i have just gotten lucky? Or could it just be that you just cant run your games well? Im not trying to sound like a dick, i just couldnt think of a way to word it without sounding like an ass. I assure its a genuine question.
I love that lies of P leaves souls at the fog gates. Even in Elden ring running to your souls during a boss fight is so frustrating. (Edit) I just want to say that some of you arguing for this to stay in the game is almost equal to arguing to remove stakes of Marika in elden ring. If y’all like being tortured so much lets just bring back boss run backs too.
@@Arfadoz the meaningful gameplay is the risk of going in with runes and losing them. If you have enough to level up, go level up. If not, accept that you'll probably lose your runes. It punishes cocky players essentially
I don't mind lords of the fallen but alot of your analysis described how I felt throughout my playthrough. I think my biggest problem with the game (or at least when I started) was that the gameplay felt stiff and the performance being horrible even after multiple updates (sometimes 2 updates a day.) Your script was written really well and the video was fun to watch, well done
at the very least lotf got some original mechanics in (world switching to explore, risk reward mechanics for vitality gain and so on), elden ring is literally ds3 with a bigger map and extra magic and as smooth as it may be after playing the same game 3 times already you do get bored.
@lordcrusader861 The thing is, the new mechanics in lotf feel tacked on or pointless (except whither, that was good). There was no moment in lotf when I was like "oh that was a good relm shift puzzle" or "that felt like a good use of my lamp" if I got stuck in an area, I brought out my lamp and proceeded, that was it and most of the puzzles were brain dead. The parrying was also terribly done, there is no incentive to parry because you still take wither damage and even if you do stagger a boss, the damage you could have done by attacking the boss insead of parrying would have been the sameVery cool ideas (like the revive putting you in the umbral relm after death) but just mid execution. And saying elden ring is the same game as ds3 is crazy. They share similar base gameplay but elden ring not only builds upon and perfects the previous mechanics from ds3 but add a lot of new ones such as day and night cycles (enemies have a chance to be buffed at night and drop more runes), dynamic weather (weather can actually effect your attack like if its raining fire spells don't do as much damage and have less range), mounted traversal and combat, jumping and stealth (I know these are in sekiro but sekiro plays VERY different from the more dark souls movement and gameplay so I fell like you could say its a new mechanic for the dark souls side of the genre), on the fly crafting system , spirit ashes, ashes of war (you can even switch certain ashes of war on specific wepons so you can have an even more unique build) and guard counters. Those are just the ones I could think of in my head, and none of them are in dark souls 3. Again, similar base gameplay (like right bumper to attack and B to dodge) there is so many more mechanics that you’re going to use in every encounter like spirit ashes, guard counters and ashes of war and even when you aren't in combat you are going to be using your horse, jumping, crafting or collecting or using the many new unique items they added like tge completely unique wepons, spells, armour, crafting materials or items that you need to progress through completely optional caves or big areas in general
Man I respect, that you fought your way through the entire game before reaching your conclusion. Also the outsiders time piece really reminded me of the one feature in Titanfall 2 where you switch between the past and present
I reckon games with interconnected worlds actually work when they function similarly to a Metroidvania, at the start of the game there are areas you can’t access until exploring and getting a powerup Sometimes the powerups only give you some extra loot, but sometimes they let you access entirely secret areas
Agree. It's a generally great experience to run into "come back later" gates at the end of areas, see places you can't access and puzzle about how you get there, get things and go "aha, THIS is how I go there or do that!", get multiple seemingly equally viable paths forward with limited information about the ideal order to do them, and use abilities or items to make previously grueling trecks easy. The shortcuts that are central to a lot of Dark Souls level design are a perfect microcosm of this, just in that feeling of growing understanding and comfort with a place you were timidly poking around in before. Frankly, I think a lot of this stuff is what a lot of open world games are clumsily trying to replicate, just at some point the idea of sprawl, traversal puzzles, and exploration gets emphasized in a way that's easier to achieve by just making a bazillion useless areas, chunks of the map that are basically inert when you get there, and the entire place feeling more like a vague blob of stuff rather than a concrete space you feel you've grown more comfortable with
@@aprinnyonbreak1290 thats literally lords of the fallen dude probably didnt finish a single quest and missed 90% of the unique loot bc he just sprinted through the lvls too busy crying about a world that can be traveled from start to finish without a single loading screen beyond resting and cutscenes theres exactly 2 dead ends in the entire game being empyrean and bramis castle bramis is the finale so basically just 1 and besides bramis u can do it in any order from the moment u beat the 1st boss unlocking ur hub area this guy is either trolling or just insanely disingenuous either way misinformed and overall cringe video just a dude crying bc he sucks at games
I have to say I started this video and was like “Really dude you can’t have some more enthusiasm as you talk?” and as I watched I really felt your pain and understood what you went through.
@@spiznasty Optional boss that unlocks the super-secret final boss, "Sir Knight, the Clerical Archdruid." Seriously though wtf was that final boss name lol. They just strung together as many DnD classes they could think of.
@@OrphanMartian usually in souls games there's some sort of lore pertaining to the sometimes, odd boss names but I refuse to believe that's the case here. It's like they rolled a 16-sided die to randomly come up with the most soulsy sounding names and called it a day
Even though I don’t agree with your breakdown of LOTF I thought this was a very well presented well researched video on your take of the game. Your passion for games and especially souls and souls-like games shines through and I love watching videos that don’t align with my outlook because it allows me to recognize issues that I may not have thought about. This video earned my sub and I’m looking forward to watching more of your content.
@@Elyakelyep, everyone else here is like "everyone who liked it is an idiot, un-alive both them and developers" and other bs. This comment section is a mess without any critical thinking, they just blindly agree because their fav yt guy said to do so
@@Eric_Nomad_HixtoneI mean it’s bad compared to other souls game you can’t say it with anymore softness. I just hope the developers learn from this to make a better game.
Personally, I think DS1's interconnected areas are still a huge advantage that is a loss in the other games, simply because there is joy and pleasure for people to map out a route they want to go (which gives playthroughs flexibility) as opposed to following the same linear path every playthrough. Mind you, I say this still liking DS3's areas (many of them almost more than the areas of DS1 in isolation).
Yeah the overall world of dark souls one is the best they’ve made. But they’ve gotten significantly better at isolated levels since then. I like many of the areas in ds2 more than the best in ds1. Just sucks that ds2 went with the more enemies means more harder approach which brings the levels down. And there’s not a single level in dark souls 3 that I don’t like going through besides the snowfield in the dlc. Snow levels just bore me for some reason but the millwood knights are some of my favorites
Lordran is still number one for sure but i was actually surprised at how close Lies of P came to it. The first 80+% of😂 the game all links directly to Hotel Krat and each other.
@@jackreacher7495 the elden ring world is just plain bad. The dungeons arent unique at all, and the world isnt really all that connected. It feels like multiple smaller open worlds rather than 1. Its quantity over quality and this becomes really obvious in the mountain top of giants
This is like the 3rd video of his I've watched recently - how does this man not have more subs or more recognition? Wellspoken, wellwritten, clearly recorded videos. I love it.
Probably because he has no emotion and is just reading straight off the script. This is my first video of his that I just got recommended and Im stopping at 2:26 of the video because he is so boring
I had a great time playing this game, mostly with a friend. Some bosses are satisfying, I enjoyed the exploration. It's far from perfect but it does not deserves the hate it gets as it is an honorable AA game.
I respect your opinion sir but I did have a great time with LOTF. The dual worlds and fact that the devs actually listened to the players added some new fresh feelings to the genre to me. I beat it three times actually so I could see all the endings. I hate that people have such varied experiences inside of our community that loves soulsborne. So many people loved/hated P or Steel Rising. I found good and bad in both I guess but how I usually judge a souls like is how well it scratches the itch. I feel like LOTF did that for me pretty well actually.
There was just something off about how people talked about the game. How often the mobs were mentioned and how often the ranged attacks were complained about. It sounded irritating rather than difficult, a style that gets tired and old VERY quickly. I think the platforming and the mention of that as a negative (on most reviews) was also a red flag. I dodged an expensive bullet by skipping this game. I think there is some cool art and that is where the appeal ends.
This in general is the most common pitfall Souls imitators run into, I find. There's a line between something that is challenging, and something that is tedious, that I feel like gets lost by people who just know Dark Souls is successful, and Dark Souls is hard. The average gameplay experience in Dark Souls really isn't hard, and at most, a scenario will be set up like a puzzle that you unpack, unless you can just steamroll it. There's probably a number of scenarios I can count on one hand that sum up the parts of all three Dark Souls games, where the difficulty starts trending towards annoying and tedious, like DS1 Anor Londo snipers, or that one room in DS2 Brume Tower, you know the one with the fire giant and explosive barrel hollows. These are exceptions within Dark Souls, pretty much any other time you die, you know why, and it's on you. Maybe you got complacent and stopped checking for mimics, maybe you knew better than to fight this guy without pulling him into a more open area but felt lazy, or this new thing is messed up, so you need to learn it. Very rarely does it feel like you die because the game killed you, or this particular area was built wrong. It does happen, sometimes in setpieces, sometimes to the rare bits of just questionable design, but these are in the vast minority of occasions. There's almost always a way to unpack and deal with things, whether that be pulling guys, looking for a way to approach from a different angle, finding equipment that handles a certain challenge, or other, even more contextual things. Challenge lies in things that have a reasonable, repeatable path to success that you can learn and apply to new things. Tedious is when things boil down to rote memorization and trial and error, inconsistently making it through because the game gave it to you. The other big one is that, besides bosses, Dark Souls is really quite lenient about the stuff you can just skip if you don't want to do it. Dark Souls 2 fumbled that a tad in a few areas, but in general, you can almost always just zip past stuff you've done and get to what you were killed doing pretty quickly, if that's what you want to do. You rarely have to repeat stuff excessively if you're not having difficulty with it and just want to get on with it.
@@pootzmagootz yeah there's no skill in playing it, that's why people complained it's hard. Do you muppets ever think before you speak? What a bunch of pretentious spoiled clowns.
First time i fought melania my runes spawned right outside of the fog gate and i was pleasantly surprised that they did that, and it left me wondering why all of the bosses didnt work that way. Then i died again and realized melenia didnt work that way either 😫
I know it works like that for King Vendrick in DS2, and the Nameless King in DS3, though I think it's only deliberate for Vendrick, I suspect the Nameless King it's because the ground isn't "real". Actually I think the Flexile Sentry in DS2 also works that way, because the ship isn't real ground.
It depends how fast you die. Any boss that kills you within a certain amount of time will leave your souls at the fog gate. If you survive long enough it doesn’t.
22:05 This really annoyed me as well -- there have been times where I'd look around and think about what I have to do to unlock an umbral door, and the fact that enemies just keep spawning infinitely made it such a chore
"Can't have a Souls game with an unstable framerate." Elden Ring on PC for the first year sends its regards. Bloodborne on PS4 is giggling DS:PtDe is laughing it's ass off Demon's Souls on PS3 just died of cringe.
Yeah that was a weird thing to start out with. I don't think I even played a souls game with a stable framerate/60fps until like a decade since the whole "series" began and still enjoyed every single one.
I played all Souls games with 30 FPS and didn't bother me in the slightest. A game Is perfectly playable at stabile 30. A game Is not playable when sprinting between 5 to 15
The better precursor for the Umbral mechanic is the spirit realm mechanic from the Soul Reaver games. This also served as a second life, altered the environment allowing you to solve many puzzles (though often only being PART of the solution) and simply progress in some areas.
i knew i wasn't crazy. the first thing i did after my first session with the game was tell my buddy that they took all the worst parts of DS2 and made a game out of it. i've not had much desire to go back and play it since the last time i did which was like a week after launch. i should've bought lies of p instead. T_T
I’m confused, what is terrible about being able to dash and move the camera at the same time without resorting to claw grip? What is terrible about having your character dodge the instant you press the dodge button without a delay? So you LIKE that Elden Ring has input delay and a bad control scheme 🤔
28:39 I would like to talk about salt and sanctuary being a good example of how to take a system like soul eating and incorporate it into the boss fight, in salt and sanctuary when the player is killed by the boss the boss gets covered in the currency and to reclaim it you must get to the point the boss was at when it took the currency. It is a more punishing system than the original reclaim souls but i think this is better as it lets the player focus solely on defeating the boss rather than split their attention on getting their currency back and than fighting the boss to the currency being locked forcing the player not to defeat the boss but to just do better than last time.
The first thing I want to say is that while reading off a script is perfectly okay, you are sometimes going a long time without breathing and then have to uncomfortably stop, take a deep breath, and then continue. If the natural punctuation doesn’t allow you enough breath I’d highly encourage putting in literal [breathe] parts. As well as similar signals for portions where you seem to write the script with an emotion or manner of speaking in mind, but then read it fairly straightforward. I think you’ll naturally improve on this as you go but it may benefit you to have these markers in the interim. Around 25 minutes in and I’ve noted a couple of things. 1) You compare the decisions in LOTF to Soulsborne games, which is great, but then go on to sort of conclude that LOTF should have done it the Soulsborne way. The fire/seed placement for example; I think you are shortchanging the LOTF developers by saying their decision to not have preplaced respawns is “bad” and they didn’t do it correctly… because it wasn’t like DS1. Instead, it may benefit to say what they may have been intending with this decision - give the players more agency or to help people that struggle with particular parts of the game (easy for YOU does not mean easy for ME - which is why I would not agree that preplaced spawns are inherently better). You could elaborate on why that doesn’t work in your opinion, but saying it as if not following lockstep with DS is the attitude that leads to games of a genre all feeling the same. 2) This is closer to a nitpick, but in some areas you are saying pretty definitely that a decision was bad or that there was no thought behind a decision (a couple of examples being the key that is later dropped for free and the fight with the dog adds). Saying something like “the developers had no reason behind this decision” strips away a good bit of credibility from you as a debater. A very simple change to “I don’t see what they would have been going for” makes the point you are intending and does not present as a sort of attack on the developers. I may update this as the video goes.
As to actual content of what you’re saying, I haven’t played LOTF but I’m finding a couple of arguments to be disingenuous. 1) Having adds for the sake of creating difficulty is not a good decision, which they should know because of “the Capra Demon fight which was the 3rd fight in DS1”. This is a weird thing to say since Fromsoft themselves seemed to disagree with that assessment, given than one of the common complaints about DS2 is that it creates a false sense of difficulty through having many more enemies. So obviously FS thought it was a formula that ‘could’ work, and it’s strange that you would say that as a negative about LOTF while not acknowledging that FS did it - in excess - in their very next game. 2) Punishing casual players through repeated deaths. You focus heavily on the souls drops and conclude that LOTF is doing a non-ideal thing by punishing casual players through repeated deaths. This doesn’t make any sense to me since Soulsborne and even Elden Ring are infamous for having things like durability decay being persistent and - more importantly- items being used permanently. You’re focusing on one part while ignoring that none of the games you’re holding up are that ‘casual friendly’ in this regard. Maybe you go into this later but as of 30 minutes it seems like a pretty unfair assessment.
I feel like your critiques to his points in the video completely ignore the title of the video. He’s not comparing LOTF to Fromsoft games by saying “this is what fromsoft did” he’s pointing out flaws Fromsoft has made and learned from and questioning why this game ignored all of that.
@@magnumdoinks5595 Maybe my point wasn’t clear then. I’m trying to show that even if FS made a mistake in the first place they themselves did not feel it was a mistake or that it could be “fixed” in a way that keeps its spirit (as in increasing the number of adds). It then makes sense that another game studio would be able to acknowledge the exact was FS did something may not have been perfect but want to implement their own way that they believe works better. They shouldn’t feel obligated to do only what FS did in its latest iterations as if that is the “most correct”, they are certainly free to tackle the challenge of balancing difficulty in their own way. I’m saying they aren’t “ignoring” FS, I’m saying they are not implementing the “fix” in the same way FS did. It is very surface level to say “adds are here, adds are there, they ignored the lessons another company learned”, which is what this video says. I’m saying that the company that “learned” that adds are bad didn’t “learn” it right away because they saw it as a design challenge to be overcome, and eventually decided it largely wasn’t worth the effort. But that doesn’t mean another studio cannot take a swing at tackling that problem, especially when it is evident FS thought it was indeed solvable.
I could not finish the game, I REALLY wanted to like it but I realised I was just feeling frustrated and not having fun. I was just playing in the belief it might become what I was hoping for and because I was well past the time I could refund. There was so much potential but I think they forgot what makes the Fromsoft games fun to play
I think its greatest sin is enemy placement/density. Theres a certain rythym around the weak groups of enemies/mid enemies and elite enemies in fromsoft games. You can tell that they just randomly copy and pasted enemies all over lotf2 maps without any thought to it.
thats why blighttown was regarded as the worse area in the original ps3/xbox versions of game. It was undeniably the shittiest part of the experience from the simple fact that it was nearly unplayable.
I actually enjoyed this game -- once -- but I agree with pretty much everything you say here. I did a radiant build with Pieta/Blood Sword, and ended up destroying every boss (except the crow and last boss) in less than a minute with charged R2 attacks. It really felt like there were multiple teams working on this that had minimal communication with each other, and publishers breathing down their neck to hit some arbitrary release date so they could capitalize on the souls-craze (or were sweating the debt cycle).
"It really felt like there were multiple teams working on this that had minimal communication with each other" lol, I've said this almost word for word before. Maybe I'm really not crazy.
the biggest spit in the face this game has is that some of its unique bosses are actually beautifully designed visually and some are even mechanically good. And practically half of them are literal one for one copies from dark souls. The throne watchers are the defenders. Gael is the harrower and twin princes are her second phase. Judge cleric is one of the best genuinely unique fights in this game, closely followed by pietra imo. You can tell that there was actual care put into these bosses, only for every single thing in this game to be overshadowed by the outright insulting final 'boss'. A one to one copy of the deacons with an instant kill that you physically cannot avoid if you mess up a single thing in the fight. 60 dollars, and the absolute nerve to have a deluxe edition for this.
its almost like soulslike isnt even a real genre and any attempt to make a soulslike game ends up in it not being a "soulslike" or it being a copy. cant wait for the greater community at large to realize this. then again they deny that ds1 is a metroidvania through extreme mental gymnastics
I usually don't like videos on UA-cam, and I have never bought nor considered buying this game to have an opinion one way or another. That said, this was one of the most well-thought-out video essays I have seen in UA-cam in a very long time. Well done.
well i appreciate your strong opinion (the fact that you dont pretend otherwise makes it way easier to take seriously). i wouldnt go as far as you did but you make some excellent points. your review criticisms is some of the best ive heard about game reviews in a while when the standard is just punch down and saying "game journalism bad". sure theres room for the more casual review of any game but the legacy and influence of a game is made after years and years.
Creating a souls game is so damn hard, like balance is required in everything for it to work out. You can;t have the char become too powerful too soon yet too weak either, a boss needs difficulty but a great choreography so the player understands what is coming and how to avoid it, like everything has to be perfectly balanced if just one tiny thing is off then it all falls apart.
Eh Single issues happen. Single issues can still spill over and not soil the ENTIRE experience. I'll look at DS2, SOTFS edition. The enemy spam of Scholars has several knock on effects, including you generally being overlevelled for bosses. However, while this generally results in the bosses being easier, this doesn't make good bosses into bad ones. Your margin of error is a bit thicker, but you still have to basically engage with their design. The flaw has ripple effects, yes, but it doesn't upend the entire game's design. 10 extra levels on a boss doesn't break DS2 bosses, or the game at large.
@@grimreefer213no that just means they’re incredibly talented developers, not that it’s easy. I swear to god the way gamers talk about game development as if games aren’t LITERALLY THE HARDEST PIECE OF MEDIA POSSIBLE TO MAKE fucking baffles me
Also I found it hilarious that you called the Iron Wayferer a "half ass character" because he's actually Harkyn, the protagonist from the first game that you play as. And they ruined their own character by placing him in such a small arena which makes the camera the hardest part of the fight
I think what possed me off the most was that I *knew* something was severely wrong with it just from the trailers and the previews but then you had UA-camrs who play these types of games telling us how amazing it was leading me to think I was wrong and ending in a purchase. That’s the last time I can tell you.
I agree with absolutely everything in this review. Eloquently delivered. I will admit that I stuck with the game because I get suckered in by looting and character customisation, so I enjoyed those aspects, but I did run past every mob in the game and cheese all bosses with the enhanced lump hammer just because I couldn't be assed with all the bullshiii you describe in this video. One thing I didn't suffer with was the frame issues, I played one of the earlier patches that seemed to be OK. Also in agreement that Lies of P was flawless, I enjoyed every second of overcoming the challenges in that game
Ok heres what i think k 1: the game isn’t as bad as everyone says yes it has it problems but people need chill with the negativity 2: the stuff that is bad they are working on fixing and some stuff has been fixed so give them a break i like see y’all do better
I've been reading a lot of "mixed" feedback but this video is the nail in the coffin for me. Thanks for carefully breaking down and explaining all of your issues with this game - I have saved some money now haha. :)
Well-constructed? Oh, so FS fans LIKE having input delay? FS fans LIKE having to use a terrible control scheme and claw grip to run and move camera, things LOTF 2023 fixed? Whelp, ty for confirming that FS fans truly are just mentally stunted. I mean, this is the same community that elevates fextralife (a information source so terrible that even gaming journalists dont use it) and vaati (a known plagiarist)
I really liked the game, its different than from soft games but it's not a bad thing. For example if you cant handle constant enemy spawn, it means the game is not for you. But theres no rule that says that constant enemy spawn is a bad game mechanic. Yes the game has big problems with performance and enemy variety, hence its a 8/10 for me, but not a bad game. (Btw Dark souls 1 ran with 15 fps in the hardest dungeon and now people say its the best game of all time) I rate lies of p 8.8/10 btw
It's probably a point reiterated time and again but I want to repeat it because I feel it deserves it. Both this and Lies of P took the same class, learning from From Software. But where Lies of P took those lessons to heart and went on to create something on the same level or even surpassing in some areas their teacher's own work, Lords of the Fallen copied from the textbook, barely understanding what was assigned to them beyond surface level and could only be near plagiaristic in how poorly they tried to hide their sloppy copying.
I don't know, but Lies of P felt really lacking, combat was slow, dodges are awfully done. Every weapon seems really bad, even the "supposed" fast weapons are slow af, the world is too linear, zero exploration, a lot of recycled enemies, recycled envirovmental stuff. If not recycled then it was half empty. Sure the graphics were flattering, but the game felt bland and boring. Lords of the Fallen had a lot of places that are visually beautiful, Some bosses that are secret that I actually missed on my first playthrough, but yeah It's interesting cause Lies of P really did nothing for me, I wish I could refund it, but I'm on PS5 and I played it for a while so I also went with it like "Fk yeah I'll finish it to make the money worth" TLDR: Story was nice, Music was nice. Locations and Gameplay on the other hand are total and utter trash. Especially the last climax area, tp to desert area see huge tower and you go in and its all recycled paths leading you up with same enemies and same old boring corridors that were empty. Poor world, limited movesets, combat lacking, this is basically a "Poor's man bloodborne" version
@@kinakomono that’s fair I personally didn’t have any issues with the weapons I loved combining them and making fun combos and kinda enjoyed personally the condensed linear version of a standard souls like game. After getting ganked and sniped every two seconds by the same 4 enemies in LOTF Lies of P was refreshing but that’s just my opinion. Also Bloodborne is my favorite game ever so I may be biased
I have never heard such a savage, truthful takedown of a dumpster fire. I already knew this game wasn't for me and I stuck around for the whole thing. Well done, can't wait for your next offering.
Why? He just hates the game because it doesn't fit his personal taste and made an hour video ranting about it and had the call to say he was calm and critical ☠️
@@Dubulcle and he did a well thought out, truthful, and definitely calm video criticizing the problems with the game? Everything he said is true and he beat the game multiple times trying to find the things people disliked. Saying he hates the game and this is a rant is just insane.
@@spookvxzI’ve seen reviewers disprove of games with more sophisticated forms of criticism. Within the first 20 mins of the video, he criticizes Elden Ring’s Malenia boss fight for being too difficult, then contrarily shïts on this game’s introduction boss for being simple, and easy.
The game is actually really good if you have an open mind lol. Unfortunately YT creators are in this place where they only do negative reviews of things because negativity garners way more views. A lot of creators in the past year or so have fallen into this trap. Kinda sad.
@@Blocker___ he called malenia too difficult while showing gameplay of him no-hitting the boss? I think he meant it just didn't feel like a quality fromsoft boss or at least a boss that felt like it belonged in a different game
Hey man, good video. I enjoyed it. Ignore those kids picking on the word 'objectively'. Engaging with these people you can only lose imo. Theyre incapable of functioning at a rational level so they make their points entirely with references, mockery or memes. Literal children my guy
I'm glad I've discovered your channel, I couldn't agree more with the majority of your points. I've very shamefully spent a ton of hours on this game trying to complete it - mainly due to the fact that it was gifted to me by a friend who knew I loved soulslikes and did not want to spend too much of games after 2023's streak of good games (like RE4). I had yet to play Lies of P so it was the first Souslike I played in a bit. At first I thought the game wasn't all that bad, had redeeming qualities and so on. But now I realize I was just knee deep in shit that was *just* good enough to keep me going. That and playing with a friend sort of helped despite the awful netcode. Seriously, 29 crashes across 4 playthroughs (majority in the fief for some reason) To add to your assumption of the devs and their greed, I'd like to remind those watching that the Q&A they did with Fightincowboy addressed the God awful decision of removing vestiges in NG+ with the excuse that 'more people are praising it than hating it'. Of course, they NEVER showed any of that, and caved the next update by adding some of the vestiges back. Sunk cost fallacy on a garbage mechanic at its best. They were definitely proud of it. Keep it up, subbed and going to enjoy the other content you've made.
They also doubled the price of the Pilgrim’s Perch key to keep people from speedrunning the game and picking up mid-late game weapons/armor early. FROMSOFT and Team Ninja (Nioh series) encourages players to dive into the deep end that adds challenge to an already tough playthrough. You have autonomy to go off course and visit tough areas that you shouldn’t be touching yet. Lords of the Fallen devs on the other hand literally ripped that freedom away from the player, while forcing you to play how they want you to play. That’s horrible.
I completely understand why some people do not like this game, but I actually had a good time with it...I think the enemy variety was pretty bad and a few of the bosses were stupid, mainy the crow and the Adyr...I also thought the vestige seed mechanic wasn't all that good either...I didn't have many of performance issues that most people had, but I know alot of people had a rough time with it...I always play these types pretty slow and kill everything...I think a lot people that had issues playing this game are the types that like to just run through to get to the boss...If you do that in LotF you will get dog piled by enemies...Everybody has their own playstyle though
Absolutely. From each seeding point, i am clearing all areas and its not much. Just dont run into the area and pile up the foes. One by one approach works great and i think all souls games are like this.
Although im not a huge fan of the overall negative tone, i felt like this was a really good analysis, it captured well my feelings on both how the fromsoftware catalog has gotten more advanced over time aswell as how soulslikes must take a deep look not only at how the current fromsoft games are structured, but what decisions and lessons caused them to evolve the way they did, and of course how to innovate on their own. This is something lords of the fallen failed at (for the second time now, oof), and its something Lies of P and Hollow Knight excelled at, taking the general ideas of what composes a proper soulslike and iterating on it.
making unreactable boss attacks and overly long combos was a mistake tho. Good thing Lords of the Fallen turned it back to its DS3 roots unlike Lies of P who just doubled down on it HARD.
@@nicecoat5004 examples? Having played through LoP the only “overly long” combo I can think of belongs to Romeo (which you overcome by sidestepping to your right in time with his lunges, then punish the ending with a charged heavy. You can even throw in deflects with your sidesteps for style).
"You can't have a souls game with unstable frame rate " -chuckles in blight town- -cackles in dark souls 3 PS4 release- -positively wheezes in bloodborne-
Dark souls 1 came out like 10 years ago and only lagged in one or two areas. Lords of the fallen lags all the time running on the latest graphics card because they implemented mechanics that were poorly thought out. Not even comparable examples
I don't know why but when you showed the Elden Ring footage with "something incredible", your face lighting up and everything suddenly reminded me of that Blade Runner meme
Currently still having a good time with the game after 12 hours, but it's interesting to hear your thoughts. My own feelings differ from what you experienced, but I can see where you're coming from and I still have to wait and see if my experience will change when I enter the second area.
@@briquesbts Tbh I'm already starting to see it now... Opened the first door that's unlocked by the Pilgrim key and the copy and paste of bosses as normal enemies has begun. Not like I don't enjoy fighting them again, but if that gets too severe it might get annoying.
So I just finished the game last night, I did the radiance ending (because you’re automatically locked out of all other endings the moment you cleanse one beacon) weird choice in my opinion, I get that soulslikes want to be cryptic, but having to do research or follow a guide for a specific ending really irritates me, especially as the last boss for the regular ending is so so SO anticlimactic. In Dark souls 3 and Elden ring for the most part each ending can be achieved naturally through exploring the game, you have multiple chances to change your mind and make decisions based on your build or just personal preferences. The 3 endings of LOTF all do feel kind of similar, Umbral does get an extra boss which is neat, but you’re only really exploring one extra area and the rest of the game pretty much plays out the same, compare that to Rani’s ending in Elden ring. I know it’s not fair to compare a small team to fromsoftware, but they were set up for this failure by the fact that most reviewers at the time of release were doing just that, I remember some soulstubers hying it up as the next Elden ring. This is just one criticism out of many, but I feel this comment is already far too long 😂
It is very counterintuitive, but I guess at least you can suck souls in using your lamp. Still stupid and just makes you have to waste more time and potentially die for it if you attempt mid combat.
It's really not that bad. You finish combat throughout an entire area, press 2 buttons, get all the souls at once for an entire area. I guess having to press buttons is somehow bad design? If you wait in umbral for your souls multiplyer to go up, you can collect all souls for an area multiplied by 3. Truly, bad design ☠️
@@freezingaethernity3393 your argument is bad. Why would you want to push buttons for something that should be automatic. I somewhat agree - it's not the end of the world, but still annoying. And that's the whole game, it would be mid, if not for annoying stuff in it. as it is right now - its 3/10 and already has less users on Steam than LoP, even though a vast majority of LoP users play it on gamepass.
And nothing of value was lost. The same few enemies you see at the beginning of the game are the same enemies you will see by the end of the game. They become damage sponges and the enemy mobs in each area gets bigger and more tedious as well as your framerates. It’s a garbage experience you want to avoid and my dumbass clocked in 72 hours of gameplay time that I can never get back 🤡😄.
Ouch. Glad I didn’t jump the gun and buy this. I was going to…I just didn’t??? I think my souls intuition subconsciously told me to wait. I feel your anguish. Keep your souls intuition in check 💯
I don't agree with getting a refund if you beat the game if that's what you meant. If it was unplayable you wouldn't have finished it. You experienced the full game, and therefore you don't get a refund just cause you didn't enjoy it.
I’d like a refund. Didn’t finish it as it’s quite literally unplayable at parts but hey I’ll be sure to make sure no friend of mine ever buys this garbage.
I beat the game and study gaming myself. In depth review earned my sub. Well articulated and showing footage of everything helps people whom would otherwise misunderstand
I agree, although I wouldn't be quite as harsh, I would put some of it's failures at the feet of misguided ideas and (I assume) a lack of proper 3rd party testers, I think they only did internal testing and just smelled their own farts. More importantly though, I encourage you to continue Vinland Saga, in the second season you will see the character development you were expecting, it's worth it. To give you an idea, the first season covers up to chapter 54 of the manga (literally called "End of the Prologue", btw), the second season covers up to chapter 100, and the manga is currently at chapter 207. So you've only seen less than a quarter of the story, setting up the characters of Thorfinn and Canute. It's not bad, it's just slow.
I don't think the Umbral Realm idea was stolen from Dishonored 2. I'm fairly certain it and the entire world-building surrounding it right up to the all-seeing, all-consuming Lovecraftian horror at its center were directly stolen from Legacy of Kain: Soul Reaver.
This was really well made and I can see how much effort you put in to hopefully help people not go through the experience you did. Thanks for that. Looking forward to your other vids
You know you were probably refused a refund because...you played through the whole game...right? A normal person would have refunded the game an hour or two in
THANK YOU for this video. I’m on a pretty beefy PC that can get 80+ fps on Ultra settings on most games and this is one of the worst experiences I’ve ever had in gaming. The hardest boss is a tossup between crashing 8 times an hour or my FPS dropping into the teens because a boss decided to spam a ground AOE attack which also gets me killed due to the game freezing! We don’t have to discuss the insane amount of enemy mobs per area and its traps and ambushes around EVERY single corner/doorway for the entirety of the game. I want my $69.99 back after clocking in at 72 miserable hours of this tedium.
So here’s the deal. I respect your opinion and I would’ve agreed with you a couple weeks ago when I first bought it. After getting through the tower of penance I really enjoyed it. I’m not a souls veteran by any means, I started with Elden ring. Tancred, judge cleric, lightreaper, all felt like an entirely different game that was far more enjoyable. I understand that you played through multiple times and don’t feel the same way.
Confused as to why he felt the need to show a face cam while he read a 10 pages essay about how bad lotf is and not looking at the camera a single time.
I love Fromsoft games a ton, but I absolutely despise the "git gud" community mentality. That mentality has it's place, but at this point it's used to deflect a lot of valid criticism. Great vid btw
Notice in the footage the game he uninstalls is v.1.0, whereas as of right now the game is at v.1.1.414 on Steam as of today. You implied this game doesn't learn from the past, whereas the developers have communicated + made adjustments to the game as early as the day after launch. The performance issues on Series X (which I assume you played on) are mostly fixed, with only some hitches present. Enemy density was adjusted less than two weeks after launch, as well as a variety of other issues, like lock-on targeting, adjusting ranged enemies leash ranges, and damage adjustments. LOTF isn't perfect, but it's nowhere near a garbage game. It's a solid entry and I hope the developers continue to work on the series.
When he says they don't learn from the past he means that they don't learn from the games that have come before them, not that they don't fix their mistakes AFTER launch
@@quisslequassle404 he is biased piece of trash hater, nothing else. The game is insane. It's different and actually have high skill ceiling, and it's the main reason people are crying so hard, cause they don't want to admit they are bad. You can't expect every game to play the same.
@@renmcmanus Pretending LoTF didn't try their very hardest to rip almost all ideas from fromsoft but failing to do so competently is actual hardcore cope. People aren't mad that the game didn't copy fromsoft enough, people are mad that they very blatantly copied fromsoft but literally didn't understand what makes their games good lmao
@@brennendehart3602 I completely forgot his existence at least soldier of godrick is meme-able. But anyways none of the bosses in LOTF come close to Margit or hell even the crucible knights in terms of mechanical complexity and quality so it doesn’t even matter.
'i hate lords of the fallen as a defense of souls games on behalf of fromsoft' ahhahahahhahhahaha man they so don't give a damn about ur opinion and benefit from other studios' take on their formula (even poorly, i didnt play lords of the fallen). this part is frankly too entitled to be true
Lords Of The Fallen was the first and last game I ever pre-ordered. It is also the first game I ever returned after opening the plastic wrap (yes I'm a physical copy guy) because as we all know it was virtually unplayable on day one. Lucky for me, I bought it from a big online retailer who issued the refund as soon as I mailed it back with the return label. Having just 100% completed Lies Of P (which for me is a truly solid Soulslike and a strong 8/10 game) I had extremely high hopes for LotF. Alas. Much appreciation to this thoughtful and thorough video.
Sweet video. Watched the whole thing. Was thinking about purchasing this during the winter sale but will probably wait until next year or something when it is even cheaper. I might just replay Elden Ring instead to fill my inevitable desire to play a Souls game again.
@@Anotheranimeaccountt Then just replay the games you have, like that will be better. How stupid you have to be, someone else to take a decision for you.
Also- great video man- couldn’t believe I went an hour and 15 minutes before I even got an ad from ya. You put valid work into this and had very solid points with good editing. I was surprised to see your subscriber count (mean this as a compliment- thought you’d have like 100k lol)… Keep up the good work dude foreal- you’ve earned a sub and one day you’ll blow up! ❤
I actually like this game because I think it has pretty fun exploration, which I was craving after the more linear Lies of P (which I also liked). But it is definitely a flawed experience so I have no problem listening to all your complaints,
I mean as far as first bosses go Elden Ring has the greatest and most difficult of all, I can understand why many people skipped The Soldier of Godrick and had to come back after they basically finished the game.
His name is Rick, Soldier of God. Get it right XD
But yeah, even on my first playthrough I had no idea he was even there, kinda sad tbh. Very easily missable tutorial.
no sekiro have difficult bosses elden ring bosses are easy
Theres not a single difficult boss in ER maybe malenia but nothing compared to sekiro
Elden ring definitely isn’t hard
150 hours and I'm yet to beat Soldier of Godrick, dude is just too op they should add easy mode to Elden Ring
You know how people say souls games HELPED them with depression etc? well The Lords of the Fallen is the opposite
@@TrueRandomization you see quite a few people online saying it helped them thats all im saying
@@olav_Well, I wouldn’t call that unique to Soul’s games, that’s like saying “game I enjoyed helped me when I was down”.
@pyrrhusofepirus8491 I think the "dark souls saved me" videos are more about how real life is scarily similar in difficulty to Souls games. Some people learn to overcome real life issues with the resolve and confidence they learned from souls games
Lmao
@@dalewilson2741thats cringe as hell tbh lmao
With games like Elden Ring and Lies of P, you just can't help but notice every single flaw with Lord of the Fallen lol.
Lies of P inst that much better tbh
@@hoarahloux9326it is so much better. P is refined
@@hoarahloux9326 Lies of P is a dramatically better game than LotF lol
@@hoarahloux9326lies of p is great the fuck are you on about there is no fps issues and it has its own spice to change up the normal souls like feel
@@ul.biggit217 Lies of P has its own issues. Still came out WAY BETTER at launch than Lords of the Fallen.
I thought it was interesting how Lords of the Fallen and Elden Ring has sorta the same start with a battle against a weak world enemy as a boss and a boss battle you are expected to lose, but in elden ring they are reversed so your first enemy you encounter is a boss you are not expected to beat, but it is possible and you are rewarded if you do, and the boss that is just an enemy is in an optional tutorial side area that people who have played souls games can skip or speed through.
Sekiro has the most memorable fake out IMHO, the way you die OVER AND OVER figuring out parrying that Samurai tutorial, to goo see Genny there and, if it's your first ever playthrough, you're gonna be saying wtf at the screen till that cutscene plays out.
I remember that so well I was so caught off guard
An expected death to continue the story started in demons souls
Ive never played a soulslike or difficult combat game in general (like ghost of tsushima) that didn't have that lol
@@hellbornKrieg it didnt u goof
"So now, I permanently own this trash"
This hit me hard, both in comedic value and how reflective it is of our current lives.
Sell it to someone else who might like it lol. But no I gotta farm those views by reading my 2 hour long essay on why it's an insult to souls like genre.
Yeah. This is how I felt after buying BG3 and then realizing it didn’t fix any of 5e’s problems at all. Too late to refund so now there’s a permanent reminder of the $60 hole in my wallet.
@@jeezed2950show me where on steam you can sell or trade unrefundable digital copies of games you own.
I don’t believe you, but if that’s actually possible, I’ll trade you my copy of BG3 for your Lord’s. Trash for trash. This is not a joke.
@@Zythryl The difference is that you're probably one of 5 people on this planet that regrets that purchase.
Me, after purchasing Far Cry 5, and realized I deeply, _deeply_ hated it.
It took me like 10 minutes to realize the facecam isn't bound on the gameplay but the guy talking haha I'm impressed how little he needs to move his mouth to talk.
Lol same
To be fair to myself I'm listening more than I am watching, but one hour in and your comment made me realize this as well
He doesn't move like he is talking and his mouth doesn't mouth either.
He’s reading lol
It’s AI
"You cannot have a souls game with an unstable framerate".
Well, i guess we never had a souls game them.
Bro has never experienced the majesty of 7 fps Dragon God on ps3
You forget fromsoft made it so their games are very playable even with low fps. This game has a very bad stuttering issue that impacts the combat severely. It was not designed to function under most circumstances.
For years I couldn't play DS1 on my pc because at 30 fps the game was literally running in slow-mo
DS1's original pc port should be comsidered a crime.
@@andresvalera1430the orignal ds1 was designed and only functions properly at 30 fps. If you mean remaster yah fair ig
"you cannot have a soulslike game without a stable framerate" that's a bar that even dark souls doesn't meet
You might just had a shitty pc man
thats a bar your pc doesnt meet
@@Monkey-kq1crds3 and ds1 run like absolute shit for no reason on many pcs and console that should be able to run them
@@IzDube ive never had trouble running those games, besides the original pc port of ds1. Could i have just gotten lucky? Or could it just be that you just cant run your games well? Im not trying to sound like a dick, i just couldnt think of a way to word it without sounding like an ass. I assure its a genuine question.
@@Abe_linc You are not lucky, its not most systems it is just a lot of systems
I love that lies of P leaves souls at the fog gates. Even in Elden ring running to your souls during a boss fight is so frustrating.
(Edit) I just want to say that some of you arguing for this to stay in the game is almost equal to arguing to remove stakes of Marika in elden ring. If y’all like being tortured so much lets just bring back boss run backs too.
definitely an intentional mechanic on ER’s part. Plus, there are ways to circumvent that issue so at the end of the day it’s trivialized anyways
@@chiyue5676 It doesn't add any meaningful gameplay. It might as well not exist. Just like runbacks to bosses.
@@Arfadoz well it incentivizes you to prepare for the fight by spending the runes you have on hand so I don’t think it’s fair to say it’s meaningless
@@Arfadoz the meaningful gameplay is the risk of going in with runes and losing them. If you have enough to level up, go level up. If not, accept that you'll probably lose your runes. It punishes cocky players essentially
@@pootzmagootz You know what it really does? It forces you to disengage with the boss to grab your souls.
Disengaging with the boss = bad
I don't mind lords of the fallen but alot of your analysis described how I felt throughout my playthrough. I think my biggest problem with the game (or at least when I started) was that the gameplay felt stiff and the performance being horrible even after multiple updates (sometimes 2 updates a day.) Your script was written really well and the video was fun to watch, well done
at the very least lotf got some original mechanics in (world switching to explore, risk reward mechanics for vitality gain and so on), elden ring is literally ds3 with a bigger map and extra magic and as smooth as it may be after playing the same game 3 times already you do get bored.
@lordcrusader861 The thing is, the new mechanics in lotf feel tacked on or pointless (except whither, that was good). There was no moment in lotf when I was like "oh that was a good relm shift puzzle" or "that felt like a good use of my lamp" if I got stuck in an area, I brought out my lamp and proceeded, that was it and most of the puzzles were brain dead. The parrying was also terribly done, there is no incentive to parry because you still take wither damage and even if you do stagger a boss, the damage you could have done by attacking the boss insead of parrying would have been the sameVery cool ideas (like the revive putting you in the umbral relm after death) but just mid execution. And saying elden ring is the same game as ds3 is crazy. They share similar base gameplay but elden ring not only builds upon and perfects the previous mechanics from ds3 but add a lot of new ones such as day and night cycles (enemies have a chance to be buffed at night and drop more runes), dynamic weather (weather can actually effect your attack like if its raining fire spells don't do as much damage and have less range), mounted traversal and combat, jumping and stealth (I know these are in sekiro but sekiro plays VERY different from the more dark souls movement and gameplay so I fell like you could say its a new mechanic for the dark souls side of the genre), on the fly crafting system , spirit ashes, ashes of war (you can even switch certain ashes of war on specific wepons so you can have an even more unique build) and guard counters. Those are just the ones I could think of in my head, and none of them are in dark souls 3. Again, similar base gameplay (like right bumper to attack and B to dodge) there is so many more mechanics that you’re going to use in every encounter like spirit ashes, guard counters and ashes of war and even when you aren't in combat you are going to be using your horse, jumping, crafting or collecting or using the many new unique items they added like tge completely unique wepons, spells, armour, crafting materials or items that you need to progress through completely optional caves or big areas in general
@@lordcrusader861didn’t Bloodborne already have a risk-reward system for vitality gain with rally?
@@SorowFame i wouldn't know, i haven't played it.
Man I respect, that you fought your way through the entire game before reaching your conclusion.
Also the outsiders time piece really reminded me of the one feature in Titanfall 2 where you switch between the past and present
That was SUCH a cool level. Loved Titanfall2
And that worked great as a single level. Enemy placement and general gameplay also just made sense for it
I reckon games with interconnected worlds actually work when they function similarly to a Metroidvania, at the start of the game there are areas you can’t access until exploring and getting a powerup
Sometimes the powerups only give you some extra loot, but sometimes they let you access entirely secret areas
Agree.
It's a generally great experience to run into "come back later" gates at the end of areas, see places you can't access and puzzle about how you get there, get things and go "aha, THIS is how I go there or do that!", get multiple seemingly equally viable paths forward with limited information about the ideal order to do them, and use abilities or items to make previously grueling trecks easy. The shortcuts that are central to a lot of Dark Souls level design are a perfect microcosm of this, just in that feeling of growing understanding and comfort with a place you were timidly poking around in before.
Frankly, I think a lot of this stuff is what a lot of open world games are clumsily trying to replicate, just at some point the idea of sprawl, traversal puzzles, and exploration gets emphasized in a way that's easier to achieve by just making a bazillion useless areas, chunks of the map that are basically inert when you get there, and the entire place feeling more like a vague blob of stuff rather than a concrete space you feel you've grown more comfortable with
@@aprinnyonbreak1290 thats literally lords of the fallen dude probably didnt finish a single quest and missed 90% of the unique loot bc he just sprinted through the lvls too busy crying about a world that can be traveled from start to finish without a single loading screen beyond resting and cutscenes theres exactly 2 dead ends in the entire game being empyrean and bramis castle bramis is the finale so basically just 1 and besides bramis u can do it in any order from the moment u beat the 1st boss unlocking ur hub area this guy is either trolling or just insanely disingenuous either way misinformed and overall cringe video just a dude crying bc he sucks at games
As the head of a tiny indie studio myself, I like watching these videos. Helps expand my brain.
may i ask what studio?
@@thefruitman3200 It’s called Editorial Entertainment. We recently put out first game out on Steam called Luster Beasts.
@@thefruitman3200 Ubisoft
@@thefruitman3200Blizzard
@@thefruitman3200epic gays.
i understand that you hated this game but Steam’s refund policy is extremely clear bruh.. you can’t just say “fuck this game, gimmie my money back” 😂
Tbf yeah that was pretty dumb
Yes, you can. I did it with this game, and I got my money back.
I have to say I started this video and was like “Really dude you can’t have some more enthusiasm as you talk?” and as I watched I really felt your pain and understood what you went through.
Did the developers use a dark souls name generator when coming up with boss names for their game?
I thought i was the only one thinking that!
Bloody Custodian Janice, Keeper of Bees.
@@OrphanMartian this is a real boss in the game isn’t it?
@@spiznasty Optional boss that unlocks the super-secret final boss, "Sir Knight, the Clerical Archdruid."
Seriously though wtf was that final boss name lol. They just strung together as many DnD classes they could think of.
@@OrphanMartian usually in souls games there's some sort of lore pertaining to the sometimes, odd boss names but I refuse to believe that's the case here. It's like they rolled a 16-sided die to randomly come up with the most soulsy sounding names and called it a day
Even though I don’t agree with your breakdown of LOTF I thought this was a very well presented well researched video on your take of the game. Your passion for games and especially souls and souls-like games shines through and I love watching videos that don’t align with my outlook because it allows me to recognize issues that I may not have thought about. This video earned my sub and I’m looking forward to watching more of your content.
W Take
Best comment , you agree to disagree and learn from it, you're such a rarity on internet right now
Thanks for that you rock dude
@@Elyakelyep, everyone else here is like "everyone who liked it is an idiot, un-alive both them and developers" and other bs. This comment section is a mess without any critical thinking, they just blindly agree because their fav yt guy said to do so
@@Eric_Nomad_HixtoneI mean it’s bad compared to other souls game you can’t say it with anymore softness. I just hope the developers learn from this to make a better game.
even if you ignore everything he said, most players had close to 0 fun playing this game. Which proves its flaws.
Personally, I think DS1's interconnected areas are still a huge advantage that is a loss in the other games, simply because there is joy and pleasure for people to map out a route they want to go (which gives playthroughs flexibility) as opposed to following the same linear path every playthrough. Mind you, I say this still liking DS3's areas (many of them almost more than the areas of DS1 in isolation).
Yeah the overall world of dark souls one is the best they’ve made. But they’ve gotten significantly better at isolated levels since then. I like many of the areas in ds2 more than the best in ds1. Just sucks that ds2 went with the more enemies means more harder approach which brings the levels down. And there’s not a single level in dark souls 3 that I don’t like going through besides the snowfield in the dlc. Snow levels just bore me for some reason but the millwood knights are some of my favorites
@@shquankinket8068 And with elden ring, an open world game, any semblance of level design went out the window
@@xolotltolox7626 That's a blatant lie and a terrible take.
Lordran is still number one for sure but i was actually surprised at how close Lies of P came to it. The first 80+% of😂 the game all links directly to Hotel Krat and each other.
@@jackreacher7495 the elden ring world is just plain bad. The dungeons arent unique at all, and the world isnt really all that connected. It feels like multiple smaller open worlds rather than 1. Its quantity over quality and this becomes really obvious in the mountain top of giants
This is like the 3rd video of his I've watched recently - how does this man not have more subs or more recognition? Wellspoken, wellwritten, clearly recorded videos. I love it.
Probably because he has no emotion and is just reading straight off the script.
This is my first video of his that I just got recommended and Im stopping at 2:26 of the video because he is so boring
Because he is dumb and clueless as you are.
Because this guy just oozes bitterness and negativity and that’s not much fun.
Maybe it's the blank stare and it sounds like he's reading the nutrition panel of a cereal box?
I had a great time playing this game, mostly with a friend. Some bosses are satisfying, I enjoyed the exploration. It's far from perfect but it does not deserves the hate it gets as it is an honorable AA game.
I respect your opinion sir but I did have a great time with LOTF. The dual worlds and fact that the devs actually listened to the players added some new fresh feelings to the genre to me. I beat it three times actually so I could see all the endings. I hate that people have such varied experiences inside of our community that loves soulsborne. So many people loved/hated P or Steel Rising. I found good and bad in both I guess but how I usually judge a souls like is how well it scratches the itch. I feel like LOTF did that for me pretty well actually.
There was just something off about how people talked about the game. How often the mobs were mentioned and how often the ranged attacks were complained about. It sounded irritating rather than difficult, a style that gets tired and old VERY quickly. I think the platforming and the mention of that as a negative (on most reviews) was also a red flag. I dodged an expensive bullet by skipping this game. I think there is some cool art and that is where the appeal ends.
This in general is the most common pitfall Souls imitators run into, I find.
There's a line between something that is challenging, and something that is tedious, that I feel like gets lost by people who just know Dark Souls is successful, and Dark Souls is hard.
The average gameplay experience in Dark Souls really isn't hard, and at most, a scenario will be set up like a puzzle that you unpack, unless you can just steamroll it.
There's probably a number of scenarios I can count on one hand that sum up the parts of all three Dark Souls games, where the difficulty starts trending towards annoying and tedious, like DS1 Anor Londo snipers, or that one room in DS2 Brume Tower, you know the one with the fire giant and explosive barrel hollows. These are exceptions within Dark Souls, pretty much any other time you die, you know why, and it's on you. Maybe you got complacent and stopped checking for mimics, maybe you knew better than to fight this guy without pulling him into a more open area but felt lazy, or this new thing is messed up, so you need to learn it. Very rarely does it feel like you die because the game killed you, or this particular area was built wrong. It does happen, sometimes in setpieces, sometimes to the rare bits of just questionable design, but these are in the vast minority of occasions. There's almost always a way to unpack and deal with things, whether that be pulling guys, looking for a way to approach from a different angle, finding equipment that handles a certain challenge, or other, even more contextual things.
Challenge lies in things that have a reasonable, repeatable path to success that you can learn and apply to new things. Tedious is when things boil down to rote memorization and trial and error, inconsistently making it through because the game gave it to you.
The other big one is that, besides bosses, Dark Souls is really quite lenient about the stuff you can just skip if you don't want to do it. Dark Souls 2 fumbled that a tad in a few areas, but in general, you can almost always just zip past stuff you've done and get to what you were killed doing pretty quickly, if that's what you want to do. You rarely have to repeat stuff excessively if you're not having difficulty with it and just want to get on with it.
Difficult is irritating
@@Dubulcle I think he means difficult in a flat out bullshit way, not difficult in technicality and skill
@@pootzmagootz yeah there's no skill in playing it, that's why people complained it's hard. Do you muppets ever think before you speak? What a bunch of pretentious spoiled clowns.
It's a good game, it's not dark souls and yes a bit unstable but a stunning game none the less. Worth 30 quid on pc now if you ask me
First time i fought melania my runes spawned right outside of the fog gate and i was pleasantly surprised that they did that, and it left me wondering why all of the bosses didnt work that way. Then i died again and realized melenia didnt work that way either 😫
I know it works like that for King Vendrick in DS2, and the Nameless King in DS3, though I think it's only deliberate for Vendrick, I suspect the Nameless King it's because the ground isn't "real".
Actually I think the Flexile Sentry in DS2 also works that way, because the ship isn't real ground.
Bro mispelled Malenia twice in one comment.
Bro just got wrote down on Guinness records for the fastest death from malenia 😂
It depends how fast you die. Any boss that kills you within a certain amount of time will leave your souls at the fog gate. If you survive long enough it doesn’t.
@@SwiFTDBL i know just kidding 😅
22:05 This really annoyed me as well -- there have been times where I'd look around and think about what I have to do to unlock an umbral door, and the fact that enemies just keep spawning infinitely made it such a chore
"Can't have a Souls game with an unstable framerate."
Elden Ring on PC for the first year sends its regards.
Bloodborne on PS4 is giggling
DS:PtDe is laughing it's ass off
Demon's Souls on PS3 just died of cringe.
Yeah that was a weird thing to start out with. I don't think I even played a souls game with a stable framerate/60fps until like a decade since the whole "series" began and still enjoyed every single one.
I played all Souls games with 30 FPS and didn't bother me in the slightest. A game Is perfectly playable at stabile 30. A game Is not playable when sprinting between 5 to 15
The better precursor for the Umbral mechanic is the spirit realm mechanic from the Soul Reaver games. This also served as a second life, altered the environment allowing you to solve many puzzles (though often only being PART of the solution) and simply progress in some areas.
Soul reaver needs to make a comeback
@@christianmarshall9289Fr I miss that serie, it's too good to be kept in limbo, at least give us remastered versions 😭
@@Pomho1812your dream has come true
@@christianmarshall9289your dream has come true
Soul Reaver coming back!! Remastered soon!! Look it up
i knew i wasn't crazy. the first thing i did after my first session with the game was tell my buddy that they took all the worst parts of DS2 and made a game out of it. i've not had much desire to go back and play it since the last time i did which was like a week after launch. i should've bought lies of p instead. T_T
I’m confused, what is terrible about being able to dash and move the camera at the same time without resorting to claw grip? What is terrible about having your character dodge the instant you press the dodge button without a delay?
So you LIKE that Elden Ring has input delay and a bad control scheme 🤔
28:39 I would like to talk about salt and sanctuary being a good example of how to take a system like soul eating and incorporate it into the boss fight, in salt and sanctuary when the player is killed by the boss the boss gets covered in the currency and to reclaim it you must get to the point the boss was at when it took the currency. It is a more punishing system than the original reclaim souls but i think this is better as it lets the player focus solely on defeating the boss rather than split their attention on getting their currency back and than fighting the boss to the currency being locked forcing the player not to defeat the boss but to just do better than last time.
This game is like ordering a birthday clown and getting the joker
The first thing I want to say is that while reading off a script is perfectly okay, you are sometimes going a long time without breathing and then have to uncomfortably stop, take a deep breath, and then continue. If the natural punctuation doesn’t allow you enough breath I’d highly encourage putting in literal [breathe] parts. As well as similar signals for portions where you seem to write the script with an emotion or manner of speaking in mind, but then read it fairly straightforward. I think you’ll naturally improve on this as you go but it may benefit you to have these markers in the interim.
Around 25 minutes in and I’ve noted a couple of things.
1) You compare the decisions in LOTF to Soulsborne games, which is great, but then go on to sort of conclude that LOTF should have done it the Soulsborne way. The fire/seed placement for example; I think you are shortchanging the LOTF developers by saying their decision to not have preplaced respawns is “bad” and they didn’t do it correctly… because it wasn’t like DS1. Instead, it may benefit to say what they may have been intending with this decision - give the players more agency or to help people that struggle with particular parts of the game (easy for YOU does not mean easy for ME - which is why I would not agree that preplaced spawns are inherently better). You could elaborate on why that doesn’t work in your opinion, but saying it as if not following lockstep with DS is the attitude that leads to games of a genre all feeling the same.
2) This is closer to a nitpick, but in some areas you are saying pretty definitely that a decision was bad or that there was no thought behind a decision (a couple of examples being the key that is later dropped for free and the fight with the dog adds). Saying something like “the developers had no reason behind this decision” strips away a good bit of credibility from you as a debater. A very simple change to “I don’t see what they would have been going for” makes the point you are intending and does not present as a sort of attack on the developers.
I may update this as the video goes.
As to actual content of what you’re saying, I haven’t played LOTF but I’m finding a couple of arguments to be disingenuous.
1) Having adds for the sake of creating difficulty is not a good decision, which they should know because of “the Capra Demon fight which was the 3rd fight in DS1”. This is a weird thing to say since Fromsoft themselves seemed to disagree with that assessment, given than one of the common complaints about DS2 is that it creates a false sense of difficulty through having many more enemies. So obviously FS thought it was a formula that ‘could’ work, and it’s strange that you would say that as a negative about LOTF while not acknowledging that FS did it - in excess - in their very next game.
2) Punishing casual players through repeated deaths. You focus heavily on the souls drops and conclude that LOTF is doing a non-ideal thing by punishing casual players through repeated deaths. This doesn’t make any sense to me since Soulsborne and even Elden Ring are infamous for having things like durability decay being persistent and - more importantly- items being used permanently. You’re focusing on one part while ignoring that none of the games you’re holding up are that ‘casual friendly’ in this regard. Maybe you go into this later but as of 30 minutes it seems like a pretty unfair assessment.
is it just me or did he record the audio seperately and then lip sync it? It doesn't seem like his mouth movements match the audio exactly
I feel like your critiques to his points in the video completely ignore the title of the video. He’s not comparing LOTF to Fromsoft games by saying “this is what fromsoft did” he’s pointing out flaws Fromsoft has made and learned from and questioning why this game ignored all of that.
@@magnumdoinks5595 Maybe my point wasn’t clear then. I’m trying to show that even if FS made a mistake in the first place they themselves did not feel it was a mistake or that it could be “fixed” in a way that keeps its spirit (as in increasing the number of adds). It then makes sense that another game studio would be able to acknowledge the exact was FS did something may not have been perfect but want to implement their own way that they believe works better. They shouldn’t feel obligated to do only what FS did in its latest iterations as if that is the “most correct”, they are certainly free to tackle the challenge of balancing difficulty in their own way. I’m saying they aren’t “ignoring” FS, I’m saying they are not implementing the “fix” in the same way FS did. It is very surface level to say “adds are here, adds are there, they ignored the lessons another company learned”, which is what this video says. I’m saying that the company that “learned” that adds are bad didn’t “learn” it right away because they saw it as a design challenge to be overcome, and eventually decided it largely wasn’t worth the effort. But that doesn’t mean another studio cannot take a swing at tackling that problem, especially when it is evident FS thought it was indeed solvable.
You left out how fecking booooring his voice is too 😂.
I could not finish the game, I REALLY wanted to like it but I realised I was just feeling frustrated and not having fun. I was just playing in the belief it might become what I was hoping for and because I was well past the time I could refund. There was so much potential but I think they forgot what makes the Fromsoft games fun to play
I think its greatest sin is enemy placement/density.
Theres a certain rythym around the weak groups of enemies/mid enemies and elite enemies in fromsoft games.
You can tell that they just randomly copy and pasted enemies all over lotf2 maps without any thought to it.
Yeah I feel lik this is pretty much the issue and the ranged enemies combined with ganks is super annoying @@bingobango8168
Same here man. Played about 40 hours or so and I was done due to frustration.
Same here😢
@@bingobango8168 i was simply so furious with map design in this game and then the mob of mobs of trash enemies
“Can’t have a souls game with unstable fps” is crazy, clearly he has not entered blighttown
thats why blighttown was regarded as the worse area in the original ps3/xbox versions of game. It was undeniably the shittiest part of the experience from the simple fact that it was nearly unplayable.
@@peevanit went from my least favorite area in the game on the 360, to my second favorite area in the game on the remaster at 60 fps.
Souls games have fps tied to game speed to mitigate the issue though.
@@peevan Right? Imagine having FPS issues so bad that they make the Tomb of the Giants look preferable in comparison.
Nor has he played elden ring with its slideshow tier stuttering every 30 seconds
I actually enjoyed this game -- once -- but I agree with pretty much everything you say here. I did a radiant build with Pieta/Blood Sword, and ended up destroying every boss (except the crow and last boss) in less than a minute with charged R2 attacks. It really felt like there were multiple teams working on this that had minimal communication with each other, and publishers breathing down their neck to hit some arbitrary release date so they could capitalize on the souls-craze (or were sweating the debt cycle).
"It really felt like there were multiple teams working on this that had minimal communication with each other" lol, I've said this almost word for word before. Maybe I'm really not crazy.
the biggest spit in the face this game has is that some of its unique bosses are actually beautifully designed visually and some are even mechanically good. And practically half of them are literal one for one copies from dark souls. The throne watchers are the defenders. Gael is the harrower and twin princes are her second phase. Judge cleric is one of the best genuinely unique fights in this game, closely followed by pietra imo. You can tell that there was actual care put into these bosses, only for every single thing in this game to be overshadowed by the outright insulting final 'boss'. A one to one copy of the deacons with an instant kill that you physically cannot avoid if you mess up a single thing in the fight. 60 dollars, and the absolute nerve to have a deluxe edition for this.
Some Steam review had the balls to say "still better than Elden Ring"
And it is.
its almost like soulslike isnt even a real genre and any attempt to make a soulslike game ends up in it not being a "soulslike" or it being a copy. cant wait for the greater community at large to realize this. then again they deny that ds1 is a metroidvania through extreme mental gymnastics
I usually don't like videos on UA-cam, and I have never bought nor considered buying this game to have an opinion one way or another. That said, this was one of the most well-thought-out video essays I have seen in UA-cam in a very long time. Well done.
I usually dont care about the hours long videos Im watching and leave a Dislike
well i appreciate your strong opinion (the fact that you dont pretend otherwise makes it way easier to take seriously). i wouldnt go as far as you did but you make some excellent points. your review criticisms is some of the best ive heard about game reviews in a while when the standard is just punch down and saying "game journalism bad". sure theres room for the more casual review of any game but the legacy and influence of a game is made after years and years.
Creating a souls game is so damn hard, like balance is required in everything for it to work out. You can;t have the char become too powerful too soon yet too weak either, a boss needs difficulty but a great choreography so the player understands what is coming and how to avoid it, like everything has to be perfectly balanced if just one tiny thing is off then it all falls apart.
Idk Neowiz pretty much nailed it on their first try so it can’t be that hard
Eh
Single issues happen. Single issues can still spill over and not soil the ENTIRE experience.
I'll look at DS2, SOTFS edition. The enemy spam of Scholars has several knock on effects, including you generally being overlevelled for bosses.
However, while this generally results in the bosses being easier, this doesn't make good bosses into bad ones. Your margin of error is a bit thicker, but you still have to basically engage with their design. The flaw has ripple effects, yes, but it doesn't upend the entire game's design. 10 extra levels on a boss doesn't break DS2 bosses, or the game at large.
@@grimreefer213no that just means they’re incredibly talented developers, not that it’s easy. I swear to god the way gamers talk about game development as if games aren’t LITERALLY THE HARDEST PIECE OF MEDIA POSSIBLE TO MAKE fucking baffles me
Also I found it hilarious that you called the Iron Wayferer a "half ass character" because he's actually Harkyn, the protagonist from the first game that you play as. And they ruined their own character by placing him in such a small arena which makes the camera the hardest part of the fight
I think what possed me off the most was that I *knew* something was severely wrong with it just from the trailers and the previews but then you had UA-camrs who play these types of games telling us how amazing it was leading me to think I was wrong and ending in a purchase. That’s the last time I can tell you.
Damn bro, show us on this doll were Lords of the Fallen touched you.
I agree with absolutely everything in this review. Eloquently delivered. I will admit that I stuck with the game because I get suckered in by looting and character customisation, so I enjoyed those aspects, but I did run past every mob in the game and cheese all bosses with the enhanced lump hammer just because I couldn't be assed with all the bullshiii you describe in this video. One thing I didn't suffer with was the frame issues, I played one of the earlier patches that seemed to be OK. Also in agreement that Lies of P was flawless, I enjoyed every second of overcoming the challenges in that game
My guy looks dead inside
What refund reject does to people
Ok heres what i think k
1: the game isn’t as bad as everyone says yes it has it problems but people need chill with the negativity
2: the stuff that is bad they are working on fixing and some stuff has been fixed so give them a break i like see y’all do better
Agree with basically every point made, your comparisons were also brilliant and I truly mean that. Great video mate.
I've been reading a lot of "mixed" feedback but this video is the nail in the coffin for me. Thanks for carefully breaking down and explaining all of your issues with this game - I have saved some money now haha. :)
This was a very well constructed video that was a pleasure to watch all the way through. Thank you for putting in the effort.
Well-constructed? Oh, so FS fans LIKE having input delay? FS fans LIKE having to use a terrible control scheme and claw grip to run and move camera, things LOTF 2023 fixed?
Whelp, ty for confirming that FS fans truly are just mentally stunted. I mean, this is the same community that elevates fextralife (a information source so terrible that even gaming journalists dont use it) and vaati (a known plagiarist)
I really liked the game, its different than from soft games but it's not a bad thing.
For example if you cant handle constant enemy spawn, it means the game is not for you. But theres no rule that says that constant enemy spawn is a bad game mechanic.
Yes the game has big problems with performance and enemy variety, hence its a 8/10 for me, but not a bad game. (Btw Dark souls 1 ran with 15 fps in the hardest dungeon and now people say its the best game of all time)
I rate lies of p 8.8/10 btw
low standards
@@Chris-sm2uj just admit you couldn't make it through pilgrims perch lol
its objectively a bad game, doesn’t mean u can’t like it
@@andrewramirez3998 it's not a bad game at all. I like it way more than most DS games.
I rate it at 9/10.
@@andrewramirez3998 this "bad game" It's more like dark souls than you think...
Id be impressed if anyone has been able to sit through this entire 2 hour monologue of monotone dribble
Say goodbye to disc copies of games. Now if you buy it, you own it 💀
It's probably a point reiterated time and again but I want to repeat it because I feel it deserves it.
Both this and Lies of P took the same class, learning from From Software. But where Lies of P took those lessons to heart and went on to create something on the same level or even surpassing in some areas their teacher's own work, Lords of the Fallen copied from the textbook, barely understanding what was assigned to them beyond surface level and could only be near plagiaristic in how poorly they tried to hide their sloppy copying.
Lies of P is not better than anything that's modern FromSoft. It has plenty of it's own issues and marks missed.
@@bbbbbbb51You’re mostly right though I’d argue it’s more fun/playable than DS2
I don't know, but Lies of P felt really lacking, combat was slow, dodges are awfully done. Every weapon seems really bad, even the "supposed" fast weapons are slow af, the world is too linear, zero exploration, a lot of recycled enemies, recycled envirovmental stuff. If not recycled then it was half empty. Sure the graphics were flattering, but the game felt bland and boring. Lords of the Fallen had a lot of places that are visually beautiful, Some bosses that are secret that I actually missed on my first playthrough, but yeah It's interesting cause Lies of P really did nothing for me, I wish I could refund it, but I'm on PS5 and I played it for a while so I also went with it like "Fk yeah I'll finish it to make the money worth" TLDR: Story was nice, Music was nice. Locations and Gameplay on the other hand are total and utter trash. Especially the last climax area, tp to desert area see huge tower and you go in and its all recycled paths leading you up with same enemies and same old boring corridors that were empty.
Poor world, limited movesets, combat lacking, this is basically a "Poor's man bloodborne" version
@@kinakomono that’s fair I personally didn’t have any issues with the weapons I loved combining them and making fun combos and kinda enjoyed personally the condensed linear version of a standard souls like game. After getting ganked and sniped every two seconds by the same 4 enemies in LOTF Lies of P was refreshing but that’s just my opinion. Also Bloodborne is my favorite game ever so I may be biased
The f are you talking about, Lords of the Fallen is a much bigger departure from standard soulslike than Lies of P.
I have never heard such a savage, truthful takedown of a dumpster fire. I already knew this game wasn't for me and I stuck around for the whole thing. Well done, can't wait for your next offering.
Why? He just hates the game because it doesn't fit his personal taste and made an hour video ranting about it and had the call to say he was calm and critical ☠️
@@Dubulcle and he did a well thought out, truthful, and definitely calm video criticizing the problems with the game? Everything he said is true and he beat the game multiple times trying to find the things people disliked. Saying he hates the game and this is a rant is just insane.
@@spookvxzI’ve seen reviewers disprove of games with more sophisticated forms of criticism. Within the first 20 mins of the video, he criticizes Elden Ring’s Malenia boss fight for being too difficult, then contrarily shïts on this game’s introduction boss for being simple, and easy.
The game is actually really good if you have an open mind lol. Unfortunately YT creators are in this place where they only do negative reviews of things because negativity garners way more views. A lot of creators in the past year or so have fallen into this trap. Kinda sad.
@@Blocker___ he called malenia too difficult while showing gameplay of him no-hitting the boss? I think he meant it just didn't feel like a quality fromsoft boss or at least a boss that felt like it belonged in a different game
I genuinely felt like I was getting sleepy watching that lotf gameplay, then the elden ring clips hit me like a shot of espresso
Hey man, good video. I enjoyed it. Ignore those kids picking on the word 'objectively'. Engaging with these people you can only lose imo. Theyre incapable of functioning at a rational level so they make their points entirely with references, mockery or memes. Literal children my guy
I'm glad I've discovered your channel, I couldn't agree more with the majority of your points.
I've very shamefully spent a ton of hours on this game trying to complete it - mainly due to the fact that it was gifted to me by a friend who knew I loved soulslikes and did not want to spend too much of games after 2023's streak of good games (like RE4). I had yet to play Lies of P so it was the first Souslike I played in a bit. At first I thought the game wasn't all that bad, had redeeming qualities and so on. But now I realize I was just knee deep in shit that was *just* good enough to keep me going. That and playing with a friend sort of helped despite the awful netcode.
Seriously, 29 crashes across 4 playthroughs (majority in the fief for some reason)
To add to your assumption of the devs and their greed, I'd like to remind those watching that the Q&A they did with Fightincowboy addressed the God awful decision of removing vestiges in NG+ with the excuse that 'more people are praising it than hating it'. Of course, they NEVER showed any of that, and caved the next update by adding some of the vestiges back. Sunk cost fallacy on a garbage mechanic at its best. They were definitely proud of it.
Keep it up, subbed and going to enjoy the other content you've made.
They also doubled the price of the Pilgrim’s Perch key to keep people from speedrunning the game and picking up mid-late game weapons/armor early. FROMSOFT and Team Ninja (Nioh series) encourages players to dive into the deep end that adds challenge to an already tough playthrough. You have autonomy to go off course and visit tough areas that you shouldn’t be touching yet. Lords of the Fallen devs on the other hand literally ripped that freedom away from the player, while forcing you to play how they want you to play. That’s horrible.
@@_Paul_N "BuT iT hAs ThE bEsT iNtErCoNnEcTeD wOrLd!!"
I completely understand why some people do not like this game, but I actually had a good time with it...I think the enemy variety was pretty bad and a few of the bosses were stupid, mainy the crow and the Adyr...I also thought the vestige seed mechanic wasn't all that good either...I didn't have many of performance issues that most people had, but I know alot of people had a rough time with it...I always play these types pretty slow and kill everything...I think a lot people that had issues playing this game are the types that like to just run through to get to the boss...If you do that in LotF you will get dog piled by enemies...Everybody has their own playstyle though
Exactly. This game was so easy. Just took it slow and check things out before running in blind.
Absolutely. From each seeding point, i am clearing all areas and its not much. Just dont run into the area and pile up the foes. One by one approach works great and i think all souls games are like this.
God i loved this video, you absolutely blasting the game every 2 minutes while looking the most bored guy on earth hit me super hard. Good job
Bricked 70+ levels in and reverted to a 40 level save state, turned it off forever
Although im not a huge fan of the overall negative tone, i felt like this was a really good analysis, it captured well my feelings on both how the fromsoftware catalog has gotten more advanced over time aswell as how soulslikes must take a deep look not only at how the current fromsoft games are structured, but what decisions and lessons caused them to evolve the way they did, and of course how to innovate on their own. This is something lords of the fallen failed at (for the second time now, oof), and its something Lies of P and Hollow Knight excelled at, taking the general ideas of what composes a proper soulslike and iterating on it.
making unreactable boss attacks and overly long combos was a mistake tho. Good thing Lords of the Fallen turned it back to its DS3 roots unlike Lies of P who just doubled down on it HARD.
This guy gets it. The idea that games should be taking what exists and iterating to let it be more like itself. The way all art has developed.
@@nicecoat5004 examples? Having played through LoP the only “overly long” combo I can think of belongs to Romeo (which you overcome by sidestepping to your right in time with his lunges, then punish the ending with a charged heavy. You can even throw in deflects with your sidesteps for style).
Lies of P is literally pinocchio themed dark souls where is the innovation
@@Zythryl mostly unreactable attacks yeah
wow two hours of monotone hate. no thanks.
"You can't have a souls game with unstable frame rate " -chuckles in blight town- -cackles in dark souls 3 PS4 release- -positively wheezes in bloodborne-
Dark souls 1 came out like 10 years ago and only lagged in one or two areas. Lords of the fallen lags all the time running on the latest graphics card because they implemented mechanics that were poorly thought out. Not even comparable examples
yeah! one would think they would have figured out the secret of a stable framerate by now, some things never change.
@@moderatingmoderation1699
I don't know why but when you showed the Elden Ring footage with "something incredible", your face lighting up and everything suddenly reminded me of that Blade Runner meme
timestamp?
Thank you for describing how this game made me feel
Currently still having a good time with the game after 12 hours, but it's interesting to hear your thoughts. My own feelings differ from what you experienced, but I can see where you're coming from and I still have to wait and see if my experience will change when I enter the second area.
I was loving this game for the first 15 hours, but after that I hated every moment of it and never finished it
@@briquesbts Tbh I'm already starting to see it now... Opened the first door that's unlocked by the Pilgrim key and the copy and paste of bosses as normal enemies has begun. Not like I don't enjoy fighting them again, but if that gets too severe it might get annoying.
@@CritsVG you're in for a ride. The second half of the game is just copy and paste with bloated hp
@@briquesbts Oof, if it's that bad that might just break my heart honestly 🥲 I've grown to like the combat so much and the atmosphere is great too...
@@CritsVG yeah I liked it a lot
So I just finished the game last night, I did the radiance ending (because you’re automatically locked out of all other endings the moment you cleanse one beacon) weird choice in my opinion, I get that soulslikes want to be cryptic, but having to do research or follow a guide for a specific ending really irritates me, especially as the last boss for the regular ending is so so SO anticlimactic.
In Dark souls 3 and Elden ring for the most part each ending can be achieved naturally through exploring the game, you have multiple chances to change your mind and make decisions based on your build or just personal preferences.
The 3 endings of LOTF all do feel kind of similar, Umbral does get an extra boss which is neat, but you’re only really exploring one extra area and the rest of the game pretty much plays out the same, compare that to Rani’s ending in Elden ring. I know it’s not fair to compare a small team to fromsoftware, but they were set up for this failure by the fact that most reviewers at the time of release were doing just that, I remember some soulstubers hying it up as the next Elden ring.
This is just one criticism out of many, but I feel this comment is already far too long 😂
The thing you IMO forgot to mention - it's you need to walk over souls that fall out of enemies. Who thought that would be a good idea?
It is very counterintuitive, but I guess at least you can suck souls in using your lamp. Still stupid and just makes you have to waste more time and potentially die for it if you attempt mid combat.
@@dawsong5208 yeah, another thing game does to annoy you.
It's really not that bad. You finish combat throughout an entire area, press 2 buttons, get all the souls at once for an entire area. I guess having to press buttons is somehow bad design? If you wait in umbral for your souls multiplyer to go up, you can collect all souls for an area multiplied by 3. Truly, bad design ☠️
@@freezingaethernity3393 your argument is bad. Why would you want to push buttons for something that should be automatic. I somewhat agree - it's not the end of the world, but still annoying. And that's the whole game, it would be mid, if not for annoying stuff in it. as it is right now - its 3/10 and already has less users on Steam than LoP, even though a vast majority of LoP users play it on gamepass.
Just found this channel and can’t stop binge watching! Subscribed
Thanks for taking the bullet for me playing this game! I enjoyed the rundown.
Congratulations on finishing. I could not get past tutorial stage. Brave soul.
And nothing of value was lost. The same few enemies you see at the beginning of the game are the same enemies you will see by the end of the game. They become damage sponges and the enemy mobs in each area gets bigger and more tedious as well as your framerates. It’s a garbage experience you want to avoid and my dumbass clocked in 72 hours of gameplay time that I can never get back 🤡😄.
Ouch. Glad I didn’t jump the gun and buy this. I was going to…I just didn’t??? I think my souls intuition subconsciously told me to wait. I feel your anguish. Keep your souls intuition in check 💯
I don't agree with getting a refund if you beat the game if that's what you meant. If it was unplayable you wouldn't have finished it. You experienced the full game, and therefore you don't get a refund just cause you didn't enjoy it.
I’d like a refund. Didn’t finish it as it’s quite literally unplayable at parts but hey I’ll be sure to make sure no friend of mine ever buys this garbage.
I beat the game and study gaming myself. In depth review earned my sub. Well articulated and showing footage of everything helps people whom would otherwise misunderstand
1:29:27 Wolfenstein 2009 already did the mechanic with the Black Sun World way before Dishonored 2
and soul reaver did it way before wolfenstein
the art design is peak tho, i love all of the visual choices for almost everything
Yeah it's hard to make a good looking fresh ip. The monsters are good to look at it. Sometimes the combat is a bit rough but you have summons.
I agree, although I wouldn't be quite as harsh, I would put some of it's failures at the feet of misguided ideas and (I assume) a lack of proper 3rd party testers, I think they only did internal testing and just smelled their own farts. More importantly though, I encourage you to continue Vinland Saga, in the second season you will see the character development you were expecting, it's worth it. To give you an idea, the first season covers up to chapter 54 of the manga (literally called "End of the Prologue", btw), the second season covers up to chapter 100, and the manga is currently at chapter 207. So you've only seen less than a quarter of the story, setting up the characters of Thorfinn and Canute. It's not bad, it's just slow.
Thanks Jester. Great critique, I'm happy Lies of P is amazing and can learn from the errors of Fromsoft Design.
"Can't have a Souls game with an unstable framerate."
My man never visited Blighttown
Dawg said DS1s world wasn't interconnected, like did he even play the game?
I don't think the Umbral Realm idea was stolen from Dishonored 2. I'm fairly certain it and the entire world-building surrounding it right up to the all-seeing, all-consuming Lovecraftian horror at its center were directly stolen from Legacy of Kain: Soul Reaver.
This was really solid cogent analysis imo. And I'm sure it took a lot of time to put together. Well done
Not really
@@Dubulcleokay buddy go back to your room it’s past your bedtime
This was really well made and I can see how much effort you put in to hopefully help people not go through the experience you did. Thanks for that. Looking forward to your other vids
You know you were probably refused a refund because...you played through the whole game...right?
A normal person would have refunded the game an hour or two in
THANK YOU for this video. I’m on a pretty beefy PC that can get 80+ fps on Ultra settings on most games and this is one of the worst experiences I’ve ever had in gaming. The hardest boss is a tossup between crashing 8 times an hour or my FPS dropping into the teens because a boss decided to spam a ground AOE attack which also gets me killed due to the game freezing! We don’t have to discuss the insane amount of enemy mobs per area and its traps and ambushes around EVERY single corner/doorway for the entirety of the game. I want my $69.99 back after clocking in at 72 miserable hours of this tedium.
I'm not sure if I missed it, or if you didn't mention it, but we waited over 7 years with 3 dev changes for this...
I need you to make a video of how Helldiver 2 is currently cannibalizing itself.
So here’s the deal. I respect your opinion and I would’ve agreed with you a couple weeks ago when I first bought it. After getting through the tower of penance I really enjoyed it. I’m not a souls veteran by any means, I started with Elden ring. Tancred, judge cleric, lightreaper, all felt like an entirely different game that was far more enjoyable. I understand that you played through multiple times and don’t feel the same way.
I absolutely loved this game. Played on series X. Could use some more polish but the devs have been listening and patching
such a well put together video my man, great work
Confused as to why he felt the need to show a face cam while he read a 10 pages essay about how bad lotf is and not looking at the camera a single time.
I love Fromsoft games a ton, but I absolutely despise the "git gud" community mentality. That mentality has it's place, but at this point it's used to deflect a lot of valid criticism.
Great vid btw
Notice in the footage the game he uninstalls is v.1.0, whereas as of right now the game is at v.1.1.414 on Steam as of today.
You implied this game doesn't learn from the past, whereas the developers have communicated + made adjustments to the game as early as the day after launch.
The performance issues on Series X (which I assume you played on) are mostly fixed, with only some hitches present.
Enemy density was adjusted less than two weeks after launch, as well as a variety of other issues, like lock-on targeting, adjusting ranged enemies leash ranges, and damage adjustments.
LOTF isn't perfect, but it's nowhere near a garbage game. It's a solid entry and I hope the developers continue to work on the series.
When he says they don't learn from the past he means that they don't learn from the games that have come before them, not that they don't fix their mistakes AFTER launch
@@quisslequassle404 he is biased piece of trash hater, nothing else.
The game is insane. It's different and actually have high skill ceiling, and it's the main reason people are crying so hard, cause they don't want to admit they are bad.
You can't expect every game to play the same.
This goes to show how much people can differ in terms of what they like. I really liked this game.
Would you play it again ? Maybe 2 more times ?
@@glaziumtck8593 Maybe in the far, far future. I already played through 4 times (4 characters).
Ah, a good ammount.@@highdo2244
I loved the game as well. On my second run and may be i would go one more time
@@renmcmanus Pretending LoTF didn't try their very hardest to rip almost all ideas from fromsoft but failing to do so competently is actual hardcore cope. People aren't mad that the game didn't copy fromsoft enough, people are mad that they very blatantly copied fromsoft but literally didn't understand what makes their games good lmao
The tutorial boss of Elden Ring was a soldier of godrick lol
Let’s be honest it was margit.
@@makia3 then by that logic, Otto isn't the first boss either.
@@brennendehart3602 who’s that?
@@makia3 the "first" boss is named Otto
@@brennendehart3602 I completely forgot his existence at least soldier of godrick is meme-able.
But anyways none of the bosses in LOTF come close to Margit or hell even the crucible knights in terms of mechanical complexity and quality so it doesn’t even matter.
I was just looking for a cursory review and not much more. I did not expect this and I guess I’m not surprised. There is life out there my friends.
i could easily send that elevator back up at 24:20
both, actually, just roll out over the plate and they went back up for me???
I remember trying to send the elevators back up on launch so they probably patched it in.
'i hate lords of the fallen as a defense of souls games on behalf of fromsoft'
ahhahahahhahhahaha
man they so don't give a damn about ur opinion and benefit from other studios' take on their formula (even poorly, i didnt play lords of the fallen).
this part is frankly too entitled to be true
Lords Of The Fallen was the first and last game I ever pre-ordered. It is also the first game I ever returned after opening the plastic wrap (yes I'm a physical copy guy) because as we all know it was virtually unplayable on day one. Lucky for me, I bought it from a big online retailer who issued the refund as soon as I mailed it back with the return label. Having just 100% completed Lies Of P (which for me is a truly solid Soulslike and a strong 8/10 game) I had extremely high hopes for LotF. Alas. Much appreciation to this thoughtful and thorough video.
Sweet video. Watched the whole thing.
Was thinking about purchasing this during the winter sale but will probably wait until next year or something when it is even cheaper. I might just replay Elden Ring instead to fill my inevitable desire to play a Souls game again.
Same, I was thinking of getting this too but now I might wait for it to go around $15 or so on the side with something else maybe
@@Anotheranimeaccountt Then just replay the games you have, like that will be better.
How stupid you have to be, someone else to take a decision for you.
Also- great video man- couldn’t believe I went an hour and 15 minutes before I even got an ad from ya. You put valid work into this and had very solid points with good editing. I was surprised to see your subscriber count (mean this as a compliment- thought you’d have like 100k lol)… Keep up the good work dude foreal- you’ve earned a sub and one day you’ll blow up! ❤
I actually like this game because I think it has pretty fun exploration, which I was craving after the more linear Lies of P (which I also liked). But it is definitely a flawed experience so I have no problem listening to all your complaints,