14:24: Biffa you've removed the only opportunity for the Sims who've just got on the motorway from staying on it, and for those already on to get off. You need to allow lane switching at the midpoint
@@alphonsbretagne8468 He didn't fix it, he just made it differently broken. Because there are _two_ lanes going off at the next junction, allowing joining traffic to move up one lane isn't enough, it's still forced straight off again.
@@stevieinselby most left lane is split into two lanes when going off, but the sims can leave that lane. though the ones on the freeway still can't get off, which Lord Raven mentioned and I've missed before.
@@matthewwplaysrl Mine? Fair enough, not a native and i don't use english on a daily base. Tbh, did you just comment about Grammar in a random Comment on ze Internetz? xD
You should turn the river roads into a couplet of one way roads. It would definitely help the traffic and allow more dedicated lanes. Then the crossover roads would help as well.
I'm not sure exactly what it is, but your vids always help me relax - which is no small thing when I'm having panic attacks (ducking anxiety). It's got to be some combination of your voice + the music. I don't know. But regardless, thank you for your vids. They really help and have gotten me through some tough times. 💜
Hey Biffa. I was noticing that the rails that end after coming out of the old market station could go straight and cross the Wold, and then curve around the old medieval city walls to continue on. That could give you an opportunity for another elevated station between the medieval wall and the neighborhoods behind in that open field. Just a thought. Really loved what you did today, especially with adding the stairs to that high wall. Always love watching you fix traffic.
Two things I've noticed while playing, plus some IRL design tips: 1 - When you have two junctions too close together, provide an slip road linking the facing on and off ramps, and then move the junctions so that the off ramp for the second junction leaves _before_ the on ramp for the first junction merges. The connecting slip road allows traffic to access the next junction and swapping the on and off ramp order removes the crossing point that causes traffic to stop as they wait for a gap. 2 - Get Metro Overhaul Mod, it allows you to mess around with the metro stations depth, length, and rotation so instead of that s curve you had you could rotate the station a bit and have it remain on as minimal a deviation to the previous path as possible. Additionally it provides more surface-level/elevated subway options including quad track island and bypass station designs. It will drastically affect the way you have to build subways (like each line needing depot access) but the features it gives you is worth it.
Biffa, if you find yourself in the situation where you are trying to select nodes in the Multitool but can't because a larger node (usually quays) are slightly overlapping, there is actually a way to solve that issue without using the move it mod. When you are hovering over a node with one of Multitool's functionalities selected, the little tooltip window says you can use CTRL+SPACE for "selection step over". This hot key cycles through different nearby nodes so you can still select your road node when a quay node is in the way. Hope this helps.
36:00 biffa you may need to rotate it! I’ve used a lot of similar props and they are often just a single plane, so the backside is invisible. I also have to often just move it manually in place as close to the wall as possible 😅
One of the major drawbacks to this city design is the connectivity between the very separate communities are also the on and off access points to the highways. If they had direct connections with NO access to the highway on the same road it would be much easier to deal with the traffic. Not to mention bike or pedestrian access between them to avoid the vehicle issue as well.
31:03 No wonder there's over 400 people waiting - you've switched the bus but left it at ONE bus. 31:14 even shows there's two lines with only one vehicle each.
Looking where you’ve put the pedestrian service thingys, the motorway junction doesn’t seem to allow trucks to leave/arrive in both directions very well so it seems they’re driving up to the crossing and back down. Check 26:01 for the crossing. Might be why that’s busier than should be. Apologies if none of that makes sense 😅
Biffa I think you could do with another Wold crossing by the highway that isn't the highway bridge. A lot of people were looping just to cross the river.
Imagine you chilling in your house, watching some television when all of a sudden, graffiti appears on the wall of your kitchen 😂😂 Love your stuff!! My first guess was around 42% and then my second was 30%. Then I just settled between 30% and 45%. After that, I just forgot to guess the percentage after the fix lol
Another layer to think of with timed lights is how long it takes to get a green light or how long a direction has to collect traffic. If you have 4 steps and they are 3-8, 3-8, 3-8, 10-20 then three of your directions have to wait 16-36 seconds before they go and the other is 9-24 seconds. That's how long they are collecting traffic for. By reducing the times you reduce how long they have to collect traffic. Reducing lesser used directions to 1-5 might produce better results than upping the length of a green light.
Just a note about timed traffic lights and lanes. The default Ctrl Click is not optimal for UK style turning lanes. In the UK right turns happen at the end of the cycle and straight on and left happen together. The default in CSL is left turns by themselves and then all lanes. So You should set the left turn to dedicated and right plus straight on for the other lane. Alternatively you can manually set up the lights.
17:35: You added a connector to let sims enter the highway, but they still can't leave it on the next exit. It's better to remove those junctions in the middle. On the other side of the road, allowing them to only move by 1 lane in either direction might not be enough for full movement. Just remove the lane connectors everywhere except just before the exit (only on the exit side), and widen those lane switches with the node controller.
A nice suggestion for mass transit - create a circular line involving either railways, or metros. It would allow you to run two lines in either direction and give your citizens a nice means to move around the city, with some stations set up as hubs thus allowing them to transfer to other transit options - buses, trams or both, to get around the city. I also think a nice park-and-ride option would be sweet in some places to keep cars back and allow visitors to move around the city via mass transit.
The new metro station a couple of minutes in may need the station platform lengthening with the Move It mod. It's a pre Sunset Harbour station, so the platform is too sort for the newer trains and they may get stuck. You'll need to put Move It into underground mode and then hold Alt to be able to select the nodes
12:00 In most basic traffic light setups, the left turn (for left-driving traffic) can go a phase early; so I like to put that on a separate lane, otherwise that opportunity of going early is just wasted.
Biffa, I noticed you have *loads* of empty space between developed areas and plenty of space in the Mediaeval village that you can fill up with buildings or parks as appropriate. This can help you make it to metropolis and as a side benefit make your city look more like a UK city and less like a British-themed North American suburbanised city.
16:04 How about another exit lane on this junction? For those coming from the upper side? That way they don't have to use the next junction and go all the way around to get to your medieval village.
Something I do that seems to help sometimes is to use node controller to extend a couple nodes especially on the highway so it allows the cars to merge and switch lanes in a smoother curve and they slow down less.
Rest In Peace the Hero we didn’t deserve but we needed, ❤ Kevin Conroy. Just listening to the first sentence Biffa said reminded me of Batman and Kevin Conroy.
When using timed traffic lights, you need lane set up opposite to what you have shown here. For left hand side (UK) diving, when one side has the green light, the road coming in on the right can then let all the left hand traffic go. If this lane does both left and straight on, a vehicle going straight on will block all traffic behind it that wants to turn left. Also , as all left hand turning traffic is allowed to go first, when the lights change and allow everyone on that road to go, pedestrians will cross on the left side. It's really hard to describe exactly what I mean in words but this is why pedestrians are crossing the road in front of traffic, because the left lane is not for left turns only. It'll still happen if you only have a short distance for only left turning vehicles to queue up, or if you have a lot of traffic but will happen less often.
In case anyone had any doubt that the Invisible Gorilla Effect is real, Biffa was so laser focused on the traffic that he managed to miss the line of trees in the middle of the river five (5) times 🙈
Hey! At 15:48, you allowed vehicles joining the highway inbound to switch lanes, thus not forcing them to exit. However, the rest of the inbound traffic cannot take exit 2. Additional, when traveling outbound, the way you have the lane splitting for exit 1 is incorrect. The innermost lane should stay the same while the outermost lane can split. Hope this helps. God Bless Y’all!
With graffiti, you need to make sure its the right way around, sometimes its backwards and you need to rotate it the other way round. with move it right click and drag. Its a touch fiddly :)
YES BIFFA, "Let's look at the BIG Picture" What do we have? @7:07 We have a highway that cross two primary roads separated by a river. The left road supports highway access for vehicles going in and out of town. The right road supports highway access for vehicles going to/from the city. So, if your on the left road, there is no city access. If you on the right road, there is no out-of-town access. So, how to I get there. I using the single two lane bridge over the river @9:26, causing massive traffic. Would it not be nice to have highway access going East and West for each road, split by the river? I'm betting that would have saved widening the two lane bridge over the river from drowning with traffic!!! That was a lot of effort to widen all the roads and move the cargo stuff, all because there was no exits/entrances in both directions for each road separated by a river!
You could add a slip lane onto the traffic lights at the river for people turning left so they dont need to go in the traffic lights and wait. so your traffic light would only need handle straight on and right
at 7:08 you should have it so they can take a left turn off the motorway as at this point all you've done is added an extra way to get off the road and onto the motorway, which isn't needed when everyone just wants to get to the other side of the river... Needs some loops
31:35 a pedestrian overpass that goes parralel to the road would help them busses to get out of the station easier. and it would ad a little something something to the station.
The river drive was a bit odd. It's a main road through there saddled with traffic light intersections. Since the congestion was being done by the trucks, a service bypass might have helped. Otherwise, through the busiest part of it, it could have been changed to one-way on each side with one-way bridges on either end effectively turning it into a kind of roundabout. This would have freed up the intersections be removing the lights and making give-way.
@14:29 you force the traffic getting on the freeway headng screen-left to get off the freeway because of the lane connectors added to the only node between the junctions. Then a minute later you "fix it" by adding a lane connector so those in the on-off lane can merge into the freeway, but no one else can now use the exit. Later you can see that there is now almost no traffic on the exit.
At 13:00, I have found that using Node Controller to change that node from Middle to Bend will allow traffic to blend together easier. Set the Offset to like 10 or 15 (the higher the smoother) and they won't come to a complete stop to merge like they are here.
There is one loose end to the lane mathematics : one lane for each direction, ok, but that can be too much for the exits, you may want to have one lane for each INCOMING : for example you have a T junction with all 2+1 if there is a lot of trafic from two directions into one, the one going away might benefit from having a 2+2 for several nodes, on the EXIT side. If what I write was false, then a cross intersection will 4 roads of the type 3+1 would be fine.
It might be an idea to add a couple more crossings across the river a bit further down, that way the first crossing that you were fixing might not be so busy 😊 Loving your videos, keep up the good work
if you check the compatibility mod, prop line tool causes the random trees in the roads, but if you delete a couple trees after loading the game BEFORE you do ANYTHING else, it should fix the problem
My eyes may have been playing tricks on me but weren't people coming off the motorway, going under the bridge by the river then back up the other side, it just looks really odd. Would it not make sense to have an elevated roundabout over the motorway utilising the connections seen at about 6:20, give more options for traffic to enter or exit before the bridge and would leave the road by the river as a local road?
I've had issues of pedestrians going across the through traffic that has the green. So what I did is I manually set the pedestrian light to red on the same lights that have green lights and set the pedestrian lights to green on the lights that are set to red for the vehicles. In this way, I got the pedestrians to only cross when their paralleling through traffic has the green.
9:32 that standard traffic light is not a good idea because you are stopping traffic that could go. better to set it up manually. i would set up 4 phases: - traffic from the north and south can go straight or turn left - the same for traffic from the east and west - traffic from the north or south can turn right - the same for traffic from the east and west plus one phase for pedestrians, if necessary. that would considerably increase traffic flow. 13:01 i would only allow them to move over one lane but not 2. 14:24 do i have to point out what you did wrong there?
21:40 You can add multiple service points for you pedestrian in _multiple_ locations with trucks coming of _multiple_ roads. You could add service points on the three other main roads near the "old village" and that way internal industries could serve that area using shorter paths.
I do find that when doing the lane lines that I end up chasing the problem back and back down the road to try and stop the drivers on a 3 lane road suddenly stopping and switching two lanes. It would be good for someone to write a mod to stop that behaviour generally, would save so much time!
14:22 You've just forced all the traffic joining the motorway to take the next exit off the motorway. And prevented anyone who wanted to exit the second junction to have to go the long way round.
Just found you videos. I’ve just started playing the basic game and really enjoyed the content I’ve subscribed to your channel! I have to add the left hand lane is killing me with me being used to right hand lanes😆
Your British city is looking really amazing now. I haven't watched your British city building series since the first few episodes. I'll have to catch up.
The motorway bridge over wold near the medieval wall is not actually a motorway section, the cars slow down over it and then speed up again. I also noticed some of the sucky trucks on the road running up the side of the wold river. Which may not have been helping with the traffic
I like the vid man 😁 very enjoyable. I hope you're going to make the medieval village a bit more denser. Buildings closer to each other. It just doesn't make that much sense that there is so much space in prime real estate inside the city walls
I think building a proper intersection from the highway to both sides of the canal would have been the easiest solution as everyone was taking roundabout ways to try and cross it.
regarding the weird hi density-house looking-traditional british houses... i went to a place in Leeds once that looked exactly like that and it was actually a very very busy pub- restaurant. so there's that. and i had a very good time i have to say! unfortunately i can't remember what it's called mmmh...
I really don't like the Medieval Town. It was very expensive to build city walls, so any towns and cities tended to pack as many buildings as possible within those walls. Here there are vast areas that are unused, which looks silly to anyone with historical knowledge.
14:26 you just forced traffic getting on the freeway to get off, and nobody else can. No lane switching between the interchanges. 15:50 OK, you found that, but now nobody can change into the exit lane.
Watching this city gave me an idea do try out on one of my own creations: that canal is phenomenally beautiful and I'll definitely try it on my city ❤️
Love the builds and videos. So glad that New Tealand and Blightea are back! Tried to play catch up but noticed that the playlists aren’t updated :( Any chance of getting them updated?
Looks like your Access points for the MidEvil area has to go past the Hyway and do a big reach Around.. Think you need to add a river crossover at the othere end .
i'm building a recreation of London at the moment and I also have to do the same with the lane arrows at times on the UK Roads (highways), they do need a little help at times when using these roads.. 🙂
Regarding the commercial high density RICO You didn’t know they were commercial, you put them also in the areas behind the train station, it’s why your population tanked for a while. And also why that area was a traffic nightmare for so long as you can see most of the traffic in that “bedroom community” is all heavy trucks. Also the road next to the river floods, a lot and impedes traffic..
6:33 zablokować zmianę pasów aby samochody od razy wybierały czy chcą jechać na prawo czy na lewo przy rzecze. 6:40 Widać, że samochody chcą zawracać na autostradzie i chcą zawracać na rzecze. 15:10 Widać dokładnie, że ludzie zmieniają pas zjeżdżając z autostrady. Trzeba zablokować zmianę pasów na rampie. Ta autostrada w stylu Brytyjskim jest okropna. Więcej z nią problemów niż pożytku. Lepiej mieć dwie osobne drogi w przeciwnych kierunkach i bardzo blisko koło siebie wybudować. 17:30 zmuszasz ludzi do wjazdu na drogę koło rzeki. Twoje ustawienie pasów jest wadliwe. 27:30 przez rzeką odchodzi jedna droga więc na moście powinien być jeden pas mniej.
They can't get directly to the other side of the river, the ramps you added only work as entry/out of the city. You should have added U shaped ramped to actually connect the way you wanted to connect to the riverside road... Plus, you have a flood on the quay road on one side that blocks traffic.
14:24: Biffa you've removed the only opportunity for the Sims who've just got on the motorway from staying on it, and for those already on to get off. You need to allow lane switching at the midpoint
was about to tell the same thing but he fixed it just 1 minute later
@@alphonsbretagne8468 He didn't fix it, he just made it differently broken. Because there are _two_ lanes going off at the next junction, allowing joining traffic to move up one lane isn't enough, it's still forced straight off again.
OMG You're right!!! 😆😆😂🤣😂🤣😂🤣😂🤣💀
The freeway traffic cannot get off at the exit.
@@stevieinselby most left lane is split into two lanes when going off, but the sims can leave that lane. though the ones on the freeway still can't get off, which Lord Raven mentioned and I've missed before.
17:31 you do force them to leave the Highway, because you have two lines leaving but these that come on can't switch 2 Lanes to bypass the exit :D
yepp yepp you need to fix that. Nobuddy can realy go further along the highway that just came up that way from the junktion
At this point it'll require either outright removing one of the two interchanges, or bypass lanes.
@@Wiimeiser Wasn't it Biffa who teached us to not have interchanges that close? 😅
Man the spelling 🤦♂️
@@matthewwplaysrl Mine? Fair enough, not a native and i don't use english on a daily base.
Tbh, did you just comment about Grammar in a random Comment on ze Internetz? xD
You should turn the river roads into a couplet of one way roads. It would definitely help the traffic and allow more dedicated lanes. Then the crossover roads would help as well.
This!
It's how it works along the Tiber River in Rome and works beautifully.
I'm not sure exactly what it is, but your vids always help me relax - which is no small thing when I'm having panic attacks (ducking anxiety). It's got to be some combination of your voice + the music. I don't know. But regardless, thank you for your vids. They really help and have gotten me through some tough times. 💜
Hey Biffa. I was noticing that the rails that end after coming out of the old market station could go straight and cross the Wold, and then curve around the old medieval city walls to continue on.
That could give you an opportunity for another elevated station between the medieval wall and the neighborhoods behind in that open field.
Just a thought.
Really loved what you did today, especially with adding the stairs to that high wall.
Always love watching you fix traffic.
Biffa fixing his own traffic 🙂
Who else could I send it to?!? :P
@@BiffaPlaysCitiesSkylines Overcharged Egg - He might not fix the traffic, but it would decorated to perfection ;-)
@@BiffaPlaysCitiesSkylines Honestly I'd love to see a Biffa-Yumbl traffic fixing collab!
Yet again this year XD
I found that fixing one's own traffic is actually HARDER than fixing somebody else's. ;-)
Two things I've noticed while playing, plus some IRL design tips:
1 - When you have two junctions too close together, provide an slip road linking the facing on and off ramps, and then move the junctions so that the off ramp for the second junction leaves _before_ the on ramp for the first junction merges. The connecting slip road allows traffic to access the next junction and swapping the on and off ramp order removes the crossing point that causes traffic to stop as they wait for a gap.
2 - Get Metro Overhaul Mod, it allows you to mess around with the metro stations depth, length, and rotation so instead of that s curve you had you could rotate the station a bit and have it remain on as minimal a deviation to the previous path as possible. Additionally it provides more surface-level/elevated subway options including quad track island and bypass station designs. It will drastically affect the way you have to build subways (like each line needing depot access) but the features it gives you is worth it.
MOM still works?
Last I used it it gave me tons of errors
Biffa, if you find yourself in the situation where you are trying to select nodes in the Multitool but can't because a larger node (usually quays) are slightly overlapping, there is actually a way to solve that issue without using the move it mod. When you are hovering over a node with one of Multitool's functionalities selected, the little tooltip window says you can use CTRL+SPACE for "selection step over". This hot key cycles through different nearby nodes so you can still select your road node when a quay node is in the way. Hope this helps.
Thankyou 🙏
28:56 I imagine that fella driving in the metro would make the news in your city lol
36:00 biffa you may need to rotate it! I’ve used a lot of similar props and they are often just a single plane, so the backside is invisible. I also have to often just move it manually in place as close to the wall as possible 😅
👍
My favorite part of your channel is watching you fix traffic. Keep up the great work!
28:12 The train so full they're just squeezing an extra five over capacity, great maths!😆
One of the major drawbacks to this city design is the connectivity between the very separate communities are also the on and off access points to the highways. If they had direct connections with NO access to the highway on the same road it would be much easier to deal with the traffic. Not to mention bike or pedestrian access between them to avoid the vehicle issue as well.
31:03 No wonder there's over 400 people waiting - you've switched the bus but left it at ONE bus.
31:14 even shows there's two lines with only one vehicle each.
31:03 I think it says 1/5 - so 1 bus has left the bus station but there's still 4 more to go
@@swannage999 And that would also show up like that on the second screen? I honestly don't know.
@@GermanNightmare1976 yes, because the other 4 busses still haven't be dispatched
@@CouchPotator Thank you. Then let's hope those people will be able to catch their bus after all.
Looking where you’ve put the pedestrian service thingys, the motorway junction doesn’t seem to allow trucks to leave/arrive in both directions very well so it seems they’re driving up to the crossing and back down. Check 26:01 for the crossing. Might be why that’s busier than should be. Apologies if none of that makes sense 😅
Biffa I think you could do with another Wold crossing by the highway that isn't the highway bridge. A lot of people were looping just to cross the river.
Imagine you chilling in your house, watching some television when all of a sudden, graffiti appears on the wall of your kitchen 😂😂 Love your stuff!!
My first guess was around 42% and then my second was 30%. Then I just settled between 30% and 45%. After that, I just forgot to guess the percentage after the fix lol
Another layer to think of with timed lights is how long it takes to get a green light or how long a direction has to collect traffic. If you have 4 steps and they are 3-8, 3-8, 3-8, 10-20 then three of your directions have to wait 16-36 seconds before they go and the other is 9-24 seconds. That's how long they are collecting traffic for. By reducing the times you reduce how long they have to collect traffic. Reducing lesser used directions to 1-5 might produce better results than upping the length of a green light.
Just a note about timed traffic lights and lanes. The default Ctrl Click is not optimal for UK style turning lanes. In the UK right turns happen at the end of the cycle and straight on and left happen together. The default in CSL is left turns by themselves and then all lanes. So You should set the left turn to dedicated and right plus straight on for the other lane. Alternatively you can manually set up the lights.
14:29 you are forcing people off onto the slip road straight after they come onto the motorway
Just noticed as I carried on watching that you fixed this.
Saw that, then saw your comment, have your ninja award for the day! :P
@@oisnowy5368 every time i comment, he sorts it out, that was the second time that happened with this episode
17:35: You added a connector to let sims enter the highway, but they still can't leave it on the next exit. It's better to remove those junctions in the middle. On the other side of the road, allowing them to only move by 1 lane in either direction might not be enough for full movement.
Just remove the lane connectors everywhere except just before the exit (only on the exit side), and widen those lane switches with the node controller.
14:00 watch out for those lane forcing lines, cars cannot choose where to go when there is no node in between
15:29 - cars can't get off the highway on this junction. Probably not what you wanted.
I know; he needs to add another node to allow switching off.
A nice suggestion for mass transit - create a circular line involving either railways, or metros. It would allow you to run two lines in either direction and give your citizens a nice means to move around the city, with some stations set up as hubs thus allowing them to transfer to other transit options - buses, trams or both, to get around the city. I also think a nice park-and-ride option would be sweet in some places to keep cars back and allow visitors to move around the city via mass transit.
The new metro station a couple of minutes in may need the station platform lengthening with the Move It mod. It's a pre Sunset Harbour station, so the platform is too sort for the newer trains and they may get stuck. You'll need to put Move It into underground mode and then hold Alt to be able to select the nodes
12:00 In most basic traffic light setups, the left turn (for left-driving traffic) can go a phase early; so I like to put that on a separate lane, otherwise that opportunity of going early is just wasted.
Biffa, I noticed you have *loads* of empty space between developed areas and plenty of space in the Mediaeval village that you can fill up with buildings or parks as appropriate. This can help you make it to metropolis and as a side benefit make your city look more like a UK city and less like a British-themed North American suburbanised city.
This Joy enJOYs fixing traffic, but a traffic video from Biffa makes her the most JOYful. 😉
🤣
I think I'm pretty good at traffic management. Got 80%+ traffic flow in a 100k city
16:04 How about another exit lane on this junction? For those coming from the upper side? That way they don't have to use the next junction and go all the way around to get to your medieval village.
Something I do that seems to help sometimes is to use node controller to extend a couple nodes especially on the highway so it allows the cars to merge and switch lanes in a smoother curve and they slow down less.
Rest In Peace the Hero we didn’t deserve but we needed, ❤ Kevin Conroy. Just listening to the first sentence Biffa said reminded me of Batman and Kevin Conroy.
Ooh a traffic fix, my favorite! Thanks for the video Biffa 🤩
When using timed traffic lights, you need lane set up opposite to what you have shown here. For left hand side (UK) diving, when one side has the green light, the road coming in on the right can then let all the left hand traffic go. If this lane does both left and straight on, a vehicle going straight on will block all traffic behind it that wants to turn left. Also , as all left hand turning traffic is allowed to go first, when the lights change and allow everyone on that road to go, pedestrians will cross on the left side. It's really hard to describe exactly what I mean in words but this is why pedestrians are crossing the road in front of traffic, because the left lane is not for left turns only. It'll still happen if you only have a short distance for only left turning vehicles to queue up, or if you have a lot of traffic but will happen less often.
I just stopped at 34:09 and that's one for the Biffa out of context compilation 🤣
In case anyone had any doubt that the Invisible Gorilla Effect is real, Biffa was so laser focused on the traffic that he managed to miss the line of trees in the middle of the river five (5) times 🙈
Biffa honestly, some of the junctions in this are shocking! I was just dying to see you plonk a load of roundabouts down!
Hey! At 15:48, you allowed vehicles joining the highway inbound to switch lanes, thus not forcing them to exit. However, the rest of the inbound traffic cannot take exit 2. Additional, when traveling outbound, the way you have the lane splitting for exit 1 is incorrect. The innermost lane should stay the same while the outermost lane can split. Hope this helps. God Bless Y’all!
Loving the new editing style recently 👍
Glad you like it! :-)
18:10
you should keep the roads 2 lanes but change them into couplets one way either side of the river so they don't get in eachothers way.
With graffiti, you need to make sure its the right way around, sometimes its backwards and you need to rotate it the other way round. with move it right click and drag. Its a touch fiddly :)
YES BIFFA, "Let's look at the BIG Picture" What do we have? @7:07 We have a highway that cross two primary roads separated by a river. The left road supports highway access for vehicles going in and out of town. The right road supports highway access for vehicles going to/from the city. So, if your on the left road, there is no city access. If you on the right road, there is no out-of-town access. So, how to I get there. I using the single two lane bridge over the river @9:26, causing massive traffic. Would it not be nice to have highway access going East and West for each road, split by the river? I'm betting that would have saved widening the two lane bridge over the river from drowning with traffic!!! That was a lot of effort to widen all the roads and move the cargo stuff, all because there was no exits/entrances in both directions for each road separated by a river!
You could add a slip lane onto the traffic lights at the river for people turning left so they dont need to go in the traffic lights and wait. so your traffic light would only need handle straight on and right
Your highway changes block incoming traffic from exiting. Only cars entering the highway by the river can use the exit lane
at 7:08 you should have it so they can take a left turn off the motorway as at this point all you've done is added an extra way to get off the road and onto the motorway, which isn't needed when everyone just wants to get to the other side of the river... Needs some loops
31:35
a pedestrian overpass that goes parralel to the road would help them busses to get out of the station easier. and it would ad a little something something to the station.
The river drive was a bit odd. It's a main road through there saddled with traffic light intersections. Since the congestion was being done by the trucks, a service bypass might have helped. Otherwise, through the busiest part of it, it could have been changed to one-way on each side with one-way bridges on either end effectively turning it into a kind of roundabout. This would have freed up the intersections be removing the lights and making give-way.
@14:29 you force the traffic getting on the freeway headng screen-left to get off the freeway because of the lane connectors added to the only node between the junctions. Then a minute later you "fix it" by adding a lane connector so those in the on-off lane can merge into the freeway, but no one else can now use the exit. Later you can see that there is now almost no traffic on the exit.
LOL Biffa hates his pedestrians, man!
"We don't need to connect this here because they can walk 5km south and cross there instead"
At 13:00, I have found that using Node Controller to change that node from Middle to Bend will allow traffic to blend together easier. Set the Offset to like 10 or 15 (the higher the smoother) and they won't come to a complete stop to merge like they are here.
Usual traffic in Brighton just a few road works to really make it realistic.😂enjoying the livestreams when’s the next one.
For placing decals/graffiti/signs on buildings, I think you need the Prop Snapping mod (rather than Prop Anarchy).
There is one loose end to the lane mathematics : one lane for each direction, ok, but that can be too much for the exits, you may want to have one lane for each INCOMING : for example you have a T junction with all 2+1 if there is a lot of trafic from two directions into one, the one going away might benefit from having a 2+2 for several nodes, on the EXIT side. If what I write was false, then a cross intersection will 4 roads of the type 3+1 would be fine.
Really great to see trafic get fixed ! Still love this city
It might be an idea to add a couple more crossings across the river a bit further down, that way the first crossing that you were fixing might not be so busy 😊 Loving your videos, keep up the good work
It's not just the UK roads. They often come to screeching halts for no apparent reason on the other highways too.
if you check the compatibility mod, prop line tool causes the random trees in the roads, but if you delete a couple trees after loading the game BEFORE you do ANYTHING else, it should fix the problem
Traffic fixes are your strong suit in regards to cs content!
My eyes may have been playing tricks on me but weren't people coming off the motorway, going under the bridge by the river then back up the other side, it just looks really odd. Would it not make sense to have an elevated roundabout over the motorway utilising the connections seen at about 6:20, give more options for traffic to enter or exit before the bridge and would leave the road by the river as a local road?
I've had issues of pedestrians going across the through traffic that has the green. So what I did is I manually set the pedestrian light to red on the same lights that have green lights and set the pedestrian lights to green on the lights that are set to red for the vehicles. In this way, I got the pedestrians to only cross when their paralleling through traffic has the green.
Lovely how you fix traffic! I would be using a lot of choice words and banging my head on the desk! Great job!
🤣
9:32 that standard traffic light is not a good idea because you are stopping traffic that could go. better to set it up manually. i would set up 4 phases:
- traffic from the north and south can go straight or turn left
- the same for traffic from the east and west
- traffic from the north or south can turn right
- the same for traffic from the east and west
plus one phase for pedestrians, if necessary.
that would considerably increase traffic flow.
13:01 i would only allow them to move over one lane but not 2.
14:24 do i have to point out what you did wrong there?
21:40 You can add multiple service points for you pedestrian in _multiple_ locations with trucks coming of _multiple_ roads. You could add service points on the three other main roads near the "old village" and that way internal industries could serve that area using shorter paths.
👍
The sudden Frank Reynolds cracked me up.
I do find that when doing the lane lines that I end up chasing the problem back and back down the road to try and stop the drivers on a 3 lane road suddenly stopping and switching two lanes. It would be good for someone to write a mod to stop that behaviour generally, would save so much time!
14:22 You've just forced all the traffic joining the motorway to take the next exit off the motorway. And prevented anyone who wanted to exit the second junction to have to go the long way round.
Just found you videos. I’ve just started playing the basic game and really enjoyed the content I’ve subscribed to your channel! I have to add the left hand lane is killing me with me being used to right hand lanes😆
Me: "why are they driving on the wrong side of the road??" *remembers Biffa is British* "Oh yeahhhh"
With node controller you can set a motorway node to custom to enlarge the lane switching (for the node of an insertion lane for example)
Your British city is looking really amazing now. I haven't watched your British city building series since the first few episodes. I'll have to catch up.
Thankyou 👍
The motorway bridge over wold near the medieval wall is not actually a motorway section, the cars slow down over it and then speed up again. I also noticed some of the sucky trucks on the road running up the side of the wold river. Which may not have been helping with the traffic
I like the vid man 😁 very enjoyable. I hope you're going to make the medieval village a bit more denser. Buildings closer to each other. It just doesn't make that much sense that there is so much space in prime real estate inside the city walls
I think building a proper intersection from the highway to both sides of the canal would have been the easiest solution as everyone was taking roundabout ways to try and cross it.
You should name the junctions to make it easier for those commenting on how to improve the motorways 🛣
Wow, that looked unfixable. Your right in that the bigger picture is important
These never get old:)
This isn’t Biffalo Countea! I was excited thinking a new upload for my favourite playlist! Love the content keep the Biffalo vids coming!
Those buildings that were shops, makes me think of those tourist trap centers
regarding the weird hi density-house looking-traditional british houses... i went to a place in Leeds once that looked exactly like that and it was actually a very very busy pub- restaurant. so there's that.
and i had a very good time i have to say! unfortunately i can't remember what it's called mmmh...
23:23 helicopter casually parking in a driveway... and in the ped only district too
(well that road isn't no vehicles, but still)
I really don't like the Medieval Town. It was very expensive to build city walls, so any towns and cities tended to pack as many buildings as possible within those walls. Here there are vast areas that are unused, which looks silly to anyone with historical knowledge.
15:46 Biffa, you fixed switching for the Sims that are coming on motorway but the Sims that are already on can't exit .
14:26 you just forced traffic getting on the freeway to get off, and nobody else can. No lane switching between the interchanges.
15:50 OK, you found that, but now nobody can change into the exit lane.
Watching this city gave me an idea do try out on one of my own creations: that canal is phenomenally beautiful and I'll definitely try it on my city ❤️
36:40 ' Decals ' is what you want.
Biffa - Would you consider doing a video talking about all the mods and DLC for complete newbies? How to get them, how much it all costs etc?
I recently did a Top Mods 2022 video 👍
@@BiffaPlaysCitiesSkylines Superb, I’ll watch that tonight.
Love the builds and videos. So glad that New Tealand and Blightea are back!
Tried to play catch up but noticed that the playlists aren’t updated :(
Any chance of getting them updated?
All playlists are updated, check the playlist page on my channel 👍
29:00 when adding vehicles to several lines on the tube it was adding ones with 40 seats, not 300. Weird.
Looking good! Grab some. Billboards instead of grafetti.
It seems like a bunch of broken nodes were making the traffic problem worse than they really were
Before : 83% after 83% , I am genuinely so happy I got that right, a complete fluke but I’m owning it 😂
Looks like your Access points for the MidEvil area has to go past the Hyway and do a big reach Around.. Think you need to add a river crossover at the othere end .
The bushes in the canal are funny xD
15:26 highway traffic coming into the city is being forced to stay on the highway. They can’t access the slip road to come off.
i'm building a recreation of London at the moment and I also have to do the same with the lane arrows at times on the UK Roads (highways), they do need a little help at times when using these roads.. 🙂
Regarding the commercial high density RICO You didn’t know they were commercial, you put them also in the areas behind the train station, it’s why your population tanked for a while. And also why that area was a traffic nightmare for so long as you can see most of the traffic in that “bedroom community” is all heavy trucks. Also the road next to the river floods, a lot and impedes traffic..
Instead of adding an on ramp on the other side of the bridge at the beginning, maybe a secondary off ramp instead for all the traffic going around.
6:33 zablokować zmianę pasów aby samochody od razy wybierały czy chcą jechać na prawo czy na lewo przy rzecze.
6:40 Widać, że samochody chcą zawracać na autostradzie i chcą zawracać na rzecze.
15:10 Widać dokładnie, że ludzie zmieniają pas zjeżdżając z autostrady. Trzeba zablokować zmianę pasów na rampie.
Ta autostrada w stylu Brytyjskim jest okropna. Więcej z nią problemów niż pożytku. Lepiej mieć dwie osobne drogi w przeciwnych kierunkach i bardzo blisko koło siebie wybudować.
17:30 zmuszasz ludzi do wjazdu na drogę koło rzeki. Twoje ustawienie pasów jest wadliwe.
27:30 przez rzeką odchodzi jedna droga więc na moście powinien być jeden pas mniej.
the riverside roads should be one way roads imo, would help with the flow off the major highway
They can't get directly to the other side of the river, the ramps you added only work as entry/out of the city. You should have added U shaped ramped to actually connect the way you wanted to connect to the riverside road... Plus, you have a flood on the quay road on one side that blocks traffic.