5 Cities: Skylines Hacks you might not know after 8 years of playing! | No Mods

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  • Опубліковано 12 чер 2024
  • Cities: Skylines 2 is arriving... but
    Today I show you how you can improve your vanilla Cities: Skylines 1 gameplay experience by quite a bit with these 5 hacks !
    1. Mixed Districts
    2. Path Anarchy
    3. Upgrading Highways
    4. Water Pump Functionality
    5. Monorail tracks
    Music: www.epidemicsound.com
    #citiesskylines #tipsandtricks #vanilla
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КОМЕНТАРІ • 198

  • @randallcromer66
    @randallcromer66 Рік тому +146

    You sir are a genius when it comes to creating cities with Cities Skylines and I can't even begin to imagine what you will be able to accomplish whenever Cities Skylines 2 is released. Thank you sharing your knowledge and insights into this amazing game. It's because of people like you that makes the Cities Skylines community so awesome. I hope your channel will continue to grow because you definitely deserve all the exposure that you receive because no one does it better then you.

    • @imperatur
      @imperatur  Рік тому +12

      Awww bro what kind words! Thank you🙏🏻❤️

  • @baystated
    @baystated Рік тому +85

    I use fencing to block zoning off other nearby streets and force the street assigner program to use the street of my choice and give me zoning blocks the shape i want. It also protects the zoned buildings from new streets I lay after they have grown.

    • @imperatur
      @imperatur  Рік тому +7

      That‘s clever;)

    • @krasnamerah1926
      @krasnamerah1926 Рік тому +6

      This one is a lifesaver for the next two years of my gameplay after i found it. Another reason to love Parklife DLC.

    • @bobbycrosby9765
      @bobbycrosby9765 Рік тому +2

      I make extensive use of fences. Where I live, there's fences everywhere! In cities skylines, unless you expend a lot of effort, not so much. Where I live, it's also common to have named subdivisions, with just a handful of exits. Maybe even a fancy sign. So I like to do that too.

    • @NexuJin
      @NexuJin Рік тому +1

      I have been doing this on the console version. Works great without access to Zoning adjuster mod the PC version has.

  • @Wasbever_14
    @Wasbever_14 Рік тому +100

    8 years old and still great masterpieces to be made!

  • @vincent06
    @vincent06 Рік тому +29

    I was happy to see you in the 'Best Cities of 2022' video, you deserved it!

  • @lukyyyboyyy
    @lukyyyboyyy Рік тому +47

    you can make boardwalks for your harbours by enclosing the harbour, leveling the terrain to just above sea level and raising your paths to just bellow ground level (but above water level, once they are all in place, lower the ground and refill harbour for smart board walks and marinas

    • @imperatur
      @imperatur  Рік тому +7

      That‘s a great tip i have to try that!

    • @onlybradparker
      @onlybradparker Рік тому +3

      @@imperatur Would love to see you make a video of this because I can't quite get my head around it. I've been busy making railway flyovers since I saw your video on 5 Railway Hacks a week or two ago. 😂

    • @jedipotater1388
      @jedipotater1388 Рік тому +1

      ​@@onlybradparkeri feel this. I'm confused

  • @Jargonfox
    @Jargonfox Рік тому +16

    A thing I myself figured out only recently is that you actually get ploppable buildings (services etc) at the very end of an dead-end road, as in where there's no squares and can't normally plot stuff down at, facing towards the road. First make a the end of a road into a T-shape, plop down your building now that the "top line of the T" give squares to plop stuff down to, then just delete the "top line" roads. Set up a neat lookin graveyard like this, with a road going straight at it, and have also used this for some industries stuff. As long as a building doesn't complain that it doesn't have a connection it works pretty well, the building's enterance doesn't even have to completely match with the road.

    • @KyNYC212
      @KyNYC212 Рік тому

      Have pics or videos? I'd like to see this.

    • @Jargonfox
      @Jargonfox Рік тому

      @@KyNYC212 Think a UA-cam spam protection thing keeps blockin my comment, anyway I tweeted pics on this on Jargonmetal

    • @syl_ouette
      @syl_ouette Рік тому +1

      This can happen because buildings in CS actually has some extra allowed distance to connect them to the road. Another way to make use of this feature is to have buildings on a wide 6-lane road, then upgrade the road to a narrower one. The buildings will work just fine but now you have those extra space to separate the buildings from the road.
      Easier way to do it is by using "Move It" mods as it allows you to move/put buildings whereever you like.

    • @Jargonfox
      @Jargonfox Рік тому

      @@syl_ouette Oh yeah, I use it for adding extra paths in front of buildings like schools, but yeah the process there is definitely much simpler. And yeah Move It works great, not for console players such as myself tho.

    • @mowana1232
      @mowana1232 Рік тому

      I use this trick as well, primarily to place parks in the middle of a city block with minimal road connections. Makes nice looking courtyards, for example in the middle of high-density European buildings.

  • @courageouschronicler8657
    @courageouschronicler8657 Рік тому +28

    I hope they adjust the height of street lamps in C:S2. It always drove me nuts that we have to put a street or bridge at 15 - 18 meters in order to not have clipping. Average street lamp height is 9-14 feet, or approximately 4 meters. Weird thing, I know, but it's driven me crazy for nearly 2000 hours of gameplay.

    • @BenBinnebose
      @BenBinnebose Рік тому +4

      This drives me nuts too. I literally was just complaining about it to myself again today while playing. I can fit 6 stacked trucks under the overpass but it still pokes out lol

    • @NexuJin
      @NexuJin Рік тому +3

      For this reason, I have been trying to make my overpasses that doesn't go over any of the street lights. But just in between them.

  • @ashbashtap1987
    @ashbashtap1987 Рік тому +10

    The creativity of the cs community is amazing

  • @psyseraphim
    @psyseraphim Рік тому +24

    The water pumps also work while switched off. Run a deep canal, put twice the amount of water pumps as sewage outlets, connect the water pumps only to themselves, wait till the pumps start to suck up the sewage then turn them off. That way you don't spend the budget and it's a great way to deal with sewage early game.

    • @vonyx5601
      @vonyx5601 Рік тому +6

      Like the pfp

    • @imperatur
      @imperatur  Рік тому +5

      That‘s really clever!
      I didn’t knew that

    • @siky0h530
      @siky0h530 Рік тому +1

      I tried that technique but water pumps stops sucking water once it reaches the 120k m3 capacity

    • @psyseraphim
      @psyseraphim Рік тому +2

      @@siky0h530 Are you sure? It's still working for me at 480,000. When you add to the capacity you sometimes have to switch the pumps that are off back on before turning them all back off again. As soon as you see the waste water start to decrease because the pumps exceed the drain you're good.

    • @siky0h530
      @siky0h530 Рік тому

      @@psyseraphim not sure if it's 120k m3. I'm pertaining to the maximum capacity of the waterpump..

  • @bazzakrak
    @bazzakrak Рік тому +17

    Now THIS is what great content looks like, keep it coming sir, so stay with us all through CS5 and onwards 😍😍

  • @noogiepocketgaming6931
    @noogiepocketgaming6931 Рік тому +2

    One trick that I don't ever see anyone talk about is how to get artificial "timed traffic lights" on vanilla or consoles and get rid of the left turn issue at traffic lights. It's easier with 3 way intersections but can be done with 4+ if you play around. If the game thinks there are different individual roads at an intersection, they get their own light. There's two ways to do it. Make a straight 90° turn (L) and add the intersecting road at an angle so no roads meet straight on (like a Y). Or if you have a pre-made T intersection, delete it, take the road that ends (the "I" portion), and stop it 2 squares short of being lined up with the intersecting road. The intersecting road will have a slight curve when you connect it now, and the lane that showed straight should now show turning. Now each direction has its own turn with a green light, no more left turn choke ups
    ua-cam.com/video/5LxhzluHcJU/v-deo.html

  • @brickscities3367
    @brickscities3367 Рік тому +5

    I didn't know about any of these hacks and yet they're SOOOO useful! Thanks for the tips!

  • @WolfyLuna
    @WolfyLuna Рік тому +1

    Really enjoyed watching this video and learned some new stuff as well.
    The last question you asked at about 6:40 "Do you know any more City Skylines Hacks?" sounded slightly different and the English subtitles of UA-cam agreed with my probably dirty mind.

  • @JoshuaEBSmith
    @JoshuaEBSmith Рік тому +2

    My favorite hack:
    You can make 90 degree highways!
    The very basic 2-lane 2-way highway can connect to other roads and highways at a 90 degree angle. Set up your turn and then upgrade it to the multi-lane-mono-direction of your choice.
    Practical? Yes. Safe? Never.
    But where we’re going, we don't need airbags...

    • @Myne1001
      @Myne1001 Рік тому +2

      Don't have to worry about car crashes when your vehicle has no collison mechanics

  • @minejannik7232
    @minejannik7232 Рік тому +2

    Die Tipps für die Wege sind krank!
    Danke!

  • @drifzyy
    @drifzyy Рік тому +2

    i hope cs2 will have super smooth intersections

  • @Caellx
    @Caellx Рік тому +2

    Yeah, I learned about the water pump trick recently. Placed one beside the sewage outlet and my oceans aren't getting very polluted.

  • @christoph90er
    @christoph90er Рік тому +2

    0:25 Didn’t know that, thanks! 😬 Very helpful if the current university campus is full with buildings…

  • @999Juri
    @999Juri Рік тому +77

    We need more episodes of berlin!!!!

    • @imperatur
      @imperatur  Рік тому +5

      Yees:D

    • @MartelSays
      @MartelSays Рік тому

      Bro chill aheem heem heem

    • @UFCMania155
      @UFCMania155 Рік тому

      ​@@imperatur You actually only have to press page up or down to raise or lower footpaths and roads

  • @psyseraphim
    @psyseraphim Рік тому +3

    So the path anarchy hack does work on console. At first I thought it didn't then I noticed some of my pre-constructed paths were doing it accidentally when I attached a new section. In the next fresh part of my city I tried again and so long as the terrain height difference is no more than 3 metres below you can cross at a 6 metre height.

  • @tigonologdring9189
    @tigonologdring9189 Рік тому +2

    Ha! Yep, the paths over/under roads is a new one on me! Superb... I wonder if 8 years from now we'll be mulling over new hacks still relatively unknown in the sequel.

  • @StaK_1980
    @StaK_1980 Рік тому +8

    10 out of 10 for vanilla tricks !
    They are always welcome! 🙂

  • @herauseo28
    @herauseo28 Рік тому +6

    Similar to the 1st one, you can mix different kinds of parks in one painted zone.

    • @MarkHewitt1978
      @MarkHewitt1978 Рік тому +3

      I usually make a combined zoo and theme park seems realistic as there are such places where I live

  • @mwparker1969
    @mwparker1969 Рік тому +2

    Always something new to learn with CS. Thank you.

  • @Tricion
    @Tricion Рік тому +2

    so grateful I grew up with this game

  • @richoombie
    @richoombie Рік тому +2

    Last one was really cool I never thought the monorail could accessorize like that

  • @Dc-fb3or
    @Dc-fb3or Рік тому +5

    This is the best youtuber ive ever seen!!
    Edit:YES I LIKE MY OWN COMMENT

    • @imperatur
      @imperatur  Рік тому

      Aww thanks bro!

    • @Dc-fb3or
      @Dc-fb3or Рік тому

      @@imperatur NO PROBLEM MY GUY YOU ARE THE BEST!!

  • @JoeDecker
    @JoeDecker Рік тому +1

    Dang, great tips! I just verified that "footpath anarchy" works on my PS5 running Remastered, and it's already improving my current build. Thank you again!

  • @mowana1232
    @mowana1232 Рік тому +1

    If you are playing vanilla, i.e. without move-it, one way to get more control while terrain editing is to use streets as temporary helpers. Outline the area you want to raise or lower with an asphalt street, do your terrain editing, and then bulldoze the streets. This was a common trick people used in SimCity and CS before Move-it came along.

  • @amdkillaplays
    @amdkillaplays Рік тому +2

    Pretty sure someone was working on an asset to be able to use the monorail as a rollercoaster (without loops etc) and someone was also working on a track that looked like a water flume with monorail train that looked like an inflatable

  • @usernameiphone3gkid
    @usernameiphone3gkid Рік тому +4

    These are the best types of videos

    • @imperatur
      @imperatur  Рік тому +1

      I‘m glad you like them:)

  • @maartenverdouw4688
    @maartenverdouw4688 3 місяці тому

    With cs2 not coming to my console in the next years, I picked up the latest cs1 dlc and started a new city in remastered.
    Needed a bit of Imperatur inspiration to get going again.
    One of my favourite tricks (I'd expected in this vid) is placing plopables non-adjacent to roads by using temporary roads. Great for placing buildings at an angle, decorations in front of buildings, metrolines at a nicer angle and parks behind side gates.

  • @True_NOON
    @True_NOON Рік тому +3

    It does, ive stumbled upon it when building a city that failed(later on)

  • @briant2259
    @briant2259 Рік тому +1

    Always something new to learn. Thanks

  • @kekkek4963
    @kekkek4963 Рік тому +4

    nice vid! could you maybe make a video with your graphic settings or just link them in the descripion like you did with the old ones? would be awesome!

  • @knockshinnoch1950
    @knockshinnoch1950 Рік тому +1

    I have been playing CS since day 1. I have thousands of hours invested in gameplay. Today 8 years after I first installed the game I discover the genius tip on creating multi districts. My flabber is gasted!

  • @allenaztec8065
    @allenaztec8065 Рік тому

    This sir is a fantastic video! I’m excited to get back to the game and try.

  • @delroyclarke1989
    @delroyclarke1989 Рік тому +1

    Love the tips , keep it up

  • @AdamBurianek92
    @AdamBurianek92 Рік тому +3

    The water pump hack is the most Dutch thing I've seen in CS 😂😂😂

  • @DanielCoffey67
    @DanielCoffey67 11 місяців тому

    The Pedestrian Path Anarchy was a real surprise to me. Most interesting!

  • @mikeb359
    @mikeb359 14 днів тому

    A great hack i found was making steps from a body of water up to street level. So if you want to put a mansion near water and have a beach access. Get the concrete benches and put them all in a line. The height can be adjusted using move it mod to have them all uniform to appear as steps. Then take a brick wall and have it line along the sides of the steps. Put them on both sides of steps. They too can be exactly lined how you want by using Shift+page up or page down to line them on both sides of steps. It looks really cool.

  • @sitojaxa2569
    @sitojaxa2569 Рік тому +5

    Awesome. I think I will try a few of this hacks in my new Town. 👍

  • @robsonpeixoto9035
    @robsonpeixoto9035 Рік тому

    Every day we have found out new things! Great! Thanks for this!

  • @alimetodista3459
    @alimetodista3459 Рік тому

    I know of one little hack that improves the look of the dlc paths connection to road paths, I hope this makes sense.
    Get the base concrete path, take off all the anarchy options except the angles one, bring the path to the road path as far as just before the half moon (don't do half moon as you can't upgrade the path) then upgrade to dlc paths and the path will be perfectly connected to the road path without that ugly concrete part anymore, you seem intelligent so I'm sure you'll figure out what I'm meaning. Your videos are awesome 👍

  • @VicMcFly111
    @VicMcFly111 Рік тому

    Your city shots are so beautiful! I am so jealous

  • @tylerhallon5007
    @tylerhallon5007 Рік тому +3

    Draw a short road 90° at the end of where you want a ferry terminal so it's on the level of the road and you won't get that odd hump outside your ferry terminal

  • @robloxio_masteriogaming7546
    @robloxio_masteriogaming7546 Рік тому +4

    YAY A NEW VIDEO!

  • @neocrazy9700
    @neocrazy9700 Рік тому +1

    This video was very informational! Thank you my city is saved

  • @055f00
    @055f00 Рік тому +1

    For some reason cycle paths are able to connect with fences. The path can then be upgraded to a footpath, allowing pedestrians to walk through the fence.

  • @carstenzimmermann4435
    @carstenzimmermann4435 Рік тому

    The trick of disconnected "island" districts is a true game changer. You can also use it to place parklife assets into the backyards of high density residential blocks (boosting attractiveness and looks) or airport hotels near the city (watch out for terrain levels here!). This best game ever won't stop surprising even after more years!
    Thanks for sharing your tipps and tricks

  • @orthodoxindian9442
    @orthodoxindian9442 Рік тому +3

    Waiting for your first creation in CS2

  • @DrocanisSun
    @DrocanisSun Рік тому

    These "vanilla" hacks are so good. Thank you!

  • @NormogGaming
    @NormogGaming Рік тому +1

    Sweet tip with sidewalk anarchy, I'll test on the ps5 as soon as I can. 😎

  • @cb_robloxYT
    @cb_robloxYT Рік тому +1

    If you make the road monorail tracks then connect a monorail track to it then ad traffic lights then upgrade the road back to the same road as before you get a traffic light crossing

  • @marooples
    @marooples Рік тому

    Bravo, so clever! Brb going to change my pedestrian path heights in my current WIP.

  • @arturobandini4078
    @arturobandini4078 Рік тому +1

    You are the best CS player, for 'vanilla' players (like me).

  • @francoismad13
    @francoismad13 Рік тому +1

    Thank you, have a nice day too :)

  • @krasnamerah1926
    @krasnamerah1926 Рік тому +3

    >District Enclaves trick
    Hoo, man, i've done this often when i just wanted my single-type park to get enough visitors and i'm just lazy enough to build another park with the same type. I imagined it as "under single management" for the whole city.
    Same with industrial parks and universities, the latter since some of the universities in my city has multiple campuses, one of them even has 5 and spread out accross the city.

    • @krasnamerah1926
      @krasnamerah1926 Рік тому

      >Footpath Anarchy trick
      Nope, not going to use the first one because that would be count as jaywalking, haha.
      The second one is nice, but perhaps would not be implemented in my downtown.
      About the third one, that one is very nice, and i'm taking note on that for the future uses. Thanks

    • @krasnamerah1926
      @krasnamerah1926 Рік тому

      >Highway-Road-Highway Upgrade trick
      Yep, done this numerous times before. Thanks, anyway.

    • @krasnamerah1926
      @krasnamerah1926 Рік тому

      > Pump trick and Monorail trick
      Oh well, looks still a bit iffy for me lol.

    • @imperatur
      @imperatur  Рік тому

      Nice your back Alvin:D

  • @CSTippsTricks
    @CSTippsTricks Рік тому +1

    6:40 🙋‍♂️Ja, ich kenne ein paar Hacks😄
    Gutes Video, kannte das mit dem Gehweg noch garnicht

  • @halo7493
    @halo7493 Рік тому +1

    What are your settings for the cliff textures? Great video btw!

  • @shushyshushy6762
    @shushyshushy6762 Рік тому

    YO! That sewage pipe trick just hatched an Idea in my head I am going to do later when I hop on City Skylines.

  • @flyvox
    @flyvox Рік тому +2

    Waaahhhh... I'm in the video!!! 😃

  • @Johnathon_Jackson
    @Johnathon_Jackson Рік тому +1

    Brother you are amazing!!

  • @citiesplanner
    @citiesplanner Рік тому +1

    nice tricks 💙

  • @karle7302
    @karle7302 Рік тому +2

    Danke für die Tips :)

  • @Martin3060
    @Martin3060 Рік тому +1

    Hi, imperatur. What is the VRAM usage of your GPU when you play the game? Maybe it will be interesting if you make a video with your recommendations for the best CS system requirements.

  • @Myne1001
    @Myne1001 Рік тому

    - A bit of a personal preference, but in grid cities I like to put a path down the middle of a block. Looks a bit like a laneway (which is common in old grid style towns in Australia) and also improves walkability of your city.
    - Have two cargo rail stations instead of one. One for one direction, one for the other. Lowers the chance of trains blocking each other and allows smoother import/export of goods.
    - Office zone buildings generate virtually no traffic, so are good "filler" buildings along busy roads.

  • @matthewboyd8689
    @matthewboyd8689 Рік тому

    I hope that in city skylines too. They make it so that paths on higher levels aren't so ridiculously high.
    And maybe making it so that semi trucks will actually go in the building that they are delivering to rather than halting traffic.
    And I'd really love it if it would be possible to make a city without cars..
    And maybe a zombie outbreak dlc or something crazy (I'd pay $30 if they could make it a FPS, even if its only for like 5 minutes of fun)

  • @reyc2630
    @reyc2630 Рік тому

    The water pump use! I need that for the sewage problem for a new city I'm building. Thank you.

  • @OettesCities
    @OettesCities Рік тому +1

    I just build the quary infront of a cargo hub, so the railtracks can leave on ground instead as bridge over the water...

  • @starwave8228
    @starwave8228 Рік тому +3

    I like the goalpost idea, i really hope C:S 2 has Football Field, Small Football Ground, Large Football Ground & International Stadium for selection.. with policies for European/World Cup and Domestic League, instead of C:S1 where your city plays the same 5 teams over and over & always win, how do they always win ? the city has lots of tennis and basketball parks.

    • @imperatur
      @imperatur  Рік тому +1

      Yes that would be great

    • @Lonelyeco
      @Lonelyeco Рік тому +1

      Didn't CS just let out a CCP with all of that tho?

    • @starwave8228
      @starwave8228 Рік тому +1

      @@Lonelyeco it has stadiums , but that's it, there's no depth to it.
      park's do not have sport animations, you cannot name your team it's only campus teams you can rename, none of them are implemented into the campus, & there's not much depth to what you can do with big sporting events.. for example if your Team win the league in real life there's usually an open top bus parade through the city with street parties & Hosting big games in competitions also comes with it's policies & city problems accomodating international fans.. Fan fests, public transport, hotels etc etc.

  • @JC-pg3cy
    @JC-pg3cy 11 місяців тому

    THANK YOU SO MUCH!!!

  • @Hodebrot
    @Hodebrot Рік тому

    Monrail goals! Damn… should have thought of that… 😂

  • @mothership_q2422
    @mothership_q2422 Рік тому +4

    Will these hacks and tricks be standard features in CS:2? One can only hope!

  • @smoken81
    @smoken81 Рік тому +1

    I’m super surprised you didn’t include the double decker street

  • @_SHIRATAM_
    @_SHIRATAM_ Рік тому

    It's a crazy eye-opening information and a true Cities hack!😂

  • @Minecraftzockerjo
    @Minecraftzockerjo Рік тому +3

    Und das vor dem release von CS2 xD Aber gut zu wissen für eine aller letzte Stadt ^^ DANKE! Und noch eine Frage. Wie bekommst du es so flüssig hin bei solch einer Stadt und noch bei diesem geilen aussehen? Ich habe einen Ryzen 9 5900x und eine rx 6900 xt sowie 32 gb 3600 mhz ram xD

    • @imperatur
      @imperatur  Рік тому +1

      Bro das game ist alles andere als flüssig😂

    • @Minecraftzockerjo
      @Minecraftzockerjo Рік тому

      @@imperatur warum sieht das dann so aus? Bin bei 35-40 fps mit über 20 mods und keine Ahnung über 100te Objekte😂🤷🏼hoffentlich wird CS2 besser programmiert, wird nämlich wieder die Unity Engine… hast du eigentlich einen Discord Server?🤷🏼

  • @NexuJin
    @NexuJin Рік тому

    Good stuff.

  • @summertime69
    @summertime69 Рік тому

    On the path anarchy, you can add a cross walk simply by changing one segment of the road to a different type with the same lane count.

  • @mycount10
    @mycount10 Рік тому +4

    if i didnt find you, maybe i stop play cities skylines earlier 😆

  • @Antayera
    @Antayera Рік тому

    What filter or game lighting settings/mods do you use to get the game to look so nice?

  • @gp5313
    @gp5313 Рік тому +1

    Beautiful

  • @BlankFX
    @BlankFX Рік тому +3

    Actually we need a hack to enable a 2023-Style amount of FPS, DLSS and - as a bonus - Raytracing.

  • @NotKnafo
    @NotKnafo Рік тому +2

    nice tricks

  • @scartha4040
    @scartha4040 Рік тому +1

    Try using nature reserve paths as fields

  • @gioabboud8220
    @gioabboud8220 Рік тому +2

    3:46 and they say Germans don't have a sense of humour

  • @simoferra1996
    @simoferra1996 Рік тому +2

    Face reveal! POGGERS

  • @RamblinRick_
    @RamblinRick_ Рік тому

    I thought I was good. Apparently, not so. These hacks are awesome. Thanks for sharing. I'll be using these in the city I just started a ccouple days ago.

  • @UFCMania155
    @UFCMania155 Рік тому +1

    You actually only have to press page up or down to raise or lower footpaths and roads

    • @imperatur
      @imperatur  Рік тому

      I know but the lowest elevation is 9m heigh
      Which is stupidly high

  • @Creatim3D
    @Creatim3D Рік тому +3

    i never knew 4 of these hacks, i knew the quay everywere hack because i usde it in older videos, and my god cs is 8 years old my good god😄😇

    • @imperatur
      @imperatur  Рік тому

      Yess it‘s crazy how time flies…

    • @Creatim3D
      @Creatim3D Рік тому +1

      ​@@imperatur hey imperatur it me Tim, I got something sad to say, do to some reasons with money and personel stuff I can't be a member anymore, it was fun while it lasted, if I can be a member again I will definitely be one, sorry bro😔

  • @harrisonleung1111
    @harrisonleung1111 Рік тому +4

    🎉

  • @adam632
    @adam632 Рік тому

    5:12 now that's smart!

  • @Bunkiiiiii
    @Bunkiiiiii Рік тому

    And now we get football pitches and the goal prop hehe

  • @Transnistria_ball430.
    @Transnistria_ball430. Рік тому

    I live Ur vids

  • @bonipopochovski
    @bonipopochovski Рік тому

    That second song it the video got me like 🕺🕺🕺

  • @BoldWittyName
    @BoldWittyName Рік тому

    There's another water 'hack' and that is industrial buildings are not bothered by polluted water in pipes. Kinda useless trivia, but yeah.

  • @terrellrogers7645
    @terrellrogers7645 Рік тому +1

    Parking lots and garages are coming 😁

  • @styxinclouds4747
    @styxinclouds4747 Рік тому

    u can use bridges and piers as normal roads

  • @RaccoonPower
    @RaccoonPower Рік тому

    Me when Footpath Anarchy: *Wait, that's illegal.*

  • @hadifelani
    @hadifelani Рік тому

    6:42 youtube's auto captioning went crazy yet again lmao