Blender + Embergen: How To Setup Simulations Properly

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 50

  • @RaffoVFX
    @RaffoVFX  9 місяців тому

    My Patreon for tutorials, assets, support the cannel and learning with me regularly
    www.patreon.com/RaffoVFX

  • @danielvanderkaaden8502
    @danielvanderkaaden8502 9 місяців тому +7

    What great explanation! We will probably be sending this one around a lot in customer support ❤

    • @RaffoVFX
      @RaffoVFX  9 місяців тому +1

      much thanks man! Post more videos please!

  • @dude3d
    @dude3d Місяць тому

    You don't know how much you help me posting this video raffo... Love you brother ❤👏🤝🔥

    • @RaffoVFX
      @RaffoVFX  Місяць тому

      happy to hear this helped you, you are welcome!

  • @Pirohne95
    @Pirohne95 7 місяців тому

    Grazie mille Raffo, sei un santo!

  • @samu7015
    @samu7015 7 місяців тому +6

    So 60hz and famestride 2 works for 24/25/30fps Blender sequences then? I don't undestand why this is better than changing the entire sequence in Embergen to work natively with your Blender sequence. I mean there are no sync problems later? So for 24fps shouldn't it be 48hz for embergen simulation and frame stride 2? I don't understand

    • @RaffoVFX
      @RaffoVFX  7 місяців тому +2

      I suggest: regardless of having 24, 25, or 30 fps, override to 30 fps and export a framestride of 2 like in the video.
      Doing as you say (no override, 24 fps, 48 hz, framestride 2), is technically correct but is potentially gonna break up completely the simulation in Embergen (too fast explosions, explosions not happening at all, stuff like that).
      Btw if broken simulation must happen, you already see it happening in Embergen, so trying costs nothing.

    • @samu7015
      @samu7015 7 місяців тому +2

      @@RaffoVFX I did try lowering to 24hz and indeed things go very fast and such. I guess it requires adjusting the values in Embergen to match previous speed and so on. I'm just curious as to what it does to the fluidity of the sim with your method, in your experience. Like why doing it like that is the way to go, despite the framerate not matching exactly I mean.

  • @deastman2
    @deastman2 3 місяці тому

    This was incredibly helpful. Thank you so much!

    • @RaffoVFX
      @RaffoVFX  3 місяці тому

      Glad it was helpful!

  • @greentokyo
    @greentokyo 9 місяців тому

    Really helpful! Thanks!

    • @RaffoVFX
      @RaffoVFX  9 місяців тому

      my pleasure:)

  • @nixonmanuel6459
    @nixonmanuel6459 4 місяці тому

    Very good.

  • @yafvfx
    @yafvfx 9 місяців тому

    Finally 💯🙏🏽

  • @mastas7
    @mastas7 4 місяці тому

    u the GOAT

    • @RaffoVFX
      @RaffoVFX  4 місяці тому

      much thanks :)

  • @proden_
    @proden_ 7 місяців тому

    Thank you so much for this simple tutorial! This is what I needed 🥲

    • @RaffoVFX
      @RaffoVFX  7 місяців тому

      you are welcome:)

  • @simonmarlofabillaran509
    @simonmarlofabillaran509 5 місяців тому

    What a superb tutorial! By the way, is there any solution we can make to expand the "bounding box" or the domain or I don't know what's the right term for that ( Hahaha), so that you can simulate a long smoke trail?

    • @RaffoVFX
      @RaffoVFX  5 місяців тому

      thank you! check the simulation node options!

  • @Blazer8496
    @Blazer8496 6 місяців тому

    Wonderful stuff! Very helpful! I just recently joined your Patreon and found exciting tutorials in there. I was wondering if I could find the Ghost Rider animation in a Blender file somewhere in there if it's something you are willing to provide. I'm not sure if you already have it there and I missed it. Really appreciate your work. Thank you!

    • @RaffoVFX
      @RaffoVFX  6 місяців тому

      Thank you:) this project is not available for download, however I usually say it on youtube when related files or tutorials are on patreon:)

    • @Blazer8496
      @Blazer8496 6 місяців тому

      @@RaffoVFX I understand. Thanks for your reply!

  • @Nokenheimer
    @Nokenheimer 8 місяців тому

    thank you !!

    • @RaffoVFX
      @RaffoVFX  8 місяців тому

      you are welcome!

  • @charithevfx
    @charithevfx 4 місяці тому +1

    can you please explain the shader setup of this simulation in blender ( Fire + smoke shader , ember gen to blender )

    • @RaffoVFX
      @RaffoVFX  4 місяці тому +1

      For the fire I use the shader made by Christopher Fraser, its really easy to tweak, check it here blendermarket.com/products/pyro

  • @eternal.incorpated
    @eternal.incorpated 6 місяців тому

    you did gloss over the issue im having with transforms

  • @Raitan2008
    @Raitan2008 4 місяці тому

    will this same process work in Unreal Engine as well?

    • @RaffoVFX
      @RaffoVFX  4 місяці тому

      in unreal engine is easier, Janga made a plugin to simplify the importing if I remeber correctly. Ask them about that

  • @gediongodfrey
    @gediongodfrey 7 місяців тому

    Is this also on your patreon?

    • @RaffoVFX
      @RaffoVFX  7 місяців тому

      no, I believe UA-cam has already millions of video about character animations. My Patreon is mostly about destruction stuff, vfx, simulations and compositing on real footages, personal teaching, stuff like that

  • @denizcarta9915
    @denizcarta9915 6 місяців тому

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that. In Blender forexample, when you start a simulation, you can us an Geometry as an Effector inside the Domain Box. I really need this Option in Embergen. Someone can help pls ?

    • @agingmirror4524
      @agingmirror4524 6 місяців тому

      i found out by myself, you must give the emitter and the geometry two different Emitter Volume und turn off smoke and flue inside the emitter Volume of the geometry ❤❤❤❤ after 8 hours ❤❤❤😂

  • @anchorfeast
    @anchorfeast 2 місяці тому

    do u know why when i go to render viewport i can not find the colors of my smoke pls?

    • @RaffoVFX
      @RaffoVFX  2 місяці тому +1

      you will have to work on the shader editor, or maybe you just dont have any light in the scene ?

    • @anchorfeast
      @anchorfeast 2 місяці тому

      @@RaffoVFX yeah your right; but when i add teh light in the scene it's like the colors of the flame is not that bright, what do u think? and thank u for responding

  • @von.3d
    @von.3d 7 місяців тому

    how is your VDB playing so smoothly? mine just lags when it gets into the middle...

    • @RaffoVFX
      @RaffoVFX  7 місяців тому +1

      check the voxel count of your vdb in embergen, when is too high it will lag in Blender

    • @von.3d
      @von.3d 7 місяців тому

      @@RaffoVFX I gotcha. Thanks!

    • @von.3d
      @von.3d 7 місяців тому

      @@RaffoVFX Hello again! I used a preset from embergen, a shockwave. it has 33m voxels by default but still lags in the middle. as I've heard from other tutorials, that's too low? I got ryzen 7 5800x3d and a 4070 ti.

  • @nikitarusspl-7524
    @nikitarusspl-7524 3 місяці тому

    how export color/material??

    • @RaffoVFX
      @RaffoVFX  3 місяці тому

      materials are software dependent.
      For the fire I use the shader made by Christopher Fraser, its really easy to tweak find it on blendermarket

  • @l33f1
    @l33f1 4 місяці тому

    how can i get mroe FPS

    • @RaffoVFX
      @RaffoVFX  4 місяці тому

      most of the time its all about optimizing your simulation setup. A part from that, of course a nice gpu is required for embergen

  • @zacharytarantelli1383
    @zacharytarantelli1383 4 місяці тому

    You didn't talk about shading though...

  • @WizTrip-k1b
    @WizTrip-k1b 5 місяців тому

    can you make car drifting smoke in embergen ? and blender and workflow ?