This video has to blow up. This is probably the most intuitive, easy and best way to import from emberGen to blender. I loved the effect of the explosion, I loved your explanation, I loved your shader setup. Thank you SO MUCH!
these are the people who make our action/sci fi/fantasy movies. you are probably busy but if you could do some anime video. like adapting it correctly to live action. that would be incredible. just a wild suggestion
My viewport display is super super slow when loading the Artillery2 preset! it needs 4 to 5 seconds for every frame! I have a Geforce 1650 Super... Impossible to work with ! It crashes also very often..
It’s a volume shader with a spherical gradient on it animated outward, with some noise breaking up the density, the shader is applied to a giant flattened cube
so quick question I have a fire vdb that I ported into blender using this tutorial, would you know why everytime I render out with a transparent background there's a layer of smoke ontop of the fire shader that blocks out the fire but when I render with regular black background it works just fine with a no layer of smoke masking the fire shader
I used AI - generated the image with midjourney and then gave it some motion with runway ml. It was reallllyyyy janky so I then added a lot of camera shake and kept the shot really short so you don’t notice the AI weirdness as much.
@@LoganOrr_ yeah they’re pretty good, should be a lot faster than a 2080. Only limitation is the 8gb of ram which means you have to be smart about scene complexity
when when I exported my VDBs, it was exporting in 78% and it was something around 200GBs, why too much like this?? I didn't get it.. makes no sense that heavy
Trust me, I tried for weeks. Smoke sim in blender is fine but very slow. We’re talking 3hours for a sim vs 5 minutes in embergen. There are also a lot more advanced parameters available in embergen. It all depends on the needs of your project though, blender smoke can look great!
Blender is absolutely bad for smoke simulations! Not intuitive, very very buggy, super super slow and it looks not very nice (compared to Embergen and especially Houdini).
This video has to blow up. This is probably the most intuitive, easy and best way to import from emberGen to blender. I loved the effect of the explosion, I loved your explanation, I loved your shader setup. Thank you SO MUCH!
Awesome, thank you!
pun intended?
really awesome tutorial!! can you do a tutorial on how to do those air shockwave?
The shader assembly and sim settings were very helpful. Thanks!
these are the people who make our action/sci fi/fantasy movies. you are probably busy but if you could do some anime video. like adapting it correctly to live action. that would be incredible. just a wild suggestion
Realism CGI is more crazy to discuss than anime related ( for some people opinions )... Even if there is, it's definitely still a small amount.
Well they aren’t really the ones doing the effects…no one really uses ember gen for special effects unless within recent years…
learn alot looking forward for embergen tut thanks
Thank you for sharing your TIPS
nice!
What about that thick vapor cloud. You mentioned it at the beginning and silently dropped it
helpfull!any ideas how to implement velocity attributes aswell/geo nodes?
My viewport display is super super slow when loading the Artillery2 preset! it needs 4 to 5 seconds for every frame! I have a Geforce 1650 Super... Impossible to work with ! It crashes also very often..
great , love it !!!
This is incredible! I have one quick question, how do you create the ground shockwave?
It’s a volume shader with a spherical gradient on it animated outward, with some noise breaking up the density, the shader is applied to a giant flattened cube
How do you get it run so smoothly? My framerate hits single digits as soon as i hit space.
I spent way too much money on a gpu lol
Oh and I forgot I also sped it up by 2-3 times for the tutorial 😅
so quick question I have a fire vdb that I ported into blender using this tutorial, would you know why everytime I render out with a transparent background there's a layer of smoke ontop of the fire shader that blocks out the fire but when I render with regular black background it works just fine with a no layer of smoke masking the fire shader
That’s an odd issue, I’ve never run into it myself - sounds like it could be a transparency issue?
You could have cooked it a bit longer. Grain is strong with this one. Otherwise looks great.
I really wanna know how you did the girl getting hit by the blast that’s insane lol
I used AI - generated the image with midjourney and then gave it some motion with runway ml. It was reallllyyyy janky so I then added a lot of camera shake and kept the shot really short so you don’t notice the AI weirdness as much.
Blender is obrigatory?
45GB 🤯
What are your PC specs?
That scene looks gorgeous, straight out of movie
Thanks! I’ve got a 2080 Super, intel i9 9900k and 32GB ram. Built it a few years ago but still gets the job done!
@@Graphicalninja would a 4060 be good for blender
@@LoganOrr_ yeah they’re pretty good, should be a lot faster than a 2080. Only limitation is the 8gb of ram which means you have to be smart about scene complexity
Will this work for my amd 9 7950x and 4090?? I am just learning 3d
@@waleeza lol I feel like you’re trolling but yes a 4090 will work great for anything ;p
when when I exported my VDBs, it was exporting in 78% and it was something around 200GBs, why too much like this?? I didn't get it.. makes no sense that heavy
They can be pretty big files…but that’s huge lol. Upres makes it a lot bigger
What's your hardware spec ?
I9 9900k cpu and rtx 4090, but any recent GPU should be able to run embergen. My 2080 did great too.
How long did it take to render?
Why does this have to be expensive subscription? Why can't blender do this?
Trust me, I tried for weeks. Smoke sim in blender is fine but very slow. We’re talking 3hours for a sim vs 5 minutes in embergen. There are also a lot more advanced parameters available in embergen. It all depends on the needs of your project though, blender smoke can look great!
Blender is absolutely bad for smoke simulations! Not intuitive, very very buggy, super super slow and it looks not very nice (compared to Embergen and especially Houdini).
no shockwave its terrible
It´s a must for nuclear explosions!