Blender Soft Body Settings Explained
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- Опубліковано 4 жов 2024
- This video will help you find the best settings for your softbody simulation without trying a million combinations and hopefully make you understand better visually.
Patreon: / xaero3d
I don't really know if putting a Patreon Account in my first video is right, I did this because this video had +40 blender files and I don't wanted them to be wasted. From now on, I will make videos every week, If you have any suggestions or questions please write down in the comments.
Settings I used differently from default values are:
Subdivisions ----- 6
Stiffness ----------- 0.7
Bending ------------- 2 (eevee)
Bending ------------- 1 (cycles)
Subdivisions ------ Quality 3, Render 4
For Plastic, Bending and Self Collision Renders ---------- Stiffness off
For Stiffness and Self Collision Renders ------- Bending 0,2
I used average calculation type for Self Collision.
Total of
8 cycles renders + 4 cycles renders for Patreon ~1800 frames
38 eevee renders ~3800 frames
3 workbench renders
Accidentally wrote +50 Blender Files, It turned out to be 41.
Also Typo "than" at 0:30
Can you give me Blender lessons? xd
That's so awesome!! 🤭🤭😄😄🤗🤗
thank you so much for this video!!
you are a legend this helped so much
Please do more of these for other physics modifiers, like rigid body or cloth! It's so helpful to see how each setting affects the animation.
Excellent video! a lot of effort put into simulating all of the examples and explaining each one. UA-cam algorithm brought me here, hope it brings a lot more people! Keep it up!
+1 subscriber
Thanks!
@@xaero7328 i subbed too
teacher:the test isn’t that confusing the test:
AAAAAAAAAA
Teacher: Gray Gargoyle isn't a dumbass
Gray Gargoyle:
Really helpful, keep up the good work bro
What a time saver to quickly preview different settings. Thank you.
i really appreciate you just made 57 renders for teaching us for free hats off to you sir?
Thank you so much for this video! I'm working on a project where I chose to use very specific soft body physics for some objects but all everyone seems to want to make and demonstrate making are jello cubes and that isn't what I am trying to make! So, I came here to figure out what each setting did to hopefully have a better chance of achieving my goal.
And, that is why I physically took notes so that I can quickly refer to this information! Again, thank you!
I really like the format you chose to illustrate the different settings. Incredibly useful!
A dream level tutorial... Thank you!
Subbed man, you will definitely grow if you keep this up! Great to see the comparisons between parameter values!
thank you so much but dude where did you go????!!! we need more tutorials like this /srs
This was actually really helpful, I would've spent ages trying figure it all out without this. Thanks!
Haha very nice my bro 🔥
Thanks!
this is the best video in the world
how are not more popular?
This is exactly the style I've been looking for. Willing to support if you're still active
Nice!
:)
Fully recommend ❤️
This was very informative.
Thank you for sharing.
awesome! Still useful
Hi, great job on your first video. I liked the format of this video running through all the options with visuals showing their effect (and combined effects). My feedback would be to slow down a little speaking as I found I had to slow the video down to 0.75x to digest the visuals while listening to you. Thanks.
I understood everything, what a great video! thanks
Easily one of my favorite blender videos ever. Thanks so much!!!
Good explanation, you got a new subscriber!
These explanations are amazing brother.. Thank you..
nice explaining :) thanks for the tutorial
Please don't stop making videos!
Very helpful and happy blending with blender.
great tutorial , thanks a lot .... i was wondering about many of these settings. subbed , liked , alerted
Wow great work very useful so many possibilites it's hard to understand we help us
Do more of these, very good
Thanks man, softbody is damn buggy, having this stops me from testing every option to know what they do lol, thanks a lot
really nice visuals, and tutorial in general. congrats! 😉
Brilliant! Please please do a video explaining nodes 🙏🏼
love this. subscribed
Thank you, very helpful for visually seeing the changes
thank you, great video!
Fantastic video
Congratulations on great explanation!
Thankyou
Excellent video brother. Your new subscriber from Pakistan!!!❤❤
thank you so much
Really nice video, very informative, just a bit fast paced. But overall really good content! Keep it up!!! :)
superb! Thx for video
Cool! Thank you for the explanation and great examples!
great soft body simulation buddy!!!
Nice. Keep it up!
Super Helpful Video, Thank you very much
Very well explained video ! thanks for help !!🤩
absolutely fantastic dude, thank you *SO* much !!!
great explanation.
OK, OK.. This is great. But what we all want to know is what settings to set for the butt, in order for it to jiggle appropriately in our walk cycle animation.
very informative, thanks for posting
This is a truly excellent video! Thank you so much for making this!
Thank you allot for making this video!
make more like this, it's very Goood to understand.
great video
Very helpful 👍
excellent video! Thank you so much
incredible, thank you
great great video!!!
woo keep going with the dope vids!
Nice! You give the best advice!
good job
Very helpful. Thanks bud
Thanks
Cool explanation!
So helpful video! Keep it up👍🏾
It was very informative.
great work.
thank you
this is great, thank you
Thank you, very helpful!
Great video! Keep up the good work. I was wondering if soft body can be used to create a memory foam effect. Right now all simulations look like Jell-O
I think plasticity high and stiffness high etc might look like memory foam
subscribed! more of these please!
Hi, awesome video. Very explanatory. I really need some more info on the "goal" part. Trying to make a car crash animation by following Albin Merle's tutorial but struggling with the soft body settings. Could you please make a detailed video about goal and plastic deformation? Thank you.
the best
good vid
Really great video ! Thx for this ! +1 subscriber
Sick video!
really good video, thank you for all the effort in making it.
now, how do you make the jelly cubes have such sharp edges? lol
you never came back.. :(
Hey I'd be one of those people that would love to learn more about the mass-spring damping
I might be late but, can you give us a tutorial on how to create the jelly texture?
thx for the help : )
i want to be able to use these kinds of softwares but i am not smart enough
Yes you are. Start from the very start, just like everybody else did at some point. Blender do their own fundamentals training series and it's fantastic. Take your time, rewatch a video if you have to. If you get stuck, read the comments as I can gaurantee you won't be the only one. The only thing stopping you is yourself. Yes some people might learn and pick it up faster than you but that's life. I love football but I don't not play it because I'm not Messi.
Here's the Blender Fundamentals Training playlist. Good luck and most importantly, have fun! ua-cam.com/video/MF1qEhBSfq4/v-deo.html
@@benperham Blender Fundamental playlist is not recommended for absolute beginners. It is just an overview. I would recommend 'Crossmind Studios 7 Day Course'
@@benperham Link to the course: ua-cam.com/play/PLgO2ChD7acqH5S3fCO1GbAJC55NeVaCCp.html
2:44 default cubes having fun..when no one's watching in Japanese😂
?
It's so confusing :0
Hehe
thx dude
♥ THE BEST ♥
i think everyone knows what is a softbody because everyone plays beamng, right guys?
Thanks for the video btw, i was actually wondering how to get the good settings on it...
4 min in and I just realized this isn't a Houdini tutorial wtf
are you a maths teacher
This should be Blender's default documentation, we are visual artists not physics programmers. Thanks
How do I configure if I want a cylinder with holes to crush a jelly and make strips come out?
is there a way to make same physics in Unreal 5? :-) It looks soo delicious. :-D
I dunno man, my mesh keeps falling flat into the plane, sometimes it retains a little bit of form, as if it were a thick plastic baloon deflated, but that's it. How would one make a noncube softbody that doesn't completely lose it's form on crash?
If somebody tried there could be ultra realistic games and animation using the soft body physics since instead of inserting an animation you can put that mechanic and it will work automatically during all the game. The problems I see with this are the increase in CPU requirements to make it work and probably make a game would take longer.
This is not viable for games, at least not on the way its made in blender
so thats why you need extra vertices in the middle the thing u want softbody for,,,