@@DanielKrafft So I was thinking we could have an entire video explaining all of the modifications in Blender. You mean to make an entire video everyone wants but no one wants to do? Yeah, yeah, yeah.
10:30 I've seen the Mask modifier used a lot to hide topology under clothes in order to prevent clipping. You can make a driver to a custom property, then link the mask to the visibility of a clothing item, so whenever you turn the clothing on, the mask also turns on and hides the skin underneath
Fuck, I should've thought about that when I was weight painting clothes on an avatar for the 3rd(?) time. UPDATE: After taking a break from working on it, I finally got around to applying this technique (as well as learning how drivers work). Holy shit, my avatar is much more optimized (and I have also made it easier to quickly switch between long and short sleeves with just a click).
Absolutely lost it at the Lapacian Deform segment, that was hilarious! Another great video Daniel, informative and entertaining. Thanks for putting this together!
Thank you soooo much! I've just started leanring 3d art and Blender with a small cource, and on my second lesson they suggested me to look for all modificators and suggested read all the official docs or watch videos of one guy who talks about each modificator for 30 mins. And that is kid of too much for brief look. This is really what every beginner need. Thank you!
As an absolute beginner I am super thankful for your videos. Before your "explaining all nodes" I was absolutely lost when I should make a material. Thank you so much!
I'm trying to learn Blender, but I happened to had the greatest laugh since the Covid pandemic started. Man, the Laplacian Hors-affe and Smooth Suzanne made me cry. Thanks for those explanations and making my day...
Yo I feel like I am actually going to cry??? I learned more from this one video than years of tutorials and professional tips and q&as I'm so happy I could throw up, thank you bro This is literally what I've needed for so long. I hope someone else who does 3d art could use this / finds it helpful. Blender is a free program but learning how to use it is the scariest and most daunting thing, and not many people can afford to take the time and money to take classes on it. So for a truly free blender experience, it's just heartache and fear. But not anymore. I owe you my life.
I really want you to know that people really appreciate sincere efforts made by people like you. This is the kinda content that would need thousands of dollars to learn, but you do it for free. Bless you my good man!
The mask modifier is great when dealing with complex rigs, like i use it for eyes and clothes a lot. If you are working with a model that has animated clothes over a base mesh, you can hide the parts that would be under those clothes, so you don't have to worry about intersections and geometry overlapping. Also eyes generally have this glass like lens material over the actual pupils so it sometimes gets hard to see where your character is looking. Yeah, all of this could be solved by proxys but I'm lazy, so the mask modifyer gets rid of snything complex I can't just hide on the outliner
You're a saint, despite having used the program for quite some time this taught me about modifiers I never would have used otherwise! Thank you so much!
Timestamps for myself, ***=important 4:23 uv projecting 7:22 arrays*** 8:25 combining objects *** 9:42 for low poly stuff 10:43 mirroring *** 11:41 cool stuff 12:01 screw *** 12:54 thicken a plane into an object 13:21 subdivision! ****** 13:58 VERY important for low poly *** 14:15 wireframe 14:23 weld (very useful for tying up loose ends) *** 14:56 armatures 15.58 for bent scaffolding and things like that 21:42 smoothing *** 22:41 easy deforming 25:00 wave 25:30 cloth! *** 26:54 collision (important for cloth) 29:14 ocean! 30:39 soft body
I am a very big picture mind kind of guy, and the requirement of understanding the big picture is having all the details. This videos have been so immensely helpful for me, Daniel! Thank you so much!
Thanks for sharing this super useful overview. Especially for experienced 3D artists moving to Blender and not fussed about watching lengthy tutorials ;)
Damn this is exactly the video I needed! I couldn't find/figure out out what the three vertex modifiers exactly did on the faces when I was looking at the Spring armature, but now it makes a lot of sense. For reference they were used to increase the weighting of the upper outer eyelid bone on the lower eyelid as it got closer, correctly deforming the lower eye for free! There's also something being done with wrinkles tied to the bone that's one the corner of the mouth.
Man, your videos are like handbooks. I am so bad at memorizing things, I can only remember things by using them at high frequency. When I try to use some tricks but I forgot how to do it, I come to your channel and I know you have it. Even crazier, sometimes I just leave your youtube page open in my broswer's tab when working in Blender because I know I can find quick tips in your vids faster than searching on Google and filtering the info I want. We need tutorials in usual way that go through steps and explain things but we do need videos like yours. With your videos aside, I made a lot of progress in Blender. U R AWESOME!
I needed this so much. thank you. there's only so much you can learn while playing around with certain features and a lot of times you don't even know or see differences in effects.
Just watching another tute vid, and I was reminded of another use of it: it’s an easy fix if part of your character’s body is poking through their clothes-just mask out that part of their mesh.
One really awesome use I've seen for the Mask modifier--Let's say you want to create an approximation of the disintegration effect a la the Snap from Infinity War: 1) Two meshes for use in a boolean modifier 1a) Animate the position of the carver mesh so it gradually envelops the whole of the target mesh 2) Dynamic paint with very small proximity set to output a vertex group defining the faces where the two meshes "touch" 3) Mask modifier limited to this evolving vertex group 4) Particle system that uses modifier stack 4a) Particles only emit from these dynamically changing faces as the boolean sweeps through the target mesh Essentially: with dynamic paint, you can use the mask modifier to determine where particles emit on fairly complex, evolving meshes. (edit: formatting)
Mask modifier is useful for characters to hide parts of the body under clothes so you don't have to deal with clipping and the like. So it's super useful if you ant to hide part of a mesh without being destructive or making unnecessary modified copies.
I watched your video completely although I have nothing to do with the animation and modifiers. Now I have downloaded Blender. Thanks a lot for your time.
I've used the Mask modifier pretty often in my character workflow! I use it to hide to parts of the body mesh that are left under clothing to make sure they don't clip through or use extra resources when animating or rendering.
I rarely subscribe to channels. But you sir have earned it. I will spread the word so that your channel gets the recognition it deserves. Keep up the good work, you made my blender journey a lot easier
I don't know if you're into sculpting but if you do, I suggest make a video about each brushes, how they work and what you can use them for. Other than that, I'm very appreciated that you're making videos like these especially for Blender beginners like me :)
As someone who knows nothing this video is great to show what everything does and what blender calls each function, then you can pick what you see yourself using and with the new found power of "knowing what blender calls the thing you wanted to do", go watch specific tutorials on that operation.
Thanks for this very helpful video. For the edge split modifier: as it is spliting of the faces which is really annoying, there is also a split command in edit mode > mesh > normals which keeps the mesh intact. If anyone is interested in indepth information there is a video on my channel.
Thanks for the quick video on each modifier. This is just what I needed. ! ALSO..and BIG THANKS FOR THIS: Most everyone of us TRULY appreciate your mic technique. Thank you so much for not smacking your mouth after every important point you make. You are getting much much longer watch times - I definitely click off of videos if I have to listen to someone smack their mouth in self satisfaction after every thing they teach. THANKS
Great video, I only wish you'd take your time to explain things slower. I don't mind sitting through a 3 hour video. One can't learn via the rush......
im just learning how to use blender and all these options that i dont know how to use are so overwhelming ! but this video helps a lot with understanding the program, thanks for making this video :)
Because you marked each spot in the Video because you made each spot show up with a lable telling me what each one does; I liked and I subscribed THANK YOU FOR YOUR WORK. You UNDERSTAND!
I know how to use Blender but I didn’t understand what a lot of the modifiers did, so thank you for this video it helped me understand them very quickly and easily.
Thank you for all your overview videos. I'm exploring every section of blender. Shockingly I haven't found the proper use to booleans yet but one step at a time.
At last! A blow-by-blow abstract tutorial on what each function does instead of how some but not all modifiers apply to a project that a UA-camr randomly decided we must be forced to watch! Thank you!
You rock dude! For mesh cache, I used them all the time when I import animated trees from Speedtree. Speedtree will export an FBX with a PC2 cache. Plug the cache in the modifier and you got yourself an animated tree!
@@DanielKrafft Actually, after watching your clip, I tried this: I created a vertex group for all the leaves, I added a displacement modifier, used a texture driven by an empty object and I got the same result, even better because I don't need a 2 gig cache file and I have more control over the speed and amplitude the leaves move. No more speed tree caches for me! All thanks to you! :-)
@@DanielKrafft Design lecturer with focus on vfx and 3d. University recently switched over to Blender so I have been on a Blender watch binge the last several months. You are a lifesaver!
This video really makes learning about modifiers super easy, barely an inconvenience. Thank you for doing this, even though I've been using Blender for like two years in my free time there were a couple modifiers I had never used/understood before :)
@@DanielKrafft Coming from traditional CAD the modifiers were one point that got me some time to understand. Your video kind of filled the last blanks in my knowledge.
Watched this on my pc and I'm not logged in, went straight to my phone to get you the like and sub, great work man I'm gonna watch this alot for a few days to remember everthing switching from c4d to blender is sure easy with this
Multiresolution is great for sculpting as you can bump up the sculps and it saves the info so if you go to 0 you have your base mesh and as you go up you can sculpt for LOD so you can easily make a low poly and high poly as one object and it saves all sculpt levels allowing you to go down in scuklpt resolution for large details and back up for intricate without breaking your flow.
One thing I use the Mask Modifier for is non-destructively removing vertices on my character base skin layer, that are occluded by clothing layers. This is important for reducing vertex count and overdraw in games
The Mask modifier is essential for anyone attempting to do 2D motion graphics in Blender. Which I will be. And the screw modifier, I found out, is extremely useful for creating complex cylindrical shapes. You just create an intricate curve path, and then spin it in a circle. Saves you the time of constantly resizing extrusions.
Daniel Krafft of course, thank you! I’m super new to blender and even though a lot of this went over my head (especially the beginning bits), the video made everything feel less overwhelming. Excited to give your other content a go
0:00 Introduction
- Modify
1:22 Data Transfer
1:49 Mesh Cache
3:02 Mesh Sequence
3:07 Normal Edit
3:44 Weighted Normal
4:22 UV Project
4:37 UV Warp
5:00 Vertex Weight Edit
5:34 Vertex Group Mix
5:54 Vertex Weight Proximity
- Generate
7:22 Array
8:01 Bevel
8:24 Boolean
9:21 Build
9:41 Decimate
10:12 Edge Split
10:28 Mask
10:43 Mirror
11:06 Multiresolution
11:40 Remesh
12:00 Screw
12:17 Skin
12:54 Solidify
13:20 Subdivision Surface
13:58 Triangulate
14:15 Wireframe
14:23 Weld
- Deform
14:53 Armature
15:38 Cast
15:57 Curve
17:13 Displace
17:32 Hook
18:22 Laplacian Deform
19:16 heehee thingy
19:17 Lattice
20:04 Mesh Deform
20:30 Shrinkwrap
21:03 Simple Deform
21:37 Smooth
21:50 more heehee thingies
22:00 Smooth Corrective
22:15 Laplacian Smooth
22:40 Surface Deform
23:58 Warp
25:00 Wave
- Simulation
25:29 Cloth
26:54 Collision
27:25 Dynamic Paint
28:19 Explosion
29:09 Ocean
29:37 Particle Instance
29:48 Particle System
30:17 Fluid Simulation
30:34 Soft Body
31:31 Outro. Thanks for watching and stuff
Boom. Pinned
I died at heehee thingy.
This is just a copy paste from the description
@@ruikamishirosbf uh dude...
@@kxxxk_ what?
I quite like the " I should have been asleep 3 hours ago" tone in your voice
Good way to put it. Thanks!
At least I am not alone :D
@@DanielKrafft I can't see modify button at there, how to see
Super easy, barely an inconvenience. I like that you snuck that in there.
Do you have a modifier for me? Yes sir I do
@@DanielKrafft modifiers are tight!
@Daniel Finomo Actually, ScreenRant itself is kinda meh.
Ryan George on the other hand... Love his videos 😁
@@DanielKrafft So I was thinking we could have an entire video explaining all of the modifications in Blender.
You mean to make an entire video everyone wants but no one wants to do?
Yeah, yeah, yeah.
@@kieronrana5233 ye ye ye!
You keep doing the videos no one wants to make yet everyone needs, and its amazing! One video idea, every hotkey in blender?
Cool idea! Sounds like exactly the type of thing I'd probably make (:
@@DanielKrafft no need to spoil the next episodes like that smh
How about a more focused one: every hotkey for mesh-editing. I think that would be a very useful reference.
that gonna be quite one doom of hell lol
Thats a good idea! I really need that. Cause im a lazy goober and i don't wanna go through the pain of moving my hand
10:30
I've seen the Mask modifier used a lot to hide topology under clothes in order to prevent clipping. You can make a driver to a custom property, then link the mask to the visibility of a clothing item, so whenever you turn the clothing on, the mask also turns on and hides the skin underneath
Fuck, I should've thought about that when I was weight painting clothes on an avatar for the 3rd(?) time.
UPDATE: After taking a break from working on it, I finally got around to applying this technique (as well as learning how drivers work). Holy shit, my avatar is much more optimized (and I have also made it easier to quickly switch between long and short sleeves with just a click).
that's a really good tip, I will keep it in mind!
Makehuman add-on generates masks under clothes automatically. Very useful then you modify existing clothing.
thank you for sharing! useful to know :)
i love alpha masks
Surprisingly, this video also makes a good lullaby.. i never slept so fast in my life. Of course, i dreamt of modifiers... and nodes
Absolutely lost it at the Lapacian Deform segment, that was hilarious! Another great video Daniel, informative and entertaining. Thanks for putting this together!
Glad to help as always. Thanks for the support!!
Thank you soooo much! I've just started leanring 3d art and Blender with a small cource, and on my second lesson they suggested me to look for all modificators and suggested read all the official docs or watch videos of one guy who talks about each modificator for 30 mins. And that is kid of too much for brief look. This is really what every beginner need. Thank you!
You're more than welcome dude. I'm glad you found the vid helpful!
as someone who mainly works with character models in blender, seeing you randomly draw in weights at 5:03 inflicted massive psychic damage on me
As an absolute beginner I am super thankful for your videos. Before your "explaining all nodes" I was absolutely lost when I should make a material. Thank you so much!
That's awesome! I'm glad to have helped out mate
This is one of the most useful things I can use
Thanks man! I'm glad to help out
I'm trying to learn Blender, but I happened to had the greatest laugh since the Covid pandemic started. Man, the Laplacian Hors-affe and Smooth Suzanne made me cry. Thanks for those explanations and making my day...
As a slowly learning Blender Artist, I want to say how appreciative I am of you making these videos.
I’m glad you appreciate them (: thanks for watching
Yo I feel like I am actually going to cry??? I learned more from this one video than years of tutorials and professional tips and q&as
I'm so happy I could throw up, thank you bro
This is literally what I've needed for so long. I hope someone else who does 3d art could use this / finds it helpful. Blender is a free program but learning how to use it is the scariest and most daunting thing, and not many people can afford to take the time and money to take classes on it. So for a truly free blender experience, it's just heartache and fear. But not anymore. I owe you my life.
Deforming meshes along a curve is tight!
It's almost like doing a backflip and snapping the bad guy's neck
@@HagenvonEitzen Yes
Have been watching blender tutorials for 6 years now, this vid is definately in my top 3. Thank you very much Daniel! This is awesome!
Glad you enjoyed (:
I really want you to know that people really appreciate sincere efforts made by people like you. This is the kinda content that would need thousands of dollars to learn, but you do it for free. Bless you my good man!
Glad you appreciate it! I’ll do my best to keep it up
I have ADHD and I've been "self-learning" game dev for 5+ years, your Vids are a gold mine, my dude! excellent videos :D
xPancakes4lyf Thanks for the support! I appreciate it
The mask modifier is great when dealing with complex rigs, like i use it for eyes and clothes a lot. If you are working with a model that has animated clothes over a base mesh, you can hide the parts that would be under those clothes, so you don't have to worry about intersections and geometry overlapping. Also eyes generally have this glass like lens material over the actual pupils so it sometimes gets hard to see where your character is looking. Yeah, all of this could be solved by proxys but I'm lazy, so the mask modifyer gets rid of snything complex I can't just hide on the outliner
You're a saint, despite having used the program for quite some time this taught me about modifiers I never would have used otherwise! Thank you so much!
Sami Same That’s awesome! It’s always amazing to me how much there is to find out about blender. That’s why these videos exist(:
Timestamps for myself, ***=important
4:23 uv projecting
7:22 arrays***
8:25 combining objects ***
9:42 for low poly stuff
10:43 mirroring ***
11:41 cool stuff
12:01 screw ***
12:54 thicken a plane into an object
13:21 subdivision! ******
13:58 VERY important for low poly ***
14:15 wireframe
14:23 weld (very useful for tying up loose ends) ***
14:56 armatures
15.58 for bent scaffolding and things like that
21:42 smoothing ***
22:41 easy deforming
25:00 wave
25:30 cloth! ***
26:54 collision (important for cloth)
29:14 ocean!
30:39 soft body
You're doing what no one is doing on UA-cam. Lots of love and respect man. Thank you so much.
Right back at you. It’s the viewers who make it all possible (:
18:57 " So yeah this is a very serious business, only pro uses "
19:00 : *extend head*
I am a very big picture mind kind of guy, and the requirement of understanding the big picture is having all the details. This videos have been so immensely helpful for me, Daniel! Thank you so much!
Thank you so much! Glad to help
This is perfect! Now I have an idea of what tools there are available and I can google from there, thank you so much!
That's the idea! Happy to help
Thanks for sharing this super useful overview. Especially for experienced 3D artists moving to Blender and not fussed about watching lengthy tutorials ;)
Super easy, barely an inconvenience, Easter Egg,! I love you more now! Thank you for this wonderful tutorial!
Ryan george references are tight!
I've been using Blender to make models for 3D printing, been using it for a week now. Suuuuuuuper helpful video, thank you so much!
No problem. Glad to help!
"And will continue smoothing your objects until they've had enough internet for today" 😂😂😂
XD
Damn this is exactly the video I needed!
I couldn't find/figure out out what the three vertex modifiers exactly did on the faces when I was looking at the Spring armature, but now it makes a lot of sense. For reference they were used to increase the weighting of the upper outer eyelid bone on the lower eyelid as it got closer, correctly deforming the lower eye for free!
There's also something being done with wrinkles tied to the bone that's one the corner of the mouth.
Glad I could help! Good luck on your projects
Man, your videos are like handbooks. I am so bad at memorizing things, I can only remember things by using them at high frequency. When I try to use some tricks but I forgot how to do it, I come to your channel and I know you have it. Even crazier, sometimes I just leave your youtube page open in my broswer's tab when working in Blender because I know I can find quick tips in your vids faster than searching on Google and filtering the info I want. We need tutorials in usual way that go through steps and explain things but we do need videos like yours. With your videos aside, I made a lot of progress in Blender. U R AWESOME!
Thanks man! That’s the idea. Someone had to do it!
Learn-by-doing is the most effective technique. We’ve all been there. ;)
I needed this so much. thank you.
there's only so much you can learn while playing around with certain features and a lot of times you don't even know or see differences in effects.
Glad to help out bro.
I use the mask modifier to mask geometry outside the view of the camera when using adaptive subdivision. helps keep memory usage low.
Just watching another tute vid, and I was reminded of another use of it: it’s an easy fix if part of your character’s body is poking through their clothes-just mask out that part of their mesh.
Explaining all modifiers in blender is TIGHT!
I started watching this at 3 am and I said I wasn't gonna watch the whole thing in my head and then end up watching the whole thing
It happens
One really awesome use I've seen for the Mask modifier--Let's say you want to create an approximation of the disintegration effect a la the Snap from Infinity War:
1) Two meshes for use in a boolean modifier
1a) Animate the position of the carver mesh so it gradually envelops the whole of the target mesh
2) Dynamic paint with very small proximity set to output a vertex group defining the faces where the two meshes "touch"
3) Mask modifier limited to this evolving vertex group
4) Particle system that uses modifier stack
4a) Particles only emit from these dynamically changing faces as the boolean sweeps through the target mesh
Essentially: with dynamic paint, you can use the mask modifier to determine where particles emit on fairly complex, evolving meshes.
(edit: formatting)
That’s pretty creative! Thanks for sharing it (:
I did this one on a short movie i participated on.
You can see it around 2:30 ua-cam.com/video/7F0BVJfo--8/v-deo.html
Me: applies build modifier*
Cube: I don't feel so good.
Дооба дан
I chose this as my first Blender tutorial, and I think it's a very good choice. Above all, it's good to learn each concept and keyword!
Mask modifier is useful for characters to hide parts of the body under clothes so you don't have to deal with clipping and the like. So it's super useful if you ant to hide part of a mesh without being destructive or making unnecessary modified copies.
I watched your video completely although I have nothing to do with the animation and modifiers. Now I have downloaded Blender.
Thanks a lot for your time.
**taking mental notes**
**taking mental notes**
**taking mental notes**
Horse that thinks it's a zebra does a giraffe impression
My sides.
I probably couldnt remember that one without that example
The surface deform modifier is amazing. Thank you for this!
is it hard to make these
no its super easy, barely an inconvenience
Epic ryan george reference
You are watching too much pitch meeting
Oh god no.
@@DanielKrafft Wow, a Ryan George reference on a video that isn't at all related to Ryan George is tight!
@@tatertatertatertatertater Hey that’s the name of the guy from those videos!
I've used the Mask modifier pretty often in my character workflow! I use it to hide to parts of the body mesh that are left under clothing to make sure they don't clip through or use extra resources when animating or rendering.
21:50 This is how I feel after a couple of all-nighters binging Blender tutorials...
I rarely subscribe to channels. But you sir have earned it. I will spread the word so that your channel gets the recognition it deserves. Keep up the good work, you made my blender journey a lot easier
I consider it an honor. Thanks for the support!
That curved subscribe joke at 17:10 made me subscribe instantly:)
Wonder why I didn't subscribe earlier.
Cheers!
Thanks mate. Appreciate it! I’ve really got to find whoever keeps doing that
@@DanielKrafft Hire Sherlock Holmes 😂
The surface deform thing is the most beautiful thing ive seen in a while
He’s taking full advantage of quarantine this must have taken ages
Sure did lol
Feel in love with this
"Who keeps putting these things in my video" mad funny lmao.. Awesome vid !
you are the best person in the blender community in the history of blender
absolutely killing it on the uploads my man
💯Thanks bro
I don't know if you're into sculpting but if you do, I suggest make a video about each brushes, how they work and what you can use them for. Other than that, I'm very appreciated that you're making videos like these especially for Blender beginners like me :)
12:37 Different ways of adding more dimensions to topology:
1D → 3D: Skin
2D → 3D: Solidify
1D → 2D: Screw
This is the type of quality content I like seeing on my recommended.
@10:59 he literally made a guardian from Minecraft but without textures.
As someone who knows nothing this video is great to show what everything does and what blender calls each function, then you can pick what you see yourself using and with the new found power of "knowing what blender calls the thing you wanted to do", go watch specific tutorials on that operation.
Thanks for this very helpful video.
For the edge split modifier: as it is spliting of the faces which is really annoying, there is also a split command in edit mode > mesh > normals which keeps the mesh intact. If anyone is interested in indepth information there is a video on my channel.
Thanks for the tip!
Thanks for the quick video on each modifier. This is just what I needed. !
ALSO..and BIG THANKS FOR THIS: Most everyone of us TRULY appreciate your mic technique. Thank you so much for not smacking your mouth after every important point you make. You are getting much much longer watch times - I definitely click off of videos if I have to listen to someone smack their mouth in self satisfaction after every thing they teach. THANKS
Great video, I only wish you'd take your time to explain things slower. I don't mind sitting through a 3 hour video. One can't learn via the rush......
im just learning how to use blender and all these options that i dont know how to use are so overwhelming ! but this video helps a lot with understanding the program, thanks for making this video :)
''barely an inconvenience' - I undesrtood that reference'
Wow wow wow!
I'm surprised I've never seen anyone use the simple deform before. Really needed it in my life.
The screw modifier is also used to lathe. You'll use it for circular objects like bottles or chair legs.
Because you marked each spot in the Video because you made each spot show up with a lable telling me what each one does; I liked and I subscribed THANK YOU FOR YOUR WORK. You UNDERSTAND!
What a fabulous introduction. That Laplacian thing had me on the floor.
absolutely wonderful. even if some of its out of date it is still relevant to the beginner. love your style. i giggled quite a lot. thanks
As somebody going for full geometry, man this is the best.
I know how to use Blender but I didn’t understand what a lot of the modifiers did, so thank you for this video it helped me understand them very quickly and easily.
Thank you for all your overview videos. I'm exploring every section of blender. Shockingly I haven't found the proper use to booleans yet but one step at a time.
No problem man good luck
At last! A blow-by-blow abstract tutorial on what each function does instead of how some but not all modifiers apply to a project that a UA-camr randomly decided we must be forced to watch! Thank you!
You rock dude! For mesh cache, I used them all the time when I import animated trees from Speedtree. Speedtree will export an FBX with a PC2 cache. Plug the cache in the modifier and you got yourself an animated tree!
Great tip! Thank you!
@@DanielKrafft Actually, after watching your clip, I tried this: I created a vertex group for all the leaves, I added a displacement modifier, used a texture driven by an empty object and I got the same result, even better because I don't need a 2 gig cache file and I have more control over the speed and amplitude the leaves move. No more speed tree caches for me! All thanks to you! :-)
First nodes and now this? You’re a madman!
Kyle Boynton Thank you!
Starts at 1PM and ends at 2AM. Respect!
*finally, a blender youtuber with a bit laggy quick cache*
Wow ! Thanks, man ! Happy to be one of your subscribers, your Blender videos are awesome and most useful for beginners.
Thanks for the support (: Glad to help
You make my life easy as a teacher. Post this and call it a day.
In what capacity do you teach?
@@DanielKrafft Design lecturer with focus on vfx and 3d. University recently switched over to Blender so I have been on a Blender watch binge the last several months. You are a lifesaver!
Tu Nguyen Oh wow! I’d never have thought my videos would be played at a uni haha. Keep up the good work!
This video really makes learning about modifiers super easy, barely an inconvenience. Thank you for doing this, even though I've been using Blender for like two years in my free time there were a couple modifiers I had never used/understood before :)
My guy started the video at 1pm and ended it at 2am, props to u my friend :D
Super easy, barely an inconvenience...I love it
Mirror + skin + subdivide is the perfect modifier stack for making base shapes for character/animal sculpting.
great base work for someone who just starts out! Thank you!
You’re welcome!!
@@DanielKrafft Coming from traditional CAD the modifiers were one point that got me some time to understand. Your video kind of filled the last blanks in my knowledge.
Watched this on my pc and I'm not logged in, went straight to my phone to get you the like and sub, great work man I'm gonna watch this alot for a few days to remember everthing switching from c4d to blender is sure easy with this
Much appreicated thanks!
Such good content, with least ads this guy is a Messiah
Multiresolution is great for sculpting as you can bump up the sculps and it saves the info so if you go to 0 you have your base mesh and as you go up you can sculpt for LOD so you can easily make a low poly and high poly as one object and it saves all sculpt levels allowing you to go down in scuklpt resolution for large details and back up for intricate without breaking your flow.
Pretty comprehensive tutorial on modifiers
This is very helpful for a beginner like me. I bow down to you my guy.
One thing I use the Mask Modifier for is non-destructively removing vertices on my character base skin layer, that are occluded by clothing layers. This is important for reducing vertex count and overdraw in games
Your Laplacian Deform example was kind of terrifying! I died when you started going crazy with it!
Wow! What an approach! These are some of the most useful blender videos ever. Thanks a LOT.
Glad to help!
This is one of the most useful videos I have ever seen.
This one is even better than the one on material nodes. Love it!
i'm so glad to knowing someone like you exist in this world ! keep it up ! feed us with ur skilled mind nd hands !
Brought this video up to watch as soon as Andrew Price brought it up in his donut series. Thanks.
Screw is also used for extrusion and lathe which are some very useful tools. worth mentioning.
Edge split is for hard surfaces and pointy objects. Usually for knives an swords and non beveled edges.
The Mask modifier is essential for anyone attempting to do 2D motion graphics in Blender. Which I will be. And the screw modifier, I found out, is extremely useful for creating complex cylindrical shapes. You just create an intricate curve path, and then spin it in a circle. Saves you the time of constantly resizing extrusions.
18:52 started cracking up so much. what an amazing bit of comedy in there. great video
Hehe thanks man glad you enjoyed the video
Daniel Krafft of course, thank you! I’m super new to blender and even though a lot of this went over my head (especially the beginning bits), the video made everything feel less overwhelming. Excited to give your other content a go
Thank you, these "all" tutorials are really great and unique