HDRP vs. URP - Which Unity Template should you choose?

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 585

  • @rafreitas
    @rafreitas 4 роки тому +749

    “If you’re creating a 2D game, use universal”. The end. Hahahaha. I lost it there.

  • @sykoo
    @sykoo 4 роки тому +276

    Wooo nice!! Finally there is a video on this topic! 😊

  • @BlueGuitarMusic
    @BlueGuitarMusic 3 роки тому +112

    Oml Brackey. The further I go in my game dev journey the more I learn from you and the more I wish Id gotten here earlier. Hope you are doing well on your new adventures, thank you so much for leaving all this for us.

    • @ArcherThe2nd
      @ArcherThe2nd 2 роки тому +3

      SAME

    • @GeBaker
      @GeBaker Рік тому

      2 Cor 4:4, repent. Heil GOD

    • @GeBaker
      @GeBaker Рік тому

      @@ArcherThe2nd 2 Cor 4:4, repent. Heil GOD

  • @MC-ew7sc
    @MC-ew7sc 4 роки тому +454

    The HDRP vs. URP comparison table at 7:57 says "LOL" for Ray-tracing under the Lighting heading for the URP column. Its hilarious.

    • @MC-ew7sc
      @MC-ew7sc 2 роки тому +3

      @@mrpgumusic No, lol.

    • @itookaonabookanyway7385
      @itookaonabookanyway7385 2 роки тому +2

      @@mrpgumusic if you had to use Raytracing for a project, you might as well just use HDRP

  • @kairoio4183
    @kairoio4183 4 роки тому +2

    You know what I love about you, you make tutorials for FREE, no matter what it is you just do your best and that's amazing some people make free things to just sponsor there premium tutorial, but you make free for people to learn not to sponsor something like your premium pack or whatever, I love how you do it man you helped a lot of beggingers like me who is just started knowing what the hell unity is, I don't care how much ad you put into your video or sponsor some apps or websites, if that makes you make more videos just do it man but never stop helping other beginners. Amazing stuff, never stop man

  • @criadabatterista8647
    @criadabatterista8647 Рік тому +2

    I still go back to Brackeys videos once in a while. You guys actually my first game dev tutorial video I watch when I was in University and at that time I just do it for fun and still have no Idea what kind of job I will do after I graduate. Now, I'm on my way to my 4th interview as a game Programmer (mostly because I got lay off easily T___T). But the point is, your videos makes me what I am now and I'm still need your guidance once in a while XD . I Miss you guys and good luck on your current adventures!!!

  • @selgesel
    @selgesel 4 роки тому +1

    I might have checked out one or two sponsored contents in the past, but this is definitely the first time I've really liked it enough to share with my friends and acquaintances. Thanks!

  • @akoshpoemandres8815
    @akoshpoemandres8815 3 роки тому +6

    Thank you for covering this! Also, That Milanote tool is dope!

  • @redx3250
    @redx3250 4 роки тому +216

    5:05 that's the "BDP" or
    Break Dance Pipeline.

    • @007Babush
      @007Babush 4 роки тому +5

      Shouldn't BDP be Brackeys Dance Pipeline? :P

    • @redx3250
      @redx3250 4 роки тому +1

      @@007Babush that make sense tho.

    • @noobgamedeveloper6568
      @noobgamedeveloper6568 4 роки тому

      Here you free high quality assets

    • @purpl3grape
      @purpl3grape 4 роки тому

      State: In Research

  • @dhanushmajety
    @dhanushmajety 4 роки тому

    The first time a sponsor was a useful find.

  • @LeeTGame
    @LeeTGame 4 роки тому +37

    How come you can always explain things so clearly? The video is so helpful! :)

  • @hugoissartel6473
    @hugoissartel6473 4 роки тому +1

    Brackeys you rock !
    I take pleasure to see your videos,
    so helpful and so funny,
    thank you

  • @schang_lh
    @schang_lh 4 роки тому +1

    Omg so close to 1 million subs. Keep up the good work!

  • @icremrob
    @icremrob 3 роки тому +12

    Somebody: who's your favorite break dancer?
    Me: Brackeys

  • @adriangg9018
    @adriangg9018 3 роки тому +1

    5:05. This guy is just The Man

  • @jkjkjk219
    @jkjkjk219 4 роки тому

    Astonishing. I was just searching for proper explanation about this not finding anything helpful.. Thank you!!

  • @Luffy-yl1ie
    @Luffy-yl1ie 4 роки тому +1

    Nearly at 1 million subscribers. Advance congratulations.

  • @hexeeboldchannel3246
    @hexeeboldchannel3246 4 роки тому +1

    Ok you are definitely psychic. I was just looking at your old HDRP video yesterday!

  • @rockrock198
    @rockrock198 4 роки тому +43

    The world was bleak and dark then brackeys came into my life

  • @oscarcerro3816
    @oscarcerro3816 4 роки тому +1

    miss you brackeys!

  • @mrepicbruh2839
    @mrepicbruh2839 4 роки тому +6

    Please make more beginner tutorials, your the best since you don’t ramble on but you don’t speed ahead, you say everything you need to and make it informational and simple.

  • @LaurentLaborde
    @LaurentLaborde 3 роки тому

    Nice, a video that actually show what the title say. Exactly what I needed, and you delivered

  • @CrabKingFish
    @CrabKingFish 4 роки тому +1

    congrats on 1 mil! :D

  • @cryonix380
    @cryonix380 4 роки тому +83

    DARK MODE?! OMG! I'M SWITCHING TO MILANOTE!

    • @thanatosor
      @thanatosor 4 роки тому +2

      Unreal have Dark Mode too, would you ... =]]

    • @squintygreeneyes
      @squintygreeneyes 4 роки тому +1

      I don't think it adds dark mode to unity does it?

    • @NightOwlDev
      @NightOwlDev 4 роки тому +1

      Sorry I'm Late we don’t talk about unreal here

    • @AhbibHaald
      @AhbibHaald 4 роки тому +6

      @@squintygreeneyes unity has free dark mode now

    • @thebloocat
      @thebloocat 4 роки тому +1

      @@AhbibHaald wait what now

  • @coolboidoesstuff9828
    @coolboidoesstuff9828 4 роки тому +1

    Congrats for reaching 1mil subs!!

  • @LKTamilGaming
    @LKTamilGaming 3 роки тому +1

    This video is uploaded on my last year birthday 😍💖

  • @MayasMotivation
    @MayasMotivation 4 роки тому +1

    Thank you for showing Milanotes! It is so much better than Trello. I've been using Trello for my game development planning and it can be clunky at times. Milanotes, on the other hand, is soo easy and flexible to build! Thank you so much!

  • @bedhunter
    @bedhunter 4 роки тому +29

    There are many features in the Built-in Renderer that are not available yet in URP or HDRP. This video fails to describe them. Renders pipelines might be the future, but it's not there yet for many, many projects. Beware!
    This video was cool, but it's sounded to me a bit like fanboyism because of that.
    Edit: Comparison in a reply to this comment :)

    • @redpyre
      @redpyre 4 роки тому +3

      It's not fanboyism- he's been sponsored by Unity before and likely doesn't want to burn that by mentioning the points you described.

    • @Sevendogtags
      @Sevendogtags 4 роки тому +10

      @@redpyre That sounds terrible. Being afraid to speak your mind because a corporation might not sponsor you again? You say that as if it's an okay reason.
      However I doubt that's the case. We all like Unity and nothing wrong to talk about new features and things to come. With that said, Unity is not in a good state right now. A lot of things are either half-baked, broken or simply missing.

    • @flintmech
      @flintmech 4 роки тому +6

      Okay, so what does the Built-In Renderer offer that's not in URP? Some examples would be helpful for people reading the comments.
      I think you miss the intent of the video. It's not advocating for everyone to drop the Built-In Renderer and switch to either SRP. It's only explaining the differences between the two versions. It's not misleading in anyway and not fanboyism. The focus of the video is just SRP, not BIR.

    • @moenator509
      @moenator509 4 роки тому +2

      Video title: HDRP vs URP....

    • @Cybored.
      @Cybored. 4 роки тому +1

      RTFT > the last T for Title

  • @StarLightShadows
    @StarLightShadows 4 роки тому +71

    The fact that Screenspace reflections are HDRP only genuinely makes me sad.

    • @RunTheTape
      @RunTheTape 4 роки тому

      yeah, bummer.

    • @joshpolman201
      @joshpolman201 4 роки тому +7

      Yeah it definitely would be nice to have the option.
      Like decals as well - only having them in HDRP does not make sense. Had to get an add on called LUX to enable them.
      I wonder if there’s an add on that enables screen space reflections?

    • @TanukiDigital
      @TanukiDigital 4 роки тому +2

      Or you could use the standard renderer.

    • @chad-wyck
      @chad-wyck 4 роки тому +1

      Can can do in shader based screen space reflections and refractions (and even AO) in URP with custom lit shaders and/or custom pass post processing.

    • @t.w.9639
      @t.w.9639 4 роки тому +2

      @@TanukiDigital Standard Render Pipeline you mean? It will be removed in some years. Beware!

  • @TheYaGaHa
    @TheYaGaHa 2 роки тому

    Bboy Brackeys throwing down! 🔥

  • @nicolas404
    @nicolas404 4 роки тому +2

    That "Breakdown" was epic xD!

  • @TheLazyIndianTechie
    @TheLazyIndianTechie 3 роки тому +1

    This is a great video! Thanks for sharing.

  • @riddheshzaveri8103
    @riddheshzaveri8103 4 роки тому

    Along with the video content, tools from every single sponsor is useful as well.

  • @DevDunkStudio
    @DevDunkStudio 3 роки тому +2

    Camera stacking is awesome!
    Made a full game with it to get trippy visuals!

  • @jakov8
    @jakov8 4 роки тому

    Finaly 1 milion subs keep up the good work🍾

  • @Oxmond
    @Oxmond 4 роки тому +2

    Well done! A cool video and a nice spreadsheet on this very confusing topic. Thank you Brackeys! ❤️❤️❤️

  • @yeatstan884
    @yeatstan884 4 роки тому

    Congrats on 1 Million subs!

  • @freeofgamenotingness9288
    @freeofgamenotingness9288 4 роки тому +35

    20 views And 20 Likes Power Of Our Brackeys : )

  • @MrPakman42
    @MrPakman42 4 роки тому

    Super efficient and clear, man. Straight to the point, awesome, thanks !

  • @cmdexecutor
    @cmdexecutor 4 роки тому +3

    If u go 2D choose URP else BRP (built-in rendering pipeline). The painful features which can make you decision for 3D are:
    Buggy
    BRP: ✕
    URP: ✓
    HDRP: ✓
    Camera stacking
    BRP: ✓
    URP: ✕
    HDRP: ✓
    Visual graphs
    BRP: ✕
    URP: ✓
    HDRP: ✓
    Decals
    BRP: ✕
    URP: ✕
    HDRP: ✓
    Volumetric light/fog
    BRP: ✕
    URP: ✕
    HDRP: ✓
    PS Since ~2019.3.0f5 HDRP supports camera stacking. For URP it is in github pull request’s abyss

    • @AlanDarkworld
      @AlanDarkworld 4 роки тому +1

      "painful" being the operative word here. The situation is really bad right now. No matter which way you go, it feels like you'll have to cut off your left arm for it.

  • @jakobanzengruber8688
    @jakobanzengruber8688 3 роки тому +1

    Very informative video. Thank you for your great work!

  • @mithogui
    @mithogui 3 роки тому

    lets break it down scene had me shedding tears

  • @nicolasbarone9306
    @nicolasbarone9306 4 роки тому +2

    i will miss him so much

  • @motorparadise
    @motorparadise 3 роки тому +1

    WOW. I miss your videos man!

  • @Futureblur
    @Futureblur 4 роки тому +4

    Camera stacking WHATTT That's great

    • @clonkex
      @clonkex 4 роки тому +1

      Ikr, I had to rewind to make sure I didn't mis-hear what he said. I've been waiting for camera stacking in URP/HDRP and believed it was still not in yet.

    • @AzizTitu
      @AzizTitu 4 роки тому

      I was shocked when I heard it too. Were you actually able to verify this??

    • @Futureblur
      @Futureblur 4 роки тому

      @@AzizTitu yes its so cool

    • @AzizTitu
      @AzizTitu 4 роки тому

      @@Futureblur I see that it's been implemented for URP. But do you have a link/documentation for how to do it in HDRP?

    • @Futureblur
      @Futureblur 4 роки тому

      @@AzizTitu It works pretty much the same just create two cameras with different depth values.

  • @RGBguy
    @RGBguy 4 роки тому +2

    I love how you did some break dancing! :D

  • @azitjamjam
    @azitjamjam 4 роки тому +7

    Hands on tutorial HDRP would be nice, especially on the differences to old school unity projects

  • @c0dexus
    @c0dexus 4 роки тому +10

    My problem with this current situation is that there are 3 choices and none of them feel good.
    Built-in renderer will be deprecated and can't use Shader Graph or VFX. URP is missing lots of features I was used to in built-in, it feels like a downgrade. HDRP seems like overkill for what I do and still feels not 100% polished.
    To make things worse it's not easy to switch between them, so you have to make a decision early for your project and stick to it.

  • @dartundv.7120
    @dartundv.7120 4 роки тому +1

    1M subscribers hit today! Grats!
    p.s. waiting for gold youtube-button

  • @brandonfarfan1978
    @brandonfarfan1978 3 роки тому +1

    Good vid. I learned alot.👍

  • @Qaosbringer
    @Qaosbringer 3 роки тому +9

    5:00 this is the real reason why Brackeys stop making videos for this channel.

  • @Hotbotch
    @Hotbotch 4 роки тому +1

    He's about at 1 mil!!!
    Like 1 thousand more!

  • @LAKXx
    @LAKXx Рік тому

    This was great in clearing things up, thanks

  • @m_maksym
    @m_maksym 2 роки тому

    Hey bro! We miss you here on UA-cam)) hope you're good there, wherever you are))

  • @bugge1947
    @bugge1947 4 роки тому +4

    Brackeys du er grunden til at jeg er kommet så langt som jeg er med Unity.
    Startede med dit cube game og derefter er det gået stærkt.
    Jeg går til Coding Pirates i Aalborg og har for 4. sæson i træk valgt Unity og er nu kommet på et hold hvor vi helt selv får lov til at sidde og nørkle med tingene eller arbejde sammen med en anden.
    Jeg er fx. i gang med et projekt sammen med en anden hvor vi begge laver det samme spil bare hvor jeg laver det i Unity 2D og han laver det i Unreal 3D.
    Og igen jeg er så taknemmelig for dine videoer og jeg havde nok aldrig været kommet så langt uden din hjælp.
    Keep up The good work!

  • @dmytruek
    @dmytruek 4 роки тому +5

    Welp, now we are waiting for URP tutorial !

  • @DemolitionRepublic
    @DemolitionRepublic 4 роки тому

    Very informative. Thank you!

  • @VKSpaz
    @VKSpaz 4 роки тому

    Thanks for the table! And yeah - you brake that down incredible!

  • @Parsafari
    @Parsafari 4 роки тому

    congrats on 1MIL!

  • @killerlion6
    @killerlion6 4 роки тому +2

    What is that game at 1:56 (and as some other timelines) where you run around the planet and shoot monsters?

    • @hernans10
      @hernans10 4 роки тому

      Did you find out what the name is?

    • @killerlion6
      @killerlion6 4 роки тому

      @@hernans10 unfortunately no

  • @haxpor
    @haxpor 4 роки тому

    All other stuff aside, the Ureka moment for me is using Shader Graph. This feature alone really energizes me to learn more of how those cool effects were made and they are possible to do so with Shader Graph alone! I don't know for others, but if you're coming from programming side the same as me, try putting your ego down a little bit and enjoy the tool, it might spark something :) Ohh, and super thanks for videos! Your videos shifted my mindset about the tools and opinion towards Unity.

  • @farvardinmainyu1961
    @farvardinmainyu1961 4 роки тому

    It's helpful,Thank you Brackeys!

  • @LostRelicGames
    @LostRelicGames 4 роки тому +1

    URP it is then! ;) great video, nice to have a detailed break down of both.

  • @handsomelessking
    @handsomelessking Рік тому +1

    idk why but i started using HDRP as my main rendering, i just like it, that's it, performance is a bit hard but with this new project i am paying extra care towards performance and trying to keep my fps above 150 at 1080p on my 1070 and it is going super well
    the main cause of low fps is multiple lights, even ones that don't cast shadows, having 4 non baked point light will drop it from 200fps to like 120-150 (don't remeber), but baking 3 of the point lights helped a lot

  • @gamersatwork5980
    @gamersatwork5980 4 роки тому +1

    congrats on 1 mill :(

  • @Klarified01
    @Klarified01 2 роки тому

    Thank you! Informative and quick and fun. Nice

  • @CyLin-f7l
    @CyLin-f7l 4 роки тому

    thanks for everything you've done so far.

  • @elliotfriesen6820
    @elliotfriesen6820 4 роки тому

    Your so close to 1 million subscribersssss

  • @mnnm1989
    @mnnm1989 4 роки тому

    this milanote is nice. better than trello imo, which was the one we used before

  • @harsht4345
    @harsht4345 4 роки тому +66

    i remain speechless 5:02...

  • @كنمعالله-م7ب
    @كنمعالله-م7ب 3 роки тому

    I loved your video helped choose after watching many other regarding same subject. i will test URP and see if it will give cool lighting with out ruin my collected particle systems.

  • @borbaart
    @borbaart Рік тому

    you got me totally on break it down

  • @GamesInHouse
    @GamesInHouse 4 роки тому +8

    Great explanation with some great points. Unfortunately, I'm still puzzled at the state of things which still puts SRP as an option.
    "If your team is smaller than 5 people HDRP is probably not the right choice for you."
    But no Realtime GI or ambience occlusion or ... in URP; hmm...

    • @ArstotzkaEmpire
      @ArstotzkaEmpire 4 роки тому +1

      yeah, URP basically has not a lot of options to work with... But if you make a small minimalistic game you really don't need HDRP but if you really want to work on larger details for a game and powerful environment HDRP is a necessary choice for you.

  • @UGuruz
    @UGuruz 4 роки тому

    Great video.. You explained it really well... HDRP is my favorite 😍😍

  • @PastaLuke
    @PastaLuke 4 роки тому

    Great production value!

  • @danisob3633
    @danisob3633 4 роки тому

    lol just when i look at your subscribers, u have 1.000.000 exactly! congraaaatssss

  • @Lous_taunau
    @Lous_taunau 8 місяців тому

    God lord, I was getting heavy problems with HDRP with a MacBook Pro m1, I change to URP and my GPU start working better. Damn thank you

  • @ponzgamer8303
    @ponzgamer8303 4 роки тому

    Break dance is cool... But breaking the flow in a informative videos like this

  • @songersoft
    @songersoft 3 роки тому +2

    I miss you bro.

  • @jonathanbarak5718
    @jonathanbarak5718 4 роки тому

    man brackeys kills it on the dance floor

  • @petergrant600
    @petergrant600 4 роки тому

    you hit 1 mil!

  • @milan7689
    @milan7689 4 роки тому +1

    bro youre already at 1 mil Geeze

  • @cargorunnerUK
    @cargorunnerUK 3 роки тому +1

    Really helpful thanks!

  • @a.g.596
    @a.g.596 4 роки тому

    Omg this video was released on the same day as my birthday

  • @philipgoetz8681
    @philipgoetz8681 4 роки тому +1

    Thanks! So right that aesthetics > graphics.

  • @marmotrazos2458
    @marmotrazos2458 3 роки тому +1

    TY great information

  • @leoglucklich
    @leoglucklich 3 роки тому

    7:05 How to find this window for the settings, I do not have it. There is nothing in this Inspector window.

  • @FaffyWaffles
    @FaffyWaffles 4 роки тому +1

    We miss u Brackeys :'(

  • @LuanaSantos-rl4sb
    @LuanaSantos-rl4sb 3 роки тому

    this guy is shameless, omg I love this channel

  • @dejavu6591
    @dejavu6591 4 роки тому

    wow, the Ad tool is exactly what I'm looking for!

  • @andriypostelzhuk8489
    @andriypostelzhuk8489 4 роки тому

    Your video is almost like an art. A lot of jokes. Like it!

  • @changedev.198
    @changedev.198 3 роки тому +1

    5:04 He's got some moves!

  • @007Babush
    @007Babush 4 роки тому

    PS Brackeys dance at 5:03 is supported on both URP and HDRP! :P

  • @swagerstar2883
    @swagerstar2883 4 роки тому

    you made it to 1 mill yay

  • @robinandersson399
    @robinandersson399 3 роки тому

    I was well equipped even before this video. Now I just have to find out witch template is for me.

  • @wizardyt776
    @wizardyt776 4 роки тому

    This is spartaaaa
    Wow
    1M + 440 vids
    Love 🤗 you
    But where's the 1M QnA video you talked about in your last QnA video?

  • @MathMith
    @MathMith 4 роки тому

    this channel is a fucking blessing

  • @marcinziajkowski3870
    @marcinziajkowski3870 2 роки тому

    Brackeys when will you be back?
    I still have hope for your glorious comeback,

  • @W711-t7x
    @W711-t7x 4 роки тому +4

    *Correction:* Movies use full out ray tracing with astronomically higher bounce, sample rate's and image resolution which in turn produce the near life-like result. Instead of 'low' quality reflections, shadows, and light which it is (low) compared to rendering in lets say V-Ray.
    Actual Ray-Tracing opposed to 'Real-Time' Ray Tracing in a game engine requires the kind of computational power that costs tens of thousands and still consumes considerable amounts of time to achieve final result.
    Imo comparing the two isn't really a good example. Movies (VFX) and 'Real-Time' Ray-Tracing...

  • @manishamhatre1146
    @manishamhatre1146 4 роки тому

    Just live your thumbnail