You're not a Cities Skylines player unless you spend the first hour and most of your budget designing an unnecessarily complicated interchange to funnel sims to the city.
Wow you dont have to throw the your not in there never forget where you come from friend but it is true.. I think more along the lines of a experienced cities skyline player..
This is, definitely, THE tutorial on interchanges. Vaniilla, no mods, best interchange possible, in a relatively small space, and aesthetically pleasing. Beautiful! Thank you!.
My son sent me the link to this video a few hours ago because I play on an old PS4 I inherited from him when he upgraded. My PS4 is perfect for me but intersections are always a problem. But THIS!!! Lol I followed step by step and I built it! And sims are driving on it! Thank you! You made it so easy !
That was me when I first started playing Cities on console. I found so many videos on the PC version, but nothing on console. I decided to do something about it. Glad it helped!
This was great! I followed along and built my very own stack interchange in my game. I was struggling with traffic in a connection between two highways, and this got things flowing nicely. Thank you!
It took me almost 2 hours but I finally did it! The hardest part for some reason was getting the first square right, my game didn’t want to make a 16 unit square line up with my highways for some reason, and I would get very far on an incorrectly sized square. In any case thank you for sharing I hope it helps my traffic jam coming from the highway
@@gregfehr598same issue, he uses a square that cost 640 per side but the only way the corners line up for me is using a square with sides that cost 680 each
I spent a hour and a half trying to make this. It failed when I was changing direction of the roads. Everything was in place and looked great but the middle road that you set at a height of 6, wouldn’t allow me to change direction. I highly recommend making the roads in the right direction when you are building it
If you leave the height increments at their lowest value, and if you keep your road one click above road level, you can make the ramp as long and as gentle as necessary. Then to finish, just do the 12 unit marker to finish. It looks a lot nicer for interchanges
I would make a change to your right and left turns. Instead of taking the offramp and then the left to go right and the right to go left, I'd change it so the offramp then goes to a right to go right and a left to go left. This means your left turns are on the inside and your right turns are on the outside instead of the other way around.
That would make sense to humans, but the AI doesn't care. And this is easier, which is the point. The linked video that I took the core from follows that design principle you mentioned.
I found for console it's easier to take the level 9 high ramp and put it under ground as the pillers make it difficult to minover the highway thru the middle. Saved some headache.
I Freaking LOVE this interchange! I'm never using that stop Cloverleaf again! I'm going to make this one in the workshop and just slap it down instead every time!
Oh I am _absolutely_ building this when I next get on the game! I play on PS5 and interchanges have always been a bit of an Achilles heel for me. The standard base game cloverleaf is OK for a while, but they always end up getting clogged up and I never quite know what to do about it. The traffic in my current city isn't too bad considering it's at 150k population, but there definitely are a couple of hot spot cloverleafs causing some issues. Hopefully this design will help!
It's all based on that 16x16 grid. You can actually just start with that and save the money building a cloverleaf and then tearing it down. The trick is to get the stack oriented the way you want it. Once you do that right, it's easy. I've actually gotten it a bit more compact by putting the ramps in using the free form tool. Also putting in two-lane one-way highways where the two ramps merge just before they both go back into the main highway helps traffic flow there, although it's not symmetrical.
Just perfected a symmetrical compact version. When finished with the initial stack, use dirt road to make your 12 grid long ramps of highway and matching 12 space long extensions. Then, still using dirt road, make a second extension of 10 spaces of the highways and make a 4 space long road from the "12" node along the sides of the "dirt road" highway, it will fall 6 short of the "dirt" highway ends. Make your ground level curved ramps into those 4 space long dirt side roads. Then use the free form tool to make your ramps this way: Bring it out to click on the dirt road beneath it and then bring it down to connect to the ends of those former 4 space roads and then onto the "dirt" highway. Upgrade everything to what it's supposed to be and you're set with the most compact stack 4-way interchange that can be made in the vanilla game.
Love your content mate! As a UA-camr myself, when I’m not making videos I love to relax and play Skylines. (And watch MtM of course!) Always loved a wee city builder back to the maxis days of sim city. In fact, probably before that! Do you remember the Snes version? Anyway, wanted to pass on my thanks for this tip and as a console player myself, seeing vanilla builds really helps me a lot! 👍🏻🙏
i ended up having to use ramps in the middle-bottom part because i somehow lacked 1 line of squares but even like that it's a gamechanger. cheers mate 👍
Turbine interchanges are best, it functions just as well as a stack but only uses 3 levels instead of 4. Also it takes up a lot less space than a stack, barely bigger than a 3 lane roundabout but functioning exactly like a stack interchange.
I do it without mods all the time but it took hours to learn how to do from just studying other turbines. It's actually easier to do in vanilla than a stack. Another really easy one that takes up a bit more space but wayyyy easier to build than a stack and functions the same is in this video. It's not used in real life but it should be. I use this one when I'm feeling lazy. ua-cam.com/video/EaYaBRcryb8/v-deo.html @@MoveTheMouse
Amazing video. Just converted one of my Cloverleaf junctions. Had a bit of trouble initially as the land wasn't level and affected laying the initial roads crossing eachother
Wtf? 400 views? 66k subs? Bro the video quality is on the same level as some channels that have over milions of subs! Keep up the great work! This will blow up someday!
Great interchange. My only complaint is that in the game highways are not that close to each other. I suggest to make 2 units bigger square (18x18) and then you can do exactly what video says. Distance between highways in your interchange is going to be the same as distance between highways on the map. It just looks better. Extra tip is to replace inner 3 lane highway with just a ramp and replace ramps, where they merge, with 2 lane highway. Leave outer 3 lane highways like they are. Lane mathematics gods are going to be pleased. And please do yourself a favor and create that intersection once in asset editor and reuse it whenever you want. Don't built it from scratch everytime :) To do it highway sections have to be shortened by 10 units, but that is a good thing because it is easier to fit it in the game.
Very sneaky and look efficient... Only part I didn't like is the split from the main line, with another split immediately after. That needs readjustment
For some reason on my lower diagonal stack, the highway wants to put supports down the middle, but the upper one is the same length and it can span the distance without supports
Really good tutorial .... only thing is your playing with unlimited $$$. Building this on a budget is really expensive. Still GREAT JOB on explaining the process. Love your channel !!
Every let's play I've done is legit, but one off tutorials like this are fine for unlimited money. Hopefully by the time your city needs something like this, there's plenty in the bank.
Unfortunately, once I cross 8 Squares, the supports for the bridge change from a single support like this one is shown, to a double one. This is at the top stack that it changes. This is not allowing me to put th roads at ground level within the 16×16 Square. This is troublesome as I need better flow to the city I have built. If anyone responds quick enough for any ideas. I may enlarge the 16× by two or four squares?
Thanks so much for this. Unfortunately I got right to the end and the game wouldn’t let me change direction of two off-ramps in the middle of the stack and it ruined the whole thing 😢
Or, how I do it: Don't build highways inside my city. If I buy a tile with highway on it I immediately put it under the ground and don't let the city traffic use it. Of course I add an exit over the highway, but the traffic is usually using the arterial roads, not highways.
Hey man whenever I make the square near the start I can’t get the highway ramp to center perfectly in the square. No matter what I try the nodes don’t end up in the center. Any help would be appreciated.
I’ve tried this a couple times now and have had no luck getting it to work. For some reason when the final side of the diamond snaps it’s no longer symmetrical. First 3 sides all perfect, grid is right etc, snap the forth and it changes. Help!!
I've figured it out. You actually have to follow him exactly. Draw the plus, draw the 1st angle, delete everything you don't need, draw the 2nd angle of the diamond and delete the first side, redrawing it with 16 units of space. Hope this is helpful! 😁 Just made my 2nd one.
@@bullheaded I’ve managed to do it a couple times now, still occasionally get oddball grids and only way I can fix it is deleting everything and starting over. I’ve gotten away from using the interchange now, just to big for console land limits
I'm struggling with this a little. From the start, the supports for the elelevated roads keep getting in the way when I try to build roads at ground level. There is not enough space to fit them between the supports. Has anyone else run into this?
I literally tried to get this to work on xbox for like 2 hrs and the best I could do was get my base level with one highway and one two lane one way. I really wanted this to work because one of my clovers on ramp off ramp keeps backing up because traffic is stupid on console.
I always use the game interchanges since whenever I make them the cims decide I’m stupid as they’re smart. After doing this 5 times in a row I just nuked the city
Nice making this without mods. I think with one of the straight through roads sunken and the other at ground level would look slightly better, but it's already very nice. Is it possible to go full symmetrical on heights? So one pair of lefts at -9, one straight at -3, the other straight at +3 and the other lefts at +9? Maybe that would be too tight a fit, not sure.
Is this engineering software or gaming software? I mean, can those interchanges or roads drawn in this software be designed and implemented as an infrastructural project?
I've found a way to fix it, you need to make sure there is a road crossing your road in the middle under it, instead of building the full road only build it past the road under it and then continue the road. That should fix the pillar in the middle.
I’m having an issue drawing the Diamond in the beginning, you do it as 680 as the first line but then 16 (which becomes 640) for the others, which throws off the corners of the Diamond to the center of the highways and makes the Diamond lopsided. Can you help with this?
I recommended a version of this to the Arkansas HWY Dept years ago before I had a clue what it was called. They never responded. And the I-40/I-67-167 interchangeable is still horrible.
This is a great tutorial but due to how this game is so messed up on the console version with the grid system it is almost impossible to do this unless your just make it in the open field but I was wanted to fix previous already made cities with this method but the square grids that show are always out of place, with the developers would fix this issue but only time will tell
I've followed this to a T several times and every time the elevated sections above the ground highway cannot be upgraded, too close on console, no other way to run these roads I don't get it, how is everyone else having a fine time lol
Absolutely amazing tutorial. Playing the remastered on the series x in a huge city and this handles traffic incredibly. Tip: be sure the land is COMPLETELY flat. Love your content and cannot wait to see what you can do with cities skylines 2! 🏙️
For the life of me i can not get it to work like that on PC with no mods.. just keeps putting down bridge supports, would love to see a PC version of it.. as i beleive there are slight diff in the way it works
Dude we need this badly. Golden glades Miami I 75 joining 836 needs one And the whole United States The roads are a disgrace and the train station . The tax dollar keeps that afloat . Is cutting edge 1992
You're not a Cities Skylines player unless you spend the first hour and most of your budget designing an unnecessarily complicated interchange to funnel sims to the city.
Ikr. But for mid to late game it is nice to help with traffic issues
Wow you dont have to throw the your not in there never forget where you come from friend but it is true.. I think more along the lines of a experienced cities skyline player..
But why not build an extremely efficient and safe interchange right away?
Budget? Pfft! Where we’re going (communism), we don’t have budgets!
Second week of playing and you nailed it watching so many videos on them lol!!!
This is, definitely, THE tutorial on interchanges. Vaniilla, no mods, best interchange possible, in a relatively small space, and aesthetically pleasing. Beautiful! Thank you!.
My son sent me the link to this video a few hours ago because I play on an old PS4 I inherited from him when he upgraded. My PS4 is perfect for me but intersections are always a problem. But THIS!!! Lol I followed step by step and I built it! And sims are driving on it! Thank you! You made it so easy !
That's awesome for you, and your son
I love seeing stuff like this.😊
I’m on console, and I’ve only been able to find a lot of PC players with tips and this is awesome, thank you so much!
That was me when I first started playing Cities on console. I found so many videos on the PC version, but nothing on console. I decided to do something about it. Glad it helped!
This was great! I followed along and built my very own stack interchange in my game. I was struggling with traffic in a connection between two highways, and this got things flowing nicely. Thank you!
Bit of proper lane maths and it works a dream, I usually put the lowest level as an underpass so its not as high on the top.
That was my question if that would not be cheaper/easier
Certainly one of the best tutorials I've seen so far...
Very simply and factually explained...
Well done! 👍👍
One thing I like about making custom interchanges is building them on challenging terrain and pulling it off.
I’ve built this 4 times now and got it down to just about speed running it in less than 10 minutes. Great tutorial for console
It took me almost 2 hours but I finally did it! The hardest part for some reason was getting the first square right, my game didn’t want to make a 16 unit square line up with my highways for some reason, and I would get very far on an incorrectly sized square. In any case thank you for sharing I hope it helps my traffic jam coming from the highway
I ran into the same issue, how did you correct it?
@@gregfehr598same issue, he uses a square that cost 640 per side but the only way the corners line up for me is using a square with sides that cost 680 each
I spent a hour and a half trying to make this. It failed when I was changing direction of the roads. Everything was in place and looked great but the middle road that you set at a height of 6, wouldn’t allow me to change direction. I highly recommend making the roads in the right direction when you are building it
Exact same thing happened to me. I hate this game on console 😢
If you leave the height increments at their lowest value, and if you keep your road one click above road level, you can make the ramp as long and as gentle as necessary. Then to finish, just do the 12 unit marker to finish. It looks a lot nicer for interchanges
Ah that looks amazing! KINDA has me wanting to snuggle up on the couch and d/l cities on the console again
Do it!
After trying this 4 times back to back because i had bridges improperly aligned i finally got it and can say its working like a charm on PS5
It's such a lovely looking interchange!
But is it a replacement?
@@MoveTheMouse If I have space, for sure. The reason the other one was perfect, was that it took up the exact same space as the cloverleaf
@@Kangamoos
I just spent half an hour of my life in this, dont regret it.
Thank you Sir for such a detailed and foolproof tutorial. Going to build this tomorrow when my new city gets its first highway interchange!
I would make a change to your right and left turns. Instead of taking the offramp and then the left to go right and the right to go left, I'd change it so the offramp then goes to a right to go right and a left to go left. This means your left turns are on the inside and your right turns are on the outside instead of the other way around.
That would make sense to humans, but the AI doesn't care. And this is easier, which is the point. The linked video that I took the core from follows that design principle you mentioned.
This was the best tutorial! Made it so much easier to do especially for console player! Thank you!
Love it.. I'd do some landscaping and make the bottom layer a sunken highway, that way the whole structure is lower to ground level.
Fantastic tutorial. Easy to follow instructions and o like how it starts from the clover. Makes it that little bit easier for me as a noob
Glad it was helpful! That's EXACTLY why I put it together that way.
One of my favorite interchange to use!
Awesome tutorial. Now, if console controls weren't so finicky, i could make some awesome interchanges.😀
I found for console it's easier to take the level 9 high ramp and put it under ground as the pillers make it difficult to minover the highway thru the middle. Saved some headache.
This looked too easy... so I tried it, and it really is. No more ugly spaghetti. Thank you!
Looks great. Can't wait to try it. Thank you
I Freaking LOVE this interchange! I'm never using that stop Cloverleaf again! I'm going to make this one in the workshop and just slap it down instead every time!
Awesome video, easy to follow and replicate. I had a rats nest of flyovers and ramps that I changed to this. So much better.
Oh I am _absolutely_ building this when I next get on the game! I play on PS5 and interchanges have always been a bit of an Achilles heel for me. The standard base game cloverleaf is OK for a while, but they always end up getting clogged up and I never quite know what to do about it. The traffic in my current city isn't too bad considering it's at 150k population, but there definitely are a couple of hot spot cloverleafs causing some issues. Hopefully this design will help!
It's all based on that 16x16 grid. You can actually just start with that and save the money building a cloverleaf and then tearing it down. The trick is to get the stack oriented the way you want it. Once you do that right, it's easy. I've actually gotten it a bit more compact by putting the ramps in using the free form tool. Also putting in two-lane one-way highways where the two ramps merge just before they both go back into the main highway helps traffic flow there, although it's not symmetrical.
Just perfected a symmetrical compact version. When finished with the initial stack, use dirt road to make your 12 grid long ramps of highway and matching 12 space long extensions. Then, still using dirt road, make a second extension of 10 spaces of the highways and make a 4 space long road from the "12" node along the sides of the "dirt road" highway, it will fall 6 short of the "dirt" highway ends. Make your ground level curved ramps into those 4 space long dirt side roads. Then use the free form tool to make your ramps this way: Bring it out to click on the dirt road beneath it and then bring it down to connect to the ends of those former 4 space roads and then onto the "dirt" highway. Upgrade everything to what it's supposed to be and you're set with the most compact stack 4-way interchange that can be made in the vanilla game.
Love your content mate! As a UA-camr myself, when I’m not making videos I love to relax and play Skylines. (And watch MtM of course!) Always loved a wee city builder back to the maxis days of sim city. In fact, probably before that!
Do you remember the Snes version?
Anyway, wanted to pass on my thanks for this tip and as a console player myself, seeing vanilla builds really helps me a lot! 👍🏻🙏
i ended up having to use ramps in the middle-bottom part because i somehow lacked 1 line of squares but even like that it's a gamechanger. cheers mate 👍
Turbine interchanges are best, it functions just as well as a stack but only uses 3 levels instead of 4. Also it takes up a lot less space than a stack, barely bigger than a 3 lane roundabout but functioning exactly like a stack interchange.
If you know an easy way to build one without mods, I'd be down.
I do it without mods all the time but it took hours to learn how to do from just studying other turbines. It's actually easier to do in vanilla than a stack. Another really easy one that takes up a bit more space but wayyyy easier to build than a stack and functions the same is in this video. It's not used in real life but it should be. I use this one when I'm feeling lazy.
ua-cam.com/video/EaYaBRcryb8/v-deo.html
@@MoveTheMouse
Amazing video. Just converted one of my Cloverleaf junctions. Had a bit of trouble initially as the land wasn't level and affected laying the initial roads crossing eachother
Wtf? 400 views? 66k subs? Bro the video quality is on the same level as some channels that have over milions of subs! Keep up the great work! This will blow up someday!
Finally a tutorial on console edition! Thank you!
This was so easy to follow! Thanks!
Those clover leaves were not it😅
Very easy to follow instructions. Kudos!! Looks lovely, and is functioning beautifully! 👍🏻 👍🏻
Beautiful interchange! Great for vanilla.
Great interchange. My only complaint is that in the game highways are not that close to each other. I suggest to make 2 units bigger square (18x18) and then you can do exactly what video says. Distance between highways in your interchange is going to be the same as distance between highways on the map. It just looks better. Extra tip is to replace inner 3 lane highway with just a ramp and replace ramps, where they merge, with 2 lane highway. Leave outer 3 lane highways like they are. Lane mathematics gods are going to be pleased. And please do yourself a favor and create that intersection once in asset editor and reuse it whenever you want. Don't built it from scratch everytime :) To do it highway sections have to be shortened by 10 units, but that is a good thing because it is easier to fit it in the game.
FYI 2 lane highway is DLC. That's another video. This is vanilla base game with no DLC.
@@MoveTheMouse you are right. I got so used to it that I consider it as a vanilla road :)
Great video! Like that you promote other channels!
That...looks....beautiful. Only thing I would do, is, and I think you already know. Lane mathematics!!!
That's when the DLC comes into the mix. This was all about base game though. Mass Transit can definitely make this better with lane math.
@@MoveTheMouse 2 lane highways aren’t standard? I didn’t realize that. It’s still a beautiful creation, that I would like to use myself
Very sneaky and look efficient...
Only part I didn't like is the split from the main line, with another split immediately after.
That needs readjustment
It does have a nice look to it
Building interchanges is my Achilles heel I’m awful at them lmao, Great video thank you!!
Pros:
- excellent traffic flow
- looks nice to civil engineers
Cons:
- -massive and expensive- none
Love this interchange fixer upper ❤️
Great tutorial!!!I got it right first try....perfect t for Xbox console.!!!
Definitely earned a sub with this amazing build you helped me a lot
It looks gorgeous
For some reason on my lower diagonal stack, the highway wants to put supports down the middle, but the upper one is the same length and it can span the distance without supports
Same here… did you find a solution?
Well that worked for me! Thanks.
They do this in Houston, TX. A good example is I-10 and the West Sam Houston Tollway.
Really good tutorial .... only thing is your playing with unlimited $$$. Building this on a budget is really expensive. Still GREAT JOB on explaining the process. Love your channel !!
Every let's play I've done is legit, but one off tutorials like this are fine for unlimited money.
Hopefully by the time your city needs something like this, there's plenty in the bank.
A very clear and concise tutorial 😀
great tutorial. nice and easy to build along with. cheers.
Unfortunately, once I cross 8 Squares, the supports for the bridge change from a single support like this one is shown, to a double one. This is at the top stack that it changes. This is not allowing me to put th roads at ground level within the 16×16 Square. This is troublesome as I need better flow to the city I have built. If anyone responds quick enough for any ideas. I may enlarge the 16× by two or four squares?
Antiquated Nashville prefers the less effective cloverleaf with 50 foot merge lanes and capacity that is still the same as it was in 1980.
Thanks so much for this. Unfortunately I got right to the end and the game wouldn’t let me change direction of two off-ramps in the middle of the stack and it ruined the whole thing 😢
That stinks. You could try again with perfectly flat ground. I've heard that fix a few people's issues.
Or, how I do it: Don't build highways inside my city. If I buy a tile with highway on it I immediately put it under the ground and don't let the city traffic use it. Of course I add an exit over the highway, but the traffic is usually using the arterial roads, not highways.
Hey man whenever I make the square near the start I can’t get the highway ramp to center perfectly in the square. No matter what I try the nodes don’t end up in the center. Any help would be appreciated.
Thank you for this tutorial sir! 5/5!
Finally built it, thanks 🙏
@ Move The Mouse, what program are you using?
Looks great... um going to review the known.
I’ve tried this a couple times now and have had no luck getting it to work. For some reason when the final side of the diamond snaps it’s no longer symmetrical. First 3 sides all perfect, grid is right etc, snap the forth and it changes. Help!!
I've figured it out. You actually have to follow him exactly. Draw the plus, draw the 1st angle, delete everything you don't need, draw the 2nd angle of the diamond and delete the first side, redrawing it with 16 units of space. Hope this is helpful! 😁 Just made my 2nd one.
@@bullheaded I’ve managed to do it a couple times now, still occasionally get oddball grids and only way I can fix it is deleting everything and starting over. I’ve gotten away from using the interchange now, just to big for console land limits
Leaving the cars frozen in no man’s land during the build was great
An update must have broken this design. At $980, 6 small clicks up, and you get a center pylon in the middle! 😢😭 Xbox one edition.
Yeah same
Ya shit broke af
@@princetxn74 Fuck me I wish I came to the comments earlier, I've just fucked around for 45 minutes trying to get this design to work
It works on ps5
going to have to see if i can butcher this in my current city
I'm struggling with this a little. From the start, the supports for the elelevated roads keep getting in the way when I try to build roads at ground level. There is not enough space to fit them between the supports. Has anyone else run into this?
I kept reading some comments and someon described something similar. Maybe my initial road square is slightly too small?
IS the peoblem still there? Maybe you placed normal roads in the elevated part instead of Highway ones (The skinny type)
@@georgejackson75bro, samething was happening to me. I had to make the ground even and still, it actually was the size of the square.
You could try lane mathematics too, makes it a lot smoother
That's possible with Mass Transit but this is base game vanilla.
I literally tried to get this to work on xbox for like 2 hrs and the best I could do was get my base level with one highway and one two lane one way. I really wanted this to work because one of my clovers on ramp off ramp keeps backing up because traffic is stupid on console.
This is pretty awesome! It makes me confident that I could do this. I always use the in game interchanges 😅
I always use the game interchanges since whenever I make them the cims decide I’m stupid as they’re smart.
After doing this 5 times in a row I just nuked the city
The 3 click highway on the bottom for my skylines microsoft xbox version will not let me build the highway. i had to go to a one way regular road.
I can’t build an $860 off ramp without it forcing a support column in the middle of the bridge. Any input??
Just over 3000 population... yeah gonna need this
Just finished it. I personally dont think it looks spectacular but im not removing it lol
Nice making this without mods. I think with one of the straight through roads sunken and the other at ground level would look slightly better, but it's already very nice.
Is it possible to go full symmetrical on heights? So one pair of lefts at -9, one straight at -3, the other straight at +3 and the other lefts at +9? Maybe that would be too tight a fit, not sure.
Is this engineering software or gaming software? I mean, can those interchanges or roads drawn in this software be designed and implemented as an infrastructural project?
It’s a game typically played by city planners, engineers, hobbyists, and anyone with a problem solving mindset. But mostly, yes.
can't even get the start to work, the elevated by 6 roads have a center support ruining the whole build
Same for me
I've found a way to fix it, you need to make sure there is a road crossing your road in the middle under it, instead of building the full road only build it past the road under it and then continue the road. That should fix the pillar in the middle.
I’m having an issue drawing the Diamond in the beginning, you do it as 680 as the first line but then 16 (which becomes 640) for the others, which throws off the corners of the Diamond to the center of the highways and makes the Diamond lopsided. Can you help with this?
I recommended a version of this to the Arkansas HWY Dept years ago before I had a clue what it was called. They never responded. And the I-40/I-67-167 interchangeable is still horrible.
Cool & helpful, Thank you
Nice build
Best tutorial ever
This is a great tutorial but due to how this game is so messed up on the console version with the grid system it is almost impossible to do this unless your just make it in the open field but I was wanted to fix previous already made cities with this method but the square grids that show are always out of place, with the developers would fix this issue but only time will tell
Gosh I could never get the past the highway section on the ground level, paying on Xbox remastered version though🤷
Any of these for cities skyline 2?
Not from me. I've been nothing but critical of the game since before release. I don't personally think it's worth your time or money.
I've followed this to a T several times and every time the elevated sections above the ground highway cannot be upgraded, too close on console, no other way to run these roads I don't get it, how is everyone else having a fine time lol
Absolutely amazing tutorial. Playing the remastered on the series x in a huge city and this handles traffic incredibly. Tip: be sure the land is COMPLETELY flat. Love your content and cannot wait to see what you can do with cities skylines 2! 🏙️
In the thumbnails first image which mod bro
Mod? It's Xbox, no mods.
@@MoveTheMouse but there is different btw 2 images that's i m asking which mods the first one
For the life of me i can not get it to work like that on PC with no mods.. just keeps putting down bridge supports, would love to see a PC version of it.. as i beleive there are slight diff in the way it works
Dude we need this badly.
Golden glades Miami
I 75 joining 836 needs one
And the whole United States
The roads are a disgrace and the train station . The tax dollar keeps that afloat .
Is cutting edge 1992
That vanilla cloverleaf has caused a massive traffic buildup OUTSIDE my city and is driving the % of traffic waaay down 😅
Well done sir..
It doesn’t work anymore cause the game now put’s bridge supports when you go up to 9
How do you have so many highway road options on Xbox
Easy and simple to follow. With level terrian anyway 🤣 thanks
Clover leafs are not the worst, diamonds are the worst. If traffic is not too heavy, clover leafs work just fine.
I had to find the center and make a interior 14x14 square box by extending outwards.