Basics of Universal Render Pipeline (URP) in Unity 2019.3
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- Опубліковано 22 чер 2024
- How to use URP ? Why should you choose it ? Let's find out.
Let's learn how to use Universal Render Pipeline (URP) in Unity 2019.3
We will also learn how to convert your existing project from built in pipeline to Universal Render Pipeline.
👉Note : In Unity 2019.3 the LWRP or Lightweight Render Pipeline is renamed to Universal Render pipeline (URP) along with lots of graphical and performance improvements.
👉Note : This video is mainly for Unity 2019.3 or newer version because URP is not available in 2019.2 or previous versions.
☑️Quick Links :☑️
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Introduction 00:00
Part 1. How to use URP Template 00:34
Part 2. How to import URP Package from Package Manager 01:30
Part 3. How to manually convert Material in URP 02:55
Part 4. How to add post processing effects in URP 05:56
Part 5. How to use Local Volumes in Post Processing 08:26
Part 6. Comparison between built in pipeline vs URP 10:35
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☑️Fantasy Forest Environment - Free Demo[Affiliate] :
bit.ly/2NProQw
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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📱Social Links:📱
🔸 Discord / discord
🔸 Twitter: / u_guruz
🔸 Facebook: / uguruzyt
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
bit.ly/2ZNTjaY
Smashing tutorial mate, thanks for making it! I really like your no nonsense, straight-to-the-point approach, please keep this for all tutorials you go onto make!
Thank you so much..
True👍
Fast and to the point with demonstrated explanations in 15 minutes. You're like the most efficient tutor on UA-cam
Thanks
Very good explanation - liked and subbed
Wow@ *Jayanam* 😍 ... Thanks and welcome to the channel..
I know well how to do this but I still watched it because I enjoy your tutorials and there are often some tiny but useful things that I learn even on subjects I know well.
Thank you so much..
Your channel is GOLD! how I didn't find it before, you are doing a great work!
Thanks a lot.
This was one of the best tutorials. Not too fast and too slow and all details included.
Glad it was helpful!
one of the very best tutorials. fast - and straight forward. thanks a lot!
You're welcome.
Your Content is much better explanation than 90% of Unity tutorial on UA-cam. Stright to the point. Thanks Man keep it up . .
I appreciate that!
Nice content dude! Love your explanations that are really brief and to the point!
Thanks a lot.
Thank you for the tutorial, you answered a lot of the issues I was having.
You're welcome!
Thank you for another great lesson!
man im having so much fun using hdrp thanks for your vids
Easy to follow and straight to the point. Awesome tutorial!
Thanks
Man, this was really helpful. Thx a lot! Keep up the good work buddy.
You're welcome!
Very great explanation, organization, and video. I've used this as a reference countless times throughout my project
Glad it was helpful!
Привет из Беларуси!
Translation:
Hello from Belarus!
Thank you for clear explanation and tutorial. Special thanks for clear benchmarking for the scene!
"if anybody from unity is watchng, please fix this issue."
**unity sweats and then adds a different feature from a different team and confuses everyone even more**
LOL!
Thanks a lot, great video, I am converting my projects to URP. Thanks and good luck.
Great..
Good!! I never had heard the word "pipeline" so many times...:-)
Volah
Beats the hell out of all the videos that never mention it at all...
Thank you so much. I am new and had no idea what URP is or how shaders even work. Thank you for helping me fix issues with my project.
good introduction and demo for UPR system
Thanks a lot! You always help, keep doing the great work, subscribed!
Thanks for the sub!
Nice info content, thanks for sharing
this guy deserves millions of subscriber !
Very good explanation it's the very first time I hear about URP and I already know all the basics. Thanks
Glad it was helpful!
Days I spent trying to figure this out before I stumbled across your video. If Unity are going to push new shader standards they need to make it easier to update assets because 95% of the assets on the store aren't updated.
very helpful, thank you.
Excellent work. Thank you.
welcome
Exactly what i needed, thanks!
Glad to hear!
Very good tutorial. Thanks so much!
You're very welcome!
Best tutorial on this. Thank you!
You're very welcome!
Nice run through of the URP settings, quite thorough. You seem to have skipped over some of the settings relating to Local Volumes such as the blend settings which allow it to fade in as the camera approaches! and also the weightings and priorities relating to both local and global modes. Thanks 👍
Thanks for the feedback. May be I will explain them in future videos.
👍👍👍, Simple and effective, the way you explain is next level.
Thanks a lot 😊
Что бы ты не искал, всегда найдется индус, который расскажет тебе как это сделать. Респект)
Wow! savage tutorial! Thanks
Good explanation. Nice and simple, and answered my questions.
Glad it was helpful!
This was very useful. Thank you.
You're welcome!
awesome tutorial my dude! hella helpful!
Glad to hear it!
Nice tutorial. Thanks.
You're welcome!
Awesome tutorial thanks man!
Glad you liked it!
Great video, thanks!
You're welcome!
Nice, super useful, thank you!
You're welcome!
Great video! Thank you!
You are welcome!
Was so good tutorial, thanks!
You're welcome!
Imazing video!!! Thanx
You're welcome.
Thank you for the useful tutorial
Welcome 😊
It's sad only 44k people are subscribed. Nice video bro. Thanks for uploading.. Liked and subscribed.
Thanks for the sub!
Man you are the best! God bless you.
You're very welcome!
really good video thank you!!
You're welcome!
Thank you very very very very very very very very very very very very very very very very very very much.... I was struggling with this for 2 days.... Thanks a lot man 😊❤🌹🌹🌹😊😊😊😊
You are very welcome...
Nicely expllllained, GgggGamer...
thank you for the video :D
superb video
Great tutorial. Subbed!
Thanks for the sub!
Amazing! Thank you!
Thank you too!
Very good video, thanks friend
Thank you! Cheers!
Thank you so much!
You're welcome!
I am using a different tree model and whenever I set my leaves surface type to opaque it turns the leaves into squares. Is there another way to cast shadows of the leaves?
Very nice
Thank you very much
You are welcome
Thank all of you :D
I love the video. Goes straight to the point. I am still struggling to find out a reason for using URP over Standard 3D. Ive seen bugs on the URP like it wouldn't even build and I cant bother fixing the new world of bugs in each of those "uber cool" pipelines... The built in pipeline is less buggy and works as it should with many plugins... For example, if you want the oculus hands and controller avatar in Oculus you cant. You need write a new shader and that is not easy... Would be interesting to see some tests regarding FPS differences in VR.
Very good tutorial! earn a new sub.
Welcome!
2:23 So THIS is why some imported assets are pink in URP mode! I was so confused, and thought I was stuck using Standard.
I recommend people don't choose URP when selecting a new project type in Unity Hub. Select Standard ("3D") and import the Universal RP package. If you're trying to learn URP, start by converting a small project (such as the Fantasy Forest Demo) from Standard to URP. This route is much cleaner and easier for beginners to grasp. The URP option in Unity Hub should be called URP Sample.
@@CanalPromedio I guess it comes down to personal preference and skill level. I've always found it easier to understand a system by starting from scratch and adding one element at a time. The default URP project starts you off with a bunch of elements and settings already in place and configured for you. It's easy for someone coming from the Standard Pipeline not to even notice the 2 most important pieces: the Pipeline Asset and Forward Renderer.
thank you so much
Welcome 😊
Wow, really thorough! Thanks! You should do a Toon Shader (a la Zelda: BOTW) tutorial. I think you'd explain that very well.
Good video
You should make more videos. I would i love to see those
Sure
Thanks so much :)
You're welcome!
Oh, I really like this so nice.
Thank you! Cheers!
Gods bless you, subscribed :))
It was once in Post Processing Stack - i saw it on Thomas Brush video, but now it's not available in Asset Store, i was wandering, where it goes? And You found it for me, how nice of You.
Thank you.. you saved my assets :)
You are welcome!
Perfekt timing ! :D
Thanks very much for this video ! :)
Does this also work for smartphones?
Yes, it's works best for smartphones then built in render pipeline.
@@UGuruz Thanks ! :)
@@bezoro2008 Oh ok xD
Thank you. You got a sub.
Welcome!
More URP tutorials please!
Great video, thx
I'm stick to HDRP now just cause of decals. Hope there will be easy way to switch to URP later (when they add decals to URP)/
@@gamedev5845 unity can add anything if they want, but you should understand URP is made for general system which are large in number like phones ,low end pc etc and HDRP for system that can handle it like general pc to high end pc, mac etc. if unity start adding every gpu hungry features in URP than their will be no reason to have urp and hdrp with different name
thank you
You're welcome
URP can be enabled under Player Settings/Graphics/Scriptable Render Pipeline Settings.
If it is not there, add Universal RP in your packages menu.
Any chance you could make a tutorial on creating URP shaders for a unity project? That would be awesome!
Thanks man :)
Welcome
I'm wondering about those shadow casters listed in your side by side comparison at 10:35
I heard that shadow casters in the built-in renderer occur for any non-static object. Does URP not do the same? I understand it has shadow casters for 2D light, but what's going on in 3D?
Thanks!
Sir I like your video;wspecially that terrain one and I wanted to ask how can we reduce metallic lusture??
can you make tutorial for tree wind setting in URP?
Wow
It divides the amount of tri's by 10.. damn
can i disable postprocessing for sky because sky boxes glow more than my particle meshes ?! is there is any ways to do specificaly in URP ! also thanks so much for this awsome explanation !
More URP tutorials please....
Sure
the terrain you've showed in the tutorial, can i use 3d template, not URP? since I don't know the difference between the two, 3D or URP Template.
What do you have to do when you are using the water from the Standard assets? It uses its own shader i think
Is there an easy way to add wind to the trees? Windzones don't seem to work the same way with the URP.
But how the tris are low in URP while using the same model??? Any guesses? Or the renderer is really optimized that much?
I thinks its an optimization technique used in URP.
Awesome explanation Mahen. Great video. Keep up the good work sir.
Is there any way I can contact you?
Discord is the best way. Link is in the description.
Yes it is best and good explanation! Thank you very much for you work friend! And I really like your english )))
You are welcome!
3:37 If i used Alpha clipping check on with surface type to opaque (instead of Transparent) then i can get the same effect for trees and bushes. Please can you let me know that What is the difference then?
Great tutorial! But I have a problem with my unity scene. When ever zoom out in the scene, it all becomes whitish and fades. It looks very bad. Can u please tell me the cause of this? Something like 8:58 but it does not return to normal
That is because of fog. Go to Lighting > Environment > Other settings and Uncheck Fog to disable it.
Can u make video on code less IAP plz i need in for my next game
I have downloaded and imported the scene from the package Manager. But I cant see the scene in the unity editor. How can I do that? That is not shown in this video.
Gotcha ! :)
How do you get the scene in 1:42? I have downloaded it, but cannot find the scene?
"And voila! Our tree branches are gone!" 😂😂😂😂😂😂😂😂