That's a very good tutorial, earlier I was implementing the post process for urp randomly. I'll make sure to implement this in my current project the way you explained. Thanks!
For people who can't afford the ambient occlusion pack, u don't need to buy it. simply select your Universal Render Pipeline Renderer (not Asset) then click "Add Renderer Feature" and select Screen Space Ambient Occlusion, simple! :)
Great tutorial! I have URP Post Processing working in my project, but I'm trying to figure out how to apply post processing to only certain layers. Any idea how to do this?
I think you are the first IT guy with an Indian accent I can listen to. Your voice is Indian but the quality of your videos are just amazing, like, some Brackeys level stuff here.
Very good congrats, I have one question URP work well at mobile like you said that's great, so Can I use URP + PostProcessing on mobile and have a good performance ? let's say as minimum hardware iphone 6, samsung S6 and Oculus Go/Quest. Because on the previus version they not recomment use post process at mobile and didn't work well.
@@UGuruz hi thanks for the rply, I want to assemble a computer for unity software to work and render fast, so what is the requirements of the system I should take care of in terms of motherboad, GFX card etc please suggest me Thankyou
I FR*** LOVE YOU MAN! been struggling to get this to work all day, thank you!
Thanks
This is the only thing I could find that even mentioned the URP and how to do PP using that. Thanks! Very simply too!
You're welcome!
Why do u make so good tutorials xD love your tutorials
I have no idea 😉
Thank you, i was looking for this video
That's a very good tutorial, earlier I was implementing the post process for urp randomly. I'll make sure to implement this in my current project the way you explained. Thanks!
Glad it was helpful!
Ive been looking for video like this so long and now you are my new god........
The best introduction tutorial on PP in URP I've found. Great job! Very helpful!
Great to hear!
Very good tutorial. You are an excellent teacher! Keep them coming!
HUGE HELP!! Keep keep these great video coming.
Thanks, will do!
I love this channel, thanks ! :)
Thank you too!
I F*ckn love your tutorials! I learned unity with your videos! You are insane!
Glad you like them!
That's awesome tutorial. U deserve to be subscribed..😀👍
The most helpful tutorial on this topic for real!! Thank you
You're very welcome!
Great tutorial, it helped me a lot. Thank you!!!
You're welcome!
Btw you need to aktivate on your Camera under Rendering POST PROCESSING so you can use POSTPROCESSING!
Thank you so much!!!!
Thanks, I have no intention to use URP right now, but this is nicely edited and informative!
thanks
Thanks, for this amazing video🙃 it realy helped me.
You're welcome 😊
thanks bro :D
informative and useful techniques!
Thanks
Amazing brother :)
Thanks ✌️
For people who can't afford the ambient occlusion pack, u don't need to buy it. simply select your Universal Render Pipeline Renderer (not Asset) then click "Add Renderer Feature" and select Screen Space Ambient Occlusion, simple! :)
Where's the add render feature? i'm in project settings - graphics - URP global settings, cant see anything to add renderer feature?
I can't get Differed setup flr camera using URP + Post Processing. It doesn't show up as an option and it causes lighting glitches which suck.
How do you fix the light bleeding to the shadows that is visible in your project at 6:50 (on the shop stand / ground behind the stand)?
Thank you
I did not enjoy migrating to URP to find my 200 terrain objects needed updating one at a time because the upgrade failed to work.
Real GURU
i have unity 2019.3 but post processing not work
Why there is no ssr in urp? M frustrated with reflection probes
ur a saint
How can I add post processing to just one object? I can't seem to find any tutorials on this 🤔
Great tutorial! I have URP Post Processing working in my project, but I'm trying to figure out how to apply post processing to only certain layers. Any idea how to do this?
I think you can do camera stacking
I cant see the changes i make in Scene view, but when i play the game i can... Any tips? :D
**EDIT** Answer to my own question, press the button to the right of the Light button UNDER scene tab
Can we use this VR development for oculus quest 2
thanks bro can you make video about new input system in unity
can we get toon effect by post processing?
What about performance after adding these effects. Especially in mobile. Is the render performance same or reduce?
That will definitely decrease specially with DOF and AO but you can optimize that.
when post processing applied camera does not render anything in mobile unity sir kindly help me
Sorry I have never tested it on mobile.
I think you are the first IT guy with an Indian accent I can listen to. Your voice is Indian but the quality of your videos are just amazing, like, some Brackeys level stuff here.
Thank you so much 😀
In android...Post Processing is cause of the lagging...Can you please make a Separate video on this topic...How to fix lagging on android devices😐
Well 1. Maybe ur device is wear.
2. You have to use the profiler to see how you can improve ur performance :)
Local volume is not working ??
A very informative tutorial about urp lightning, do you give courses in Udemy ?
If build scene in webgl, these all effects works ?
I think it will work.
I don't have the option to enable post processing on the camera.
Any error in the console window ?
@@UGuruz Nope. It seems to be a more common issue.
I'm Using Cinemachine Camera Where Rendering Option Is Not Showing
Use the regular main camera post processing button
Very good congrats, I have one question URP work well at mobile like you said that's great, so Can I use URP + PostProcessing on mobile and have a good performance ? let's say as minimum hardware iphone 6, samsung S6 and Oculus Go/Quest. Because on the previus version they not recomment use post process at mobile and didn't work well.
I haven't try actually but I think it will work well.
Thx
Where is the link to the FPS you use in the video?
Link added.
How to make ui blur in urp?
Bro please help me with the computer machine requirements.
OK. Tell me how may I help you ?
@@UGuruz hi thanks for the rply, I want to assemble a computer for unity software to work and render fast, so what is the requirements of the system I should take care of in terms of motherboad, GFX card etc please suggest me Thankyou
When you teach someone to overuse PP
What about ambient occlusion?
At this time AO is not included in URP. If want need you can purchase any addition package from Unity Asset Store.
How to work screen space reflection
Screen Space reflections are not supported in URP. Check my HDRP videos.
Can using it for unity 2020.1?
Yes
Kinda bummed because ambient occlusion is a paid feature T_T
No it isn't?
what is the hdr ?
where is the ambient occlusion did they remove it? :/
It was not present in the old builds of urp I think it is present in the latest build of urp
This is mobile friendly?
Yes
👍🏾👍🏾👍🏾
it didnt work
2021.1.23f1
5:38 Realistic? 🤨🤨 really?
Just joking. Great video helped me a lot
Yeah okay good tutorial but the part where you use a 20 DOLLAR unity asset is dumb af.