Making a Water Shader in Unity with URP! (Tutorial)

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 580

  • @unity
    @unity  4 роки тому +95

    *Poll time!* Have you tried the Boat Attack demo before? Let us know 👇
    Also, the fuller and more complex (original) version of this water is included in the demo! Download Boat Attack here: on.unity.com/2O2GbYl

    • @omerfarukbykl6097
      @omerfarukbykl6097 4 роки тому +3

      No, i haven't. But i will now, after seeing this!

    • @PrickProductions
      @PrickProductions 4 роки тому

      Plz make a mobile version of unity;-;

    • @FireJojoBoy
      @FireJojoBoy 4 роки тому +2

      No, My pc is too bad for URP but one day i will try it :D

    • @bxbvxbv
      @bxbvxbv 4 роки тому

      Next Tutorial On URP Gradient Fog !!!

    • @Hardcore0
      @Hardcore0 4 роки тому +2

      PLEASE MAKE TUTORIAL ABOUT SAND

  • @joshuamullen5041
    @joshuamullen5041 4 роки тому +248

    If you put it at .25x speed, you can almost see what he's doing. XD

    • @rafaelskiarteportfolio1098
      @rafaelskiarteportfolio1098 3 роки тому +3

      exactly!

    • @michaeldurocher5035
      @michaeldurocher5035 3 роки тому +11

      LOL. I thought I was fairly intelligent and then I watched this video.

    • @popbob4780
      @popbob4780 Рік тому +3

      What the heck this is a completely normal video?

    • @Gredran
      @Gredran Рік тому +2

      You could also just look up a better step by step video of this since this is a clearly an overview and not meant to be step by step

    • @tompainter7167
      @tompainter7167 11 місяців тому

      😂😂😂

  • @mehmedcavas3069
    @mehmedcavas3069 3 роки тому +57

    the problem with unity tutorials is that it becomes outdated pretty soon :/

  • @trayfenodonnell5386
    @trayfenodonnell5386 4 роки тому +127

    If anyone is having issues where the plane becomes 100% transparent after the step of adding the split node to the lerp node, and then adding the alpha of the split to the PBR Master Alpha. Check your color's alphas. I set my colors, but I assumed the alpha would default to 1. They defaulted to zero, which force me to trouble shoot for a while. Set them to around 50% or something above 0.

    • @kristajohnson9173
      @kristajohnson9173 4 роки тому +3

      Thank you! Such kind souls in the comment section on educational youtube

    • @owlcoderprogramming8498
      @owlcoderprogramming8498 4 роки тому +2

      Thank you. You saved my time

    • @mohitrathi1433
      @mohitrathi1433 4 роки тому +3

      Saved me man!,I was about to just give up after troubleshooting a whole lot.

    • @romanelbr6851
      @romanelbr6851 3 роки тому

      I'm sorry but where do you find the color's alphas ?

    • @trayfenodonnell5386
      @trayfenodonnell5386 3 роки тому +4

      @@romanelbr6851 Hi, in the video, we add two color properties named: "Deep Water Color" and "Shallow Water Color", it was these colors that had defaulted the alpha to 0 for me. You should be able to change them in the inspector. Just FYI, in the most recent version of Unity has replaced the PBR Master shader with the Lit shader under Universal Render Pipeline -> Lit Shader, or HDRP -> Lit Shader.

  • @ReviveNRepair
    @ReviveNRepair 4 роки тому +274

    This is nice and all, but more people would benefit from this if you explained what you were doing. You're just adding nodes without really explaining why this particular one is used etc. I wouldn't call this a tutorial, it's more of a recipe you follow blindly. Maybe there's other tutorials out there going over what the nodes do in detail and such.
    I think it would be a good idea to have tutorials going over common tricks and principles used in shaders. Like the depth check here which I bet is used to achieve other effects as well. Then in the end of each video you challenge viewers to create their own shader using that particular trick (maybe it's a bit much to ask out of free content though). I've linked a few resources in a reply to hos comment.

    • @lindelius
      @lindelius 4 роки тому +3

      Yupp. This isn’t much more helpful than just a map of the final shader graph layout would be :(

    • @RiHezBestSmiteMontages
      @RiHezBestSmiteMontages 4 роки тому +12

      There are plenty of tutorials explaining each and every node, so it would've been detrimental to explain absolutely everything there is to know about the noise node in this tutorial about making water.

    • @rohitaug
      @rohitaug 4 роки тому +15

      What's funny is that they didn't bother to explain the clip vs screen space transformations but they did explain "In shaders, 0 is black and 1 is white..."

    • @ben_burnes
      @ben_burnes 4 роки тому +4

      Yes! Thank you. I don't want to just follow a recipe, I want to learn what these do and why.

    • @radenzito
      @radenzito 4 роки тому +7

      The video title don't say anything about tutorial. It says Making a water shader in Unity. It doesn't talk about any tutorial, just how to create a water shader. If you expect a tutorial, just search for another video

  • @j-monteiro
    @j-monteiro 4 роки тому +305

    For anyone wondering how to enable Depth Texture and Opaque Texture, at least on 2019.4.4f1 that setting was moved to be under the UniversalRenderingPipelineAsset on the inspector -- NOT under Project Settings.

    • @morarti8723
      @morarti8723 4 роки тому +12

      Dude you just make my day jajajaja, i was looking for the options in the project settings like 1 hour....

    • @antoinedevldn
      @antoinedevldn 4 роки тому

      Thanks!

    • @jonexotic282
      @jonexotic282 4 роки тому +6

      This needs to be pinned!

    • @TwentysixPM
      @TwentysixPM 3 роки тому

      Depth was looking good in my viewport but broken using the game camera. This tip fixed the problem. Thanks!

    • @HoaPham-zs1mh
      @HoaPham-zs1mh 3 роки тому +8

      @@gr8m8n8 After doing the shader graph nodes, click save asset in the upper left corner. @2:29 Worked for me, I didn't see him do it the first time.

  • @gabebs2941
    @gabebs2941 4 роки тому +52

    decent tutorial but lots of “do this do that” without much explanation of the nodes or what you’re actually doing

    • @unrealdevop
      @unrealdevop 4 роки тому

      Sadly you probably won't get much as far as explanations go in these video's. If your looking to understand it you may need to learn how to write your own shaders in code.

  • @barryk013
    @barryk013 3 роки тому +14

    If you are having a problem with depth textures not showing up in the game view, go to your camera settings and in the rendering settings, set both Depth Texture and Opaque Texture to 'On'.

    • @MrPeplonski
      @MrPeplonski 2 роки тому +3

      Saved my day. Thanks a lot!

    • @voidnatta
      @voidnatta 2 роки тому +2

      You're a hero. Thanks!!

  • @keelanbowker-obrien2222
    @keelanbowker-obrien2222 4 роки тому +9

    I would love to see URP used to generate something similar specifically for VR, to see what corners are cut in order to achieve a similar effect.

  • @smoovlo4373
    @smoovlo4373 4 роки тому +5

    I'm seriously looking for shader courses that deal with the foundations. This is the one thing that kicks my ass when it comes to game dev

    • @farfi55
      @farfi55 4 роки тому

      This and sounds

  • @rafaelskiarteportfolio1098
    @rafaelskiarteportfolio1098 3 роки тому +6

    Thanks man! Great content. And for those who are using HDRP 2020, just change the CLAMP node for the SMOOTH STEP node. It works just fine

  • @BitCodeKhan
    @BitCodeKhan 4 роки тому +66

    r/unity3d will be filled with water shaders now. Cool tutorial though.

  • @wilg
    @wilg 2 роки тому +9

    You also must set the "Surface Type" to "Transparent" in the "Graph Inspector"s "Graph Settings" or the depth buffer won't be available.

  • @zitongstudio
    @zitongstudio 2 роки тому +5

    How to create that custom water mesh: water block_50m, or could you provide a download?

  • @picooloful
    @picooloful 4 місяці тому

    Bruh, what an easy-to-follow and amazing tutorial. Thank you so much!

  • @johanandresacostaortiz444
    @johanandresacostaortiz444 4 роки тому +7

    Only 2 months have passed and this tutorial already needs to be updated for new versions, I can't find where to change the depth of my material, having activated those options in my URP Asset.
    I'm using the 2020.1

  • @toastermale1879
    @toastermale1879 2 роки тому

    Your voice reminds me of the guy from how its made, your voice keeps me well informed m8, thanks for that

  • @weightupitshannah
    @weightupitshannah 3 роки тому +19

    This tutorial was made this year, and yet with the most recent 2020 release of the engine, it's already outdated. Good job Unity dev team. Can't find PBR shader under shader's anymore.

    • @mcspiehn4862
      @mcspiehn4862 3 роки тому +9

      With the most recent version of the URP i had to select Shader>URP>Lit Shader Graph. And then in shader graph editor in the graph inspector set surface to transparent and enable alpha clip.

    • @Soullesscat
      @Soullesscat 3 роки тому +9

      It's like they don't want us to learn anything about Unity.

  • @eijmert
    @eijmert Рік тому +3

    realy helped lol.
    he is using items that i do not have

  • @Packet7626
    @Packet7626 Рік тому +2

    If Depth colors are not showing go into graph setting in the graph inspector go to universal and surface type to transparent
    then in your material tab open the color and increase alpha its defaultly set to 0 for some reason.
    hope it helps
    i thought my unity is broken

  • @dbzlinkinpark99
    @dbzlinkinpark99 4 роки тому +3

    This is super fast and well made, I’m going to have to rewatch many time possibly at half speed till I follow completely along and get it, but I do think it’s a great help and leap from where I was thinking I was at in my concept project. Before learning about water shaders I actually thought I was going to have to make an entire fluid simulation just for a small ocean scene I have an idea for.

    •  4 роки тому +1

      Is it fast? yes, is it well made? absolutely not, this guy in the tutorial actually has no idea what he is doing. please don't go over and over doing what he did, because is wrong. Don't ever add two normal maps together like that, you will end up messing all the light speculars direction on the surface, look at the water with a critical mind and see at 8:00 how the whole reflections are messed up. in shader graph there is a node called "Normal Blend" (if im not mistaken) which does what the guy in the tutorial poorly tries to do, just use that instead, or if you still want to follow this guy's approach, after adding one normal map to the other, split the result and cancel the blue (B) channel, or just normalize it, then combine all the channels again.

    • @angluneenon
      @angluneenon 4 роки тому

      @ just because you had one problem with it, doesn't mean everyone else will have the same problem. It depends on if you were paying attention or not.

  • @UGuruz
    @UGuruz 4 роки тому +3

    *Great Tutorial..*

  • @carljohnson6865
    @carljohnson6865 4 роки тому +1

    The new URP along with the new tutorials are just fantastics ! Thank you for that.

  • @RatchetEden
    @RatchetEden 2 роки тому +1

    thanks this was helpful even in 2020.3+, once i got urp from the package manager and found the prperties and settings in the shader settings(top right) i was able to follow this video and get a very similar result, i did however have to review a couple times and flip the plane on one axis but this worked quite well

  • @LaCreArthur
    @LaCreArthur 4 роки тому +15

    Clear and concise, awesome explanations!

  • @ChrisFreeman_4Bit
    @ChrisFreeman_4Bit 4 роки тому +4

    I'm trying to find the water textures in the boat attack demo... am I missing them?

  • @moonlitfoxling8448
    @moonlitfoxling8448 4 роки тому +4

    Im still using unity 2018, and trying to use a tutorial that explains better for someone who is new and wants to get involved using unity. the version I'm using doesn't even have that shader pbr graph, nor do I understand how to get more subdivision. I also cant upgrade to the newest unity version cause vrchat is far behind on their unity version

  • @whitesheep1417
    @whitesheep1417 2 роки тому +2

    Where is the pbr graph option

  • @justgamevideos1356
    @justgamevideos1356 5 місяців тому +1

    Need this tutorial and project updated for newest Unity version...........................

  • @WesleyOverdijk
    @WesleyOverdijk 4 роки тому

    I'm more interested in the blue smoke trailing the airplane at the beginning of the video, looked cool

    • @brokenMikrophone
      @brokenMikrophone 3 роки тому

      unity particle system

    • @WesleyOverdijk
      @WesleyOverdijk 3 роки тому

      @@brokenMikrophone yeah I've never been able to get that to work nicely. I'm guessing flip books or something

    • @brokenMikrophone
      @brokenMikrophone 3 роки тому

      @@WesleyOverdijk I watched a video on how to make a waterfall withe particle system and from there it's trial and error.

    • @WesleyOverdijk
      @WesleyOverdijk 3 роки тому

      @@brokenMikrophone oh cool. Got a link by any chance?

  • @prototype21
    @prototype21 3 роки тому +3

    Some issues I had and how i resolved them with HDRP 2020.2.1f1. I couldn't find Depth texture or opaque texture anywhere in project settings or HDRP asset inspect settings. So select the water material and change the surface type from opaque to transparent. The PBR shader graph option doesn't exist, instead create shader->HDRP->decal shader graph and set the material from decal to lit in the graph inspector graph settings window. When following video, vector1 isn't a thing but a create a float value instead and change its value in graph inspector.

    • @rafaelskiarteportfolio1098
      @rafaelskiarteportfolio1098 3 роки тому

      wow, I´m having the issue. Thanks! So, where do I find this Graph Settings Window? And, instead of Albido, which option should I connect in the Decal Master Node?

    • @rafaelskiarteportfolio1098
      @rafaelskiarteportfolio1098 3 роки тому

      okokok I got It! Instead of Clamping the final Depth values into the Albido, you should use the "Smooth Step" node. That works for me like magic. Everything else is exactly the same, just add this Smooth Step Node right before the Albido channel (instead os using Clamp).

    • @rafaelskiarteportfolio1098
      @rafaelskiarteportfolio1098 3 роки тому

      No need for this working around for me. And no need to find these settings on the project settings (apparently they don´t exist - but it work already)

  • @williamherring
    @williamherring 3 роки тому

    For anyone having issues in the displacement step, try connecting the output of the multiply node to B on the combine node.

    • @SzarkaFox
      @SzarkaFox 2 роки тому

      Thank you!

    • @adenilsonromao7475
      @adenilsonromao7475 2 роки тому

      no início a água não se moveu, então eu fiz o que você disse, conectar a saída do multiplicador ao B do combinado.
      a água se movia, mas achatando e comprimindo. de um lado para o outro em vez de cima para baixo

  • @najafmohammed4685
    @najafmohammed4685 2 роки тому +1

    This feels like math class all over again.

  • @chris.davidoff
    @chris.davidoff 4 роки тому +1

    This was well done and is super helpful!! thank you!

  • @colliemollie
    @colliemollie 4 роки тому +2

    this is really cool thank you!

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc3606 2 роки тому

    Thank you for making this video 🙏😁👍💯

  • @preyinteractive6434
    @preyinteractive6434 4 роки тому +34

    I remember when water shaders required an insane knowledge of physics and mathematics

  • @starchaser28
    @starchaser28 4 роки тому +2

    This is exactly what I needed for my project, thank you!

  • @nickolasgundling3177
    @nickolasgundling3177 4 роки тому +1

    Amazing tutorial! Thank you

  • @LuRybz
    @LuRybz 4 роки тому

    More of this!!
    Collision detection with the player
    Pool style water also

  • @Андрей-в7и6ь
    @Андрей-в7и6ь 3 роки тому +2

    There is no PBR Graph in my Create menu! Where is it???

    • @hugo4it
      @hugo4it 3 роки тому +3

      In Unity 2020 it's moved to `Create > Shader > Universal Render Pipeline > Lit Shader Graph`

  • @reallyfunny915
    @reallyfunny915 2 роки тому

    Hello this video was very good and im now trying it kinda cool!

  • @anthonycampbell97
    @anthonycampbell97 2 роки тому

    I add plane. Change mesh. Plane shrinks to an incredible smalls size and won't scale according to the wireframe.

  • @thegudlife5321
    @thegudlife5321 3 роки тому

    Please post more videos like this! (Shader graph)

  • @kerrithornton
    @kerrithornton 2 роки тому +1

    i've done this exactly as the video ( had to use Lit shader though as PBR no longer available ), and on the last step, add the noise/time displacement asks to the vertices positions of the master node, messes up my mesh. Anyone else have this issue?
    EDIT: it is something to do with the displacement value.

  • @christopherfarrell-artist3557
    @christopherfarrell-artist3557 4 роки тому +1

    Thank you....So good!!!

  • @Frank_Art
    @Frank_Art 3 роки тому +1

    when i add the split modifier to the alpha, it makes it completly invisible, some idea what can fix it?

  • @__NavinV
    @__NavinV 3 роки тому +1

    PBR Graph is not showing up in my unity version
    any suggestions ?@unity

  • @shivambankar1079
    @shivambankar1079 Рік тому +1

    can we get that custom plane wth extra subdivisions?it will be a great help _/\_

  • @jhaysonhernandez1594
    @jhaysonhernandez1594 4 роки тому

    Very good tutorial.

  • @robinl5856
    @robinl5856 3 роки тому +1

    Okey i have question. Why my water shader is pink . At the start i greated it, its pink. I used the colors and textures but its sitll pink. Pls answer, i need to know.

    • @AzizTheGazele552
      @AzizTheGazele552 3 роки тому

      you need to upgrade all your scene textures to universal render pipeline

    • @AzizTheGazele552
      @AzizTheGazele552 3 роки тому

      its under edit i think

  • @zeramino
    @zeramino 4 роки тому +2

    How in the world do you learn this, how do you come to the realization of needing those boxes? is this a process of experimenting and testing? I'm just starting with Unity and shaders have always messed with my head.

    • @megatronusv2215
      @megatronusv2215 4 роки тому +2

      I too would like to know

    • @gower1973
      @gower1973 4 роки тому +1

      zeramino There lots of node tutorials for Blender which uses the same pbr based workflow as this, once you get your head around it, the basic concepts, you can just transfer the skills from one software to the other, Substance Designer is also the same, it’s just a bunch of math encapsulated in nodes

    • @zeramino
      @zeramino 4 роки тому

      @@gower1973 thanks I have tried blender before and got relatively good at it, but shades always intimidated me to be honest, I'll look into it again!

  • @SirDonTheThird
    @SirDonTheThird 4 роки тому +3

    2:32 My plane is still the default grey. Anyone know what I missed? Ive been rewatching the first portion of the video trying to figure it out on my own but Im not noticing anything wrong. My plane has the material using the shader.
    Edit: NVM, After some googling, I found out you have to click save asset in the top left. I thought ctrl + s would save it but I guess not.

    • @texaco3254
      @texaco3254 4 роки тому

      Same :(

    • @mohitrathi1433
      @mohitrathi1433 4 роки тому

      Increase alpha of your colours

    • @mohitrathi1433
      @mohitrathi1433 4 роки тому

      Also assign the normal maps

    • @YouZido
      @YouZido 3 роки тому

      thank you lol how could i miss that

    • @AdityaChoudhary1213
      @AdityaChoudhary1213 2 роки тому

      @@mohitrathi1433 even after increasing alpha and applying normals.. it's still not working. I am using unity 2020.3 Please help me

  • @chloestudio9215
    @chloestudio9215 Рік тому

    Is there any way to get a new tutorial of this style but in Spanish and explained for later versions?

  • @mrcyruscrap
    @mrcyruscrap 3 роки тому +1

    Why don't I see universal pr settings in quality in project settings?

    • @drugsandaphrodisiacs
      @drugsandaphrodisiacs 3 роки тому

      Бро, используй Shader -> URP -> Lit Shader Graph, это абсолютно тоже самое, но с немного отличающимся интерфейсом

    • @mrcyruscrap
      @mrcyruscrap 3 роки тому

      @@drugsandaphrodisiacs попробую, спасибо

  • @Amar-lv1yw
    @Amar-lv1yw 4 роки тому +1

    Where can you get the textures from? I don't have any...

  • @crtvben3714
    @crtvben3714 3 роки тому +2

    Whenever I connect the split node to the Alpha Channel, my layer becomes invisible. Can someone help?

    • @brokenMikrophone
      @brokenMikrophone 3 роки тому +1

      check the alpha value of the colours you use. When they are zero it becomes invisible

    • @raofriot
      @raofriot 3 роки тому

      @@brokenMikrophone ty so much, weird tutorial for beginners tbh

  • @soarcreator6866
    @soarcreator6866 4 роки тому

    Very very very good video!

  • @martygusto3056
    @martygusto3056 3 роки тому +1

    After adding the strength property and clamp and multiplication nodes, the shader material just turns into a dark grey in the editor view, and off white in the game view. I don't know why the clamp and multiply nodes are messing this up.

  • @arnavk5144
    @arnavk5144 Рік тому

    Great tutorial, but I wasn't able to get the transparency/alpha to work. It ended up controlling the smoothness of the plane rather than the transparency. I even tried using the builtin Lit shader. It shows correctly in the scene view, but when the game runs, it changes transparency to smoothness. But this is just one problem, and I appreciate the rest of the tutorial a lot.

  • @17jungle55
    @17jungle55 3 роки тому

    do u have the video about how to make the environment in this video???

  • @thedeveloper2771
    @thedeveloper2771 4 роки тому +1

    Great tutorial! Thumbs up from me :D

  • @KIoakk
    @KIoakk 3 роки тому +1

    I cant get the depth tab on the right, any help?

    • @muskydev
      @muskydev 3 роки тому

      so go to the water graph and in the top left hit "save asset" that fixed it for me. This tutorial is ass and doesn't explain anything.

    • @KIoakk
      @KIoakk 3 роки тому

      @@muskydev thanks so much, I did feel it lacking some things. I was really new to unity at the time - still am. I plan on trying this again soon. thing I struggled with most was that water asset, do you know where I can find a good one?

  • @gnazty92
    @gnazty92 4 роки тому +4

    When I add a Split node to the Lerp node, and drag the A channel to Alpha on PBR Master node, the whole shader goes invisible. Seems like the A channel in the split node is black? Everything else before that step looked just like in the video. The Lerp out also goes to the Albedo channel in Master node. Just like in the video.
    Edit: I fixed it. Seems like both my color properties had 0 alpha.

    • @colliemollie
      @colliemollie 4 роки тому

      Thanks! I couldn't figure out where I did wrong

  • @unrealdevop
    @unrealdevop 4 роки тому +2

    Would be nice if you gave some recommendation for the number of faces you recommend for the plane rather then just importing one you made.

    • @GranatenGecko
      @GranatenGecko 4 роки тому +1

      81 x 81 triangles = 6561

    • @unrealdevop
      @unrealdevop 4 роки тому +1

      @@GranatenGecko Thank you, appreciate it. I'm not real familiar with 3d Modeling so I wasn't sure.

    • @GranatenGecko
      @GranatenGecko 4 роки тому +1

      @@unrealdevop np, I paused the Video and counted the triangles, but for me 64 x 64 are good

    • @unrealdevop
      @unrealdevop 4 роки тому

      @@GranatenGecko Oh alright, thanks again

  • @pascaljoly1251
    @pascaljoly1251 4 роки тому

    Love it, but in my case , in the Camera Node , I connect to Position not Far Plane. but thanks anyway.

  • @ezzbassem4620
    @ezzbassem4620 4 роки тому +3

    how do i get the water mesh?

    • @RausanSinha
      @RausanSinha 3 роки тому

      create yourself in blender with enough subdivision

  • @bengutsche4218
    @bengutsche4218 3 роки тому

    Thank you very much

  • @Fearless13468
    @Fearless13468 3 роки тому

    A bit too few step descriptions for me. I'm still pretty new to this.

  • @Idiotischer
    @Idiotischer Рік тому

    Hey, could you guys make a tutorial for a water shader with hdrp?

  • @sageriver7669
    @sageriver7669 3 роки тому

    I wonder if the absorbtion of low frequency light is modeledhere. I would add that the deeper the water, the more it absorbs the low frequency spectrum of light, so at first you lose red colours, then yellow and lastly blue.

  • @MultypleYT
    @MultypleYT 2 роки тому

    My computer almost died in the intro, even when it wasnt the one running the game.

  • @VrainbowStudioGame
    @VrainbowStudioGame 3 роки тому

    coolllll tut thanks unity

  • @adamodimattia
    @adamodimattia 4 роки тому +1

    Where to get this mesh from??? It's all nice but how to get the asset primitives for it?

    • @TheBelrick
      @TheBelrick 4 роки тому +6

      May i suggest going to package manager and importing ProBuilder. Then under tools you can Builderize selected objects which then allows you to subdivide them. OR use pro builder window to create a primitive, change to plane and set the vertices

    • @adamodimattia
      @adamodimattia 4 роки тому +1

      @@TheBelrick thank you so much! It’s been 3 weeks but finally a kind person came along with a helpful advice.

    • @TheBelrick
      @TheBelrick 4 роки тому +1

      @@adamodimattia hey you are very welcome. may you have a wonderful upcoming weekend.

  • @GetDaved
    @GetDaved 3 роки тому +3

    On the one hand this is good info, on the other y'all sped up the footage and didn't really explain a single choice, so it's not much more than a copy and paste exercise. I could follow along and figure most of the rationale out after the fact, but the bit I am interested in is knowing what to do *before* you do it...
    EDIT: Also, the Narrator needs to chill it on the "And that's a little bit funny" voice. You're reading a digital recipe, son.

  • @K0msur
    @K0msur Рік тому

    Can't put add on the new PBR shader replacement (lit) at 5:52.

  • @meehdrescher
    @meehdrescher Рік тому

    If I create a shader graph, it turns and stays pink for absolutely no reason.
    How can I fix this?

    • @Karsten-np9qz
      @Karsten-np9qz Рік тому

      Do you have URP installed in the package manager and the universal render pipeline asset set as your render pipeline asset in project settings?

  • @PavLosMavRis
    @PavLosMavRis 3 роки тому

    Why I can't set the colour of the "Deep Water color" and "Shallow Water Color" inside the shader and it is always black?

    • @muskydev
      @muskydev 3 роки тому

      so go to the water graph and in the top left hit "save asset" that fixed it for me. This tutorial is ass and doesn't explain anything.

  • @joaocazzador9553
    @joaocazzador9553 3 роки тому

    Can't find "Universap RP settings" in "project settings". Someone knows what's happening?

  • @AmjadAli-zx7tl
    @AmjadAli-zx7tl 3 роки тому

    im not able to find the depth option

  • @오리덕-x6l
    @오리덕-x6l 21 день тому

    what a texture download?

  • @jjblock21
    @jjblock21 Рік тому

    I can't tell if the voice is a really good text to speech or a narrator.

  • @simon-ricardokuhn1713
    @simon-ricardokuhn1713 3 роки тому

    Can I do caustics in URP? I can't find any tutorial for that...

  • @Amar-lv1yw
    @Amar-lv1yw 4 роки тому

    Where can you get these normal maps and the other ones?

  • @Obyvvatel
    @Obyvvatel 4 роки тому

    Still waiting for decals for URP.

  • @raymondf200
    @raymondf200 2 роки тому

    awesome

  • @dertobbe1176
    @dertobbe1176 Рік тому

    ´so albedo is no calles base color?

  • @DM-gq4or
    @DM-gq4or 2 роки тому

    I cant see the shallow through my cameras:( it looks good in editor scene window, but in playmode or on the small cameraview window its not visible. Any ideas why?
    I just see the deepwater color and the normals and displacment stuff
    Im using 2020.3

    • @mohammedzaki2792
      @mohammedzaki2792 2 роки тому

      someone commented that: "go to your camera settings and in the rendering settings, set both Depth Texture and Opaque Texture to 'On'."

  • @Magma-uw7yo
    @Magma-uw7yo 4 роки тому

    I don't find the Universal RP Settings, I search on Internet but I don't found a solution

  • @userunidentifies7610
    @userunidentifies7610 4 роки тому

    How to subdivide a plan....
    Plz

  • @lawlessfpv
    @lawlessfpv 4 роки тому

    I've a tiny problem - can't use the Boat Attack demo water outside Boat Attack. I don't know how to export local packages properly.. help?

    • @aniruddhahar
      @aniruddhahar 4 роки тому

      Just copy the water system package to your packages folder.

    • @lawlessfpv
      @lawlessfpv 4 роки тому

      @@aniruddhahar Thanks, I tried that. Now, it's popping errors left and right. I fixed some. Now, I tried to run it in Android, runs perfect - except it crashes when I look (the camera) into one particular spot. Lol

    • @aniruddhahar
      @aniruddhahar 4 роки тому

      @@lawlessfpv make sure you're using the correct unity version for the project, 2019.3 or later. Post on the forums about what errors you're getting in the console, others will have faced similar issues

    • @lawlessfpv
      @lawlessfpv 4 роки тому

      @@aniruddhahar Yes, I should probably go to the forums. Anyways, I use 2019.4.x LTS. The github project that I cloned was for 2020.x I believe, obviously didn't work. But I copied only the water system. Had some strange errors which I fixed (I believe that this particular project was not intended for use with 2019.4 at all). My only issue now isn't any errors at all. But when I export the project (with the water system) into an Android device, it works smoothly except for when I try to look at one very specific spot. Sorry for the long reply.

  • @lucanapora4016
    @lucanapora4016 Рік тому

    how can i get normal maps like the ones used in the video?

    • @BTG-ku7vp
      @BTG-ku7vp 11 місяців тому +1

      I made one in blender that doesn't work quite as well as the one in the video that I could share with you if you want.
      Also have a subdivided plane if you need that.

  • @xingorro8605
    @xingorro8605 4 роки тому +1

    WHere can i take this Waterblock_50m from ?

    • @RausanSinha
      @RausanSinha 3 роки тому

      create yourself in blender with enough subdivision surface

    • @dantetoomaycry
      @dantetoomaycry 3 роки тому

      ​@@RausanSinha OK, but what it means? How many is enough? It shoud be total flat? What properties is it supposed to have?

    • @RausanSinha
      @RausanSinha 3 роки тому +1

      @@dantetoomaycry That is just a simple flat plane, which you can subdivide by value depending on your level of detailing you are using in your game.
      You can also use default plane that unity provide but it has very less triangles, then the last phase of video that vertex displacement part would make your water's wave like pattern low poly.
      Sorry for my English!
      If you unable to understand please try to understand by reading again! Or ask me again if you need more help and information!

    • @dantetoomaycry
      @dantetoomaycry 3 роки тому

      @@RausanSinha I understund. Thx

  • @f.e.creation7950
    @f.e.creation7950 2 роки тому

    Its not seamless, when using multiple planes, because the object space position...

  • @peterburgasbastotajs9309
    @peterburgasbastotajs9309 4 роки тому +1

    Can you still get unity for free

  • @Autumnly24
    @Autumnly24 3 роки тому

    This tutorial literally destroyed my project, it was all working fine at first so I updated my backup, and I noticed I had to change my render pipeline, so I did that and it destroyed all my materials. Luckily I was able to get them back, but they werent quite the same anymore, so I updated my backup again (Just incase changing it back corrupted the file) and changed back the pipeline. This destroyed all textures. As in I physically cannot get them back.

    • @vidak92
      @vidak92 3 роки тому

      If you change render pipeline and your textures and material look pink, select them and go to main menu -> edit -> render pipeline -> universal render pipeline -> upgrade.

    • @Autumnly24
      @Autumnly24 3 роки тому

      @@vidak92 Thats what I did, but the textures were streched and wrong after that.

  • @sessil.823
    @sessil.823 2 роки тому

    I don't have PBR what can I use instead?

    • @sessil.823
      @sessil.823 2 роки тому

      @Starvson Gaming ok thank you :)

  • @zhekunwang8589
    @zhekunwang8589 3 роки тому

    Can you provide a link for the example water texture at 5:56 in the video ? Thank you

    • @unity
      @unity  3 роки тому +1

      Hey there - the textures for this video belong in github.com/Verasl/BoatAttack :)

    • @zeus9834
      @zeus9834 2 роки тому +1

      @@unity Where exactly? (The folder "Features" doesn't exist and I can't find it in the old versions). thanks 🙏

    • @AdityaChoudhary1213
      @AdityaChoudhary1213 2 роки тому

      @@zeus9834 did you find the normal map textures?? I also tried finding them but couldn't find anywhere. I need that normal map textures. Please help me 🙏

    • @AdityaChoudhary1213
      @AdityaChoudhary1213 2 роки тому

      @@unity couldn't find that textures. Please help 🙏

  • @shrippie-4214
    @shrippie-4214 3 роки тому +2

    just wasted 40 minutes trying to make this noting works

  • @sembrami4982
    @sembrami4982 4 роки тому +3

    I have been pulling my hair off for weeks for this one. does it work for HDRP?

    • @adamodimattia
      @adamodimattia 4 роки тому +1

      @@bezoro-personal Or just ho with UE4 and leave it. Unity are making tutorial that are impossible to implement cos everything's different in tutorial and in Unity. People are asking questions cos tutorial is in general lacking - no answer. I'm trying to stick with Unity but it is hard.

    • @Yulaw2k
      @Yulaw2k 4 роки тому

      @@adamodimattia huh......

    • @ThePixelitomedia
      @ThePixelitomedia 4 роки тому

      @@adamodimattia unity is dieing, hail to your new god UNREAL

    • @adamodimattia
      @adamodimattia 4 роки тому +1

      @@ThePixelitomedia Unity is like a bus running to the verge of a cliff and yet it is still speeding up... The truth is though that I like Unity in general but sometimes I loose patience for it and so my affair with Unreal started...

    • @angluneenon
      @angluneenon 4 роки тому

      @@adamodimattia try using the same version of unity as the tutorial.