Let Arkane give it a spin. It'd be a great way to visit places like Black Marsh so you don't have to retcon it in a main game to allow humans and elves into the region.
Hell at this point I would pay 80 bucks for this reworked for xbox 360 haha. I would have loved to experience this game and with tech nowadays,why can't we? Remake it at least. Elder scrolls travels games should be crafted with care obviously but it would be awesome to have these travels games in between huge titles that take more than a decade to get out.
Redguard's financial failure might be partially due to the fact that it came out literally three weeks before Ocarina of Time, since it's trying to do a lot of the same things that game was doing (probably without even realizing it). Just... way, way worse.
When I was a kid, I think this would have been mid to late 00s, I was a HUGE fan of Morrowind. I basic memorized that entire game. Every item location, every quest, every NPC, every bug, every feature, and every bug that should have been a feature. Main game and both major expansions. To this day I probably have more time in Morrowind than I have in every other game combined. I played Oblivion when it came out and it was fun for a bit, but I found it too restrictive after growing up on Morrowind and to this day its still my least favorite numbered TES game by a wide margin. As insane as it sounds I finally hit a point where i had basically done everything I could think to do in Morrowind. So imagine my excitement when I talked to this random kid I didn't even know one day and he just gives me a double disk jewel case with a CD ROM in it for Daggerfall and another for Redguard. I spent HOURS learning how to use a DOS box so I could play these games. I think I was in 10th grade so 2009-2010. We obviously had internet but it wasn't so easy to find people who knew about obscure, outdated things like DOS. Finally I got it working and boy my disappointment with Redguard AT FIRST. I wanted more Morrowind and Redguard definitely ain't that. I eventually tossed it aside and moved on to Daggerfall. Then by that summer I started getting popular with girls and I stopped playing games for a long time. When I got out of the army and came home in 2016 I had no real possessions, no friends in town, no job, nothing to do. So I started pulling out all my old belongings and playing around with them and at some point I found this dumb game I tossed aside years earlier. Keep in mind at this point Skyrim has been out for years, and here I am playing Redguard. Damned if I didn't fall in love with that game. Maybe it was just a good time in my life. Maybe it's the antique charm but something about this game, its world and characters and story are just really endearing.
I LOVE long-form Elder Scrolls analysis videos! I don't understand why people keep analysis videos so short, I think the Patrician's video analysis lenght is like the bare minimum just to be able to say anything worth saying, or make any analysis about each topic regarding the game. I really liked your video. Time flew by, I felt like the video was way shorter than it was because it was so enjoyable and well narrated. Hope to see more from you!!
Because the danger is that you start missing the forrest for the trees. Anaylsis does not mean that you need to break down every quest or detail. Focus in a anaylisis or review is important.
Bless you for throwing your head against the wall that is redguard's mechanics. I am also slightly shocked that theyve had that guy as The Redguard Voice for this long, especially it and khajit being proper furries is first from here. Crazy that even with all the time and money gained from success that they never thought to revisit their greatest failure.
@@crendl MFW I will have an entire Elder Scrolls Gigaset folder full of yours, Jwlar's, PrivateSessions' and Patrician's analysis which will amount ot 100 hours of content ( ͡° ͜ʖ ͡°)
iirc the Dwarven Colossus has a weakpoint on an ankle Talos style (the Jason and the Argonaut Colossus, not the guy from Skyrim). Still means you're just whacking it till it dies, but there's a method to the madness. As much as I hate the dwarven volcano puzzle, the observatory and finding the flask of lilandril felt much worse. The former was bad even with a guide but at least the constellations were cool, and the latter broke me and made me use a guide in the first place. I couldn't even look up high enough to see the Leki painting in my version. The mushroom platforming is also terribly janky and without a guide it's entirely possible to try it, fail it, and assume it's just background noise and not the correct path. Mages Guild isn't really an Imperial institution. It was founded by a member of the Psijic Order (High Elf) and for reasons completely unrelated to Imperials. Hilariously, that little hovel they call a Mages Guild is a big deal. Almost on par with the Arcane University if we're to believe dialogue in Oblivion. People are crazy. We need more voice acting like Redguard's. So much personality. tbf Daggerfall uses a lot of Arena songs. Even then though it's no contest, Redguard's soundtrack is simply too small even for its size. By Kirkbride's own admission, Redguard was mostly Todd's vision, and he had to practically drag Kirk from work on Morrowind to help with the game. Credit to Kurt Kuhlman though. From what I can tell Kirkbride has nothing but good things to say about him.
Held back by technology. I have a soft spot for this game. Would be cool if Bethesda got Arkane or one of their other devs to make a TES game that isn't an RPG. Also the compendium that contains the comic, lore info and tutorial is on the Uesp. The transcriptions are below the scans
I think this could had been failry successful if they simply used first person and copypasted daggerfall items and mechanics into this game. It would had been playable and more interesting to have an actual rpg with character building instead of this clunky mess with boring/horrible combat. It could had been a 3D Daggerfall with voice acting something very modern and new at that time and would had probably sold 10 times as much if it was markted as such.
I’ve always wanted to check out Redguard but I was afraid of it for the longest time due to its reputation. After watching about 20 minutes of this I opened my steam library and played it for 4 hours straight and had a blast. Can’t wait to finish this video once I beat the game and then stick around for whatever else you may put out
This channel needs to blow up--it's criminially underappreciated. The perfect amount of chill dry humour, memes and not talking about the same 4 games for hours. Hilarious and so chill I can get away with it at work. Good on you. I subbed barely into the video.
Gave Redguard a shot a few years ago out of curiosity, and it really stuck with me. Wonderful dialogue writing in this one I feel, almost has a theatrical poetic vibe to it. The guys at bethesda were going for a very particular tone with this one and I think they nailed it, at least for me. It's not a perfect game, but its got real spirit and I find it hard to not get sucked into the effort. Great stuff dude I'm glad I found your channel!
I'm so thankful that UA-cam made the algorithm more small channel friendly, I would have never found this otherwise. Already excited for new uploads! Also, at 2:16:30, those duplicate map structures are related to how your GPU processes stuff and it has to do with square roots of 2... sounds like a joke but is technically intended, the true error of the devs is how easily you can access that here. If anyones interested in a more in depth explanation, search for Mario 64 parallel universes. That's where you find good explanations because it can aid people in stupid challenges.
This is a fantastic video. I LOVE the borders for chapters. They are so full of gags I'm sure I missed a bunch of references. The way you organized the game elements, told the story integrated into the aspects you wanted ti relate during each segment, everything like that, fantastic, really masterful. Also this is the TES I know the least about. Seeing a 3 hour video was incredibly welcome. Thanks for making this. I'm only sorry I'm late to the party. I sub JWLR so I'm surprised I don't remember him plugging you, but I'm subbed now & super-impressed.
Man, the positivity in this comment section is really great. Your video is also really really great, thank you for playing through the game and making a video! I'm really glad UA-cam recommended this channel to me, I really enjoyed what I've seen and listened to so far. It's very very good and I hope you have other long videos planned for the future (as long as that's the kind of content you want to put out) Great video! Very awesome, will fall asleep to this 100%
2:54:51 I can shed some light on this. Well... sort of. You are correct in saying that MIDI tracks use various audio samples stored elsewhere for each instrument. However, most DOS and early Windows games use something known as a "General MIDI Format Soundfont". See, MIDI songs can't ask for a specific instrument, it can't just say "gimme a piano sound". A note can only ask for an instrument under a certain index number, like- "gimme instrument 1." And since various pieces of sound hardware at the time would have came bundled with their own sets of instrument samples (soundfonts), a standard was set among them so that musicians and software developers can reliably ask for whatever "instrument 1" is on the user's machine and expect it to be a piano. This means the software doesn't have to package their own soundfont with the game, they can just use the default one on the machine. (Although MOD Tracker music is sort of like if you made a midi file with its own special soundfont glued to it) On that note, that makes Redguard's lack of music all the more baffling, since they don't have to package audio samples with the game files. MIDIs are functionally just a set of instructions, they don't take up that much space. So I have no idea why it's like this. The only explanation I can think of was that the composers weren't given much time to work on the game.
@@MBM1117727 Okay, I did go back and take a closer listen to the soundtrack. Assuming that what's been uploaded to youtube is authentic to how it plays in the game, then I'm definitely hearing that more naturalistic reverb that you can't get out of a regular MIDI track. That being said, while I'm not good enough at identifying audio samples to definitively say if this was originally composed as General MIDI tracks and then converted to MP3/WAV afterwards... I can say that they didn't make very good use of the CD audio and they really, really should have just stuck with MIDI.
here from looking in the Twitter likes of mickyD. listened to the whole thing while working the night shift. the speech Cyrus gives is great. makes me wish there was a fan project to remaster/modernize some of the awful aspects of this games because there's alot of cool things here and there. thanks for the vid
This is a good video, absolutely loved the pacing, audio work, timing eith jokes. You could definitely make a seris out of looking st these more forgotten games that other channels tend to neglect
The end speech is so effin good. It kinda pisses me off that nate from fallout 4 didn't have a speech like this. If the main character of an rpg doesn't have this kinda thing to say, then I don't think they should be voice acted. My inner reading voice is even better at being sarcastic than nate ever could be, but it'll never be as inspirational as cyrus' speech
Awesome video man; I also appreciated the quick Sam Hyde appearance at the start lol. I do retrospectives on my own channel too and I fully appreciate the amount of work that goes into making them, and doing a 3 hour and 22 minute one is crazy! Bravo m8
Battlespire was honestly Bethesda's first official DLC mod for Daggerfall because it was meant to be the next part in the Daggerfall storyline from what I heard.
I have just seen the first 30 minutes of your retrospective and you are by far my best discovery for the month of June 😍It is just admirable that you created a 3 and a half hours of video spectacle about this (not so) obscure game from the Elder Scrolls universe 👏👏I can't wait for your next long form analysis 😁
Such a great video analysis I hope you return your content is great man, I usually don’t like long form essays but I didn’t even notice really, you deserve more views 👍🏻
Oh man, so glad I stumbled on your page, fantastic work! I remember getting hyped reading the review in PC Gamer, it think it might've been the same one that had Half-Life? As a kid who grew up on Treasure Island, Monkey Island, Sid Meyer's Pirates! and so much pirate media I thought this was going to be THE game for me. Got it, read the comic book and the little booklet religiously, couldn't get it to not crash on my dad's (at the time) state of the art pc. kept trying on and off for a few years whenever I got a pc or upgraded mine and still could not get it to work. Bought it on GOG and it's still...sadly what it's always been. Thank you so much for this retrospective because although I was in love with the idea of the game, I don't think I could ever make myself play through all that sludge.
Skyrim actually flat out confirms gun powder is canon with the use of cannons being on the ships you can boars. Cannons being canon sorta implies smaller firearms could be.
Awesome video. Please make more Elder Scroll videos. I know lots of people have long videos on Elder Scroll games, but I think you have a unique style for these types of videos.
Interesting work! I am going to watch this in the following days. Personally I think these early / not often played TES games are much more interestintg to make UA-cam videos about. There are hundreds videos about TES: III-V that are often way to long or unoriginal. Everyone played Sykrim and knows how to think about it. We do not need an other hours long video saying the stuff everyone knows since 2012, so this is a far better subject! Here are some notes: 3:00 Todd Howard also was a designer on Daggerfall. 8:00 The crowns are more sympathetic to the Empire but they are not totally fine with Tiber Septim conquering them. Only after they start losing the civil war they call him for help and they do not even want him to stay. They do it to win against the crown but the reason for the conflict was not them wanting Tiber to conquer them. 10:00 Souls only go to the soul cairn when they are given to the ideal masters. Not all people who get soul trapped end there. 14:00 You should have mentioned the 1. Pocket Guide to the Empire which was written by Kirkbride, Ken Rolston, Kurt Kuhlmann and Richard Guy for the manuel of Redguard. It greately expands the lore of the series and gives a ton of new information on the cultures of Tamriel. It probably one of the most important aspects of the game, besides being the first non-RNG world Bethesda ever did.
What is it with bethesda games and extremely interesting developments. Literally my niche little hobby is just knowledge dumping bethesda junk and people like you are so helpful
I feel like the writing (thank you Kirkbride) and a lot of the intent of what they were going for isn't actually a bad idea at all. If Bethesda made a short and sweet remake or remaster with actual functionality, I'd think it'd be golden. The hints and lore of Cyrus have always had me interested, and I know they wanted his Second Game to be in Black Marsh. I actually do like the concept of smaller more linear stories separate from the main games in time era, but the same world. Here is to hoping Bethesda embraces Cyrus and the concept again. Sail on my Cyrus, sail on.
1:55:04 And I mean the brits held on to colonies that lost money year after year after year until they actually suffered major losses closer to home in the world wars.
just finished playing redguard for the first time and thought i'd search it up on youtube, was surprised someone put the time and effort into a more thorough look at the game than just showing that it's a 90's janky departure from the series. really enjoying! thanks for making it :)
Nice callback/surprise during The Sword Prince Speech --- It really validates the arguments about the VA-ing being better than its reputation suggests Kwezco made in the VA segment. It took a lot of restraint to leave the best example as a surprise then let it play thru as a scene, to keep the coherence + momentum of the storyline as a backbone. Good organization of material pays off. That was gobsmacking, such a good scene. RIP Joto. That was one of the best representations of the cat folk I've ever seen. EDIT: I think a better soundtrack, if someone nails it in a fan game, would make a huge impact in the game experience --- maybe going in a Tangerine Dream eerie ambient direction that's less obvious than the generic Hero Tunes already present or a desert-level-track-ifying would heighten the mystery + majesty they're trying to project & add more strangeness to the setting, making that "backrooms" vibe Kewzco mentioned an feature rather than drawback of the game.
This long form video is amazing and you have a very relaxing tone, I have been watching this for bedtime for the past few days and I don''t know what to do when I finish it.
I absolutely love this game for some reason. I never played it back in the day, only played the GOG release. Found it rather enjoyable. Glad to see this good retrospective on it! Came here after the Battlespire one (equally a great watch); keep up the great work!
Well this was lovely, Jwlar send me here and after my second watch through I fell compelled to congratulate you on your effort, this has earned its place in my personal Long-form TES playlist alongside Jwlar's Arena and Daggerfall aswell as Patrician's Morrowind, Oblivion and Skyrim. Now the only task left is for someone to do one on Battlespire (and I guess that one obscure obscure handheld one)
Honestly based off the writings featuring Cyrus by MK the characterization of him in the game IS his personality, he really does just kind of adventure around based on his whims and once he decides to commit to a goal he will fight to the death for it, or cheat if necessary 😉
With all the advances adventure games have had over the last 20 years, I always thought an Uncharted-like adventure spinoff in the TES world would be awesome. In this era of remakes, I’m a little surprised no one wants to rebuild this game from the ground up. I mean it worked for Tomb Raider, which this game was heavily ripping off… someone should really get on that
I actually wish the next Elder Scrolls would be in Hannerfell: a desert climate with some tropical instead of the frozen north we've been enjoying since 2011
Legendary effort. Good stuff dude!
Thanks, homes.
Babe wake up, Redguard analysis video just dropped!
Makee Dz
i love you brotha
@@mtnmanofcolorado what?
I wish they still made spin off games like this. A small scale linear action game set in a region of Tamriel could be cool.
Maybe a game about the adventures of Maiq? I really wish we got more smaller adventure games like this.
Would be nice if they did this between the major releases, I'd definitely prefer an ES Adventure game to ESO lol
@@thisTGESO isn't bad game, but its tottaly diffrent pair if shoes than singleplayer rpg
Let Arkane give it a spin. It'd be a great way to visit places like Black Marsh so you don't have to retcon it in a main game to allow humans and elves into the region.
Hell at this point I would pay 80 bucks for this reworked for xbox 360 haha. I would have loved to experience this game and with tech nowadays,why can't we? Remake it at least. Elder scrolls travels games should be crafted with care obviously but it would be awesome to have these travels games in between huge titles that take more than a decade to get out.
Multi-hour videos on ancient TES games is just what I needed to listen to in the background. Because I can't be bothered playing the actual thing 😅
This one esp, there is hardly anything on this TES.
I jus got away from 2hrs of sitting in front of my pc with skyrim open on the main menu, not playing anything 🤦♂️
Morrowind is as far back as Ill go but also happens to be the best lol
Redguard's financial failure might be partially due to the fact that it came out literally three weeks before Ocarina of Time, since it's trying to do a lot of the same things that game was doing (probably without even realizing it). Just... way, way worse.
Here from the JWLAR link
Same
me too :)
We all are
I'm glad, the algorithm got me here :) my first long retrospective was literally jwlar on daggerfall so good to see the algogods blessing this one
Yup
You would threaten an Imperial governor? Are you simple?
finally, the content we need
nobody asked...
i answered
i've been asking for years
When I was a kid, I think this would have been mid to late 00s, I was a HUGE fan of Morrowind. I basic memorized that entire game. Every item location, every quest, every NPC, every bug, every feature, and every bug that should have been a feature. Main game and both major expansions. To this day I probably have more time in Morrowind than I have in every other game combined. I played Oblivion when it came out and it was fun for a bit, but I found it too restrictive after growing up on Morrowind and to this day its still my least favorite numbered TES game by a wide margin.
As insane as it sounds I finally hit a point where i had basically done everything I could think to do in Morrowind. So imagine my excitement when I talked to this random kid I didn't even know one day and he just gives me a double disk jewel case with a CD ROM in it for Daggerfall and another for Redguard.
I spent HOURS learning how to use a DOS box so I could play these games. I think I was in 10th grade so 2009-2010. We obviously had internet but it wasn't so easy to find people who knew about obscure, outdated things like DOS. Finally I got it working and boy my disappointment with Redguard AT FIRST. I wanted more Morrowind and Redguard definitely ain't that. I eventually tossed it aside and moved on to Daggerfall. Then by that summer I started getting popular with girls and I stopped playing games for a long time.
When I got out of the army and came home in 2016 I had no real possessions, no friends in town, no job, nothing to do. So I started pulling out all my old belongings and playing around with them and at some point I found this dumb game I tossed aside years earlier. Keep in mind at this point Skyrim has been out for years, and here I am playing Redguard. Damned if I didn't fall in love with that game. Maybe it was just a good time in my life. Maybe it's the antique charm but something about this game, its world and characters and story are just really endearing.
7:15 the joerilla jumpscare isn't intentional btw. It was for a bit that was cut and I accidentally left it in.
joerilla is probably the only thing i will remember from this video
Easily one of the best video essays I've seen in a while. Your humor is 10/10 and i really enjoyed watching it
We will watch your career with great interest.
Unnecessary nitpick: jumping is acrobatics, not athletics!
I agree youtube needs more lengthy elderscrolls content
I encourage you to speak in your natural voice. You don't need an "on-air" inflection. Excellent scholarship on Redguard.
Goofy ahh comment
@@TheRealMycanthrope What a cranky comment i made, what was my problem 4 months ago. Im going to rewrite it 🙄
I LOVE long-form Elder Scrolls analysis videos! I don't understand why people keep analysis videos so short, I think the Patrician's video analysis lenght is like the bare minimum just to be able to say anything worth saying, or make any analysis about each topic regarding the game.
I really liked your video. Time flew by, I felt like the video was way shorter than it was because it was so enjoyable and well narrated. Hope to see more from you!!
Glad it didn't suck 🔥🔥🔥
Because the danger is that you start missing the forrest for the trees. Anaylsis does not mean that you need to break down every quest or detail. Focus in a anaylisis or review is important.
@@bebo2629 Why not? A full and complete analysis would be breaking down every quest etc and that'd still be entertaining to me.
Patrician is so pretentious , hates everything that’s not Morrowind 😂
@@solaurelian7638waow (based based based)
I'm glad YOU went in to a 3 hour discussion on ESA Redguard, sir. Thank you! Mmmmmm 'Kai.
Bless you for throwing your head against the wall that is redguard's mechanics. I am also slightly shocked that theyve had that guy as The Redguard Voice for this long, especially it and khajit being proper furries is first from here. Crazy that even with all the time and money gained from success that they never thought to revisit their greatest failure.
There’s so much potential in the setting and story here, I would love to see someone tackle a remake of this game
Johnny Greenwood with a Unabomber t-shirt making videos about forgotten Bethesda games is apparently the UA-cam content I never knew I needed
Battlespire when?
Some time within the next couple of months, hopefully...
@@crendl MFW I will have an entire Elder Scrolls Gigaset folder full of yours, Jwlar's, PrivateSessions' and Patrician's analysis which will amount ot 100 hours of content ( ͡° ͜ʖ ͡°)
@@Ocean_Gaming we should send this all into space for alien colonies to enjoy
The definitive longforme Redguard video yet. Great work!
iirc the Dwarven Colossus has a weakpoint on an ankle Talos style (the Jason and the Argonaut Colossus, not the guy from Skyrim). Still means you're just whacking it till it dies, but there's a method to the madness. As much as I hate the dwarven volcano puzzle, the observatory and finding the flask of lilandril felt much worse. The former was bad even with a guide but at least the constellations were cool, and the latter broke me and made me use a guide in the first place. I couldn't even look up high enough to see the Leki painting in my version. The mushroom platforming is also terribly janky and without a guide it's entirely possible to try it, fail it, and assume it's just background noise and not the correct path.
Mages Guild isn't really an Imperial institution. It was founded by a member of the Psijic Order (High Elf) and for reasons completely unrelated to Imperials. Hilariously, that little hovel they call a Mages Guild is a big deal. Almost on par with the Arcane University if we're to believe dialogue in Oblivion.
People are crazy. We need more voice acting like Redguard's. So much personality.
tbf Daggerfall uses a lot of Arena songs. Even then though it's no contest, Redguard's soundtrack is simply too small even for its size.
By Kirkbride's own admission, Redguard was mostly Todd's vision, and he had to practically drag Kirk from work on Morrowind to help with the game. Credit to Kurt Kuhlman though. From what I can tell Kirkbride has nothing but good things to say about him.
i salute this comment
Held back by technology. I have a soft spot for this game. Would be cool if Bethesda got Arkane or one of their other devs to make a TES game that isn't an RPG.
Also the compendium that contains the comic, lore info and tutorial is on the Uesp. The transcriptions are below the scans
I assume we would get something like Dark Messiah gameplay, with semi-open world we got in the released title.
I think this could had been failry successful if they simply used first person and copypasted daggerfall items and mechanics into this game. It would had been playable and more interesting to have an actual rpg with character building instead of this clunky mess with boring/horrible combat. It could had been a 3D Daggerfall with voice acting something very modern and new at that time and would had probably sold 10 times as much if it was markted as such.
I’m glad Redguard is getting talked about more often
I’ve always wanted to check out Redguard but I was afraid of it for the longest time due to its reputation. After watching about 20 minutes of this I opened my steam library and played it for 4 hours straight and had a blast. Can’t wait to finish this video once I beat the game and then stick around for whatever else you may put out
The UESP is definitely my favorite fanwiki ever
Fantastic video! I'm a UESP editor and appreciate the kind words about the website as well.
Though you aren't forgiven for the ESO comments lmao
Thank you for playing this narratively interesting but mechanically terrible game so that nobody else has to.
that was the plan
That prince-sword flat out gave Cyrus 100 personality.
This channel needs to blow up--it's criminially underappreciated. The perfect amount of chill dry humour, memes and not talking about the same 4 games for hours. Hilarious and so chill I can get away with it at work.
Good on you. I subbed barely into the video.
Gave Redguard a shot a few years ago out of curiosity, and it really stuck with me. Wonderful dialogue writing in this one I feel, almost has a theatrical poetic vibe to it. The guys at bethesda were going for a very particular tone with this one and I think they nailed it, at least for me.
It's not a perfect game, but its got real spirit and I find it hard to not get sucked into the effort.
Great stuff dude I'm glad I found your channel!
I'm so thankful that UA-cam made the algorithm more small channel friendly, I would have never found this otherwise. Already excited for new uploads!
Also, at 2:16:30, those duplicate map structures are related to how your GPU processes stuff and it has to do with square roots of 2... sounds like a joke but is technically intended, the true error of the devs is how easily you can access that here. If anyones interested in a more in depth explanation, search for Mario 64 parallel universes. That's where you find good explanations because it can aid people in stupid challenges.
This is a fantastic video. I LOVE the borders for chapters. They are so full of gags I'm sure I missed a bunch of references. The way you organized the game elements, told the story integrated into the aspects you wanted ti relate during each segment, everything like that, fantastic, really masterful.
Also this is the TES I know the least about. Seeing a 3 hour video was incredibly welcome. Thanks for making this. I'm only sorry I'm late to the party. I sub JWLR so I'm surprised I don't remember him plugging you, but I'm subbed now & super-impressed.
I don't know what to make of most of the stuff on your channel, but this was pretty neat. I hope you make more like this.
Thank you for your good hard work, I am delighted for the acquaintance. Stay strong, stay safe.
Man, the positivity in this comment section is really great. Your video is also really really great, thank you for playing through the game and making a video! I'm really glad UA-cam recommended this channel to me, I really enjoyed what I've seen and listened to so far. It's very very good and I hope you have other long videos planned for the future (as long as that's the kind of content you want to put out)
Great video! Very awesome, will fall asleep to this 100%
2:54:51 I can shed some light on this. Well... sort of. You are correct in saying that MIDI tracks use various audio samples stored elsewhere for each instrument. However, most DOS and early Windows games use something known as a "General MIDI Format Soundfont". See, MIDI songs can't ask for a specific instrument, it can't just say "gimme a piano sound". A note can only ask for an instrument under a certain index number, like- "gimme instrument 1." And since various pieces of sound hardware at the time would have came bundled with their own sets of instrument samples (soundfonts), a standard was set among them so that musicians and software developers can reliably ask for whatever "instrument 1" is on the user's machine and expect it to be a piano.
This means the software doesn't have to package their own soundfont with the game, they can just use the default one on the machine. (Although MOD Tracker music is sort of like if you made a midi file with its own special soundfont glued to it)
On that note, that makes Redguard's lack of music all the more baffling, since they don't have to package audio samples with the game files. MIDIs are functionally just a set of instructions, they don't take up that much space. So I have no idea why it's like this. The only explanation I can think of was that the composers weren't given much time to work on the game.
Redguard doesn't use a MIDI soundtrack, that's why. All the music is on the CD.
@@MBM1117727 Okay, I did go back and take a closer listen to the soundtrack. Assuming that what's been uploaded to youtube is authentic to how it plays in the game, then I'm definitely hearing that more naturalistic reverb that you can't get out of a regular MIDI track.
That being said, while I'm not good enough at identifying audio samples to definitively say if this was originally composed as General MIDI tracks and then converted to MP3/WAV afterwards... I can say that they didn't make very good use of the CD audio and they really, really should have just stuck with MIDI.
@@HQ_Default That soundtrack is indeed how it sounds ingame.
Thank you for this retrospective! I was always hoping somebody would make one. And great job, btw.
here from looking in the Twitter likes of mickyD. listened to the whole thing while working the night shift. the speech Cyrus gives is great. makes me wish there was a fan project to remaster/modernize some of the awful aspects of this games because there's alot of cool things here and there. thanks for the vid
I briefly mention the Redguard Unity project. I've linked their twooter in the description.
This is a good video, absolutely loved the pacing, audio work, timing eith jokes. You could definitely make a seris out of looking st these more forgotten games that other channels tend to neglect
The end speech is so effin good. It kinda pisses me off that nate from fallout 4 didn't have a speech like this. If the main character of an rpg doesn't have this kinda thing to say, then I don't think they should be voice acted. My inner reading voice is even better at being sarcastic than nate ever could be, but it'll never be as inspirational as cyrus' speech
Awesome video man; I also appreciated the quick Sam Hyde appearance at the start lol.
I do retrospectives on my own channel too and I fully appreciate the amount of work that goes into making them, and doing a 3 hour and 22 minute one is crazy!
Bravo m8
Battlespire was honestly Bethesda's first official DLC mod for Daggerfall because it was meant to be the next part in the Daggerfall storyline from what I heard.
I have just seen the first 30 minutes of your retrospective and you are by far my best discovery for the month of June 😍It is just admirable that you created a 3 and a half hours of video spectacle about this (not so) obscure game from the Elder Scrolls universe 👏👏I can't wait for your next long form analysis 😁
50 seconds into your intro.. you’re more sarcastic than me. I love it. Subbed already.
( god the work this must have taken! )
If you want to expand your channel, I'd recommend more content like this, good shit 👍
Such a great video analysis I hope you return your content is great man, I usually don’t like long form essays but I didn’t even notice really, you deserve more views 👍🏻
If jwlar recomends it. Its worth a watch. Your style is great.
Oh man, so glad I stumbled on your page, fantastic work! I remember getting hyped reading the review in PC Gamer, it think it might've been the same one that had Half-Life? As a kid who grew up on Treasure Island, Monkey Island, Sid Meyer's Pirates! and so much pirate media I thought this was going to be THE game for me. Got it, read the comic book and the little booklet religiously, couldn't get it to not crash on my dad's (at the time) state of the art pc. kept trying on and off for a few years whenever I got a pc or upgraded mine and still could not get it to work. Bought it on GOG and it's still...sadly what it's always been. Thank you so much for this retrospective because although I was in love with the idea of the game, I don't think I could ever make myself play through all that sludge.
I'm here because I searched Jwlar and for some raisin your video showed up. Your channel is a gem.
No one has covered this game
I'm so glad somebody covered this game in depth! Growing up our family computer had so many issues running it that I had given up trying to finish it.
Probably the most comprehensive coverage of a game I’ve seen. Nice
Skyrim actually flat out confirms gun powder is canon with the use of cannons being on the ships you can boars.
Cannons being canon sorta implies smaller firearms could be.
45 seconds in and you've earned my subscription.
Awesome video. Please make more Elder Scroll videos. I know lots of people have long videos on Elder Scroll games, but I think you have a unique style for these types of videos.
ah, yes, the answer to the question of "what if the elder scrolls and old school runescape had a bastard child"
excellent video. you should totally make one about other obscure bethesda games, like battlespire or fallout tactics
Battlespire's up next 😈
@@crendl sweet
Fallout tactics, the classic bethesda title.
@@TheHometodd i know it's black isle but it's still fallout, and the rights are owned by bethesda
Interesting work! I am going to watch this in the following days. Personally I think these early / not often played TES games are much more interestintg to make UA-cam videos about. There are hundreds videos about TES: III-V that are often way to long or unoriginal. Everyone played Sykrim and knows how to think about it. We do not need an other hours long video saying the stuff everyone knows since 2012, so this is a far better subject!
Here are some notes:
3:00 Todd Howard also was a designer on Daggerfall.
8:00 The crowns are more sympathetic to the Empire but they are not totally fine with Tiber Septim conquering them. Only after they start losing the civil war they call him for help and they do not even want him to stay. They do it to win against the crown but the reason for the conflict was not them wanting Tiber to conquer them.
10:00 Souls only go to the soul cairn when they are given to the ideal masters. Not all people who get soul trapped end there.
14:00 You should have mentioned the 1. Pocket Guide to the Empire which was written by Kirkbride, Ken Rolston, Kurt Kuhlmann and Richard Guy for the manuel of Redguard. It greately expands the lore of the series and gives a ton of new information on the cultures of Tamriel. It probably one of the most important aspects of the game, besides being the first non-RNG world Bethesda ever did.
so excited to never play this game ever
Seriously good work, I look forward to whatever future projects you have
Underrated channel. Hope you blow up dude!
What is it with bethesda games and extremely interesting developments. Literally my niche little hobby is just knowledge dumping bethesda junk and people like you are so helpful
I feel like the writing (thank you Kirkbride) and a lot of the intent of what they were going for isn't actually a bad idea at all. If Bethesda made a short and sweet remake or remaster with actual functionality, I'd think it'd be golden. The hints and lore of Cyrus have always had me interested, and I know they wanted his Second Game to be in Black Marsh. I actually do like the concept of smaller more linear stories separate from the main games in time era, but the same world. Here is to hoping Bethesda embraces Cyrus and the concept again. Sail on my Cyrus, sail on.
Here from *JWLAR* 🎉
I love how at 0:41 half of the search results for the multi hours elder scrolls videos are of patricianTV 😅
bless yo- ohhh this was posted a year ago...
1:55:04 And I mean the brits held on to colonies that lost money year after year after year until they actually suffered major losses closer to home in the world wars.
i have been looking for this game for ages, i saw a video on it years ago an ive been on the hunt ever since
you are a blessing
flash flash flaaaassshhhh is Morse code for "U". I feel like they could have been a bit more clever with this if they wanted.
Autistic interest #1
Long form video game essays are my favorite type of content on UA-cam
just finished playing redguard for the first time and thought i'd search it up on youtube, was surprised someone put the time and effort into a more thorough look at the game than just showing that it's a 90's janky departure from the series. really enjoying! thanks for making it :)
I love Cyrus. He can cause nuclear explosions with his sword.
Reread the story that’s from. He was lying.
Nice callback/surprise during The Sword Prince Speech --- It really validates the arguments about the VA-ing being better than its reputation suggests Kwezco made in the VA segment. It took a lot of restraint to leave the best example as a surprise then let it play thru as a scene, to keep the coherence + momentum of the storyline as a backbone. Good organization of material pays off. That was gobsmacking, such a good scene.
RIP Joto. That was one of the best representations of the cat folk I've ever seen.
EDIT: I think a better soundtrack, if someone nails it in a fan game, would make a huge impact in the game experience --- maybe going in a Tangerine Dream eerie ambient direction that's less obvious than the generic Hero Tunes already present or a desert-level-track-ifying would heighten the mystery + majesty they're trying to project & add more strangeness to the setting, making that "backrooms" vibe Kewzco mentioned an feature rather than drawback of the game.
You did a phenomenal job. Excellent work!
this game is a piece of precious art, and i love it dearly for its flaws. its the epitome of early TES games.
This long form video is amazing and you have a very relaxing tone, I have been watching this for bedtime for the past few days and I don''t know what to do when I finish it.
I absolutely love this game for some reason. I never played it back in the day, only played the GOG release. Found it rather enjoyable. Glad to see this good retrospective on it! Came here after the Battlespire one (equally a great watch); keep up the great work!
Well this was lovely, Jwlar send me here and after my second watch through I fell compelled to congratulate you on your effort, this has earned its place in my personal Long-form TES playlist alongside Jwlar's Arena and Daggerfall aswell as Patrician's Morrowind, Oblivion and Skyrim. Now the only task left is for someone to do one on Battlespire (and I guess that one obscure obscure handheld one)
There actually is a very good 1-hour long commentary on Battlespire
ua-cam.com/video/1eutg7IBpHo/v-deo.htmlsi=ta3dIExOnkb78l4U
Great video looking forward to more retrospectives! Jade empire?
Hadn't heard of it but it certainly looks goofy
@Kwezco it's biowares forgotten middle child rpg between kotor and dragon age I love it but recognize it's far from flawless
That yo-yo tho.
Maybe Vile has multiple voices mixed together & Todd is in the mix. Agreed on the brigand Todd.
Honestly based off the writings featuring Cyrus by MK the characterization of him in the game IS his personality, he really does just kind of adventure around based on his whims and once he decides to commit to a goal he will fight to the death for it, or cheat if necessary 😉
I could never get Redguard to run back in the day. Looking forward to this
The opening hypothetical question is disrespectful. '98 had many amazing games that deserve long form videos. Idk if this is one of them though.
thank fucking god someone made a video longer than 20 mins about this game
bless you
thankyou
I woke up to this video after falling asleep. I'm so very happy to have come across this video.
Finally a good length redguard retrospective. Thank you!
Todd didn't lie, he conducted a special language operation
With all the advances adventure games have had over the last 20 years, I always thought an Uncharted-like adventure spinoff in the TES world would be awesome. In this era of remakes, I’m a little surprised no one wants to rebuild this game from the ground up. I mean it worked for Tomb Raider, which this game was heavily ripping off… someone should really get on that
Great effort! I assume we'll get a Battlespire and/or Shadowkey one too? corner the spinoff tes market while its fresh!
Battlespire is in the works. Should be on the channel sometime later this month 👍
More people gonna watch this than play the actual game
The background music for the game show Clavicus section is familiar and on the tip of my tongue and it is driving me nuts. Please assist.
It's from paper Mario. Sorry to have driven your nuts.
Track is called "and the question is..."
@@crendlUA-cam decided to not let me know you responded. Thank you.
Imagine buying fallout 76
Not just buying, but pre-ordering. Not one of my most well informed decisions.
We all do things we aren't proud of
3:01:17 im cackling in laughter what the hell this is so dope
I cannot say Nafaalilargus without sounding agressively scottish, so you did pretty good
I will always have "The Redguard must not find his sister" imbedded in my brain.
Patrician Tier analysis
2:05:00 I think the implication is that the Khajiit has been turned into something by the Archmage before, and just remembers the spell
I actually wish the next Elder Scrolls would be in Hannerfell: a desert climate with some tropical instead of the frozen north we've been enjoying since 2011