Theres a fine line between "I'm upset that I got killed by someone behind me" and "I'm upset that someone accidentally one shot me from making a move right in front of me"
and that same someone having the ability to crit me if he throws piss at me at any time he wants, effectively removing his biggest counter, which is close range engagements
@@shoeofobama6091 that is why i feel like the sniper rifle should be nerfed to be less effective in close range. either give it reverse fall off damage or make it unable to headshot until a certain distance
@@Underworlder5 frankly even that wont solve the problem. sniper and his addition to tf2 was a disaster, and the only way to fix him because as long as theres instant kill long range hitscan, even if its balance, its very shitty game design unless everyone has it
I'm gonna be real here. I'd rather get killed by a spy 300 times, who actually took the time and caution to get behind the enemy team, than get killed once by a sniper 300 meters away, just because I left spawn.
@@curtisleblanc5897 how? Spies go behind enemy lines, risking their lives just to stab you While snipers just take out their rifle and shoot you from a mile away behind some cover or something
@@curtisleblanc5897 spy literally has to go behind 14 players who can easily bump into him while sniper will hide behind a rock 500 miles away and one shot you
Predict him? You can predict sniper by "staying hidden". That advice is just as bad as saying "just turn around". Both classes are bs because most of the time you can't fight them back. If you manage to kill them it's because they're bad players.
@@kerruo2631 unironically jusy turn around, sniper neglects an entire area, while spie dont, also, when spies kill someone they scream really loud so if he got a unlucky teammate everybody will know he is there, and unlike sniper, spy is a close ranged class so he will die pretty quickly, also spy is essencial to the game if he didnt one shot people cheap strategies like heavy stack would be unstopable and medic would be overpowerd, and unlike sniper he has to choose essencial targets not just shoot everybody, pyro exists too, trickstabs are melee ranged so just dont get too close the reason people think spy is overpowerd is because they dont work in team in team fortress, people barely use the spy bind and when they use everybody ingnore, also, what do you main? go play spy, and play idk 1 week of spy only and you will see how hard and frustating it is, unlike snioer who the only frustating thing is missing shots which is completly your fault
@@nome9752 It's all well and good telling me to turn around, but actually doing that doesn't even help most of the time. They somehow still get a backstab, just from the front.
@@DerpySnake You mean trickstabs? There's a good counter for that. You have to walk backwards, he will wiggle his mouse and try to trickstab you. Just shoot the spy down and you're done.
@@Darkness19Z wrong scouts a hjt and run class that chooses his encounters spy is a ambush class and so is sniper in a sense since if you seem him your less likely to get headshot
@@luislora8953 if it wasn't for sentries, see how many scouts come up from your rear at the most unexpected times. I'd say he does the job better than his dad
While Spies can be annoying, I understand the difficulty that is mastering him. He is BY FAR the most difficult class to perform well with, and is also objectively the weakest, which is why my piss doesn't boil when I get killed by a player who is good enough to play Spy adequately well. And hell, I'm an Engie main!
The only thing I hate is being backstabed by a spy that's in front of me. why bother learning how to avoid backstabs when the guy you are fighting against can just open the console and manipulate the interp.
Not really interp problem it has to with either one's connection or just TF2 shit melee mechanic, lots of situations where i accepted my death and just swung my melee at someone's face i eventually got a facestab or died trying
Then there’s me over here the heavy main on the gaming laptop, who just blames himself for getting backstabbed and not the fact I have almost no mouse space and a randomly occurring high ping
Fun fact: Spy never says "cigarette" in the game even though he smokes every 2 minutes. I'm pretty sure Never played TF2 though, pretty sure at least, saw it in the comments section of "spy smokes a cigarette and dies" and they had to edit together voicelines to get cigarette
i'd take either over an almost dead and on fire enemy disappearing and then getting killed by that same enemy five seconds later, now with full health and not on fire.
i can relate to this vid. it's satisfying to go in, get a stab, pull out, and repeat it, but when getting stabbed one too many times i get irritated and try to blame hitboxes and latency
@@ouvej4757 alot of people think it's still a thing. It's kind of like when hackers invade a game, people start blaming hackers, even after the problem dies down. Paranoia becomes a real issue people have after the fact and so they begin presuming the worst is still there, rather than it being a lucky situation or a bad situation on their end. It's understandable, i had my fair share of hacker-induced paranoia on similar levels. Played so many games where blatant hackers invade only to afterwards not trust whenever someone gets a lucky shot, or guesses where i'm at successfully.
Cl_interp spies are ez to fight because they're really predictable, they're also ez to trickstab because what they see is delayed, but if you aren't playing spy, don't back up, in fact use your mouse while standing still on them, since everything they see is delayed they can't react quick enough to get that bs stab on you while you can either gun down them or hit them with melee
@Joseph Bleifus Yeah that to, but when dealing with an interp spy, it's best either not to move at all, or abuse the fact that they can't see your exact movement for a kill, if you file that, you get stabbed
@@unfunnyserbian spy counters sniper, not always but probably can kill him easier then other classes (beside sniper). Still pretty easy to counter spies, if u have the razorback you basically, have a chance of living, because spy needs to shoot you. Well, that works only if your team tries to defend you. No offence just wanted to say that.
the problem with spy is that, while killing a spy is fairly easy, doing so accomplishes almost nothing, whereas most of the common spy picks can be game changers. this leads to a situation where a spy can do so poorly on his kill death ratio that he's not even consistently trading one for one and still turn the tide of an entire round by just managing to stab one sniper, medic, over healed heavy or engineer even if he dies right after.
Thank god, someone actually is willing to address why sniper sucks. I've seen so many people try to bring up why fighting them is unfun, but gets responded with "lol noob." I know you probably already have much of the sniper video planned out but here are my personal problems 1) Quickscoping- Yeah, I thought this was either a blatant exploit/source spaghetti until I found out it was a intended feature 6 months ago. I started playing 6 months before jungle inferno. 2) Sightlines don't matter if the sniper is willing to be 2 kilometers away and angle himself so he shoots through the miniscule gap between 3 buildings. 3) They complain about the scorch shot and how it's a "one-hit-kill" with zero self-awareness, doubly so if they're fine with someone with the flare gun trying to fight them, despite it being a totally stacked game against that pyro, because, again, 1). I don't have a problem with a sniper, a class that can lock down sightlines but is vulnerable to mass pushes and sneaking, but yeah.
@@OutlawedPoet counter argument: a map is very easy to make sniper downright invincible on and the map you used as an example is 1. A community map that wasn’t even designed to be fought on And 2. Is an extreme and obvious example of the problem while most other (mainly official) maps are extreme and not at all obvious examples of the problem, said problem being long corridors, open areas, and the one that boils my blood the most, “flank” routes that can easily be patrolled by two or sometimes even ONE sniper while he’s still focused on the main part of the map making flanking him a huge risk of being ambushed by 150 damage the long corridors and open sight lines are pretty cancer too as you could be in the middle of a fight then all of the sudden the two pixels on you monitor your peripheral vision mistook for map geometry kills you, or EVEN WORSE the dips$&@ may have been shrouded in DARKNESS when he misses five times only to fully charge body shot you the sixth because not knowing your being engaged by a sniper until they HIT you is as fair and balanced as random crits
idk maybe it's just bc sniper is my 2nd most played that ive gotten reaally accustomed to moving like a crazy person the instant i spot one of those aussies out in the distance. yea theyll still brain me a few times if theyre good, but ive thrown off some painfully good snipers with my honestly pretty mediocre movement. and i play heavy. also could be why spies make me hurt so much. nothing like spending the entire walk from spawn to the point doing a 180 every 2 seconds and spychecking your teammates only for the INSTANT you have to do something the frenchman appears from the fucking skies or shadows and shivs you and youre back to step one.
3:57 Yea, due to team fortress 2's melee weapon mechanic being downright awful and janky at times the spy knife also unfortunately falls in the category of that jank. There will be times where you get matadored even though you completely tracked perfectly where the spy was but because of server issues or weird hitboxes it counts as a backstab. Hell, at the same time there have been spy mains as well wondering why their backstabs didnt register even though they clearly poked the back and sometimes they even question why THAT stab decided to be a backstab. So really all i can say about the issue of the Spy's backstab mechanic is that its a melee weapon issue that probably isn't going to be fixed or at least for a very, very long time. Thats why i dont get close to a spy and just shot them who knows when the jankiness of melee mechanic will work in their favor.
The most interesting thing I noticed about the spy is that he's the only class who serves his purpose well, so long as the spy can get a key stab once in a while. Namely, the things that destroy spy are HORRIBLY inefficient for main play. What counters spies? Constant awareness, communication, and spy checking. But if you are constantly turning around, flooding the chat with spy locations, and stacking pyros. Then you might not be as prepared for demo medic combo, or a decent counter push. Look at all the weapons designed to counter spies. The razor back causes sniper to forgo a secondary. The Pompson screws with spies, but you have to use the pompson. And medics running a syringe forgo the crossbow, his best primary. The more a team dedicates to dealing with a spy, the less options they have to deal with the rest of the spy's team. Assuming said team isn't 4 snipers and 4 spies, but you get the idea.
what i find funny is that spy always has a heavy presence in the game, even if neither team has a spy. after all, just one moment of carelessness will get you backstabbed. what other class can boast about defining the metagame despite not being there at all?
that depends on how you define it and on how many spies there are on your team. as long as you have just one spy on your team and that spy consistently trades 1 for 1 and maybe sometimes gets a 2 for 1, he's doing his job well, because whatever he stabs is, in almost every single case, more valuable than he is. if spy gets just one medic, overhealed heavy, engineer or sniper before getting offed himself, he's winning for your team, especially on offence where he re-spawns faster than the guy he stabbed.
@@windhelmguard5295 "that depends on how you define it and on how many spies there are on your team." This is what sapient creatures, such as humans, call a "non-argument". Spy's job is OBJECTIVELY to sneak around, and get backstabs... Spy currently sucks at sneaking, which is why he can't reliably secure backstabs... That's precisely WHY trickstabbing exists, that's WHY trickstabs are a thing to begin with. :P The end... To try to twist the definition so as to force a positive statement, like saying "spy is good at getting backstabs, because trickstabs" is an exercise in intellectual dishonesty, as you're ignoring WHY trickstabs are even necessary for spy, to begin with. :P Spy needs buffs, spy needs the be the only class IMMUNE to random crits, OR he needs a flat buff to his health, make him have like 150 or 175 base health, or he needs to be able to move MUCH faster, and jump MUCH HIGHER while invisible. Do you know why spy needs this? It's because of the pyro update... Valve changed pyro's flamethrower scan-boxes, they doubled, the amount of primary scanboxes, and make those scanboxes randomly emit smaller scanboxes, effectively tripling or quadrupling pyro's damage output, but they compensated for that by reducing pyro's damage per hit by a bit, i don't remember by how much... However, now pyros flamethrower doesn't have a weakness anymore, skilled spies can no longer time their movement correctly to dodge IN BETWEEN the flamethrower's scanboxes like they could before. This ability for spy to dodge the flames, by dodging INTO the flamethrower fire at the right moment, is what made spy's invisibility VIABLE... But, they buffed pyro, and in fact, nerfed spy's dead ringer, instead... So now spy can't get through chokepoints on very chokey maps. xD And to make matters worse, that stupid wall-hack effect you get when you're dead, and for a few second after you respawn, exposes every spy on the entire map, which essentially means that spy's disguises have been HARD NERFED. So both spy's invisibility, and disguises have been hard-nerfed, indirectly (By buffing pyro's scanboxes, and adding wall-hack effects, respectively)... AKA, spy has become TERRIBLE at sneaking, the one thing he's supposed to be good at. :P Spy used to be good at his job, and player skill improved that aspect of spy's performance, but they removed those skill factors, when the devs made these thoughtless decisions. And here you are trying to use the red herring fallacy of "that depends how you define it!", shut up, just shut the f**k up, omg... No it doesn't depend on how you define it, that's subjectivist rhetoric, it's invalid when it comes to matters of objectivity! xD Yes, more than 1 spy, makes spy perform worse, but nobody in this entire comments section is talking about multispy performance, precisely because everyone knows that multispy is bad, people are talking about spy's lone-wolf performance, when he performs his best, and he sucks, even at his best... That is literally the entire point, the entire issue with spy... He's THE WEAKEST CLASS, dude... xD
There's something incredibly funny about a spy trying to trickstab you 5 times in a row, not accepting that you aren't going to fall for it and saw all those trickstab opportunities at the same time he did. Hell, maybe if that type of spy didn't try literally every single opportunity he gets, I might not see it coming.
"Is not my fault I wasn't paying atention..." I was paying atention, at the soldier shooting rockets at me, at the scout who was in my face, at the crossbow bolt I was trying to use to save my heavy. Spy feels like a class that punishes you for playing, an anty fun class. Me: Im having an intentse duel with a soldier, and actually having fun Spy: no Spy feels like the manifestation of "who the fuck invited you?" when he kills you feels like you just got your game paused, wasted time. It never feels like you got outplayed, unless he kills you with a trickstab or something flashy like that.
I can respect a spy for going into a dangerous situation where one mistake or bit of bad luck can get them killed Snipers on the other hand do the exact same thing but with none of the risk and time spent I hate being killed because some guy across the map instantly turned my head into colored rain because they know how to quickscope
@@clintriggen3554 That is fair, but in most cases you at least know to avoid a sniper sight line, you see the dude on the map. I preffer being killed by a sniper any day of the week over a spy
Spy is weird. If you know anything about tf2's history, you know he's just a gimmick that was added after a bug for team fortress quake was discovered, which allowed players to disguise themselves as enemies. He was thrown around a lot during tf2's development. Being given a wire to strangle people, a smoke bomb to hide away, and a tranquilizer gun that would have probably been responsible for a lot of insults exchanged between players if it was added, Valve kind of struggling to add him in as a class, but loving his concept. Nowadays he's definitely not as bad as pyro is terms of "what the f*ck am I supposed to do exactly?", far from that actually, and he's nowhere near as bad as "instant kill from literally any distance while you can't do anything about it", but he's a weak, inconsistent, luck-based class that can be very annoying at times, despite his high skill ceiling. Why? Because one-hit kills, especially when they're coming from someone you didn't even know was there, are not fun under any circumstance. Pair that with the bad hit registration (cl_interp included) and spy is...unique not just because no one thought about something like him before, but also because it's something unique...isn't necessarily GOOD. Edit: I'm not trying to say that spy is bad, none of this game's classes are "bad". However, there are the ones who aren't as good as the others, and spy is one of them in my opinion.
Without melee’s jank, I’d honestly argue Spy is the BEST designed class in tf2. I can get the experience of almost every other class in tf2 through other games, but spy is a one in a lifetime achievement on Valve’s part. Backstabs paired with invisibility and disguises make for the coolest FPS class I’ve ever seen, by far. Engie, medic and pyro are also pretty high up there in terms of a unique experience but nothing even comes close to how spy feels to play. But like you said, facestabs, interp, hitreg and all that other bullshit can sometimes really get in the way of the experience, for both players. A lot of the time, someone’s either gonna rightfully feel that the spy didn’t deserve the kill and sometimes that they did but hitreg fucked them over. The price we pay for fun is a steep one, especially when sniper…exists.
@@prawn1717 yes its cool on paper and all, but would people even want to play spy anymore? I think Valve has to find other ways to make him more appealing to the masses if not FOR F SAKE WHY TF IS THERE 3 PYROS AND SOLDIERS IN EVERY TEAM I CANT FKING WALK AROUND FOR MORE THAN 2 MINS EVEN WHEN IM CLOAKED BEFORE SOME RANDOM PROJECTILE FLIES TOWARDS ME
Spy just has to many downsides and counters to ever pose much of a threat to anyone skilled enough in tf2, occasionally they'll get ya and you can't do anything about it but it doesn't take much to make a spy completely ineffective.
a good soldier, demo, scout, pyro, heavy, and medic can shut down spy instantly, and hell, the medic dosent even have to be good, he can just random crit the spy lmao
Honestly I feel like the jank is a big reason why even more experience players will try to fight against trickstabs. Because of the jank of the source engine they always feel like they're a lot easier to outplay than they actually are. So it sets up this feedback loop of oh I didn't start walking backwards down the staircase fast enough oh I just didn't track him with my cursor close enough. It's actually pretty unintuitive to fight against and countering it is more about learning the source engines jank.
the jank is why players getting more experience means they stop following spies around dangerous spots whihc is indirectly a buff on their survivability
Personally, what I find annoying about spy is that they will inevitably get the drop on you sometimes, no matter how good of a player you are. Because you can't be watching out for them constantly. Sure, you can look behind you often, keep an ear out for decloaks, but if you want to actually get anything done you need to be fighting the enemy. So, say you're fighting someone, you hear a decloak, but it doesn't matter... Your only choice now is whether the spy will kill you or the player you're fighting will. It's not unfair, it's just annoying. Still find them way more manageable than snipers though, because spies are pretty easy for most classes to deal with when you catch them, bar the occasional no-life Ambassador god. A good sniper has very little counterplay besides hoping they miss, sneaking up on them if possible, or being an even better sniper than them. Like spy and watching your back, staying behind cover is the "hard counter", but you can't always do it. You need to enter their sightline sometimes.
The thing I hate most about spies is their "trickstabs" mainly involve them pressing A and D really fast, me tracking them every time, and then them somehow stabbing my back while facing me, but when i attempt spy, backstabs turn to butterknives. Like what?
On the topic of trickstabbing, slurgi said it well when he said that the more times a player avoids a trickstab, the more they believe that they cannot be trickstabbed, when someone actually does it to them, they don't want to admit they can be trickstabbed and blame it on something else.
The only reason why i hate spy is because most of his players abuse broken hitbox and connection systems for unfair mechanics and one of the biggest "how the fuck he did that?" moments
Its not fun to be checking behind you every few seconds. Even less fun when you have to do it while your fighting other enemies, cause that's when the good spies will strike
I really don't know what to feel about it Spy is the weakest class but that's why its fun when I kill someone with backstab Specialy when he dominating me i feel like if I destroyed the hole server with demoman
One thing I've noticed that people undervalue is the shear paranoia and disruption that Spy causes. That's what the spy does more than anything. He can break sentries and make picks, albeit not as good as other classes, but he does so in a way that gets the opposing team running around trying to kill him, and every second spent trying to kill him is a second not spent towards something more productive. Huh, I was always wondering where Scout got that from...
only realyl get annoyed with spy and when they constantly i mean constantly choose to go after a single person, yes i main heavy but heavy isnt the only class you can successfully backstab. other than that i expect spies half the time,oh hey i got backstabbed neat, just have t o be careful, oh hey a stair stab better just wait and let the spy get bored to try something else
to be honest an overhealed heavy (or literally any overhealed class) is one of the best targets to pick for spy, when you use the kunai it gets you to 210 health usually, and heavy if not countered properly, can just, idk? kill everybody? the only one i would consider a better pick are medics. But you know. sometimes medic actually positions well and its hard to backstab him and a lot of heavy players position poorly and never look behind.
Depends on the state of the game really. A pocketed heavy on point is an amazing pick, but one just coming out of spawn or being topped off isn’t, you’d be better off gunning for the medic, sniper or even demo. Doesn’t help them that their backs are so wide and ripe for stabbing though…
tbh an overhealed heavy is a great pick but you probably would gun for his medic 1st, but good medics are very muc haware of spies so the heavy might be the only viable target.
Hard to look behind me when I'm shooting at someone in front of me, and nobody else on my team will spycheck or say anything while the other team's gibus + kunai spy chain stabs everyone.
People excusing the: - Deadringer - Facestabs - Kunai - Broken backstab hitboxes - Being one of the fastest classes in the game - Damage reduction while cloaked - Revolver doing 60 damage per shot - Toxic playstyle Literally no-one likes spy and you don't magically "hard counter" someone because you turned around when they can reliably face stab you or just use deadringer because having a tool that forgives you for any mistake you make and lets you get away without any downside is totally fair and fun to play against. Spy is a rat with broken items, broken hitboxes and toxic players. That is why no-one likes spy. Oh, and also interp abuse :)
The main times I feel my hate for spys is when they run at me like a cocky prick and still get the kill... or a spy that is lagging to hell and killed me 30 seconds ago
The big thing I hate about Spy is more to do with the team. And also the Dead Ringer. Even after it’s nerf I’ve had spies run away with ease. I’ve had moments when Dead Ringer spies have been able to use that speed to rope around faster than I can turn and get murked. Meanwhile I hate what Spies do to my team. Either we all play to counter that spy. Or nobody does and we all get chain-stabbed
The thing is, a matchup with spy looks something like this: You turn around: the spy either dies or is forced to retreat. You don't turn around: you instantly die.
The ability to bait a stair stab by taking a step onto the slope and backpedaling is hilarious. Legit free kill cause, it's a low health class whose looking away from you who is unexpecting to be in the middle of a fight after the attempt cause they think they just won it.
Is it bad that every time i get stabbed by a spy i just switch to pyro and dedicate my entire existence to spychecking until i kill the spy or get killed
A lot of spies also never use their disguise kit. I got back into tf2 recently and started using it and boy it's unreliable but when it does work it's fantastic. Act a little, play the class, your invis watch will only get you so far before you end up as a burning French corpse.
Simple tip for fighting spies: If they aren't cloaked while "retreating" it means they are just trying to get you to chase them. Just go to w/e corner/stair they think they are baiting you into and dont go across and just wait they'll go back into your line of sight for you to blast them. That's the best advice I can give. The only trickstab you'll fall victim to is the facestab from there out if you just follow that simple rule and that's more interp bullshit, or failure to keep them perfectly on your screen.
In plants vs zombies garden warfare 1 and 2 (which are the shooters of the license, very good games), the chomper class on the plant side is essentially the same as spy, apart from being a giant walking piranha plant: one shot people in the form of a swallowing without a fighting chance if unoticed, but outright bad for the same reasons: countless counters that including basic game sense, along with a swallowing that takes time, and a digesting time that make you a sitting duck for a whole 3 secs after one shotting someone. It explains explanatory why "sucide chomping" is a term in this game. Also, he as an ability called burrow: he hides and move in the ground with a special effect and sounds, and come out to swallow someone. It's bugged, and can kill people mid-air. Even the jank is here. What to get from that ? Maybe one shot characters need to simply dissapear and be replaced with something different, because they are inherently frustrating as no fighting is possible, and the drawback is always huge.
the only thing i hate about spy is, when they backstab you when you are looking at them, when i get backstabbed because im focused on something, do i get mad? yes, do i blame the spy? no i just suck at spy awerness when i have something in front of me to shoot.
Spy is inherently an unbalanced class. He is both weak and situationally irritating. Most of the time, the entire existence of Spy is pretty much nullified. Spy can only ever attack if you're distracted, so when you're focused on fighting someone else, the entire idea of checking your back doesn't come into play in that one situation where Spy is annoying. Turning around is the last thing that would enter your mind when you're trying to fight the dude right in front of you. Like Sniper, the only time Spy can kill you is when you're playing the game, and you have to play the game eventually. Even when you're not distracted, you can still die instantly after checking your back because... timing. Scout and roamer playstyles already teach players to be aware of their surroundings, but Spy straight up forces you to be paranoid for the entire match, you can't just focus on having fun even if he's actually getting results or not. Sniper is still a million times worse.
Most annoying part as a spy main is the moment I backstab someone atleast a fourth of the team becomes pyro while shaking about everywhere while holding m1. As a spy main, I see a competent team as more of a threat than a team of pyros. Because atleast the competent team checks their backs and actually learn.
Let's not forget the lovely Spies who abuse their cl_interp settings.. It's legitimately exploiting, and needs to be patched pronto. I shouldn't have to worry about a Spy abusing cl_interp to stab me from five miles ahead whilst I'm looking them in the eye..
So far in all my 2000 hours of playing TF2 I have never fallen for a Matador, Stairstab or Sidestab and got trickstabbed as a result... keywords being having fallen for it but not getting trickstabbed by it. Yes I have indeed been fooled a good couple of times by these spy techniques and lost sight of the enemy spy. My Mind went immediately "wait what where is the spy? Well shit I messed up thats one respawn for me" and then I got greeted by my healthbar being reduced by 40 from the spy behind me. So to sum up... All of the times where I would have been able to admit defeat to the spy because of my honest mistake the spy I was fighting just got robbed of his well earned backstab. This makes is even more frustrating when I die to a trickstab I saw coming and actively have the spy in my field of view.
0:01 in a parallel universe, you shot the demo man in the head, killing him instantly, the spy did a fail stab, u there jarate on him, and crited him instantly
I kinda see sniper as in the same way but …. Less see: it’s like a 1v1 you see the sniper you try to avoid him and try and scare him away and then he headshots you I think “well I could of crouched…. Nice I’ll do that next time “ and then I do that and the sniper dies to a spy on our team that gets stabbed my a spy on the opposite team
imagine walking up the steps to heaven then getting stair stabbed
Sent me on the highway to hell
@@SpaceGuyOnline The pro facestabbing spy guards that route, purgatory is the only way out
@@chiangkaishrek5123 Purgatory? That's where the kunais are crouching invisible in corners.
imagine walking in a place with no visible sniper dot and getting deleted instantly
@@SpaceGuyOnline Gets understabbed
Theres a fine line between "I'm upset that I got killed by someone behind me" and "I'm upset that someone accidentally one shot me from making a move right in front of me"
and some one one shot me from across the map with no risk to themself
and that same someone having the ability to crit me if he throws piss at me at any time he wants, effectively removing his biggest counter, which is close range engagements
@@terrypennington2519 and even without that unlock srtill being able to pull a 150 damage shot in 0.2 seconds at close range
@@shoeofobama6091 that is why i feel like the sniper rifle should be nerfed to be less effective in close range. either give it reverse fall off damage or make it unable to headshot until a certain distance
@@Underworlder5 frankly even that wont solve the problem. sniper and his addition to tf2 was a disaster, and the only way to fix him because as long as theres instant kill long range hitscan, even if its balance, its very shitty game design unless everyone has it
I'm gonna be real here. I'd rather get killed by a spy 300 times, who actually took the time and caution to get behind the enemy team, than get killed once by a sniper 300 meters away, just because I left spawn.
I hate spies more because they're bigger cowards.
@@curtisleblanc5897 bigger cowards as in?
@@curtisleblanc5897 how? Spies go behind enemy lines, risking their lives just to stab you
While snipers just take out their rifle and shoot you from a mile away behind some cover or something
or a pyro who is just mindlessly firing their flamethrower and relying on afterburn to kill most of their targets.
@@curtisleblanc5897 spy literally has to go behind 14 players who can easily bump into him while sniper will hide behind a rock 500 miles away and one shot you
Oh boy. The next video's gonna be about "the reason I can't have fun" class. Can't wait.
Pyro?
@@Victorhugo-bm2pk sniper.
@@draforgg5594 fuck... I guess i am really a spy main after all lol
@@Victorhugo-bm2pk no you are just normal
@@Victorhugo-bm2pk sniper
I hate insta kills in general, but I'm sorta okay with the spy. At least with him you can predict him, unlike sniper usually
Predict him? You can predict sniper by "staying hidden". That advice is just as bad as saying "just turn around". Both classes are bs because most of the time you can't fight them back. If you manage to kill them it's because they're bad players.
@@kerruo2631 unironically jusy turn around, sniper neglects an entire area, while spie dont, also, when spies kill someone they scream really loud so if he got a unlucky teammate everybody will know he is there, and unlike sniper, spy is a close ranged class so he will die pretty quickly, also spy is essencial to the game if he didnt one shot people cheap strategies like heavy stack would be unstopable and medic would be overpowerd, and unlike sniper he has to choose essencial targets not just shoot everybody, pyro exists too, trickstabs are melee ranged so just dont get too close
the reason people think spy is overpowerd is because they dont work in team in team fortress, people barely use the spy bind and when they use everybody ingnore, also, what do you main? go play spy, and play idk 1 week of spy only and you will see how hard and frustating it is, unlike snioer who the only frustating thing is missing shots which is completly your fault
@@nome9752 bruh, expecting a decent team is like expecting a unusual from your first cage.
@@nome9752 It's all well and good telling me to turn around, but actually doing that doesn't even help most of the time. They somehow still get a backstab, just from the front.
@@DerpySnake You mean trickstabs? There's a good counter for that. You have to walk backwards, he will wiggle his mouse and try to trickstab you. Just shoot the spy down and you're done.
"People don't like being told that they're wrong"
A perfect summary of people why people hate assassins or supports in *any* class based games.
@Joseph Bleifus See that would be true if scout wasn't a ambush class.
@@Darkness19Z wrong scouts a hjt and run class that chooses his encounters spy is a ambush class and so is sniper in a sense since if you seem him your less likely to get headshot
@@luislora8953 if it wasn't for sentries, see how many scouts come up from your rear at the most unexpected times. I'd say he does the job better than his dad
@Joseph Bleifus You probably haven't seen competitive scout. That or you're a bit on the lower end of the ladder
@@zanwrightmfwr756 engie is the only real counter against scout. small wonder that he dominates when the meta does not favor engie
While Spies can be annoying, I understand the difficulty that is mastering him. He is BY FAR the most difficult class to perform well with, and is also objectively the weakest, which is why my piss doesn't boil when I get killed by a player who is good enough to play Spy adequately well. And hell, I'm an Engie main!
You gotta have serious guts to be able to do that!
Still my most hated class
i hate spies, but in the end i can still respect them
now snipers on the other hand i cannot stand
@@GaminGuy_ I can't respect neither.
@@curtisleblanc5897 Why cant you respect spies?
The only thing I hate is being backstabed by a spy that's in front of me. why bother learning how to avoid backstabs when the guy you are fighting against can just open the console and manipulate the interp.
either that or they just have ping so bad youd think they are playing on mcdonalds wifi from the moon
cry.
But valve doesnt allow you to fiddle with interp with that one 2020 update before christmas , (might be wrong too lazy to check)
@@snoot6629 you still can do some dirty stuff with lerp.
Not really interp problem it has to with either one's connection or just TF2 shit melee mechanic, lots of situations where i accepted my death and just swung my melee at someone's face i eventually got a facestab or died trying
I used to main engineer.
*That decloak sound is permanently engraved in my psyche.*
*cloak sound effect* pee-ka-boo
I’m a medic main.
I’m permanently traumatized.
Then there’s me over here the heavy main on the gaming laptop, who just blames himself for getting backstabbed and not the fact I have almost no mouse space and a randomly occurring high ping
I feel that
mood
I can relate so hard to this, haha.
I'm a heavy main and if I could I would remove the spy and sniper class (from gameplay) alltogether.
My poor heavy, as a medic main, i feel bad for ya :(
Fun fact: Spy never says "cigarette" in the game even though he smokes every 2 minutes.
I'm pretty sure
Never played TF2 though, pretty sure at least, saw it in the comments section of "spy smokes a cigarette and dies" and they had to edit together voicelines to get cigarette
I'm 20% certain that he does say, "I do believe I am on fire"
@@DeltaPhox “It appears I have burst into flames.”
"cool beans", ohhh, long time since I heard that phrase.
I'd rather 5 backstabs then a headshot....
i'd take either over an almost dead and on fire enemy disappearing and then getting killed by that same enemy five seconds later, now with full health and not on fire.
@@windhelmguard5295 classic pyro moment
>gets killed at 2fort by a spy who taunts
>it's an instant respawn server
>headshots him still taunting.
Lmao
Then he has a killbind
Playing spy is a good way to make yourself sweat out just the “Oh god how am I alive” factor of playing him
i can relate to this vid. it's satisfying to go in, get a stab, pull out, and repeat it, but when getting stabbed one too many times i get irritated and try to blame hitboxes and latency
Generally I just switch to pyro and focus down the spy specifically until they quit or never want to play again
@@goon5665 Yeah until the spy changes their class and demolishes you
@@hmmm4989 that's why I go pyro, cuz I also counter demo and soldier
@@goon5665 But if they go sniper, then they become a problem
@@goon5665 what if they go sniper, heavy, engie or scout. Also if they just start you know, shooting you in the face with the gun that spy has
You forgot the part where they type cl_interprate 5 into the console and you are physically unable to fight them. Thank you volvo very cool
Cl interp is patched for so long, what you mean?
@@ouvej4757 alot of people think it's still a thing. It's kind of like when hackers invade a game, people start blaming hackers, even after the problem dies down. Paranoia becomes a real issue people have after the fact and so they begin presuming the worst is still there, rather than it being a lucky situation or a bad situation on their end.
It's understandable, i had my fair share of hacker-induced paranoia on similar levels. Played so many games where blatant hackers invade only to afterwards not trust whenever someone gets a lucky shot, or guesses where i'm at successfully.
Cl_interp spies are ez to fight because they're really predictable, they're also ez to trickstab because what they see is delayed, but if you aren't playing spy, don't back up, in fact use your mouse while standing still on them, since everything they see is delayed they can't react quick enough to get that bs stab on you while you can either gun down them or hit them with melee
@Joseph Bleifus Yeah that to, but when dealing with an interp spy, it's best either not to move at all, or abuse the fact that they can't see your exact movement for a kill, if you file that, you get stabbed
@@antirevomag834 seriously, the worst thing about having played against hackers is losing trust in legitimate players
I hate spies but i hate razorback more it makes you feel "haha eat it spy" and then he pulls out a gun
turn around, my guy
cough cough "Eternal reward"
@@battonio no i mean if they just shot me with the ammbasador and diamond back
@@unfunnyserbian spy counters sniper, not always but probably can kill him easier then other classes (beside sniper). Still pretty easy to counter spies, if u have the razorback you basically, have a chance of living, because spy needs to shoot you. Well, that works only if your team tries to defend you. No offence just wanted to say that.
@@battonio you can random crit him with your melee (not bush wacker) or quick scope him
00:05 the song that plays for a moment is named ,,it hates me so much"
Thanks for these videos man I’d love to see more of these :P
People: Spy is the weakest class in the game
Also people: SpY oPpP
@BradynLee09 no no, he got a point
the problem with spy is that, while killing a spy is fairly easy, doing so accomplishes almost nothing, whereas most of the common spy picks can be game changers.
this leads to a situation where a spy can do so poorly on his kill death ratio that he's not even consistently trading one for one and still turn the tide of an entire round by just managing to stab one sniper, medic, over healed heavy or engineer even if he dies right after.
Thank god, someone actually is willing to address why sniper sucks. I've seen so many people try to bring up why fighting them is unfun, but gets responded with "lol noob."
I know you probably already have much of the sniper video planned out but here are my personal problems
1) Quickscoping- Yeah, I thought this was either a blatant exploit/source spaghetti until I found out it was a intended feature 6 months ago. I started playing 6 months before jungle inferno.
2) Sightlines don't matter if the sniper is willing to be 2 kilometers away and angle himself so he shoots through the miniscule gap between 3 buildings.
3) They complain about the scorch shot and how it's a "one-hit-kill" with zero self-awareness, doubly so if they're fine with someone with the flare gun trying to fight them, despite it being a totally stacked game against that pyro, because, again, 1).
I don't have a problem with a sniper, a class that can lock down sightlines but is vulnerable to mass pushes and sneaking, but yeah.
Agree with 1 and 2, 3 however is just a straight up issue with the scorch shot in general regardless of class.
That's where the spy comes in
Or anyone sneaky enough to kill the sniper...
@@OutlawedPoet counter argument: a map is very easy to make sniper downright invincible on and the map you used as an example is 1. A community map that wasn’t even designed to be fought on
And 2. Is an extreme and obvious example of the problem while most other (mainly official) maps are extreme and not at all obvious examples of the problem, said problem being long corridors, open areas, and the one that boils my blood the most, “flank” routes that can easily be patrolled by two or sometimes even ONE sniper while he’s still focused on the main part of the map making flanking him a huge risk of being ambushed by 150 damage the long corridors and open sight lines are pretty cancer too as you could be in the middle of a fight then all of the sudden the two pixels on you monitor your peripheral vision mistook for map geometry kills you, or EVEN WORSE the dips$&@ may have been shrouded in DARKNESS when he misses five times only to fully charge body shot you the sixth because not knowing your being engaged by a sniper until they HIT you is as fair and balanced as random crits
@@Patolagos razorback
idk maybe it's just bc sniper is my 2nd most played that ive gotten reaally accustomed to moving like a crazy person the instant i spot one of those aussies out in the distance. yea theyll still brain me a few times if theyre good, but ive thrown off some painfully good snipers with my honestly pretty mediocre movement. and i play heavy.
also could be why spies make me hurt so much. nothing like spending the entire walk from spawn to the point doing a 180 every 2 seconds and spychecking your teammates only for the INSTANT you have to do something the frenchman appears from the fucking skies or shadows and shivs you and youre back to step one.
3:57 Yea, due to team fortress 2's melee weapon mechanic being downright awful and janky at times the spy knife also unfortunately falls in the category of that jank. There will be times where you get matadored even though you completely tracked perfectly where the spy was but because of server issues or weird hitboxes it counts as a backstab. Hell, at the same time there have been spy mains as well wondering why their backstabs didnt register even though they clearly poked the back and sometimes they even question why THAT stab decided to be a backstab.
So really all i can say about the issue of the Spy's backstab mechanic is that its a melee weapon issue that probably isn't going to be fixed or at least for a very, very long time. Thats why i dont get close to a spy and just shot them who knows when the jankiness of melee mechanic will work in their favor.
@BradynLee09 the engi either dropped packets, your ping was high or both
also, if you get caught with a corner, matador, and/or stairstab, especially a stairstab, it is most likely your own fault
just use WASD and moving mouse and he can't trickstab lol
@@cactusgamingyt9960 still possible
@@cactusgamingyt9960 circlestrafe
The most interesting thing I noticed about the spy is that he's the only class who serves his purpose well, so long as the spy can get a key stab once in a while. Namely, the things that destroy spy are HORRIBLY inefficient for main play.
What counters spies? Constant awareness, communication, and spy checking. But if you are constantly turning around, flooding the chat with spy locations, and stacking pyros. Then you might not be as prepared for demo medic combo, or a decent counter push. Look at all the weapons designed to counter spies. The razor back causes sniper to forgo a secondary. The Pompson screws with spies, but you have to use the pompson. And medics running a syringe forgo the crossbow, his best primary.
The more a team dedicates to dealing with a spy, the less options they have to deal with the rest of the spy's team.
Assuming said team isn't 4 snipers and 4 spies, but you get the idea.
what i find funny is that spy always has a heavy presence in the game, even if neither team has a spy. after all, just one moment of carelessness will get you backstabbed. what other class can boast about defining the metagame despite not being there at all?
1:00
“Is spy good at his job?”
Me a spy main: no
Ur 100% right.
that depends on how you define it and on how many spies there are on your team.
as long as you have just one spy on your team and that spy consistently trades 1 for 1 and maybe sometimes gets a 2 for 1, he's doing his job well, because whatever he stabs is, in almost every single case, more valuable than he is.
if spy gets just one medic, overhealed heavy, engineer or sniper before getting offed himself, he's winning for your team, especially on offence where he re-spawns faster than the guy he stabbed.
@@windhelmguard5295 "that depends on how you define it and on how many spies there are on your team."
This is what sapient creatures, such as humans, call a "non-argument".
Spy's job is OBJECTIVELY to sneak around, and get backstabs...
Spy currently sucks at sneaking, which is why he can't reliably secure backstabs... That's precisely WHY trickstabbing exists, that's WHY trickstabs are a thing to begin with. :P
The end...
To try to twist the definition so as to force a positive statement, like saying "spy is good at getting backstabs, because trickstabs" is an exercise in intellectual dishonesty, as you're ignoring WHY trickstabs are even necessary for spy, to begin with. :P
Spy needs buffs, spy needs the be the only class IMMUNE to random crits, OR he needs a flat buff to his health, make him have like 150 or 175 base health, or he needs to be able to move MUCH faster, and jump MUCH HIGHER while invisible.
Do you know why spy needs this? It's because of the pyro update... Valve changed pyro's flamethrower scan-boxes, they doubled, the amount of primary scanboxes, and make those scanboxes randomly emit smaller scanboxes, effectively tripling or quadrupling pyro's damage output, but they compensated for that by reducing pyro's damage per hit by a bit, i don't remember by how much... However, now pyros flamethrower doesn't have a weakness anymore, skilled spies can no longer time their movement correctly to dodge IN BETWEEN the flamethrower's scanboxes like they could before.
This ability for spy to dodge the flames, by dodging INTO the flamethrower fire at the right moment, is what made spy's invisibility VIABLE... But, they buffed pyro, and in fact, nerfed spy's dead ringer, instead... So now spy can't get through chokepoints on very chokey maps. xD
And to make matters worse, that stupid wall-hack effect you get when you're dead, and for a few second after you respawn, exposes every spy on the entire map, which essentially means that spy's disguises have been HARD NERFED.
So both spy's invisibility, and disguises have been hard-nerfed, indirectly (By buffing pyro's scanboxes, and adding wall-hack effects, respectively)... AKA, spy has become TERRIBLE at sneaking, the one thing he's supposed to be good at. :P
Spy used to be good at his job, and player skill improved that aspect of spy's performance, but they removed those skill factors, when the devs made these thoughtless decisions.
And here you are trying to use the red herring fallacy of "that depends how you define it!", shut up, just shut the f**k up, omg... No it doesn't depend on how you define it, that's subjectivist rhetoric, it's invalid when it comes to matters of objectivity! xD
Yes, more than 1 spy, makes spy perform worse, but nobody in this entire comments section is talking about multispy performance, precisely because everyone knows that multispy is bad, people are talking about spy's lone-wolf performance, when he performs his best, and he sucks, even at his best... That is literally the entire point, the entire issue with spy... He's THE WEAKEST CLASS, dude... xD
There's something incredibly funny about a spy trying to trickstab you 5 times in a row, not accepting that you aren't going to fall for it and saw all those trickstab opportunities at the same time he did. Hell, maybe if that type of spy didn't try literally every single opportunity he gets, I might not see it coming.
"Is not my fault I wasn't paying atention..." I was paying atention, at the soldier shooting rockets at me, at the scout who was in my face, at the crossbow bolt I was trying to use to save my heavy. Spy feels like a class that punishes you for playing, an anty fun class.
Me: Im having an intentse duel with a soldier, and actually having fun
Spy: no
Spy feels like the manifestation of "who the fuck invited you?" when he kills you feels like you just got your game paused, wasted time. It never feels like you got outplayed, unless he kills you with a trickstab or something flashy like that.
I can respect a spy for going into a dangerous situation where one mistake or bit of bad luck can get them killed
Snipers on the other hand do the exact same thing but with none of the risk and time spent
I hate being killed because some guy across the map instantly turned my head into colored rain because they know how to quickscope
@@clintriggen3554 That is fair, but in most cases you at least know to avoid a sniper sight line, you see the dude on the map. I preffer being killed by a sniper any day of the week over a spy
really good spies are terrifying
Spy was meant to be a french james bond.
Spy is weird. If you know anything about tf2's history, you know he's just a gimmick that was added after a bug for team fortress quake was discovered, which allowed players to disguise themselves as enemies. He was thrown around a lot during tf2's development. Being given a wire to strangle people, a smoke bomb to hide away, and a tranquilizer gun that would have probably been responsible for a lot of insults exchanged between players if it was added, Valve kind of struggling to add him in as a class, but loving his concept. Nowadays he's definitely not as bad as pyro is terms of "what the f*ck am I supposed to do exactly?", far from that actually, and he's nowhere near as bad as "instant kill from literally any distance while you can't do anything about it", but he's a weak, inconsistent, luck-based class that can be very annoying at times, despite his high skill ceiling. Why? Because one-hit kills, especially when they're coming from someone you didn't even know was there, are not fun under any circumstance. Pair that with the bad hit registration (cl_interp included) and spy is...unique not just because no one thought about something like him before, but also because it's something unique...isn't necessarily GOOD.
Edit: I'm not trying to say that spy is bad, none of this game's classes are "bad". However, there are the ones who aren't as good as the others, and spy is one of them in my opinion.
it think spy always existed but he could only be invisible, and he had a shotgun
Without melee’s jank, I’d honestly argue Spy is the BEST designed class in tf2. I can get the experience of almost every other class in tf2 through other games, but spy is a one in a lifetime achievement on Valve’s part. Backstabs paired with invisibility and disguises make for the coolest FPS class I’ve ever seen, by far. Engie, medic and pyro are also pretty high up there in terms of a unique experience but nothing even comes close to how spy feels to play. But like you said, facestabs, interp, hitreg and all that other bullshit can sometimes really get in the way of the experience, for both players. A lot of the time, someone’s either gonna rightfully feel that the spy didn’t deserve the kill and sometimes that they did but hitreg fucked them over. The price we pay for fun is a steep one, especially when sniper…exists.
@@prawn1717 yes its cool on paper and all, but would people even want to play spy anymore? I think Valve has to find other ways to make him more appealing to the masses if not FOR F SAKE WHY TF IS THERE 3 PYROS AND SOLDIERS IN EVERY TEAM I CANT FKING WALK AROUND FOR MORE THAN 2 MINS EVEN WHEN IM CLOAKED BEFORE SOME RANDOM PROJECTILE FLIES TOWARDS ME
My problems with spy is how I understand trickstabs and can deal with them, it's interp/laggy face stabs that annoy me and the deadringer
Be honest to your self u cant
@@amaterskeminyfilmy7652 not lying
Just remember. Every time you're "face-stabbed" a gibus spy gets his first unusual
Spy just has to many downsides and counters to ever pose much of a threat to anyone skilled enough in tf2, occasionally they'll get ya and you can't do anything about it but it doesn't take much to make a spy completely ineffective.
a good soldier, demo, scout, pyro, heavy, and medic can shut down spy instantly, and hell, the medic dosent even have to be good, he can just random crit the spy lmao
@@cutx1 yeah, sometimes i wonder hoe many hours do people who complaim about spy have in the game
@@cutx1good Players can still be tricked by using chaos.people wont spy check if an enemy is attacking them
"big hitboxes" i mean 40% of time the hitboxes doesnt even exist
Honestly I feel like the jank is a big reason why even more experience players will try to fight against trickstabs. Because of the jank of the source engine they always feel like they're a lot easier to outplay than they actually are. So it sets up this feedback loop of oh I didn't start walking backwards down the staircase fast enough oh I just didn't track him with my cursor close enough. It's actually pretty unintuitive to fight against and countering it is more about learning the source engines jank.
the jank is why players getting more experience means they stop following spies around dangerous spots whihc is indirectly a buff on their survivability
Personally, what I find annoying about spy is that they will inevitably get the drop on you sometimes, no matter how good of a player you are. Because you can't be watching out for them constantly. Sure, you can look behind you often, keep an ear out for decloaks, but if you want to actually get anything done you need to be fighting the enemy. So, say you're fighting someone, you hear a decloak, but it doesn't matter... Your only choice now is whether the spy will kill you or the player you're fighting will. It's not unfair, it's just annoying.
Still find them way more manageable than snipers though, because spies are pretty easy for most classes to deal with when you catch them, bar the occasional no-life Ambassador god. A good sniper has very little counterplay besides hoping they miss, sneaking up on them if possible, or being an even better sniper than them. Like spy and watching your back, staying behind cover is the "hard counter", but you can't always do it. You need to enter their sightline sometimes.
The thing I hate most about spies is their "trickstabs" mainly involve them pressing A and D really fast, me tracking them every time, and then them somehow stabbing my back while facing me, but when i attempt spy, backstabs turn to butterknives. Like what?
"Sneak, stab and sap"
No, it's more like...
"Sneak, Die and Racial Slur"
One game with a good spy will break my wrist due to looking backwards for every 0.1 second.
On the topic of trickstabbing, slurgi said it well when he said that the more times a player avoids a trickstab, the more they believe that they cannot be trickstabbed, when someone actually does it to them, they don't want to admit they can be trickstabbed and blame it on something else.
"You are an amateur and a fool!" What a Sick roast
The only reason why i hate spy is because most of his players abuse broken hitbox and connection systems for unfair mechanics and one of the biggest "how the fuck he did that?" moments
definetly not most, i would replace most with some.
definitely not most
Its not fun to be checking behind you every few seconds. Even less fun when you have to do it while your fighting other enemies, cause that's when the good spies will strike
I really don't know what to feel about it
Spy is the weakest class but that's why its fun when I kill someone with backstab Specialy when he dominating me i feel like if I destroyed the hole server with demoman
Wat
@@soupcan5948you wouldn't get it
???
U destroyed 'hole' server?
@@universal69 aaaaaaa no and yes? Am under average I think but I got in a game with new players and I managed to top score by a lot :D
I really appreciate your dry sense of humor
*Appears*
*Stabs you*
*Refuses to elaborate*
*Leaves*
And im at a disadvantage due to my headphone's left side not working at all.
Btw loving the Mother 3 music!
Imagine dying because your shadow glitches out and shows on the opposite side of the wall or right infront if your target.
One thing I've noticed that people undervalue is the shear paranoia and disruption that Spy causes. That's what the spy does more than anything. He can break sentries and make picks, albeit not as good as other classes, but he does so in a way that gets the opposing team running around trying to kill him, and every second spent trying to kill him is a second not spent towards something more productive.
Huh, I was always wondering where Scout got that from...
‘Oh shit I just heard a decloak’
‘Calm down tryha-‘ *gets backstabbed*
I have the exact loadout of the sniper in the thumbnail
if (ping )>= 100) {
bullshit = ‘yes’;
I remember someone calling Spy overpowered just because he can one shot, I doubt the person who said it is very experienced in TF2 though
wait until they see sniper. being able to one shot any class from anywhere on the map pretty much entirely safe from all damage besides enemy snipers
Can’t believe that the worst class has the shortest video
only realyl get annoyed with spy and when they constantly i mean constantly choose to go after a single person, yes i main heavy but heavy isnt the only class you can successfully backstab. other than that i expect spies half the time,oh hey i got backstabbed neat, just have t o be careful, oh hey a stair stab better just wait and let the spy get bored to try something else
to be honest an overhealed heavy (or literally any overhealed class) is one of the best targets to pick for spy, when you use the kunai it gets you to 210 health usually, and heavy if not countered properly, can just, idk? kill everybody? the only one i would consider a better pick are medics. But you know. sometimes medic actually positions well and its hard to backstab him and a lot of heavy players position poorly and never look behind.
Depends on the state of the game really. A pocketed heavy on point is an amazing pick, but one just coming out of spawn or being topped off isn’t, you’d be better off gunning for the medic, sniper or even demo. Doesn’t help them that their backs are so wide and ripe for stabbing though…
tbh an overhealed heavy is a great pick but you probably would gun for his medic 1st, but good medics are very muc haware of spies so the heavy might be the only viable target.
Hard to look behind me when I'm shooting at someone in front of me, and nobody else on my team will spycheck or say anything while the other team's gibus + kunai spy chain stabs everyone.
People excusing the:
- Deadringer
- Facestabs
- Kunai
- Broken backstab hitboxes
- Being one of the fastest classes in the game
- Damage reduction while cloaked
- Revolver doing 60 damage per shot
- Toxic playstyle
Literally no-one likes spy and you don't magically "hard counter" someone because you turned around when they can reliably face stab you or just use deadringer because having a tool that forgives you for any mistake you make and lets you get away without any downside is totally fair and fun to play against.
Spy is a rat with broken items, broken hitboxes and toxic players. That is why no-one likes spy. Oh, and also interp abuse :)
I would respect spies if it wasn't because of the Kunai, Deadringer and Diamondback. At least focusing 'em with Mad Milk is therapeutic enough for me.
waiting for the why all classes are hated video
When the hell scene started i thought Satan was the nostalgia critic
The main times I feel my hate for spys is when they run at me like a cocky prick and still get the kill... or a spy that is lagging to hell and killed me 30 seconds ago
The big thing I hate about Spy is more to do with the team. And also the Dead Ringer. Even after it’s nerf I’ve had spies run away with ease. I’ve had moments when Dead Ringer spies have been able to use that speed to rope around faster than I can turn and get murked. Meanwhile I hate what Spies do to my team. Either we all play to counter that spy. Or nobody does and we all get chain-stabbed
How to avoid trickstabs, play enough medieval mode and become a melee god
So, janky hotboxes [and the diamondback]. I understand.
I think it's because it feels personal
The thing is, a matchup with spy looks something like this:
You turn around: the spy either dies or is forced to retreat.
You don't turn around: you instantly die.
Oh man the mother reference in the start
The ability to bait a stair stab by taking a step onto the slope and backpedaling is hilarious. Legit free kill cause, it's a low health class whose looking away from you who is unexpecting to be in the middle of a fight after the attempt cause they think they just won it.
OK, that was a really clever thumbnail
how to avoid him
"the anser, use a gun"
You forgot about the European spys playing on American servers face-stabbing your entire team before sapping a building they weren’t even facing
Whenever I pkay spy, I always get screwed over by my own teammates when I'm trying to sneak in. It's even worse when maps are always so damn tight
Is it bad that every time i get stabbed by a spy i just switch to pyro and dedicate my entire existence to spychecking until i kill the spy or get killed
let's just ignore the fact he burned the library of alexandria
The best part of beeing a spy main is that you don't have to deal with other spy mains
The only reason Spies do facestabs so often is because we all have bad internet
Spy was about to one shot a class that was about to one shot the demo
A lot of spies also never use their disguise kit. I got back into tf2 recently and started using it and boy it's unreliable but when it does work it's fantastic. Act a little, play the class, your invis watch will only get you so far before you end up as a burning French corpse.
Trickstab?
Good luck trickstabing me when I never follow a spy, meele a spy and run away from spy's all the time
me, usually a pyro: trickstabs? Meet my M2
“Go to hell”
“Yeah I’ll meet you there”
I don't get backstabbed usually, cause I'm a huntsmann - shield - machete sniper
Simple tip for fighting spies: If they aren't cloaked while "retreating" it means they are just trying to get you to chase them. Just go to w/e corner/stair they think they are baiting you into and dont go across and just wait they'll go back into your line of sight for you to blast them. That's the best advice I can give. The only trickstab you'll fall victim to is the facestab from there out if you just follow that simple rule and that's more interp bullshit, or failure to keep them perfectly on your screen.
Not really, sometime you just run out of cloak like with shitty spy like me. Again, trickstabbed once, well it happen, trickstabbed twice shame on me.
I can't STAND to be trickstabbed. Makes my blood boil
No idea why valve wouldn't give spy the ability to instant kill with the knife from all sides anyway
Spy is the reason I play so much Pyro. I am trying my best to save everyone but Trickstab and crits are a thing
So you are telling me that all the classes are hated? Such a nice fan base
what I've learned from this channel
Spy=hated
Heavy=hated
Pyro=hated
Everything=hated
Everyone=going to hell
Ngl spy slowed down sounds like an elite
In plants vs zombies garden warfare 1 and 2 (which are the shooters of the license, very good games), the chomper class on the plant side is essentially the same as spy, apart from being a giant walking piranha plant: one shot people in the form of a swallowing without a fighting chance if unoticed, but outright bad for the same reasons: countless counters that including basic game sense, along with a swallowing that takes time, and a digesting time that make you a sitting duck for a whole 3 secs after one shotting someone. It explains explanatory why "sucide chomping" is a term in this game.
Also, he as an ability called burrow: he hides and move in the ground with a special effect and sounds, and come out to swallow someone. It's bugged, and can kill people mid-air. Even the jank is here.
What to get from that ? Maybe one shot characters need to simply dissapear and be replaced with something different, because they are inherently frustrating as no fighting is possible, and the drawback is always huge.
Don't forget face stabs and interp abuse
the only thing i hate about spy is, when they backstab you when you are looking at them, when i get backstabbed because im focused on something, do i get mad? yes, do i blame the spy? no i just suck at spy awerness when i have something in front of me to shoot.
Nice video
Spy is inherently an unbalanced class. He is both weak and situationally irritating. Most of the time, the entire existence of Spy is pretty much nullified. Spy can only ever attack if you're distracted, so when you're focused on fighting someone else, the entire idea of checking your back doesn't come into play in that one situation where Spy is annoying. Turning around is the last thing that would enter your mind when you're trying to fight the dude right in front of you.
Like Sniper, the only time Spy can kill you is when you're playing the game, and you have to play the game eventually. Even when you're not distracted, you can still die instantly after checking your back because... timing. Scout and roamer playstyles already teach players to be aware of their surroundings, but Spy straight up forces you to be paranoid for the entire match, you can't just focus on having fun even if he's actually getting results or not.
Sniper is still a million times worse.
Most annoying part as a spy main is the moment I backstab someone atleast a fourth of the team becomes pyro while shaking about everywhere while holding m1. As a spy main, I see a competent team as more of a threat than a team of pyros. Because atleast the competent team checks their backs and actually learn.
Let's not forget the lovely Spies who abuse their cl_interp settings.. It's legitimately exploiting, and needs to be patched pronto. I shouldn't have to worry about a Spy abusing cl_interp to stab me from five miles ahead whilst I'm looking them in the eye..
I thought that was patched
It was patched in 2020.
So far in all my 2000 hours of playing TF2 I have never fallen for a Matador, Stairstab or Sidestab and got trickstabbed as a result... keywords being having fallen for it but not getting trickstabbed by it. Yes I have indeed been fooled a good couple of times by these spy techniques and lost sight of the enemy spy. My Mind went immediately "wait what where is the spy? Well shit I messed up thats one respawn for me" and then I got greeted by my healthbar being reduced by 40 from the spy behind me. So to sum up... All of the times where I would have been able to admit defeat to the spy because of my honest mistake the spy I was fighting just got robbed of his well earned backstab.
This makes is even more frustrating when I die to a trickstab I saw coming and actively have the spy in my field of view.
0:01 in a parallel universe, you shot the demo man in the head, killing him
instantly, the spy did a fail stab, u there jarate on him, and crited him instantly
if the spy is competent enough (on the rare chance) he can be a total pain in the ass, even with counter-measures
love the videos but im assuming your using gmod to do animation things but do you mind telling me what gmod map you used at 2:56
Gm_battlefield
Forget the exact name but its along those lines
I kinda see sniper as in the same way but …. Less see: it’s like a 1v1 you see the sniper you try to avoid him and try and scare him away and then he headshots you I think “well I could of crouched…. Nice I’ll do that next time “ and then I do that and the sniper dies to a spy on our team that gets stabbed my a spy on the opposite team