🔥 Make Embergen Fire Look 🔥🔥🔥 in Blender | Tutorial (+Free VDB)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 29

  • @mateussalviano3439
    @mateussalviano3439 2 місяці тому +7

    I'm an EG user since 2020, not only their software is impressive, but their company is pretty much the opposite of Adobe, it's relatively small but they try to help you the best they can, they listen to users feedback and actually implemented a lot of features that even I myself remember suggesting such as the vdb value remapping. They've grown quite well and I hope it keeps going bc they absolutely deserve it!

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +1

      That's awesome! At some point I wanted to reach out to 'em about something, don't remember exactly what was it, but I chickened out :D

  • @JulesOtway
    @JulesOtway 2 місяці тому +5

    Splitting the camera ray and emission is genius, that ks for sharing!

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +2

      I just couldn't make it work and achieve the same luminescent quality of the smoke as if it's lit from the inside, without that little trick)

    • @JulesOtway
      @JulesOtway 2 місяці тому

      @@GlebAlexandrov I was having the exact problem a few weeks ago! Perfect fix

  • @SFE-Viz
    @SFE-Viz 2 місяці тому

    Who doesn't love some cool (or hot) fire and cg explosions. Looks very nice. :)

  • @RealGaryGibson
    @RealGaryGibson 2 місяці тому +1

    Very cool!

  • @egretfx
    @egretfx 2 місяці тому

    very well done Gleb❤

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +1

      oh thanks! btw how's Before They Wake is doing?

    • @egretfx
      @egretfx Місяць тому

      @@GlebAlexandrov didn't do well. moved onto a new project., but also planned an update for Halloween season.

  • @goldstick3D
    @goldstick3D Місяць тому

    The result I got didn't work at first in a blank file. I used a different vdb. But then I used same node groups for another blendfile, in a big scene I've made and then it worked perfectly! Thanks!

  • @zackmercurys
    @zackmercurys 2 місяці тому +9

    why not use the "temperature" attribute for colorization? there's a blackbody node

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +8

      Color ramping it instead gives that crispier look lining up to how EmberGen renders fire (in EmberGen, there's also a color ramp in the shading chain doing that). But yea, temperature has its uses, it's just that I swapped it to a simpler approach for this particular shader.

  • @EmvyBeats
    @EmvyBeats 2 місяці тому

    I may give this a try, I gave Embergen a go a year ago and kind of forgot about it, mostly cos I gave up trying to learn embergen.

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому

      Yeah I've been also experimenting with it over years, in a lazy manner. Cool stuff.

  • @luots3039
    @luots3039 2 місяці тому

    good,Make me learn

  • @soicowboy1451
    @soicowboy1451 6 днів тому

    Thanks! Is there any way to make this in eevee?

  • @pitr_jedla
    @pitr_jedla 2 місяці тому

    Do you have any tricks with shading regular smoke deserving of another video? Or its just about the density factor…Thanks

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +1

      Hmm, I need to think about it actually.
      p.s. Our Nebula course is all about volume shading, more or less, there's a TON of tips as for tailoring the look of the smokey substances so to speak :)

  • @anjanadilshan7057
    @anjanadilshan7057 2 місяці тому

    What is your GPU ? Rendering volumes take forever for me

  • @voyageruk2002
    @voyageruk2002 2 місяці тому

    Still watching the resolve course I got for $10 🎉

    • @GlebAlexandrov
      @GlebAlexandrov  2 місяці тому +1

      That's very much appreciated! The money collected will help us fund the upcoming projects, educational and not only :)

  • @yoshianuragtesla8752
    @yoshianuragtesla8752 Місяць тому

    I still have a huge doubt, Like can't I export the file the way it is in Embergen? the simulation with the gradient and all? Lighting we can recreate in blender yeah ok, Is there any way ? Or VBD's should manually be shaded? Also what about GPU particles and their gradients? like what if i used a random per particle for color and I want the same in Blender?

  • @alvinioferdinand7318
    @alvinioferdinand7318 2 місяці тому

    first