[TF2] Why People Hate Heavy

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  • Опубліковано 28 чер 2022
  • Some guy starts saying that Heavy is Hated, what a concept hating on things that can't be hated. There's no way that the finale of the series would have actual legitimate points as to why Heavy is hated no sir.
    Video took longer than expected but it's one of the best-edited ones I've done so far... don't even get me started on SFM as well
    Make sure to join the Discord to be informed about new videos
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    / spaceguyonline
    Poopy Joe is also somewhere in the video hidden away from prying eyes and ears, find him and comment his location for internet bragging rights
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КОМЕНТАРІ • 1,3 тис.

  • @northstar-8426
    @northstar-8426 Рік тому +2839

    Heavy can honestly be the most useless guy on your team or the scariest thing the enemy team has faced.

    • @skeletonking2501
      @skeletonking2501 Рік тому +145

      That’s more of a sniper and spy thing tbh

    • @5starvids_551
      @5starvids_551 Рік тому +263

      I agree, as a pyro main hearing the zapping of an übercharge and the gutural shouts "I AM BULLETPROOF!!" and "FEAR ME!" give me fucking nightmares

    • @northstar-8426
      @northstar-8426 Рік тому +63

      @@skeletonking2501 dude a bad heavies are free food for kill counters

    • @yogurtColombiano
      @yogurtColombiano Рік тому +110

      @@northstar-8426 I mean, a spy that does nothing but die often is too.

    • @comrademuds1951
      @comrademuds1951 Рік тому +53

      i feel like this applies to all classes. just depends on what counters what youre currently playing. as a med/demo main, good scouts are the scariest thing.

  • @skinnywhiteboy5590
    @skinnywhiteboy5590 Рік тому +1487

    Heavy is the hardest class to hate. Most likely if you died to him its because you weren't respecting the area he can protect. Beating him means taking a natural risk to be in his line of sight and most likely up close to him. A very respectable man.

    • @thewall915
      @thewall915 Рік тому +22

      I agree with this but it’s the same way with other class’s mostly the defensive ones with the being in his line of sight los of sniper you risk your life los of engi you risk your life again los of pyro in close range you also risk your life but I agree that every heavy main is very respectable

    • @skinnywhiteboy5590
      @skinnywhiteboy5590 Рік тому +82

      @@thewall915 well the main thing that came to mind for me was how a lot of classes kind of just have some random bs that let's them escape bad situations (jarate, sticky spamming, or vacc uber) but the closest thing heavy has is a sandwich with a long eating time. It's kinda just, nothing to exploit so the class is very honest.

    • @spandanganguli6903
      @spandanganguli6903 Рік тому +6

      He super powerful. Playing heavy on Pier on the attack, you can hold down the enemy team if you stay on the ramp. Then I ran out of ammo like a dumbass.

    • @DommTom
      @DommTom Рік тому +3

      I think Soldier is harder to hate because Heavy can still push the paylod cart. And that's just *UGH!!!*

    • @BBoyKnife
      @BBoyKnife Рік тому +2

      I agree 👍

  • @Tenshi04Akuma
    @Tenshi04Akuma Рік тому +644

    Heavy is like the inverted of what a Scout shall bring to the table.
    Be slow and durable, so you force enemies to retreat due to a wall of bullet coming closer to the frontline.
    Scout is run into the frontline to harass and pursue enemies sooner.
    Heavy cannot be replaced, because he is essentially the "Guy you need to take down as fast as possible or you'll all die when his friends covers him."
    Scout is "Be unnoticed or run up to the most vulnerable targets to get rid of any pest or any threats."

    • @ToxicBastard
      @ToxicBastard Рік тому +19

      Yes, heavy is the creeping advance of the team personified.

    • @flyingstonemon3564
      @flyingstonemon3564 Рік тому

      Exactly

    • @Yeti-wh7wt
      @Yeti-wh7wt 9 місяців тому +4

      Exactly, heavy is your team's anchor. He is responsible for holding down a position long enough for the rest of his team to arrive. Heavy can also use his minigun to apply suppression to the enemy so his team can advance.

  • @sr.365
    @sr.365 Рік тому +1085

    Heavy is either the most feared force next to a soldier who knows what they're doing, or a walking meatbag who respawns every 13 seconds

    • @Rammkommando
      @Rammkommando Рік тому +45

      unfortunately you could see both from teh same heavy in teh same match

    • @Nul1fy
      @Nul1fy Рік тому +20

      @@Rammkommando the*
      This isnt 2013 anymore

    • @emppudud5692
      @emppudud5692 Рік тому +38

      @@Nul1fy we wish it was.

    • @Rammkommando
      @Rammkommando Рік тому

      @@Nul1fy k

    • @slimes3120
      @slimes3120 Рік тому +31

      @@Nul1fy what do you mean???? its still 2013!!

  • @iizepic9788
    @iizepic9788 Рік тому +144

    That's a good argument, unfortunately, my minigun is fully revved.

  • @TheRealDismantler
    @TheRealDismantler Рік тому +348

    Heavy is simple, and that’s ok. Sometimes the simple things in life make us smile the most.

    • @TheRealDismantler
      @TheRealDismantler Рік тому +10

      Also love the rain world music

    • @cornybrain7282
      @cornybrain7282 Рік тому

      yeah, just point the gun and shoot

    • @tracey9888
      @tracey9888 8 місяців тому

      Fat scout just brings me joy

    • @Omega-jg4oq
      @Omega-jg4oq 7 місяців тому +1

      he is so slow but at least he has so much health and with ubercharge you can dominate everyone who is close to you

    • @Thomas-vn6cr
      @Thomas-vn6cr 2 місяці тому

      Not in this case though 🥲.

  • @TheAbyssalStorm
    @TheAbyssalStorm Рік тому +432

    One word: pressure. Heavy seems to be built to be a distraction that can deal stupid amounts of damage if the enemy is right in front of him or distracted by the sniper on the other side of the map. Even at mid range, he can do some serious damage, if the enemy happens to be holding w, a, and/or d. Let’s not forget the cosmic power that is known as ambushing, getting the drop on your opponents, sometimes literally, is one of my favorite things to do, especially as heavy and can leave a pile of corpses on the floor as you run back up to the rafters, resetting the trap.

    • @pedrodionisiobarbosaalves9997
      @pedrodionisiobarbosaalves9997 Рік тому +3

      sorry for coping a part or your coment but I had to do it.``pressure. Heavy seems to be built to be a distraction that can deal stupid amounts of damage if the enemy is right in front of him or distracted by the sniper on the other side of the map´´ you literalely said the spy's role in the game but ass heavy, congratulations!!!
      btw nice opinion, I didn't mean to be toxic or anything just writing my opinion just like you.

    • @TheAbyssalStorm
      @TheAbyssalStorm Рік тому +4

      @@pedrodionisiobarbosaalves9997 No worries.

    • @thewall915
      @thewall915 Рік тому +3

      Getting the drop on enemies is hella fun it’s a part of the reason I picked up heavy hitting weapons that you can use higher drops to make up for spin up time like the beautiful brass beast and the hue long heater

    • @ToxicBastard
      @ToxicBastard Рік тому +1

      @@pedrodionisiobarbosaalves9997 Heavy distracts from the front while spy does so from behind. Divide and conquer.

    • @atozisnotme
      @atozisnotme Рік тому +1

      i want to make a video in response to this vid with this as one of the points
      i dont think this vid had enough credibility with the true heavy experience

  • @cralo2569
    @cralo2569 Рік тому +353

    heavy always shines as a support killer, accompanied by a soldier or demoman, you fill the gap of the burst attacks from both and heavy dishes out the inbetween, constant damage against anything close-medium range. and unlike medic, he has enough survivability to survive most encounters

    • @civilsecuritylite12054
      @civilsecuritylite12054 Рік тому +20

      And where as Pyro is a Soldier or Demo's worst nightmare. A Heavy can absolutely wreck the living shit out of a Pyro if the place they fight provides very little cover or is wide open. (Since you cant deflect bullets duh) Clearing them for the Sollys or Demos to catch more mobile enemies than his slow speed can ever hope to match up.

    • @medicgaming9117
      @medicgaming9117 Рік тому

      Medic can have survivability

    • @thewall915
      @thewall915 Рік тому +5

      Heavy is a level 4 sentry gun with soldier and demo

  • @smeed5991
    @smeed5991 Рік тому +786

    As a heavy main with a 15k tommy and 500 hours on the class i have to adress some points you made:
    >Too low damage: fuck no, stock does >500dps at point blank, at mid range it can supress enemies so hard they can't really do much beyond spam back and hope you retreat
    >weapons too 1-dimensional: yes, while heavy's weapons are mostly +1s and -1s, those little changes make a world of difference.
    For example: tomislav favors a flank playstyle, locking down a corner and jumprevving around it, making any scout, medic combo or spy just invalid, as the 400 something dps of the tommy at point blank makes it a near instakill. The huolong heater favors a dropper playstyle, more valid on some maps than others, very fun anyhow. Natascha is more of a counter weapon against incredibly mobile classes, scouts, soldiers, demos and what not. This weapon also adresses your point of the 4 classes annihilating a heavy basically neutered, as 3 of the 4 are completely countered due to the natascha making corner peeking near impossible. And so on and so forth.
    (volvo plz add semi auto piercing cannon to heavy)
    >i dont get it: that is because you played heavy like in meet the medic. Heavy is supposed to be someone who locks down a corridor/corner/stairwell with the threat of 540dps coming straight for your rear end. To go out in the middle of the field like some retarded rambo is, as the name implies, mentally deficient. That is also why you complain about heavy getting countered by the 4 mobility classes, because if you stand in the middle of a field or a choke point like some big target practice, then you will be treated as such. A heavy is better when the enemy doesn't expect you, which can be said about everyone, but heavy is especially reliant on the element of surprise. That is also why many cite that heavy needs positioning more than anyone else, because he is punished for bad positioning more than any other class.
    ok rant over, good vid, tho you oversimplified the simple class lol

    • @nicolasrage1104
      @nicolasrage1104 Рік тому +81

      You brought up a lot of good points! Heavy probably does the most damage out of any class (at least at mid to close range).

    • @daddylonglegs9711
      @daddylonglegs9711 Рік тому +10

      Well said

    • @falco5148
      @falco5148 Рік тому +39

      I don't wanna call him a sentry gun 2.0 but...

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 Рік тому +35

      Agreed I love to play with him, most times feel unstoppable, other times just a glorified pincushion, but I know I shouldn’t blame the class, so the heavy is a tool for me to improve always seeking self improvement

    • @arthropod8951
      @arthropod8951 Рік тому +90

      Oversimplified is putting it nicely, this video actively ignores alot of details about the class that factor into his uses and role on the team

  • @Nul1fy
    @Nul1fy Рік тому +143

    Man this video just felt like why YOU dont like heavy, not why PEOPLE hate heavy.

    • @robdickson-iz3xh
      @robdickson-iz3xh 7 місяців тому +24

      this is a man who simps for Tracer and widowmaker and makes videos on how bad TF2 is so i dont blame him if he isnt doing very well in life

    • @idkwhyieventryanymore
      @idkwhyieventryanymore 7 місяців тому +18

      IKR? I’m an all-class main and it seems like this guy is just bad at Heavy.

    • @crudbeans8905
      @crudbeans8905 6 місяців тому +6

      ⁠@@idkwhyieventryanymoreas a heavy main take a sandvich comrade cus your valid

    • @idkwhyieventryanymore
      @idkwhyieventryanymore 6 місяців тому +2

      @@crudbeans8905 here, take this ÜberCharge

    • @colonelcrab4772
      @colonelcrab4772 5 місяців тому +6

      Heavy is just too slow? The G.R.U. You need a medic to be affective in any situation? Second Banana, don't need a medic.

  • @enderborn017
    @enderborn017 Рік тому +103

    Heavy's low mobility means he requires good positioning. If you are caught in a bad situation, you have to stick it out and hope you can kill your opponents (which your high health and dps means you are well suited for). With other classes like scout, you often have the option to run away.

    • @epicsandvich014
      @epicsandvich014 Рік тому +17

      Because of the lack of mechanics and mobility, heavy has to think outside of the box with his own strategies. That’s what makes him fun to play, it’s like a chess match, because the things every class needs to do, heavy needs to do better, which is possible if done right.

    • @therealbrappuccino
      @therealbrappuccino Рік тому +3

      Yup. Anyone can master tracking but they're useless without proper positioning.

    • @ToxicBastard
      @ToxicBastard Рік тому +2

      Exactly, you get to move very little, so make your moves count.

    • @Treblaine
      @Treblaine 6 місяців тому +2

      Yeah, this video OP constantly over-extends or revs too early. He doesn't get the tactic of "slicing the pie" to only expose himself to the "slice" around the corner that he's aiming, he keeps placing himself in front of a firing squad and having to shoot them all down before they shoot him.

  • @BillyOnYouTube
    @BillyOnYouTube Рік тому +48

    People don't hate Heavy. You hate Heavy

  • @mr.silver1614
    @mr.silver1614 Рік тому +177

    As someone who enjoys playing heavy, the reason why I like to play heavy is that I like to feel like an unstoppable force, doom OST playing, MOWING MY WAY THROUGH THE ENTIRE ENEMY TEAM, SEEING TINY BABY MEN FALL BEFORE MY GIANT GUN!! Snipers do not phase me, Spies are easy pickings, I EAT SCOUTS FOR BREAKFAST, I AM THE FRONT LINE, AND I WILL WIN!! FOR THE MOTHERLAND!! and that is why I like playing heavy. :D

    • @thewall915
      @thewall915 Рік тому +16

      Wall agrees

    • @TheAbyssalStorm
      @TheAbyssalStorm Рік тому +14

      BFG Division starts playing (suits him since he has a big fucking gun).

    • @Skarrier
      @Skarrier Рік тому +3

      Yeah, that feeling of destroying the entire Engie nests IN SOLO and leaving the tele for the small amount of time to mock some enemies going through it

    • @primarchvulkan4013
      @primarchvulkan4013 Рік тому +13

      "Heavy players live for the moment when they say "Fuck it", and jump around the corner to enemy team" - LazyPurple, "How it feels to play Heavy"

    • @Zinc_Nitrogen
      @Zinc_Nitrogen Рік тому +3

      Bro ur literally subbed to everything I'm subbed

  • @HindruD
    @HindruD Рік тому +171

    I've turned matches around by picking heavy for a team. Even somehow consistantly top scoring.
    I found out that heavy is not always meant to quickly kill enemy players in droves. But rather to hold choke points long enough for your team to rally and push. Becuse for the simple idea that people dont like getting hit, the enemy will stay in cover as long as bullets are flying at them. Especialy if they end up being slowed down in some scinarios. It can even make inexperinced players panic. A similar role as sniper, but more appropriatly applicable in close quarters areas where snipers cant be as effective.
    TLDR: Supresive Fire. Dont stand out in the open.

    • @NomadSage07
      @NomadSage07 Рік тому +21

      exactly. too many people see Heavy as Offense, when he really isn't. He's amazing as defense.

    • @ozvoid1245
      @ozvoid1245 Рік тому +14

      Pretty much, he's suppressive; he's not supposed to actually hit the enemy; heavy getting kills is simply a consequence of players not respecting his presence. HE IS NOT AN OFFENSIVE CLASS.

    • @YouTenaza
      @YouTenaza Рік тому

      He's still to easy to 1hit. To the point of being easiest one to kill in a lot of situations. Specially vs Sniper, who doens't care about it's health becaus it's a one shot anyway, but it's the easiest to hit because he's the slowest.
      The times i try heavy, play a while, get headshot twice by a decent sniper, and go back to any other class to avoid getting harassed.

    • @nooshstuff
      @nooshstuff Рік тому +4

      @@YouTenaza this conversation's about heavy being defensive tho, and you're never in a defensive position if you're in a sniper sightline
      heavy is perfect for the role of preventing your team from losing their ground

    • @TeeV479
      @TeeV479 Рік тому +1

      I'm a pretty new player who after about 100 hours (I got a pc upgrade recently so I can actually aim now) is starting to like heavy but damn listening to the reccomendations helps so much HEAVY IS FOR NOT HEAD ON ASSAULT

  • @Gigabyte019
    @Gigabyte019 Рік тому +639

    You don’t hate playing against heavy, you hate playing heavy. This is the ideal class for masochists with anger issues.

    • @rockowlgamer631
      @rockowlgamer631 Рік тому +61

      no wonder I like playing him.........just kidding I just like having a bigger health pool because of random crits

    • @ekiouja
      @ekiouja Рік тому +23

      I feel attacked by that description

    • @Dingus_Khaan
      @Dingus_Khaan Рік тому +15

      I feel very called out by that.

    • @kaimacdonald3006
      @kaimacdonald3006 Рік тому +15

      I just like him because I can eat sandviches

    • @saas9997
      @saas9997 Рік тому

      That's not untrue

  • @waluigitheprophet4406
    @waluigitheprophet4406 Рік тому +183

    Hello SpaceGuy,
    I’m a Heavy main with 1,000+ hours in the class and some competitive Highlander experience. Those of us that truly enjoy the little depth that Heavy has to offer are in a small minority and it’s okay that we are. The best way that I can explain the enjoyment of Heavy is the ridiculously high highs achievable with the class. The Minigun pumps out insane DPS at close range and does not have to reload, coupled with 450 hp from a medic, you can become insane if you know where to position, how to track, and have a general grasp of where the enemies are and what they want to do.
    The class practically only has positioning, tracking, and game sense available to it so you need to be extra amazing in those three areas else you will fall flat to any competent player on a much more competent class. Where the Heavy establishes himself determines how survivable he is, but even in the most optimal position given the map and enemies, you can still fall victim to the glaring weakness of no mobility. The only times you will get away with walking into the enemy team and blasting your minigun is if their team is severely incompetent. Thus, you must play a defensive playstyle, only utilizing offensive pushes as a mix-up if you will.
    I think the biggest difference in fun you can have in Heavy is between having and not having a pocket medic. Having the largest health pool, overhead is incredibly nuts on Heavy and getting healed while taking damage is also bonkers. You can move freely because damage you take (which you would have avoided if you have sufficient mobility) will be restored. As a solo heavy without a pocket medic, you essentially become the enemy team’s bitch (at least against competent players). All it takes is two players from two different directions and you 90% chance will lose unless you have godly aim. Now this can be said about any class but it especially applies to Heavy because he either has to unrev his minigun thus rendering him useless due to not being able to fire and being slow or fight til the death, which is usually the option you want to take 99% of the time.
    Finally I’d like to take a moment to say that it is okay that Heavy does not have a high skill ceiling. It is without question that there will be the best and worst of anything and everything, TF2 being no exception. However, Heavy was not designed to be nearly as competent as other classes and that is fine. He fulfills a niche role on the team which I personally love to play and master. The great thing about videogames is that you aren’t forced to play them and an even greater thing is that they give you choices. For the individuals who gripe and moan and groan about how Heavy has a low skill ceiling or people who play him are bad (not saying this is specifically anyone just people in general), please pick another class and get better at the game. If you feel some sense of superiority from demeaning those that play a way you deem inferior, I’d encourage you to grow up and, quite frankly, touch grass.
    If anything, the grand purpose of determining which classes are the best and the worst and which have the highest and lowest skill ceilings and floors is to find ways to improve the larger experience. We can collectively come together to find the best ways to change Heavy that benefits the balance and fun of him and present our ideas to Valve in hopes to improve this old as crap game we all love.
    Enough ranting, if you read this far, thanks!

    • @JoNarDLoLz
      @JoNarDLoLz Рік тому +4

      As a Heavy main, what's your opinion on giving Heavy a mechanic that allows him to be invulnerable or atleast some dmg reduction on demand?

    • @waluigitheprophet4406
      @waluigitheprophet4406 Рік тому +11

      Based off of merely the concept alone, I would be opposed to a concept that gives damage reduction or invulnerability on demand for Heavy.
      All of the classes are delicately balanced around the damage they can deal and the effective HP they can have at any given time. Tweaking with either of these variables can easily add too much power if given into the right hands. So, in general, mechanics that do either of these I am highly skeptical towards.
      Let me give you a hypothetical scenario in which such mechanics can result in being overpowered and/or unfair to fight against.
      Assume that a Heavy and a Scout are engaged in a 1v1. On average it takes the Scout 3 to 4 shots to kill a Heavy whereas it takes a couple of seconds to kill the Scout depending on if he is utilizing props or not. The Scout has landed 3 shots on you and needs one more to finish you off. You, being the Heavy, decide to use your on demand mechanic to survive the last shot needed and kill the Scout as you are revved.
      Suppose however that this mechanic is only available when you aren't revved and lets say that this mechanic is only accessible through a secondary weapon. Instead of trying to fight the Scout, you as a Heavy become unrevved and use your damage reduction to try and aid in your escape. The only issue is that you are the slowest class in the game and you have 0 burst movement options to your availability. You are, essentially, a useless entity waiting to die and can only fulfill the functions of filling a Medic's ubercharge or letting your enemies put resources into you instead of a useful teammate.

    • @isohyde
      @isohyde Рік тому +1

      Also, headglitching is a skill. Or kind of a skill. Moreso learning the spots I suppose

    • @waluigitheprophet4406
      @waluigitheprophet4406 Рік тому +1

      @@isohyde I'm assuming you are referring to the property of TF2 hitscan that it actually comes out of your eyeballs rather than your weapon model?
      Considering that positioning is the epitome of this class, it certainly is a skill in that taking advantage of it whenever possible can and will help you edge out fights.

    • @ozvoid1245
      @ozvoid1245 Рік тому +6

      EXACTLY! He fills a very niche role that other classes do not.
      I main Heavy and medic, his entire point is to fill that small gap of potential disrespect. He is meant to put pressure on a team, while also rallying his own team.
      And ofc he's pretty much fully dependent on medics, and that's okay. Hell, when I play medic, heavy will always be there with you when you need him; but demo and soldier? They'll abandon you in a pinch because of their mobility, they don't need medic, but heavy does.

  • @simonnachreiner8380
    @simonnachreiner8380 Рік тому +43

    "Why people hate certain maps and minorities"
    *Shows demo on the screen
    Something you wanna share with the class?

  • @MrAlias-oc8uk
    @MrAlias-oc8uk Рік тому +138

    So much of Heavy's Skill Ceiling (yes, it exists, and is relevant) is simply compensating for his weaknesses. It's a unique but not entirely _fun_ way of increasing skill. You would say every class has depth in positioning; I would say that the vastly increased import of strategic thinking with Heavy makes positioning and game sense that much more important to be strong as him and require skill to keep getting better, but in the end it's all just a way to mitigate Heavy's weaknesses. The ultimate issue with Heavy is that he lacks the mechanical depth to appeal to a large portion of the playerbase. They came here to play TF2, not HoI4, and he requires inordinate amounts of planning which may fall apart at any moment.
    I main Medic, and I've seen and healed dumb Heavies by the armful. Let me tell you right now, there is a World of difference between a bad Heavy, and a good Heavy. A good Heavy's tracking will unmake the enemy team in seconds. A bad Heavy's tracking won't do shit. A good Heavy will be as stealthy as a Spy and devastating as a Demoman. A bad Heavy knows none of those things. One feels _so_ much better to use as your meatshield, because he knows what he's doing and the enemy team will suffer for it. Greatly.

    • @Skarrier
      @Skarrier Рік тому +14

      «as stealthy as Spy and devastating like Demoman» line is incredibly true, this is exactly how i can describe my Heavy playstyle.

    • @isaacargesmith8217
      @isaacargesmith8217 Рік тому +11

      Yeah this guy kinda missed the entire point of heavy's movement skill ceiling. Its not mechanically high but its decently high in the sense that you have to do WAY more just to even compete with even a pyro, let alone a soldier or demo, even MORE let alone to compete with a scout when it comes to map placement and such. Every other class literally runs circles around heavy. The skill of heavys movement is working with what are basically limited tools and understanding what you can do with them, not being mechanically skilled so that you have a major list of options to use at any point. Its part of why stuff like the metal gloves are such a good weapon as an example as it allows him to be more mobile in that sense for the cost of being slower due to not using a speed unlock, being terrible for actual fights due to the melee damage, and recieving less over heal. That ability to tank allows heavy just a bit more repositioning ability which is VITAL when hes so limited. Its also why stuff like the GRU is so absurdly good because it basically nullifies that to an extent when getting to the battle at the cost of being barely able to tank anything when there.
      Its a tortoise vs hare situation. That turtle might not mechanical be a good runner but by golly if he can beat that rabbit hes probably pretty skilled.
      The same thing in a way applies to engineer, you can tell a good and bad engie apart by where and how they set their bases up in the same way a good heavy knows how to use the map to his advantage. There isnt a lot of mechanics going on but the one that knows what they're doing will do way better.

    • @vt5233
      @vt5233 Рік тому +2

      hit the nail right on the head. he has a high ceiling - if you are point blank pumping bullets into a hitbox 24/7 he's putting out a lot of numbers. the issue people have is how to climb to that theoretical maximum. while other classes do this with flashy things like double jumping, across-the-map headshots, rocket jumps, stealthy backstabs, etc. Heavy climbs to his theoretical limit almost entirely by improving your tracking and using deliberate, smart positioning to maximize your uptime and minimize deaths. walking to a really good position that a bad Heavy wouldn't have, not dying to the spy that would have killed a bad Heavy, and having really good tracking once you get there, is not much of an MLG moment from a spectacle point of view even if it might be just as powerful as a Scout or something in that moment.

    • @personexists4520
      @personexists4520 6 місяців тому

      So your telling me I’m a heavy main because of my 750 driving back nazi Germany in hoi4

  • @aganaom1712
    @aganaom1712 Рік тому +138

    heavy is the lesson on tf2 fundamentals
    if you've got your basics down pat, he's comfortably strong and straightforward to deal with at the same time
    if your game knowledge is lacking in any way though, he's gonna let you know and he's not gonna be nice about it
    edit: 9:09 yeah that tracks for a sniper main. so afraid of mechanics, strategies and placements getting countered you actively hide information from other people while at the same time telling them you know something that they don't

    • @bumpkin8009
      @bumpkin8009 Рік тому +5

      He just hides the spot cause he doesn't want it to be ruined it has nothing to do with being affraid of mechanics lol

    • @xluispx4477
      @xluispx4477 Рік тому +16

      @@bumpkin8009 isn't that the point? If people know where you are before they die, then it would make them try to defeat the sniper by flanking or by "avoiding" that area (good luck with that)

  • @vincentsissom4180
    @vincentsissom4180 Рік тому +60

    There is a clear reason why Heavy is hated, and that is solo Heavy is one of the easiest classes to beat but supported Heavy becomes an even bigger wall to take down then a Wrangled Sentry. With a Medic or Engineer backing you up, Heavy becomes one of the biggest problems the enemy has to face.

    • @Lerre
      @Lerre Рік тому +25

      solo heavy is way better than most people think. You just have to pick your fights.

    • @kuunt6065
      @kuunt6065 Рік тому +8

      at close range heavy is probably the scariest solo besides a demo or direct hit soldier, if he has good tracking, the likelyhood is your healthbar is depleted before his

    • @silverdededestruction2197
      @silverdededestruction2197 Рік тому +6

      @@Lerre @Lerre a solo Heavy who picks his fights wisely is even stronger if they have a clear strategy and loadout.
      Ambushing the enemy? Tomislav silent rev gives you the advantage.
      Need to stall on the point until your team comes in? Brass Beast makes you even more threatining with the damage boost, and the damage resistance at 50% makes you even harder to kill.
      Want to take the enemy for surprise from above and have an extra layer of protection against spies? Huo Long Heater does good work with that, and spies will have to time it right to get the stab against you without risking themselves.
      Want to slow down the advance of the enemies capable of getting to the frontlines quick? Natasha is as annoying as it is helpful.
      Your loadout and your strategy is what can make or break your push or defense.
      Playing heavy is simple. Playing him effectively is actually really hard and requires a lot of thought. Since he has the least amount of options for vantage points in exchange for the best offensive defensive power possible while still being mobile.

    • @Lerre
      @Lerre Рік тому +5

      @@silverdededestruction2197 about huo long heater, it doesn't really help with spies, unless they are new.
      And that applies to every class pretty much, regular heavy with stock/tomislav is the best option 95% of the time. Solo heavy can't really stall well since he is a sitting duck, especially with the brass beast.

    • @turkishjanitor3666
      @turkishjanitor3666 Рік тому +8

      @@Lerre precisely. Feeling way too powerful and as such dying too often is the most common mistake Heavy players make

  • @Fte1006
    @Fte1006 Рік тому +67

    The thing about tf2 classes from my own experience is that in their own ways, every class is made to be absolutely broken op, but at the same time, other classes are made op in a different way to counter that, for instance, normally the on demand invincibility from some of Medics medigun's Ubercharge would be the most broken thing, but it is balanced by having to charge, having other classes be so strong, having weapons that directly hinder the effectiveness of the charge by causing the Medic to lose charge. How about the instant kills and complete invisibility the Spy provides, normally that would be so stupid to fight but thanks to classes like the Pyro and Heavy being able to cover large areas in damage, the spy must avoid them and be extremely careful where and how to position themselves, and this goes for all 9 classes, which encourages good teamwork in order to ensure victory, but if just one job isn't filled in, your entire team suffers the consequences

    • @shookengie370
      @shookengie370 Рік тому +5

      "encourages good team work" no wonder I get stomp on ever casual match

    • @Fte1006
      @Fte1006 Рік тому +11

      @@shookengie370 yeah, a lot of people tend to forget that you have to cooperate in a team based game lol

    • @demomoon1552
      @demomoon1552 Рік тому +3

      Nothing is broken if everything is broken

    • @arlissmith876
      @arlissmith876 Рік тому

      @@Fte1006 to be fair as dougdoug put in it his overwatch vs tf2 but explained with food, unlike in overwatch you don't necessarily have to work with your team, medic and engi are obvious exceptions to this but unlike the cake overwatch is baking, tf2 is like candy bars, they taste great on their own and you don't have to commit to maximum team combat and get stomped because of one bad player, I think I worded this wrong as it's been a while sense I watched the video I mentioned but it fits, you can work as a team in tf2 but you don't have to in order to have fun or win, well usually

    • @Fte1006
      @Fte1006 Рік тому +2

      @@arlissmith876 I think I get what you mean and it makes sense, I'm just putting things from my own experience, you do make a good point though

  • @ancientcorndog2713
    @ancientcorndog2713 Рік тому +15

    Heavy will always be the beloved poster boy for tf2

  • @JustQerq
    @JustQerq Рік тому +9

    "Cut through the enemy team like through suicidal teenager's wrist".
    I usually don't mind edgy humor but that is just poor taste

    • @tango6369
      @tango6369 Рік тому +7

      that’s what i was thinking
      was enjoying the video a ton until he said that
      didn’t completely ruin the video but kind of made it a sour conclusion

  • @yuugienjoyer
    @yuugienjoyer Рік тому +35

    I'm surprised to hear people hate us heavy mains.

    • @5qu3l
      @5qu3l Рік тому +10

      us 9 heavy mains

    • @korhol2065
      @korhol2065 Рік тому +7

      That’s what happen to me when I went Natasha on a trolldier, he got so fucking pissed

    • @nuclearmonster8084
      @nuclearmonster8084 Рік тому +1

      Ikr

    • @panquueski9537
      @panquueski9537 Місяць тому +1

      @@5qu3l 10* (me)

  • @Skorly
    @Skorly Рік тому +257

    A better title would probably be "Why I hate Heavy". Heavy doesn't require much mechanical skill, but his slow speed makes positioning so much more important. You mention that positioning is important for every class, which is true, but what makes heavy different is that he has 0 escape. You can't quickly reposition like most power classes or even really run away. Being at the wrong place at the wrong time will just flat out get you killed. Not gonna say he's the hardest class or anything, but there is a very clear difference between average and really good Heavys.
    Not saying you should like Heavy or anything, but I don't really like the way you say that heavy being boring and uninteresting is a fact. I think he is fun and good class for people who aren't good at twitchy shooting, but still wan't to fight at the front line. I find that trying to play him on a server with a lot of competent players is also fun, because you have to be really smart with how you play.
    Again, nothing wrong with thinking that Heavy is boring, but basically shooting down any other thoughts on the subject by labeling them as "funny jokes you can tell yourself" just rubs me the wrong way. Doesn't really promote interesting discussions.

    • @Dr_Dan_
      @Dr_Dan_ Рік тому +59

      this, the dude hate the class cause he doesn't have splash damage that he can dish out in safe areas or camp in Alaska and get kills (which is fine, different people have different preferences). its understandable if he doesn't like the class, thats totally ok. but you can just feel his mood while typing the script that he has no """easy work arounds""" like the other classes that helps them out and thats why he gets ""angry"". youre not suppose to attack, you suppose to be a barrier that helps youre team push

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому +21

      If you can find joy in playing Heavy good for you and all that, I obviously can't and I think a majority of the community feels the same way hence the presentation of that statement being a fact.
      I think that people trying to promote Heavy by saying hes an extremely nuanced and detailed class with a plethora of unique playstyles is a joke though, can't see much there and what is there isn't enough

    • @randomguy3849
      @randomguy3849 Рік тому +40

      Also to add to this, snipers will go for your head first, so what should you do? Learn how to become the most unpredictable player possible. I've been able to distract a ton of snipers who're focused on my head rather than the easier heads of team. Same thing with being a decoy as a med while your pocket does work

    • @Dr_Dan_
      @Dr_Dan_ Рік тому +60

      @@SpaceGuyOnline there is an equal amount of people that dislike heavy and people that likes him, its a statement with a bias

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому +6

      @@Dr_Dan_ ah yes that's why you only ever see one every 5 matches because he's everyone's favourite class to play and that's also why Valve literally had people vote for which class needed a update to refresh them

  • @gojirathebirb
    @gojirathebirb Рік тому +336

    It's not possible. How can you hate this lovely guy who's obsessed with his gun. Heavy is love, Heavy is life.
    But in all seriousness, you have really valid points, I never realized how he has a rather 1 dimensional play style.
    Well I'm a Heavy main and that's because I like his simple playstyle, the low skill-ceilling also compliments my play style.

    • @sniper7303
      @sniper7303 Рік тому +22

      i found my second heavy main :D

    • @TheZombieTurkey
      @TheZombieTurkey Рік тому +15

      @@sniper7303 looks like there's 3 of us now

    • @THE_TAXMAN_1969
      @THE_TAXMAN_1969 Рік тому +8

      @@TheZombieTurkey 4 actually

    • @victourino9412
      @victourino9412 Рік тому +4

      @@THE_TAXMAN_1969 no, there's another one

    • @ballOfGoof
      @ballOfGoof Рік тому +11

      @@victourino9412 May a medic main step in and provide some of ze healing for the russian gentelmanns?

  • @helton1812
    @helton1812 Рік тому +40

    when my cousin played for the first time, he said he hated heavy. not because heavy is op, but because he liked to play demoknight

  • @evelynfresneda18
    @evelynfresneda18 Рік тому +8

    ah yes, the single class with the most high dps on the damn game has bad damage.

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      The high dps only matters if anything can actually live long enough to actually witness it, in MvM sure but in casual Heavy's minigun rev time and kill speed doesn't surpass Soldier, Demo or Scout.
      So sure he can deal 540 dps after 6 seconds point-blank but nothing in the game will be there long enough for that to truly matter, and as a result he has low damage

    • @Demian1
      @Demian1 Рік тому +7

      @@SpaceGuyOnline bruh moment

    • @nonzoc
      @nonzoc Рік тому +7

      @@SpaceGuyOnline bruh moment

    • @LordRemiem
      @LordRemiem 5 місяців тому

      ​@@SpaceGuyOnlinebruh moment

  • @thewall915
    @thewall915 Рік тому +39

    As a pootis man i can agree with the low skill ceiling and entertainment at times but honestly for me mowing people down with a giant minigun and having people fear you when you tell them that you are going to eat their liver is quite fun.
    I believe heavy can be pretty powerful as long as you know your biggest threats and learn to deal with them scouts can be taken out as long as you have sentry like aim or pretty okay aim sometimes you can take advantage of a soldier or demo man to make a escape using rocket surfing and with the amount of demos who try to launch you up by shooting at your feet you can try to use that too spy is spy just like flick him away and listen for his cloak noise or just check your back occasionally with heavy’s massive health pool you can look behind yourself quickly then resume shooting.
    still despite all of these different tactics,I can still agree that heavy is pretty weak but in the right hands you can go on a rampage… or yk just like get a German doctor to surgically remove your prostate and replace it with a medi gun.

    • @drillbitz2816
      @drillbitz2816 Рік тому

      Big text

    • @thewall915
      @thewall915 Рік тому +4

      @@drillbitz2816 passionate heavy main sorry 😂

    • @drillbitz2816
      @drillbitz2816 Рік тому +3

      @@thewall915 it’s fine but also name checks out

  • @Vepzzzzz
    @Vepzzzzz Рік тому +7

    The secret hidden sniping spot at 9:08 is a spot not many snipers know about. Load onto 2fort, and follow the battlements sign. You'll see an opening where you can see the entire enemy battlements and the bridge! You even have a middle building for cover. Kinda OP, valve should nerf it...

  • @DaRealBruner
    @DaRealBruner Рік тому +27

    1:39 Let's talk about this real quick. In the universe of Left 4 Dead, Team Fortress 2 is a video game. Does this Heavy branded cup mean that in the universe of Left 4 Dead, TF2 was so massively successful it spawned it's own fast food chain?

  • @BIasphemous
    @BIasphemous Рік тому +37

    Im not gonna lie. The graph at 5:43 is one of the worst abominations i have ever had the sad chance to lay my eyes on

    • @strain3652
      @strain3652 Рік тому +15

      downplaying medic and demo so badly

    • @NomadSage07
      @NomadSage07 Рік тому +15

      the downplay of medic and pyro. smh.

    • @owenhay7154
      @owenhay7154 Рік тому +5

      soldier main core smh rocket jumping alone doesnt make the ceiling that high or useful

    • @elfascisto6549
      @elfascisto6549 6 місяців тому

      Lol look at sniper

    • @colonelcrab4772
      @colonelcrab4772 5 місяців тому

      Especially engineer, engineer is like my least good class, and can be torture to play at times (i am not good at engineer), but i absolutely want to get better, that class is so hard to play and manage lol

  • @aganaom1712
    @aganaom1712 Рік тому +36

    to elaborate on why you specifically don't like to play as heavy
    it's because he's not flashy
    you're not supposed to do cool shit with the class
    if you're playing heavy, it means you're here to do a job and that job is supporting your team so that they can carry you
    you need to know as much about the enemy as possible so that you can protect your team long enough for them to get done what they need to
    it's not about the fame, the glory, the recognition, the skill requirement, the killstreaks or the medic girlfriends
    it's about your willingness to do the work that others won't.
    it's hard work, but someone's gotta do it.
    that's why we live for those rare moments where we tear through an entire team with our own team at our backs
    we helped them to create this moment that they, in turn, created for us
    our efforts won their trust. we support them that they might support us

    • @ToxicBastard
      @ToxicBastard Рік тому +8

      Heavy, engineer and medic are like the working class of tf2; not flashy or famed, but the backbone of the world.

    • @davidnewhart2533
      @davidnewhart2533 Рік тому +6

      This description of yours even fits his character.

    • @giahuynguyenkim6389
      @giahuynguyenkim6389 11 місяців тому +1

      This also describes the life of an Engineer and a Medic

    • @personexists4520
      @personexists4520 6 місяців тому

      The janitors of tf2

  • @sorcererofsalt5786
    @sorcererofsalt5786 Рік тому +9

    Hey space guy, I think you are missing something. It's the pressure that heavy gives off. Just like sniper gives lots of pressure and you have to respect everything in his sight line from long range, you have to respect everything in heavy short and sometimes medium range.
    I'm surprised you don't get it as a sniper main, considering that you can single handedly change the enemy's composition to deal with your class. The same is true for heavy.

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      Save for the fact that Sniper fundamentally does the job 90x better.
      Keeping pressure up by dealing chip damage versus a flat out headshot isn't as satisfying or fun to play as especially when you realize that Sniper's sightline and range is not just bigger than Heavy's but isn't contested by anyone as well.
      Long range Sniper only needs to fundamentally worry about long range Snipers while Heavy has to deal with every other mid range power class also exerting even more pressure

    • @sorcererofsalt5786
      @sorcererofsalt5786 Рік тому +10

      @@SpaceGuyOnline I think your somewhat wrong about sniper doing pressure better, because fundamentally he isn't involved in the battle nearly as much as heavy is. Heavy not only puts on close and semi-midrange pressure buts he's also a roadblock that the enemy team has to deal with to advance unless they want to get mowed down. He stops the enemy teams advance. Sniper might be able to single-handedly stop one to three person pushes if he hits his shots but heavy blocks the entire enemy team.
      I think fundamentally sniper and heavy play very different roles even if their both supports.

    • @darthsidious3278
      @darthsidious3278 Рік тому +11

      @@SpaceGuyOnline wow you’re rude

    • @darthsidious3278
      @darthsidious3278 Рік тому +9

      @@SpaceGuyOnline no one likes playing against sniper

  • @Rammkommando
    @Rammkommando Рік тому +21

    what makes heavy fun isn the mechanics, its not the skill, its all those skilled players who can't take a hint getting point blank to a minigun is a bad idea getting mowed down. also from my experience, as good as soldier and demo are, on payload the closer ot the final point is the more heavies you see, not soldiers, not scouts, you might find a demo there but hey you cant cover every chokepoint as demo. Heavy is a pusher the one who keeps the pressure on letting his specialist comrades do their jobs. defense, they have to come to you, Respect him or die, medics heal the heavy, engineers supply the heavy, pyros, well they are nice friends who deserve sandviches for extinguishing heavy

  • @GiRR007
    @GiRR007 Рік тому +56

    Heavy needs one of his minigun pellets to always be perfectly accurate when he shoots like the shotgun does as it basically shoots 4 shotgun pellets per shot. Giving him more options and skill expression.

    • @Dr_Dan_
      @Dr_Dan_ Рік тому +2

      its already a thing

    • @dabmasterars
      @dabmasterars Рік тому +9

      it is already in the game, the first shot is always accurate, however I would like to change it so perfectly accurate shots are fired every second

    • @GiRR007
      @GiRR007 Рік тому +9

      @@dabmasterars This is what I was referring to, not the first shot
      ALL THE SHOTS having 1 perfectly accurate pellet.

    • @GiRR007
      @GiRR007 Рік тому

      @@Dr_Dan_ No its not, not what im talking about, Im not talking about the first shots I mean ALL the shots.

    • @thewall915
      @thewall915 Рік тому +1

      @@dabmasterars that would be pretty powerful though it would also make heavy a bit annoying and nerf the tomislov a little maybe decrease the amount of spread for every gun just a little bit for heavy

  • @lgp5619
    @lgp5619 Рік тому +19

    I think valve kinda forgot that when they called heavy the "heavy weapons guy" it doesnt mean just miniguns. he could be using any kind of heavy weapon like a shoulder mounted anti-tank gun, or a machine grenade launcher, or an LMG, or an artillery gun. Heavy shouldn't just be restricted to boolet, he should get multiple options when it comes to the source of his damage, honestly, he could be the class that has a heavy version of each class, heavy shotgun, heavy rocket launcher, heavy flame launcher (oh wait that thing pyro got and heavy didnt?) heavy grenade launcher, dual smaller miniguns, siege crossbow/dart shooter, anti-tank gun(essentially a big sniper rifle), a stupidly big revolver.

    • @alaeriia01
      @alaeriia01 Рік тому +3

      This is why we need the Heavy Update.

    • @TheRealDismantler
      @TheRealDismantler Рік тому +6

      I was thinking they should do something similar to what they did with Gunner in Deep Rock Galactic

    • @turtlelord8021
      @turtlelord8021 Рік тому +1

      @@cewla3348 Sniper: It's time to log on to casual and kill some bad heavies.
      Sniper Heavy: Have you heard of orbital laser cannon.

    • @danielsurvivor1372
      @danielsurvivor1372 3 місяці тому

      Your comment should've been pinned. You provided such a free take about how we look at Heavy wrong way, he's heavy weapons guy so his unlocks should've been different unique heavy ornaments

  • @yuwomy
    @yuwomy Рік тому +5

    It seems the heavy haters expect him to make use of his health and dps to get close to the enemy team and mow them down when you're not supposed to play him like that. He's more like a ninjaneer in a way, camping behind cover to kill any small man foolish enough to try and take the point. I've dominated new heavies as spy and watched in aw as good heavies are forced to get so good at gamesense they duck sniper shots and spy check under gunfire. I'm legit disappointed that you didn't somehow get Big Joey to show up though lol.

  • @arthropod8951
    @arthropod8951 Рік тому +33

    "Heavy has no depth"
    >Proceed to oversimplify and strawman each primary
    Great video

    • @sirchris6047
      @sirchris6047 Рік тому +9

      Most intelligent TF2 you tuber

    • @orangepeel4542
      @orangepeel4542 7 місяців тому

      The whole point of this series is simplifying.

  • @boristakerman
    @boristakerman Рік тому +9

    Ill bbe honest from the start, I dont like this take, sure its all logical points, but Im not the most articulate or smartest out there, and I dont know how to in a full-proof way rebute your points without there being an easy "Caught-cha" that can be pulled on any of my points, so Ill just list why I like playing him instead;
    - Its fun to be a slow moving force that cant be taken down:
    Yes, you actually can take heavy down. But a good heavy isn't out in the open 30 feet deep into enemy lines. Hes at a medium distance covering half his body either by a partitioning wall or a crate, using the shooting from your head trick.
    - I dont enjoy playing Soldier & Scou, and Demo just doesn't click the samet:
    This is mostly for the point, "If you just like doing a lot of damage, play soldier demo or scout". Soldier feels clunky even if other people dont feel that way, I do. Demo is fun to hit pipes with and sticky traps are fun to, but he just doesnt click as well as heavy for me. Scout is to fast, and I just cant hit my shots as scout.
    - Hes just a lovable fat guy:
    Part of the enjoyment is just the characters, being a fat guy shooting a mini-gun is fun, especially when out of nowhere a scout comes behind you, shoots you in the back, and you turn and mow him down while he trys to jump around your screen like the ball from Pong, and then giving a thumbs up "Thank you" after killing him.
    Im sure theres more that I cant really think of, and that the majority of my point could probably be boiled down to "I just personally prefer it", but yeah, idk, heavys just cool, and I like to play him.

  • @rafdaguy6103
    @rafdaguy6103 Рік тому +12

    I would just like to make a point, that if you can play smart, move around, and manage to catch enemies off guard in close quarters, it is basically impossible to win against someone with simultaneously the highest health and the highest dps in the game when you’re at their mercy.
    Getting into these situations where you can actually ambush players at close quarters can actually become more natural overtime as your game sense and map sense improves, allowing you to make a huge dent in the enemy line of you play your cards right.
    Or you could, y’know, be that “frontline sponge” that does long range chip damage with a medic glued to you

    • @Guy_GuyGuy
      @Guy_GuyGuy Рік тому +3

      You should be able to kill someone after catching them off guard using almost any class. Even a medic switching to melee can do it more often than not. A class that can only kill people when they aren't paying attention isn't impressive, especially when they're the largest, slowest, and least capable of flanking.

    • @rafdaguy6103
      @rafdaguy6103 Рік тому +1

      @@Guy_GuyGuy But heavy also has the ability to quickly dispatch entire groups of enemies very quickly, much quicker than, say, scout, when done correctly. I'm not saying that Heavy is a good class, but he can be a powerful force that's hard to beat simply because of his stats when played in the right hands.

  • @tonyr978
    @tonyr978 Рік тому +43

    Heavy is the class that needs people to win, and while you can say that about a lot of other classes as well, usually they have ways around that. Scout, Soldier, Demo have movement to avoid dmg or run to areas fast, pyro has an airblast for a get off me tool or to reflect projectiles, engi has sentries to back him up, spy can go invisible and not get noticed by people, Sniper doesn't even have to be with his team as long as he has a sightline. The only other merc that also needs teammates is the medic so he can keep them alive and so they can keep him alive. Heavy is a class that relies heavily (hehe pun) on his teammates to do anything, even if it's only just one medic healing him, Heavy gets punished so easily.

    • @peika8324
      @peika8324 Рік тому +1

      Or you can be the one leading the charge, you will die but it works….(it really depends on the map)

  • @Duncecap64
    @Duncecap64 Рік тому +54

    This is what we refer to in game design as "Stat sticks" where the power of the class is purely on stats. For example heavy has the most hp and DPS, while also being the slowest. There is this design as it makes it easy to balance from a simple numbers game and its simplicity makes it easy for new players, the fact its simple makes it limited. If heavy had say 100% move speed he would be incredibly oppressive. A good example is a Queen VS 8 pawns in chess, while the queen is more powerful due to sheer raw stats, pawns with the ability to protect each other VIA capture and spacing can beat a stat stick queen with good counterplay while the queen is limited to captures only, 1 at a time. The heavy is similar, simple but when at advantage that raw stats really start to matter since its effectively a "Win more" class. If you are winning its great, if you are loosing that heavy is only compounding the issue due to limited options.

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 Рік тому

      I wonder say more as a balancing factor then a win more or lose harder class.

    • @Duncecap64
      @Duncecap64 Рік тому

      @@greenoftreeblackofblue6625 its because of the design it ended up as a "Win more" class. Put simply the design ended up with a class whos impact is lower but has a very clear "Win condition " that upon getting it will be hard to break. 3 heavies on a cart is notorious for how hard it is to remove them as 900 HP on the cart is very hard to remove. In a 1v1 an open mid to close range fight while reved is the win con. Issue is heavy has few options to force that win con as his damage is purely sustained, takes time to ramp up (Rev + Ramp up) and is purely hitscan meaning Los must be maintained. If anything breaks there is not much heavy can do to force the issue but if he gets exactly what he wants its very hard to remove him

  • @moonmelons
    @moonmelons Рік тому +5

    When you say that Heavy doesn't require good positioning because he lacks mobility, you have it backwards.
    In fact, for the same reason that you say Heavy's aiming needs isn't as high as a class like Scout or Sniper.
    Because Heavy has no way to course-correct bad positioning. If you're in a bad position as a Soldier or a Scout? Just, just leave. Literally just remove yourself from your own bad positioning with your mobility. You're not in a good position? That's okay, you can just mobility TO that good position. But Heavy? If you get caught out in a bad position that's it, you're going to die unless the enemy team drops the ball. While some classes can say "Oh no, I have found myself caught out and am going to die if I stay here, so I will leave", Heavy has to say "Oh no, I have found myself caught out and am going to die if I stay here, so I will die."
    Now you can say that his mobility skill is the absolute bottom of the bin in skill value (or second lowest just above Sniper) because he doesn't have a lot of options for how he moves around the environment during a fight, and thus doesn't really have to think about it at all. But he DOES have to think immensely about how he positions himself BEFORE a fight begins, because he doesn't have any option to change it DURING the fight. His success and failure banks heavily on how he prepares for a fight, and positions himself before one because he has to commit a lot harder than any other class.
    Now I'm not here to try to convince you that ACTUALLY, HEAVY IS THE SUPER SEKRET HIGHEST SKILLED CLASS IN THE GAME. Because, I mean; he isn't. But it's also TF2, and no matter what class you play you can devote thousands of hours at it and still be able to get better at it. You don't have to like Heavy. Being slow, thoughtful, more planned out, and existing more as a wave of pressure than an exciting playmaker making frags that would make any montage proud isn't for everyone. Or for most people. But it is for SOME people.

  • @JohnJones-mp3in
    @JohnJones-mp3in Рік тому +7

    Next video
    Why Spaceguyonline hates Milk
    Why Milk is hated

  • @daniel-saurusrex586
    @daniel-saurusrex586 Рік тому +4

    heavy is the class where you devote you life to the objective and thats why I enjoy playing it because dopamine of stopping an 6-man pub push while defending the level three dispenser the f2p engie left on the point and forgot about

  • @Gigabyte019
    @Gigabyte019 Рік тому +40

    Your editing skills have improved. I liked the edit with the phlog when you talked about aim, and the short SFM bits.
    Looking forward to next community created game mode tier list!

  • @themilkmannequin1772
    @themilkmannequin1772 Рік тому +2

    "The Widowmaker is a shotgun that can instantly fire if your aim is good."
    Ah yes, it's a well-known fact that the Widowmaker, unless your aim is good, has to rev up before firing.

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      This would be a good point if I actually said instantly and didn't say infinitely.
      Even youtubes horrendous auto captions still picked up on that word choice.

  • @Finnboy-ml5jv
    @Finnboy-ml5jv Рік тому +23

    WHO?! WHO HATES HEAVY?! BRING ME ALL OF THEIR HEADS! I’LL MAKE THEM PAY FOR THIS!

  • @BozoBeatsFR
    @BozoBeatsFR Рік тому +4

    That's why heavy needed the jungle inferno update more than pyro

    • @Kimo_uwu
      @Kimo_uwu Рік тому

      But, don't forget that Pyro required it as well.

    • @Dr_Dan_
      @Dr_Dan_ Рік тому +1

      pyro before JI was absolute trash, he was BAD. its a good thing that he got his update

  • @waffles9733
    @waffles9733 Рік тому +9

    I honestly think good positioning is really important for Heavy
    Other classes also need to position themselves properly, I don't deny that, but due to Heavy's slow speed he gets punished for bad positioning much harsher

  • @Thomas-vn6cr
    @Thomas-vn6cr Рік тому +8

    I do wish Heavy could tank in a dynamic way. Such as how the vaccinator gives different resistances, or a way to absorb damage like an airblast but in the form of brief uber, something interesting like that. There's currently no way to interact with taking damage as heavy, and I'd love to see that change.

    • @literallyvergil1686
      @literallyvergil1686 Рік тому +1

      Maybe a shield of some kind he can pull up for a short period, doom eternal has a similar thing for it's minigun

    • @chongwillson972
      @chongwillson972 Рік тому +1

      @@literallyvergil1686
      i wonder , when the heavy update comes , would they include a shield for heavy , and/or a massive shotgun , like maybe a punt gun, or a 4 gauge pump action shotgun?

    • @literallyvergil1686
      @literallyvergil1686 Рік тому

      @@chongwillson972 that sounds pretty fucking cool so I hope so

    • @chongwillson972
      @chongwillson972 Рік тому +2

      @@literallyvergil1686
      the punt would replace the mini gun though.

  • @mateusrabelo7890
    @mateusrabelo7890 Рік тому +3

    You show great points, but you did our boy Heavy dirty with how you present it some times

  • @scoople6
    @scoople6 Рік тому +4

    I think it's the simplicity of Heavy that I enjoy. His job is straightforward but still feels important. He adds a kind of presence to a choke or an objective. Like you can't ignore him because of his high health and damage, so he tends to draw aggro which can make space for the other classes. Again it feels simple to play him, but it also feels like I'm making an impact.

  • @FamiliarReece
    @FamiliarReece Рік тому +2

    the best part about playing heavy is probably using the gru to flank around effectively and get a big bunch of kills which sounds hard until you learn to get good enough at it, though the pyro does this easier doing it with heavy feels unique

  • @cromtuiseagain
    @cromtuiseagain Рік тому +2

    I live for the moments the killfeed is nothing but my name, minigun icon, and the five people I managed to delete with my pocket medic. That's why I main heavy. Everything else, especially his downsides, is secondary or an inevitable hurdle to keep chasing that high.
    There's nothing like the feeling you get when you're on the top of the scoreboard and the other team just can't figure out that they literally need one good sniper or their own heavy to take you down but they're too stubborn to adjust.

  • @enderborn017
    @enderborn017 Рік тому +4

    I enjoy playing Heavy because I can use my high dps to tear through enemies without worrying about magazines, direct hits, or rocket jumping. Its fun holding or pushing onto a point and watching all of the enemies trying to keep/take it disintegrating. Its especially great on payload attack where you have infinite ammo and regeneration.

  • @MeatCanInc
    @MeatCanInc Рік тому +5

    As someone who mains heavy, the thing i like about him is that by being So stunted as a class, you have no choice but to get creative with what you do as him, for instance, the fact you basically can't walk with the brass beast means that now the besy strategy is to camp a important area, as a class that's supposed to be on the frontline, or the exact opposite of the brass beast, the tommyslav, doing basically 10% less damage means you can't just out-gun anyone and just heal after that, you gotta think twice with who you will pick a fight with, what also means sometimes you need to use that faster rev and unrev time to tfo before too much dmg piles on you

  • @ethan5915
    @ethan5915 Рік тому +2

    5:39 I notice that Medic's skill celing is really low too.
    However, part of the things that make the skill celing for these classes not quite so "easy" is the fact that they have to navigate through sniper sightlines, explosive damage, have to avoid spies, deal with engie buildings, etc, all with their (limited) base movement. Scout can easily double jump, or Soldier can rocket jump, or Spy can invis. Even Demo can sticky jump, pyro can equip Detonator or Jetpack, and Engie can sentry jump.
    As for Heavy and Medic, they are close ranged, have no legitimate burst to speak of (so they can't play hit-and-run), have to stay in the forefront of the fight, while having equipment that requires them to stay for a WHILE in the forefront (e.g, building ubercharge, revving up and arguably even shooting baddies with funny gun)
    While Medic actually gets pay-off when he stays in that dangerous position (stock ubercharge, kritz, crossbow), Heavy... really kind of doesn't. I mean you do a ton of damage, but it's been demonstrated lots and lots of times that it's not even the highest DPS in the game (outside of a target holding completely still and being in melee range). In addition, despite it's high raw DPS, it doesn't matter in the long run if you would have killed that same character in two clean pipes/shotgun blasts on any other class.
    In addition, I'd even add that you really don't have all that much even compared to W+M1 Pyro. At least there's a very low skill requirement there, less aim, and full movespeed. All you get in exchange for that is 125 health and (maybe) more damage.
    Buff Heavy. Please.

  • @verbugterherrderdunkelheit6086
    @verbugterherrderdunkelheit6086 Рік тому +13

    If you think, you can't genuinly hate Heavy, you never played on payload defence against 6 heavies before.

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому +4

      Class stacking is annoying regardless of class, I'll say arguably that Heavy and Spy are the least powerful stackers though

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 Рік тому +8

      @@SpaceGuyOnline I'd say Sniper and Scout are worse for stacking than heavy in addition.

  • @TokyoDrift456
    @TokyoDrift456 Рік тому +8

    as someone who plays the equivalent to heavy in another shooter, for me personally, theres just something fun about mowing people down with a big gun

    • @turtlelord8021
      @turtlelord8021 Рік тому

      what equivalent in what shooter, I think I know what you're saying but I need confirmation

    • @TokyoDrift456
      @TokyoDrift456 Рік тому

      @@turtlelord8021 all-star in pvz garden warfare 2

    • @EngineerFromPvZ
      @EngineerFromPvZ 4 місяці тому

      ​@@TokyoDrift456 Boo! Engineer better!

  • @landodjango8107
    @landodjango8107 Рік тому +4

    >Sniper avatar
    >"Man Heavy sucks"
    Its not a maybe, you *definitely* don't get the appeal of Heavy

  • @melo-7904
    @melo-7904 Рік тому +2

    Heavy is one of the 2-3 classes that I can really get kills with as a f2p who has no real idea what I am doing but somehow managed to kill a sniper on hightower by abusing the chocolate bar and Natasha and hiding in the high tower
    The others being pyro (for similar reasons but doesn’t abuse healing) and engies because over cocky scouts

  • @HamWeildingTank
    @HamWeildingTank Рік тому +7

    this is why we need the heavy update

    • @TheFEARSlayer01
      @TheFEARSlayer01 Рік тому +1

      Honestly poor Heavy needs a new update or something to give him an alternative playstyle. I think making items to really make Fat Scout into a proper subclass would be a good start

    • @HamWeildingTank
      @HamWeildingTank Рік тому

      @@TheFEARSlayer01 yes, and for boxer heavy, also maybe opening more subclasses with different risks and rewards

  • @Anton-de5vu
    @Anton-de5vu Рік тому +3

    I remember having a dream where heavy got a new loadout build that was kind of like demo-knight, super mobile at the cost of being melee-only, he had boots that increased his jump height and speed while replacing his primary, and a melee that had a sort of combo system, with an alt fire that slammed the ground, sending enemies backwards and into the air.

  • @xenowarsgames3806
    @xenowarsgames3806 Рік тому +9

    Heavy isn't low damage, he's just small damage per hit. Dude has 9 pellets a shot, and shoots 90 pellets a second, each pellet does around 6 damage up close, meaning at heavys preferred range, you're doing a lot of DPS. You have only 3 options to play heavy: Standard Heavy, Fat Scout, and melee heavy. Mix the KGB with a shotgun, and your damage per shot can skyrocket. Melee heavy can be scary, but not optimal. Heavy is slow, sure, but the fact he is able to dish out so much damage just for taking 1 more step forward is the draw. Sniper pretty much does just boil down to clicking on heads, as almost every other skill possible is invalid if you can just hit heads. At least with heavy, you can learn when to toss your sandwich and do more than shoot, even when you get really good at shooting. If you're good at quickscopes, the jarate or SMG become useless as they won't kill your enemy in 0.2 seconds minimum like a quickscope.

    • @Lerre
      @Lerre Рік тому +1

      heavy fires 4 pellets per shot and 40 pellets a second.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому

      he has 4 shots per second and deals a base damage of 9, 13.5 max

    • @MrFireGabe
      @MrFireGabe Рік тому +2

      Yeah kinda funny to me the guy who plays sniper calls heavy "one dimensional". As if sniper isn't also, it really does just boil down to click heads. To each their own though.

  • @lordgrub12345
    @lordgrub12345 Рік тому +3

    In the skill ceiling part you said that every class needs good aim, good positioning and good game sense but heavy needs much better positioning and game sense (the part about aim...not so much) then majority of the other classes due to his slow movement speed and lack of mobility tools. It's not a lie that heavy as a low skill ceiling but he has a high skill floor. Overall, great video and very fair and informative. Keep up the great work

  • @afosandstufflol
    @afosandstufflol Рік тому +3

    As a Heavy Main, I generally like heavy because of his tankiness. Hes slow and vulnerable if hes not positioned good. But when he is, hes a great threat. Like sniper in a weird way, his class rewards good positioning by making you less vulnerable. His food items also allow him to not worry about needing a medic and again, because of his good positioning he can dish out great damage.

    • @afosandstufflol
      @afosandstufflol Рік тому +2

      Also when you DO talk about heavy requiring a medic to be decent you dont mention his food items. Just a tad weird.

  • @Dingus_Khaan
    @Dingus_Khaan Рік тому +4

    Heavy relies on map awareness in a way that is on par with Sniper. However, instead of positioning for long-range efficacy, you have to position for mid- and close-range efficacy. Catch him out of position and he's a pork steak lathered in lead-based barbecue sauce, but face him _in_ position and he's a force to be reckoned with. His biggest strength is not going after enemies, but in waiting for them to come to him. Thus, you have to position yourself in ways that force the enemy to walk right into your death zone with their only options being to run away and get gunned down or face you head-on and get gunned down.
    Heavy's biggest role is active area denial. Unlike a Demo or Engi, Heavy doesn't need much setup to lock down an area, whether that's around an objective or around a choke point, places the enemy's gonna have to occupy one way or another.

  • @hidelph682
    @hidelph682 Рік тому

    getting alot better with sfm! love the lighting and black lines

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 9 місяців тому +1

    Heavy doesn't have mechanical depth, but he DOES still demand at-least a HIGHER game-sense then most other classes. Your lack of mobility makes you extremely easy to punish, meaning you need to be constantly predicting the eb and flow of the game. Know when to push, hold, retreat, etc. Most highly experienced TF2 players forget this, because this game-sense becomes instinctive after a while. Unlike aiming, it's way harder to notice improvement.
    What Heavy NEEDS is more mechanics that help emphasize the development of a unique game-sense. Look at Medic for an example of this. Healing teammates is mechanically dead easy. The class's complexity comes ENTIRELY from its unique game-sense ceiling, because you have to be managing both enemies AND allies.
    In other class-based shooters, tanks often take up pseudo-supportive roles. Their job isn't just to soak up damage, but also protect allies, ensuring that they need to be actively thinking of allies. I think Heavy would really benefit from a way to more actively protect teammates.

  • @lucasdacarinha
    @lucasdacarinha Рік тому +3

    I like this series and i am curious on how are you gonna do medic

  • @dr.pastor
    @dr.pastor Рік тому +8

    Gosh darn it that onion joke got me, anyways thanks for a great video spaceguy its always nice to see these videos come out

  • @diggyrobinson5859
    @diggyrobinson5859 9 місяців тому +1

    If throwing the sanvich counts as a skill so does spamming scorch shot into a hallway

  • @diggyrobinson5859
    @diggyrobinson5859 9 місяців тому +1

    I have a different low skill go-to, I dont have the survivability to not die after 20 seconds so I often go for a character that gets in fast andcan do a lot of damage quickly, usually pyro or scout since they fill the kamikaze role at low skill

  • @anitabath8315
    @anitabath8315 Рік тому +18

    Reason I hate heavy:
    When I play him, I get good medics that stay out of danger, so I rarely ever use the sandvich. But when I play medic, I get bad heavies who either don’t have it equipped or use it selfishly.

    • @combinemetrocop4213
      @combinemetrocop4213 Рік тому +1

      That's why I don't ask for medics to follow me. I don't like to be followed, that is why I use family business

  • @mineflow4139
    @mineflow4139 Рік тому +16

    I mean you are right about the whole every fps game needs game sense aim and good postioning but heavy needs to take those things to the extreme he needs to keep tabs on the enemy spy more than every other class since he is so vulnerable to them he needs to now where the sniper is peeking so he doesn't walk in to his sightline and die instantly he needs to track down jumping demos and soldiers with precise tracking and again know where they are and how they are are they low? do they have enough ammo? is he overhealed? I think the problems with heavy is al because he is so vulnerable because of his limited movement though I agree he is the easiest class even after all of this nice video love your vids keep em up

  • @Small_child_punter
    @Small_child_punter Рік тому +2

    I really respect heavy, which is why I try to main him.
    I respect what he can do if you’re smart enough and good enough at tracking.
    He can’t move around as well so if one is rolling your team, you know that person has honed in on and mastered being the big man of the team.
    The juggernaut that doesn’t have any nonsense to his gun and will shred you to pieces.

  • @jalontf2
    @jalontf2 Рік тому +1

    TF2 Classic has found several items to make Heavy more fun and playable...too bad we couldn't import any of those.
    But assuming those were all off the table, I think the thing that would make Heavy more popular is alt-fire options beyond just tossing your lunchbox item. Like an alt-fire on melee that gives a speed boost with a cool down for any attacks, or an alt-fire on primary that does an intimidating scream or something. That's all.

  • @shiftbutbad
    @shiftbutbad Рік тому +26

    You're getting better at this SFM stuff
    Also heavy is cool

  • @crumpet9193
    @crumpet9193 Рік тому +12

    I love the improvement to you're videos man, keep up the good work mate.

  • @1mariomaniac
    @1mariomaniac Рік тому +2

    Honestly I've never really hated a heavy player. It's always either "ah you got me" or "oops I wasn't prepared for that fight." Because of heavy's speed, unless he surprises you, you can kinda just run away lol. Snipers and spies on the other hand...
    Edit: btw haven't watched the vid yet this is just what I thought when I read the title.

  • @jessedempsey4759
    @jessedempsey4759 Рік тому +1

    11:00 thats a pretty good point , but when you pile the rgob's speed boost with the buffalo steak sandvich you get to be about as fast as medic , even though you only have melee and 100 health it means that one of the 2 downsides of bss gets canceled out

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      The faster travel time from that would probably be off set by you waiting for the BSS to wear off and your health being brought back from the GRU
      Just realized you were talking about the overall boxer Heavy rather than mobility in general. Issue with GRU and BSS is that Heavy's health isn't 100 HP, it's essentially 80, that's right, the class with the highest HP in the game can also have it lowered to be the 2nd lowest possible.

  • @witchlock2897
    @witchlock2897 Рік тому +6

    Always look forward to seeing you upload!

  • @Shyguy-yu1cu
    @Shyguy-yu1cu Рік тому +2

    I've noticed you sfm skills increase and grow, and it think your getting great at it :) can't wait to see the next vid.

  • @ladisloved
    @ladisloved Рік тому

    I didn't watched video till end yet, but I just want to tell, that I glad to see quality of editing and SFM of your videos improved drasticaly, comparing to sniper hate video for example. I also think naration became slightly more structured. Great job (:

  • @epicsandvich014
    @epicsandvich014 Рік тому +1

    Heavy has so many counters that you have to respect and play around and against, it takes so much skill to truly effectively play him. Heavy is probably my favorite or second favorite class. I’m doing a “road to 200 points in one game” with him. Trying to get to 200 points in a single match that has an actual Time limit, like payload, koth, or ATT/DEF

    • @epicsandvich014
      @epicsandvich014 Рік тому +2

      The interesting thing about heavy is that, in my opinion, he takes skill because of all his counters. Headshots, backstabs, corners, explosives, sentries, spam, corners, and every form of damage becomes so much more punishing when you can’t really dodge much. Heavy’s skill comes from knowing your limits. You have to manage HP and know when to just leave. I’m not saying he’s super hard to play, but still, he is difficult to play. Heavy is definitely not for everyone, it takes a certain type of patience to play him.

  • @Chillco600
    @Chillco600 Рік тому +3

    no, just no, heavy can take skill, knowing who to take on and when, knowing who you should be focusing on in a push(person with the highest potential to screw up your team on a push, demomen with splash damage that can damage your entire team or a enemy heavy that can push you right back), even knowing the ideal way to make the most dps out of your bullets instead of just spraying at them, no class in the game is capable of having NO layers, hell if you do literally no attacking or sandvich dropping as heavy you can still be a great asset to your team by literally just getting a medic and bieng an obstacle by eating a sandvich while bieng healed during a push, you can just absorb bullets like no other class can, thats the beuty of heavy, he offers something no other class can even get close to, how compact and tanky he is, every other class is squishy in comparison so even if he cant dodge in some cases he doesnt even NEED to, he can just be a high dps immovable bullet sponge and thats his skill, just like sniper has the skill of literally one shotting classes with so much ease its stupid or engi has the skill of dealing heavy level dps, healing his team like a medic, and offering the ability to literally teleport for his entire team, heavy is always atleast somewhat of an asset to his team no matter the skill hes putting in, but he can be a immovable wall if you put some skill in

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      @@Fish-tz8yn I never understood this argument because it's obviously an opinion, it's not like I'm trying to say it's a proven factual statement, even if I said the exact opposite and said Heavy was fun, that would still be an opinion.
      I can only provide extremely good points as to why the opinion can be seen that way with the only real fact I try to say is that the video is an opinion shared by a majority of people rather than a minority

  • @goldenknife3835
    @goldenknife3835 Рік тому +5

    First off, I’m a scout main, and heavy is my third most played class.
    This is a strange video. It seems more like you personally don’t like heavy, thus refuse to acknowledge any and all criticism of your points.
    Positioning has to be the largest issue here; your claim is that having more positions makes positioning harder, which I feel is a bit silly. Your argument here would suggest soldier and demo positioning is more important than medic or spy, since they have less positions available, which isn’t true. Heavy has the least amount of Escapability, so being aware of yourself, your team, and the enemy, is all more important than a scout or soldier, who have lower punishments for being out of position. In addition, he’s one of the classes that depends on his class the most, other than medic, engineer, and arguably spy. Since he can’t get to ammo or health nearly as easy without leaving your team with their major front line. Also, find it hilarious that you critique heavy for his lack of versatility, when spy, scout, and sniper all fill the same role despite weapons, where as different heavy weapons reward different play styles, such as the tommy prioritizing surprising players around corners and flanking, compared to the brass beasts front line defensive stronghold. Granted, I don’t think this takes as much skill as classes listed above, (I can’t betray my baby Boy Scout), but arguing there’s no variance is silly.
    Also, yeah- people don’t hate playing an amazing heavy, but I don’t hate fighting an amazing pyro, engineer, medic, or demo either.
    Now to address some of your comments here in the comments.
    heavy is not the least played, most disliked, or “worst” class. He’s not even the most picked by new players. He’s middle of the pack in just about all of those, the one category that he does fall into is the least mained, which if that’s your breaking point, okay, I disagree that that is the best metric, but sure.
    It seems like you terribly misplayed this class. From stating that people he defend him are kidding themselves or to arguing the heater is better at close range than the others, I honestly don’t understand how you can make those points as a person who played heavy.
    Heavy doesn’t take as much skill as sniper
    That doesn’t mean he’s a “noob trap class with No versatility or required skill”,
    It just means that he takes less skill.

    • @SpaceGuyOnline
      @SpaceGuyOnline  Рік тому

      Don't think you fully watched the video or fully proof read your comment.
      The essence that a class has more options for mobility and positioning instantly means that they need to relie on it more, that's just simple mathematics since you need to focus and worry about your horizontal and vertical height now.
      You also stat that because Heavy has less mobility, he's punished for being out of position harsher than Scout or Soldier when the punishment for being out of position is taking damage, something Heavy excels at since he has 300 HP and not 125 HP
      As for weapon variety, people have mentioned the Tomislav time and time again being opened up to a more flanking playstyle which would be fine but that's not exactly a playstyle as it is moreso just simple game design or choice, I would say the weapon rewards flanking but it doesn't open up the opportunity for it or anything. It's like saying the Backburner is a completely new and unique flamethrower that doesn't function anything at all like stock because it works best in flanks.
      I can assure you people loathe fighting against a good Medic, Demo or Engineer. I would even argue that people who do have issues fighting Heavy only have issues with the fact he has a Medic with him.
      In terms of being recognized as one of the least played classes, this is something that you even mention has the concept of Heavy mains is extremely rare and if there's not many Heavy mains that obviously means that there aren't many Heavys. I see how numerical that's a flawed rating system but logical it isn't
      And finally the thing that proves you didn't watch the video in its entirety is that you legitimately believe I thought I made the argument that Heavy was a "noob class and 2 ez" when I literally make the exact opposite argument saying that because he has a lower skill floor and ceiling that he becomes extremely boring to play with little and de-emphazied growth

    • @goldenknife3835
      @goldenknife3835 Рік тому +5

      @@SpaceGuyOnline more positions does not equal harder positioning. Pyro does not take more positioning knowledge than spy because he has a detonator equipped.
      The only situation in which health is better than mobility when caught out of position is when it’s one target, which, yeah- being solo against a heavy is pretty much a death sentence. But most of the time when a heavy is pressured it’s by a few to the entire team pressuring, in which running around the corner before half the roster can even fire a shot as scout or flying halfway accords the map in 2 seconds with a overload jump is much better than trying to run at a snails pace while taking damage.
      Id say that no weapons truly change how a class is played other than the shields, the gunslinger, rocket jumper, and MAYBE the dragons fury. Snipers with or without the bow are classes designed to pick off enemies at mid to long range, spies with the diamond back and Kunai still go for back line picks like the letranger /YER spies.
      Heavy with the tommy are often faster and safer getting out of position single target picks because of the faster and silent spin up with better accuracy. When paired with the gru that give you the speed to get behind them, rewards a certain play style, but doesn’t lock you into it.
      As for your argument for heavy being the least mained, the fact that he’s not the least picked gives you some sign that he’s still considered both valuable to a team and a fun secondary to rely on. Does it mean that soldiers, snipers, and engineers are the most fun classes in the game that those are the top three mains?
      And I think maybe you just take the game to personally? Even when I was playing in leagues I’d basically only get frustrated with engies, which is because I play scout and had to rely on my team.

  • @WaterBisquitte
    @WaterBisquitte Рік тому +2

    Heavy can feel bad sometimes, but when you get good at Heavy, you are the danger. Especially with a pocket medic

  • @aprinnyonbreak1290
    @aprinnyonbreak1290 Рік тому +1

    The character or class that is a god among men when the other guy uses him, and worthless when you use him almost always has this feel.

  • @yang_not
    @yang_not Рік тому +3

    heavy mains when they see people shitting on pyros for w+m1: *slowly backs away*

    • @rejvaik00
      @rejvaik00 3 місяці тому

      Not really because he has to do M2 to rev up 😅

  • @pandemonium2536
    @pandemonium2536 Рік тому +4

    "No mindless weapon"
    Natascha: "Allow me to introduce myself"

    • @combinemetrocop4213
      @combinemetrocop4213 Рік тому +2

      Natascha isn't that game changing
      If you dodge well, it won't help the heavy, if you just rush him, that's your fault.
      Man I love doing that to overconfident scouts

    • @pandemonium2536
      @pandemonium2536 Рік тому +2

      @@combinemetrocop4213 Game changing? No. Mindless? Yes. It's the definition of a crutch man, it does less damage but makes it easier to hit targets by slowing them.

    • @Kaledrone
      @Kaledrone Рік тому +2

      @@pandemonium2536 "Keep crying, baby!" - Heavy

  • @BIONICTHUMB
    @BIONICTHUMB Рік тому +1

    The best thing heavy has going for him in my opinion is how much he can dictate the frontline. He can be fairly easily countered and is limited in his abilities, but in general wherever the heavy is you know the majority of fighting will be, and with a decent amount of team support his ability to hold a frontline or break it scales exponentially compared to most other classes. On his own he falls flat, but as a rally point for the team his only real comparable counterpart is a banner soldier, and that can really be hit or miss based on the soldier's loadout and exact game scenario

  • @SpecsCloud
    @SpecsCloud Рік тому +1

    Heavy is my third most played class after Pyro and Medic. I don't ever get many kills with him but usually when i pull him out is when the enemy team is organized enough to make a nearly impenetrable defense, I've gone in as heavy solely to cause panic. Scattering some classes while drawing the fire of others while my team uses the chaos to push. I've helped win previously losing games doing this while only ever killing 1-2 enemies.

  • @mstticr
    @mstticr Рік тому +6

    I think you fundamentally misunderstand literally everything about Heavy lmao.
    You rant on Heavy for “lacking a high skill ceiling and having a low skill floor” which is honestly moronic of a claim. For the sake of argument, let’s completely forgo that “skill ceiling” claims lacks any objective evidence beyond “uh, my opinions!” Afterall, you unironically argued that Sniper has one of the biggest skill gaps between the floor and ceiling, which falls flat if you consider that the only actual relevant skill for Sniper is aiming; you even said that Sniper is one of the most linear classes in the game!
    You argue that the only worthwhile “high skills” are blast jumping, utterly ignoring the aspect that in 80-90% of cases, these “high skill jumps” are completely worthless in standard TF2. You argue that “positioning and gamesense” are mostly irrelevant skills, yet fail to consider they are constantly the most vital skillset for TF2, *especially* Heavy.
    Heavy takes positional and gamesense to such an extreme, it’s practically unseen by any other class other than Medic and maybe Engineer. You argue that Heavy is overly vulnerable to too many classes, I say you aren’t competent enough to understand how to demolish these classes. A well-positioned Heavy is practically impossible to dislodge without an overwhelming advantage. There’s a reason why Heavy is practically banned in 6s, and it’s not because he sucks.
    Sure, I won’t lie that Heavy lacks viable alternatives or mechanical depth in his primary weapons, but acting like flashy mechanics are the only thing worth discussing is a complete lie. Heavy is best described as a silent guardian and what he lacks in flashy skillsets more than makes up for in his capabilities he brings to the team. He will demolish you, even if you don’t notice it.
    That’s a class that not everyone can get into, which is completely fine. If nothing else you perfectly encapsulated how people are misguided.

  • @lobsteragent6612
    @lobsteragent6612 Рік тому +2

    change the title to "why i hate heavy"

  • @babiecathegreat163
    @babiecathegreat163 Рік тому +2

    One comment in another video put it best
    The most skill Heavy has is getting yourself into a situation that takes no skill

  • @aidelai4098
    @aidelai4098 Рік тому +1

    I find Heavy really fun in a balanced fight with both teams have to actually try Heavy being easy to kill when ganged up on has to rely on his teammates to kill them faster and his teammates have to rely on him to not get killed fast. I've always seen Heavy as some sort of the captain of the team he's probably not gonna get the most kills but he enables the other classes to have a better time playing the game

  • @ryguy4465
    @ryguy4465 Рік тому +5

    This is the first time I’ve heard the Everhood soundtrack outside the game, it really doesn’t get much attention