That's why they're used in sulfuric acid production - the chemical plant takes apart the ammo, which contains sulfur in the powder. Now, how does Oil + water make sulfur?
Randomizer Notes: -Copper Wires are made from Iron Plates. Input/Output--3/2 -Ammunition is made from Pistols. Note: Discarded pistols cannot be reused. -Hours are still made from minutes. Input/Output--149/2 -Logistics bots now move at the speed of an overweight gerbil. -Purple is now your favorite color.
@@vitaliitomas8121It’s just like productivity modules stacking between intermediates. 30% more gun stacks with 65% more bullet to get you 2.145x the bullets for the same amount of resources. Genius!
The absolute beauty of this monstrosity of a base is it'll work only for your specific randomizer seed. This cannot be saved to a blueprint to be reused and recycled, it is a one-in-a-lifetime work of art.
Engineer handbook: if you don't have enough uranium to polymerize your trains into steel bricks, you can always cover some solar panels in pistol acid with crushed power poles.
I like the implication that the way Acid disolves stuff in this universe is by shooting it with tiny guns, and they don't run out of ammo because the ammo is made out of guns too
As a casual beginner factorio player, I can confirm that the randomizer creates an authentic beginner experience. In vanilla factorio, I can't remember recipes, constantly use spaghetti to steal resources from one part of my base to another, and never understand how any of my builds work afterwards. Even using low tech is accurate since I don't want to set up automating the advanced stuff so l strugglebus launching a rocket using an embarrassing amount of waiting and hand crafting.
"Making pistols to make steam engines" I swear it feels like the modpack having dyslexia and mistaking it for pistons, and that made me giigle for some dumb reason.
While not exactly the same, they must be related to Tediore's firearms. (Weapons manufacturer in Borderlands, who starting in BL2, has guns that you throw away instead of reloading, and they explode upon impact.)
Everybody knows that lubricant works by holding up it's concealed carry pistol every time two pieces of machinery get too close too each other. That's why you hear "Hey keep your distance buddy" instead of squealing of metal on metal in this mod.
Im gonna be honest here; i lost it when we got to you standing on conveyor belts as you put them down so you didnt have to walk while deforesting a path with a shotgun, because thats when i realized that was not even a bit, literally it *was* the actual most efficient way of doing things. Because thats this mod. Turning insanity into efficiency.
The fact that the crafting tree at 25:14 is more complicated than anything from the seablock trilogy of videos speaks volumes. It's still an easier recipe overall but god damn.
it's because in any world that makes sense, if you imagine a line between raw resource and finished product, a crafting recipe will take ingredients and only spit out an item further towards the finished product side. this gives recipe trees a limit to how deep they can go. but the randomizer doesn't care that turning a state of the art nuclear reactor into metal ore gravel doesn't make any sense, so the recipe trees are free to get much deeper.
35:45 This would've been a good video for the Mechanicus skin mod, because with that description, you've basically become the Adeptus Mechanicus. The Factory is a labyrinthian behemoth of tangled machinery that's become impossible to decipher and practically runs on magic and prayer. But as long as you perform the proper rituals to appease the Machine Spirit, you can feed it resources and get products out, so you just soldier onwards until it somehow spits out a working spaceship.
The reason all the praying seems to work is, heavily implied to be, because the machine spirit who the tech priests worship is really a necron deity known as the Void Dragon, a being with mastery over all things mechanical.
The worst is when you turn on sound randomization and the soundbites do quite literally get plastered everywhere. You touch a grass tile and the rocket launch sound triggers.
Fond memories of a randomized map I saw for Doom once where OBLIGE (the randomizer) just slapped an exit sign texture on every surface just to taunt you.
I love how when you start this adventure, you immediately, *_LITERALLY_* get bricked. The universe has sent you a message. _It says 'don't be dumb'._ Thank you for not listening, i love it. :)
14:53 Yes, this is _exactly_ what being a beginner feels like. I still haven't finished the game once normally and still have plenty of spaghetti like this, just on a smaller scale.
That drunk spider's web of a power "grid" perfectly encapsulates this mod I once tried to play it, noped out when i saw the fastest belts were half the speed of normal yellow belts and trains were both painfully slow and prohibitively expensive. It would have been handfeeding hell all the way to bots
I've been thinking about making "better" things randomize to be better overall. This run convinced me to do that. Maybe I'll push out an update with that feature.
17:37 Hey! Power switches are useful for new-ish players. I used to use them when I didn't know what I was doing, to set up a "rolling blackout" system to prevent a coal production deathspiral. So at worst I would have a stable few minutes of full power in my factory every so often, and CONSTANT FULL POWER in my powerplant and its dedicated miners until I expand the power production again.
Last time I used a power switch was when I set up a core-miner in SE and wanted to get rid of pyroflux. I didn't realize SE gives you a recipe to just turn steam into water and void water. So I had a system with with enough steam engines to power the core mining facility and a power switch that would break the core miner off the powergrid when steam was full.
I used them in a train cell base with endgame beacon builds, once the buffer chests are all full why leave the hundreds of beacons on. Never finished the base to test it and also I was running on nuclear power so it probably didn’t matter but in theory it works I guess
@@attilatorok5767 I also used them for my SE run, but I had them connected to my nuclear reactor setup so my factory wouldn't have a complete blackout in the case of a CME since the umbrella would draw all the power and stall out the offshore pumps feeding the reactor
I think an ultracube run would be a great watch. Using one item for everything and having to balance a megabase around latency could be some new territory.
Dosh would likely build a ciruit abomination to manage all that Or at least that is what i spent several hours doing... while also going insane making it as foolproof as possible
For anyone interested in mod Factorio randomizer there is a project called Archipelago. Basically, it is a randomizer that does the usual randomizing research and recipees, but on top of that it is multiplayer. Not multiplayer as in base factorio multiplayer (although it can still do that), it is multiplayer as in you can link up diffrent games so that for instance you will have research in your game that unlocks something for your friend playing his own game of factorio. But it is not just multiplayer between factorio, but also supports cross game randomization as well. So you can be playing factorio and research a bow for your button playing legend of zelda only for him to pull out his master sword and realize it is instead an instruction manual on how to build logistics robots. Basically any game Archipelago supports can be played together in a cross game randomizer.
A few friends and I are playing AP! I'm doing Factorio and researching upgrades for a friend in Kingdom Hearts 2 as well as giving my other friend playing LINGO traps that cause his clues to be in ciphers! One thing is that I was only able to randomize the science recipes and all crafting speeds. I was really looking forward to a full randomization of recipes but I didn't see the option on the options page.
@@kasyu1101 that is actually one of the available games! Also, with the way the server hosting works you don't have to play at the same time as your friends. You still can, but you don't *need* to.
I opened a chest in Dark Souls 3 and found a pineapple. And yesterday in making a sign glow in Minecraft, I sent a friend one (1) rupee for the achievement. Archipelago is freaking hilarious, especially when you try to visualize what's happening. Someone grabbing a pokeball off the ground and it contained "the concept of jumping", as they worded it, as it had Space Jump for Super Metroid.
"To make sulfuric acid I'll *apparently* need to mix some pistols with water and copper." 33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products.
"After an hour, even you forget how these things can function, but somehow everything just works. Its like magic" perfectly encapsulates how I play factory games. Do not ask me how my factory works, because I cannot tell you, but it works.
Listening to Dosh explain the recipes is what I imagine having a stroke feels like. "To get the sulfuric acid, I will need to mix the pistols with water and copper."
Dosh's increasingly amused and desperate explanations of increasingly weird and amazing recipes, overlaid over increasingly an intricate base is insane content
I've been playing factorio through archipelago a lot recently. Science packs and rocket parts are randomized. Sometimes it's nice having green science require iron ore, but having rocket require lubricant barrel while the fluid handling is locked behind someone finishing kingdom hearts 2. Games usually last only 3-4 hours at least.
Your bullets being made out of GUN took me straight to my experience with the RPG LANCER, where there's a frame who's only description is *gun* and it fires a gun that doesn't exist yet.
Dosh's videos come in two categories; "I want to try that!" and "You couldn't pay me to try that!" Guess which this is. 25:13 *muffled screaming* But I adore this; "To make sulfuric acid I'll apparently need to mix some pistols with water and copper." 33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products. 38:34 THE PRODUCTIVITY 3 MODULES! I can't stop laughing. 10,000 iron plates, 2% effect, awwwww YEAH!
There are a few videos that left me in tears from laughing on UA-cam, and this has joined that illustrious group. God I don’t know why this was so damned funny to me but I was dying.
I have been working on some automation concepts and I have to say, I love that even though we know the recipes are nonsense our brains still try to make logical reasons for them. Awesome video dosh.
@@carbonwolf3865 We (Germany) shut down our nuclear power plants and started burning more coal instead. Stupid, but thats the current situation, so that joke hits excellently.
It might be fun to see a second run of this mod since each run will be fundamentally different almost by definition. Or you could stack this on top of something like space exploration for a run that would probably end right after the heat death of the universe
@@TH3_N In short: Germany replaced nuclear power with coal. In advance: sorry for my bad english. After the Fukishima incident Germany is going ultra safe and green. They planned that they are going to shut down all 17 nuclear powerplants by 2022. (the most efficient energy source with almost zero pollution) and replace the missing production with renewable ones. Things went well until the invasion of Ukraine happend. The sanctions banned russian oil and gas imports.Oil/gas powerplants cannot operate without fuel and thats -10% of total power production of Germany. In response (in October 2022) they delayed the shutdown of the 3 last nuclear plants but just until mid-April 2023 and they restarted an already closed coal powerplants. In 2019, Germany's plans to entirely phase out and shut down the 84 remaining coal-fired plants on its territory by 2038.
This has been the most fun I've had watching any YT video in a long time. There was hardly a moment I wasn't laughing. Kudos, sir! Your sacrifice is appreciated.
I’d love to see another randomized run in the future! This was so entertaining and really captured the feeling of having factorial explained to me for the first time.
also love how this video has the same tonality as a Russian novel- confusing, dense as hell, and depresses the protagonist relentlessly by how much their life sucks ass
The year is 2030 You go to work, at the local insane asylum A scream echos down the hallway Your coworker quits on the spot “SEK2 1000x cost, randomized at the same time” He said
@@novaseer That modpack would get downloaded by exactly two people. Of those people, one would nope out in the first ten minutes, and the other would sink like 2000+ hours into it and wind up with a UPS-optimized megabase churning out infinite research.
After diving into your content and going through all the different kinds of Factorio runs you do, I would kill to see you tackle Warptorio. It's become one of my favourite ways to experience the game and it's so unconventional compared to how we normally play.
youve actually convinced me to start playing factorio this uni break. i would love to see another randomised run as i assume theres a fair bit of replayability and this was great hahahaha. keep on keeping on mister doshington
I love when Dosh says "It's Doshing time" and Doshes all over the place
Summed it up perfectly 👌
This is something I see in ISAB videos
Yes.
I love when pjkrill3109 says "It's pjkrilling time" and pjkrills all over the place
an average round of killing floor 1
I'd like to imagine that the pistols are assembled pre-loaded, so all the yellow ammo assemblers do is extract the magazine and discard the gun
lmfao, yes
Omg yes this makes sense
rust moment
Ah, the good old Subnautica Battery farming.
That's why they're used in sulfuric acid production - the chemical plant takes apart the ammo, which contains sulfur in the powder.
Now, how does Oil + water make sulfur?
"Some of you might think this run only took 21 hour to complete but let me tell you those were some very long hours". Oh god he randomized time.
Death
@@latestyummy3536Life
Randomizer Notes:
-Copper Wires are made from Iron Plates. Input/Output--3/2
-Ammunition is made from Pistols. Note: Discarded pistols cannot be reused.
-Hours are still made from minutes. Input/Output--149/2
-Logistics bots now move at the speed of an overweight gerbil.
-Purple is now your favorite color.
Time has been set to 1.47 hours per hour. Good luck.
@@pretzelbomb6105 :D
“I won’t be able to research splitters until I get solar panels” perfectly encapsulates this run
Wrong: the Sulfuric Acid is made from Water and Pistols" Does
@@F14thunderhawksulphuric gun acid
@@dreamsoffury8369 sulfuric guns on acid
Solar panels on each magic items that should run on electricity but is actually free in vanilla is actually logical 😂
"I got these shotgun shells made from furnaces that I originally built to make engine units, thinking I'd actually get to make cannonshells out of em"
"My ammo is made out of guns"
That sounds like something Aperture Science would do
30% more gun per gun
@@Zoms101combine that with 65% more bullet per bullet
Gungon reference
@@vitaliitomas8121It’s just like productivity modules stacking between intermediates. 30% more gun stacks with 65% more bullet to get you 2.145x the bullets for the same amount of resources. Genius!
More akin to MannCo tbh
"If you recall, our sulphuric acid is made from guns" - this is the line that broke me
America
Water and guns make all of his oil and fluids. Love that the game just pretend that is was acid and not water with clogged pipes
The absolute beauty of this monstrosity of a base is it'll work only for your specific randomizer seed. This cannot be saved to a blueprint to be reused and recycled, it is a one-in-a-lifetime work of art.
Bespoke Megabasing
"The bullets are made of guns"
Oh this is going to be good
almost everything ended up being made of guns in some way...
This actually made me laugh out loud
what else would they be made of? Ammunition is just ground up guns after all.
The nuclear fuel is made out of bigger guns!
'merica
Engineer handbook: if you don't have enough uranium to polymerize your trains into steel bricks, you can always cover some solar panels in pistol acid with crushed power poles.
That is certainly a sentence. Lol
it hurt my brain
"...Who wrote this handbook??"
You’ve heard of nuclear reactor powered trains, now get ready for train powered nuclear reactors.
Ah, the old alchemic texts.
I like the implication that the way Acid disolves stuff in this universe is by shooting it with tiny guns, and they don't run out of ammo because the ammo is made out of guns too
true american acid.
It’s guns all the way down.
That sounds like something Enter the Gungeon would do
As a casual beginner factorio player, I can confirm that the randomizer creates an authentic beginner experience. In vanilla factorio, I can't remember recipes, constantly use spaghetti to steal resources from one part of my base to another, and never understand how any of my builds work afterwards. Even using low tech is accurate since I don't want to set up automating the advanced stuff so l strugglebus launching a rocket using an embarrassing amount of waiting and hand crafting.
Yeah, i played same way in my first 2 games. Just endless stealing and no planning things ahead.
@@tehbzshadow meanwhile me with my main bus and a stroke trying to clean things up in preparation for modules and shit (i never finished my run)
im literally the exact same, goodness
The train 'jumping' in from the last video...
The Doshington Cinematic Universe WILL be a thing, dammit.
i was so sure that that train would keep falling until he did a Spage Age expansion playthrough or a what lies within one
oh shit I didn't even realize it was connected
It's just the same poor spaceman engineer crashing again and again.
Into the Doshverse
It will never be able to compare with the Zisteau CU
"Making pistols to make steam engines"
I swear it feels like the modpack having dyslexia and mistaking it for pistons, and that made me giigle for some dumb reason.
Absolutely love the idea that 'shooting' a gun is actually just throwing a pistol at the enemy.
and the uranium cannon is just some iron plates getting thrown out by a blue belt.
While not exactly the same, they must be related to Tediore's firearms. (Weapons manufacturer in Borderlands, who starting in BL2, has guns that you throw away instead of reloading, and they explode upon impact.)
i was thinking moreso of the reversed throwing pistol in cursed halo.
Enter the Gungeon has a bullet that shoots guns that shoots bullets, it sucks and I love it
Shades of Cursed Halo
"I remembered we were living in the clown universe" feels like it could be applied to reality too but is also infinitely quoteable
I love your pfl
This seed in a nutshell:
-And if- that don't work - use -more- gun
Thank you for this amazing joke
@@ConductiveFoam You are welcome! =)
Take this heavy caliber tripod number designed by me. Built by assembling machine 1. And you best hope... Not turned into sulfuric acid
Thank you dosh for the showcase of my randomizer (exfret's randomizer mod). It really made my day! Honored that you chose to play with it.
Good work 😊👍
Everybody knows that lubricant works by holding up it's concealed carry pistol every time two pieces of machinery get too close too each other. That's why you hear "Hey keep your distance buddy" instead of squealing of metal on metal in this mod.
💀
An armed machine is a polite machine.
Im gonna be honest here; i lost it when we got to you standing on conveyor belts as you put them down so you didnt have to walk while deforesting a path with a shotgun, because thats when i realized that was not even a bit, literally it *was* the actual most efficient way of doing things.
Because thats this mod. Turning insanity into efficiency.
The fact that the crafting tree at 25:14 is more complicated than anything from the seablock trilogy of videos speaks volumes. It's still an easier recipe overall but god damn.
Funny how that looks like a simple beginner-tier recipe in pY
it's because in any world that makes sense, if you imagine a line between raw resource and finished product, a crafting recipe will take ingredients and only spit out an item further towards the finished product side. this gives recipe trees a limit to how deep they can go. but the randomizer doesn't care that turning a state of the art nuclear reactor into metal ore gravel doesn't make any sense, so the recipe trees are free to get much deeper.
Beanblock*
35:45 This would've been a good video for the Mechanicus skin mod, because with that description, you've basically become the Adeptus Mechanicus.
The Factory is a labyrinthian behemoth of tangled machinery that's become impossible to decipher and practically runs on magic and prayer.
But as long as you perform the proper rituals to appease the Machine Spirit, you can feed it resources and get products out, so you just soldier onwards until it somehow spits out a working spaceship.
maybe the dark mechanicum on a planet in the eye of terror where normal laws of physics and reality no longer apply
The reason all the praying seems to work is, heavily implied to be, because the machine spirit who the tech priests worship is really a necron deity known as the Void Dragon, a being with mastery over all things mechanical.
@@LyraguyThe core of Mars is a C'tan?
@@charnor2727So rumour goes.
@@charnor2727Or just friendly AI. Probably both.
I love how randomizer mods turn a random item/soundbite/texture that rarely gets used or maybe only appears once and just plasters it everywhere
The worst is when you turn on sound randomization and the soundbites do quite literally get plastered everywhere. You touch a grass tile and the rocket launch sound triggers.
Fond memories of a randomized map I saw for Doom once where OBLIGE (the randomizer) just slapped an exit sign texture on every surface just to taunt you.
I love how when you start this adventure, you immediately, *_LITERALLY_* get bricked.
The universe has sent you a message. _It says 'don't be dumb'._
Thank you for not listening, i love it. :)
14:53 Yes, this is _exactly_ what being a beginner feels like. I still haven't finished the game once normally and still have plenty of spaghetti like this, just on a smaller scale.
That drunk spider's web of a power "grid" perfectly encapsulates this mod
I once tried to play it, noped out when i saw the fastest belts were half the speed of normal yellow belts and trains were both painfully slow and prohibitively expensive. It would have been handfeeding hell all the way to bots
Just re-randomize then until you get one you want to play
I've been thinking about making "better" things randomize to be better overall. This run convinced me to do that. Maybe I'll push out an update with that feature.
@@kylehess4472yeah, that seems good
@@kylehess4472 Absolutely do that
@@kylehess4472 maybe (if it is even possible) have randomization work on a points basis, possible even by type (belt, power/etc)
17:37 Hey! Power switches are useful for new-ish players. I used to use them when I didn't know what I was doing, to set up a "rolling blackout" system to prevent a coal production deathspiral. So at worst I would have a stable few minutes of full power in my factory every so often, and CONSTANT FULL POWER in my powerplant and its dedicated miners until I expand the power production again.
Last time I used a power switch was when I set up a core-miner in SE and wanted to get rid of pyroflux. I didn't realize SE gives you a recipe to just turn steam into water and void water. So I had a system with with enough steam engines to power the core mining facility and a power switch that would break the core miner off the powergrid when steam was full.
I used them in a train cell base with endgame beacon builds, once the buffer chests are all full why leave the hundreds of beacons on. Never finished the base to test it and also I was running on nuclear power so it probably didn’t matter but in theory it works I guess
Dosh discovered that they're also handy in Ultracube.
@@attilatorok5767 I also used them for my SE run, but I had them connected to my nuclear reactor setup so my factory wouldn't have a complete blackout in the case of a CME since the umbrella would draw all the power and stall out the offshore pumps feeding the reactor
I think an ultracube run would be a great watch. Using one item for everything and having to balance a megabase around latency could be some new territory.
Don't randomize the recipes, though.
Absolutely, ultracube would be great to see
Dosh would likely build a ciruit abomination to manage all that
Or at least that is what i spent several hours doing... while also going insane making it as foolproof as possible
More like Katamari ball
how do you feel prophet?
For anyone interested in mod Factorio randomizer there is a project called Archipelago. Basically, it is a randomizer that does the usual randomizing research and recipees, but on top of that it is multiplayer.
Not multiplayer as in base factorio multiplayer (although it can still do that), it is multiplayer as in you can link up diffrent games so that for instance you will have research in your game that unlocks something for your friend playing his own game of factorio.
But it is not just multiplayer between factorio, but also supports cross game randomization as well. So you can be playing factorio and research a bow for your button playing legend of zelda only for him to pull out his master sword and realize it is instead an instruction manual on how to build logistics robots.
Basically any game Archipelago supports can be played together in a cross game randomizer.
A few friends and I are playing AP! I'm doing Factorio and researching upgrades for a friend in Kingdom Hearts 2 as well as giving my other friend playing LINGO traps that cause his clues to be in ciphers!
One thing is that I was only able to randomize the science recipes and all crafting speeds. I was really looking forward to a full randomization of recipes but I didn't see the option on the options page.
and here I thought super metroid/ ALTTP randomizer was crazy
@@kasyu1101 that is actually one of the available games! Also, with the way the server hosting works you don't have to play at the same time as your friends. You still can, but you don't *need* to.
I believe the term for this is Multiworld Randomizer
I opened a chest in Dark Souls 3 and found a pineapple. And yesterday in making a sign glow in Minecraft, I sent a friend one (1) rupee for the achievement.
Archipelago is freaking hilarious, especially when you try to visualize what's happening. Someone grabbing a pokeball off the ground and it contained "the concept of jumping", as they worded it, as it had Space Jump for Super Metroid.
"To make sulfuric acid I'll *apparently* need to mix some pistols with water and copper."
33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products.
i genuinely think this could be a recurring series with how different each run would be (as far as doshes sanity permits)
"After an hour, even you forget how these things can function, but somehow everything just works. Its like magic" perfectly encapsulates how I play factory games. Do not ask me how my factory works, because I cannot tell you, but it works.
if your base in Factorio doesn't give everyone who see it lovecraftian vibes, there's something wrong with it😎
If your base gives anyone who looks at it aneurysm/conniption/testicular cancer, you did won factorio.
Yes but it is with satisfactory which has belts being able to go through building and 3 dimensions.
@@Circle9ruThere's nothing wrong with it, it simply Must Grow.
@@theapexsurvivor9538, nah, man, iit should be "doesn't" there, i just noticed it.
You...I almost didn't catch the "you can't win them all but you can make dew" pun. That's actually such a good one.
Listening to Dosh explain the recipes is what I imagine having a stroke feels like.
"To get the sulfuric acid, I will need to mix the pistols with water and copper."
My engineer really out here building pistols, only to unload them and just throw the now empty pistols away.
Listening to you talk about the recipes is like playing Factorio after a lobotomy
125 rocket launchers to make a uranium fuel cell.
My sides are in orbit.
That made me laugh too
Normally you make weapon out of uranium, not the other way around.
Dosh's increasingly amused and desperate explanations of increasingly weird and amazing recipes, overlaid over increasingly an intricate base is insane content
I've been playing factorio through archipelago a lot recently. Science packs and rocket parts are randomized. Sometimes it's nice having green science require iron ore, but having rocket require lubricant barrel while the fluid handling is locked behind someone finishing kingdom hearts 2. Games usually last only 3-4 hours at least.
Good to see that us Germans are not the only ones who have mastered the arcane art of lignite fission.
Ligmite fission, I think you mean 🥸
Your bullets being made out of GUN took me straight to my experience with the RPG LANCER, where there's a frame who's only description is *gun* and it fires a gun that doesn't exist yet.
This mod is practically made to invoke a cascade in any Factorio player's brain.
ah yes, pegasus is truely
it is a
Peggy mention!!!! Whooooo peggy!!!!
@@primrose9693 *Peggy? pardon?* 😳🤨😳
@@awanderer3047 The fan name for the Pegasus mech in the LANCER TTRPG.
Thank you for taking the time during editing to add the recipe overlays for context on the sheer WTF factor of the costs.
The bullets being made of guns sounds a lot like something Cave Johnson would do, it reminded me of that one video about the turrets from Portal
"as you can imagine, it will take tons of stone to make all those repair kits"
no, i cannot
krastorio 2 moment
What you never hit something with a rock to fix it?
12:42 “must be German nuclear power” had me laughing 😂
Dosh's videos come in two categories;
"I want to try that!" and "You couldn't pay me to try that!"
Guess which this is.
25:13 *muffled screaming*
But I adore this;
"To make sulfuric acid I'll apparently need to mix some pistols with water and copper."
33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products.
38:34 THE PRODUCTIVITY 3 MODULES! I can't stop laughing.
10,000 iron plates, 2% effect, awwwww YEAH!
well, he was paid to do this... but if he knew... ;P
...both
Which category do his game review videos fall under?
"pisto-chem products" lmao
@@Shenaldrac "Both"
Lab is literally just a box of rocks. Love the interchangeability of iron and copper.
Who knew the factorio engineer is trapped in the cycles of guilt?
There are a few videos that left me in tears from laughing on UA-cam, and this has joined that illustrious group. God I don’t know why this was so damned funny to me but I was dying.
josh joshington
i second that
His brother
jumbo josh
Bwash Boshington
aka
jyllius
I have been working on some automation concepts and I have to say, I love that even though we know the recipes are nonsense our brains still try to make logical reasons for them. Awesome video dosh.
The least I can do for hours of the best factorio content, seriously i have listened to you talk about trains to sleep
Must be German Nuclear Power
As a German, Nuclear Physicist I laughed and do approve.
I'm very confused on what the joke is, could you explain it?
@@carbonwolf3865 There is no "German Nuclear Power" anymore.
@@carbonwolf3865 We (Germany) shut down our nuclear power plants and started burning more coal instead. Stupid, but thats the current situation, so that joke hits excellently.
@@gotbread2 ok, I had a hunch that was the joke but wasn't sure. Thanks for the clarification
33:17 "This is probably the only recipe that was rolled to be normal."
The iron rod from day 1:
28:42 i wish i could hang up a sign here saying 'bless this mess'
20:26
"To make sulfuric acid I have to mix some pistols with some water and copper"
Is just soo fucking funny for some reason
Your videos are always there to keep me company while i sleep. And for that i thank you! This is the least i can do. ❤
YAAAAAY NEW DOSH VIDEO
id love to see a rerun on this with all values skewed heavily on Dosh's favour, only for dosh to find new creative ways to torture himself.
"must be German nuclear power"
absolute banger!
I felt that joke.
It might be fun to see a second run of this mod since each run will be fundamentally different almost by definition.
Or you could stack this on top of something like space exploration for a run that would probably end right after the heat death of the universe
Noobs: Yum, spaghetti.
Intermidearies: Nooo the main bus design is superior!11
Pros: Yum, spaghetti!
"Dad how are bullets made?" "They are made of guns my son"
That german reactor joke. The amount of knowledge you would need to know to understand it is crazy
i don't get it :)
Well apparently I didn't understand the full extent of it but I still laughed.
@@TH3_N
In short: Germany replaced nuclear power with coal.
In advance: sorry for my bad english.
After the Fukishima incident Germany is going ultra safe and green. They planned that they are going to shut down all 17 nuclear powerplants by 2022. (the most efficient energy source with almost zero pollution) and replace the missing production with renewable ones. Things went well until the invasion of Ukraine happend. The sanctions banned russian oil and gas imports.Oil/gas powerplants cannot operate without fuel and thats -10% of total power production of Germany. In response (in October 2022) they delayed the shutdown of the 3 last nuclear plants but just until mid-April 2023 and they restarted an already closed coal powerplants.
In 2019, Germany's plans to entirely phase out and shut down the 84 remaining coal-fired plants on its territory by 2038.
@@TH3_N we (Germany) decided to shut down nuclear plants and burn more coal to compensate
@@gotbread2 buy nuclear power from france to a point where they started constructing nuclear power plants directly at our border*
This has been the most fun I've had watching any YT video in a long time. There was hardly a moment I wasn't laughing.
Kudos, sir! Your sacrifice is appreciated.
This is what you get for crashing your ship before its infinite improbability drive could restore normality.
I love the Factorio content, and hope in the future we get to see dosh tackle other factory style games like satisfactory or dyson sphere
Haha the Joke about "German Nuclear Power" out of coal made me chuckle as german x3
I’d love to see another randomized run in the future! This was so entertaining and really captured the feeling of having factorial explained to me for the first time.
also love how this video has the same tonality as a Russian novel- confusing, dense as hell, and depresses the protagonist relentlessly by how much their life sucks ass
This one had me howling with laughter. It just kept getting more and more absurd.
“I’m a professional.”
I thought professionals had standards.
This is both cursed and amazing, good and evil, beautiful and infuriating... I need to get back into Factorio, it's so good and I miss it
The year is 2030
You go to work, at the local insane asylum
A scream echos down the hallway
Your coworker quits on the spot
“SEK2 1000x cost, randomized at the same time” He said
oh god imagine randomized pyanodon's
@@novaseer That modpack would get downloaded by exactly two people. Of those people, one would nope out in the first ten minutes, and the other would sink like 2000+ hours into it and wind up with a UPS-optimized megabase churning out infinite research.
this playthrough got me thinking, what is the most cursed playthrough you’ve done? could we get a dosh factorio playthrough cursedness ranking video?
"Must be German Nuclear Power"
IM DYING XDDD
man, I was just giggling the entire time I was watching with the crazy crafting recipes. Your humor fits this perfectly too.
LETS GO NEW DOSH VIDEO!!!
the randomizer-mods seem like a perfect fit for a sushi-base :)
I already just listen to videos in the background I know about factorio only truly through memes and your videos, this one is a special treat
After diving into your content and going through all the different kinds of Factorio runs you do, I would kill to see you tackle Warptorio. It's become one of my favourite ways to experience the game and it's so unconventional compared to how we normally play.
I’d love to see more of these random runs. Their nature makes it almost certain every video is very different
I'm not enough of a Sonic the Hedgehog enthusiast to enjoy this game myself, but I find it a lot of fun watching you play it
5 months after i first watched this video, i return
and i decide to rewatch it because everything being crafted from guns is the funniest thing.
1:44 That is literally something straight of Enter the Gungeon.
The fact that sulfuric gun acid is an actual thing caused me to have multiple fits of giggles throughout this video. Excellent work Dosh.
I would watch a series of these. This was hilarious and I can only imagine the wild randomness that would keep coming out
hearing you saying this recipies with almost straight woice while i was playing factorio was pure comedy
The genius behind playing this mod on youtube is you can easily bring out one of those every 6 months because its almost always something new
Normally I'm amused by your unusual challenges, but this one in particular is painful and I've been watching for only 10 minutes.
can't decide what i like more, everything being made out of guns or the nightmarish cat's cradle going on with the power poles
after watching the entirety of your journey to the end of the world i really appreciated that intro
12:38 - actually had to pause to breathe from laughing too much at this point, bro is amazing
Making and automation of Pistols, no one ever.
Dosh, hold my beer.
That must be one of the most insane things ever. I would never ever do this.
Thanks you for taking this on
The logical and organized chaos that is Dosh doing things is always a pleasure to watch.
i think this is literally the hardest challenge type scenario i have ever seen in factorio.. holy moly!
Rewatching all of your videos twice while waiting sure was worth it, I'd love to see another run of this
After watching it, I forgot how things work in the real world. I thought for a second before putting on my home slippers. 😅
youve actually convinced me to start playing factorio this uni break. i would love to see another randomised run as i assume theres a fair bit of replayability and this was great hahahaha. keep on keeping on mister doshington
Why do get the feeling that the fish will be an intro for another factorio run