Basics of Universal Render Pipeline (URP) in Unity 2019.3

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 269

  • @МаксимРадюш-ч6т
    @МаксимРадюш-ч6т Рік тому +3

    Привет из Беларуси!
    Translation:
    Hello from Belarus!

  • @fkkirk3714
    @fkkirk3714 4 роки тому +67

    Smashing tutorial mate, thanks for making it! I really like your no nonsense, straight-to-the-point approach, please keep this for all tutorials you go onto make!

  • @mrcead
    @mrcead 3 роки тому +4

    Fast and to the point with demonstrated explanations in 15 minutes. You're like the most efficient tutor on UA-cam

  • @andriawahyudi3506
    @andriawahyudi3506 3 роки тому +2

    Your Content is much better explanation than 90% of Unity tutorial on UA-cam. Stright to the point. Thanks Man keep it up . .

    • @UGuruz
      @UGuruz  3 роки тому

      I appreciate that!

  • @unity3dconcepts434
    @unity3dconcepts434 3 роки тому +1

    It's sad only 44k people are subscribed. Nice video bro. Thanks for uploading.. Liked and subscribed.

    • @UGuruz
      @UGuruz  3 роки тому

      Thanks for the sub!

  • @gameexplorer4963
    @gameexplorer4963 4 роки тому +18

    I know well how to do this but I still watched it because I enjoy your tutorials and there are often some tiny but useful things that I learn even on subjects I know well.

    • @UGuruz
      @UGuruz  4 роки тому +2

      Thank you so much..

  • @ccl1195
    @ccl1195 Рік тому +1

    Thank you so much. I am new and had no idea what URP is or how shaders even work. Thank you for helping me fix issues with my project.

  • @MaZyYTube
    @MaZyYTube 4 роки тому +2

    This was one of the best tutorials. Not too fast and too slow and all details included.

    • @UGuruz
      @UGuruz  4 роки тому

      Glad it was helpful!

  • @JayAnAm
    @JayAnAm 4 роки тому +42

    Very good explanation - liked and subbed

    • @UGuruz
      @UGuruz  4 роки тому +3

      Wow@ *Jayanam* 😍 ... Thanks and welcome to the channel..

  • @XcutAngel
    @XcutAngel 4 роки тому +49

    "if anybody from unity is watchng, please fix this issue."
    **unity sweats and then adds a different feature from a different team and confuses everyone even more**

  • @fodk7021
    @fodk7021 3 роки тому +1

    Very good explanation it's the very first time I hear about URP and I already know all the basics. Thanks

    • @UGuruz
      @UGuruz  3 роки тому

      Glad it was helpful!

  • @sanchitgngplays
    @sanchitgngplays 4 роки тому +6

    Your channel is GOLD! how I didn't find it before, you are doing a great work!

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks a lot.

  • @SagorHossen2020
    @SagorHossen2020 4 роки тому +3

    this guy deserves millions of subscriber !

  • @6Twisted
    @6Twisted 4 роки тому +4

    Days I spent trying to figure this out before I stumbled across your video. If Unity are going to push new shader standards they need to make it easier to update assets because 95% of the assets on the store aren't updated.

  • @AidarMHTV
    @AidarMHTV Рік тому

    Thank you for clear explanation and tutorial. Special thanks for clear benchmarking for the scene!

  • @rogergmann9767
    @rogergmann9767 4 роки тому +2

    one of the very best tutorials. fast - and straight forward. thanks a lot!

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome.

  • @tamasorvos8882
    @tamasorvos8882 3 роки тому +1

    Easy to follow and straight to the point. Awesome tutorial!

  • @Пифагорикс
    @Пифагорикс 3 роки тому

    Что бы ты не искал, всегда найдется индус, который расскажет тебе как это сделать. Респект)

  • @djkaalo248
    @djkaalo248 4 роки тому +1

    Man, this was really helpful. Thx a lot! Keep up the good work buddy.

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome!

  • @Gonzilla2009
    @Gonzilla2009 4 роки тому +22

    Good!! I never had heard the word "pipeline" so many times...:-)

    • @dragoneelyuu
      @dragoneelyuu 2 роки тому +1

      Volah

    • @mephisto2348
      @mephisto2348 2 роки тому

      Beats the hell out of all the videos that never mention it at all...

  • @ranjeetlodhi2830
    @ranjeetlodhi2830 3 роки тому

    👍👍👍, Simple and effective, the way you explain is next level.

    • @UGuruz
      @UGuruz  3 роки тому

      Thanks a lot 😊

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 4 роки тому +4

    2:23 So THIS is why some imported assets are pink in URP mode! I was so confused, and thought I was stuck using Standard.
    I recommend people don't choose URP when selecting a new project type in Unity Hub. Select Standard ("3D") and import the Universal RP package. If you're trying to learn URP, start by converting a small project (such as the Fantasy Forest Demo) from Standard to URP. This route is much cleaner and easier for beginners to grasp. The URP option in Unity Hub should be called URP Sample.

    • @-.._.-_...-_.._-..__..._.-.-.-
      @-.._.-_...-_.._-..__..._.-.-.- 3 роки тому

      @@CanalPromedio I guess it comes down to personal preference and skill level. I've always found it easier to understand a system by starting from scratch and adding one element at a time. The default URP project starts you off with a bunch of elements and settings already in place and configured for you. It's easy for someone coming from the Standard Pipeline not to even notice the 2 most important pieces: the Pipeline Asset and Forward Renderer.

  • @HighAFelf
    @HighAFelf 4 роки тому

    Very great explanation, organization, and video. I've used this as a reference countless times throughout my project

    • @UGuruz
      @UGuruz  4 роки тому +1

      Glad it was helpful!

  • @choc3732
    @choc3732 2 роки тому +1

    How do you get the scene in 1:42? I have downloaded it, but cannot find the scene?

  • @RealDesAndroidGaming
    @RealDesAndroidGaming 4 роки тому +1

    Nice content dude! Love your explanations that are really brief and to the point!

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks a lot.

  • @lakshmanvengadesan9096
    @lakshmanvengadesan9096 4 роки тому +1

    Thank you very very very very very very very very very very very very very very very very very very much.... I was struggling with this for 2 days.... Thanks a lot man 😊❤🌹🌹🌹😊😊😊😊

    • @UGuruz
      @UGuruz  4 роки тому

      You are very welcome...

  • @cr4723
    @cr4723 2 роки тому +1

    I have downloaded and imported the scene from the package Manager. But I cant see the scene in the unity editor. How can I do that? That is not shown in this video.

  • @mikeokismall3831
    @mikeokismall3831 4 роки тому +3

    Thank you for the tutorial, you answered a lot of the issues I was having.

    • @UGuruz
      @UGuruz  4 роки тому +1

      You're welcome!

  • @cibey4461
    @cibey4461 4 роки тому

    Thanks a lot! You always help, keep doing the great work, subscribed!

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks for the sub!

  • @hweeli6228
    @hweeli6228 Рік тому

    good introduction and demo for UPR system

  • @thequantumnexus4270
    @thequantumnexus4270 4 роки тому

    Good explanation. Nice and simple, and answered my questions.

    • @UGuruz
      @UGuruz  4 роки тому

      Glad it was helpful!

  • @457Deniz457
    @457Deniz457 4 роки тому +4

    Perfekt timing ! :D
    Thanks very much for this video ! :)
    Does this also work for smartphones?

    • @UGuruz
      @UGuruz  4 роки тому +4

      Yes, it's works best for smartphones then built in render pipeline.

    • @457Deniz457
      @457Deniz457 4 роки тому +2

      @@UGuruz Thanks ! :)

    • @457Deniz457
      @457Deniz457 4 роки тому

      @@bezoro-personal Oh ok xD

  • @umutercan8511
    @umutercan8511 4 роки тому

    Man you are the best! God bless you.

    • @UGuruz
      @UGuruz  4 роки тому

      You're very welcome!

  • @ACkonjo
    @ACkonjo 4 роки тому +2

    man im having so much fun using hdrp thanks for your vids

  • @bdd740
    @bdd740 4 роки тому +1

    Thanks a lot, great video, I am converting my projects to URP. Thanks and good luck.

  • @magickomchanell4556
    @magickomchanell4556 Місяць тому

    this is a hiden gems , thank a lot!

  • @BilabeWinchester
    @BilabeWinchester 4 роки тому

    it's not normal to me to give feedback in youtube... but you explain everything piece by piece, awesome. i have liked your styule

  • @remus-alexandrusimion3439
    @remus-alexandrusimion3439 2 роки тому

    So at 4:46 you set the branches to tranparent and at 5:49 you change them back to opaque. Am i missing something? Because i'm tryiung to get those shadows happen and i can't

  • @alphariusfuze8089
    @alphariusfuze8089 4 роки тому +1

    Thank all of you :D

  • @lhaugh
    @lhaugh 4 роки тому +1

    URP can be enabled under Player Settings/Graphics/Scriptable Render Pipeline Settings.
    If it is not there, add Universal RP in your packages menu.

  • @projectaroid
    @projectaroid 4 роки тому +1

    Nice tutorial. Thanks.

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome!

  • @xingorro8605
    @xingorro8605 4 роки тому +2

    It was once in Post Processing Stack - i saw it on Thomas Brush video, but now it's not available in Asset Store, i was wandering, where it goes? And You found it for me, how nice of You.

  • @presidentofrepublicofmoai5951
    @presidentofrepublicofmoai5951 4 роки тому +1

    Great tutorial! But I have a problem with my unity scene. When ever zoom out in the scene, it all becomes whitish and fades. It looks very bad. Can u please tell me the cause of this? Something like 8:58 but it does not return to normal

    • @UGuruz
      @UGuruz  4 роки тому +1

      That is because of fog. Go to Lighting > Environment > Other settings and Uncheck Fog to disable it.

  • @katana2665
    @katana2665 3 роки тому

    Excellent work. Thank you.

  • @AnfractuousDev
    @AnfractuousDev 4 роки тому +6

    Nice run through of the URP settings, quite thorough. You seem to have skipped over some of the settings relating to Local Volumes such as the blend settings which allow it to fade in as the camera approaches! and also the weightings and priorities relating to both local and global modes. Thanks 👍

    • @UGuruz
      @UGuruz  4 роки тому +4

      Thanks for the feedback. May be I will explain them in future videos.

  • @mr.gamersystemthundergod3012
    @mr.gamersystemthundergod3012 9 місяців тому

    the terrain you've showed in the tutorial, can i use 3d template, not URP? since I don't know the difference between the two, 3D or URP Template.

  • @Gamezoneadi
    @Gamezoneadi 4 роки тому

    Sir i can't the camera in both urp and hdrp. Wheel colliders are also not visible. Pls tell me a solution for this.

  • @stevenk6922
    @stevenk6922 4 роки тому

    This was very useful. Thank you.

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome!

  • @marty34534
    @marty34534 4 роки тому

    Very good tutorial. Thanks so much!

    • @UGuruz
      @UGuruz  4 роки тому

      You're very welcome!

  • @MarekG438
    @MarekG438 3 роки тому

    Hi, my tirs and verts do not drop like on your movie. What I'm doing wrong?

  • @attentiondeficitdisorder
    @attentiondeficitdisorder 4 роки тому

    Best tutorial on this. Thank you!

    • @UGuruz
      @UGuruz  4 роки тому

      You're very welcome!

  • @zeroatlast
    @zeroatlast 4 роки тому +3

    can you make tutorial for tree wind setting in URP?

  • @captncrunch1726
    @captncrunch1726 2 роки тому

    can anyone explain why there is such a low tri/vert count on urp? is there some sort of geometry optimization happening? if so, what is that feature called?

  • @devbrou
    @devbrou 3 роки тому

    I'm wondering about those shadow casters listed in your side by side comparison at 10:35
    I heard that shadow casters in the built-in renderer occur for any non-static object. Does URP not do the same? I understand it has shadow casters for 2D light, but what's going on in 3D?
    Thanks!

  • @jakezimmerman9822
    @jakezimmerman9822 4 роки тому

    Is there an easy way to add wind to the trees? Windzones don't seem to work the same way with the URP.

  • @leonardodeguerto3327
    @leonardodeguerto3327 10 місяців тому

    Nice info content, thanks for sharing

  • @Dz4GamingShow
    @Dz4GamingShow 2 роки тому

    After I install the universal rp I can't find the rendering option why is that?

  • @unnikrishnannamboothiri9707
    @unnikrishnannamboothiri9707 4 роки тому

    Good video
    You should make more videos. I would i love to see those

  • @deniskian6854
    @deniskian6854 4 роки тому

    Yes it is best and good explanation! Thank you very much for you work friend! And I really like your english )))

    • @UGuruz
      @UGuruz  4 роки тому

      You are welcome!

  • @meizikia1259
    @meizikia1259 9 місяців тому

    Can I just use the demo scene and upload in vrchat world or to any platform?

  • @sexypotato
    @sexypotato 4 роки тому

    Awesome tutorial thanks man!

    • @UGuruz
      @UGuruz  4 роки тому

      Glad you liked it!

  • @VoiD90009
    @VoiD90009 2 роки тому

    It's says com.unity.render.pipline/URP/Editor/2d/Shadergraph/LightTextureNode.cs/ the Type or namespace universal custom lit sub not found please help me🥺

  • @rohithr.a8
    @rohithr.a8 Рік тому

    Can I use URP terrain assets for android game development ?

  • @theearthburner6159
    @theearthburner6159 3 роки тому

    I am using a different tree model and whenever I set my leaves surface type to opaque it turns the leaves into squares. Is there another way to cast shadows of the leaves?

  • @nickshare6808
    @nickshare6808 4 роки тому +1

    About post processing, I saw you use "Volume" instead of "Post-Process Volume" mentioned in the Document ( docs.unity3d.com/Packages/com.unity.postprocessing@2.3/manual/Quick-start.html ). What is the difference? If I follow the doc and use Post-Process Volume, the effect won't work. its bugging me.

    • @UGuruz
      @UGuruz  4 роки тому +1

      In HDRP and URP you create Volume and In Built In Renderer create Post Process Volume. The link above is for Built In Renderer.

    • @nickshare6808
      @nickshare6808 4 роки тому

      @@UGuruz Oh, I understand now. Thank you!

  • @divangerber7897
    @divangerber7897 4 роки тому

    Ok So i followed up to 4:50, tree leaves are on the ground. After I assigned my terrain material to the new terrain material I created Universal Terrain Lit. Anybody know why?

  • @mathieu_normandin
    @mathieu_normandin 4 роки тому

    Nice, super useful, thank you!

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome!

  • @VoidloniXaarii
    @VoidloniXaarii 4 роки тому +1

    Thank you for another great lesson!

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ 3 роки тому

    3:37 If i used Alpha clipping check on with surface type to opaque (instead of Transparent) then i can get the same effect for trees and bushes. Please can you let me know that What is the difference then?

  • @christopherfarrell-artist3557
    @christopherfarrell-artist3557 4 роки тому

    I tried to convert to URP on my existing virtual gallery and Unity keeps crashing when I try to build my project/convert materials, all my spotlights are messed up too and there is no Ambient Occlusion in the PP. Apart from that, it's good to have a fully functioning Shader Graph, but I can not work with a version that crashes ( I know there is something in my set-up causing this and I need more research to figure this out, I have back-ups of the project at various stages so I feel safe enough to experiment ( P.S. Always Back-Up and don't learn the hard way ).

  • @gragalakaisel1477
    @gragalakaisel1477 4 роки тому

    Can you enable and disable local volume with script? Like when the character is in rage or something?

    • @UGuruz
      @UGuruz  4 роки тому

      I think you can. Try searching in Unity Documentation.

  • @Peridop
    @Peridop 4 роки тому

    awesome tutorial my dude! hella helpful!

    • @UGuruz
      @UGuruz  4 роки тому

      Glad to hear it!

  • @lightningparadox
    @lightningparadox 4 роки тому +1

    But how the tris are low in URP while using the same model??? Any guesses? Or the renderer is really optimized that much?

    • @UGuruz
      @UGuruz  4 роки тому +3

      I thinks its an optimization technique used in URP.

  • @nashiruddin3543
    @nashiruddin3543 4 роки тому +2

    Can u make video on code less IAP plz i need in for my next game

  • @asymmetricfuzion970
    @asymmetricfuzion970 3 роки тому

    Where is that URP asset he talks about at the end?

    • @asymmetricfuzion970
      @asymmetricfuzion970 3 роки тому +1

      Found it. Different name now under settings in the root of the URP project

  • @soundrraj3880
    @soundrraj3880 4 роки тому

    can i disable postprocessing for sky because sky boxes glow more than my particle meshes ?! is there is any ways to do specificaly in URP ! also thanks so much for this awsome explanation !

  • @arymystic5006
    @arymystic5006 4 роки тому +1

    volumetric fog in URP? Aura is supported?

    • @UGuruz
      @UGuruz  4 роки тому

      Volumetric fog is not supported in URP. Not sure about Aura.

  • @PauloSamurai
    @PauloSamurai 4 роки тому

    Wow! savage tutorial! Thanks

  • @kerbalette156
    @kerbalette156 4 роки тому

    Great tutorial. Subbed!

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks for the sub!

  • @FuryFight3r
    @FuryFight3r 4 роки тому

    Someone please help, I've had nothing but problems trying to convert from standard to URP, First I spent a few hours trying to find why I couldnt find URP in Package Manager... Unity was outdated.. now that I updated Unity and Installed URP, I can create Volumes and thats it. I am not able to see the Rendering tab @2:09 Is there something I am Missing? I've noticed this is the case with EVERY Video explaining URP or HDRP they lack a lot of useful information that is crucial for beginners.. Mainly I'm stuck at 2:09 I have no 'Rendering' tab to click on...

    • @UGuruz
      @UGuruz  4 роки тому

      Make sure you have no errors in your console window.

  • @OdemGeek
    @OdemGeek 4 роки тому +12

    I used build-in because i want point light with shadows.

  • @nobisstudio8497
    @nobisstudio8497 2 роки тому

    For showdo of brach tree i convert transpert to opaque it's not showing PNG file how to fix

  • @SkaiCloud562
    @SkaiCloud562 4 роки тому

    Very good tutorial! earn a new sub.

  • @lifeisafunnygame
    @lifeisafunnygame 3 роки тому

    Nicely expllllained, GgggGamer...

  • @samirehman4565
    @samirehman4565 4 роки тому +2

    Please make a tutorial of lightning using UWRP I'm making an scifi(indoor) endless runner and fps drops alot especially when i add emission lights and post processing (only bloom nothing else) weirdest thing I'm using medium setting.and yeah I'm baking light too

    • @UGuruz
      @UGuruz  4 роки тому +1

      Bloom is really very expensive. I wonder why the removed the "Fast Mode" option from bloom.

    • @samirehman4565
      @samirehman4565 4 роки тому +1

      @@UGuruz turns out it was problem with scene i made a new scene and now it's fine 60 fps, 50 fps while using bloom it drops but better than before, which was 30 fps, I'll bake emission lights and test again, and I hope you'll make a tutorial on these topics i mentioned. Thanks for your high quality videos

  • @searchbandu22
    @searchbandu22 4 роки тому

    Thank you for the useful tutorial

    • @UGuruz
      @UGuruz  4 роки тому

      Welcome 😊

  • @Amar-lv1yw
    @Amar-lv1yw 4 роки тому

    What do you have to do when you are using the water from the Standard assets? It uses its own shader i think

  • @brunopinheirobrazil5352
    @brunopinheirobrazil5352 4 роки тому +1

    Do you know how to make a conversion from your Terrain tree to URP? I´m trying but it always keep wrongly converted... and the distance billboards are horrible... D:

    • @Ryan-xq3kl
      @Ryan-xq3kl 4 роки тому +1

      I would rather rebuild than convert, if you have a big game or scene that would be hard though. If you need to stay in standard RP dont use the draw trees setting and place trees individually to avoid the bill boarding i think.

  • @andyknight4829
    @andyknight4829 4 роки тому +1

    Any chance you could make a tutorial on creating URP shaders for a unity project? That would be awesome!

  • @mayankchauhan5835
    @mayankchauhan5835 3 роки тому

    Hey mate. I did the same but after completing process trees doesn't effected by wind anymore. any opinion ?

    • @theearthburner6159
      @theearthburner6159 3 роки тому +1

      the shaders were changed into URP shaders, that's why

  • @caxopog
    @caxopog 4 роки тому +4

    Great video, thx
    I'm stick to HDRP now just cause of decals. Hope there will be easy way to switch to URP later (when they add decals to URP)/

    • @arunachalpradesh399
      @arunachalpradesh399 3 роки тому

      @@game.developing unity can add anything if they want, but you should understand URP is made for general system which are large in number like phones ,low end pc etc and HDRP for system that can handle it like general pc to high end pc, mac etc. if unity start adding every gpu hungry features in URP than their will be no reason to have urp and hdrp with different name

  • @vAscA187
    @vAscA187 4 роки тому

    Why lighting fog doesn't work on mobile

  • @ahsanyasin4995
    @ahsanyasin4995 4 роки тому

    im doing the same process in terrain but my terrain is gray .... textures is disapear ...im using unity 2019.3.14f1

  • @iagaming149
    @iagaming149 4 роки тому

    I need a little help . i need a dirty lens effect supported URP (Mobile Optimized) . plz can you help .

  • @MartinMcDermot
    @MartinMcDermot 4 роки тому +1

    Imazing video!!! Thanx

    • @UGuruz
      @UGuruz  4 роки тому +1

      You're welcome.

  • @jaypetz
    @jaypetz 4 роки тому

    Oh, I really like this so nice.

    • @UGuruz
      @UGuruz  4 роки тому +1

      Thank you! Cheers!

  • @helloworld77771
    @helloworld77771 4 роки тому

    I love the video. Goes straight to the point. I am still struggling to find out a reason for using URP over Standard 3D. Ive seen bugs on the URP like it wouldn't even build and I cant bother fixing the new world of bugs in each of those "uber cool" pipelines... The built in pipeline is less buggy and works as it should with many plugins... For example, if you want the oculus hands and controller avatar in Oculus you cant. You need write a new shader and that is not easy... Would be interesting to see some tests regarding FPS differences in VR.

  • @thatGameDevGuy
    @thatGameDevGuy 2 місяці тому

    Great video!

  • @diegodaly
    @diegodaly 3 роки тому

    Very good video, thanks friend

    • @UGuruz
      @UGuruz  3 роки тому

      Thank you! Cheers!

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc3606 2 роки тому

    thank you for the video :D