How To Use Soft Body Physics In Blender (Blender 2.8)
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- Опубліковано 27 гру 2024
- In this video I go over the basic setup for soft body physics in Blender 2.8.
Soft body physics in blender are poorly documented so I hope that this video is able to make sense of the abstract settings.
If you have any questions or comments feel free to leave them below.
I have barely messed with Soft Body physics. I had no idea what the Soft Body Goal setting was. Thanks. I learned something.
This is one of the most thorough explanations of soft body physics I've found for Blender 2.8. Thank you so much!
Start new blender file...delete cube...Create cube... and start working... nice tutorial btw, thank's man
I had the problem that my ball would hit the ground of the cube and squish together. If that happens to you:
Under 'Collision' -> 'Softbody And Cloth' -> Set 'Inner' property to 0.001
Very clear tutorial! I was trying to figure out how to make drops of water couldn't work it out. But this method seems to work for me! Thaaaaaanks
Dude, i was banging my head against the wall to get a candy wrap to work with the cloth sim. did one soft body and it worked like a charm, a bit of proportional editing later and i'm golden, thanks for remembering my this was in Blender, and some of the settings i tottaly forgot
Mo objects don't bounce on to each other even with collision applied. Any help please?
You're really good at this tutorial thing. Love it!
Thanks!
you said you passed 400 well 4 months later almost 4k. Congrats Dude! great tutorials
Thanks! Now I just need more time to make videos 😁
That 'zero' option looks great for something like Wile E coyote effect (falling off cliff, then smash) - wonder how well it would keep the texturing for something like that.
Good tutorial and well explained. I'm gonna use these tricks for my next animation. Thanks
pretty good tutorial!
Could you increase the size of your UI and add screen cast keys?
It makes it much easier to follow the tutorial and to see exactly what's happening on smaller screens (laptops and phones)
I've had trouble with screen casting keys. I don't think the screen cast addon has been updated for 2.8 yet and I have been struggling to find an alternative. I will keep an eye out though.
@@3DTinkerer Well, making UI bigger and therefore more readable is the bigger thing imo :)
@@3DTinkerer In case you havent found it yet shortcutVur is on github and works with 2.81 atm. Also windows scaling to 125 and blender scaling to 115 can really help with viewers being able to see especially in node editors settings
I'm using the latest build of 2.8. Whenever I enable collision, the simulation starts acting pretty weird and the sphere's basically crumple up on each other. Once I remove collision, it runs fine, but they pass through each other. What am I doing wrong?
It could be a couple things. Try decreasing the weight of the spheres in the soft body tab. Or try increasing the bending value. The scale of your scene might also be weird.
@Buffy Foster It is necessary to make not from a sphere - made from a cube, to impose on it the modifier Sobdivisionsurface and necessarily to press apply.
Great video it helped me alot!, How do i make it have fur on it too>?
"Use Library Path" is for when you link an object from another .blend file. If that option is checked and you link to it, the bake from the original file is linked as well. If you plan on linking an object in other scenes where with different simulations, you'll want that option *unchecked*. Otherwise, you won't be able to bake the physics locally.
Hi my cube is not bouncing :( I set the same values checked 3 times ( plastic is zero) but it deforms like a burst ball ...
what do the white dots on the right of all the property value boxes in the physics panel do? says 'animate property' when you hover over it.
You can click them to insert keyframes, for animation.
27:16 Why do you scale the plane in Edit mode, as opposed to Object mode?
Daan L does it matter
@@landonmartinez2596 Yes, because he specifically goes to Edit mode while being in Object Mode. Apparently he thinks that he should go to Edit mode for this. I just wonder why? And if I didn't think it would matter, I wouldn't ask, you smartass
Rather than a soft body could this be used to simulate ice going into a liquid and then cracking as it hits the drink how would you do that.
Yes now I can make jell-o tetris
i saw those vids too, but just think about the render times ;(
I use cloth physics for my softbody tetris vids, I think cloth is way better than softbody in blender
Would this also work if you did it in reverse? Meaning instead of the soft body object moving the solid object moves? Thing dropping something heavy into a ball pit.
Great tutorial, but I want to know hoe to extend the default time for the simulation over the 250. Thanks
At the top right of the timeline there is a little input where you can change the length of the animation. It should say 250 by default.
@@3DTinkerer I changed the duration of the simulation in "scene, rigid body world, cache" I put a 5000 units in "Simulation end". Many thanks anyway
even with collision my ball still falls through, what do i do?
Make sure you had the plane as the selected object when you applied the collision physics.
thank you! I actually realized O had them on two different layers... oops
Greate video! Thanks for the time and efforts to do it! I tried to add these same physics settings on my mirrored object, but every time it collides with the plane object, it splits in the middle and the clipping is marked so I don't know what to do, I'm a real beginner at Blender. Do you know why is that happening?
Why are you switching to edit mode before scaling objects? You don't have to do that, you can scale it in object mode just the same.
You can but when you scale in object mode you are changing the base scale from 1 1 1 to what ever you scale it to.
This sometimes causes unexpected results with modifiers, exporting, etc. If you want to edit an object use edit mode.
Wow, didn't know that and I have watched a lot of tutorials by now and no one mentioned that. Not even the guru. :) He did talk about applying scale to bring it to 1:1:1 proportion but he didn't mention this.THANKS!
Can I do this with Particles, my main motive is to have them not clip each other, and with particles, its impossible
Amazing Tutorial!!! thanks for sharing
I want to make Stones to Fall into a jar how can i make this without Stone bouncing like a Ball. Coz they are bending when i dont need them too
Google rigid body simulation in Blender
@@3DTinkerer thank you so much
why didnt you need to bake the simulation and use it straight away?
em why does my time end at 250 when I put it up to 350?
Make sure you set the end time both in the top right of the time line and in the simulation settings of the domain object.
@@3DTinkerer ye I found out myself, anyways thanks!
at the time of video length 19:33 you could just say the plain is too flat to be seen. Thanks for the tutorial though. Helped a lot.
Nice tutorial, only one question. Why you used Soft Body simulations for a Flag? I think it's a waste of computational time and accuracy, cloth simulation is more specific for cloth and doesn't have to deal with springs.
You are absolutely right, it would be much easier to use a cloth sim for a flag instead of a soft body. I just wanted to show the example that you could if you wanted to.
I think I might have mentioned in the video that a cloth sim is the preferred method but maybe I wasn't clear enough.
Hopefully I won't confuse other people 😅
solid tut
excellent tutorial, thanks!!
I guess the meme about blender tutorials saying "delete the default cube, now press shift+a to make a cube" was true
My glass is grey in render mode and I did everything you did in this video.
you are an amazing tutor...
Be aware that simply subdividing a cube does not make it a proper sphere. You need to add a Cast modifier set to Sphere to get a perfect sphere from a subdivided cube.
There is an addon to enable called Roundcube to quickly add round cubes to the scene with some cool options.
Hey, I love the extra info about what everything does exactly. Maybe a little bit slower so I don't have to pause every now and again. Other than that, great tutorial. Keep it up. Another subscriber in your list :) number 634 !
Thanks! Yeah I do go pretty fast but its because I don't want to bore people lol.
thank you so much
19:20 mine doesn't drop anymore
Please increase the size of your Blender's UI, the text is too small... thank you
Thank you very much, I'll subscribe to your channel❤
Amazing Tutorial!!!
Excellent!
Thank you
This soft body physics tut actually starts at 3:00.
Hol' up, Why does glass have the shadow
Because this glass is not 100% transparent, it consumes some energy from light trace, making slight shadow
0:56 At this moment I clicked for full hd and that widow popped up. I got scared
Awesome!!!
how can i set the end point of my falling softbody? can someone help?
with same setting then the ones you are using my ball stays completly flatten
"Pancake" I was thinking more like a drop of liquid🤔
3:23 sksksk
cute
Cutie
dude get some sleep
N o
I'm having a problem in Blender 2.91 where the ball animation plays fine on a perfectly flat plane but when I try to make the ball run through a course it squashes half flat and just sits there on the surface, won't roll through the course I created for it to run through. How do I fix this?
Here's a video of the problem I'm having: ua-cam.com/video/OAYu6nalep8/v-deo.html
My objects don't bounce on to each other even with collision applied. Any help please?