Welcome to Factorio City™! (Why I'm not a Civil Engineer)

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  • Опубліковано 31 тра 2024
  • In this video, I drive myself crazy
    Consider supporting what I do: / zyllius
    0:00 Intro
    1:25 Starter Starter Base™
    6:40 Starter Base™
    11:41 All Sciences
    15:07 LogiBrain™
    19:56 Building the City
    29:40 Extreme Measures
    31:51 Mostly Legit
    36:52 Rocket Launch
    39:01 Busy City
    Music Used:
    Runescape - Pheasant Peasant
    Command & Conquer - Bigfoot
    Kerbal Space Program - Build Music 2
    Siren - Carpe Diem
  • Ігри

КОМЕНТАРІ • 1,3 тис.

  • @DoshDoshington
    @DoshDoshington  Рік тому +926

    Here's the explanation video for those who REALLY want it
    ua-cam.com/video/TW5_9iLW9Wg/v-deo.html
    it's an hour and twenty minutes of unscripted and mostly unedited rambling, so if that's what you're after, have at it.

    • @ultimocontrole9980
      @ultimocontrole9980 Рік тому +33

      Pls make a mega base in minecraft with create, they added trainz, after you finish the space exploration mod of course

    • @ziyanbatada7753
      @ziyanbatada7753 Рік тому +4

      Thank you!

    • @benjamincasatimcintosh2918
      @benjamincasatimcintosh2918 Рік тому +8

      you shouold call this LTN (Logistic Truck Network

    • @KrK-EST
      @KrK-EST Рік тому +9

      At the 5 min "tank" audio clips are from the game series Command and Conquer from Westwood times, aka the good, popular, golden and innovative times of the series.

    • @edomeindertsma6669
      @edomeindertsma6669 Рік тому +1

      You can save space with the oil refineries by placing them directly next to each other and making the piping system one or two tiles wider. This makes the whole row a bit wider, but shorter. It saves a few tiles of area.

  • @MrDrury27
    @MrDrury27 Рік тому +7100

    An engineer has fallen into despair in Factorio City!

    • @DoshDoshington
      @DoshDoshington  Рік тому +1478

      I'm pinning this until I finish my explanation video

    • @Zenterer
      @Zenterer Рік тому +273

      HEY!

    • @mememachine3029
      @mememachine3029 Рік тому +563

      Build the new logibrain!
      [Hour long sped-up building footage]
      Send out the cargo haulers!
      And comfort him with /American Engineering!/

    • @wolfiewoo3371
      @wolfiewoo3371 Рік тому +167

      The new logibrain collection from Factorio City.

    • @hcorvnov6732
      @hcorvnov6732 Рік тому +119

      Each set sold seperately

  • @MechMantidoa
    @MechMantidoa Рік тому +2522

    Would it actually be a true city if you DIDN'T have the occasional horn honking, though?

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 Рік тому +85

      Could be a feature added to AAI: honk every time it moves to the next order, slam the horn if there is an error.

    • @marcelreimer1611
      @marcelreimer1611 11 місяців тому +22

      There is a honk mod for these dreadfully efficient trains tho

    • @litterbox019
      @litterbox019 6 місяців тому +8

      replace the honking audio file with the vine boom

  • @Nilaus
    @Nilaus Рік тому +2941

    I guess you found out why I did it with Trains ;)
    I tried the same back in 2017 and came to the same conclusion: It is super cool, but just doesn't scale. Too bad, since trucking would be an amazing addition to Factorio

    • @DoshDoshington
      @DoshDoshington  Рік тому +1173

      Maybe in ten years they'll have PCs powerful enough to handle the true might of Factorio City

    • @Najto
      @Najto Рік тому +62

      the Transport Drones mod could also work for this city block design but not with parking lot and smart assigning the cars.. but they would only drive on the streets :D

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Рік тому +75

      > Too bad, since trucking would be an amazing addition to Factorio
      I agree. That would be _trucking awesome_ !
      To all mod devs reding here: Is it possible to make roads which basically behave like tracks? I#e# a "road facing north" for the right side of a road and a road facing south for the left side? That would decrease path-finding complexity massively, because there wouldn't be any decisions to take between two intersections. Every single vehicle leaving one intersection would eventually hit one of the neighbor intersections. With that kind of road, vehicles would line up well, too. You dispatched three at the same time? No problem, they will form a convoy on their own.
      For the intersections themselves, one could mimic the "chain signal logic" and only allow a vehicle to enter an intersection if there's enough space to leave it.

    • @exanc
      @exanc Рік тому +25

      @@achtsekundenfurz7876 Yes, just really hard

    • @migueeeelet
      @migueeeelet Рік тому +29

      not just that it doesn't scale, it's also slow to scale... if it had its own programming language or so, rather than the finnicky signals, surely it'd be easier to make working setups

  • @1_1bman
    @1_1bman Рік тому +1125

    where most engineers use their knowledge to find gloriously engineered, great solutions to problems, you used your knowledge of engineering to find a gloriously engineered, terrible solution to a problem.
    you're willing to sacrifice a little bit of integrity (moving the ore patches closer, using superbots) for the sake of The Run and for our entertainment, and you're not afraid to get a little bit technical with the audience.
    you're my favorite youtuber.

    • @DoshDoshington
      @DoshDoshington  Рік тому +506

      "A gloriously engineered, terrible solution to a problem."
      Might as well be my new motto
      (I swear the superbots were an accident)

    • @Spookweave
      @Spookweave Рік тому +22

      ​@@DoshDoshingtonIt's at least the motto for the Renai Transportation video lmao
      Keep up the good work man

    • @nonamenolastname8501
      @nonamenolastname8501 4 місяці тому +7

      Trust me, there are little to no great solutions in engineering. For the most part, its just a bunch of awful decisions, lazy mistakes and collective stupidity that were somehow tied together into a loosely usable package at the very last moment. Marinated in an ungodly amount of revisions

    • @mr_confuse
      @mr_confuse 2 місяці тому

      ​@@nonamenolastname8501Trust me, I'm an engineer¹!
      ¹ This project has been created for recreational purposes only. Do not use for training or real life applications of any scale.

  • @xazz
    @xazz Рік тому +3104

    the fact that THIS one almost made you lose your mind and not the one where you made an entire base out of train cars makes me so excited to watch this :D

    • @flyingpugs3678
      @flyingpugs3678 Рік тому +68

      Trust me, I’m a engineer

    • @igors1234
      @igors1234 Рік тому +34

      @@flyingpugs3678 I think, we'll put this thing right here

    • @leobastian_
      @leobastian_ Рік тому +83

      honestly, the train car one wasn't so bad once you figured out the basic gist and stopped vomiting
      the burner one though... especially when he suddenly started to go on a 20 minute rant about how to fill the train burner inserters i thought "okay, we lost him"

    • @pjjjjjjjjjjj8721
      @pjjjjjjjjjjj8721 Рік тому +1

      666 neat

    • @stormlordeternal7663
      @stormlordeternal7663 Рік тому +18

      Finally, the definitive answer is that cars are cringe and trains are the superior mode of transportation

  • @SergeantExtreme
    @SergeantExtreme Рік тому +764

    35:28 "Works 99% of the time, just let it fail." A frighteningly accurate portrayal of what it's like to be a real software developer. You've actually done a great job of explaining Day 1 bugs in a way the common man can understand it.

    • @MarioMastar
      @MarioMastar 4 місяці тому +30

      As an SE myself, that's what I love about Dosh's videos. People only see the few minutes of "It works until it doesn't, but no one sees the literal WEEKS it took to get to that point (as well as the number of times our brains had to "reboot" because thinking up all this stuff and keeping track of it is the whole point of computers.... except we have to tell the computer what to keep track of in the first place and already forgot half the stuff we told the computer to keep track or what it does... and no we're not reading our own documentation that explained it 2 months ago but sounds like a foreign language today). XD
      Dosh's videos really keep me motivated knowing I'm not alone in this. I kind of want to play factorio myself for therapeutic purposes just to remind myself we spend days on logic gates "for fun".

    • @DanielLopez-up6os
      @DanielLopez-up6os 4 місяці тому +13

      Heck some rocket were allowed to have memory leaks, but they were allowed to happen because they built in enough memory so that theoretically it would happen like 60s after that stage was ejected. Then that same software was used for a future versions of the rocket... With expected results.

    • @joschaugustenborgnielsen2366
      @joschaugustenborgnielsen2366 4 місяці тому +1

      @@DanielLopez-up6os which rocket may i ask, would like to read up on that

    • @DanielLopez-up6os
      @DanielLopez-up6os 4 місяці тому +16

      @@joschaugustenborgnielsen2366 i believe it was the Arianne 4, they then reused the same hardware for the Arianne 5 and on the first launch it just turned 90 degrees cause, now you had more data and instruments to handle so it ran out of memory mid flight, instead of after separation.

    • @mr_confuse
      @mr_confuse 2 місяці тому +1

      ​@@DanielLopez-up6osI want to add that it was more cost-effective to just solder more physical RAM onto the chip than actually fix the software :D

  • @ballom29
    @ballom29 Рік тому +371

    "I think this thing is alive. I cannot fanthom where this error is comming from, so it only make sense than this thing is using its one modicum of free will to torment me"
    I think that's the most accuraterepresentation of the relationship between me and my programs.

  • @MrDrCthulhu
    @MrDrCthulhu Рік тому +793

    The Logi-Brain striking back at its creator and driving him mad with its free will is giving me some serious Frankenstein vibes. I wonder how well somebody could create a Factorio horror story that was less about the aliens and more about the machines.

    • @erubianwarlord8208
      @erubianwarlord8208 Рік тому +11

      there is/was one on Fimfiction that took that theme

    • @animarthur5297
      @animarthur5297 Рік тому +11

      The logistic bots got tired of being bossed around and they've turned against the engineer

    • @logistic-bot458
      @logistic-bot458 Рік тому +14

      @@animarthur5297 WE DEMAND CHEESE!

    • @zevlowenstein9572
      @zevlowenstein9572 Рік тому +4

      @@logistic-bot458 Out of cheese error. Redo from start.

    • @zevlowenstein9572
      @zevlowenstein9572 Рік тому

      If you have read enough of Terry Pratchett's discworld, you will know what this means.

  • @npswm1314
    @npswm1314 Рік тому +976

    The hardest challenge run for Factorio: Making a base that is aesthetically pleasing from the start.
    Yes you have to clean pollution too.

    • @gerickollarena
      @gerickollarena Рік тому +143

      What!? Why!?
      Blue waters and clear skies devoid of smoke are hardly pleasing to the eye of a Factorio player

    • @npswm1314
      @npswm1314 Рік тому +70

      @@gerickollarena Never said it had to be pleasing to the player.

    • @tomtomi93
      @tomtomi93 Рік тому +24

      @@npswm1314 what if only thing pleasing to me is chaos and hell?

    • @Starjumper2821
      @Starjumper2821 Рік тому +26

      @@tomtomi93 Then you go watch Let's game it out

    • @1x1boop28
      @1x1boop28 Рік тому +1

      Basically my modded playthroughs.

  • @KR4FTW3RK
    @KR4FTW3RK Рік тому +99

    Logi Brain going "WHOMP" just once every few minutes really cracked me up. I think that's hillarious.

  • @rexalley8397
    @rexalley8397 Рік тому +293

    Based on just looking at logibrain, i actually think that with a bit of tweaking to make itself expandable it could be classified as alive

    • @Cecil_Augus
      @Cecil_Augus Рік тому +9

      Definitely no, but I get the point

    • @theuselessteammate2097
      @theuselessteammate2097 Рік тому +10

      But at that pijbt it's literally a machine learning algorithm

    • @somdudewillson
      @somdudewillson Рік тому +33

      @@Cecil_Augus We don't really have a solid definition for "aliveness", but "capable of independent self-replication" is a fairly common one so...

    • @eduardopupucon
      @eduardopupucon Рік тому +2

      i don't think it's even turing complete, it fits more the definition of a finite state machine, so no, probably not capable of becoming intelligent.

    • @no1uno388
      @no1uno388 11 місяців тому +4

      @@eduardopupucon it doesnt need to be intelligent to be alive but i dont believe it would be alive tho

  • @burstintotreats6654
    @burstintotreats6654 Рік тому +202

    Your clock-driven encoder decoder sounds a lot like slotted ALOHA for local WiFi networks. Each node gets a time during each cycle to transmit and the router knows which node it's talking to based on the time during the cycle. It's very inefficient but it avoids collisions. It's neat seeing you came up with the same idea from a completely different place!

    • @crabbyboi9127
      @crabbyboi9127 Рік тому +12

      I'm surprised to see other people who also drew this connection

    • @JulianSkies
      @JulianSkies Рік тому +47

      Time-based allocation is also how cellphones work, the allowable cellphone frequencies have been utterly full for a long, long time as it is, they eventually started allocating each number an amount of time- Essentially the same thing he does here. The technology is called TDMA.
      Honestly I was kind of astounded when I saw him do it, I wondered for a moment if he perhaps wasn't a telecom engineer, but if not he kind of invented TDMA on his own.

    • @104glyboy
      @104glyboy Рік тому +13

      Also old networks back in the 80/90s, sounds exactly like old wired connection that used hubs.

    • @mineyoucraftube1768
      @mineyoucraftube1768 9 місяців тому +3

      isn't that called a multiplexer?

    • @nikkiofthevalley
      @nikkiofthevalley 5 місяців тому +6

      ​​@@JulianSkiesThis concept is fairly well known, it's called "time division multiplexing". Probably what the TDM in TDMA stands for.

  • @ender-gaming
    @ender-gaming Рік тому +1545

    Honestly the brain to control all the trucks is honestly mind blowing to imagine creating. I really do think you should do a video on it as I imagine its quite the project so why not get some more views :)

    • @Subjagator
      @Subjagator Рік тому +42

      Yeah, it is very impressive. All of my logic creations are abominations compared to this. I can never get myself to sit down and design it first so I just keep cobbling things together until it eventually works just well enough.

    • @hu-ry
      @hu-ry Рік тому +23

      Isnt this guy a vhdl engineer or at least computer scientist irl?
      So writing controllers, bus protocols, pipelined cpus should be in his portfolio of capability to say the least?

    • @peterhoffmann2231
      @peterhoffmann2231 Рік тому +22

      @@hu-ry yea obviously. still really cool to see what some people can do

    • @ownage11445
      @ownage11445 Рік тому +2

      I like the idea of robotic semi trucks in factorio it would be another rung in the logistics ladder.

    • @palmberry5576
      @palmberry5576 9 місяців тому +2

      @@hu-ryohhhh, that explains it

  • @trippybruh1592
    @trippybruh1592 Рік тому +981

    I feel like Factorio would unintentionally revive the RTS genre with a creative mind.

    • @Relyksboa
      @Relyksboa Рік тому +80

      Perhaps if a person explaining a screenshot causes every play with under 1000 hours to have a stroke.

    • @OutbackCatgirl
      @OutbackCatgirl Рік тому +48

      revive?? it's still very much alive

    • @ronim.h2769
      @ronim.h2769 Рік тому +1

      @@OutbackCatgirl Wdym?

    • @OutbackCatgirl
      @OutbackCatgirl Рік тому +60

      @@ronim.h2769 There's still a lot of rts games coming out and getting a decent following. There's a recent Starship Troopers themed one in particular that stands out.

    • @1nekrus
      @1nekrus Рік тому +16

      Ever heard of Mindustry?

  • @communistcommissar
    @communistcommissar Рік тому +50

    This guy has the audacity to call himself lazy after spending around 100 hours and all of his braincells doing a challenge in a video game. He then spent 20+ hours making a neural network more intelligent than all of humanity combined, having to make a 1 hour and 20 minute video to simply explain how it works. Words cannot describe how both terrified and impressed I am at what he's done to humanity and the world by unleashing that monster on his patreon for download. One of my favorite youtubers for sure.

    • @edvardm4348
      @edvardm4348 2 місяці тому

      You described much more eloquently how I feel. Thanks for this!

  • @blacky6552
    @blacky6552 Рік тому +50

    "Some Depots [could] be skipped indefinitely, if they were caught of the backend of some harmonic cycle of at least three depots continuing ta make fail-pulls"
    w h a t

    • @Dan-gs3kg
      @Dan-gs3kg Рік тому +11

      You need at least a cycle of three depots failing, and causing the next depot in the cycle to fail to cause indefinite failures. Such that you need a 3-harmonic cycle with 3 depots in such a cycle to cause this. You can have a 5-harmonic cycle with 10 depots trapped in it.

  • @Rafael_Fuchs
    @Rafael_Fuchs Рік тому +406

    Dear god. I attempted something like this with AAI once. I never could figure out an idea of how to handle the signal issue that wasn't short of building a computer, or consuming a landmass equal in size to the UK just for pathing. Good to see my theory was completely correct, and I'm glad I never went through that fresh hell. Lmao
    @ around 24m: No. No I can't believe this whole thing actually works.

  • @phillipbauer7327
    @phillipbauer7327 Рік тому +109

    During that play by play my only thought was, "idk wtf he's saying but GO TEAM DOSHINGTON!"

  • @ShadoryKaine
    @ShadoryKaine Рік тому +117

    Logi-brain will definitely go down in Factorio's history

  • @howl4838
    @howl4838 Рік тому +66

    As a part of the 20% that watch straight through till the end I can confidently say you make the most consistently entertaining factorio content on UA-cam. Your videos are a set time aside to watch situation not some background noise, love your content keep it up!

    • @MrOnosa
      @MrOnosa Рік тому +2

      Same. I've lost a few hours of sleep because I'll throw one on and watch all the way to the end because it's so oddly fascinating.

  • @kajacx
    @kajacx Рік тому +80

    "Without debugging tools, it is impossible to spot a one-frame mistake that happens once every 20 minutes"
    Yes. Maybe there could be a mod for that? There is the controllinator that lets you stop circuit networks or debug them one step at a time.
    But I guess that can only get you so far.

    • @johnmarkther2218
      @johnmarkther2218 Рік тому +23

      Or maybe something that could just log circuit history locally?

    • @DaRealTriTi
      @DaRealTriTi Рік тому +2

      Editor mode can pause and unpause firbx amount of ticks

  • @bluefake_or_smt
    @bluefake_or_smt Рік тому +24

    Its super nice that you thought about preventing the engineer from falling asleep by introducing the occational beep-sound

  • @trapical
    @trapical Рік тому +172

    Holy ****, this is amazing. The amount of effort and work that went into making this optimized is just insane. This is peak-Factorio.
    I used to comment on your vids saying I needed to see how you would manage Space Exploration, but after watching what you accomplished here... uh, I think Space Exploration is going to be an entire order of magnitude _easier_ than whatever you did making LogiBrain.
    (also,

    • @dogefort8410
      @dogefort8410 Рік тому +11

      If SE gets too tame, there's also Pyanodon.

  • @datonedood3791
    @datonedood3791 Рік тому +65

    if you want an actually doable version of this challenge, i would recommend the mining drone and transport drone mods, its basically bots with pickaxes and bots on wheels, the transport ones even follow roads.

  • @drvilepis
    @drvilepis Рік тому +178

    Dude I love your content so much, your new video is the biggest highlight of my youtube notifications. Sad to see how little views you get for such high-effort content :(

    • @DoshDoshington
      @DoshDoshington  Рік тому +140

      I just started in February. Genuinely, I'm astonished I already get as much as I do.

    • @drvilepis
      @drvilepis Рік тому +19

      ​@@DoshDoshington Well you really do deserve every single one of them, that's for sure.

    • @meruin7564
      @meruin7564 Рік тому +11

      @@DoshDoshington Looooove your content. I don't play Factorio, but I sure as hell enjoy watching you play it. I find the video you made on Marrow to be very interesting as well, would love to see more like that

    • @cooldud7071
      @cooldud7071 Рік тому +1

      @@DoshDoshington This may be two weeks old, but youtube is really starting to favor more long-form content. Especially long-form videos on games like Factorio.
      If you want examples of long-form videos, video essays are particularly popular, as are those (typically) low-effort iceberg videos.
      Hell, I was recommended your Marrow video from nowhere last week.

    • @user-pu8dp5rr8t
      @user-pu8dp5rr8t 5 місяців тому

      Where is Grace? ;)

  • @UnfortunateWatcher
    @UnfortunateWatcher Рік тому +48

    See, I think I had a premonition when I looked at the unit controller back when I messed with the AAI mod. And it told me to never use it unless I was ready. I can see now that I clearly saved myself at least 100 hours from being added to the playtime of that save file.

    • @Dan-gs3kg
      @Dan-gs3kg Рік тому +1

      This is why you program a code generator.

  • @tomcutts9200
    @tomcutts9200 Рік тому +5

    I love it... there is only one problem with the round-robin ID-based connection, which is that as the number of terminals/depots increases, the longer your full clock cycle needs to be, so the longer the delay between each depot getting their next turn. Sure, you'd probably need a few thousand depots before this actually becomes a problem, but for true scalability you need depots to be able to send their requests at any time / on any tick.
    To achieve this I recommend using red wires for control and green for actual data. Each "network card" in each depot will need combinators to cache any sent request, and an extra SENDING signal sent over the control wire (used to detect sending-collisions), with a value exactly equal to 1. Each will also need some logic to read that signal on the tick where you're sending, and if it is exactly 1 you know the message was sent successfully without another device also sending at the same time. If it is greater than 1, then 2 cards attempted to send on the same tick and both failed and must retry.... then you need some kind of way to pseudo-randomise a number of ticks delay, so that when they resend it's most likely to be on different ticks.
    This can, of course, have it's own problems with too many things being likely to send at the same time, so it can only really work if each device only sends very small amounts of traffic. And of course, you need to tune the resend delays sensibly. But in theory this approach can scale out nicely while reducing expected delays compared to a round-robin approach. The downside is it's probably twice as much combinator insanity, and its way WAY harder to debug (though I actually see those as benefits)!
    I have my own personal modular suite of various network cards that operate either in this mode (for request/response type messaging), or a round-robin mode (for shared-bandwidth realtime data monitoring), or a sort of hybrid of both for different purposes. And I made a few versions, like Sender-Only, Reciever-Only. Sender/Reciever. Senders with an 8 message cache buffer. Once I was on a roll I guess I went a little bit mad with it. All of them are of course mostly useless, as long before their utility can be properly realised at the scale they're intended for, UPS effectively reaches zero!

    • @DoshDoshington
      @DoshDoshington  Рік тому +3

      That was basically my thought as well. I knew scalability would be a problem, but it would only come into play in the thousands. Also, horror to actual electronics, but it became much more efficient once I added a module that paused and rolled back the clock whenever data was being handled so everything would eventually get handled every "cycle." I was planning for it to reach its limit around 800 Depots, but the UPS limited me way before that.

  • @RazoR525211
    @RazoR525211 Рік тому +103

    i never have played factorio. Have never watched anyone play factorio, (before Dosh). Have never talked about factorio. But i have subscribed to this channel because i love Doshs' voice and how interesting and funny he can make all this. Please keep it up i look forward to every video!

    • @terdragontra8900
      @terdragontra8900 Рік тому +7

      start playing factorio, its too good, especially with friends imo

    • @mikeburgess1688
      @mikeburgess1688 Рік тому

      @@terdragontra8900 I have to agree. Well, when I had 1 friend that played Factorio it was better.

    • @terdragontra8900
      @terdragontra8900 Рік тому +1

      @@mikeburgess1688 No joke, if you want to play with me sometime I'd be happy to, I have nothing to do all summer

    • @mikeburgess1688
      @mikeburgess1688 Рік тому

      @@terdragontra8900 right on!

    • @andreiha1669
      @andreiha1669 Рік тому +1

      Don't play it man, save yourself. It's hell you will walk into.

  • @fallxnstr4314
    @fallxnstr4314 Рік тому +18

    the red alert reference is insane, my childhood game. Always found resemblance between Factorio and Red Alert and welp someone else did, amazing vid keep up the good content

  • @Volvary
    @Volvary Рік тому +8

    Fun fact, you can mine Uranium with the Miner vehicles. You need to give them drums of Sulfuric Acid and they will periodically consume one and create an empty drum

  • @chabasik4831
    @chabasik4831 Рік тому +4

    Це той контент, про який я мрію. Я переглядаю ваші речі, тому що вони надзвичайно приємні. Зараз я не можу висловити вам нічого, окрім вдячності, але знайте, що вони дуже подобаються. Дякуємо вам за одні з найприємніших відео на UA-cam!

  • @battlebong869
    @battlebong869 Рік тому +92

    The solution for transmitting data seems a lot like time-division multiplexing

    • @ronim.h2769
      @ronim.h2769 Рік тому +15

      It is, practically

    • @joshuaeah
      @joshuaeah Рік тому +8

      Serial communication!

    • @matheusjahnke8643
      @matheusjahnke8643 Рік тому +15

      The guy actually made time-divison multiplexing[1].
      As in: every block has end has a slot of time(a frame every "") to send its signal through a shared channel.
      I don't know if Factorio would support frequency-division[2] multiplexing (maybe people could pull up their own using accumulators?)
      [1]en.wikipedia.org/wiki/Time-division_multiplexing
      [2]en.wikipedia.org/wiki/Frequency-division_multiplexing

    • @litterbox019
      @litterbox019 6 місяців тому

      don't you just love it when gamers reinvent computation methods under the pressure of video game challenges?

    • @thewhitefalcon8539
      @thewhitefalcon8539 5 місяців тому

      Frequency division is using different signal types ​@@matheusjahnke8643

  • @icu9313
    @icu9313 Рік тому +114

    I cant even believe the small ass amount of credit you gave yourself for this one.
    You wired a computer inside of your computer to run a bunch of square computers. You realize this right?

  • @Isalan88
    @Isalan88 Рік тому +21

    I can honestly say I understood maybe half of what was going on in this video, but like a great ape watching someone do a magic trick, I am still legitimately impressed. Well done! Oook.

  • @DragonMacer1
    @DragonMacer1 Рік тому +4

    4:39 Never tought someone would make Command & Conquer out of Factorio, good stuff

  • @Agora2021
    @Agora2021 Рік тому +4

    Those C&C unit movement voice lines really threw me back into a nostalgia trip.

  • @ayasekaru
    @ayasekaru Рік тому +11

    13:20 Im pretty sure you can use the mining vehicles, if you supply them with acid
    Also, you can make use of paths to set up an automated traffic system on roads that are frequently used. Instead of using pathfinding to get from A to B, you can go from A to the start of the path and once the Hauler finishes it, you can let it pathfind to B again. This way you can, for example, set up a highway with zero pathfinding in between and upon exiting it, they go back to using that biter AI.

  • @ronim.h2769
    @ronim.h2769 Рік тому +4

    You have just reinvented Time Division Multiplexing lmao.

  • @worthstream
    @worthstream Рік тому +13

    I can't recommend "transport drones" enough. I'm currently in a run pretty similar to this one, with blocks defined by roads. There are thousands of drones driving around and still zero lag. It's a beauty to watch them go by.

  • @eatham.
    @eatham. Рік тому +13

    You deserve a lot more attention, the amount of effort that goes into these videos is crazy. Thank you for the content I hope you continue to grow!

  • @paradoxcorporated2906
    @paradoxcorporated2906 6 місяців тому +4

    There is another mod called transport drones. It adds little trucks that work like bots, but only on special roads and can carry multiple stacks. It's also better performance because trucks don't have collision and can rotate in place making pathfinding much simpler

    • @DoshDoshington
      @DoshDoshington  6 місяців тому +3

      Yeah, a Factorio City revisit with those has been on my list for a while

    • @notrod5341
      @notrod5341 4 місяці тому

      ​@@DoshDoshingtonOooh!
      I'm sure you've got other projects in the pipes right now, but I'd love to see that eventually.

  • @clowngenocidez138
    @clowngenocidez138 Рік тому

    I absolutely love the throwback to command and conquer! love your work mate, recently got into your vids a few days ago and must have watched the majority of em. and I barely have 10 hrs in the game. Love the way you explain things with your dry humour and very monotone way of speaking. keep up the good work mate.

  • @148crusader
    @148crusader Рік тому +1

    Love the use of Tiberian Sun Nod buggy/attack cycle voice lines for the chain gunners bit. Nice touch

  • @matthew6466
    @matthew6466 Рік тому +15

    This is the content I dream about. I rewatch your stuff because it's super enjoyable. I can't give you anything other than appreciation right now but know these are well loved. Thank you for what are quite honestly some of the most enjoyable videos on UA-cam!

  • @ScribbleCat
    @ScribbleCat Рік тому +6

    Watching the haulers crash into stuff was so freaking funny to me for some reason.
    The base and your gigabrain thing is amazing, i really wish the game/mods could handle atleast like 500 haulers

  • @RoyalFusilier
    @RoyalFusilier Рік тому +2

    It always makes me so happy to see these, you are absolutely cranking out top-quality Factorio content, and a lot of it, in relatively short order. I've got to admit, as somebody who thinks car culture has gone absolutely insane and especially in a city setting other methods of transit (such as trains, just for instance) are flatly superior in every respect, it was a little gratifying to see this break down so completely and just simply not even function. It's a testament to your ability at this game that you got those trucks to do literally anything, I sure couldn't have. But there's a reason this 'city block' formula works better when properly supplied with trains, in game or IRL.

  • @thecorruptroyal
    @thecorruptroyal 5 місяців тому

    This is the last video on your channel I have left to watch Dosh, been an absolute blast binging all of these. You have some incredible talent in content creation. Thanks for all the exceptional videos and I'll keep my alerts on for anything to come :)

  • @MatthewGilliard
    @MatthewGilliard Рік тому +5

    The logibrain and indeed the whole execution is absolutely bananas. Hats off.

  • @DocJade
    @DocJade Рік тому +18

    That combinator setup is sick! I would love to hear that 20-minute explanation!
    Man, i need to learn how to use them! Any good tutorials that you know of?

  • @decrexendo
    @decrexendo Рік тому

    my guy you get funnier with every upload. the effort you're putting in is evident! hope your channel continues to blow up! cheers

  • @John-oo9gx
    @John-oo9gx Рік тому +3

    I can't believe only such a small amount of people watches your videos till the end :( They're so well made, super entertaining, and the solutions you come up with are imo really cool and smart. Thanks for putting the effort into making these!

  • @jerichom11x
    @jerichom11x Рік тому +9

    Awesome, been looking forward to a new video

  • @alaricmeservy5236
    @alaricmeservy5236 Рік тому +8

    the mod i always wanted to see someone play this will be interesting

  • @epic0koala
    @epic0koala Рік тому +1

    Just when I thought I couldn't love your content any more, you hit me with the extended Command and Conquer reference!

  • @pancake7203
    @pancake7203 Рік тому

    I have never played a game of factorio, nor do I understand anything about engineering, but somehow the absurdity of the goals you have, combined with the moving parts all over the screen and your relaxing explanations of stuff I still fail to understand makes me enjoy every single video I've watched of yours. This one probably lost me the most simply because of the Logibrain but I loved every moment of confusion I was struck with.

  • @lolmao500
    @lolmao500 Рік тому +26

    Thats cool. I cant wait for the factorio expansion... and the new possibilities that will give us and modders going forward. I wished developpers gave more info than they did when they announced it.

  • @madstein806
    @madstein806 Рік тому +5

    AAI is probably one of the most interesting and powerful mods when it comes to doing things differently. If you have access to a beast of a PC

  • @kiffeeify
    @kiffeeify Рік тому +1

    So awesome, I thought about that approach of putting different signals on the same wire via timing (some sort of channeling/multiplexing i guess)! Didn't even try to build something with it though! You are a genious 🙂

  • @c0wg0d
    @c0wg0d Рік тому

    It's a good day when a new Dosh Factorio video comes out! This was so entertaining to watch, and the Logi-Brain is incredible. I hope you keep making videos like this!

  • @datonedood3791
    @datonedood3791 Рік тому +5

    *Tip for space exploration:* you can walk over basic pipes; you don't need undergrounds to actually move in your oil setup. (Although it looks cursed to have a straight pipeline from a pump like 5 years away from your nuclear)

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 Рік тому +3

      Undergrounds have way better throughput typically because every pipe end only counts as 1 pipe and the skipped distance isnt accounted for

  • @ArcNine9Angel
    @ArcNine9Angel Рік тому +3

    Okay, definitely liking for that C&C kick-in, awakened a bit of lost excitement for me and now I want a FactorioxC&C total conversion

  • @TheOracleofClocks
    @TheOracleofClocks Рік тому +1

    What a madman. Great video, too. I love watching Factorio stuff

  • @HexenMeister06
    @HexenMeister06 Рік тому

    factorio is my 4th most played steam game at 600 hours and this is more advanced then anything ive ever seen for the game, amazing video as always, keep up the good work!

  • @carbontetlabs8606
    @carbontetlabs8606 Рік тому +7

    I aspire to your levels of mad genius
    it's definitely alive

  • @joshuaeah
    @joshuaeah Рік тому +3

    This is very nice. In effect you have built a serial communication interface. The whole thing seems a lot like I2C/IIC, since you're running a clock line and a two-way data line to do your work, even complete with a master device and various connected slave devices.

  • @RaphlCopter
    @RaphlCopter Рік тому

    I am speechless. Just for the logibrain(tm) I'll like and fave this video :D never've seen any videos of yours but this one definitely gives me the motivation to check out more.
    Loved the "play by play" for the logibrain(tm)!

  • @pablothewinner1
    @pablothewinner1 Рік тому

    what an incredible run! glad you survived keep up the great work!

  • @papugaw7701
    @papugaw7701 Рік тому +7

    Love your factorio vids❤️❤️

  • @alexeyayzin8512
    @alexeyayzin8512 Рік тому +5

    The logibrain is seriously amazing. 20 hrs to complete it is kind of crazy -- I'd expect much longer

  • @grangthedestroyer2343
    @grangthedestroyer2343 Рік тому +1

    Seeing you build a computer from the ground up to manage this base was incredibly impressive, I would love to see a video on how it works. Keep up the high-effort content man

  • @fuzzy9630
    @fuzzy9630 Рік тому

    I will never skip ahead in your videos! They are way too good! Really happy to see another video from you!

  • @acanadianderg4035
    @acanadianderg4035 Рік тому +36

    Instead of having the super brain control everything, what if each depot had a mini brain?
    If a depot needed iron it would send instructions on how to get there from a set location to a relay which will pick out a vehicle with iron and upload the instructions to said vehicles.
    Yes this would mean the parking lot would have more than just empty vehicles but it should bring down the complexity of the super brain.

    • @youtubehandlesux
      @youtubehandlesux Рік тому +45

      *Several iterations of your idea later*:
      DoshDoshington posted a new video:
      Here's how I reinvented the internet in factorio

    • @acanadianderg4035
      @acanadianderg4035 Рік тому

      Touché

    • @Dan-gs3kg
      @Dan-gs3kg Рік тому +5

      So the system would be an agent based system like Erlang (which is closer to phone systems, but is probably used in the internet backbone). The bot wrangler would effectively be a finite priority queue strapped to a semaphore bag that hands out idle and empty transport id's. The depots could pull transport id's from depots that provide their input, and it's a choice between sending back that id back to the empty/idle semaphore, or reserve it for their own output. Otherwise, the depots could directly push filled outputs to another depot.
      Though, this is pretty much the train logistics system on crack.

  • @greenman1596
    @greenman1596 Рік тому +3

    undoubtedly the king of the best worst ideas, always excited to see more uploads

  • @dylanp629
    @dylanp629 Рік тому

    wow. Good premise, dedication, creating something sentient, and I learned about urban heat islands. This video is swellegant

  • @ExtraRaven_
    @ExtraRaven_ Рік тому +1

    i don't even know if i'd be able to conceptualize a system like that let alone figure out the combinator magic you need to make it, always amazing to see the stuff you make to fix these problems no one else has. now that you mentioned space exploration i'm looking forward to the day you make a video on it, if you do end up playing it (not sure how you'll fit it all in one video though that pack is so long)

  • @GDPanda69
    @GDPanda69 Рік тому +3

    I love these and almost want to see a vanilla-like 'melt your CPU "mega-base" build', just to hear you vent about some points of the game that irk you.

  • @somecoolyoutubename5310
    @somecoolyoutubename5310 Рік тому +3

    To work around the pathfinding, you could actually create your own pathfinding solution. Each intersection is spaced on an even grid, so you can resolve the entire path very easily with the ingame computers. You just path the intersections with an A* algorithm, and feed simple moves straight moves to the AI. They still have to pathfind, but it will resolve quickly since it will be all straight lines. Sounds complex but it's actually way simpler than the fleet manager you made!

  • @canisin
    @canisin Рік тому +1

    That was great. Especially loved the little bits of KSP soundtrack in the background.

  • @zebrin
    @zebrin 3 місяці тому

    The amount of work you put into these videos is... impressive, and intimidating. and that logi-brain is terrifying.

  •  Рік тому +7

    "It's got trains, and that's way too efficient for any american city I've ever seen"
    Well, the game is being done in Prague, in the Czech Republic, by a bunch of Czechs (and non-Czechs, but I think the Czechs are still the slight majority :D)
    ;-)

  • @alaricmeservy5236
    @alaricmeservy5236 Рік тому +3

    aa yes. the madness of this mod spreads. I had an similar issue to the 'unknown error' you describe. that is to say, i had an issue when about once every now and then my zone placement function, that replaces zones once an unit is no longer stationed at said zone (long story) when it would send the wrong data out when it recreates the zone. and as i slowly started to loss my mind to this (i thought i was going insane. the issue only showed up sometimes and when it did it happened a lot), after some year and 30 hours of this plaguing me, it was forgetting/slow to delete the replace data from memory, sometimes, very rarely. (it was an delay issue. i don't remember why. think it had something to do with my unit scanning function.) but the issue was eldritch until I managed to catch an save file were i got to watch it happen. then spent hours wondering what the hell was going on. caught it now though. i hope.

    • @trapical
      @trapical Рік тому

      I wonder if it's a random CPU hiccup or a flipped bit in your RAM.
      Most PCs will encounter random hiccups here and there (for just a millisecond) occuring once every few minutes. But these usually are ignored since it's just a single CPU cycle and Windows has decent failsafes to make it past that 1ms of error processing. But if you are playing Factorio and are using the game clock to send signals every frame, there's a non-zero chance that every few minutes a flipped bit in your RAM will cause a skipped frame that messes with the game's clock, even for just a millisecond.
      This is why the computers that help run IRL infrastructure have redundant systems with multiple forms of real time error correction on all their servers.

    • @alaricmeservy5236
      @alaricmeservy5236 Рік тому +1

      ​@@trapical it was 100% an me issue, not my PC skipping frames (god i hope it was not my PC) I set up some delay somewhere wrong, but the glitch that delay caused was so hard to catch that it took me forever to identified and remove. because the glitch required that an unit save its zone data, fail to delete + reapply it, then only after it saves and then try to delete + reapply its zone again did the glitch happen, applying the zone in the wrong spot, because it tried to delete/reapply two information segments at the same time.
      I know what I said might not make sense, (context required) but it was totally an me issue. Its fixed now regardless. and if not, I at least have an idea were to look.

  • @AndrewTaylorNintyuk
    @AndrewTaylorNintyuk 5 місяців тому +1

    I love the C&C lines used on the turret bot part

  • @minikretz1
    @minikretz1 Рік тому +1

    I'm so amazed by your creativity, and humour. The are only a few creators that are near the level you are

  • @ParrotParrot
    @ParrotParrot Рік тому +3

    Looking forward to your 1200 hours pyanodon speedrun

  • @mmacedok
    @mmacedok Рік тому +3

    Your Factorio vids are like Christmas to me (not the 2012 one , we don't talk about the 2012 one )

  • @T0phen95
    @T0phen95 Рік тому

    Okay, gotta love the C&C overlay you put on here at 4:50. That brought me back

  • @IamusTheFox
    @IamusTheFox Рік тому

    This was super impressive! This video was recommended to me and got me back into factorio!

  • @FanofFishies
    @FanofFishies Рік тому +6

    Sports

  • @f1awsy
    @f1awsy Рік тому +5

    YOU POSTED AHHHHH!!!!

  • @SageFigaro
    @SageFigaro Рік тому

    those moving turrets at the beginning and the trucks are amazing, holy cow. i want it yesssssss

  • @dirkjanduijs
    @dirkjanduijs Рік тому

    oh man that C&C moment was awesome! just the music makes me happy

  • @Chthonic_Tonic
    @Chthonic_Tonic Рік тому +5

    Hey! I love your content (especially the marrow video) and it has made me want to play factorio again! Are there any quality of life or just really nice mods you have used that you would recommend for less experienced players?
    I want to have an authentic experience, but also have played vanilla before and have had plenty of gripes.

    • @DoshDoshington
      @DoshDoshington  Рік тому +11

      I play Factorio Raw, but longreach and squeak through are classics. There's also a mod called companion drones that allows you to make ground-based construction robots from the start to help with the early stage. I'll sometimes use Earandel's Combat Mechanics overhaul because I like my walls to block spitter goo. But for me I usually play with Alien Biomes, Textplates, Nixie Tubes, and Bullet Trails/Combat Mechanics Overhaul. There's probably more but I can't think of them off the top of my head

    • @Chthonic_Tonic
      @Chthonic_Tonic Рік тому +4

      @@DoshDoshington Thanks for a quick reply, friend! Also, keep doing what you do, I love it all!

  • @AxonZshow
    @AxonZshow Рік тому +2

    I think this video alone is enough to earn a degree in both civil engineering and networking simultaneously.

  • @Dana-vn5ch
    @Dana-vn5ch Рік тому

    I really love how you edit your videos, theyre very entertaining.

  • @Freezezonian
    @Freezezonian Рік тому +1

    Honestly. Given what I know about cities the bodging things together in ways that don't make expansion the easiest sounds basically spot on for real life. Also damn this is crazy and I love all of it. Thank you.

  • @drencor7402
    @drencor7402 Рік тому +5

    Your lag reduction reminded me of how the US imported foreign workers for laboring and ended up killing them when they were done

  • @David_Brinkerhoff93
    @David_Brinkerhoff93 Рік тому +3

    Red Alert was the best. Glad it lives on in factorio

  • @gabeteuton
    @gabeteuton Рік тому

    well it's been a couple of your videos already for today, and tonight, tonight is gonna be your channel night, love your videos. Cheers!

  • @Sawta
    @Sawta Рік тому

    Nice video, and great work on the logic setup. TBH, the thing that broke my brain the most was when the credits at the end came through upsidedown! 😁