Finally found this, my choice of intersections gets me lots of traffic. I have trouble understanding the AI but I guess it's also a representation of people in my state and how they drive. 😁
I'm glad you found it and I'm hoping to expand on the AI behavior and how intersections can help or hurt traffic more but they are definitely not straightforward and can be really counterintuitive!
I like this video, there are far too many youtubers who make videos and take it for granted you know what they're doing and that you know what "you're" doing but that's not always the case. YUMBLtv and SkratchGamer are 2 of my favourites because they explain, like you, what they're doing. You've got a new subscriber my friend
I think maybe something that could have helped clarify even more about interchanges would be a note on the terms 'free-flowing' is and 'at-grade intersections'. Otherwise this was a surprisingly nice video to watch!
It's a big part of what makes me excited for Cities: Skylines 2, it looks like it's a lot easier to make all of the complicated intersections! But I am also happy this helped!
Thank you, I really appreciate it and am hoping to build on the "introduction to" series to be a good basic introduction to all sorts of topics. Let me know if there's anything you'd like to see me expand on as I'm always looking for more ideas.
Yow, that interchange at the bottom-middle looks like an eye! Anyways great video, I didn't know there were two types of interchanges until now.. I understand it better now thanks to you
I'm really glad you liked it! A big part of why I made these introduction videos is to be a bit of an ELI5 so it really does make me happy knowing it's helping people understand interchanges a bit better!
I probably am missing a few that were in this video, but I created a new collection just for interchanges and intersections that I have used here: steamcommunity.com/sharedfiles/filedetails/?id=3018648355
I don't have a good way to test flow personally, however there are other videos out there that test most of these types. As for getting on and off the best, well that really depends on how they want to get off (do they want to go left, right, straight, into a surface street, etc). I personally recommend experimenting as every city is different and cars will operate differently based on the surrounding streets. My personal most-used though are the trumpet, stack (usually 3-level but I have done 5), diverging-diamond, SPUI, partial cloverleaf, windmill. A lot of my interchanges end up being "custom design" much like in real-life just due to unique circumstances that pop up, like if you want a dedicated bus/taxi lane or something else like bypasses for trucks.
Sorry about that! It's either the in-game ambient sound, or occasionally the microphone picks up my breathing. I'm going to keep a closer eye on it for future videos and am working on getting better equipment. Appreciate the feedback.
All of the interchanges at 5:15 are examples of "Partial Cloverleaf" (or "ParClo" for short) interchanges. Left interchange: "Sunken 45° B2 Parclo (Detroit, Michigan)" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=1127416630 Middle interchange: "A4 Partial Cloverleaf" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=1889690306 Right interchange: "Corner Cloverleaf" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=953771923
Ah yes... Me watching other people spam roundabouts: That is not the way I'm going to switchout my current interchange for a parclo/trumpet to connect 3 highways in my center hub...it'll look awesome :))))
While I think roundabouts are amazing, I have honestly found that they are way overused and people should let their creative side flow! There are tons of great interchanges available, however I will warn that a lot of the best ones require TM:PE just because the AI on cities is pretty bad about lane management
@@ChipNRat Right now I need to connect 2 arterial main road sections with each comprising 2 6 lane one way roads that will merge into a highway (I've been on that type of system in my home town) which will kind of be like that double trumpet, but I need a highway to continue past, hence why trumpet parclo
You are completely correct, not sure how I didn't catch this ages ago or during editing. I just missed the underground portion so called it a 3-level by mistake. Good catch!
It is always nice to see a fancy interchange, but if the only thing needed for traffic is a simple diamond your cities are probably saving a ton of space and money on it, on the bright side!
Not sure what you mean by that, UK motorways make heavy use of roundabout/traffic circle interchanges in busier areas where you would need high-capacity fancy interchanges like these.
We have a lot of dumbell interchanges in UK, especially for service interchanges. That is basically two connected roundabouts at either side of the motorway each with on/off ramps for one side of the motorway. But there are so many different variants and shapes of "roundabout" with/wout lights etc etc. All you see at ground level is the particular roundabout system you are on, and usually they are directional, so it is easy not to even notice you are on an interchange at all. I use these a lot in CS, because they are very flexible, especially when the ground is not flat, as in the maps I enjoy working with.
The interchange at 8:29 is known as a "Turbine" interchange (or sometimes as a windmill interchange). The one I have shown in the video at that time in particular is this one: steamcommunity.com/sharedfiles/filedetails/?id=1917849146 (It's compact, uses Lane-mathematics, and is the turbine shown) But I also like the following variants sometimes: steamcommunity.com/sharedfiles/filedetails/?id=1918367622 steamcommunity.com/sharedfiles/filedetails/?id=1917444953
I've never encountered that error, but it sounds like you might be running into the road limit. Using modded roads can sometimes mess with how many segments are used for the game's tracking, and using power lines or water pipes can also use up that segment limit. I hope this helps! If not I'm not sure, but the paradox forums and steam workshop has a lot of good help on it.
Roundabouts have many advantages, mostly in the simplicity they provide while giving better traffic flow compared to traffic lights and multi-way-stops. The advantages do end with larger amounts of traffic, especially when the traffic wants to turn majority Left/U-turn. With smaller roads, however, the advantages usually outweigh the disadvantages, especially in Cities: Skylines.
Finally found this, my choice of intersections gets me lots of traffic. I have trouble understanding the AI but I guess it's also a representation of people in my state and how they drive. 😁
I'm glad you found it and I'm hoping to expand on the AI behavior and how intersections can help or hurt traffic more but they are definitely not straightforward and can be really counterintuitive!
Texas? 😁
I like this video, there are far too many youtubers who make videos and take it for granted you know what they're doing and that you know what "you're" doing but that's not always the case. YUMBLtv and SkratchGamer are 2 of my favourites because they explain, like you, what they're doing. You've got a new subscriber my friend
Thank you! I really appreciate the feedback and I'm glad you like it! YUMBL is an awesome part of the community as well and I really like his style.
I think maybe something that could have helped clarify even more about interchanges would be a note on the terms 'free-flowing' is and 'at-grade intersections'. Otherwise this was a surprisingly nice video to watch!
Thank you! That's a good point and something to consider for an update/ second part. I appreciate the feedback!
Nice video there, should get my friend to watch this cause he always goof up the 2 types of interchange when he plays city skyline.
Thank you I'm glad you like it!
Thanks for the video man. I got to see many different shape and type of interchanges. Just what I needed. Cuz I having hard time to make 1 my own.
It's a big part of what makes me excited for Cities: Skylines 2, it looks like it's a lot easier to make all of the complicated intersections!
But I am also happy this helped!
Good video, very helpful. I’m not new to cs but I needed to see different types of intersections. You have yourself a new subscriber 👍
Thank you! Every new city is a new learning opportunity and I'm constantly learning no matter how much i've played too so I'm glad you enjoyed it too.
Solid presentation. Clean and to the point. Build on this, friend. You got my sub I look forward to more.
Thank you, I really appreciate it and am hoping to build on the "introduction to" series to be a good basic introduction to all sorts of topics. Let me know if there's anything you'd like to see me expand on as I'm always looking for more ideas.
@@ChipNRat I'm looking forward to this channel taking off. If anything comes to mind I'll be sure to share.
Really good video. I learned a lot and was inspired by some of the designs
Thank you! I'm glad people keep finding this video and still find it helpful!
Im getting some cars vibes: "In order to go left, you must go right"
Great vid tho, keep up the work!
Ka-Chow! And thank you, I appreciate it
Yow, that interchange at the bottom-middle looks like an eye! Anyways great video, I didn't know there were two types of interchanges until now.. I understand it better now thanks to you
I'm really glad you liked it! A big part of why I made these introduction videos is to be a bit of an ELI5 so it really does make me happy knowing it's helping people understand interchanges a bit better!
I was really confused when I first stared watching, because you and Czardus have very similar accents. Good job. BTW.
I have watched a couple of their videos now after you mentioned it and you're right!
Nice video Chip!
Thanks OnooZa! Happy to see you over here!
I just wanted to play a game....why am I studying highway engineering all of a sudden??
Can you please provide some workshop links to the interchanges shown?
I probably am missing a few that were in this video, but I created a new collection just for interchanges and intersections that I have used here:
steamcommunity.com/sharedfiles/filedetails/?id=3018648355
@@ChipNRat Thank you!
@@lowercasetext Absolutely no problem!
which ones flow the most cars? which ones get people off and on the most efficiently,
I don't have a good way to test flow personally, however there are other videos out there that test most of these types.
As for getting on and off the best, well that really depends on how they want to get off (do they want to go left, right, straight, into a surface street, etc). I personally recommend experimenting as every city is different and cars will operate differently based on the surrounding streets.
My personal most-used though are the trumpet, stack (usually 3-level but I have done 5), diverging-diamond, SPUI, partial cloverleaf, windmill. A lot of my interchanges end up being "custom design" much like in real-life just due to unique circumstances that pop up, like if you want a dedicated bus/taxi lane or something else like bypasses for trucks.
The wind in the right ear throughout the video kept making me think it was raining out my window
Sorry about that! It's either the in-game ambient sound, or occasionally the microphone picks up my breathing. I'm going to keep a closer eye on it for future videos and am working on getting better equipment. Appreciate the feedback.
I wish the game gave you more interchanges because Im terrible at making them. Specifically, the 4-way highway interchange.
5:15 I want to know the fist interchange name and information at this time. Or can I find information in the Steam Creation Garden?
All of the interchanges at 5:15 are examples of "Partial Cloverleaf" (or "ParClo" for short) interchanges.
Left interchange: "Sunken 45° B2 Parclo (Detroit, Michigan)" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=1127416630
Middle interchange: "A4 Partial Cloverleaf" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=1889690306
Right interchange: "Corner Cloverleaf" on Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=953771923
Ah yes...
Me watching other people spam roundabouts:
That is not the way
I'm going to switchout my current interchange for a parclo/trumpet to connect 3 highways in my center hub...it'll look awesome :))))
While I think roundabouts are amazing, I have honestly found that they are way overused and people should let their creative side flow! There are tons of great interchanges available, however I will warn that a lot of the best ones require TM:PE just because the AI on cities is pretty bad about lane management
Also I would love to see a before/ after photo of your interchanges and see what you did!
@@ChipNRat TM:PE are the traffic mods? I play vanilla because well...I enjoy the game as it is, even if there are mods.
@@ChipNRat Right now I need to connect 2 arterial main road sections with each comprising 2 6 lane one way roads that will merge into a highway (I've been on that type of system in my home town) which will kind of be like that double trumpet, but I need a highway to continue past, hence why trumpet parclo
Go on any turnpike or toll road and you'll find a trumpet
isn't the stack a four level stack? not a 3?
You are completely correct, not sure how I didn't catch this ages ago or during editing. I just missed the underground portion so called it a 3-level by mistake.
Good catch!
9:42 Could someone give a link to this interchange?
Here is a link to the interchange at 9:42 steamcommunity.com/sharedfiles/filedetails/?id=1167802126
6:44 Turn right to go left #ka-chow
ua-cam.com/video/_ss9nd-tImc/v-deo.html
I need a 4 high way in 3
Looking at all these fancy interchanges makes me sad because on uk motorways it's usually just a ramp on and ramp off
It is always nice to see a fancy interchange, but if the only thing needed for traffic is a simple diamond your cities are probably saving a ton of space and money on it, on the bright side!
Not sure what you mean by that, UK motorways make heavy use of roundabout/traffic circle interchanges in busier areas where you would need high-capacity fancy interchanges like these.
We have a lot of dumbell interchanges in UK, especially for service interchanges. That is basically two connected roundabouts at either side of the motorway each with on/off ramps for one side of the motorway. But there are so many different variants and shapes of "roundabout" with/wout lights etc etc. All you see at ground level is the particular roundabout system you are on, and usually they are directional, so it is easy not to even notice you are on an interchange at all. I use these a lot in CS, because they are very flexible, especially when the ground is not flat, as in the maps I enjoy working with.
8:29 I want to know the interchange name and information at this time. Or can I find information in the Steam Creation Garden?
The interchange at 8:29 is known as a "Turbine" interchange (or sometimes as a windmill interchange). The one I have shown in the video at that time in particular is this one: steamcommunity.com/sharedfiles/filedetails/?id=1917849146 (It's compact, uses Lane-mathematics, and is the turbine shown)
But I also like the following variants sometimes: steamcommunity.com/sharedfiles/filedetails/?id=1918367622
steamcommunity.com/sharedfiles/filedetails/?id=1917444953
@@ChipNRat Thank you very much. I hope your channel succeeds.
Disappointed to see only 151 subscribers.
I appreciate it! I'm having fun making these and I'm glad you enjoy them. Views and subs take time and that's okay.
help.. i cant build more roads. it say " i can't build anymore of this kind"
I've never encountered that error, but it sounds like you might be running into the road limit. Using modded roads can sometimes mess with how many segments are used for the game's tracking, and using power lines or water pipes can also use up that segment limit.
I hope this helps! If not I'm not sure, but the paradox forums and steam workshop has a lot of good help on it.
It ends a bit suddenly but otherwise noice
Thank you! Yeah I noticed after I uploaded it that I kinda cut it off. Definitely still learning video editing!
Why roundabout
Roundabouts have many advantages, mostly in the simplicity they provide while giving better traffic flow compared to traffic lights and multi-way-stops. The advantages do end with larger amounts of traffic, especially when the traffic wants to turn majority Left/U-turn. With smaller roads, however, the advantages usually outweigh the disadvantages, especially in Cities: Skylines.
Or you just build a train system and do away with traffic altogether