Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

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  • Опубліковано 18 чер 2024
  • Let's explore the updated workflow of Unity's most powerful High Definition Render Pipeline(HDRP) using Unity 2019.3
    We will also learn how to convert your existing project into HDRP project.
    👉Note : This video is mainly for Unity 2019.3 or newer. If you are using 2019.2 or previous version please watch this video first : bit.ly/2G73caJ
    ☑️Quick Links :☑️
    Introduction 00:00
    Part 1. Download HDRP package from Package Manager 02:04
    Part 2. Convert material to HD materials 03:50
    Part 3. Implement HDRI sky 07:09
    Part 4. Post Processing 11:40
    [Affiliate Link]
    ☑️RPG/FPS Game Assets for PC/Mobile (Industrial Set v2.0) : bit.ly/2ArLTQs
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ✅Download HDRI : hdrihaven.com/
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    💎 Watch advanced tutorial on Patreon 💎
    / uguruz
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    ✅URP Tutorial Series
    bit.ly/2TRZnv9
    ✅HDRP Tutorial Series
    bit.ly/2G73caJ
    ✅Lighting and Post Processing Series
    bit.ly/2TS0x9Z
    ✅Shader Graph Series
    bit.ly/2Xe2AaE
    ✅Unity Graphics Demo
    bit.ly/2XfSRAG
    ✅ Unity Beginner 3D Game Tutorial Series
    bit.ly/2ZNTjaY

КОМЕНТАРІ • 221

  • @GoodNewsJim
    @GoodNewsJim 2 роки тому +7

    I love the,"Voila! Nothing happened!" That's what is called classy, high grade humor.

  • @AlexTuduran
    @AlexTuduran 4 роки тому +16

    Great tutorial. This is the video I was asking for, thanks. Keep it up, you're doing a great work raising awareness about HDRP and bridging the gap between SRP world and older rendering pipelines and workflows.

    • @UGuruz
      @UGuruz  4 роки тому +2

      Thank you so much.

    • @sdumo59
      @sdumo59 3 роки тому

      Can you help I was working on my level design as soon as I added HDRP everything turned what theres nothing showing on my scene

  • @autorotate1803
    @autorotate1803 4 роки тому +21

    BEST HDRP video on the internet!, Thank you so, so much for doing this!

  • @David-Codes
    @David-Codes 4 роки тому

    Wow what a coincidence, I was looking for an updated workflow on this new update and you just posted a new video, thank you!

    • @UGuruz
      @UGuruz  4 роки тому

      That's great. I made it on time. 🙂

  • @davestr2046
    @davestr2046 4 роки тому +1

    Keep these videos coming dude. Quality stuff. You are the new man. Thank you.

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome

  • @dunderguy
    @dunderguy 2 роки тому

    Thank you so much I was freaking out when this happened I watched at least 5 tutorials on how to get rid of the pink textures and this is the only one that worked

  • @Phyffees
    @Phyffees 4 роки тому

    Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!

    • @UGuruz
      @UGuruz  4 роки тому

      You're most welcome!

  • @EmanX140
    @EmanX140 4 роки тому +1

    Thank you! That exactly what I working on right now.

  • @caxopog
    @caxopog 4 роки тому +1

    Great tutorials, thanks!
    And scene is already looking good : )

    • @UGuruz
      @UGuruz  4 роки тому +1

      Thank you so much.

  • @mihaiwilson
    @mihaiwilson 4 роки тому

    Excellent, thank you! Looking forward to more!

  • @atk0l847
    @atk0l847 Рік тому

    Thank you man thank you, finally a GOOD video.

  • @andywatts
    @andywatts 4 роки тому +1

    Looking forward to your physically based sky video. :)

  • @Nazubal
    @Nazubal 4 роки тому +1

    Very useful video, thanks for creating this!

    • @UGuruz
      @UGuruz  4 роки тому

      Glad it was helpful!

  • @kunupat
    @kunupat 3 роки тому

    Awesome.. fixed my asset import issue as well as hdri sky. 👍

    • @UGuruz
      @UGuruz  3 роки тому

      Glad to hear!

  • @vinodkumarakula6807
    @vinodkumarakula6807 4 роки тому

    Wow. This is the exact asset i am using in my game right now for environment. Its like Deja Vu you have chosen same asset for making this video :) Anyway nice video.

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks. It's a really great asset.

  • @WINSEVEN
    @WINSEVEN 3 роки тому

    Amazing feature!

  • @xingorro8605
    @xingorro8605 3 роки тому

    This tutorial is awsome. I wish i watch it sooner, like 2 weeks ago.

    • @UGuruz
      @UGuruz  3 роки тому

      Glad it was helpful!

  • @VoidloniXaarii
    @VoidloniXaarii 4 роки тому +1

    Thank you very much again

  • @BestAnimations
    @BestAnimations 4 роки тому +1

    Your tutorials are some of the best I've ever seen. Very relevant for people like me working in the current versions.
    The problem I have is when I find something like in effect on the asset store after my project is set up it messes up my project when iimport it and seems to revert everything back to old settings. It is very frustrating.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 2 роки тому

    Thank you sir, liked and subbed :)

  • @safajemai7073
    @safajemai7073 4 роки тому

    thank you so much!! this is so helpful :)

    • @UGuruz
      @UGuruz  4 роки тому

      You're so welcome!

  • @bzmind_
    @bzmind_ 4 роки тому

    You're tutorials are great.

  • @phosphorus2740
    @phosphorus2740 4 роки тому +1

    Thank you for this very informative video Mr.Pajeet :)

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks for liking

  • @sandipanchakraborty6720
    @sandipanchakraborty6720 3 роки тому

    Very informative and easy to understand.... Thank you....

    • @UGuruz
      @UGuruz  3 роки тому

      You are welcome!

  • @hhcdghjjgsdrt235
    @hhcdghjjgsdrt235 2 роки тому

    This channel is underrated

  • @jk0194
    @jk0194 3 роки тому

    Thanks dude, helped me a lot.

    • @UGuruz
      @UGuruz  3 роки тому

      Glad it helped

  • @RazixStyle
    @RazixStyle 4 роки тому

    Amazingly well explain!

    • @UGuruz
      @UGuruz  4 роки тому

      Thanks you so much.

  • @ssj3mohan
    @ssj3mohan 4 роки тому +1

    Thank You so much

  • @Mikelica69
    @Mikelica69 3 роки тому +1

    THANK YOU

  • @GoodNewsJim
    @GoodNewsJim 2 роки тому

    This video is very valuable: Thing about software development, coding is different than learning techs which are the mind of another engineer. Coders aren't automatically a mind reader.
    Imagine you bought a new car. Yes, you can read time. You know the clock is off by an hour, but how do you set the clock? Radio presets? Air conditioner? Brake and gear shift combos? You don't know until someone tells you.
    Thanks UGuruz for telling me. Watch for Starfighter General MMO on steam. :)

  • @katana2665
    @katana2665 2 роки тому

    Excellent explanation.

    • @UGuruz
      @UGuruz  2 роки тому

      Glad you liked it

  • @solarstoned
    @solarstoned 4 роки тому

    very helpful thank you 🍀

    • @UGuruz
      @UGuruz  4 роки тому

      You’re welcome 😊

  • @MEGA_TREE
    @MEGA_TREE 3 роки тому

    Very good tutorial

  • @jfcomposition
    @jfcomposition 4 роки тому +1

    UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻

  • @fateshow5303
    @fateshow5303 2 роки тому

    amazing thank u

  • @Anders2057
    @Anders2057 3 роки тому

    thank fiend 👽👽👽

  • @sonusingh-dj1ke
    @sonusingh-dj1ke Рік тому

    Very nice video g
    Love you ❤

  • @user-qc1kt8bp5h
    @user-qc1kt8bp5h 3 роки тому

    Спасибо! Хорошо объяснил.

  • @nashiruddin3543
    @nashiruddin3543 4 роки тому +61

    1:07 it never take few seconds bro

    • @UGuruz
      @UGuruz  4 роки тому +3

      Really..😯

    • @ezramatan5233
      @ezramatan5233 4 роки тому

      @Gaming Punches Education it takes me like a couple of minutes and I'm on a mac.

    • @joshfike6464
      @joshfike6464 4 роки тому

      Gaming Punches Education mine took 5 mins and I’m using a gtx 960...

    • @TheKittenGamer
      @TheKittenGamer 4 роки тому

      @Gaming Punches Education Not happy, it's Linux not Lunix lmao XD

    • @AboFroos
      @AboFroos 3 роки тому

      😂😂😂

  • @m.shanmugasundaramanimatio2566

    thank you

  • @ShakeebSquare
    @ShakeebSquare 2 роки тому

    Walah Thanks 👍

  • @TheDeangelX
    @TheDeangelX 3 роки тому

    you are amazing bro

    • @UGuruz
      @UGuruz  3 роки тому

      Thank you so much 😀

  • @diamondify2676
    @diamondify2676 3 роки тому +16

    Is it weird that I laugh when he says "voila, nothing happened!"

    • @jonesy_b
      @jonesy_b 3 роки тому

      where

    • @mkwraith8625
      @mkwraith8625 3 роки тому

      You're blind then lol

    • @GoodNewsJim
      @GoodNewsJim 2 роки тому

      Nope, I actually just said that is high grade humor in my comment.

    • @GoodNewsJim
      @GoodNewsJim 2 роки тому

      @@jonesy_b Jonsey, try 3:50 to 4:02

    • @jonesy_b
      @jonesy_b 2 роки тому

      @@GoodNewsJim ah ye a I heard it lmao love the Indian accent

  • @Meteotrance
    @Meteotrance 4 роки тому

    thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff...

  • @slavsh
    @slavsh 3 роки тому

    I suspect that DefaultSceneRoot doesn't save changes not because it is default, but because you need to overrides changes as you always do when you modify a prefab. DefaultSceneRoot is a standard prefab.
    Other than that it is the most helpful tutorial on new HDRP pipeline I have found so far.

    • @UGuruz
      @UGuruz  3 роки тому

      You are right. I think was a bug or something because new versions you can make changes and save it. But at that time it really didn't work.

  • @yuriaugusto1084
    @yuriaugusto1084 3 роки тому

    "It's gonna take a few seconds to open unity"
    My pc burning for five minutes to load - Are you sure about that?
    Amazing tutorial keep the good work :).

    • @UGuruz
      @UGuruz  3 роки тому

      Great to hear!

  • @Anwaar89
    @Anwaar89 3 роки тому

    Thank YoU sir

    • @UGuruz
      @UGuruz  3 роки тому

      Most welcome

  • @kiran9533
    @kiran9533 2 роки тому

    Thanks !

  • @Josephjohn385
    @Josephjohn385 3 роки тому

    Man you are doing great, please upload a tutorial regarding the use of Daz to Unity bridge , because i am facing an issue and running short of time ( i import the Daz model to Unity using " Daz to Unity bridge" but the character becomes blurred

  • @squaredmania
    @squaredmania 3 роки тому

    Awesome...but can you make a tutorial on cinematic camera movements too...then it will be really amazing

  • @skumbagjones6429
    @skumbagjones6429 4 роки тому

    Man! Thank you so much for your tutorials. ❤ A quick noob question. Is there a difference to using exposure or just sinking the light intensity from 10000 to like 25? Thanx again Unity Guruz!

    • @UGuruz
      @UGuruz  4 роки тому +1

      Yes, Huge difference. A few post effect like dof, bloom, color correction will not work properly.

    • @skumbagjones6429
      @skumbagjones6429 4 роки тому

      Thank you for the fast answer. 🙏

  • @mikviz007
    @mikviz007 4 роки тому

    Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !

  • @BCMSi
    @BCMSi 4 роки тому

    Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder

    • @UGuruz
      @UGuruz  4 роки тому +1

      One for the whole project.

  • @II-er7gj
    @II-er7gj 4 роки тому

    @
    Unity Guruz - Can you do Ray Tracing tutorial for Unity as next video? Ray Tracing + HDRP pipeline? Buy the way - you are doing awesome work and very good explanation!!! you are good teacher!!!

    • @UGuruz
      @UGuruz  4 роки тому

      I want to but unfortunately I don't have any RTX Graphics card. They are very expensive.😅

  • @unrealdevop
    @unrealdevop 3 роки тому

    I have been experimenting with Unity's HDRP and for the life of me I can't figure out what's going on, everything off in the distance and the tops of mountains are all over-exposed and are almost solid white. I had a problem with the terrain looking like glass as well, in 3D Modeling programs you can just turn the refletiveness of the material down to fix this but with terrain layers I don't see a way to do it....Could anyone perhaps send me to a video that might explain this, I can't seem to find any.
    I went through your tutorial and it seemed to look better but my Terrain materials still look like glass and things far away as well as the tops of the mountains are white.

  • @cr4723
    @cr4723 2 роки тому

    Do you have cuts in the video? By 6:40 I cant see, where you clicking.

  • @user-kg9ut8sz4p
    @user-kg9ut8sz4p 2 роки тому

    I wanna ask a question, is HDRP better for highly graphics mobile games or I should use URP?

  • @alterna19
    @alterna19 3 роки тому

    thanks so much! very helpful! There's no parameters under my HDRP Default Settings tab what so ever, it's just blank for some reason >

  • @nikitachandra2102
    @nikitachandra2102 3 роки тому

    Nice video

  • @Amar-lv1yw
    @Amar-lv1yw 4 роки тому

    But what if some assets need an other shader? I have an grass asset and it cant use the standard shader

  • @iconicfluid1387
    @iconicfluid1387 3 роки тому

    How do I fix the textures? Some of them worked by turning the metallic up but some just keep the same and don’t do anything.

  • @DestroierGames
    @DestroierGames 2 роки тому

    I have a problem, you see, instead of having a map with all mesh I have most of it done with unity terrain but when adding with hdrp I don't see anything, how do I adapt it with hdrp?

  • @mkff1730
    @mkff1730 3 роки тому

    Best video😘😘😘😘🤗🤗🤗😯😯😯😯🤔🤔🤔

  • @pintuplepin
    @pintuplepin 4 роки тому

    It is a great tutorial. Can you make a tutorial on how to create and set tree or foliage in HDRP render pipeline....

    • @UGuruz
      @UGuruz  4 роки тому +1

      Yes, may be in future. I think it's good topic.

  • @jesuslover8541
    @jesuslover8541 2 роки тому

    I would like to know how i can cover a partical system to this

  • @rrrnaadhey1245
    @rrrnaadhey1245 Рік тому

    Hii brother can you share to us how you get started with unity and learn the concepts of it... Did you learn through videos or through unity documentation ebooks... I want to become a game developer and i am so interested in game development from childhood. I am so patient and passionate to learn about the game engine from starting to the end.. So brother can you share me how to achieve like you ... Can you share us how you learnt about the engine... Love from india ❤❤

  • @GlitcgyGamer
    @GlitcgyGamer 3 роки тому +1

    12:42 In my unity there is no any option called Volume.... Or global volume..... Plz help me!!

  • @random_precision_software
    @random_precision_software 4 роки тому

    Wow so much to remember

  • @David-Codes
    @David-Codes 4 роки тому +1

    Im sorry Im having a problem, when you disabled your directional light and sky and fog volume, your scene still had a bit of light. When I did that, my entire scene was dark (pure black). Then I followed you with enabling the directional light and setting Lux to 10000 and everything is EXTREMELY BRIGHT (very very white). Did you change some settings in your project that you didnt record? Because I did everything exactly as you did but Im getting way different results

    • @David-Codes
      @David-Codes 4 роки тому

      Please help? Anyone?

    • @UGuruz
      @UGuruz  4 роки тому

      With sun light 10000 you will also need to setup a Sky and fog volume with correct sky exposure. You can see at 09:48 my scene was also very bright before I changed the sky exposure.

    • @David-Codes
      @David-Codes 4 роки тому

      @@UGuruz Yes I did that, it got even more white. In your video when you set it to 10k lux, your sky/fog volume was not on. But I already found the problem. In your video since the beginning in HDRP Settings the post processing settings were all on. For some reason in my case there were only 3 of them on instead of 8. Thats why we were having different results and Im afraid lots of other viewers might experience the same thing

  • @ajinjoseph1
    @ajinjoseph1 4 роки тому

    woala!

  • @krunalsolanki9231
    @krunalsolanki9231 4 роки тому

    I have a Light Baked Scene in 3DS max(Render to texture) and i imported it into unity. HDRP doesn't working on it. Please Help me.

  • @patrickcritique1655
    @patrickcritique1655 4 роки тому

    Hello, when i put a new light, i need to put its intensity very very hight to see a difference, do you know the problem? thanks

    • @UGuruz
      @UGuruz  4 роки тому

      You can control it by exposure control parameter in post effects.

  • @orangeflipgram6549
    @orangeflipgram6549 4 роки тому

    in hdrp the light like keeps flickering and I don't know why?

  • @mshah1092
    @mshah1092 4 роки тому

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!

  • @keenefx321
    @keenefx321 Рік тому

    So there is no VR support for HDRP?

  • @preetchauhan6764
    @preetchauhan6764 4 роки тому

    Hey, Nice tutorial. I am new to unity I want to know that how can i use roughness and AO maps with hdrp? Is there a way to use those maps with a mask map. Because I have a maya scene with all the texture maps expect mask map, And it will take a lottt of time creating mask map for every object. Please Help!!!

    • @UGuruz
      @UGuruz  4 роки тому +1

      Unfortunately you can't unless you make you own lit shader using shader graph.

  • @Rikitikisiki
    @Rikitikisiki 4 роки тому

    Would you recommend using HDRP for night scenes at all? Can you even use a texture for the sky in HDRP, a starry sky for example?

    • @UGuruz
      @UGuruz  4 роки тому

      Of course why not..HDRP is not limited by day light. You can definitely use a night sky HDRI.

    • @Rikitikisiki
      @Rikitikisiki 4 роки тому

      @@UGuruz Thank you responding! And thank you for the video. I do understand that HDRI night sky would be fine, although I was thinking about a non-HDRI texture, just like you can do in normal cube skymat. But I guess that's out of the question in this case.

    • @UGuruz
      @UGuruz  4 роки тому

      @@Rikitikisiki It may work but for light baking purpose I would suggest to use HDRI.

  • @MyChannel-nv4hn
    @MyChannel-nv4hn 3 роки тому

    Do you know the solution
    EPERM: operation not permitted, copyfile
    path\CookieSampling.hlsl to anotherpath\CookieSampling.hlsl
    I keep getting this error. I've tried changing unity version, open as admin, restart unityhub, restart pc, and so on. Do you know something about this? Thank you

    • @UGuruz
      @UGuruz  3 роки тому

      Try deleting all the content inside the Libray folder in Unity Project. For me sometimes it works!

  • @himanshuagarwal2180
    @himanshuagarwal2180 Рік тому

    Hey.. i am trying this in 2023.. and the assets look pink when i add them into the scene. What is going wrong? Pls Help :(

  • @hakunamattatah4723
    @hakunamattatah4723 3 роки тому +1

    after istalling HDRP in a standard 3D project, my camera turns to black and my objects in the editor as well as the game view disappeared but they are still present in my hierarchy and can be edited using the inspector.

    • @pathor7265
      @pathor7265 3 роки тому

      same here all hardwork went into vain😥😥

    • @legion55able
      @legion55able 3 роки тому

      I suspect you have problems with the exposure, ua-cam.com/video/uyuifjtAfDY/v-deo.html

  • @noahprincivil103
    @noahprincivil103 3 роки тому

    Is there a way to remove the default post processing In the hdrp template?

    • @UGuruz
      @UGuruz  3 роки тому

      Go to Edit>Project Settings> Default Settings and turn them off.

  • @Futureblur
    @Futureblur 4 роки тому +2

    Hey,
    Great tutorial! But I have a problem that my gun gets stuck in the wall. In the universal render pipeline and in the standart pipeline there is a way to fix this, but it's hard for me to fix this problem in HDRP. There are also no videos that show how to fix this issue. I heard something about custom render passes but there are no videos about that. Please help me this is very important. ❤️

    • @Futureblur
      @Futureblur 4 роки тому +1

      Has anyone an idea?

    • @UGuruz
      @UGuruz  4 роки тому

      Well that's a different topic. I think you will need a different camera to render gun and one camera for background object. Then you set you gun camera priority to higher. I don't exactly remember but in this video can find your answer. ua-cam.com/video/Z3f0CYArn34/v-deo.html

    • @Futureblur
      @Futureblur 4 роки тому

      @@UGuruz Cameras with different depth values don't work in URP or hdrp anymore. This is my problem.

    • @UGuruz
      @UGuruz  4 роки тому

      @@Futureblur I think there should be a solution for that. But sorry I am not an expert in that.

    • @Futureblur
      @Futureblur 4 роки тому +2

      @@UGuruz Oh I just realized that camera stacking works. Thanks!

  • @ctfan
    @ctfan 3 роки тому

    if my upgrading project materials gets stuck at the fist mat,is that normal?

    • @UGuruz
      @UGuruz  3 роки тому

      No..I should take a while.

  • @skumbagjones6429
    @skumbagjones6429 4 роки тому

    Hey Unity Guruz! I have a question, why can't I see my lights when I use like a point light or area light? Even after baking they don't light? Thank you.

    • @UGuruz
      @UGuruz  4 роки тому

      1.First check the intensity of lights.In HDRP you need higher light intensity then built in rendeer.
      2. Check the exposure settings. Try disable it to see your lights.
      3. Make a new scene and then import all the lights and try baking the lights again.

    • @skumbagjones6429
      @skumbagjones6429 4 роки тому +1

      @@UGuruz man you are the BEST! Thank you so so much for the quick response.

  • @moesalzawbari3094
    @moesalzawbari3094 4 роки тому

    For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?

    • @davidbernard907
      @davidbernard907 4 роки тому

      Have you got any "AI" in your game? If so just go to Window-AI-Navigation-Bake and bake the terrain

  • @freepik19nineteen2
    @freepik19nineteen2 2 роки тому

    Can you Make a Full Course About HDRP

  • @charlesferry9465
    @charlesferry9465 4 роки тому

    Hey i have problem even i upgrade material it doesn't change still in pink

    • @UGuruz
      @UGuruz  4 роки тому +1

      In that case you have to convent them manually.

  • @letenebrae3164
    @letenebrae3164 4 роки тому

    In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.

    • @UGuruz
      @UGuruz  4 роки тому +1

      Use Auto Exposure in post processing.

    • @letenebrae3164
      @letenebrae3164 4 роки тому

      @@UGuruz This helped. Thanks!

  • @ridlr9299
    @ridlr9299 4 роки тому

    For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?

    • @LuisA-qm8om
      @LuisA-qm8om 4 роки тому

      Well, i disabled mask maps in all material settings, that worked for me

  • @DenisRautu
    @DenisRautu 3 роки тому

    Is this a good idea to use for mobile game?

    • @UGuruz
      @UGuruz  3 роки тому

      No, you can't use it for mobile.

  • @vaibhavjaiswal799
    @vaibhavjaiswal799 2 роки тому

    Can you please show how to convert FLOODED GROUND into HDRP

  • @TimTinhTran
    @TimTinhTran 3 роки тому

    shit is mad confusing lol. Thanks!

  • @lovishkapoor7911
    @lovishkapoor7911 4 роки тому +1

    Hey , I want to make a Bike configurator in unity , but i am beginner in unity please help me out
    thank you

    • @UGuruz
      @UGuruz  4 роки тому +1

      First learn some coding basics in Unity. There are a lot of tutorial about that on you tube.

  • @michoopalma3090
    @michoopalma3090 2 роки тому

    2:55 - I don't have "rendering" option.

  • @puneethraj4040
    @puneethraj4040 4 роки тому

    I imported the same scene from assets store, but all the materials are missing and scene is pink, I tried to upgrade project materials to HDRP, still pink.. :(

    • @UGuruz
      @UGuruz  4 роки тому

      First convert all the materials to Standard and then try upgrading the project.

    • @puneethraj4040
      @puneethraj4040 4 роки тому

      @@UGuruz Okay thank you. I tried doing in unity 2020, it is working.

    • @puneethraj4040
      @puneethraj4040 4 роки тому

      @@UGuruz Thank you

  • @zobaerhossen2670
    @zobaerhossen2670 3 роки тому

    Hi Bro please Create a tutorial About SVG

  • @leslie2858
    @leslie2858 3 роки тому

    Please, help! Can't find any solution. If Unity lost all of my base map when import materials to HDRP, what should I do? Manually it's so much work :((

    • @leslie2858
      @leslie2858 3 роки тому

      upgrate project material didn;t help, all silver, but no base map(

    • @UGuruz
      @UGuruz  3 роки тому

      Which software are using to export your objects ?

    • @leslie2858
      @leslie2858 3 роки тому

      @@UGuruz unity 2019.4.9 and cinema 4d

  • @AlexOrzaez
    @AlexOrzaez 4 роки тому

    When i put my directional light over 3 lux, everything get super exposed so i cannot make a proper lightning... what can be?

    • @UGuruz
      @UGuruz  4 роки тому

      You may not be using a Exposure Parameter in Post Processing.

    • @AlexOrzaez
      @AlexOrzaez 4 роки тому

      @@UGuruz I think that was the problem.. another question, should I bake lights before or after putting materials on the scene? It takes me one hour to bake lights and sometimes i dont get the results I want... Thank you so much for your time!!

    • @UGuruz
      @UGuruz  4 роки тому +1

      @@AlexOrzaez After putting the materials because this will give you the correct bounce light. Its best practice to use lower light map resolution when testing the light and only increase when you bake the final lightmap.

  • @mact7630
    @mact7630 4 роки тому

    How to adjust the shadow resolution of directional light in baked mode?

    • @UGuruz
      @UGuruz  4 роки тому

      I think that depends upon the resolution of Light map resolution.

    • @mact7630
      @mact7630 4 роки тому

      @@UGuruz The resolution of Light map resolution is 80,but shadows still have a lot of jagged edges...

    • @UGuruz
      @UGuruz  4 роки тому

      @@mact7630 Well I tried that and for me it was very smooth on 20. Can you share some screenshots on my discord channel ?

    • @mact7630
      @mact7630 4 роки тому

      @@UGuruz Ok

  • @akshaysharma726
    @akshaysharma726 3 роки тому +1

    Which is better Blender Render Or Unity Render?

    • @UGuruz
      @UGuruz  3 роки тому +1

      You cant compare them. Both are two different things. Blender is offline renderer while Unity is real time renderer.

    • @akshaysharma726
      @akshaysharma726 3 роки тому

      @@UGuruz ok in which rendering speed is best

    • @UGuruz
      @UGuruz  3 роки тому +1

      Obviously Unity.