Color ramping it instead gives that crispier look lining up to how EmberGen renders fire (in EmberGen, there's also a color ramp in the shading chain doing that). But yea, temperature has its uses, it's just that I swapped it to a simpler approach for this particular shader.
I'm an EG user since 2020, not only their software is impressive, but their company is pretty much the opposite of Adobe, it's relatively small but they try to help you the best they can, they listen to users feedback and actually implemented a lot of features that even I myself remember suggesting such as the vdb value remapping. They've grown quite well and I hope it keeps going bc they absolutely deserve it!
Hmm, I need to think about it actually. p.s. Our Nebula course is all about volume shading, more or less, there's a TON of tips as for tailoring the look of the smokey substances so to speak :)
why not use the "temperature" attribute for colorization? there's a blackbody node
Color ramping it instead gives that crispier look lining up to how EmberGen renders fire (in EmberGen, there's also a color ramp in the shading chain doing that). But yea, temperature has its uses, it's just that I swapped it to a simpler approach for this particular shader.
Splitting the camera ray and emission is genius, that ks for sharing!
I just couldn't make it work and achieve the same luminescent quality of the smoke as if it's lit from the inside, without that little trick)
@@GlebAlexandrov I was having the exact problem a few weeks ago! Perfect fix
good,Make me learn
I may give this a try, I gave Embergen a go a year ago and kind of forgot about it, mostly cos I gave up trying to learn embergen.
Yeah I've been also experimenting with it over years, in a lazy manner. Cool stuff.
I'm an EG user since 2020, not only their software is impressive, but their company is pretty much the opposite of Adobe, it's relatively small but they try to help you the best they can, they listen to users feedback and actually implemented a lot of features that even I myself remember suggesting such as the vdb value remapping. They've grown quite well and I hope it keeps going bc they absolutely deserve it!
That's awesome! At some point I wanted to reach out to 'em about something, don't remember exactly what was it, but I chickened out :D
Who doesn't love some cool (or hot) fire and cg explosions. Looks very nice. :)
indeed!
Still watching the resolve course I got for $10 🎉
That's very much appreciated! The money collected will help us fund the upcoming projects, educational and not only :)
Do you have any tricks with shading regular smoke deserving of another video? Or its just about the density factor…Thanks
Hmm, I need to think about it actually.
p.s. Our Nebula course is all about volume shading, more or less, there's a TON of tips as for tailoring the look of the smokey substances so to speak :)
What is your GPU ? Rendering volumes take forever for me
RTX 2080TI.
very well done Gleb❤
oh thanks! btw how's Before They Wake is doing?
Very cool!
thanks!
Very nice.❤
thank you!
@@GlebAlexandrov You are always welcome Gleb.🫡
I enjoy your tutorials or any video though that is not a tutorial a lot. Carry on.✌️
first
WoO!