Unity Render Pipelines | What are they and which one to use UPDATED 2023

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 33

  • @harshitjoshi3082
    @harshitjoshi3082 Рік тому +8

    This is exactly what i was looking for ! Thank you for making this video ! Really confused why this doesnt have thousands of views lol

    • @RigorMortisTortoise
      @RigorMortisTortoise  Рік тому

      Glad that it was helpful, thank you!

    • @imweird2862
      @imweird2862 2 місяці тому

      @@RigorMortisTortoise i started working with urp and right of the bat i get a
      "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name 'MaterialAccess' does not exist in the current context"
      and
      "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInSubTarget.cs(33,28): error CS0246: The type or namespace name 'BuiltInShaderGraphSaveContext' could not be found (are you missing a using directive or an assembly reference?)"
      in my face and i dont know how to fix it

  • @ASouza-ut9kb
    @ASouza-ut9kb 5 місяців тому +4

    Thanks from Brazil.
    The best explanation.

  • @paridotgames
    @paridotgames Рік тому +5

    I only have a very basic understanding of render pipelines and have kind of blindly been using URP, but I haven't really dove into how to use it to its full (or even minimal) potential lol. One day I intend to do a deep dive, but for now this gave me a nice overview of how to look at each of the pipelines - thank you for the video!

    • @RigorMortisTortoise
      @RigorMortisTortoise  Рік тому +1

      It is overwhelming at first--I'm still learning myself, but glad I could help!

  • @saidhalloun8640
    @saidhalloun8640 Місяць тому

    Finally a good video about this topic

  • @rain2767
    @rain2767 4 місяці тому

    Surprised that it has not much views. Thanks for the compact and clear explanation!

  • @wtsharpproductions
    @wtsharpproductions Місяць тому

    Great video !! I shared your link on one of my channel's videos... Your viewpoint and incite really helped organize these invariably different but yet similar concepts in my brain !!
    @3:56 I almost ☠... 🤣 So funny yet so true !!
    Thank you very much !! P.S> Really

  • @aebrar_
    @aebrar_ 7 місяців тому +2

    Thanks, clear explanation

  • @whataworld8378
    @whataworld8378 10 днів тому

    Thanks!

  • @makanansari144
    @makanansari144 Рік тому +1

    Thanks for the video, I was hoping to know how to setting it up! I have difficulties to set up mine since I created my project with Built In then I want to convert it to HDRP but I don't know how to do it exactly! I'm relearning Unity kinda a noob ATM! lol

  • @dodgemastersama
    @dodgemastersama 2 місяці тому

    Sending this to a friend 😁

  • @asemzaidan
    @asemzaidan 11 місяців тому +2

    great video
    thx

  • @SomethingArtsy
    @SomethingArtsy 3 місяці тому

    2:50 made me laugh way harder than it should of LOL😂

  • @jensschmidt3687
    @jensschmidt3687 9 місяців тому

    Good vid, thsnk you :)

  • @ZelYQP-VR
    @ZelYQP-VR 7 місяців тому

    Is there a way to change a project from the Built In Render Pipeline to URP?
    I'm very new and started using BIRP. I now realize I should have used URP for shadows and textures. Any help would be most appreciated.

  • @lusreviews8231
    @lusreviews8231 6 місяців тому

    Thanks so much!

  • @random_precision_software
    @random_precision_software 8 місяців тому

    Just came across your channel, I've subbed looking forward to more videos!

  • @cigslit
    @cigslit Рік тому

    I'm learning from scratch to make a game, I will use Unity to make my 2D TopDownMovement game without knowing anything about coding, I've built a 2D Basic built-in project to do so, as you said it was the usual, all my assets are hand drawn as I can draw consistent cute artwork and animations, the thing is, I know NOTHING about programing, but im learning fast and I already set an amazing movement dynamic with camera controls of your choice with spring jump and everything I need so im content, but as I still need a whole lot to learn, what i gather from this video is that I should keep doing it on the built-in? Or else tutorials will be harder to find?? Is that it??

  • @Steve_William_ConAnarchy
    @Steve_William_ConAnarchy Рік тому +1

    Hi great video. I'm considering HDRP but was wondering this. If the people using my game (or application) don't have a desktop or laptop with a dedicated graphics card what will the result be for them? Will they get a rendered down version of it? Will it work at all on their device? I don't necessarily make games with Unity but build 3D visualizations of which my users have pretty ordinary laptops or desktops. Wondering if it's worth my while to go HDRP or stick with the built-in. Steve

    • @Steve_William_ConAnarchy
      @Steve_William_ConAnarchy Рік тому

      Oh.....I forgot to add something. If I want to build 2 identical projects; one using HDRP and the other with the built-in renderer, will it pose any problems? The assets will be exactly the same of course so I guess all I need to do is copy and paste scene items (or scenes in their entirety) from one project to another...will it be that simple or is there some catch because of the different rendering system? These blasted projects take ages to start up and I don't want to crash my old computer if it's not really possible from the get go.😀

  • @4yougamez254
    @4yougamez254 Рік тому

    You r amzing 🎉🎉

  • @medoueslati2004
    @medoueslati2004 11 місяців тому

    may i ask whats the game name at the start ?

  • @DarkEagle26
    @DarkEagle26 4 місяці тому

    What do you mean by "high quality graphics" ?
    Is a game like Tunic a high enough graphics to go to HDRP ?

    • @RigorMortisTortoise
      @RigorMortisTortoise  4 місяці тому +1

      Think game graphics that are really detailed and require a lot of processing power. Fallout 4, AC, COD, games like that. I would say Tunic would probably be better suited for URP :)

    • @DarkEagle26
      @DarkEagle26 4 місяці тому

      @@RigorMortisTortoise thx a lot 😊

  • @CatOnDeWall
    @CatOnDeWall 9 місяців тому

    oky, I'm a use hdrp for my 2d platformer game :)

  • @IamhimTM
    @IamhimTM 3 місяці тому

    Babe...

    • @imqr
      @imqr 9 днів тому

      Weird

  • @imweird2862
    @imweird2862 2 місяці тому

    ​ @RigorMortisTortoise
    i started working with urp and right of the bat i get a
    "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name 'MaterialAccess' does not exist in the current context"
    and
    "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInSubTarget.cs(33,28): error CS0246: The type or namespace name 'BuiltInShaderGraphSaveContext' could not be found (are you missing a using directive or an assembly reference?)"
    in my face and i dont know how to fix it