Fallout Cartography | Gunners

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  • Опубліковано 27 гру 2024

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  • @damien5821
    @damien5821 Рік тому +1250

    I think if you're planning on expanding this series, doing a Legion/NCR cartography for fnv would be interesting. The Legion are much better Infiltrators than one would reasonably expect. Otherwise waiting for the 12 hour Fo4 Ghoul Cartography!

    • @cavveman
      @cavveman Рік тому +42

      I think it would be a 24 hour Cartography :)

    • @HeatherQuinn-Psykhae
      @HeatherQuinn-Psykhae Рік тому +16

      I'm fully behind this idea

    • @Killersanchez256
      @Killersanchez256 Рік тому +36

      I saw A really good map of one and comments were discussing that the NCR is in a bad spot logistics wise since the Divide got recently nuked, with Deathclaws in quarry junction, as well as chaos and danger through the other routes like primm and Nipton causing a lot of issues for the NCR in its battles.

    • @damien5821
      @damien5821 Рік тому +28

      @@Killersanchez256 Yeah, the only "good" route between Mccaren and The West iirc is the intended in-game route, which is being devoured by the Legion.

    • @andrewcody2181
      @andrewcody2181 Рік тому +3

      Yes but separate video

  • @Hlasd
    @Hlasd Рік тому +574

    First thing I noticed looking at that map is the focus on major roads. Being a paramilitary group with a chain of command means they're organized and trained, but most important of all military operations is logistics. Getting people and supplies into and wounded and spoils out of areas has been what decides wars. And war never changes.

    • @griffgoldstein6378
      @griffgoldstein6378 Рік тому +9

      gotta secure those MSRs and ASRs

    • @ambiguousdrink4067
      @ambiguousdrink4067 Рік тому +23

      In lawless countries full of gangs and local fiefs what you can see is that basically the only territory those paramilitary groups care and fight over are roads. They are very good ways to make money from tolls and controlling what goes where.

    • @Juliuscaesar0315
      @Juliuscaesar0315 Рік тому +2

      War changes all the time

    • @theduke7539
      @theduke7539 Рік тому +15

      ​@averagecustodes2562 it really doesn't. Weapons, tactics, technology, and philosophy all change, but the nature of war itself remains the same. Old men start it, young men fight it, and everyone else has to pick up the pieces. No matter the war, soldiers will do things they normally would never do. The military makes monsters of its men if its allowed to do so. We've seen it throughout history, Whether it was the American Army at wounded knee, or the Japanese Army at Nanking. The structure turns men into tools of destruction and then tosses them aside to live with the consequences on their own. War never really changes.

    • @nickfury5536
      @nickfury5536 Рік тому +5

      ​@@theduke7539I never thought of it that way. Very interesting.

  • @ryanrusch3976
    @ryanrusch3976 Рік тому +699

    Man the Gunners went from annihilating the Minutemen to being BTFO’d by every single faction in the game.

    • @TheSchultinator
      @TheSchultinator Рік тому

      BTFO? Bodied The Fuck Out?

    • @zenoblues7787
      @zenoblues7787 Рік тому +147

      Goes to show they're just more organized raiders. When up against a major faction, even one in decline they get wrecked just like raiders they can't stand against a truly united faction.

    • @WingsxFreedom
      @WingsxFreedom Рік тому +101

      @@zenoblues7787 hell yeah. That's why I love the creation club mod that lets the Minutemen take back Quincy. It felt like a mini war

    • @keylime1237
      @keylime1237 Рік тому +23

      @@WingsxFreedom but that won't stop gunners from respawn

    • @WingsxFreedom
      @WingsxFreedom Рік тому +44

      @@keylime1237 i know! That makes it better for me since I can go and have a little war whenever I want. In my headcanon after the player becomes General he leads them back to the front lines to take back Quincy. And Quincy becomes the battlefield

  • @eMYNOCK
    @eMYNOCK Рік тому +269

    There is a dead gunner in a raised Shack near the Castle, coming from the southern Landbridge.
    Perhaps a Scout, possibily killed by the Mirelurks or died of Boredom... since he's there since the start of the Game its unlikely that he got killed by Radio Freedom.

    • @filipbitala2624
      @filipbitala2624 Рік тому +14

      It was said that the gunners tried taking independence no?

    • @saladdressing2781
      @saladdressing2781 6 місяців тому +4

      @@filipbitala2624 Honestly, I'm surprised nobody at all was in the Castle when we got there. Like sure, it's a mirelurk queen but when has that stopped the supamutints from taking literally anything over? To it them it may even look big and important (FEV inside?), as well as plenty of space for gore and gore accessories

  • @Mr.Goufball
    @Mr.Goufball Рік тому +339

    Man, I’m loving these cartography videos.

    • @John-oh7st
      @John-oh7st Рік тому +6

      I would also be curious to see a slightly more map the what we see ingame

  • @J4R0D
    @J4R0D Рік тому +114

    Along with the Super mutant video and the Raider video, this shows how in fallout 4 the faction dynamics are shifting right as Vault 111 opens. The arival of the Brotherhood, emergence of the Institute, and reactivation of the Minutemen and Railroad really do a number on the Mutants, Gunners, and to a lesser extent raiders, even without the Sole Survivor's aid.

    • @erek3034
      @erek3034 Рік тому +12

      Yeah it’s intresting to see how qucik the commonwealth was changing in a couple months in the game

  • @whotookjomomma008
    @whotookjomomma008 Рік тому +370

    A non verbal cartographer? Perhaps... a Silent Cartographer? Does he have any information on a certain ringworld?

  • @ryanbusch2885
    @ryanbusch2885 Рік тому +67

    The single highway base, the scattered bodies, and the tendency to be among the random spawned groups battling each other leads me to think that the gunners have been trying to take Nuka World

    • @lordpumpkinhead265
      @lordpumpkinhead265 Рік тому +12

      Having a stronghold in Nuka World would make logistics in the Commonwealth much easier.

    • @lsg323
      @lsg323 7 місяців тому +2

      if its just nuka world and not the other kingdoms then yea that would make sense however if its all kingdoms then the loss out weighs the rewards because they would need at least 20 men per kingdom some might need more manpower like the zoo the space park and the carnival along with a constant supply of food weapons and medicine as well as morale

    • @johnnyyyyyw
      @johnnyyyyyw 4 місяці тому +1

      Yep, although its worth noting that the gunners at Nuka World have no communication with their HQ, as written in the terminal at the highway base. You can also read that the gunner commander considers the place a potential base of operations and cap-collecting, with the number of traders and wastelanders that inhabit it. Only reason they aren't attacking it is because they can't report back to HQ, and can't request reinforcements.

    • @georgehutter339
      @georgehutter339 3 місяці тому

      They were, they were also just really bad at it.

  • @rickleplubo5554
    @rickleplubo5554 Рік тому +12

    East of Fort Hagen there's a small group of gunners investigating a Great War tank along with other gunners investigating great war technology that would have absolutely crumbled to disrepair, i think they're not investigating for any practical use and most gunners just have a fascination with the Great War and are effectively larping as Great War soldiers as a way to cope with the apocalypse will just being regular old mercenaries.

  • @getfreur2458
    @getfreur2458 Рік тому +88

    It's interesting that the east coast had 2 highly militarized raider groups with huge investiments by someone, but the most powerful factions in the area have nothing to do with it or even know who the hell is supplying them with orders and most of their military hardware.

    • @happycompy
      @happycompy Рік тому +1

      Who are the 2nd militarized raider group?

    • @chiffoncakeandtea
      @chiffoncakeandtea Рік тому +28

      ​@@happycompy
      The gunners from the Commonwealth and the talon company mercs from Capital Wasteland

    • @happycompy
      @happycompy Рік тому

      @@chiffoncakeandtea makes sense. Thanks

    • @lprules619
      @lprules619 7 місяців тому +5

      @@chiffoncakeandtea The Gunners aren't just exclusive to the Commonwealth. From what I've heard, Colonel Cypress has his/her command outside of the Commonwealth, as evidenced in the Nuka World DLC. However, it doesn't mean that post storyline, the Gunners won't likely be driven out of the Commonwealth, regrouping under the leadership of Colonel Cypress. Talon company on the other hand can be wiped out in F3

  • @commissarcactus1513
    @commissarcactus1513 Рік тому +46

    Once you eventually finish the obvious faction cartography videos, I'd be interested in seeing a Fallout Cartography covering the elevated highways- both their physical structure (where they go, real-life counterparts, where they meet the ground, where they break) and their post-war habitation. Who all are using the elevated highways, and what precisely are they using them for? Waterways could be another good topic.

  • @ginomctony6773
    @ginomctony6773 Рік тому +40

    in clints position, i think the best course would be "the enemy of my enemy is my friend" lure the super mutants north to the quarry and let them fight it out while having a small group on the nearby highway with snipers.
    there is a mod called outcasts and remnants that expands on the gunners by explaining how they get the vertibirds and stuff as them being secretly funded by the enclave in order to expand control over the boston area before they actually step out of the shadows and take control. its a interesting take, but it also makes sense.

    • @umbra6772
      @umbra6772 Рік тому +3

      Damn that does make sense.

  • @galenwrathweld
    @galenwrathweld Рік тому +82

    I adore making Fallout themed campaigns, rps and worlds for people to play in, and your videos are genuinely a godsend. Theyre high quality and filled with information but are presented in a way that doesn't make it boring and I can shamelessly direct people here when people ask what kind of places I get world info from.
    Keep up this great work!

  • @conner4547
    @conner4547 Рік тому +40

    What's with Bethesda and creating interesting factions and making them generic raiders/bandits? They did it with Talon Company and the Silver Hands.

    • @Matt-md5yt
      @Matt-md5yt Рік тому +3

      Ikr

    • @kingt0295
      @kingt0295 Рік тому +10

      The answer is always cut content lol. I don’t know why they’d bother creating a unique group like the gunners and do literally nothing with them

    • @froilanflorentino1252
      @froilanflorentino1252 5 місяців тому +2

      ​@@kingt0295 Same with minutemen tbh

  • @daftzeta3671
    @daftzeta3671 8 місяців тому +5

    Clint should definitely push for the quarry. That may be a very unfinished vault, but that just means they have a LOT of building supplies, besides that, they gain control of a nuclear reactor, a place to build up that can lead to various commonwealth locations through mining a bit of rubble, and a defensive position in the south that is nigh impenetrable.

  • @samueltitone5683
    @samueltitone5683 Рік тому +232

    I kind of wish they pulled the trigger on making the gunners originate from the Malden Middle School vault. It would have been dope to have a tribe of superhuman warriors you could convince to fight alongside you when taking on the Institute.

    • @Matt-md5yt
      @Matt-md5yt Рік тому +23

      Or just flush them out in general.

    • @MikefromTexas1
      @MikefromTexas1 Рік тому +29

      "Pulled the trigger"?
      It was never an option. That's just a fan theory.

    • @packedphatrat
      @packedphatrat Рік тому +19

      The gunners didnt come from Malden

    • @kingt0295
      @kingt0295 Рік тому +13

      Did any of those kids make it out the vault all I remember is the kids with exceptional intelligence became apart of the vault staff and the best well rounded ones bred then were killed at 18 or smth.

    • @moaninglisa7153
      @moaninglisa7153 Рік тому +2

      Or you could pay them to help defend the institute

  • @fallout0624
    @fallout0624 Рік тому +21

    I've always assumed the Gunners were trying to make the commonwealth their own little dictatorship, they have a strong military presence, destroyed the previous protectors of the commonwealth and are taking out the mutants. They just need to get their brutality across (have to show strength before people will kneel)

  • @BearCavalryWasTaken
    @BearCavalryWasTaken Рік тому +32

    I was always bummed we could never join the gunners, they seem so fun

  • @justanotheranimeprofilepic
    @justanotheranimeprofilepic Рік тому +8

    I have a bit of a fun fact for the gunners: if you don't do "the first step" and then side with the institute, it will be gun ers defending the scientist you kidnap rather than the minute men. I just thought it was interesting world building

  • @JordanLeetheBoi
    @JordanLeetheBoi Рік тому +46

    Vault 75 could be a huge target because it's basically a big training facility. Easy to train soldiers and pop em out

    • @SolidAvenger1290
      @SolidAvenger1290 3 місяці тому

      Not to mention that the new Enclave quests hint that they were slowly moving with the Gunners up North from the Glowing Sea. I wouldn't be surprised that the Enclave FEV leadership indirectly hired the Gunners. If players install America Rising 2 mod than Enclave was likely using the Gunners to search for FEV-related research alongside Dr. Kane's possible survival depending on if the player sides with Ward OR aids Whitehill to limit the use of FEV weapons

  • @vrakathen9332
    @vrakathen9332 Рік тому +53

    A hour long Radking video to start my day at work? What a great blessing from Atom!

  • @etcetera1995
    @etcetera1995 Рік тому +30

    Honestly I figure the salvage job at Greenetech is *starting* with stripping out construction material before they start picking through the more complicated machinery.
    Might as well get the boring but easier crap done first.

    • @lordpumpkinhead265
      @lordpumpkinhead265 Рік тому +5

      Good idea. It'd be in the Gunners' best interest to pick apart the stuff they know they'll need and can use immediately before looking for more intricate and complex items they may never use but could instead sell off to other factions. It'd also be difficult to pick apart pre-war technology when you have no clue what any of it is and what it was used for outside of basic electronics and wiring mechanisms.

    • @furimindusties5736
      @furimindusties5736 Рік тому

      Also it could be a cover up.
      Especially if it's a new operation started after the B.O.S. arrived to the Commonwealth they would want to hide that tech in order to lower their chances of being targeted.

    • @windhelmguard5295
      @windhelmguard5295 Рік тому +2

      yea they're probably tearing out the walls first to get to the valuable copper wires and stuff like that.
      it is also possible that a lot of the salvage has already been hauled off by the time you get there.

  • @George-Hawthorne
    @George-Hawthorne Рік тому +12

    Seeing as their highest rank is brigadier, the gunners may be a force of brigade strength, so about 3-5,000 troops.

  • @MistaOppritunity
    @MistaOppritunity Рік тому +33

    The northern boarder being all recon bases could indicate that the Gunners either cannot, or have not yet, been able to control that large of a territory. It's already established that they have structure and chain of command, perhaps they haven't expanded further because they simply aren't ready for that yet. The gunners have proven to be pragmatic in the past, and if they believe they are spreading themselves too thin, they would likely address that problem.

    • @jonathancunningham8739
      @jonathancunningham8739 7 місяців тому

      their command is all but non existent it is only in name they are little else then Raiders.

    • @johnnyyyyyw
      @johnnyyyyyw 4 місяці тому +1

      ​@@jonathancunningham8739 duh, thats obvious. The game makes it very clear that the HQ isn't in the commonwealth.

  • @niloofarrafatpanah2
    @niloofarrafatpanah2 Рік тому +13

    Described the hallucigen entry perfectly, i was like wtf is happening while being shot from 4 different directions and the alarms blaring and debris falling on my head

  • @MajinMattPlays
    @MajinMattPlays Рік тому +7

    I think the Gunners are a really cool concept, and I enjoy how they're portrayed when you do deep dives into the game like this. They're not evil, maybe painfully amoral, but they're not killing people for no reason, they're fighting to get a better foothold and a better life for themselves, just like basically everyone else is in the Wasteland. It's just a shame that Bethesda, however much I adore these games and understand why they can't do such, don't explore these secondary groups nearly as much as they most certainly could. Imagine how cool it'd be to be able to join up with Clint, and help him secure some of those much needed victories to expand his influence. There's a lot of fun potential with factions like this but it's just never dived into sadly.

  • @marcus5202
    @marcus5202 Рік тому +25

    Man, it would have been cool if such an intelligent threat was more of a problem/story point in the main story, even if just for the minute men who are better suited to assisting wasteland citizens than these raider like mercenaries. Furthermore, how cool would it be to have the gunners as another option for completing the main quest rather than the minutemen. They're better equipped, foregoing outfits for armour. I want to be a gunner
    Edit: I've just realised they're a struggling group just like the minutemen but are doing much better than them. Definitely a powerful fledgling group that could and would be more powerful with the lone survivor's help

  • @IAmTheSuspect
    @IAmTheSuspect Рік тому +18

    Took me three of these videos to think of it, but I remember now what this series kinda reminds me of. The old Shoddycast Storyteller series, gives me the same type of vibe

    • @hanzzel6086
      @hanzzel6086 Рік тому +1

      God, I miss Shoddycast. Wish they hadn't over extended themselves and suffered for it.

  • @jasonspaulding6694
    @jasonspaulding6694 Рік тому +4

    Usually when I think of the origin of the gunners, I came with a back story of them originally being a group of minutemen who didn't feel ad though they weren't earning enough for their sacrifices and grew fed up with this who selfless sacrifices and chose money instead.

  • @holdengoodall
    @holdengoodall 10 місяців тому +1

    43:24 My headcannon is that Wes wanted Cruz alive because Wes had the hots for Cruz, and thus had him reprimanded to a much safer duty

  • @ServantOfOdin
    @ServantOfOdin Рік тому +8

    Nice work as always, rad.
    As per the origin of the Gunners, I think their military conduct alludes to them being former servlicemen. In my headcannon, the Brotherhood stems from elite soliders, like Marines, but the Gunners from either from the army or were founded by former veterans and policemen. Or perhaps even honor guards from Arlington...
    Think about it, they organised themselves in a hierarchical structure (Lieutenant, Captain, etc), have miitary gear, clothing and armor, know of military operations and conduct their operations in a roughly military fashion (at least according to their notes and logs and whatnot). Given the timespan between the Last Great War and FO4, it is no wonder that they lost a fair bit of actual military sharpness as only true diehards like the BoS, lead by a headstrong and unwaivering mind could hold on to such doctrines. We see how the understanding of baseball got corrupted in Diamond City after such time....
    I think the Gunners were basically the Eastcoast variant of the Brotherhood that just didn't kick off so good. Lack of actual material as everything was in the east, lack of actual experience as every experienced soldier was either in Alaska or invading China, lack of leadership because the leaders were either also in the east or got offed by the nukes. Likely also lack of discipline and focus.
    I think the GNN is merely their local (regional) HQ. I'm almost certain tha their origins are in parts so-far unknown.

  • @wingshad0w00982
    @wingshad0w00982 Рік тому +14

    I really wish groups like the gunners had faction patrols like in fallout 3. Either planned or semi-random encounter style. Just so we got more of a sense of presence of them.

    • @sipofsunscorchedsarsaparil6052
      @sipofsunscorchedsarsaparil6052 Рік тому

      You can run into Gunner patrols occasionally. They tend to guard bridges and military checkpoints, often battling other common threats.
      Aside that you can also find them guarding some caravans.

  • @lprules619
    @lprules619 Рік тому +1

    48:05 True, but given the sole survivors option to become the much needed General of the Minutemen that the Minutemen need, then convincing and/or occupying Murkwater construction site, Egret tours marina, and Somerville Place to join the Minutemen, the Minutemen can ultimately eliminate the possibility of Gunners effectively controlling the south of the map, thus splitting the Main Gunner controlled territory in two or three.

  • @_.JGM._
    @_.JGM._ Рік тому +18

    He did it boys, he finally did it. I've been looking forward to this.

  • @biostemm
    @biostemm Рік тому +11

    Couldn't the Gunners simply be a group of tactically-minded individuals who happened upon a cache of weapons and combat armor, started taking contracts, and grew from there?

  • @ian7064
    @ian7064 Рік тому +4

    My own head canon regarding the Gunners is that their organization is much larger and operates in many areas around the wasteland. What we as the player encounter is just a detachment of that force. I don't believe there's some shady nefarious person or group pulling their strings. The Commonwealth lacks a central authority or formalized organization, so the Gunners are able to act with impunity. They exist to make money and their reputation makes the few wealthier people in the Commonwealth feel confident in hiring them. It's a business, nothing more, nothing less

  • @petzouqi76
    @petzouqi76 Рік тому +12

    Chances are if the whole Fallout 4 play area was larger, similar to the older games, it would have a higher population and increased location size consequently.

  • @RodrigoCML7
    @RodrigoCML7 Рік тому +12

    Great work man, making Atom proud.
    I didn’t buy into the theory of a gunner backer at first. It just seemed to me like they were shrewd businessmen and women as opposed to the Talon company as you pointed out. Just a decade of good mercenary work, plus all the looting and taking over they do would amount to the resources they have.
    That said, after your video I’m more open to the idea and I have to say the concept of a backer is rather cool

    • @Pigness7
      @Pigness7 Рік тому +3

      Yeah deacon says "who's pulling the strings, nobody knows" he also says lines referring to cut content, and its a known liar, so like dont take everything he says to be canon.

  • @kurtisgagnon2726
    @kurtisgagnon2726 Рік тому +7

    I just finished your super mutant and raider cartography videos. Chefs kiss rad king you are killing it brother

  • @davel9252
    @davel9252 Рік тому +91

    The biggest mystery about the gunners: How did they form? Were they formed by the kids from Vault 75? Were they formed by National Guardsmen? Did Talon Company Mercs travel north?

    • @Pigness7
      @Pigness7 Рік тому +60

      Maybe they're just a mercenary group that formed on their own, they don't need a crazy backstory. Talon company doesn't have one.

    • @chickenwarriorr
      @chickenwarriorr Рік тому +13

      I'm with @Pigness on this one money is money and if shots need to be fired someone's willing

    • @davel9252
      @davel9252 Рік тому +9

      @@Pigness7 So many lore videos asking where they came from. I can't help but think of that lore now

    • @arcticeagle342
      @arcticeagle342 Рік тому +10

      Well they report to a “Colonel Cypress” who cannot be found in game so they likely came from another state

    • @davel9252
      @davel9252 Рік тому +3

      @@arcticeagle342 Isn't Colonel Cypress only mentioned in the Nuka World DLC?

  • @Templarkommando
    @Templarkommando Рік тому +2

    Great video!
    On its face, the Gunners have always been a mercenary organization. That said, my impression is that they tend toward doing random odd jobs like private security firms - The Pinkertons are a famous example, but so is Blackwater and a few others.
    This still leaves room for the Gunners to have some innocuous jobs, while still being a sort of evil organization generally. It also means that not every single job that they take is going to make sense when taken together in quite the same way that it would if the Gunners were attached to only one faction. I think you're right that the Gunners aren't necessarily connected to Talon Company, but there might be some relationship - like when Blackwater merged with some other company, and now they're part of a totally new security firm.
    I wouldn't overlook the possibility that some specific contracts that the Gunners take in the Commonwealth are given by the Enclave though. Consider the possibility that the Deathclaw Egg job that they took was deliberately cruel. That starts to sound like something that the Enclave might be amused by. Also, several of those locations that they occupy are deliberately genetics-related or adjacent. Since the Enclave is so interested in FEV, it stands to reason that a remnant Enclave might be looking for new and more insidious ways to murder surface dwellers.

  • @biostemm
    @biostemm Рік тому +3

    A lot of evidence, like Vault 95 still functioning when the gunners invaded, points to the original plan for FO4 to take place much sooner than the 200+ years that pass by the time the Sole Survivor leaves Vault 111...

  • @Jh5kRadio
    @Jh5kRadio Рік тому +2

    I think the reason for the extremely large number of gunners for an otherwise mundane operations at GreenTech Genetics is for two reasons:
    1. They've already extracted the cool genetic tech stuff, as you don't really come across any particularly cool tech stuff once you're inside.
    2. The recent influx of extra manpower was, at least in part, in response to the Courser. They are known to have a good communication networks, so many were probably from the various outposts nearby (perhaps some of the outside guards of nearby HalluciGen were diverted?)

  • @chesterstevens8870
    @chesterstevens8870 Рік тому +4

    Its my personal theory that the Gunners are drscrnded from whatever military presence stationed to defend GNR plaza up to when thr bombs fell. Most of their equipment looks to be pre-war, they have a distinct military command structure, and a vested interest in points of tactical importance. QED; I believe that they're essentially military-themed tribals who're willing to trade their services with the larger Commonwealth.

    • @MediumRareOpinions
      @MediumRareOpinions Рік тому +1

      Reminds me of old lore for the Blackfoot tribe. Former military turned disciplined raider tribe.
      Not sure if that's canonical anymore though, it could be something from the cancelled game that never saw development.

  • @lprules619
    @lprules619 7 місяців тому +1

    Parsons Asylum does have Gunners under Deegan's employment to protect the Asylum, but not all the Mercenaries that are there are Gunners. As fallout wiki pointed out, Parsons Asylum is under protection by a mercenary retinue. Gunners just so happen to be part of that retinue, the other mercs must be local mercs too

  • @mal1362
    @mal1362 Рік тому +3

    5:54 there's a Gunner base north of vault 111 near that raider outpost across the river between sanctuary and Abernathy farm.

    • @elliswatanabe
      @elliswatanabe Рік тому

      wat

    • @mal1362
      @mal1362 Рік тому +1

      @Ellis Watanabe yup fast travel to vault 111 and leave out the back gate (not the gate you enter at the start of the game) then you just keep goin straight till you see a fortified radio tower

    • @Pigness7
      @Pigness7 Рік тому +1

      @@mal1362 thats from a mod

    • @mal1362
      @mal1362 Рік тому +1

      ​@Pigness7 I found this out on ps4. I only had minutemen mods that effect the leveling system and stuff. So that's weird

  • @A-W80
    @A-W80 Рік тому +6

    I think it's possible that the Vault 95's inhabitants that the Gunners fought weren't the Vault dwellers, maybe some other group moved in between the death of everyone and the Gunners moving in.
    Also, most Gunners, even a lot of the command, are motivated by money, but it's possible that the leader (Whether that is Captain Wes, Colonel Cyprus, or whoever) has other motives, what those are is beyond me but I think it would explain a lot of the weird choices they make.
    One last thing, I think the reason they won't bother Goodneighbour is that Goodneighbour is strong, not strong enough to beat the Gunners by any means, but Goodneighbour has been hardened by years of fighting Super mutants, has an Assaultron, and I assume everyone there would fight to the death, and that's on top of Goodneighbour likely being good trade partners. In short, the losses would be far too high for the attack to be worth it.

  • @austinoakes3898
    @austinoakes3898 Рік тому +7

    If possible, a cartography video tracking the caravans of the games would be a lot of fun😊

  • @liquidlethe
    @liquidlethe Рік тому +4

    Oh wow I didn't know the main factions would wipe out the gunners in the school vault! Also I wonder if they have already raided greentech for the technology and later returned for raw materials knowing they had already cleared it.

  • @bigchefman1
    @bigchefman1 Рік тому +2

    I always thought the head of the gunners was the one running the insane asylum. He has the money, the history and the gunners already work for him.

  • @zacharyliles8657
    @zacharyliles8657 Рік тому +1

    The cartography series is top tier. I know these take a lot of work, but I'd love to see as much of this kind of content as possible. Thank you Mr. King!

  • @shiznitts
    @shiznitts Рік тому +1

    Literally seeing how the gunners were an occupying force establishing outposts and overwatch while pincer flanking and methodically influencing the commonwealth and it's Jewel into trusting them while they gain power; just to see the story progress and their destiny for failure, all laid out like this in this lore heavy format is 4D Chess levels of thought processing

  • @neonpink5556
    @neonpink5556 Рік тому +5

    Excellent video, though I wanted to point out you did leave out one location- though in fairness, it's minor and isn't part of the Boston area like the rest of this video; that being Bradberton Overpass in Nuka-World, which is home to a small contingent of Gunners sent westward through the mountains so as to avoid the obvious trap of the Gauntlet.

  • @cartonwaffle
    @cartonwaffle Рік тому +2

    Absolutely love the series, and have been hyped for the gunners since the start of it.

  • @VaciliNikoMavich
    @VaciliNikoMavich Рік тому +4

    There is a mod that adds Gunners wearing environment suits in the Sentinel Site fighting ghouls when you get there 😊
    Even has entries to explain how and why they are there.

  • @seanromine3932
    @seanromine3932 Рік тому +1

    What should Clint do? Start by sniping the super mutants, have them bit by bit funnel along the borders of Quincy while still sniping them from on high. The toy factory cleared means not having to worry about them approaching plus then gaining the materials there which could be viewed as exceptionally valuable when paired with them no doubt possessing pipboys which I assume are necessary to use the settlement devices, but who can say.
    After that, I would continue to fortify the borders, that mirelurk nest amidst the camp ground. That one little building that is constantly being contested between Quincy and the Atom Cats garage.
    If I were also aware of the vault located in the Quarry, I would certainly take out the Raiders there to eventually have the spot investigated further but I would also certainly either wipe out Hyde Park or hire them to maybe attack the Atom Cats to have the raiders likely be wiped out or at least weakened before then eliminating them as well but I would absolutely wipe them out as well.
    Pit my enemies against each other or wipe them out to preserve my borders and open up tons of salvage.
    As for Poseidon energy, if I was at all aware of their history and usually having hidden tech and tons of guardian robots, I would wait for my numbers to be shared up, bigger numbers to ensure a safe takeover.
    Never lower Quincy's population so much so as to risk losing it.

  • @Resonance115
    @Resonance115 Рік тому +3

    Its always a good day in the Wastelands when RadKing posts.

  • @zedorda1337
    @zedorda1337 Рік тому +1

    I believe the power behind the gunners is something they wanted to foreshadow too and have them return in a later title. Since it has been known that Fallout 76 was only a test run with hopes on a later more complete online version for fallout.

  • @Biffting93
    @Biffting93 Рік тому +1

    I have a feeling the attack on Quincy is actually connected to The Atom Cats. Evidence suggests Zeke stole some power armours and sold them to Sturges. I speculate that Clint recognised the armour Sturges bought as gunner armour, he told the gunners and then helped them in the attack on Quincy in an attempt to get the stolen armour back which in turn is why the gunners are now attacking the garage

  • @Biomancy
    @Biomancy Рік тому +11

    I really like your cartography series. Will you do this series for fallout 3 and New Vegas as well?

  • @markriosn7589
    @markriosn7589 Рік тому +7

    I do wonder if the Gunners are descended from the remnants of the US Army. Also, seeing as they were interested in Greentech and Malden's vault, they might have an interest in genetic science (engineering perhaps). It's my headcanon at least.

  • @sharpcadia
    @sharpcadia Рік тому +2

    I was waiting another cartography video. Good work as always! Thank you! ❤

  • @thomasleonardis711
    @thomasleonardis711 Рік тому

    These cartography episodes are phenomenal. I love the work and effort that went into logging all this information and then charting it into the map. It’s very informative.

  • @Shushkin
    @Shushkin Рік тому +2

    I appreciate the hard work you put into your content! This is a good video

  • @austinoakes3898
    @austinoakes3898 Рік тому +1

    This is an incredible series, please continue! I loved this content and it was so well researched and made, thanks a lot!

  • @Noseylemon
    @Noseylemon Рік тому +2

    I would love a fallout cartography of all the enclave bases in fallout 3, might be cool to throw the brotherhood in with them too if neither is big enough alone

  • @philhdez1316
    @philhdez1316 Рік тому +1

    My guess for Greentech was that some gunners we fight are reinforcements from other encampments in the area that were called on when they caught wind of the courser was going for the synth.

  • @darthcheesecake3392
    @darthcheesecake3392 Рік тому +3

    I really love this series. It's helpful for my own planning for games I'll run.

  • @LeoDeC-bk9km
    @LeoDeC-bk9km Рік тому +14

    Wish the next fallout has more of the Gunners and Children of atom in a pretty big roll. Two best and underrated factions in Fo4

  • @Sweetandsyrupy
    @Sweetandsyrupy Рік тому +3

    Love this cartography series! It’s a great idea

  • @ryanbusch2885
    @ryanbusch2885 Рік тому +1

    While obviously not working for them directly I could see the institute still hiring them for the odd job here or there, like specifically to add a layer of separation. Could similarly see the railroad hiring them for protection now and then, they do operate some caravans after all.

  • @zachbeaudoin4884
    @zachbeaudoin4884 Рік тому +3

    I love this series, awesome to hear it sounds there's going to be more, especially if you have a new Robo-Brain assistant

  • @Polkbooks
    @Polkbooks Рік тому +1

    I’m loving these series so far! Keep up the good work :)

  • @lilahalvorsen2550
    @lilahalvorsen2550 Рік тому +1

    HONEY WAKE UP NEW RADKING CONTENT JUST DROPPED

  • @purpledevilr7463
    @purpledevilr7463 16 днів тому +1

    I’d note there’s a creation club mission (which I count since its achievement compatible) where Quincy is taken by the minutemen.
    The gunners will respawn, but so will the miniutemen, and they’ll fight with the minutemen most likely winning. Particularly since the flag stays up.

  • @landonbrown4223
    @landonbrown4223 9 місяців тому

    Radking!! I have been watching your videos every night for about 3 months to fall asleep to your voice is so soothing and I have always loved fallout lore, just want to say thank you sir!

  • @andrewbernard1911
    @andrewbernard1911 Рік тому

    Thank you RadKing for making UA-cam videos of the highest quality

  • @KyleLyre13
    @KyleLyre13 Рік тому +5

    First, loved the video Radking, this series is awesome.
    Maybe we don't see an origin point in the Commonwealth because they aren't from the Commonwealth. The fact that almost all of their encampments are on the elevated highways, or are directly adjacent to them, tells me they they are proactively using them not just for high ground combat advantage, but for transit lines. Their encampments cover many of the primary highways into the Commonwealth from the North, East, and South. It's also likely, that if they're using military terminology for rank, their movement could be quite large. Colonels are typically placed in command of large swaths of a military, and answer directly to the various Generals above him. The mention of a Colonel Cypress who cannot be found in the Commonwealth but directed Commander Kaylor to Nuka-World implies that his reach may extend such a vast distance that it encompasses the Commonwealth, at least as far as mobilization is concerned. And also implies he answers to a higher power, namely a group of Generals who command the whole of their operative structure.
    I also believe that they somehow came into prewar military intelligence, as many of the locations they've attempted to utilize would be discussed by, have connections to, or were of importance to the prewar military. However, this would not extend to classified information like Sentinel Site, which likely required a high deal of clearance to know about, given what's there. I say this because the two specific objectives they were interested in getting were the two specific things Hallucigen couldn't provide. Sounds like whoever sent them there weren't using Hallucigen's documents, but the military's.

    • @mattmedrala1947
      @mattmedrala1947 Рік тому +1

      Definitely think you're onto something with the Gunners possibly being a larger organization outside of the Commonwealth. It's possible that they are being set up for an elaboration in 5 in the same way the Institute and Railroad were set up in 3.

    • @KyleLyre13
      @KyleLyre13 Рік тому

      @@mattmedrala1947 man, that would be cool.

  • @MrLuisfrossi
    @MrLuisfrossi Рік тому +1

    Love these Cartography videos King!
    Also if the next speculation of the next Fallout comes out, I'd like to suggest Houston, Texas

  • @pepto843
    @pepto843 11 місяців тому

    A few notes from a fellow commonwealth traveler! The gunners actually gain an “outpost” near diamond city, hardware town. After you clear it out for the first time, the raiders inside and the one “settler bait” outside the entrance gets replaced by gunners. (For some reason the two raiders in the loading dock out back stay but🤷‍♂️)
    Also, I noticed you didn’t specifically call out the scouting station north of hub city auto and east of parsons is a high ranking gunner with a sentry bot and assaultron! Just my notes, great video as always👍😁👍

  • @coolcalebscs
    @coolcalebscs Рік тому +2

    I would have really enjoyed if this game actually had some expansion elements, regardless of player intervention, imagine the Gunners just starting out near Quincy and slowly expanding after a certain point, oh well, one can imagine!

  • @claytonbarham8755
    @claytonbarham8755 Рік тому +2

    I always love the Cartography series! If you ever have any interest in expanding the Cartography series to Fallout: New Vegas, that'd be really fascinating to watch too

  • @ArcasXVI
    @ArcasXVI Рік тому

    44:49 More likely it is the “Galaxy News Radio” or GNR posters that inspired the name Gunners. Thank you for pointing this out though. I felt both clever and dumb when I was going through Gunners Plaza and put two and two together about the possible name origin of the Gunners. Keep of the cartography videos though! I love seeing your speculations on why factions are where they are.

  • @brothers_of_nod
    @brothers_of_nod Рік тому +1

    I really liked videos like these, there's story and lore to be found in details like this, and more often than not, even if I go out and read terminals and notes, I don't take these things into account that really show how strong or unstable the grip that a powerful player like the Gunners hold in the Commonwealth really is.

  • @Knower-of-all-things
    @Knower-of-all-things 10 місяців тому +1

    Great work. I've really been enjoying all that you do. Many thanks and praise be to Atom

  • @RedDogForge
    @RedDogForge Рік тому +1

    the total number of gunners is well within the range of a vault population... especially one that subsequently recruited.

  • @Emperor_Jose
    @Emperor_Jose 10 місяців тому +1

    I just think the Gunners were a part of the military but when everything got nuked and communications were destroyed they became thier own thing

  • @mrsport5774
    @mrsport5774 9 місяців тому

    This is an amazing series dude. I know how much work this has gotta take to make! Hope you’re seeing success 😊

  • @alexsheperd2060
    @alexsheperd2060 7 місяців тому +1

    I wonder if the current gunners come from somewhere other than Boston. Their strongest points all are close to water on some level. I know they were originally supposed to be vault dwelling super soldiers but now they seem like someone paid them to come in and mess up Boston. It’d cool if they became this mobile threat in later entries showing up as these nationwide merc group

  • @ArcticPenguin17
    @ArcticPenguin17 Рік тому +2

    Love your videos. Keep up the great content!

  • @RKNGL
    @RKNGL Рік тому +9

    Honestly the Gunners feel like Talon Company if they were just larger and generically military themed. I have hard time seeing them as more fleshed out. When their minor developments are mainly due to their way larger scale and distribution when compared to Talon.
    Them hoping you have a bounty on you seems like more of a throw away line than a real statement of intention. To me it seems almost more shallow than Talon’s statement about killing any dogooder that might interfere with their benefactor’s goal.
    Not to mention who is actually going to hire these people? If they attack people on-site how does anyone even hire these themed raiders? We don’t see them recruiting, or ever really looking for work in any meaningful way. At least with Talon as empty as they might be they are clearly working for “someone” rather than having a nebulous goal of being raiders and fighting raiders all at the same. While also somehow insuring loyalty among their evidently expendable force.
    Even comparing them to a group like the Fiends makes them seem less like an organized faction than a convenient bad guy or placeholder group of roadblocks.
    I compare them to the Banished in the 343 Halo games. They are the not Covenant just as the Gunners are the not Raiders.

  • @joshuamumma6162
    @joshuamumma6162 Рік тому +1

    I’ve been LOVING these cartography style videos, maybe after Fallout 4 you can make some for 3 and New Vegas! Praise Atom!

  • @M4teo.
    @M4teo. Рік тому

    32:52 would be cool if you could get a quest to help this group of gunnerd expand or retreat or maybe even help them contact gunner plaza and get reinforcements for a couple of hundred of caps. Or you could potentially lure them into surrendering and posibly joining you if you're with the minutemen or make them surrender their weapons in the case of the brotherhood for exmaple

  • @Alice..M
    @Alice..M Рік тому

    I love watching your videos after work or while I fall asleep at night. Thanks for putting out excellent content!

  • @jacoby2567
    @jacoby2567 Рік тому +1

    looking at the map I think some third party from somewhere further south is funding them and potentially talon co. As well. Maybe not officially allied but enclave funded perhaps as a means of gaining tech and softening defenses and doing recon for a eventual takeover

  • @gamingderpies
    @gamingderpies 13 днів тому

    23:58 - Did you ever consider the vault's location to be important? It's relatively centralized on the northern part of the map.

  • @Avarstia_Owain
    @Avarstia_Owain Рік тому +1

    Ngl, I think the Gunners are an arm of Talon Company, possibly a member of the Children of Atom tried to get up north and Talon Company had to give the contract to their superiors in order to hand back down, with Vault 95 likely coming about in the 2280s around the time Fallout New Vegas is set, where the Children of Atom set up the place in the glowing sea and Vault 95 was likely another due to its proximity. The Gunners got word and took the Vault to find the leader to which was a success and the Children in the Vault scattered, causing the more angry ones to be the Children of Atom outside of the Glowing Sea. I could see Gunner's Plaza be the main base recovered via the rail ways possibly, allowing for travel north and supplies to get back to HQ of the gunners with the gunners being the most northern branch. Given Quincy, Mass Turnpike, Auto Wreckers, and other locations possibly being set in a way so they could try and gain working Vehicles with rails heading through the northern mountains around the Commonwealth being harder to access, maybe even for the Gunners to access more of what is around them in the commonwealth too could be an option when allowing Vehicles. Personally I think Cypress could be a Gunner based beyond the boundaries of the game. I could totally see a possible rail yard between GNN and Providence Rhode Island be a higher chain of command location for the gunners with Nuka World being a place that has been heard of beyond where its set, so I could totally see if the Gunners are apart of a larger chain of groups akin to the Legion in taking out and enfolding Merc bands like they did tribals, there could be a bigger fish we could never get too.
    Then again this is all based on my headcanon that New York has a basis of a larg merc group that could act as a crime syndicate there but as just mercs elsewhere in the wasteland, stretching up the coast some and down the coast more than north.

  • @ethanchang8123
    @ethanchang8123 Рік тому

    Can I just say thank you so much for making such quality content. I’m so grateful for your content

  • @Balevolt
    @Balevolt Рік тому +1

    If i was a post apocalyptic paramilitary group I'd like Vaults too. They are easily defended and a source of supplies assuming their hydroponic garden and water systems can be captured intact or brought back online. As for taking the castle id assume they can't because they couldn't secure the supply lines to it.

  • @batman96160
    @batman96160 Рік тому +10

    I had the theory that Littlehorn & Associates possibly helped fund the gunners like they funded the talon company in fallout 3.