For those saying they want missions against gunners, the mod depravity gives a whole new way to play the game and a big portion of it, is against the gunners
I like playing with mods installed, especially ones that make some sense of the storyline: Project Valkyrie, Fusion City and Outcasts and Remnants come to mind. Outcasts really sheds light on the whole Gunner thing.
I actually found a scene where a brotherhood vertibird landed and then it was hijacked by the gunners. There was brotherhood corpse right next to the vertibird.
This happened to me recently. It was a 3 way fight between Gunners, BoS and Super Mutants. Gunner captain hijacked the vertibird. I couldn’t believe it!
I like that the Gunners will warn you sometimes but in practice they are still way too aggressive. It doesn't make any sense for a mercenary organization to want to kill anyone who happens to pass by, especially if that person is the Sole Survivor in a suit of power armour with a gatling laser, and 4 followers, also in power armour. At a certain point you would think that they would leave you alone. "Oi Bruv, isn't that the General of the Minutemen who also works for the Brotherhood of Steel and used a giant death robot to destroy the Institute? Let's fucking shoot at him."
Ferris Newhall I mean have you never played Skyrim where a random dude with an iron daggers runs up to the guy wearing dragon bones with a weapon made from a demons heart and demands you give him your stuff
If I had to guess, I would say that the Gunner mercs were established by another remnant of the U.S. military. Just like the founding of the Brotherhood of Steel, I think that a splinter faction of the Military broke away after October 23 and tried to rebuild their organization only to fall into mercenary work just to survive. It's possible that they at first were just trying to get by and after several generations forgot about their past, becoming the callous mercenary group we now see.
This is very plausible the blood type tatto is a military thing. Soldiers put it ob their t shirts back of their boots in case if injury or lose of limb
@@adammacleod925 No, they're not the same, you're refering to the GUN RUNNERS, a gang that changed its way to well...Gun running after taking a factory and using it to produce gun to the point that they control 90% of arms deals in the NCR. The Gunners in the other hand seem to be remnants of the US Army that descended to violence and mercenary work (that would explain the highly irregular chain of command, militaristic attitude and hi-end equipment).
I'm there calmly planting trees and plants and All of a sudden I hear a whistle off my distance and then half of the the fucking farm explodes. That was until I downloaded the simple artillery mod and placed about 10 artillery launchers and fired them all at once at the damn place.
That is why every of mine settlements within asshat distance, have a high overhanging fence. Protects you from all kind of shit. Also a sniper on top of the highway above Finch Farm is a good idea.
@@ninjaviking1999 You put a guard post on a good spot, give the settler some high power Sniper Rifle, send him/her on guard duty and pray that the AI has a good day.
"Hey. Hey. Hey corporal. Hey corporal. Wanna see me bike that settlement from the top of this car?" "Ma'am that's the third time this week, we know you c-" "Too late!" *KERCHUNK.* A few moments pass and suddenly, finch farm is now renamed fried farm for the third time
Ox, I love you man, but you missed the same thing everybody misses, the Tournquist family. Bonnie Tournquist was at the Mass Bay Medical Center when the bombs dropped. The Med Center survived the blast, but when members of the army found it, they took it over, forcing the medical staff to prioritize them over others. With their weapons, armor, and established hierarchy, soldiers like this all over the Wasteland were better off than your average survivor. In short, what happened at Mass Bay happened all over the place, and before long these disparate groups got together and organized into a mercenary organization. Cut off from the higher ranks (like the Commander in Chief) much of the U.S. Military became Gunners. In many ways, the Gunners and the Brotherhood have the same origin story, both the descendants of military survivors.
This theory makes a lot of sense regarding the forehead tattoos with the bloodtypes, considering how fascist & authoritarian the Pre-war government & military had become, especially the Enclave, so they probably were descended from some rogue Enclave faction or just some military survivors.
Get a really high level character and wander around for an extended period of time and you just might find one. And they are tough. Fun fact gunners have virtiberds to. Their was a gunner commando there to *_*
*"Feelings?* Look mate, you know who has a lot of *feelings?* Folks that bludgeon their companions to death with a 2076 World Series Swatter. Professionals have _STANDARDS._ Warn people when getting too close to your bases, respect the chain of command, and ALWAYS have a plan to run at people with a security baton in the middle of combat."- an average Gunner on the nature of his job, 2287.
You know what would make a great mod, as Oxhorn said? If you could pick up Gunner radio. Perhaps it would say something like this: Captain Wes:”Transit Team Beta 6-7 will leave from Hub Auto Wreckers at 06:00 and will arrive at GNN at 09:00.” Then the player can intercept the convoy and loot it.
"Hey isn't that the general of the minutemen that took down everyone else?" "Yeah, Let's mug em!" "But isn't he the GENERAL that took down a super mutant behemoth?" "Yeah. LETS GO MUG EM!" "But he took down a super mutant" "Well there's two of us and one of him" "But hes-" "What are we?" "Mmmmufhrhim" "Yeah?" "MUGGERS" "SO..." "LETS GO MUG EM!" (gets obliterated) "B-but.... There was two of us and one of him"
This only makes sadder that the gunners faction isn't explored more. I would much rather see a gunner's questline. Like tracking down Preston with Clint and making him eat that funny hat.
If Bethesda actually worked with Obsidian on this game, then we might have a lot more fleshed out quests and characters. To bad Bethesda are to prideful of their work and think they can do a better job at create and writing the lore of fallout compared with the original creators.
WW1 US Forces ['Doughboys'] wore the same 'hats' as the Commonwealth Aussies and Kiwis. In fact, they wore the same helmets as the Brits, Aussies and Kiwis until 1942 when they came up with a much much better design with more practicality [twin layered so the outside tin 'helm' could be used as a toilet OR for cooking meals though the design was better for protection also, it didn't match the German WW2 helmet for protection].
I was extremely confused when I first started playing Fallout 4 and noticed the Gunners were not only attacking you on sight, but also had killed most of the Minutemen at Quincy. Took me a long while to figure out that the faction I was remembering is called "The Gun Runners" and not "The Gunners"
Satelites self-correct their trajectory, they don't need to be directed to do so, it's done with software running on a computer...which certainly can run for 200 years since it's using solar for energy.
Solar or nuclear. Also it's entirely possible to just put then in perfect orbit. There is a rock floating above the north pole I believe, The Black Knight, that as far as anyone can tell has been there effectively forever.
In the Nuka-World DLC you should have been able to help the gunners wipe out the raiders and take Nuka-World. That would have been a better alternative if you wanted a more professional and effective evil faction.
I actually was thinking the same thing. Maybe Wes was former BoS or something and founded a group based on military operations with their main station being GNNR so he named them the Gunners. Could explain their knowledge, military-like practices, and use of vertibirds
It seems to me that the gunners origins are the other side to the same coin as the brotherhood of steel. They are the descendants of a military unit that held together after the bombs fell. They use military tactics and utilize combat technology. They fortify and hold strong points and establish forward operating bases. While the nazis has blood typed tattooed it’s not uncommon for us troops to have their blood type written some where else on their body just in case so it’s not unusual for us soldiers as well. While the brotherhood was descended mechanized power suit infantry the gunners are descended regular infantry. Picture this if you will. You’re a part of a military unit trying to maintain order after the bombs fell. There’s mass panic, rioting, looting, and people forming gangs. Your unit suffered casualties from the bombs same as everyone. The government and national infrastructure has collapsed or is in the process of collapsing. Supplies are low and you are unable to properly feed and care for your men and civilian dependents. You’re constantly under attack and mobbed for resources. Soldiers are deserting to go find their family making a rapidly deteriorating situation deteriorate faster. Seizing supplies and strategic locations, looking out for your unit first before others, strict and harsh discipline, utilizing military capability in exchange for supplies, training and incorporating civilians into the unit where possible.....these are reasonable temporary solutions a military unit could take as the country collapses around them isolating them further and further while still trying to pick up the pieces and keep the unit together, before giving up on rebuilding and focusing on holding together in a hostile environment, eventually becoming a culture unto itself.
That was my take on the Gunners as well... after all, once the goverment had fallen and no one was left to pay the troops, some troops would desert, some units would completely disband, some would eventually go full raider, but those that held together would have decided advantage over any small raider groups and settlements. Even if the original military survivors had no desire to prey on the other survivors, starvation makes a good argument that they needed to get hard to survive. 200 years later they maintain the trappings of a military force and culture, even if they no longer give a d@*n about protecting civilians.
That's the most likely scenario. I bet they're a main faction in Fallout 5. Some elite squads and Special Forces would be nice. But they need bandoliers and hand signals!
(US Marine reservist here) Honestly it seems like it,both marines and army had very strict and harsh discipline tactics in the 1960's...even today. Its protocol for when something happens (and we need to get activated) we are called to the base,suit up and deploy. I haven't been told what to do in this kind of scenario but I can bet everyone in the reserves would go to their base (with families) to seek protection...trade off is now they are permanently active to keep their loved ones safe.
This is the right theory - Brotherhood became what it is because Roger Maxson was a good leader and managed to keep them under his command (after his superior committed suicide as Fallout 2 revealed). But Gunners come from some rogue, leaderless military unit that could've been anything among 100s of units that existed. They would've turned to banditry and gang warfare after the war. Remember - most of the first "raiders" were actually people who went looting and killing to steal food to survive, and rogues in military are especially prone to do that. This explains why they uphold military terminology and customs in a way that would put Talon Company or even NCR army to shame.
I was always kinda sad that you couldn't join the gunners, it seems like a faction in which Nate would excel, and beyond that they are a rather interesting group
Hey Ox, some satellites are still in orbit because in Fallout 3 Liberty Prime gets taken out by the Enclave via an aerial laser strike from a space-bound satellite. Also, you probably don't hear "Gunner Radio" on your Pip-boy because the gunners might be using the TV band to communicate (since they occupy a TV AND Radio station). This would be advantageous to them since a TV signal is out of range of a conventional radio. Nobody else in the commonwealth, aside from the brotherhood and institute probably, would be able to pick it up.
Guy Crew I can just imagine gunners watching television all crowded around a video about idk green armor or laser robots and then there’s like a news flash: quincy just got shit on
Mandemon1990 Hmm makes perfect sense. The first courser you have to track down via a signal used an encrypted signal to relay in and out if the Institute...a signal you have to decipher or decrypt in order to find him. You kill him and take a courser chip from him...and that needs to be decoded as well. So yeah could the gunners do that...sure of course they could.
Space Satellites still function after the bombs in the Fallout universe. The Enclave used one packed with missiles to destroy Liberty Prime in Fallout 3. The missiles are also used to either bomb their air force base, or the Citadel later on.
Doesn't make much sense. Although it depends on the orbit, there will be an eventual landing due to small amount of air friction and the fact that the Earth's gravitational field isn't the same everywhere. Some places have slightly higher gravity than others. That's why satilites have a propulsion system. However, even with a highly efficient engine such as an ion drive, fuel is still needed and of course that doesn't last forever.
@@twistedyogertThey have the technology to keep domestic robots afloat for 200+ years without refuelling, put a Mr Handy engine and AI on a satellite and it'd be able to maintain its orbit for millennia.
@@twistedyogert As it stands in our world, satellites only operate for roughly 20 years typically. Maybe these were solar powered? Ultru does have a point about the robots, but frankly they may not even need satellites in orbit for communication purposes.. Based on what I've read, the main purpose of satellites being in orbit is to send and receive signals from specific places, as satellites are very reliant on direction given that the dish around the antenna is what bounces signals back to the antenna. I *think* they'd still work without satellites in orbit if they were set up to send and receive signals between each other on a ground level. Maybe that's the purpose of Gunner's Plaza - to take in satellite signals from all over and relay it to where they need to go? They're all big satellites which take in weaker signals, and that information could be relayed more locally via short range radios.
Our communication satellites would last for quite a while, actually. Numerous communication satellites are in geostationary orbit and require minimal adjustments per year to maintain their exact location sub centimeter location - about 22,000 miles away. Even drifting away from these positions they would last millennia. The very first solar powered satellite, Vanguard 1, is still in orbit being launched in 1958! Its orbital period and decay doesn't appear to re-enter the atmosphere until nearly 2200. Communication with the craft was lost in in 1964. The Gunners would definitely be able to use satellite communication. I think the bigger question is how would they know how to link up to them and how well those satellites would hold up after 200 years of presumed silence.
Hey Oxhorn. Fun fact: I took a nonlinear math course in college from the guy that wrote the original algorithm for fuel efficient trajectory stabilization in geosynchronous communication satellites. 200 years is pushing it but only if we assume the sattelites in Fallout's universe use our chemical fuels. Assuming their satellites are powered like most other large devices in Fallout (via fusion cores which seem to have infinite power til we touch them) means those comsats are likely still hanging out in the same place, sending and receiving ad infinitum.. So long as the sole survivor doesn't upgrade their jetpack to a point where they could go and take the cores.
I think Khoros is implying that the fact that Vertibirds can fly (an are thus quite complicated mechanically) puts it outside the realm of what they perceive as likely for the Gunners to be able to repair/manufacture.
Aviation fuel is just kerosene, most jet engines will burn just about anything, the big problem is going to be relearning the avionic tech. Which button turns on Aux. power, which one turns on fuel pump, nav systems, ignition sequences, it isn't just jumping behind the wheel turning a key and hitting the accelerator
9:02 most Communication satellites are stadtioned in Geo-Stationary Orbit at ~40,000km Altitude. That's why Satellite Dishes don't need constant re-alignment. Although they are unable to maintain that Orbit indefinetly it still is going to take centuries up to a millenia for them to fully de-orbit.
I think the gunners, at one point, was suppose to be a faction or at least a force you had to defeat. The gunners seem a little too fleshed out and organzied to be a throw away enemy equivalent to really strong raiders. It could be that during the Minutemen line of "quests" you had to take out the gunners as they are a threat to the commonwealth. Maybe you retook Quincy and then after the "with our powers combined" mission you fully took on the gunners at Gunners Plaza. Man I would've loved for Preston to say something during the retaking of Quincy to the traitors. It was most likely cancelled because why would the BOS, Railroad, and Insitute have a reason to wipe them besides just as a small threat to complete power and why would a group of mercenaries want to stick their hand into wasteland politics when they are well off the way they are.
Easy to implement reasons actually Brotherhood: gunners have advanced tech Institute/railroad: just say they did some fucked job and happened to have synths as hostages have the institute and railroad fight for these synths similar to the battle of bunker hill
I always send out a flair, calling 4 to 6 minutemen whenever I attack quincy, and make sure provisioners who crosses quincy are dressed in minutemen attire. Closest I can get to attacking quincy with the minutemen
BoS would want to get rid of them because gunners have plasma and laser weapons, power armor, vertibird, sentry bots and assaultrons. Railroad don't really have to do anything. Just like how they don't really fight with minutemen. Just not interested in each other. Institute... We see a courser destroying gunners. Reason: they were in the way. The courses simply wants to get to the runaway synth. The gunners are the most organized and powerful group in commonwealth surface until BoS arrives, which could get in the way of institute operations and gunners don't really appreciate having institute courses and gen 1 synths destroying their shit. They also probably don't like the idea of having their troops kidnapped and replaced by synths. They would recognize synths and coursers as a threat, and would carry out operations to eliminate any possible synths, which could become a hindrance to institute operations in the surface. Pretty easy why these two factions would wan't each other gone.
It seems like a missed opportunity incorporating the Gunners more into the campaign, retaking Quincy for the Minutemen, or attacking Gunners Plaza on behalf of a faction.
It would be nice if In game there was gunner radio where when you listen to it there would be music but an announcer who says when there’s new bounty’s like people want this raider dead or they need this thing from this place and when your done clearing the raiders or collecting the thing you can go who put out the bounty and complete the quest and get caps
I feel that clearing out locations and recovering equipment is stuff you’d already be doing for the Minutemen, BOS, Railroad, and NW Raiders. Now say your being hired by one of those factions to attack another one, say like ambushing BOS patrols for the Institute, hunting down coursers for the Railroad, assassinating Minutemen, doing Smash n Grabs for technology, then that’d be an interesting mechanic.
"Area's off limits!" "Stop! Turn around! Leave!" You know what? They actually tried to avoid bloodshed. The gunners are assholes but they are at least not killing any hapless traveler on sight.
@@Luxai they aren't warning you because of some moral principle, they just don't think you're worth the effort. They're just as immoral as raiders, they're just more practical and utilitarian.
As the sole survivor you DECIMATE the gunners. You kill Tessa, Clint, Wes, Winlock, Barnes, Baker, Bullet, all of the gunners you meet who attack you, and al the ones in Nuka-World.
Whats your point? The Sole Survivor could kill everyone on the Prydwen as soon as they invite you up. Doesn't mean it's any indication of the characters strength in lore, just the game. You honestly think just because I can clean sweep the Brotherhood with a Level 10 Nora and a 10 mm pistol that Nora that she's that strong in lore?
LMB-CommanderFoxtrot but the brother hood is mentioned as the people who did it in lore books. You in FO3 were essential in making it so that the BOS could do it but they are the army that mobilized.
What evidence do we have that the Gunners aren't good for their own? They're mercenary soldiers. They have hierarchy and have to meet their clients demands. Of course there's tension, but that requires discipline. I am sure the tattoos are for blood transfusion, they should have medics; just like they have engineers.
Well we've seen a few times that the higher ups have a tendency for either killing or seriously injuring their soldiers for minor disrespect, so I think it's safe to say they don't care much for their own.
@@BallsTheDog Right, but letting soldiers bleed out for no reason makes no strategic sense. Which contradicts one of the most fundamental things we learn about them.
"Now I know that satellites have to constantly alter their trajectory to maintain their orbit around the Earth." No, that's not true. Not all satellites need to do that. For example, geostationary orbiting satellites.
American NationalSocialist Yes, people who harm innocents shouldn’t be painted in a positive light. Much less a group so heinous they prompted the coining of the term “crime against humanity.”
American NationalSocialist Killing 6 million innocents in the process. Also, I’m not quite sure what you mean by “freed.” Conquering and putting under totalitarian control is by no means free. And free from what, exactly? I will say you have one point though - Humanity did gain a lot in spite of their crushing defeat. I suppose there’s something to say about a model for how now to be.
American NationalSocialist Prove what? You’re seriously not making a lick of sense, mate. And your rhetoric is god awful; not addressing what I’m saying and asserting your own viewpoint as concrete reality is not a legitimate form of argumentation. Yet you’re here telling me I’m stupid because I can’t understand what you’re actually saying - nobody could, mate, you’re not saying anything.
It’s always kinda bothered me that Talon company and The Gunners are hostile on sight. You’d think that it would be bad for business if a mercenary company was raiding potential clients.
Plot Twist: Gunners were originally Enclave Remnants, but due to the outstanding reaction to the Enclave in Fo3, their story was scrapped and given a new name and made as militarized raiders.
Plot Twist Option two: they're part of a much larger mercenary army that both the Gunners and Talon company are smaller parts of. Who is this army? Where did they come from? Stay tuned for the next exiting episode of Daring Dashwood and his ghoul sidekick Argyle! Same Daring time! Same Daring station!
Satellites are s till operational it seem, in past 2 games the enclave have access to to them Archimedes 1 and 2 ect a satellite could stay there along time in the right conditions. but i would say at this point they are almost at the end
There's a ghoul scientist in Fallout 3 at one of the relay sites who has in her notes that there's a large number of active satellites still available to ping. Eventually she's able to lock onto 'Highwater Trousers', a micro-orbital bombardment platform.
OmegaValwin, they also use much different propulsion technology than we do. Compared to our hulking craft the ships in the Fallout univers are much more compact. And if you remember the Repcon tour back in New Vegas they were using plasma on some of their ships. We're still developing that technology.
In the fallout universe. The satellites must utilize a nuclear pulse propulsion generator, It's been under development since 1950. I'm sure they are using the Antimatter-catalyzed nuclear pulse propulsion design that was proposed in 1990, since it would utilize a continuous stable chain reaction. I'm sure lore wise they would be using some kind of fusion variant of this since the physics more or less apply the same.
Could the gunners be members of another value nearby? There are plenty of vaults in the past that were well equipped maybe one vault has the experiment of being an entirely military society like Spartans were.
christopher kein it's possible. They were raised to be super soldiers although oxhorn points out flaws in that theory. Although once they were freed they may have turned on those stories of heroism and decided to turned to a more selfish side. A theory I like to think is the children went on to start the minute men faction after reading bout them. True today's minute arent super soldiers but who's to say once they made a gang they didnt recruit people from the wasteland to help.l?
Hey Ox. You said some individual gunners will enslave settlers like the slavers in the capital wasteland would. I think one overlooked detail is that gunner conscripts might actually be slaves. The title conscript implies they were forcefully enlisted into their ranks. This could be for a number of reasons. Someone got in debt with the gunners and needed to pay it off. Someone had became enemies with the gunners and they would have to join them in order to be spared. Another likely reason is enslavement. Gunner conscripts are possibly enslaved settlers, and other wastelanders.
Completely agree with the gunners being a nonjoinable. It makes the world feel a bit more real when some faction won't let you join there ranks and have you run around being the leader of every faction.
It bothers me that this supposedly mercenary faction is hostile outright to the Sole Survivor (and practically everybody else in the Commonwealth). They operate like raiders with better guns. Even if they're not join-able, at least give the Sole Survivor the ability to talk to them without getting shot at, or even hire them for security.
A. You cannot be the leader of the Brotherhood of Steel B. You cannot be the leader of the Railroad The only Factions you are the leader of are the raiders in nuka-world, the Minutemen, and the Institute. Fallout isn't like Skyrim where you can become the leader of every faction (excluding the civil war stuff).
Your first reason for thinking that the kids from the Vault didn't found the Gunners is extraordinarily weak. Those kids didn't exit the Vault last week. There's been a span of *200 years* since the bombs dropped; those kids could have left and founded the Gunners over a century ago. There's no reason in the world to think that this event happened recently enough that those kids, if they did found the Gunners, would still be alive by Fallout 4's time. The faction could have very easily have started with the camaraderie described in the Vault records and devolved over time to still have all the brutality and efficiency, but none of the loyalty. Hell, it's more than possible--the Fallout series has shown through practice that time can wear factions down to a mere shell of what they once were. Look at the Brotherhood of Steel in Fallout: New Vegas and 4. They're a mockery of the order we see in Fallout 1, thoughtless adherents to a set of scriptures they don't think about, don't understand the spirit of. The founding of the BoS is long enough in the past that those who understood what the order was actually meant to do, and what its goals and methods were supposed to be, are all long gone, leaving nothing but rules utterly inadequate to convey the spirit they were written in. The Gunners could very well be much the same--a faction which has fallen considerably from what it used to be, where only the rules of discipline have survived, not the spirit of brotherhood that was formed from the founders' history. Your reasoning that the Gunners have to operate outside the Commonwealth, as well, is just as weak. We do *not* see the entirety of Massachusetts in Fallout 4. We don't even see half of it! Cypress could very well be operating from a base in the western part of the state, or a little further south of Boston than the map goes, such as the Plymouth area. There's absolutely no evidence to suggest that the Gunners do or do not operate exclusively in the Commonwealth. Sorry if this comes off as a bit insulting. It's just that your theories and explanations are usually so well-reasoned and intelligent, that hearing poorly thought out reasoning from you like this is very surprising.
The Nazi blood thing is a bit off, too. They are supposed to be like soldiers, they wear 'modern' soldier's equipment universally. Soldiers sometimes (but not always) have their blood type on their person somewhere (uniform, tag, whatever). Not the most useful thing, because an army medic won't just give someone blood from somewhere else based on a piece of fabric or metal that says what type they are - unless it's an emergency and there is no chance of saving the life at a proper facility with a bank, but it's still a thing. The way I see it, this is just a ritualistic nod to the history of soldiering. American GIs in WW2 had their blood type on their tags, and it goes from there. I don't see how they could get access to that kind of specific information about WW2. More likely, I see them as being descendents of rogue military personnel, just like the BoS, but without the head-start. Maybe national guard or something? They use tattoos, because they're simple and you can't lose them. They probably can do blood transfusions, because they're not that hard to do (direct blood transfusions don't require much equipment or knowhow).
The Brotherhood in Fallout 2 are barely present or developed, they're just sort of there in a couple of places (e.g. San Francisco). Fallout 1 is where the real story is, an it's mostly told through logs. Their story begins _just before_ the bombs dropped, in the Mariposa Military Base. That's what you want to be looking for. It's a really dark, interesting story and it ties in directly with the Master and the origins of the Super Mutants.
ua-cam.com/video/2zF6etSiAyI/v-deo.html This video is short, but it goes over the main points in quite an interesting way. Not quite what you're accustomed to if you religiously watch Oxhorn's stuff like I do though. Honestly, you'd be as well playing Fallout. It's not particularly difficult or long, but what's there is pretty great. I think it's even on sale on Steam right now. Fallout 2 is a bit silly, but it has some good stuff in it too that you'll really appreciate if you liked NV.
I honestly feel like they halfassed the gunners. The first two times I played through the game Inactually was looking for a way to join the gunner faction. They got a cool look about them. So when I realized I couldn’t, I just killed them all collected their armor and dressed my guy and all my settlers like gunners.
Hey Ox, in my opinion i do think the tattoo could be use for blood transfusion, they dont have to care for they men to cure them, i mean they cure them for continue the fight not cause they care
Exactly. Even in an organization that treats its lower ranking members poorly, they are still useful as equipment. If you don't provide medical treatment for those injured in battle, your most veteran troops die off and attrition kills off the organization as a whole.
Fury Road provides an example in another wasteland universe. I don't think the War Boys really cared much about each other yet they turned people into Blood Bags to help keep each other alive. What is to say that the lower-level people in the organization wouldn't necessarily be used the same way, when needed, for those higher up.
Never answered where they come from. Still think the most likely answer is that they did come from the vault, expanded, grew, and passed down their traditions (such as the blood type tattoo) while slowly changing over time. With no pourpose, and all the skills of professional mercenaries, its possible they slowly mutated into the gunners we know and love today.
Yes, Oxhorn. GNN was a HUGE missed opportunity. In our universe of reality the satellites are solar powered and some might last a couple centuries but orbits would eventually decay and the navigational boosters require finite resources in addition to electrical power. In original Fallout and Fallout 2 the power armor had a lifetime power supply. I'm sure similar tech would be used in their satellites. Given that most power in Fallout is nuclear it's more likely that it would take multiple centuries to exhaust onboard resources.
I always thought that the Gunners might have been started by former Enclave members. Just because the Enclave were destroyed in FO3 doesn't mean that all of them were killed. The Enclave in FO:NV still had former members that were in hiding. That was out west though where the NCR, BOS and Caesar's Legion would have actively been hunting them down. Out east the BOS doesn't control much outside of its stronghold in the capital wasteland and a few other areas. So it would have been easier for former Enclave to disappear and reinvent themselves. This actually explains the gunners knowledge about much of the pre-war technology. Including the usage of satellites for communications. The Enclave had satellites that they kept in orbit over the centuries. Whose to say that former members wouldn't use those if they are aware of their existence. That also explains their possession of and ability to pilot vertibirds. And their use of a pre-war military rank structure.
M'aiq The Liar, its possible I suppose. Stranger things have happened in the wasteland. Though they seem to be more likely to be related somehow to the Talon Company from F3. They both use and hack robots, like energy weapons, have outposts in strategic locations, take contracts, etc and pretty much follow an established command structure. If anything Talon looks like a weaker offshoot of the Gunners as Talon was much weaker in the Capitol wasteland. And the Enclave have a lot of territory to get lost in that isn't near a major BOS base. If I had to guess, I'd say if any are left they're down south somewhere (Langley Virginia maybe? CIA headquarters. Or maybe Norfolk, which is huge naval base) An aircraft carrier beached in the harbor would suit the Enclave just fine.
Oxhorn, you ARE a detective... first you find a case (topic), then you search for clues and gather up all the details...then you combine it all together with the knowledge you already know and answer the questions everyones' been asking. Good job!
Those holes you poke in the vault origin only work if they recently escaped and that is not possible since some of the scientists in the vault during the revolt were original vault scientists. That's less than 36 years for 2 full generations of test subjects including the original school kids. If you round that up to 40 for easier math that's within the lifespan of some original scientists and 170 years before FO4 started. The original children that escaped having military knowledge and training would be perfect for the originators of the Gunner faction. Since we know they recruit from outside the group it is in the realm of possibility that the faction became more ruthless because they would recruit raiders or other ruthless mercenaries, train them basic military structure and in the 170 years the original escapees died off, their children grew up in a harsh dog eat dog world surrounded by ruthless recruits and you now have the gunners we all love to shoot.
You're welcome. Another reason I think the gunners originating in the vault feels more correct is there is no mention of paramilitary super soldiers from a vault but there is a vault filled with paramilitary that originally created paramilitary super soldiers well over a hundred years in the past. Too much of a coincidence with the paramilitary part and the original super soldiers that escaped Vault Tec having no story after they escaped. My theory is the young adults and children escaped the vault and traveled south until they came to an Army supply depot in North Eastern Connecticut near the border of Massachusetts that was held by early versions of raiders, they slaughtered the pre raider leadership and forced the underlings to join them or die. Because of their knowledge of blood types and transfusions they made the pre raiders tattoo their blood type on their forehead because arms and legs could get removed in combat in spectacularly bloody ways and saving an injured soldier via a blood transfusion and emergency surgery is better than just letting them die and have to be replaced and retrained. A soldier could lose an arm and a leg or two and be beneficial as a coms officer freeing a fully limbed coms officer up for combat duty. They then began trading and working with any settlement in the area for trade as well as started to offer their service as guards and mercenaries. During the time that they were offering their services to the locals they were also recruiting anyone that provided the same services because they would always need fresh meat because the job of soldiering is incredibly dangerous but in the post war world it was lucrative. Eventually over 150 years they managed to master the area and the leadership were direct descendants of the original vault dwellers they wanted to move back to their ancestral home and chose to expand north where the vault lay in wait. and so they sent what they could to take the Commonwealth but ran into Minuteman opposition and clearly dug in raider gangs with pseudo organization. They played the long game and for 20 years they established themselves as the defacto merc/gunner for hire faction in stark contrast to Minutemen. They compromised The Minutemen by sowing misinformation/mistrust and getting a certain officer to betray them at the right time and place. The sole survivor awakens soon after. *Edit About the blood type brand I mentioned why they originally did it and why the on the face reason but I didn't mention why it continued even though they don't do blood transfusions anymore. They stopped doing the transfusions because they didn't have blood banks or really any way to store fresh blood but the tattoos made a nice "I am one of you for life" declaration even if they no longer suited a practical purpose. It had nothing to do with Nazi Germany but all to do with being practical (The Nazis were idiots tattooing limbs considering how easily a humans limb can be blown off from a simple grenade much less a mine or artillery and they could survive if they got the right blood but if they head was removed during the same explosion a blood type is irrelevant.) they did it because it was practical at first, and they continued when it wasn't because it was also practical for a different reason, the reason being a permanent sign of devotion.
Jean-Luc Martel, That was what I explained and it fits with Oxhorn's view of the original escaped children/young adults. They escaped and had altruism for their group, they were family, they loved each other even if Vault Tecs indoctrination tried to prevent the love and family feelings through adversity which we all know creates those feelings when you work with non family members in extremely adverse times. Hell get a man and a woman together who have no sexual interest in each other and are "meh" when it comes to personality. Throw them into a life and death struggle they have to work together in to survive there is a huge chance that they will fall in love during and have sex well before the end of their adventure. After the danger is gone and normal life resumes that love almost always erodes and in some cases can result in hate. So basic human nature explains the altruism during the revolt and supports the vault origin theory. I typed that at night, in the dark and there was a fly buzzing about I tried to kill 3 times. I missed each time. I also have an open can of beer that is half drank on my desk around where the fly was fluttering about. Was and all the other past tense words regarding Mr. Fly.... Nope not going to abuse the alcohol even if I drink a fly.
They do not only use military tactics and discipline, but also have a HUGE stack of military fatigues, combat armor pieces and berets. no doubt it was founded by military personnel or those who were trained to be such.
Not to mention the Sole Survivor rebuilding the Minutemen from the ground up. I'd say 10 years is more than enough time to create a formidable faction in the wasteland.
I had a encounter with the Gunners flying a Vertibird yesterday. I was fighting Super Mutants and heard a Vertibird coming in and thought it was the Brotherhood but then they started firing on me and when I went to VATS I saw they were gunners.
Preston Garvey "click click" PRESTON STAND DOWN DROP YOUR LASER MUSKET YOU GO HELP THE SETTLEMENT now if you dont mind i will go make a cage for a cat. BYE :D
Jean-Luc Martel How co do you! I thought I trusted you. I thought I knew you. And then You joined the scum that prey on the innocent men of the Commonwealth? Never Again.
I remember the gunners and the first time I saw them. I was a young lad with crappy guns running on roof tops with a power armor suit on. I jumped down and feel upon a gunner camp in the city. I was dead before I knew who the heck they were. All I saw was the name before I died.
"Sabot" has the same pronunciation in English and French, so yeah, his name could apply to the tank rounds (and probably does). Also, it is a French loan word in English, so it IS an English word now. People in the Commonwealth that know less common English words could know it, especially if they are from a military tradition, like the Gunners.
i know this from watching Star Trek VI, the Undiscovered Country. "workers flung their wooden shoes called sabot into the machines, hence the word sabotage"- cute vulcan lady. (whose name i cant remember, possibly because she was played by multiple actresses in those movies, which is just confusing). the fact that i'm pretty sure i nailed that from my random memory is both awesome and sad.
I think the Gunners originated from Vault 75, like Boomers from Vault 34. The tattoos can be something from the vault as well; Easy access to medical information for the science team in Vault 75.
Yeah i think that makes sense too. Considering the kids were bred into super soldiers, i don't think it's too much of a leap for the staff to mark them like that.
Minor note, you do find the body of a Gunner southwest of The Castle in a small makeshift shack. This tells me that this Gunner was sent to scout out the former Minutemen base for a possible takeover or a salvage operation for weapons and/or technology but was most likely ambushed and killed by mirelurks before that Gunner can report back to his superiors.
Great video! About satellites, in Fallout 3 and Fallout New Vegas, there were satellites still in orbit. (FO3: The enclave destroys liberty prime with an orbital strike) (FONV euclids rangefinder uses the suns energy, shoots it into the sky, then bounces the light rays off a satellite to hit the target i think). These satellites probably have autonomous systems to keep them in orbit and probably use some kind of solar or nuclear energy to be able to stay functional for so long (solar seems more likely). However, in Fallout 3: Mothership Zeta, you arent able to see any satellites from the spaceship (which could just be satellites being too far away or devs not thinking to put them in). Keep up the good work, I really enjoy the content you create!
In Fallout 3 in the expansion where they destroy liberty prime via satellite strike. so it is possible that powerful old war groups are using the remaining satellites in other countries as well.
Enclave Remnants does seem to have a bit more viability there. Rather than trying to get back up on their feet with the old name and mantra they just abandon it make a new name of gunners. It makes sense since they're very proficient with all types of weapons (enclave), Robotic and some scientific proficiency (enclave had outsourced scientist for the big jobs Project Purity). Not overtly hostile but definitely not your friends. And a remnant rank system that is U.S. based. If not enclave remnants definitely enclave inspired perhaps from a group of former enclave hoping to eek out a new faction to run the U.S. the only thing is the lack of Former U.S. propaganda. The lack of non human conscripts also alludes to enclave Humans only mentality.
Great vid and like how thorough it is. Even if untrue, the Gunners coming from vault 75 is still a pretty cool theory. Or at least that the initial Gunners originated there. As time would have gone on and their numbers would grow with non-vault 75'ers, their organization would have changed.
Sometimes, I just wait for their plaza or Quincy to be full and go guns blazing to see how fast I can mow them down. Edit (1 year later): After re:installing, I still do for target practice.
"We can't find him in the game!" doesn't mean he's not in the Commonwealth. Just that you don't meet him. That's not proof that the Gunners operate outside the Commonwealth
21:45 that was like 150-175 years ago look how history changes just because there ancestors cared about each other doesn’t mean there new offspring does and they recruit so most are probably just random to them
This was my thoughts as well. it makes much more sense that the gunners would adapt to the wasteland over time, embracing their military legacy and becoming more brutal. more sense than anything else.
Re: Satellites. IIRC, the lower orbiting satellites would've had their orbits decay (they are in the ionosphere and get a tiny amount of drag) over the decades and fall to Earth or burn up in the atmosphere. The satellites in geosynchronous orbit (like comsats) might still be there, but I'm not sure if their orbits would be stable and if their power sources would still work after a couple centuries. They *might* be bouncing signals off the ionosphere, though I don't think you need a dish for that. Tinfoil theory: The Gunners are working with the Zetans! :-D (I don't have FO3 or any of the DLC, I know there's one where you explore a Zetan mothership and somehow take it over, but there probably isn't any record of them communicating with human factions on the ground.)
I think they are descended from US army soldiers around Boston/eastern seaboard of US, which explains their strangely accurate military customs that Talon Company or even NCR army (both were made with post-war level of knowledge) did not have. Remember - there was utter chaos in the one week immediately following the great war, before the world completely died off. The leaderless soldiers must've captured an important military cache since there were so many of them, armed themselves and became a military-style band, who degraded into gang warfare and raiding after the war. Their descendents carried on their training and customs, but as a gang rather than an ex-military unit. Sometimes during the 8 generations of Gunners that passed over 2 centuries, they forgot their unrecorded origins and named themselves Gunners - the military-style gang we see in the game, who also started mercenary work to earn cash.
Tricky thing with satellites is that it takes time for an orbit to decay. I think most modern satellites have a *relatively* short decay period in Fallout they could theoretically have a much longer time, *especially* since there was a war on the moon.
I think every faction should have a post-finish sidequest that involves you leading a detachment to take out Gunners' Plaza. Like, imagine the battle of the Castle, but you're attacking.
I found a topic, although it may be a short one, that could be interesting for you to look at: So you know Goodneighbor, right? That is actually based on Scollay Square, a former Times Square-alike district in Boston, that because of the divergence, still exists in Fallout's universe, but not our universe. in the 1960s and 1970s, the entire district was razed to the ground, it's gone. Replaced by Boston's Cityhall, and Government Center, just a neat little tidbit. We're used to all this science fiction stuff in the FO universe, but in this case, they retained a piece of history that we didn't.
interesting! If there's more places in the map that differ from the real world timeline , as in, areas or buildings that were demolished IRL, but are around by the FO timeline, that would make a pretty good topic.
The wasteland is a violent place, so it makes sense that even if a merc gang like the Gunners are more organized and disciplined than their peers, they still have their fair share of violent members. I don't think the brutality of some gunners, i.e. killing their own for trivial transgressions, is something dictated by the gunner leadership, but rather a result from the fact that they draw their recruits from a violent stock. Ex Raiders, traitors and guns for hire aren't exactly reliable material, but it's what they got. Senseless aggression and sadism are bad for business, something the pragmatic leadership probably knows. Granted, they do a decent job still. Most people in the wasteland are traumatized to a certain degree, and suffer from a host of mental disorders. Then combine those social and psychological problems with the business of violence of a mercenary lifestyle, and you have a nasty recipe for violence. The fact that the Gunners are capable of working together without immediately disintegrating into a violent mob is impressive enough in itself, given their situation.
Oh, btw, in our world the military will usually use bandwidths well below the radio range, sometimes even down into the ELF range. Your Pip-boy is likely not set up to handle these ranges.
8:45 Well, I guess to answer that question. Nope, the satellites either crash into Earth or they float off into space as we see with F76. Unless you count the possibility of the Enclave satellite theory, having a base on a satellite...or the fact that there is an orbital strike in F3 and a satellite laser beam in FNV.
Just do it, Far Harbor has some nice Legendary effects and Nuka-World brings in a nice legendary gun you can buy from the raiders and new OP mods for baseball bats
I have season pass and almost 800 hours in game - didn't go to Diamond City until after lvl 60, never got back to Danse after completing the ArcJet mission, and left Preston Garvey at the Castle after completing Big Guns. Currently exploring and building companion affinities at lvl 90 . . .
Considering how much of a letdown Nuka-World was, I think it's fine that the developers move on. The gunners were created and persisted until the end as little more than elite mooks fit only for battle and loot besides the odd holotape or note. Maybe in the next game there will be more thought put into DLC expansions of the game to be more like Far Harbor. With that said, I am absolutely not buying the next Fallout or Elder Scrolls game if I have to build another 20 shanty-town populated by gormless npc.
Ayylien Dude I like having a voiced protagonist. That's a preference thing. It would be cool if you could have an option to turn off the voice though. I know not everyone likes the voiced part but I also know a ton of people do.
The Gunners are hired by the Enclave because they use Military Codes like Major, Colonel, and Sergeant,The cloths like military and army fatigues and use sometimes ( I forgot the name) Plasma casters to fight, that's what they use in the Enclave.
@@ethanwhisman5103Not really, since the Enclave is in pieces as being taken down by the Lone Wanderer in Fo3 and in Fo2 due to the destruction of the Oil Rig which was their main base of operations and as well as FNV due to the NCR Enclave war leading to the Enclave losing even more strategic locations such as Narravo to the NCR. However there are Enclave outposts in the Midwest particular Chicago but not much is know about these outposts.
Military codes? What? They're ranks, the enclave don't just use them. They are used by most military forces real or not. They can't also be enclave because they have green suits, it's normal military fatigues. Also, the BOS use plasma and I would hardly call them Enclave, plasma isn't exactly an enclave exclusive weapon type.
24:01 when deployed, we would sometimes have one of our tags in the bottom lace of our boot, so that medics could identify our blood type. We were also trained to write the blood type of the wounded on their forehead if we were in the field; if we didn’t have a marker, we were instructed to use the wounded’s blood. So, we were encouraged to always keep a Sharpie with us, whenever possible.
I feel like the minuteman story should've at some point had a focus on defeating the gunners
I honestly would have loved leading a siege at the Gunners Plaza and even Quincy and eliminate them from the commonwealth.
I always wished that it was the minutemen vs gunners in concord and you got to choose which side to take
Fuck thise minure men pussies. I Wish you could join the gunners and skull fuck the minutemen into oblivion.
Would have been a lot cooler rather than just have them replacing raiders as the end game human enemy faction.
For those saying they want missions against gunners, the mod depravity gives a whole new way to play the game and a big portion of it, is against the gunners
"We respect other people's boundaries" *proceeds to massacre everyone at Quincy*
'strategic importance'
@@unused7629 O V E R P A S S E S
S A T E L L I T E D I S H E S
@@unused7629 and they "don't want to start war with major settlements" and quincy was that
I like playing with mods installed, especially ones that make some sense of the storyline: Project Valkyrie, Fusion City and Outcasts and Remnants come to mind. Outcasts really sheds light on the whole Gunner thing.
*proceeds to fuck all gunner's i see*
I actually found a scene where a brotherhood vertibird landed and then it was hijacked by the gunners. There was brotherhood corpse right next to the vertibird.
This happened to me recently. It was a 3 way fight between Gunners, BoS and Super Mutants. Gunner captain hijacked the vertibird. I couldn’t believe it!
@@Danbotology me too
I saved a vertibird from being hijacked by Gunners.
I saw this aswell
At the time i was fighting for the BoS and i was so confused to see a vertibird shooting me lmao
Who would win: a entire organized force of gunners with power armor and high-tech weaponry or one shooty boi in a blue jumpsuit
Prolly ur mom
Aren't you supposed to be dead?
Don’t forget the military robots and turrets
with enought stimpaks everthing is posible
@@joelblack3847 gotem.
I like that the Gunners will warn you sometimes but in practice they are still way too aggressive. It doesn't make any sense for a mercenary organization to want to kill anyone who happens to pass by, especially if that person is the Sole Survivor in a suit of power armour with a gatling laser, and 4 followers, also in power armour.
At a certain point you would think that they would leave you alone.
"Oi Bruv, isn't that the General of the Minutemen who also works for the Brotherhood of Steel and used a giant death robot to destroy the Institute? Let's fucking shoot at him."
Hahaha
The aggression reminds me of the cops in gta. Instead of talking to you calmly or arresting you your pretty much dead
"How could this happen?"
*Blegh*
Typical bethesda logic
Its like in skyrim, kill a dragon and suddenly a bandit feels like hes got this
Ferris Newhall I mean have you never played Skyrim where a random dude with an iron daggers runs up to the guy wearing dragon bones with a weapon made from a demons heart and demands you give him your stuff
If I had to guess, I would say that the Gunner mercs were established by another remnant of the U.S. military. Just like the founding of the Brotherhood of Steel, I think that a splinter faction of the Military broke away after October 23 and tried to rebuild their organization only to fall into mercenary work just to survive. It's possible that they at first were just trying to get by and after several generations forgot about their past, becoming the callous mercenary group we now see.
We know the remnant of the military in Boston was quite savage in some places after the bomb
This is very plausible the blood type tatto is a military thing. Soldiers put it ob their t shirts back of their boots in case if injury or lose of limb
Gunners are from Fallout 1, from Los Angeles or the newly named city of Adytum.
They are a gang that came across a large cache of weapons and used it to be exclusive arms dealers in what now is known as the NCR.
@@adammacleod925 No, they're not the same, you're refering to the GUN RUNNERS, a gang that changed its way to well...Gun running after taking a factory and using it to produce gun to the point that they control 90% of arms deals in the NCR. The Gunners in the other hand seem to be remnants of the US Army that descended to violence and mercenary work (that would explain the highly irregular chain of command, militaristic attitude and hi-end equipment).
"Gunners respect boundaries". Say that to Bridget often killing us in Finch Farm with a Fatman all the way from Hub City Auto Wreckers
I'm there calmly planting trees and plants and All of a sudden I hear a whistle off my distance and then half of the the fucking farm explodes. That was until I downloaded the simple artillery mod and placed about 10 artillery launchers and fired them all at once at the damn place.
That is why every of mine settlements within asshat distance, have a high overhanging fence. Protects you from all kind of shit. Also a sniper on top of the highway above Finch Farm is a good idea.
@@ThePandoraGuy How do I put snipers in my settlement? Do I just assign a settler to guard duty and give him a rifle?
@@ninjaviking1999 You put a guard post on a good spot, give the settler some high power Sniper Rifle, send him/her on guard duty and pray that the AI has a good day.
"Hey. Hey. Hey corporal. Hey corporal. Wanna see me bike that settlement from the top of this car?"
"Ma'am that's the third time this week, we know you c-"
"Too late!"
*KERCHUNK.*
A few moments pass and suddenly, finch farm is now renamed fried farm for the third time
Ox, I love you man, but you missed the same thing everybody misses, the Tournquist family.
Bonnie Tournquist was at the Mass Bay Medical Center when the bombs dropped. The Med Center survived the blast, but when members of the army found it, they took it over, forcing the medical staff to prioritize them over others. With their weapons, armor, and established hierarchy, soldiers like this all over the Wasteland were better off than your average survivor.
In short, what happened at Mass Bay happened all over the place, and before long these disparate groups got together and organized into a mercenary organization. Cut off from the higher ranks (like the Commander in Chief) much of the U.S. Military became Gunners. In many ways, the Gunners and the Brotherhood have the same origin story, both the descendants of military survivors.
Good shit!
Boi
J. C. There’s cut content for Bonnie and he did do a video about it
This theory makes a lot of sense regarding the forehead tattoos with the bloodtypes, considering how fascist & authoritarian the Pre-war government & military had become, especially the Enclave, so they probably were descended from some rogue Enclave faction or just some military survivors.
Except bos had a rebellion before the bombs dropped
What I hate most about the Gunners are their Assaultrons.
What about there giant armies just randomly wandering around with virtibirds
Especially an assaultron that could turn into invincible
sidewardchart663
That's the BoS....
Get a really high level character and wander around for an extended period of time and you just might find one. And they are tough.
Fun fact gunners have virtiberds to. Their was a gunner commando there to *_*
Is the hacking permanent??
*"Feelings?* Look mate, you know who has a lot of *feelings?* Folks that bludgeon their companions to death with a 2076 World Series Swatter. Professionals have _STANDARDS._ Warn people when getting too close to your bases, respect the chain of command, and ALWAYS have a plan to run at people with a security baton in the middle of combat."- an average Gunner on the nature of his job, 2287.
I like the tf2 refrence
I could hear the music to this comment
And throw jars of piss at people!
"I'm not a crazed gunman, dad, I'm an *assasin*"
Gunners, basically
Put mom on the phone.
You know what would make a great mod, as Oxhorn said? If you could pick up Gunner radio. Perhaps it would say something like this:
Captain Wes:”Transit Team Beta 6-7 will leave from Hub Auto Wreckers at 06:00 and will arrive at GNN at 09:00.” Then the player can intercept the convoy and loot it.
"Hey isn't that the general of the minutemen that took down everyone else?"
"Yeah, Let's mug em!"
"But isn't he the GENERAL that took down a super mutant behemoth?"
"Yeah. LETS GO MUG EM!"
"But he took down a super mutant"
"Well there's two of us and one of him"
"But hes-"
"What are we?"
"Mmmmufhrhim"
"Yeah?"
"MUGGERS"
"SO..."
"LETS GO MUG EM!"
(gets obliterated)
"B-but.... There was two of us and one of him"
GruntBirthdayParty VLDL!
Ahh yes Viva La Dirt League
I like your name lol
Anyone enjoying the new souls series? So glad to be seeing references out here!
VLVD good reference.
This only makes sadder that the gunners faction isn't explored more. I would much rather see a gunner's questline. Like tracking down Preston with Clint and making him eat that funny hat.
David R NOT MY HAT!!!!
***** Same, that DLC's questline (minus the gauntlet) is garbage in my opinion.
If Bethesda actually worked with Obsidian on this game, then we might have a lot more fleshed out quests and characters. To bad Bethesda are to prideful of their work and think they can do a better job at create and writing the lore of fallout compared with the original creators.
WW1 US Forces ['Doughboys'] wore the same 'hats' as the Commonwealth Aussies and Kiwis.
In fact, they wore the same helmets as the Brits, Aussies and Kiwis until 1942 when they came up with a much much better design with more practicality [twin layered so the outside tin 'helm' could be used as a toilet OR for cooking meals though the design was better for protection also, it didn't match the German WW2 helmet for protection].
Mark81150 Games are Gud, very Gud diE!
I was extremely confused when I first started playing Fallout 4 and noticed the Gunners were not only attacking you on sight, but also had killed most of the Minutemen at Quincy.
Took me a long while to figure out that the faction I was remembering is called "The Gun Runners" and not "The Gunners"
When liberty prime made his choice to go through the water he said he was using global mapping which means a satellite must still be in orbit.
Satelites self-correct their trajectory, they don't need to be directed to do so, it's done with software running on a computer...which certainly can run for 200 years since it's using solar for energy.
Solar or nuclear. Also it's entirely possible to just put then in perfect orbit. There is a rock floating above the north pole I believe, The Black Knight, that as far as anyone can tell has been there effectively forever.
Zaklex fuel would still be an issue though.
@@jerry3790 You realise this is a world that perfected Fusion Technology. A Fusion reactor would keep a satellite going for a very long time.
fookin genious
I love how in your videos when you talk about a very important character, such as Captain Wes, you show a clip of absolutely demolishing them😂😂😂
Green tech building = green
Gunners = green
Gunners came from greentech confirmed
Grote Onbekende
Lol
Really makes you think,huh?
Grote Onbekende I wish we had a Gunner named Green Day just for the reference.
Grote Onbekende And plasma weapons
Grote Onbekende
Such indisputable logic is indosputable.
Why couldn't the gunners be a faction you could join what is fun to me joining and taking over
Glyth Prime Well, not taking over. Maybe gaining notability and taking on huge contracts that end up stepping on the toes of the other factions.
sam raynes they should have done the same thing like a new Vegas with factions
Glyth Prime joining the gunners isn't important. Helping those innocent settlers is. Here, I'll mark it on your map.
I managed to turn the Nuka World Raiders into pseudo-Gunners. But according to Oxhorn, perhaps turning Minuteman into Gunners makes more sense.
At the very least being able to work with/hire the gunners would be more interesting
In the Nuka-World DLC you should have been able to help the gunners wipe out the raiders and take Nuka-World. That would have been a better alternative if you wanted a more professional and effective evil faction.
and add gunner ending on commonwealth. then minutemen will no longer be yes man, and can be destroyed.
The operators are pretty professional. Or, you could have a Brotherhood or Minutemen hostile takeover.
It’d been nice if there was a faction quest to take Nuka world, and Far Harbor
hmMmMMmmMm, complicated main story dlc tie-ins make bethesda head hurt
@@thomasmuir5653 There already is one for Far Harbor, you can at any time after discovering arcadia report about it to the institute or BOS
One of my friend’s theories is that the gunners are descendants of dishonorably discharged soldiers
Or the National Guard.
@@twistedyogert both of these theories sound logical a
Being near the east cost line, probably Coasties or Squids
@@twistedyogert I thought the Minutemen were descended from the National Guard.
Gunners have tattoos? I never noticed, usually their heads are blown off and I leave their clothes on.
Same situation here.
I like to collect the clothes and give them to my settlers
They have a tattoo on their face with their blood type.
I never noticed until I heard Danse talking about it once
Also I thought Clint was the only one who had that
Well the Gunners are my favorite to kill for loot, so I never see any tattoos on their headless bodies.
Galaxy News Network Radio (GNNR) = Gunner
I actually was thinking the same thing. Maybe Wes was former BoS or something and founded a group based on military operations with their main station being GNNR so he named them the Gunners. Could explain their knowledge, military-like practices, and use of vertibirds
(Mind blown) hhhhhhoooollllllyyyyy manure
Actually its Galaxy News Radio and everyone refers to it as GNR
valiroime smart
What? It's GNR (Galaxy news Radio), three dog even says it in some broadcast.
It seems to me that the gunners origins are the other side to the same coin as the brotherhood of steel. They are the descendants of a military unit that held together after the bombs fell. They use military tactics and utilize combat technology. They fortify and hold strong points and establish forward operating bases. While the nazis has blood typed tattooed it’s not uncommon for us troops to have their blood type written some where else on their body just in case so it’s not unusual for us soldiers as well. While the brotherhood was descended mechanized power suit infantry the gunners are descended regular infantry. Picture this if you will. You’re a part of a military unit trying to maintain order after the bombs fell. There’s mass panic, rioting, looting, and people forming gangs. Your unit suffered casualties from the bombs same as everyone. The government and national infrastructure has collapsed or is in the process of collapsing. Supplies are low and you are unable to properly feed and care for your men and civilian dependents. You’re constantly under attack and mobbed for resources. Soldiers are deserting to go find their family making a rapidly deteriorating situation deteriorate faster. Seizing supplies and strategic locations, looking out for your unit first before others, strict and harsh discipline, utilizing military capability in exchange for supplies, training and incorporating civilians into the unit where possible.....these are reasonable temporary solutions a military unit could take as the country collapses around them isolating them further and further while still trying to pick up the pieces and keep the unit together, before giving up on rebuilding and focusing on holding together in a hostile environment, eventually becoming a culture unto itself.
That was my take on the Gunners as well... after all, once the goverment had fallen and no one was left to pay the troops, some troops would desert, some units would completely disband, some would eventually go full raider, but those that held together would have decided advantage over any small raider groups and settlements. Even if the original military survivors had no desire to prey on the other survivors, starvation makes a good argument that they needed to get hard to survive. 200 years later they maintain the trappings of a military force and culture, even if they no longer give a d@*n about protecting civilians.
Maybe a national guard or reserve unit, based on the lack of power armor.
That's the most likely scenario. I bet they're a main faction in Fallout 5. Some elite squads and Special Forces would be nice. But they need bandoliers and hand signals!
(US Marine reservist here)
Honestly it seems like it,both marines and army had very strict and harsh discipline tactics in the 1960's...even today.
Its protocol for when something happens (and we need to get activated) we are called to the base,suit up and deploy. I haven't been told what to do in this kind of scenario but I can bet everyone in the reserves would go to their base (with families) to seek protection...trade off is now they are permanently active to keep their loved ones safe.
This is the right theory - Brotherhood became what it is because Roger Maxson was a good leader and managed to keep them under his command (after his superior committed suicide as Fallout 2 revealed). But Gunners come from some rogue, leaderless military unit that could've been anything among 100s of units that existed. They would've turned to banditry and gang warfare after the war. Remember - most of the first "raiders" were actually people who went looting and killing to steal food to survive, and rogues in military are especially prone to do that.
This explains why they uphold military terminology and customs in a way that would put Talon Company or even NCR army to shame.
I feel the player should have been able to join the gunners as a faction, or had more interaction with them like the khans in NV
They love overpasses because it give them the high ground.
Don't try it
"From the Gunners point of view the Minutemen are evil"
😆😆
Jack Daly No I have the lava ground!
Its over Nate, I have the high ground.
I wish the gunners were like the powder gangers you could help them and join their ranks
T New Vegas is better.
that Guy oh please go shove that bandwagon somewhere else.
Vale. True to Caesar.
Big Fritz It's "Ave," you profligate.
ryaan Asady just saw you on a keem video lmao
their radio is encrypted so random scavengers cant listen to their communications...
I was always kinda sad that you couldn't join the gunners, it seems like a faction in which Nate would excel, and beyond that they are a rather interesting group
Hey Ox, some satellites are still in orbit because in Fallout 3 Liberty Prime gets taken out by the Enclave via an aerial laser strike from a space-bound satellite.
Also, you probably don't hear "Gunner Radio" on your Pip-boy because the gunners might be using the TV band to communicate (since they occupy a TV AND Radio station). This would be advantageous to them since a TV signal is out of range of a conventional radio. Nobody else in the commonwealth, aside from the brotherhood and institute probably, would be able to pick it up.
Guy Crew I can just imagine gunners watching television all crowded around a video about idk green armor or laser robots and then there’s like a news flash: quincy just got shit on
What about the satellite from Fallout New Vegas: Old World Blues? I swear that to start the DLC you need to go to a broke satellite...
Not sure, but there is Archimedes from Poseidon Energy in that game. A fully functioning satellite-based laser weapon.
Other possibility why you can't hear Gunner Radio: It could be encrypted and without proper decryption key, all you hear is static.
Mandemon1990 Hmm makes perfect sense. The first courser you have to track down via a signal used an encrypted signal to relay in and out if the Institute...a signal you have to decipher or decrypt in order to find him. You kill him and take a courser chip from him...and that needs to be decoded as well. So yeah could the gunners do that...sure of course they could.
Space Satellites still function after the bombs in the Fallout universe. The Enclave used one packed with missiles to destroy Liberty Prime in Fallout 3. The missiles are also used to either bomb their air force base, or the Citadel later on.
Canonically, the Enclave's own base got bombed with this, but this is true. Satellites are still around 200 years later.
Doesn't make much sense. Although it depends on the orbit, there will be an eventual landing due to small amount of air friction and the fact that the Earth's gravitational field isn't the same everywhere. Some places have slightly higher gravity than others. That's why satilites have a propulsion system. However, even with a highly efficient engine such as an ion drive, fuel is still needed and of course that doesn't last forever.
@@twistedyogertThey have the technology to keep domestic robots afloat for 200+ years without refuelling, put a Mr Handy engine and AI on a satellite and it'd be able to maintain its orbit for millennia.
@@twistedyogert As it stands in our world, satellites only operate for roughly 20 years typically. Maybe these were solar powered? Ultru does have a point about the robots, but frankly they may not even need satellites in orbit for communication purposes..
Based on what I've read, the main purpose of satellites being in orbit is to send and receive signals from specific places, as satellites are very reliant on direction given that the dish around the antenna is what bounces signals back to the antenna. I *think* they'd still work without satellites in orbit if they were set up to send and receive signals between each other on a ground level. Maybe that's the purpose of Gunner's Plaza - to take in satellite signals from all over and relay it to where they need to go? They're all big satellites which take in weaker signals, and that information could be relayed more locally via short range radios.
@@ultru3525 That makes sense; Mr Handies seem to use thermal rockets of some sort, probably with heat provided by an RTG.
Our communication satellites would last for quite a while, actually. Numerous communication satellites are in geostationary orbit and require minimal adjustments per year to maintain their exact location sub centimeter location - about 22,000 miles away. Even drifting away from these positions they would last millennia.
The very first solar powered satellite, Vanguard 1, is still in orbit being launched in 1958! Its orbital period and decay doesn't appear to re-enter the atmosphere until nearly 2200. Communication with the craft was lost in in 1964.
The Gunners would definitely be able to use satellite communication. I think the bigger question is how would they know how to link up to them and how well those satellites would hold up after 200 years of presumed silence.
Plus, in Fallout: New Vegas, it's revealed that numerous satellites and rockets have robot crews.
Hey Oxhorn. Fun fact: I took a nonlinear math course in college from the guy that wrote the original algorithm for fuel efficient trajectory stabilization in geosynchronous communication satellites. 200 years is pushing it but only if we assume the sattelites in Fallout's universe use our chemical fuels. Assuming their satellites are powered like most other large devices in Fallout (via fusion cores which seem to have infinite power til we touch them) means those comsats are likely still hanging out in the same place, sending and receiving ad infinitum..
So long as the sole survivor doesn't upgrade their jetpack to a point where they could go and take the cores.
If they can repair a Sentry bot it's not too much of a leap to repair a Vertibird
Emperor Palpatine Honestly the main problem would just be finding enough fuel to power it.
Sentries don't fly.
wow I didn't say that they can fly. learn to read.
I think Khoros is implying that the fact that Vertibirds can fly (an are thus quite complicated mechanically) puts it outside the realm of what they perceive as likely for the Gunners to be able to repair/manufacture.
Aviation fuel is just kerosene, most jet engines will burn just about anything, the big problem is going to be relearning the avionic tech. Which button turns on Aux. power, which one turns on fuel pump, nav systems, ignition sequences, it isn't just jumping behind the wheel turning a key and hitting the accelerator
imagine if you could hire gunners
Bullet - Imagine if I could sell Billy.
Bullet lol self advertising i see.
Macready
If you join the railroad then you can have a few gunners assist you... on a few specific missions
Bullet why did u want to buy bullet
I always liked Talon Company (and now the Gunners too) but it seems that the factions I like have little to no depth and it sucks.
Pretzel Gravy nice try synth
Your name though XD baha
Pretzel Gravy well done you synth
Can you mark it on my map
Pretzel Gravy if only bethesda put a little more effort into them :(
9:02 most Communication satellites are stadtioned in Geo-Stationary Orbit at ~40,000km Altitude. That's why Satellite Dishes don't need constant re-alignment. Although they are unable to maintain that Orbit indefinetly it still is going to take centuries up to a millenia for them to fully de-orbit.
I think the gunners, at one point, was suppose to be a faction or at least a force you had to defeat. The gunners seem a little too fleshed out and organzied to be a throw away enemy equivalent to really strong raiders. It could be that during the Minutemen line of "quests" you had to take out the gunners as they are a threat to the commonwealth. Maybe you retook Quincy and then after the "with our powers combined" mission you fully took on the gunners at Gunners Plaza. Man I would've loved for Preston to say something during the retaking of Quincy to the traitors. It was most likely cancelled because why would the BOS, Railroad, and Insitute have a reason to wipe them besides just as a small threat to complete power and why would a group of mercenaries want to stick their hand into wasteland politics when they are well off the way they are.
"Finally, no more settlement that needs your help" Preston after puting a bullet in Captain Wes' head.
Easy to implement reasons actually
Brotherhood: gunners have advanced tech
Institute/railroad: just say they did some fucked job and happened to have synths as hostages have the institute and railroad fight for these synths similar to the battle of bunker hill
I always send out a flair, calling 4 to 6 minutemen whenever I attack quincy, and make sure provisioners who crosses quincy are dressed in minutemen attire. Closest I can get to attacking quincy with the minutemen
BoS would want to get rid of them because gunners have plasma and laser weapons, power armor, vertibird, sentry bots and assaultrons.
Railroad don't really have to do anything. Just like how they don't really fight with minutemen. Just not interested in each other.
Institute... We see a courser destroying gunners. Reason: they were in the way. The courses simply wants to get to the runaway synth.
The gunners are the most organized and powerful group in commonwealth surface until BoS arrives, which could get in the way of institute operations and gunners don't really appreciate having institute courses and gen 1 synths destroying their shit. They also probably don't like the idea of having their troops kidnapped and replaced by synths. They would recognize synths and coursers as a threat, and would carry out operations to eliminate any possible synths, which could become a hindrance to institute operations in the surface. Pretty easy why these two factions would wan't each other gone.
It seems like a missed opportunity incorporating the Gunners more into the campaign, retaking Quincy for the Minutemen, or attacking Gunners Plaza on behalf of a faction.
It would be nice if In game there was gunner radio where when you listen to it there would be music but an announcer who says when there’s new bounty’s like people want this raider dead or they need this thing from this place and when your done clearing the raiders or collecting the thing you can go who put out the bounty and complete the quest and get caps
like 3 dog in ft 3
I feel that clearing out locations and recovering equipment is stuff you’d already be doing for the Minutemen, BOS, Railroad, and NW Raiders. Now say your being hired by one of those factions to attack another one, say like ambushing BOS patrols for the Institute, hunting down coursers for the Railroad, assassinating Minutemen, doing Smash n Grabs for technology, then that’d be an interesting mechanic.
"...An A-moral mercenary faction..." Shoots child in the face...(27:30-27:45)
Irony at it's finest.
He never said he was moral, only that the Gunners were a-moral. Good assessment, crazy mass-murderer dude!
she's a ghost. and children are immortal bastard in this game anw.
Rizal M. S. though some die if you blow up the prydwen
I might be misunderstanding you but amoral doesn’t mean A-moral as in grade A morals - it means no morals. A- is a prefix meaning an absence of.
"Area's off limits!"
"Stop! Turn around! Leave!"
You know what? They actually tried to avoid bloodshed. The gunners are assholes but they are at least not killing any hapless traveler on sight.
They're still more evil than (most) raiders who are just trying to survive
@@Post_the_most The same guys who are shooting you on sight? idk about that
@@Luxai they aren't warning you because of some moral principle, they just don't think you're worth the effort. They're just as immoral as raiders, they're just more practical and utilitarian.
I always thought the Gunners came from some of the remains of the US military. That would explain their military like structure
That's the Enclave
And the military suits and power armor
@@caguayo85ca
And the Brotherhood.
Think about it though they have military ranks uniforms and t-51 power armor and t-45 like the Us Military before the war
@@caguayo85ca the Enclave is the remnants of the US Government.
The gunners would have been such a cool faction to join: You could do different contracts, hit jobs, kidnappings...
Yeah, such a missed opportunity
I always dress myself up in gunner like gear and make myself feel like I’m a gunner merc.
Nuka world dlc before Nuka world
Imagine the trip to the hallucinogen place
Only problem is it would interfere with the BoS and they have no intention of destroying the Institute but I would like it
As the sole survivor you DECIMATE the gunners. You kill Tessa, Clint, Wes, Winlock, Barnes, Baker, Bullet, all of the gunners you meet who attack you, and al the ones in Nuka-World.
Aaron Welsh have you heard of x-01 power armor and a Gatling laser?
How do you know that you only killed one tenth of the gunners?
Whats your point? The Sole Survivor could kill everyone on the Prydwen as soon as they invite you up. Doesn't mean it's any indication of the characters strength in lore, just the game. You honestly think just because I can clean sweep the Brotherhood with a Level 10 Nora and a 10 mm pistol that Nora that she's that strong in lore?
A Lewd Lady well, yes. The lone wanderer decimated the Enclave in Fallout 3. With the of the Brotherhood of course.
LMB-CommanderFoxtrot but the brother hood is mentioned as the people who did it in lore books. You in FO3 were essential in making it so that the BOS could do it but they are the army that mobilized.
i had forgotten how dangerous the gunners are at the start of the game, so when I ran into 3 or so gunners yesterday I got my ass handed to me.
What evidence do we have that the Gunners aren't good for their own?
They're mercenary soldiers. They have hierarchy and have to meet their clients demands. Of course there's tension, but that requires discipline.
I am sure the tattoos are for blood transfusion, they should have medics; just like they have engineers.
Well we've seen a few times that the higher ups have a tendency for either killing or seriously injuring their soldiers for minor disrespect, so I think it's safe to say they don't care much for their own.
@@BallsTheDog Right, but letting soldiers bleed out for no reason makes no strategic sense. Which contradicts one of the most fundamental things we learn about them.
"Now I know that satellites have to constantly alter their trajectory to maintain their orbit around the Earth."
No, that's not true. Not all satellites need to do that. For example, geostationary orbiting satellites.
"Vault-Tec would most likely not have portrayed the Nazis in a positive light..." ARE YOU SURE? This is Vault-Tec we are talking about...
American NationalSocialist Yes, people who harm innocents shouldn’t be painted in a positive light. Much less a group so heinous they prompted the coining of the term “crime against humanity.”
American NationalSocialist Killing 6 million innocents in the process. Also, I’m not quite sure what you mean by “freed.” Conquering and putting under totalitarian control is by no means free. And free from what, exactly? I will say you have one point though - Humanity did gain a lot in spite of their crushing defeat. I suppose there’s something to say about a model for how now to be.
American NationalSocialist Nvm mate, I’m kinda slow to get jokes sometimes, but I get you now lol
American NationalSocialist Ah jeez, you were serious
American NationalSocialist Prove what? You’re seriously not making a lick of sense, mate. And your rhetoric is god awful; not addressing what I’m saying and asserting your own viewpoint as concrete reality is not a legitimate form of argumentation. Yet you’re here telling me I’m stupid because I can’t understand what you’re actually saying - nobody could, mate, you’re not saying anything.
It’s always kinda bothered me that Talon company and The Gunners are hostile on sight. You’d think that it would be bad for business if a mercenary company was raiding potential clients.
Plot Twist: Gunners were originally Enclave Remnants, but due to the outstanding reaction to the Enclave in Fo3, their story was scrapped and given a new name and made as militarized raiders.
Plot Twist Option two: they're part of a much larger mercenary army that both the Gunners and Talon company are smaller parts of. Who is this army? Where did they come from?
Stay tuned for the next exiting episode of Daring Dashwood and his ghoul sidekick Argyle! Same Daring time! Same Daring station!
Wasteland Seven my name Jeff
Satellites are s till operational it seem, in past 2 games the enclave have access to to them Archimedes 1 and 2 ect
a satellite could stay there along time in the right conditions. but i would say at this point they are almost at the end
There's a ghoul scientist in Fallout 3 at one of the relay sites who has in her notes that there's a large number of active satellites still available to ping. Eventually she's able to lock onto 'Highwater Trousers', a micro-orbital bombardment platform.
Yea also lets not forget that there was a war in the moon so space tech is war more advance that ours
OmegaValwin, they also use much different propulsion technology than we do. Compared to our hulking craft the ships in the Fallout univers are much more compact. And if you remember the Repcon tour back in New Vegas they were using plasma on some of their ships. We're still developing that technology.
So those satellites could still have fuel after all these years. Though I doubt they'd be there in another hundred years.
In the fallout universe. The satellites must utilize a nuclear pulse propulsion generator, It's been under development since 1950. I'm sure they are using the Antimatter-catalyzed nuclear pulse propulsion design that was proposed in 1990, since it would utilize a continuous stable chain reaction. I'm sure lore wise they would be using some kind of fusion variant of this since the physics more or less apply the same.
Could the gunners be members of another value nearby? There are plenty of vaults in the past that were well equipped maybe one vault has the experiment of being an entirely military society like Spartans were.
Harvest 678 Vault 75 I think
GBC Trickster nah that was a vault of mostly lab created children. In terms of lore, it's morally terrible. Lol. Read the lore pretty interesting.
christopher kein it's possible. They were raised to be super soldiers although oxhorn points out flaws in that theory. Although once they were freed they may have turned on those stories of heroism and decided to turned to a more selfish side.
A theory I like to think is the children went on to start the minute men faction after reading bout them. True today's minute arent super soldiers but who's to say once they made a gang they didnt recruit people from the wasteland to help.l?
Hey Ox. You said some individual gunners will enslave settlers like the slavers in the capital wasteland would. I think one overlooked detail is that gunner conscripts might actually be slaves. The title conscript implies they were forcefully enlisted into their ranks. This could be for a number of reasons. Someone got in debt with the gunners and needed to pay it off. Someone had became enemies with the gunners and they would have to join them in order to be spared. Another likely reason is enslavement. Gunner conscripts are possibly enslaved settlers, and other wastelanders.
I think its time for a "death claw preservation society tee shirt. "
:)
LoL...ah....just be some more radical democrat shenannagins.
Agreed
When I first heard of or saw the Gunners I thought they were the Gun Runners in patrol for more guns to steal and sell
Onuak Alasnak me too
I thought the Gunners was like an eastern Gun Runners group that shortened their title
Yeah I made that connection too.
Ive seen Gunners flyig vertibirds about 2-3 times in my game.
Hell Bethesda never even bothered to expand on the Talon Company back in Fallout 3
Completely agree with the gunners being a nonjoinable. It makes the world feel a bit more real when some faction won't let you join there ranks and have you run around being the leader of every faction.
It bothers me that this supposedly mercenary faction is hostile outright to the Sole Survivor (and practically everybody else in the Commonwealth). They operate like raiders with better guns.
Even if they're not join-able, at least give the Sole Survivor the ability to talk to them without getting shot at, or even hire them for security.
Mikko Kivisto so basically give them depth to understand what exactly the faction is instead of making them look like upgraded raiders
even raiders do.
A. You cannot be the leader of the Brotherhood of Steel
B. You cannot be the leader of the Railroad
The only Factions you are the leader of are the raiders in nuka-world, the Minutemen, and the Institute. Fallout isn't like Skyrim where you can become the leader of every faction (excluding the civil war stuff).
Can you not see the part where it says "(excluding the civil war stuff)?
The Gunners AKA Arsenal Football club ,was originally started in 1886, in Woolwich, London under the name Dial Square
Your first reason for thinking that the kids from the Vault didn't found the Gunners is extraordinarily weak. Those kids didn't exit the Vault last week. There's been a span of *200 years* since the bombs dropped; those kids could have left and founded the Gunners over a century ago. There's no reason in the world to think that this event happened recently enough that those kids, if they did found the Gunners, would still be alive by Fallout 4's time. The faction could have very easily have started with the camaraderie described in the Vault records and devolved over time to still have all the brutality and efficiency, but none of the loyalty. Hell, it's more than possible--the Fallout series has shown through practice that time can wear factions down to a mere shell of what they once were. Look at the Brotherhood of Steel in Fallout: New Vegas and 4. They're a mockery of the order we see in Fallout 1, thoughtless adherents to a set of scriptures they don't think about, don't understand the spirit of. The founding of the BoS is long enough in the past that those who understood what the order was actually meant to do, and what its goals and methods were supposed to be, are all long gone, leaving nothing but rules utterly inadequate to convey the spirit they were written in. The Gunners could very well be much the same--a faction which has fallen considerably from what it used to be, where only the rules of discipline have survived, not the spirit of brotherhood that was formed from the founders' history.
Your reasoning that the Gunners have to operate outside the Commonwealth, as well, is just as weak. We do *not* see the entirety of Massachusetts in Fallout 4. We don't even see half of it! Cypress could very well be operating from a base in the western part of the state, or a little further south of Boston than the map goes, such as the Plymouth area. There's absolutely no evidence to suggest that the Gunners do or do not operate exclusively in the Commonwealth.
Sorry if this comes off as a bit insulting. It's just that your theories and explanations are usually so well-reasoned and intelligent, that hearing poorly thought out reasoning from you like this is very surprising.
TheRPGenius ii
The Nazi blood thing is a bit off, too. They are supposed to be like soldiers, they wear 'modern' soldier's equipment universally. Soldiers sometimes (but not always) have their blood type on their person somewhere (uniform, tag, whatever). Not the most useful thing, because an army medic won't just give someone blood from somewhere else based on a piece of fabric or metal that says what type they are - unless it's an emergency and there is no chance of saving the life at a proper facility with a bank, but it's still a thing.
The way I see it, this is just a ritualistic nod to the history of soldiering. American GIs in WW2 had their blood type on their tags, and it goes from there. I don't see how they could get access to that kind of specific information about WW2. More likely, I see them as being descendents of rogue military personnel, just like the BoS, but without the head-start. Maybe national guard or something? They use tattoos, because they're simple and you can't lose them. They probably can do blood transfusions, because they're not that hard to do (direct blood transfusions don't require much equipment or knowhow).
I never played 1 and 2, do you know of a video I can watch to learn of their true motives back then?
The Brotherhood in Fallout 2 are barely present or developed, they're just sort of there in a couple of places (e.g. San Francisco). Fallout 1 is where the real story is, an it's mostly told through logs. Their story begins _just before_ the bombs dropped, in the Mariposa Military Base. That's what you want to be looking for. It's a really dark, interesting story and it ties in directly with the Master and the origins of the Super Mutants.
ua-cam.com/video/2zF6etSiAyI/v-deo.html
This video is short, but it goes over the main points in quite an interesting way. Not quite what you're accustomed to if you religiously watch Oxhorn's stuff like I do though.
Honestly, you'd be as well playing Fallout. It's not particularly difficult or long, but what's there is pretty great. I think it's even on sale on Steam right now. Fallout 2 is a bit silly, but it has some good stuff in it too that you'll really appreciate if you liked NV.
I honestly feel like they halfassed the gunners. The first two times I played through the game Inactually was looking for a way to join the gunner faction. They got a cool look about them. So when I realized I couldn’t, I just killed them all collected their armor and dressed my guy and all my settlers like gunners.
Hey Ox, in my opinion i do think the tattoo could be use for blood transfusion, they dont have to care for they men to cure them, i mean they cure them for continue the fight not cause they care
Exactly. Even in an organization that treats its lower ranking members poorly, they are still useful as equipment. If you don't provide medical treatment for those injured in battle, your most veteran troops die off and attrition kills off the organization as a whole.
Fury Road provides an example in another wasteland universe. I don't think the War Boys really cared much about each other yet they turned people into Blood Bags to help keep each other alive. What is to say that the lower-level people in the organization wouldn't necessarily be used the same way, when needed, for those higher up.
Why doesn't macready have a tattoo?
It’s Their blood type.
CanadianBad@$$ pretty sure he was just a runner or something for them, wasn't too involved
Janos Audron What?!
CanadianBad@$$ thats exactly what got me confused
CanadianBad@$$ because he's a magical lemon eater
Never answered where they come from. Still think the most likely answer is that they did come from the vault, expanded, grew, and passed down their traditions (such as the blood type tattoo) while slowly changing over time. With no pourpose, and all the skills of professional mercenaries, its possible they slowly mutated into the gunners we know and love today.
As Ox said, they accept people from all walks of life. That in itself could've diluted their ranks.
Yes, Oxhorn. GNN was a HUGE missed opportunity. In our universe of reality the satellites are solar powered and some might last a couple centuries but orbits would eventually decay and the navigational boosters require finite resources in addition to electrical power. In original Fallout and Fallout 2 the power armor had a lifetime power supply. I'm sure similar tech would be used in their satellites. Given that most power in Fallout is nuclear it's more likely that it would take multiple centuries to exhaust onboard resources.
I always thought that the Gunners might have been started by former Enclave members. Just because the Enclave were destroyed in FO3 doesn't mean that all of them were killed. The Enclave in FO:NV still had former members that were in hiding. That was out west though where the NCR, BOS and Caesar's Legion would have actively been hunting them down. Out east the BOS doesn't control much outside of its stronghold in the capital wasteland and a few other areas. So it would have been easier for former Enclave to disappear and reinvent themselves. This actually explains the gunners knowledge about much of the pre-war technology. Including the usage of satellites for communications. The Enclave had satellites that they kept in orbit over the centuries. Whose to say that former members wouldn't use those if they are aware of their existence. That also explains their possession of and ability to pilot vertibirds. And their use of a pre-war military rank structure.
M'aiq The Liar legion dont hunt down enclave, they were never around in 2240's
M'aiq The Liar, its possible I suppose. Stranger things have happened in the wasteland.
Though they seem to be more likely to be related somehow to the Talon Company from F3. They both use and hack robots, like energy weapons, have outposts in strategic locations, take contracts, etc and pretty much follow an established command structure. If anything Talon looks like a weaker offshoot of the Gunners as Talon was much weaker in the Capitol wasteland.
And the Enclave have a lot of territory to get lost in that isn't near a major BOS base. If I had to guess, I'd say if any are left they're down south somewhere (Langley Virginia maybe? CIA headquarters. Or maybe Norfolk, which is huge naval base) An aircraft carrier beached in the harbor would suit the Enclave just fine.
M'aiq The Liar The Enclave is holed up in Chicago.
in FONV the enclave was more of a missionary group though
i still havent gotten that point in the game T:
Am I the only one that noticed that Macready doesn't have a gunner tattoo
Oxhorn, you ARE a detective... first you find a case (topic), then you search for clues and gather up all the details...then you combine it all together with the knowledge you already know and answer the questions everyones' been asking. Good job!
"Raider ignoring technologies „
Me: got killes by one in raider powerarmor by fat man in Survival mode
*Me: im a joke to you?
2:17 "Stop! Turn around! LOCK AND LOAD!!!!"
Those holes you poke in the vault origin only work if they recently escaped and that is not possible since some of the scientists in the vault during the revolt were original vault scientists. That's less than 36 years for 2 full generations of test subjects including the original school kids. If you round that up to 40 for easier math that's within the lifespan of some original scientists and 170 years before FO4 started. The original children that escaped having military knowledge and training would be perfect for the originators of the Gunner faction. Since we know they recruit from outside the group it is in the realm of possibility that the faction became more ruthless because they would recruit raiders or other ruthless mercenaries, train them basic military structure and in the 170 years the original escapees died off, their children grew up in a harsh dog eat dog world surrounded by ruthless recruits and you now have the gunners we all love to shoot.
Thank you! That's exactly what I was saying.
You're welcome. Another reason I think the gunners originating in the vault feels more correct is there is no mention of paramilitary super soldiers from a vault but there is a vault filled with paramilitary that originally created paramilitary super soldiers well over a hundred years in the past. Too much of a coincidence with the paramilitary part and the original super soldiers that escaped Vault Tec having no story after they escaped.
My theory is the young adults and children escaped the vault and traveled south until they came to an Army supply depot in North Eastern Connecticut near the border of Massachusetts that was held by early versions of raiders, they slaughtered the pre raider leadership and forced the underlings to join them or die. Because of their knowledge of blood types and transfusions they made the pre raiders tattoo their blood type on their forehead because arms and legs could get removed in combat in spectacularly bloody ways and saving an injured soldier via a blood transfusion and emergency surgery is better than just letting them die and have to be replaced and retrained. A soldier could lose an arm and a leg or two and be beneficial as a coms officer freeing a fully limbed coms officer up for combat duty.
They then began trading and working with any settlement in the area for trade as well as started to offer their service as guards and mercenaries. During the time that they were offering their services to the locals they were also recruiting anyone that provided the same services because they would always need fresh meat because the job of soldiering is incredibly dangerous but in the post war world it was lucrative. Eventually over 150 years they managed to master the area and the leadership were direct descendants of the original vault dwellers they wanted to move back to their ancestral home and chose to expand north where the vault lay in wait. and so they sent what they could to take the Commonwealth but ran into Minuteman opposition and clearly dug in raider gangs with pseudo organization. They played the long game and for 20 years they established themselves as the defacto merc/gunner for hire faction in stark contrast to Minutemen. They compromised The Minutemen by sowing misinformation/mistrust and getting a certain officer to betray them at the right time and place. The sole survivor awakens soon after.
*Edit
About the blood type brand I mentioned why they originally did it and why the on the face reason but I didn't mention why it continued even though they don't do blood transfusions anymore. They stopped doing the transfusions because they didn't have blood banks or really any way to store fresh blood but the tattoos made a nice "I am one of you for life" declaration even if they no longer suited a practical purpose. It had nothing to do with Nazi Germany but all to do with being practical (The Nazis were idiots tattooing limbs considering how easily a humans limb can be blown off from a simple grenade much less a mine or artillery and they could survive if they got the right blood but if they head was removed during the same explosion a blood type is irrelevant.) they did it because it was practical at first, and they continued when it wasn't because it was also practical for a different reason, the reason being a permanent sign of devotion.
Plus they could have easily gone bad at some point or assumed it was them against the wasteland. After what was done to them I wouldn't blame them!
Jean-Luc Martel, That was what I explained and it fits with Oxhorn's view of the original escaped children/young adults. They escaped and had altruism for their group, they were family, they loved each other even if Vault Tecs indoctrination tried to prevent the love and family feelings through adversity which we all know creates those feelings when you work with non family members in extremely adverse times. Hell get a man and a woman together who have no sexual interest in each other and are "meh" when it comes to personality. Throw them into a life and death struggle they have to work together in to survive there is a huge chance that they will fall in love during and have sex well before the end of their adventure. After the danger is gone and normal life resumes that love almost always erodes and in some cases can result in hate. So basic human nature explains the altruism during the revolt and supports the vault origin theory.
I typed that at night, in the dark and there was a fly buzzing about I tried to kill 3 times. I missed each time. I also have an open can of beer that is half drank on my desk around where the fly was fluttering about. Was and all the other past tense words regarding Mr. Fly.... Nope not going to abuse the alcohol even if I drink a fly.
They do not only use military tactics and discipline, but also have a HUGE stack of military fatigues, combat armor pieces and berets. no doubt it was founded by military personnel or those who were trained to be such.
what if some remnants of the talon company turned into gunners after the lone wanderer wipes out the main base of operations in fallout 3
Unlikely. Impossible to make a remarkable faction in just 10 years.
Marsupilami Look at what Maxson did with the Brotherhood in just a few years
Not to mention the Sole Survivor rebuilding the Minutemen from the ground up. I'd say 10 years is more than enough time to create a formidable faction in the wasteland.
Marsupilami MAXSON AND THE BOS!??
Not really. Only a handful is revering Maxson and Maxson hates that.
I had a encounter with the Gunners flying a Vertibird yesterday. I was fighting Super Mutants and heard a Vertibird coming in and thought it was the Brotherhood but then they started firing on me and when I went to VATS I saw they were gunners.
An Oxhorn video a day, keeps the Garvey away!
SVGLNR no it doesn't! Now go help that other settlement. Here, I'll mark it on your map.
Preston Garvey you again?!
Preston Garvey "click click" PRESTON STAND DOWN DROP YOUR LASER MUSKET YOU GO HELP THE SETTLEMENT now if you dont mind i will go make a cage for a cat. BYE :D
I've joined the nuka-world raiders Garvey! What you gonna do huh?
Jean-Luc Martel How co do you! I thought I trusted you. I thought I knew you. And then You joined the scum that prey on the innocent men of the Commonwealth? Never Again.
I remember the gunners and the first time I saw them.
I was a young lad with crappy guns running on roof tops with a power armor suit on. I jumped down and feel upon a gunner camp in the city. I was dead before I knew who the heck they were. All I saw was the name before I died.
Wow I’m old lol
never new the gunners had a full story... man fallout just has everything!! i love this game!!!
"Sabot" comes from French, so the T is silent ("saa-BOW", like the first two syllables of "sabotage" -- which has sabot as its root).
I said this out loud and then came across this comment immediately after
I doubt many people in the Commonwealth speak French or have much understanding of it.
"Sabot" has the same pronunciation in English and French, so yeah, his name could apply to the tank rounds (and probably does). Also, it is a French loan word in English, so it IS an English word now. People in the Commonwealth that know less common English words could know it, especially if they are from a military tradition, like the Gunners.
i know this from watching Star Trek VI, the Undiscovered Country. "workers flung their wooden shoes called sabot into the machines, hence the word sabotage"- cute vulcan lady. (whose name i cant remember, possibly because she was played by multiple actresses in those movies, which is just confusing).
the fact that i'm pretty sure i nailed that from my random memory is both awesome and sad.
De nada, mi amigo.
"...in the former GNR radio tower..."
*GASP* no -
Wait, this is FO4.
*Sigh of relief* 3dawg is safe. The good fight continues.
three dawg is annoying I shot him because his replacement is hilarious
@@VivaCristoRei9 nice
@@VivaCristoRei9 cease breath
bruhe you should have seen three dawg cease breath
Well, 3-Dog left some Creation Club content is to be believed.
I think the Gunners originated from Vault 75, like Boomers from Vault 34. The tattoos can be something from the vault as well; Easy access to medical information for the science team in Vault 75.
Yeah i think that makes sense too. Considering the kids were bred into super soldiers, i don't think it's too much of a leap for the staff to mark them like that.
Sasha Anjel gunners where raiders that found a military stockpile. It’s lore
Given that Gunners sound awfully similar to Boomers, I guess Beth could've taken some inspiration from FNV.
In the game gunner will kill bos members and steal the vertibird after it lands
GTA fallout edition
gunner . don't make me go GTA on your ass .
I saw one flying around the other day attacking some synths! I was like what da fuck!?!?
Ariok
I saw gunners flying a vertibird, attacking synths, not the BoS. That's why I found it unusual.
Zhe Zhang if I saw that i would destroy the vertibird.
Minor note, you do find the body of a Gunner southwest of The Castle in a small makeshift shack. This tells me that this Gunner was sent to scout out the former Minutemen base for a possible takeover or a salvage operation for weapons and/or technology but was most likely ambushed and killed by mirelurks before that Gunner can report back to his superiors.
Great video!
About satellites, in Fallout 3 and Fallout New Vegas, there were satellites still in orbit. (FO3: The enclave destroys liberty prime with an orbital strike) (FONV euclids rangefinder uses the suns energy, shoots it into the sky, then bounces the light rays off a satellite to hit the target i think). These satellites probably have autonomous systems to keep them in orbit and probably use some kind of solar or nuclear energy to be able to stay functional for so long (solar seems more likely). However, in Fallout 3: Mothership Zeta, you arent able to see any satellites from the spaceship (which could just be satellites being too far away or devs not thinking to put them in).
Keep up the good work, I really enjoy the content you create!
What If talon company from fallout 3 is a company of gunners
Silas Kryger might be the beta version or first idea of them since they kept hinting fallout 4 in 3
In Fallout 3 in the expansion where they destroy liberty prime via satellite strike. so it is possible that powerful old war groups are using the remaining satellites in other countries as well.
Enclave Remnants does seem to have a bit more viability there. Rather than trying to get back up on their feet with the old name and mantra they just abandon it make a new name of gunners. It makes sense since they're very proficient with all types of weapons (enclave), Robotic and some scientific proficiency (enclave had outsourced scientist for the big jobs Project Purity). Not overtly hostile but definitely not your friends. And a remnant rank system that is U.S. based. If not enclave remnants definitely enclave inspired perhaps from a group of former enclave hoping to eek out a new faction to run the U.S. the only thing is the lack of Former U.S. propaganda. The lack of non human conscripts also alludes to enclave Humans only mentality.
Would’ve been sick to join the gunners, a mostly organized “evil” faction would be really nice.
Institute?
Great vid and like how thorough it is. Even if untrue, the Gunners coming from vault 75 is still a pretty cool theory. Or at least that the initial Gunners originated there. As time would have gone on and their numbers would grow with non-vault 75'ers, their organization would have changed.
Sometimes, I just wait for their plaza or Quincy to be full and go guns blazing to see how fast I can mow them down.
Edit (1 year later): After re:installing, I still do for target practice.
"We can't find him in the game!" doesn't mean he's not in the Commonwealth. Just that you don't meet him.
That's not proof that the Gunners operate outside the Commonwealth
I can’t argue with that logic, and I would be lying if I said the same thought didn’t cross my mind too.
Well where in the commonwealth could he be also it’s more fun to imagine there are other branches
Doesn't their heavy presence in Nuka World also mean they exist outside the Commonwealth? Otherwise how are they in the bottling plant?
21:45 that was like 150-175 years ago look how history changes just because there ancestors cared about each other doesn’t mean there new offspring does and they recruit so most are probably just random to them
This was my thoughts as well. it makes much more sense that the gunners would adapt to the wasteland over time, embracing their military legacy and becoming more brutal. more sense than anything else.
Re: Satellites. IIRC, the lower orbiting satellites would've had their
orbits decay (they are in the ionosphere and get a tiny amount of drag)
over the decades and fall to Earth or burn up in the atmosphere. The
satellites in geosynchronous orbit (like comsats) might still be there,
but I'm not sure if their orbits would be stable and if their power
sources would still work after a couple centuries. They *might* be
bouncing signals off the ionosphere, though I don't think you need a
dish for that.
Tinfoil theory: The Gunners are working with the Zetans! :-D
(I don't have FO3 or any of the DLC, I know there's one where you
explore a Zetan mothership and somehow take it over, but there probably
isn't any record of them communicating with human factions on the
ground.)
I think they are descended from US army soldiers around Boston/eastern seaboard of US, which explains their strangely accurate military customs that Talon Company or even NCR army (both were made with post-war level of knowledge) did not have. Remember - there was utter chaos in the one week immediately following the great war, before the world completely died off.
The leaderless soldiers must've captured an important military cache since there were so many of them, armed themselves and became a military-style band, who degraded into gang warfare and raiding after the war. Their descendents carried on their training and customs, but as a gang rather than an ex-military unit. Sometimes during the 8 generations of Gunners that passed over 2 centuries, they forgot their unrecorded origins and named themselves Gunners - the military-style gang we see in the game, who also started mercenary work to earn cash.
Tricky thing with satellites is that it takes time for an orbit to decay.
I think most modern satellites have a *relatively* short decay period in Fallout they could theoretically have a much longer time, *especially* since there was a war on the moon.
Actually I don't think the war on the moon was canon that was a fan theory based off bad evidence
I think every faction should have a post-finish sidequest that involves you leading a detachment to take out Gunners' Plaza. Like, imagine the battle of the Castle, but you're attacking.
I found a topic, although it may be a short one, that could be interesting for you to look at: So you know Goodneighbor, right? That is actually based on Scollay Square, a former Times Square-alike district in Boston, that because of the divergence, still exists in Fallout's universe, but not our universe. in the 1960s and 1970s, the entire district was razed to the ground, it's gone. Replaced by Boston's Cityhall, and Government Center, just a neat little tidbit. We're used to all this science fiction stuff in the FO universe, but in this case, they retained a piece of history that we didn't.
Glenni the combat zone is also a reference to bostons red light district which was eventually destroyed
interesting! If there's more places in the map that differ from the real world timeline , as in, areas or buildings that were demolished IRL, but are around by the FO timeline, that would make a pretty good topic.
The wasteland is a violent place, so it makes sense that even if a merc gang like the Gunners are more organized and disciplined than their peers, they still have their fair share of violent members.
I don't think the brutality of some gunners, i.e. killing their own for trivial transgressions, is something dictated by the gunner leadership, but rather a result from the fact that they draw their recruits from a violent stock. Ex Raiders, traitors and guns for hire aren't exactly reliable material, but it's what they got. Senseless aggression and sadism are bad for business, something the pragmatic leadership probably knows.
Granted, they do a decent job still. Most people in the wasteland are traumatized to a certain degree, and suffer from a host of mental disorders. Then combine those social and psychological problems with the business of violence of a mercenary lifestyle, and you have a nasty recipe for violence.
The fact that the Gunners are capable of working together without immediately disintegrating into a violent mob is impressive enough in itself, given their situation.
SinerAthin cosigin. Perfect layout. You have me in your camp bro. Good read 👌
Oh, btw, in our world the military will usually use bandwidths well below the radio range, sometimes even down into the ELF range. Your Pip-boy is likely not set up to handle these ranges.
J. C. u stole my name no serial you my name is jc
The ELF range? Is that, like, Santa's ordering frequence?
8:45 Well, I guess to answer that question. Nope, the satellites either crash into Earth or they float off into space as we see with F76. Unless you count the possibility of the Enclave satellite theory, having a base on a satellite...or the fact that there is an orbital strike in F3 and a satellite laser beam in FNV.
is it weird I bought season pass and still haven't been to far harbour or nuka world
Yes, it is
though I was stupid for not having a better internet connection to download it.
dude
I can relate to that.
Just do it, Far Harbor has some nice Legendary effects and Nuka-World brings in a nice legendary gun you can buy from the raiders and new OP mods for baseball bats
I have season pass and almost 800 hours in game - didn't go to Diamond City until after lvl 60, never got back to Danse after completing the ArcJet mission, and left Preston Garvey at the Castle after completing Big Guns. Currently exploring and building companion affinities at lvl 90 . . .
I wish you could join the gunners
Makes more sense than joining the Raiders, and it would gel a lot more with an Institute Character.
Venatio yeah I would have preferred to join the gunners. or maybe add both options. fo4 needs a gunner dlc.
Shade Marie or the next fallout game have a better story and no voiced protagonist.
Considering how much of a letdown Nuka-World was, I think it's fine that the developers move on. The gunners were created and persisted until the end as little more than elite mooks fit only for battle and loot besides the odd holotape or note. Maybe in the next game there will be more thought put into DLC expansions of the game to be more like Far Harbor. With that said, I am absolutely not buying the next Fallout or Elder Scrolls game if I have to build another 20 shanty-town populated by gormless npc.
Ayylien Dude I like having a voiced protagonist. That's a preference thing. It would be cool if you could have an option to turn off the voice though. I know not everyone likes the voiced part but I also know a ton of people do.
The Gunners are hired by the Enclave because they use Military Codes like Major, Colonel, and Sergeant,The cloths like military and army fatigues and use sometimes ( I forgot the name) Plasma casters to fight, that's what they use in the Enclave.
could the gunner relly just be the enclave with a new name
@@ethanwhisman5103Not really, since the Enclave is in pieces as being taken down by the Lone Wanderer in Fo3 and in Fo2 due to the destruction of the Oil Rig which was their main base of operations and as well as FNV due to the NCR Enclave war leading to the Enclave losing even more strategic locations such as Narravo to the NCR. However there are Enclave outposts in the Midwest particular Chicago but not much is know about these outposts.
Thin Blue Line NYC But they aren’t.... the lore is explained.
Probably not but it sounds interesting to think that the Gunners would be a proxy army set up by the Enclave while they regain their strength
Military codes? What? They're ranks, the enclave don't just use them. They are used by most military forces real or not. They can't also be enclave because they have green suits, it's normal military fatigues. Also, the BOS use plasma and I would hardly call them Enclave, plasma isn't exactly an enclave exclusive weapon type.
24:01 when deployed, we would sometimes have one of our tags in the bottom lace of our boot, so that medics could identify our blood type. We were also trained to write the blood type of the wounded on their forehead if we were in the field; if we didn’t have a marker, we were instructed to use the wounded’s blood. So, we were encouraged to always keep a Sharpie with us, whenever possible.