Welcome to Factorio City™! (Why I'm not a Civil Engineer)

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 1,3 тис.

  • @DoshDoshington
    @DoshDoshington  2 роки тому +1079

    Here's the explanation video for those who REALLY want it
    ua-cam.com/video/TW5_9iLW9Wg/v-deo.html
    it's an hour and twenty minutes of unscripted and mostly unedited rambling, so if that's what you're after, have at it.

    • @ultimocontrole9980
      @ultimocontrole9980 2 роки тому +40

      Pls make a mega base in minecraft with create, they added trainz, after you finish the space exploration mod of course

    • @ziyanbatada7753
      @ziyanbatada7753 2 роки тому +4

      Thank you!

    • @benjamincasatimcintosh2918
      @benjamincasatimcintosh2918 2 роки тому +9

      you shouold call this LTN (Logistic Truck Network

    • @KrK-EST
      @KrK-EST 2 роки тому +11

      At the 5 min "tank" audio clips are from the game series Command and Conquer from Westwood times, aka the good, popular, golden and innovative times of the series.

    • @yodo9000
      @yodo9000 2 роки тому +6

      You can save space with the oil refineries by placing them directly next to each other and making the piping system one or two tiles wider. This makes the whole row a bit wider, but shorter. It saves a few tiles of area.

  • @MrDrury27
    @MrDrury27 2 роки тому +8262

    An engineer has fallen into despair in Factorio City!

    • @DoshDoshington
      @DoshDoshington  2 роки тому +1732

      I'm pinning this until I finish my explanation video

    • @Zenterer
      @Zenterer 2 роки тому +327

      HEY!

    • @mememachine3029
      @mememachine3029 2 роки тому +659

      Build the new logibrain!
      [Hour long sped-up building footage]
      Send out the cargo haulers!
      And comfort him with /American Engineering!/

    • @wolfiewoo3371
      @wolfiewoo3371 2 роки тому +198

      The new logibrain collection from Factorio City.

    • @hcorvnov6732
      @hcorvnov6732 2 роки тому +142

      Each set sold seperately

  • @SergeantExtreme
    @SergeantExtreme 2 роки тому +1057

    35:28 "Works 99% of the time, just let it fail." A frighteningly accurate portrayal of what it's like to be a real software developer. You've actually done a great job of explaining Day 1 bugs in a way the common man can understand it.

    • @MarioMastar
      @MarioMastar Рік тому +53

      As an SE myself, that's what I love about Dosh's videos. People only see the few minutes of "It works until it doesn't, but no one sees the literal WEEKS it took to get to that point (as well as the number of times our brains had to "reboot" because thinking up all this stuff and keeping track of it is the whole point of computers.... except we have to tell the computer what to keep track of in the first place and already forgot half the stuff we told the computer to keep track or what it does... and no we're not reading our own documentation that explained it 2 months ago but sounds like a foreign language today). XD
      Dosh's videos really keep me motivated knowing I'm not alone in this. I kind of want to play factorio myself for therapeutic purposes just to remind myself we spend days on logic gates "for fun".

    • @DanielLopez-up6os
      @DanielLopez-up6os Рік тому +27

      Heck some rocket were allowed to have memory leaks, but they were allowed to happen because they built in enough memory so that theoretically it would happen like 60s after that stage was ejected. Then that same software was used for a future versions of the rocket... With expected results.

    • @joschaugustenborgnielsen2366
      @joschaugustenborgnielsen2366 11 місяців тому +2

      @@DanielLopez-up6os which rocket may i ask, would like to read up on that

    • @DanielLopez-up6os
      @DanielLopez-up6os 11 місяців тому +28

      @@joschaugustenborgnielsen2366 i believe it was the Arianne 4, they then reused the same hardware for the Arianne 5 and on the first launch it just turned 90 degrees cause, now you had more data and instruments to handle so it ran out of memory mid flight, instead of after separation.

    • @mr_confuse
      @mr_confuse 9 місяців тому +7

      ​@@DanielLopez-up6osI want to add that it was more cost-effective to just solder more physical RAM onto the chip than actually fix the software :D

  • @xazz
    @xazz 2 роки тому +3388

    the fact that THIS one almost made you lose your mind and not the one where you made an entire base out of train cars makes me so excited to watch this :D

    • @flyingpugs3678
      @flyingpugs3678 2 роки тому +75

      Trust me, I’m a engineer

    • @igors1234
      @igors1234 2 роки тому +38

      @@flyingpugs3678 I think, we'll put this thing right here

    • @leobastian_
      @leobastian_ 2 роки тому +91

      honestly, the train car one wasn't so bad once you figured out the basic gist and stopped vomiting
      the burner one though... especially when he suddenly started to go on a 20 minute rant about how to fill the train burner inserters i thought "okay, we lost him"

    • @pjjjjjjjjjjj8721
      @pjjjjjjjjjjj8721 2 роки тому +1

      666 neat

    • @stormlordeternal7663
      @stormlordeternal7663 2 роки тому +24

      Finally, the definitive answer is that cars are cringe and trains are the superior mode of transportation

  • @1_1bman
    @1_1bman 2 роки тому +1336

    where most engineers use their knowledge to find gloriously engineered, great solutions to problems, you used your knowledge of engineering to find a gloriously engineered, terrible solution to a problem.
    you're willing to sacrifice a little bit of integrity (moving the ore patches closer, using superbots) for the sake of The Run and for our entertainment, and you're not afraid to get a little bit technical with the audience.
    you're my favorite youtuber.

    • @DoshDoshington
      @DoshDoshington  2 роки тому +599

      "A gloriously engineered, terrible solution to a problem."
      Might as well be my new motto
      (I swear the superbots were an accident)

    • @Spookweave
      @Spookweave Рік тому +28

      ​@@DoshDoshingtonIt's at least the motto for the Renai Transportation video lmao
      Keep up the good work man

    • @mr_confuse
      @mr_confuse 9 місяців тому

      ​@@nonamenolastname8501Trust me, I'm an engineer¹!
      ¹ This project has been created for recreational purposes only. Do not use for training or real life applications of any scale.

    • @sosig6445
      @sosig6445 2 місяці тому

      more like invented the problem in the first place

  • @MechMantidoa
    @MechMantidoa 2 роки тому +3174

    Would it actually be a true city if you DIDN'T have the occasional horn honking, though?

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 Рік тому +111

      Could be a feature added to AAI: honk every time it moves to the next order, slam the horn if there is an error.

    • @marcelreimer1611
      @marcelreimer1611 Рік тому +28

      There is a honk mod for these dreadfully efficient trains tho

    • @litterbox019
      @litterbox019 Рік тому +12

      replace the honking audio file with the vine boom

  • @ballom29
    @ballom29 2 роки тому +561

    "I think this thing is alive. I cannot fanthom where this error is comming from, so it only make sense than this thing is using its one modicum of free will to torment me"
    I think that's the most accuraterepresentation of the relationship between me and my programs.

  • @Nilaus
    @Nilaus 2 роки тому +3434

    I guess you found out why I did it with Trains ;)
    I tried the same back in 2017 and came to the same conclusion: It is super cool, but just doesn't scale. Too bad, since trucking would be an amazing addition to Factorio

    • @DoshDoshington
      @DoshDoshington  2 роки тому +1406

      Maybe in ten years they'll have PCs powerful enough to handle the true might of Factorio City

    • @Najto
      @Najto 2 роки тому +78

      the Transport Drones mod could also work for this city block design but not with parking lot and smart assigning the cars.. but they would only drive on the streets :D

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 2 роки тому +85

      > Too bad, since trucking would be an amazing addition to Factorio
      I agree. That would be _trucking awesome_ !
      To all mod devs reding here: Is it possible to make roads which basically behave like tracks? I#e# a "road facing north" for the right side of a road and a road facing south for the left side? That would decrease path-finding complexity massively, because there wouldn't be any decisions to take between two intersections. Every single vehicle leaving one intersection would eventually hit one of the neighbor intersections. With that kind of road, vehicles would line up well, too. You dispatched three at the same time? No problem, they will form a convoy on their own.
      For the intersections themselves, one could mimic the "chain signal logic" and only allow a vehicle to enter an intersection if there's enough space to leave it.

    • @exanc
      @exanc 2 роки тому +28

      @@achtsekundenfurz7876 Yes, just really hard

    • @migueeeelet
      @migueeeelet 2 роки тому +35

      not just that it doesn't scale, it's also slow to scale... if it had its own programming language or so, rather than the finnicky signals, surely it'd be easier to make working setups

  • @KR4FTW3RK
    @KR4FTW3RK 2 роки тому +173

    Logi Brain going "WHOMP" just once every few minutes really cracked me up. I think that's hillarious.

  • @ender-gaming
    @ender-gaming 2 роки тому +1637

    Honestly the brain to control all the trucks is honestly mind blowing to imagine creating. I really do think you should do a video on it as I imagine its quite the project so why not get some more views :)

    • @Subjagator
      @Subjagator 2 роки тому +45

      Yeah, it is very impressive. All of my logic creations are abominations compared to this. I can never get myself to sit down and design it first so I just keep cobbling things together until it eventually works just well enough.

    • @hu-ry
      @hu-ry 2 роки тому +27

      Isnt this guy a vhdl engineer or at least computer scientist irl?
      So writing controllers, bus protocols, pipelined cpus should be in his portfolio of capability to say the least?

    • @peterhoffmann2231
      @peterhoffmann2231 2 роки тому +24

      @@hu-ry yea obviously. still really cool to see what some people can do

    • @ownage11445
      @ownage11445 Рік тому +2

      I like the idea of robotic semi trucks in factorio it would be another rung in the logistics ladder.

    • @palmberry5576
      @palmberry5576 Рік тому +2

      @@hu-ryohhhh, that explains it

  • @burstintotreats6654
    @burstintotreats6654 2 роки тому +293

    Your clock-driven encoder decoder sounds a lot like slotted ALOHA for local WiFi networks. Each node gets a time during each cycle to transmit and the router knows which node it's talking to based on the time during the cycle. It's very inefficient but it avoids collisions. It's neat seeing you came up with the same idea from a completely different place!

    • @crabbyboi9127
      @crabbyboi9127 2 роки тому +14

      I'm surprised to see other people who also drew this connection

    • @JulianSkies
      @JulianSkies 2 роки тому +56

      Time-based allocation is also how cellphones work, the allowable cellphone frequencies have been utterly full for a long, long time as it is, they eventually started allocating each number an amount of time- Essentially the same thing he does here. The technology is called TDMA.
      Honestly I was kind of astounded when I saw him do it, I wondered for a moment if he perhaps wasn't a telecom engineer, but if not he kind of invented TDMA on his own.

    • @104glyboy
      @104glyboy 2 роки тому +15

      Also old networks back in the 80/90s, sounds exactly like old wired connection that used hubs.

    • @mineyoucraftube1768
      @mineyoucraftube1768 Рік тому +3

      isn't that called a multiplexer?

    • @nikkiofthevalley
      @nikkiofthevalley Рік тому +10

      ​​@@JulianSkiesThis concept is fairly well known, it's called "time division multiplexing". Probably what the TDM in TDMA stands for.

  • @MrDrCthulhu
    @MrDrCthulhu 2 роки тому +915

    The Logi-Brain striking back at its creator and driving him mad with its free will is giving me some serious Frankenstein vibes. I wonder how well somebody could create a Factorio horror story that was less about the aliens and more about the machines.

    • @erubianwarlord8208
      @erubianwarlord8208 2 роки тому +13

      there is/was one on Fimfiction that took that theme

    • @animarthur5297
      @animarthur5297 2 роки тому +14

      The logistic bots got tired of being bossed around and they've turned against the engineer

    • @logistic-bot458
      @logistic-bot458 Рік тому +15

      @@animarthur5297 WE DEMAND CHEESE!

    • @wolfpac42
      @wolfpac42 Рік тому +7

      @@logistic-bot458 Out of cheese error. Redo from start.

    • @wolfpac42
      @wolfpac42 Рік тому +1

      If you have read enough of Terry Pratchett's discworld, you will know what this means.

  • @paradoxcorporated2906
    @paradoxcorporated2906 Рік тому +24

    There is another mod called transport drones. It adds little trucks that work like bots, but only on special roads and can carry multiple stacks. It's also better performance because trucks don't have collision and can rotate in place making pathfinding much simpler

    • @DoshDoshington
      @DoshDoshington  Рік тому +28

      Yeah, a Factorio City revisit with those has been on my list for a while

    • @notrod5341
      @notrod5341 11 місяців тому +2

      ​@@DoshDoshingtonOooh!
      I'm sure you've got other projects in the pipes right now, but I'd love to see that eventually.

    • @jayjasespud
      @jayjasespud Місяць тому +1

      @@DoshDoshington Still on the docket now that Space Age is out?

  • @trippybruh1592
    @trippybruh1592 2 роки тому +1058

    I feel like Factorio would unintentionally revive the RTS genre with a creative mind.

    • @Relyksboa
      @Relyksboa 2 роки тому +85

      Perhaps if a person explaining a screenshot causes every play with under 1000 hours to have a stroke.

    • @OutbackCatgirl
      @OutbackCatgirl 2 роки тому +52

      revive?? it's still very much alive

    • @ronim.h2769
      @ronim.h2769 2 роки тому +1

      @@OutbackCatgirl Wdym?

    • @OutbackCatgirl
      @OutbackCatgirl 2 роки тому +65

      @@ronim.h2769 There's still a lot of rts games coming out and getting a decent following. There's a recent Starship Troopers themed one in particular that stands out.

    • @1nekrus
      @1nekrus 2 роки тому +20

      Ever heard of Mindustry?

  • @communistcommissar
    @communistcommissar 2 роки тому +89

    This guy has the audacity to call himself lazy after spending around 100 hours and all of his braincells doing a challenge in a video game. He then spent 20+ hours making a neural network more intelligent than all of humanity combined, having to make a 1 hour and 20 minute video to simply explain how it works. Words cannot describe how both terrified and impressed I am at what he's done to humanity and the world by unleashing that monster on his patreon for download. One of my favorite youtubers for sure.

    • @edvardm4348
      @edvardm4348 10 місяців тому

      You described much more eloquently how I feel. Thanks for this!

  • @npswm1314
    @npswm1314 2 роки тому +1042

    The hardest challenge run for Factorio: Making a base that is aesthetically pleasing from the start.
    Yes you have to clean pollution too.

    • @gerickollarena
      @gerickollarena 2 роки тому +153

      What!? Why!?
      Blue waters and clear skies devoid of smoke are hardly pleasing to the eye of a Factorio player

    • @npswm1314
      @npswm1314 2 роки тому +75

      @@gerickollarena Never said it had to be pleasing to the player.

    • @tomtomi93
      @tomtomi93 2 роки тому +26

      @@npswm1314 what if only thing pleasing to me is chaos and hell?

    • @Starjumper2821
      @Starjumper2821 2 роки тому +28

      @@tomtomi93 Then you go watch Let's game it out

    • @1x1boop28
      @1x1boop28 2 роки тому +1

      Basically my modded playthroughs.

  • @howl4838
    @howl4838 2 роки тому +94

    As a part of the 20% that watch straight through till the end I can confidently say you make the most consistently entertaining factorio content on UA-cam. Your videos are a set time aside to watch situation not some background noise, love your content keep it up!

    • @MrOnosa
      @MrOnosa 2 роки тому +3

      Same. I've lost a few hours of sleep because I'll throw one on and watch all the way to the end because it's so oddly fascinating.

    • @daanstrik4293
      @daanstrik4293 3 місяці тому

      20% is also far from bad.
      Plenty of youtubers who make video’s half the length who can’t get 20% to the end.
      For video’s 40 minutes at the shortest its a pretty impressive metric.

  • @Rafael_Fuchs
    @Rafael_Fuchs 2 роки тому +441

    Dear god. I attempted something like this with AAI once. I never could figure out an idea of how to handle the signal issue that wasn't short of building a computer, or consuming a landmass equal in size to the UK just for pathing. Good to see my theory was completely correct, and I'm glad I never went through that fresh hell. Lmao
    @ around 24m: No. No I can't believe this whole thing actually works.

  • @lis6502
    @lis6502 7 місяців тому +4

    just a bit of gratitude for LogiBrain™'s invention. This might be haunted of course but i love concepts behind its mechanics.

  • @rexalley8397
    @rexalley8397 2 роки тому +357

    Based on just looking at logibrain, i actually think that with a bit of tweaking to make itself expandable it could be classified as alive

    • @Cecil_Augus
      @Cecil_Augus 2 роки тому +12

      Definitely no, but I get the point

    • @theuselessteammate2097
      @theuselessteammate2097 2 роки тому +14

      But at that pijbt it's literally a machine learning algorithm

    • @somdudewillson
      @somdudewillson 2 роки тому +41

      @@Cecil_Augus We don't really have a solid definition for "aliveness", but "capable of independent self-replication" is a fairly common one so...

    • @eduardopupucon
      @eduardopupucon Рік тому +4

      i don't think it's even turing complete, it fits more the definition of a finite state machine, so no, probably not capable of becoming intelligent.

    • @no1uno388
      @no1uno388 Рік тому +5

      @@eduardopupucon it doesnt need to be intelligent to be alive but i dont believe it would be alive tho

  • @bluefake_or_smt
    @bluefake_or_smt Рік тому +46

    Its super nice that you thought about preventing the engineer from falling asleep by introducing the occational beep-sound

  • @phillipbauer7327
    @phillipbauer7327 2 роки тому +143

    During that play by play my only thought was, "idk wtf he's saying but GO TEAM DOSHINGTON!"

  • @blacky6552
    @blacky6552 2 роки тому +73

    "Some Depots [could] be skipped indefinitely, if they were caught of the backend of some harmonic cycle of at least three depots continuing ta make fail-pulls"
    w h a t

    • @Dan-gs3kg
      @Dan-gs3kg 2 роки тому +23

      You need at least a cycle of three depots failing, and causing the next depot in the cycle to fail to cause indefinite failures. Such that you need a 3-harmonic cycle with 3 depots in such a cycle to cause this. You can have a 5-harmonic cycle with 10 depots trapped in it.

    • @jem5636
      @jem5636 7 місяців тому +3

      ​@@Dan-gs3kgI love this explanation for how it is probably correct, but it does not help me at all. One day....

  • @ShadoryKaine
    @ShadoryKaine 2 роки тому +127

    Logi-brain will definitely go down in Factorio's history

  • @DragonMacer1
    @DragonMacer1 2 роки тому +13

    4:39 Never tought someone would make Command & Conquer out of Factorio, good stuff

  • @RazoR525211
    @RazoR525211 2 роки тому +113

    i never have played factorio. Have never watched anyone play factorio, (before Dosh). Have never talked about factorio. But i have subscribed to this channel because i love Doshs' voice and how interesting and funny he can make all this. Please keep it up i look forward to every video!

    • @terdragontra8900
      @terdragontra8900 2 роки тому +7

      start playing factorio, its too good, especially with friends imo

    • @mikeburgess1688
      @mikeburgess1688 2 роки тому

      @@terdragontra8900 I have to agree. Well, when I had 1 friend that played Factorio it was better.

    • @terdragontra8900
      @terdragontra8900 2 роки тому +1

      @@mikeburgess1688 No joke, if you want to play with me sometime I'd be happy to, I have nothing to do all summer

    • @mikeburgess1688
      @mikeburgess1688 2 роки тому

      @@terdragontra8900 right on!

    • @andreiha1669
      @andreiha1669 2 роки тому +1

      Don't play it man, save yourself. It's hell you will walk into.

  • @trapical
    @trapical 2 роки тому +180

    Holy ****, this is amazing. The amount of effort and work that went into making this optimized is just insane. This is peak-Factorio.
    I used to comment on your vids saying I needed to see how you would manage Space Exploration, but after watching what you accomplished here... uh, I think Space Exploration is going to be an entire order of magnitude _easier_ than whatever you did making LogiBrain.
    (also,

    • @dogefort8410
      @dogefort8410 2 роки тому +11

      If SE gets too tame, there's also Pyanodon.

  • @Isalan88
    @Isalan88 2 роки тому +23

    I can honestly say I understood maybe half of what was going on in this video, but like a great ape watching someone do a magic trick, I am still legitimately impressed. Well done! Oook.

  • @drvilepis
    @drvilepis 2 роки тому +185

    Dude I love your content so much, your new video is the biggest highlight of my youtube notifications. Sad to see how little views you get for such high-effort content :(

    • @DoshDoshington
      @DoshDoshington  2 роки тому +144

      I just started in February. Genuinely, I'm astonished I already get as much as I do.

    • @drvilepis
      @drvilepis 2 роки тому +20

      ​@@DoshDoshington Well you really do deserve every single one of them, that's for sure.

    • @meruin7564
      @meruin7564 2 роки тому +12

      @@DoshDoshington Looooove your content. I don't play Factorio, but I sure as hell enjoy watching you play it. I find the video you made on Marrow to be very interesting as well, would love to see more like that

    • @cooldud7071
      @cooldud7071 2 роки тому +1

      @@DoshDoshington This may be two weeks old, but youtube is really starting to favor more long-form content. Especially long-form videos on games like Factorio.
      If you want examples of long-form videos, video essays are particularly popular, as are those (typically) low-effort iceberg videos.
      Hell, I was recommended your Marrow video from nowhere last week.

    • @AnnieLavigbe
      @AnnieLavigbe Рік тому

      Where is Grace? ;)

  • @bananabuns1369
    @bananabuns1369 4 місяці тому +1

    this video has finally made me notice how genuine hell factorio is
    i cant understand atleast half of the video, and if i did, id probably be screaming in unimaginable mental pain until i get an aneurysm
    thank you for doing things i cannot do

  • @fallxnstr4314
    @fallxnstr4314 2 роки тому +20

    the red alert reference is insane, my childhood game. Always found resemblance between Factorio and Red Alert and welp someone else did, amazing vid keep up the good content

    • @chilldogs1881
      @chilldogs1881 Місяць тому

      Red alert is so peak, I didnt look to the right of the screen cause tunnel vision or smthin and only realised because I recognised the people talking sounds, then saw the right.

  • @Volvary
    @Volvary Рік тому +15

    Fun fact, you can mine Uranium with the Miner vehicles. You need to give them drums of Sulfuric Acid and they will periodically consume one and create an empty drum

  • @datonedood3791
    @datonedood3791 2 роки тому +67

    if you want an actually doable version of this challenge, i would recommend the mining drone and transport drone mods, its basically bots with pickaxes and bots on wheels, the transport ones even follow roads.

  • @tomcutts9200
    @tomcutts9200 2 роки тому +10

    I love it... there is only one problem with the round-robin ID-based connection, which is that as the number of terminals/depots increases, the longer your full clock cycle needs to be, so the longer the delay between each depot getting their next turn. Sure, you'd probably need a few thousand depots before this actually becomes a problem, but for true scalability you need depots to be able to send their requests at any time / on any tick.
    To achieve this I recommend using red wires for control and green for actual data. Each "network card" in each depot will need combinators to cache any sent request, and an extra SENDING signal sent over the control wire (used to detect sending-collisions), with a value exactly equal to 1. Each will also need some logic to read that signal on the tick where you're sending, and if it is exactly 1 you know the message was sent successfully without another device also sending at the same time. If it is greater than 1, then 2 cards attempted to send on the same tick and both failed and must retry.... then you need some kind of way to pseudo-randomise a number of ticks delay, so that when they resend it's most likely to be on different ticks.
    This can, of course, have it's own problems with too many things being likely to send at the same time, so it can only really work if each device only sends very small amounts of traffic. And of course, you need to tune the resend delays sensibly. But in theory this approach can scale out nicely while reducing expected delays compared to a round-robin approach. The downside is it's probably twice as much combinator insanity, and its way WAY harder to debug (though I actually see those as benefits)!
    I have my own personal modular suite of various network cards that operate either in this mode (for request/response type messaging), or a round-robin mode (for shared-bandwidth realtime data monitoring), or a sort of hybrid of both for different purposes. And I made a few versions, like Sender-Only, Reciever-Only. Sender/Reciever. Senders with an 8 message cache buffer. Once I was on a roll I guess I went a little bit mad with it. All of them are of course mostly useless, as long before their utility can be properly realised at the scale they're intended for, UPS effectively reaches zero!

    • @DoshDoshington
      @DoshDoshington  2 роки тому +9

      That was basically my thought as well. I knew scalability would be a problem, but it would only come into play in the thousands. Also, horror to actual electronics, but it became much more efficient once I added a module that paused and rolled back the clock whenever data was being handled so everything would eventually get handled every "cycle." I was planning for it to reach its limit around 800 Depots, but the UPS limited me way before that.

  • @UnfortunateWatcher
    @UnfortunateWatcher 2 роки тому +56

    See, I think I had a premonition when I looked at the unit controller back when I messed with the AAI mod. And it told me to never use it unless I was ready. I can see now that I clearly saved myself at least 100 hours from being added to the playtime of that save file.

    • @Dan-gs3kg
      @Dan-gs3kg 2 роки тому +1

      This is why you program a code generator.

  • @kajacx
    @kajacx 2 роки тому +90

    "Without debugging tools, it is impossible to spot a one-frame mistake that happens once every 20 minutes"
    Yes. Maybe there could be a mod for that? There is the controllinator that lets you stop circuit networks or debug them one step at a time.
    But I guess that can only get you so far.

    • @johnmarkther2218
      @johnmarkther2218 2 роки тому +25

      Or maybe something that could just log circuit history locally?

    • @DaRealTriTi
      @DaRealTriTi Рік тому +2

      Editor mode can pause and unpause firbx amount of ticks

  • @chabasik4831
    @chabasik4831 Рік тому +4

    Це той контент, про який я мрію. Я переглядаю ваші речі, тому що вони надзвичайно приємні. Зараз я не можу висловити вам нічого, окрім вдячності, але знайте, що вони дуже подобаються. Дякуємо вам за одні з найприємніших відео на UA-cam!

  • @LincDN
    @LincDN 2 роки тому +3

    The C&C joke in the beginning made me want to see the Factorio and Conquer mod. I've always been too scared to touch it with that whole ores that spread on their own thing.

  • @eatham.
    @eatham. 2 роки тому +13

    You deserve a lot more attention, the amount of effort that goes into these videos is crazy. Thank you for the content I hope you continue to grow!

  • @TheHackysack
    @TheHackysack 8 місяців тому +1

    29:37 It's wild that today's world thinks of "clearing out unused things" as "extreme anti-lag measures". (I'm only kind of serious)
    Having said that, I love your content and routinely play it in the background just to listen to your voice. It helps me sleep. I'm going to take an extreme action and finally subscribe to your channel. lol

    • @TheHackysack
      @TheHackysack 8 місяців тому

      That's fair, honestly. This was a poor example (and not really a valid one lol), but I did laugh a little when I heard him say it.
      The last thing I expected was a reply to my dumb ass comment. lol

  • @matthew6466
    @matthew6466 2 роки тому +16

    This is the content I dream about. I rewatch your stuff because it's super enjoyable. I can't give you anything other than appreciation right now but know these are well loved. Thank you for what are quite honestly some of the most enjoyable videos on UA-cam!

  • @MatthewGilliard
    @MatthewGilliard 2 роки тому +9

    The logibrain and indeed the whole execution is absolutely bananas. Hats off.

  • @ayasekaru
    @ayasekaru 2 роки тому +13

    13:20 Im pretty sure you can use the mining vehicles, if you supply them with acid
    Also, you can make use of paths to set up an automated traffic system on roads that are frequently used. Instead of using pathfinding to get from A to B, you can go from A to the start of the path and once the Hauler finishes it, you can let it pathfind to B again. This way you can, for example, set up a highway with zero pathfinding in between and upon exiting it, they go back to using that biter AI.

  • @thelemonsheep7257
    @thelemonsheep7257 6 місяців тому +4

    "just one more block bro it will solve everything"

  • @jerichom11x
    @jerichom11x 2 роки тому +9

    Awesome, been looking forward to a new video

  • @xshaddd
    @xshaddd 4 місяці тому +1

    8:00 is really why challenges are useful. you get to experience some stuff you'd never use in your normal base but then you realise it can actually be useful

  • @ScribbleCat
    @ScribbleCat 2 роки тому +8

    Watching the haulers crash into stuff was so freaking funny to me for some reason.
    The base and your gigabrain thing is amazing, i really wish the game/mods could handle atleast like 500 haulers

  • @carbontetlabs8606
    @carbontetlabs8606 2 роки тому +8

    I aspire to your levels of mad genius
    it's definitely alive

  • @icu9313
    @icu9313 2 роки тому +121

    I cant even believe the small ass amount of credit you gave yourself for this one.
    You wired a computer inside of your computer to run a bunch of square computers. You realize this right?

  • @comradebevo5870
    @comradebevo5870 2 роки тому +1

    The tip at 12:26 alone made this video worth watching. Just when I thought I had learned everything for this game. I've built so many bot-based malls/hubs and never knew this.

  • @battlebong869
    @battlebong869 2 роки тому +98

    The solution for transmitting data seems a lot like time-division multiplexing

    • @ronim.h2769
      @ronim.h2769 2 роки тому +17

      It is, practically

    • @joshuaeah
      @joshuaeah 2 роки тому +9

      Serial communication!

    • @matheusjahnke8643
      @matheusjahnke8643 2 роки тому +15

      The guy actually made time-divison multiplexing[1].
      As in: every block has end has a slot of time(a frame every "") to send its signal through a shared channel.
      I don't know if Factorio would support frequency-division[2] multiplexing (maybe people could pull up their own using accumulators?)
      [1]en.wikipedia.org/wiki/Time-division_multiplexing
      [2]en.wikipedia.org/wiki/Frequency-division_multiplexing

    • @litterbox019
      @litterbox019 Рік тому

      don't you just love it when gamers reinvent computation methods under the pressure of video game challenges?

    • @thewhitefalcon8539
      @thewhitefalcon8539 Рік тому

      Frequency division is using different signal types ​@@matheusjahnke8643

  • @x057wind
    @x057wind 3 місяці тому

    Respect for Tiberian Sun
    My first game and also one of my favorites
    Love the videos Dosh

  • @ArcNine9Angel
    @ArcNine9Angel 2 роки тому +4

    Okay, definitely liking for that C&C kick-in, awakened a bit of lost excitement for me and now I want a FactorioxC&C total conversion

  • @daisukeakihito9832
    @daisukeakihito9832 Рік тому +1

    "I just can't figure it out no matter how hard I try, so I give up..." he says as he is standing in a literal maze of wires and logic I wouldn't even know where to begin in order to understand it. I mean, just building the brain of the computer well enough so it doesn't immediately explode is a massive achievement, the fact that it burps once every 20 minutes, well that's just programming, isn't it. You think it works, it looks like it works, it does work... until it doesn't.

  • @John-oo9gx
    @John-oo9gx 2 роки тому +3

    I can't believe only such a small amount of people watches your videos till the end :( They're so well made, super entertaining, and the solutions you come up with are imo really cool and smart. Thanks for putting the effort into making these!

  • @Agora2021
    @Agora2021 2 роки тому +4

    Those C&C unit movement voice lines really threw me back into a nostalgia trip.

  • @DocJade
    @DocJade 2 роки тому +20

    That combinator setup is sick! I would love to hear that 20-minute explanation!
    Man, i need to learn how to use them! Any good tutorials that you know of?

  • @samreid6010
    @samreid6010 Рік тому +1

    They paved paradise and put up a parking lot
    With a big hotel, a boutique, and a swinging hot spot
    Don’t it all just seem to go that you don’t know what you got till it’s gone
    You pave paradise, put up a parking lot

  • @papugaw7701
    @papugaw7701 2 роки тому +7

    Love your factorio vids❤️❤️

  • @mattpotato6992
    @mattpotato6992 Рік тому +1

    Not the place I was expecting a Command & Conquer reference, but a welcome one for sure.

  • @alaricmeservy5236
    @alaricmeservy5236 2 роки тому +8

    the mod i always wanted to see someone play this will be interesting

  • @EstradusTheDragon
    @EstradusTheDragon 2 місяці тому +1

    I feel like this could be fun if you kept the cars to just the city; and then used trains to bring ores from outside the city in. It would still probably be a nightmare but less of a nightmare.

  • @madstein806
    @madstein806 2 роки тому +6

    AAI is probably one of the most interesting and powerful mods when it comes to doing things differently. If you have access to a beast of a PC

  • @ReepsWasteOfTime
    @ReepsWasteOfTime 5 місяців тому +2

    I’m amazed 80% don’t make it to the end of your videos.
    I actively try to stop watching and can’t. It’s so bad that your the only person that UA-cam pushes to me now

  • @ronim.h2769
    @ronim.h2769 2 роки тому +4

    You have just reinvented Time Division Multiplexing lmao.

  • @EvilPineappl
    @EvilPineappl 6 місяців тому +2

    A million people have probably already said this but a city using trains to bulk haul ore long distances would still make perfect sense

  • @alexeyayzin8512
    @alexeyayzin8512 2 роки тому +5

    The logibrain is seriously amazing. 20 hrs to complete it is kind of crazy -- I'd expect much longer

  • @AgentLokVokun
    @AgentLokVokun 2 місяці тому +1

    “It might be alive”
    Congrats on being a father!

  • @lolmao500
    @lolmao500 2 роки тому +26

    Thats cool. I cant wait for the factorio expansion... and the new possibilities that will give us and modders going forward. I wished developpers gave more info than they did when they announced it.

  • @no-lifenoah7861
    @no-lifenoah7861 Рік тому +1

    A North American urban planner is given 2 options:
    1. spend multiple dozens of hours building an incomprehensible, electromechanical nightmare the size of an entire fucking block to micromanage every single freight truck at once in the gigantic labyrinth of asphalt and concrete that must be built to accommodate said trucks, or
    2: use trains

  • @worthstream
    @worthstream 2 роки тому +15

    I can't recommend "transport drones" enough. I'm currently in a run pretty similar to this one, with blocks defined by roads. There are thousands of drones driving around and still zero lag. It's a beauty to watch them go by.

  • @T0phen95
    @T0phen95 Рік тому

    Okay, gotta love the C&C overlay you put on here at 4:50. That brought me back

  • @datonedood3791
    @datonedood3791 2 роки тому +5

    *Tip for space exploration:* you can walk over basic pipes; you don't need undergrounds to actually move in your oil setup. (Although it looks cursed to have a straight pipeline from a pump like 5 years away from your nuclear)

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 2 роки тому +3

      Undergrounds have way better throughput typically because every pipe end only counts as 1 pipe and the skipped distance isnt accounted for

  • @epic0koala
    @epic0koala 2 роки тому +1

    Just when I thought I couldn't love your content any more, you hit me with the extended Command and Conquer reference!

  • @thesteambreaker9449
    @thesteambreaker9449 2 роки тому +3

    The train conveyer truely is the hight of human ingenuity

  • @pancake7203
    @pancake7203 Рік тому

    I have never played a game of factorio, nor do I understand anything about engineering, but somehow the absurdity of the goals you have, combined with the moving parts all over the screen and your relaxing explanations of stuff I still fail to understand makes me enjoy every single video I've watched of yours. This one probably lost me the most simply because of the Logibrain but I loved every moment of confusion I was struck with.

  • @glaucousgrey990
    @glaucousgrey990 2 роки тому +3

    This timed ID system for the Logi-Brain is exactly how I wanted to do trains in my playthrough! I didn't want to have a train dedicated to each resource, so each module would input what resources it was missing on it's ID frame, then that would be loaded into one of a few trains and sent to it.

  • @JazzyMaxine
    @JazzyMaxine Рік тому +2

    the fact that you made a computer, albeit basic in funciontality, in factorio, is so impressive to me!

  • @somecoolyoutubename5310
    @somecoolyoutubename5310 2 роки тому +4

    To work around the pathfinding, you could actually create your own pathfinding solution. Each intersection is spaced on an even grid, so you can resolve the entire path very easily with the ingame computers. You just path the intersections with an A* algorithm, and feed simple moves straight moves to the AI. They still have to pathfind, but it will resolve quickly since it will be all straight lines. Sounds complex but it's actually way simpler than the fleet manager you made!

  • @Dark1984Knight
    @Dark1984Knight 2 роки тому +2

    3:36 hehehe... Butt-Burners (read it in the voice of Beavis) XD

  • @AxonZshow
    @AxonZshow 2 роки тому +2

    I think this video alone is enough to earn a degree in both civil engineering and networking simultaneously.

  • @Freezezonian
    @Freezezonian 2 роки тому +1

    Honestly. Given what I know about cities the bodging things together in ways that don't make expansion the easiest sounds basically spot on for real life. Also damn this is crazy and I love all of it. Thank you.

  • @f1awsy
    @f1awsy 2 роки тому +5

    YOU POSTED AHHHHH!!!!

  • @thecorruptroyal
    @thecorruptroyal Рік тому

    This is the last video on your channel I have left to watch Dosh, been an absolute blast binging all of these. You have some incredible talent in content creation. Thanks for all the exceptional videos and I'll keep my alerts on for anything to come :)

  •  2 роки тому +8

    "It's got trains, and that's way too efficient for any american city I've ever seen"
    Well, the game is being done in Prague, in the Czech Republic, by a bunch of Czechs (and non-Czechs, but I think the Czechs are still the slight majority :D)
    ;-)

  • @AndrewTaylorNintyuk
    @AndrewTaylorNintyuk Рік тому +1

    I love the C&C lines used on the turret bot part

  • @Tyradominus2000
    @Tyradominus2000 2 роки тому +3

    0:50 laugh in european city

  • @sosig6445
    @sosig6445 2 місяці тому +1

    my man just casually built a Reduced Instruction Set Computer to controll AI cars in a video game

  • @acanadianderg4035
    @acanadianderg4035 2 роки тому +36

    Instead of having the super brain control everything, what if each depot had a mini brain?
    If a depot needed iron it would send instructions on how to get there from a set location to a relay which will pick out a vehicle with iron and upload the instructions to said vehicles.
    Yes this would mean the parking lot would have more than just empty vehicles but it should bring down the complexity of the super brain.

    • @youtubehandlesux
      @youtubehandlesux 2 роки тому +45

      *Several iterations of your idea later*:
      DoshDoshington posted a new video:
      Here's how I reinvented the internet in factorio

    • @acanadianderg4035
      @acanadianderg4035 2 роки тому

      Touché

    • @Dan-gs3kg
      @Dan-gs3kg 2 роки тому +5

      So the system would be an agent based system like Erlang (which is closer to phone systems, but is probably used in the internet backbone). The bot wrangler would effectively be a finite priority queue strapped to a semaphore bag that hands out idle and empty transport id's. The depots could pull transport id's from depots that provide their input, and it's a choice between sending back that id back to the empty/idle semaphore, or reserve it for their own output. Otherwise, the depots could directly push filled outputs to another depot.
      Though, this is pretty much the train logistics system on crack.

  • @148crusader
    @148crusader 2 роки тому +1

    Love the use of Tiberian Sun Nod buggy/attack cycle voice lines for the chain gunners bit. Nice touch

  • @ОлегЮрченко-ы6ч
    @ОлегЮрченко-ы6ч 2 роки тому +4

    I want this world's seed. It's so beautiful.

    • @trapical
      @trapical 2 роки тому

      Needs more concrete tbh, I could still see some grass outside the base

  • @canisin
    @canisin 2 роки тому +1

    That was great. Especially loved the little bits of KSP soundtrack in the background.

  • @Chthonic_Tonic
    @Chthonic_Tonic 2 роки тому +5

    Hey! I love your content (especially the marrow video) and it has made me want to play factorio again! Are there any quality of life or just really nice mods you have used that you would recommend for less experienced players?
    I want to have an authentic experience, but also have played vanilla before and have had plenty of gripes.

    • @DoshDoshington
      @DoshDoshington  2 роки тому +12

      I play Factorio Raw, but longreach and squeak through are classics. There's also a mod called companion drones that allows you to make ground-based construction robots from the start to help with the early stage. I'll sometimes use Earandel's Combat Mechanics overhaul because I like my walls to block spitter goo. But for me I usually play with Alien Biomes, Textplates, Nixie Tubes, and Bullet Trails/Combat Mechanics Overhaul. There's probably more but I can't think of them off the top of my head

    • @Chthonic_Tonic
      @Chthonic_Tonic 2 роки тому +4

      @@DoshDoshington Thanks for a quick reply, friend! Also, keep doing what you do, I love it all!

  • @carbontetlabs8606
    @carbontetlabs8606 2 роки тому +2

    I've had ambitions of a highway-network base in factorio since I started playing and it's so lovely to hear someone else had the same vision. Already liked the video and WILL be in the 20% that watches the whole thing

  • @drencor7402
    @drencor7402 2 роки тому +5

    Your lag reduction reminded me of how the US imported foreign workers for laboring and ended up killing them when they were done

  • @rocket_hops
    @rocket_hops 2 роки тому +1

    i guess i get not everyone wants to watch an hour long video but like ive been rewatching every factorio vid youve made since you started making them and always to the end cuz this shit is art

  • @FanofFishies
    @FanofFishies 2 роки тому +6

    Sports

  • @clowngenocidez138
    @clowngenocidez138 2 роки тому

    I absolutely love the throwback to command and conquer! love your work mate, recently got into your vids a few days ago and must have watched the majority of em. and I barely have 10 hrs in the game. Love the way you explain things with your dry humour and very monotone way of speaking. keep up the good work mate.

  • @HexenMeister06
    @HexenMeister06 2 роки тому

    factorio is my 4th most played steam game at 600 hours and this is more advanced then anything ive ever seen for the game, amazing video as always, keep up the good work!

  • @j0246
    @j0246 2 роки тому +2

    4:36 That moment when you turn Factorio into Command & Conquer
    *Priceless*