After some thought, I think Vaermina's goal is to circumvent to process of life and death. Whereas Molag Bal is doing it in spite of Arkay, Vaermina does it in envy. •Vaermina's followers use the miasma which has the effect to slow aging • If all you do is sleep, you are less likely to engage in activities that might kill you (as anything could kill you) • Thinking of what fear is, it is a primal response avoid danger. You are afraid of things that would ultimately kill you. She wants to scare you OF death • She works in the dream realm similar to the concept of and in envy of the dreamsleeve If she can keep you alive and incapacitated, she circumvents both life and death, providing her own supplement for reality sacrificed for her having ultimate control. She is greed, she wants everything to herself, but she is willing to give the benefits of her realm to persuade those to leave behind what they had. The only time she can't have you is when you die, it takes someone alive to sleep. She is like Hermeous Mora, she doesn't explicitly care to rule, just hoarding everything to herself. She is greed. Greedy people lie, cheat, and steal. She lies about reality, she cheats the process of life and death, and she steals memories and dreams. If you don't worship, her she scares you about things you don't want to happen to you in the real world. If you do worship her, you live as a God, she becomes the God head and you control the dream.
Really good analysis, ever since learning about CHIM and the godhead I always thought Vaermina was trying to imitate those concepts somehow. Her wanting to be her own version of a godhead is interesting.
There are tethers to a deeper existence than what the daedra are apart of. Truths mere mortals face are nodes of these actualities. So dreams is a way to explore very narrow channels of powers that eventually grant new abilities to daedra.
Of some reason I came to think of a rather wierd episode of Star Trek Voyager was where they encounter a civilization that are literary sleeping in cavern on an astroid and attack passersby in their dreams. They also trap crews of attacked ships in their dreams and it became increasingly difficult to stay awake. I believe that the plot of this episode that is entirely insane in a so called Sci Fi show would actually make perfect sense for something a Vearmina cult could do.
I always assumed that the reason Erandur wasn't punished in some way by Vaermina was because he had some form of protection from Mara after he turned a new leaf.
She attempted to punish him by having the dragonborn kill him. My guess is her lack of worship in that area cut her power to directly influence Erandur (plus his protection from the forgiving and empathetic god, Mara), like the absence of Barbas cuts Clavicus Vile's ability to have influence beyond his shrines. The destruction of the Skull of Corruption would likely completely cut her influence from Skyrim, as she has no proper shrines within the province. What daedric prince would want their influence cut in such a large portion of the world? I doubt any of them, if a malevolent god were to completely lose influence in, say, Poland, they'd be scared shitless.
@@lsswappedcessna I agree with your first point, and will add that there doesn't appear to be any evidence of a god, either Daedric or Aedric, being able to just smite you while you're on Mundus (Nirn, Tamriel). If you're in the Shivering Isles for example and piss off the ruling entity, that's a different story, but while you're in the mortal plane, the best that even the fully-powered Daedric Princes can do is to send other mortals or other Daedric servants after you. A great example of this is found when completing ol' Mehrunes' quest in the Elder Scrolls V. When you bring all of the pieces of his Razor 🪒 to his shrine, he demands that you, the Dragonborn, kill Silus Vesuius and become his rightful champion OR he will CRUSH YOU. Most players obviously just kill Silus every single time after they've already put in the effort to track down the pieces, but you can choose to just take the pieces and have Silus take them back to his museum in Dawnstar for safe keeping, *defying the Red Arms That Went Up.* The best he (using that pronoun despite gender being somewhat of a meaningless mortal concept that doesn't really apply to Daedric entities like this) can do, AT HIS OWN SHRINE, is to summon the same few Dremoras to kill you that he was already going to summon anyway to fight you if you DO listen to him, kill Silus, and take his fully assembled artifact while he's in a good mood. Daedra can't smite you from their realms all the way off in the middle of Oblivion. Aedra aren't conscious enough to just do that without something like the Amulet of Kings being shattered by a mortal figure of destiny like Martin Septim. Now for most normal people, sending a crazed human or elven cultist to murder you or summoning a Dremora or something to end your fragile existence would be enough to do it. We just happen to be heroes of prophecy and fate when we play the games, capable of defending ourselves or reloading our saves until we successfully do defend ourselves from any terrors Oblivion can throw at us. But just the same, while you're in Sheogorath's realm, he can slay you at any point no matter who you are if he chooses to. Not even godmode can save you if you attack and offend him, because the rules of Mundus, and the laws of the Earthbones don't apply while you're off in Oblivion.
I remember in Daggerfall the priests and priestesses of the Aedra were said to be able to bend the Daedra to their wills. I think it has something to do with the good nature of the worshippers and intentions.
From a role-playing perspective, DAMN it feels good to have your character as if he's being tempted to murder Erandur for the Skull and putting the blade away, as if breaking away from her influence or sharing into the divine protection Mara provides as you and Erandur cleared the tower and temple.
The thing is that Erandor did not leave the cult because he had overcome his fears; he left because he was afraid. He admits thus to his ex-colleagues directly.
I get it, when life is a nightmare then worshipping a goddess that can control dreams is tempting. She could give you the power to escape even if only for a short time.
@@absintheminded8466 nah fam she's extremely vain and jealous with her it's "praise me continually or be cursed/destroyed" Hircine is more about being a good sportsman, and perfecting oneself and their own skills so you can outlast the hunt if you are selected to be the "prey" He doesn't care too much if win against him as long as you make the chase a good one and you thwart him fairly Hircine will always give you a fighting chance
@@rejvaik00 meh, just don't tell her she's done anything wrong and you're good to go. It's like dealing with politicians, military COs and upper management, easy to get used to :v
@Ik ikr😂 but in all honesty you will have a least a fighting chance given to you by hircine to overcome that were bear the out come will never be a guaranteed 100% chance of death
Thank you for making these wonderful videos! My gf is recovering from surgery right now so she can't move or get out much, and I try to stay home more to take care of her. We've been binge-watching your content for days now! Thank you for keeping her out of the realm of Sheogorath :D
Everyone keeps having new theories about what happened to the Dwemer, meanwhile the Dissident Priests flat out tell you in Morrowind that because they attached themselves to the Heart of Lorkhan, when Nerevar severed their connection to it they all vaporized on the spot.
*"Vaermina is one of my favorite Et'Ada, having Dreams at night when my enemies have Daedric level Nightmares. Perhaps the Imperial Generals can have sleepless nights, while I myself sleep soundly"*
I welcome it when the lesser beings are plagued with Dreadful nightmares, perhaps we can use that fear from these dreams to further serve the Dominion covertly? A note worthy of taking
The best way to beat sheo is to not play the game in the first place. He is the ultimate cheater and sets up his win no matter when he goes. First he will break your toy to the point you can't fix it. Second he uses your own work against you. He doesn't play by the same set of rules everyone else does. Madness near does. The mage's guild quest line in ESO is a perfect example of this. His goal was always ultimately to spite Shalidor. Your pressense and all the quests you were sent on was just to entertain you until he ultimately used you at the end to remove the choice and power of autonomy and self determination from Shalidor. Which was the ultimate insult and deepest of knife in the gut for the nord archmage.
Even the fact Erandur is a coward who had to overcome his greatest fear of his past catching up to him to finally escape Vaermina once and for all is a nice hint at her true influence as a daedric prince, manipulating mortals through fear.
Something I find particularly interesting about Vaermina outside of the Khajiiti understanding of her is the use of dragon imagery in statues and art for her. I've said this a few times on other videos too, but I feel like this could further reinforce the theory that Vaermina is a dark shadow to Auriel in some ways. As the spirit of fear, she is emblematic of even the fears of gods. The first recorded fear on Tamrielic myth is Auriel fear of change. So much so that in order to become the spirit of temporal stasis, he had to ask for help from papa Anuiel. If the recognition of that fear and its solidification through the consistency of time was effectively the birth of Vaermina, the idea of her as an aspect of the sleeping dreamer is even more defensible. After all, she would have bore witness to the very thing that allowed the Aurbis and its structure of metaphysical towers to fully take shape, and thus would know the path towards unmaking it, to use the language to the Mer Nazi Ancano. The other possible interpretation of the draconian imagery is that its more serpentine, which would relate her more to Lorkhan and potentially taking up one of his many aspects of limitation and choice, which to be honest, doesn't strike me as all that different. It would just change exactly how much she knew about overall Aurbic Meta, but still basically mean the same things overall as Lorkhan himself was a shadow to numerous spirits. There would however be an aesthetic shift here that can connect back to the Talos and Boethiah statue designs. Talos' statue seems to represent his conquering of the old serpent and taking its place. Boethiah is draped in the serpent to match the myth of her Ebony Mail being said to be the death shroud of Lorkhan. Then there's Vaermina, who seems to be cradling serpents. Whether this represents a connection to Lorkhan or Auriel, or more, it seems indicative of her mode of action in the particular type of manipulation that she practices. She creates a scaffolding of grand dreams, horrific nightmares, and deep fears, and pushes people and gods along those tracks amd scaffolding, not exactly controlling them, but guiding them from the shadow in the corners of their minds. Lorkhan the gall to hope for something greater than the current cycle. Auriel, the fear of change and impermanence, a direct counter to that hope. One last little pet theory; the reason the Aka-Oversoul shattered and is now effectively a different kind of mad god, is that fear. He began as Auriel alongside the elves who ruled for an era that seemed like it could never end, until Lorkhans leadership unified men into larger societies grounded by their form of worship. Auriels also pretty cocksure though, so until they ripped Lorkhans heart out and it laughed at them, he suppressed that fear. His first split into Alduin and rest of the dovah would have been his fear of losing to men after Lorkhan transcended death into other form of a raging Shor entirely on the side of men, and Alduin pretty quickly set out to dominate them. As people started to dominate instead and take over from the mer, we get Akatosh and other variations, with some splits being directed at other races just to stay relevant and mythopeicly alive. With his incessant need to be the ruling king so as to never live his fear of being forgotten, he broke himself into a hundred competing parts so he could be what every people wanted once the elven hegemony was no more. Once he had done that, it opened the door for other spirits to break themselves off as well, but most of them lacked the same intensity of fear of change, so they stayed a bit truer to form and cause. Altogether, its further emblematic of the dualistic nature of Lorkhan and Auriel. Equally important to creation, Auriel envies the position of Lorkhan. They represent different types of power and leadership. Lorkhan as an agent of change, is more suited to surviving the chaos of the void and every choice he makes is indicative of that. Its in his nature to exist, because no matter how he changes or splits, it is still him. Every mortal has a spark of Lorkhan in them. He can never fade. Auriel immediately tries to undo(failing to do so of course) and than repeat almost everything that Lorkhan has done, and Lorkhans actions allow that purposefully. The problem is that from mythic, human point of view, Auriel is the opposing force, so he can never take in the limitation of Lorkhan, only dancing with it, much like the Marukhati, shaving off pieces of himself every time. Now, Lorkhan couldn't have existed as Lorkhan without Auriels hold over time, and I think Auriel knows that. I think that's part of his fear at this point. He allowed Lorkhan to exist one way or another, so he is responsible for his own potential doom. What other damage could he allow to happen? So now he has to keep tabs on everything, even if that means breaking himself across time.
She’s Elder Scrolls Nyarlathotep ( Lovecraft’s “crawling chaos” that uses humans as playthings and whose coming is heralded by mass nightmare). So much cooler than her Skyrim quest emphasizes.
@@Mare_Man maybe in es6 her cult has grown in number and influence akin to that. would be really interesting if beth fully utilizes her as the antagonist daedric prince for the game
Vaermina doesn't need a sales pitch or any reason to "convince" mortals to worship her. Her sphere is dreams. She gets an automatic monopoly on 1/3rd of every mortal's day. She can do whatever she wants in that time. She doesn't need to be convincing when she can just harass any mortal she wants for as long as it takes into doing whatever she wants. It's not like mortals can really avoid her. Of course all her followers sound like lunatics driveling nonsense about some ambiguous "truth". They haven't had a decent rest in who knows how long. She has them completely at her mercy. Considering how unassailable her foothold is, of course she ends up treating everything like a game and making bets with the lives of her followers. She doesn't have to really work for anything. You don't choose to worship Vaermina. She decides that for you.
As far as the cultists go, how is it any different from real world religions when they talk about things like heaven or salvation and visions of truth and rapture. To me it’s no different than what Mehrunes Dagon cultists want. A better world, it’s just that unfortunately they are not going about it in a good way.
@@bronzecobra8556 the difference being that in real life religion and those of the divines an mogag an dagon or clavius vile is that you have the choice (outsite of gameplay) vermina strikes in your dreams so you don't have a choice if you experience her or not
The possible connections of Vaermina and the Dreamsleeve and how real distances can be traveled in a dream as was shown in Nightcaller Temple makes me think about how Dagoth Ur used the Dreamsleeve to return after death or never die depending on how you see it.
It's a common literary trope. Shakespeare in particular often features madmen or fools who are the only ones who can see the truth of the situation and knows what's coming, but no one takes them seriously.
FudgeMuppet: *Tells people to not trust the daedra or worship them* My Dumbass: *Does everything and anything to get demonic magic shiny things, only to end up lost in some realm in Oblivion* FudgeMuppet: How many times do we have to teach you this lesson old man!? Me: *Left somewhere in a ditch with a sacrificial dagger of Mephala stuck up my ass*
The game is amazing without mods. I use a couple mainly outfits and a cart weight spell. I recommend that you don't use mods your first and maybe second playthrough
what i find odd is the whole universe is ...a dream. we know that is true and any one who learns that truth...well becomes more powerful then any god or simply stops existing. Vaermina...being the prince of dreams is interesting and the fact she was not "part of any litter" may point to the fact she is not daedric..but maybe someone who woke up to the reality of the world, conjecture and such but an interesting context
Vaermina reminds me of Mara or Maya the Hindu goddess of illusions. She tempts mortals with the idea of living inside a perfect fantasy or dream, taking away their desire to live in the real world. She would rather have all of Tamriel trapped in an illusion they cannot escape, than for mortals to find purpose in the real world. It makes sense why her ally is Sanguine. As for Vaermina’s cultists and their writings about a perfect world, how is it any different than when religious people go on about things like heaven or salvation being a perfect world and then try to get as many people there as possible? To me that’s what the argument for the cultists is about.
random af I know but..for some reason I've always hoped id find a pretty specific dwemmer dungeon scenario/boss fight...that being ruins that the dwemmer encountered in the deepest of chasm that was so dangerous that the dwemmer cast a seal upon it that they believed was legit permanent.They did this because they knew they were incapable of just slaying it outright. But...somehow the player character breaks this seal (for the sake of exploration alone? a quest? accidental? anything works really)...so sealed up for 1000s of years is a dwemmer vampire who was a necromancer so powerful that any corpse within 1000m of him will rise and fight to defend him w their lives. So the barrier required to prevent this was unlike anything ever seen before or since...So potent that whatever force took almost every other Dwemmer on nirn actually prevented him from disappearing w them. He was a crazed misanthrope before they sealed him away...alone and fully conscious for all this time. as you'd imagine hes bonkers af at this point! I may have left shit out, sorry if that was incoherent...but what do you guys think? edit::I forgot to mention that he hid out in those old ruins that only had the one entrance as he knew they were wary of it (maybe Daedric ruins works? idk)
Congratulations on 1 million subs a day or two early :) I have been following you guys for years now and you guys have come so far. Proud of you guys and thank you for all you have done for the ES community
I always had this idea for a mod I wanted to try and make for skyrim (but always lacked the time and know how for the finer things in scripts and 3D modeling.) Where when the player goes to sleep, they can dream (and of course choose to skip if you want to) Dreams won't happen every time either, its just a 40~60 ish %, otherwise it will just act like vanilla sleep. Dreams giving you a nice buff for 24 hours when you reach the end of the dream (usually something pleasant or completely mundane, sometimes perhaps trippy) But at other moments at random (like a 2% chance or so) to get a nightmare. A hellish experience that if you make it to the end, no reward is given. But if you fail (die) you wake up early and get a de-buff for 24 hours instead. Also with story related nightmares linked to specific quests that might trigger. And nightmares for the main quest (and DLC main quests) Mainly featuring Alduin, with the player increasingly getting the fear of failing to defeat Alduin. Example: You are at the point where you know only Dragonrend will allow you to defeat Alduin. You go to sleep in a specific location, but at first nothing seems to happen, no dream or nightmare occurs. Like always you wake up, perhaps trade something with the in-keeper and leave. But when you get outside there is fire everywhere, people are screaming and guards are yelling. Alduin flying overhead, taunting you how he has returned form Sovngard, you are too late as he has replenished his strength, and more. Before you can even properly react he will swoop down and lift you from the ground, flying higher and higher. Then he drops you, but instead of seeing the usual ground below, you see a gigantic aspect of Alduin flying towards you from below with its mouth open wide, eating you whole before you shoot awake from your nightmare.
Here's my guess: Anything that Vaernmina shares that is True is the kind of things that can lead a person either to CHIM (becoming a godlike being within the Dream), potentially Amaranth (becoming a new dreamer of a new dream), and in the overwhelming majority of cases simply causes those who learn too much to either become utterly insane on the approach to CHIM (as they feel the divine terror that keeps mortals from realizing they are a figment of a god's imagination) and thus a being that the gods can easily manipulate (such as with one of the theories of Pelinal) or just straight up Zero Sum's them (in which case they don't exist anymore and they don't care). Why? Because as a Daedric Prince, Vaermina is privy to some of this stuff even if she can't make use of it all, because anyone who's broken in the pursuit of making followers is never gonna be a problem again and might even be a source of power as they are a vector/vessel for her nightmares, anyone who gets close to achieving CHIM is gonna end up near mindless and thus practically speaking just a meat puppet with some automated features, anyone who actually achieves CHIM is likely not gonna try and destroy her and successful CHIM's are rare in the first place and likely someone she'll have predisposed to being an ally anyways, and anyone who Zero Sum's doesn't exist anymore and thus isn't a problem. In Addition: Vaermina's followers seem to be inspired by some of the old legends and myths of witches, particularly the people who'd brew potent drugs then get high as fuck, torturing themselves with nightmarish visions till they break and go mad and/or become completely immune to fear in the waking world. If this is true, their benefits in the world of Nirn are probably limited to what is learned about alchemy and what resistance they gain towards fear, but the benefits in their dreams would be amazingly powerful, such as prophecy (though not a full on story of what will happen but a symbolic representation of what is to come in most cases), the ability to learn further magics through dreams via contacting her and other daedra, and the true knowledge that anything inside Nirn that could possibly matter is something that can't be destroyed in anything other than its current form, and which will return to the dreamsleeve in order to wait for its time to emerge into the world again as a discrete being.
Exactly. In my head canon, her goal is to create dreamers under her command, and therefore infinite universes over which she would have complete control.
It's important to understand that in Elder Scrolls lore, the world of spirits and the world of dreams are basically the same place. Dreaming is effectively a minor mimicry of death...or maybe death is just a very long, deep sleep.
The god head thing would make sense as the player character is more or less a god regardless of the game who can't die and just rewind time and alters the world around them. For us being the hero or the villain is like a fantasy dream made realish through our player character. Think about it, our character dies and then we just reload from the save file and we know what not to do the next time. This goes for all rpg games that has no Permanent death.
One of the endings of SCP Containment Breach kinda mentions that by saying the character you play as could be an SCP since he can just reload a previous save and do things differently.
@@Pandemia616 seems you’ve never been to Dawnstar friend, strange and troubling times there. They say those who dwell there can sleep bet are never truly rested.
Some random thoughts I had listening to this talk which may or may not have merit: Parts of the discussion reminded me of Plato's Allegory of the Cave, though the next question is if Vermina is leading her followers _out_ of the cave or _into_ it. She could also be a representation of existential dread, the deep fear that nothing is real or meaningful, not even your self, and she either leads you to face that truth, as suggested in the talk, or offers an extra layer of protection by promising your own dream made real. And this might be because I've been reading a lot of articles lately on the Jungian concept of the Shadow, but I feel she could also be a representation of facing the darker parts of one's psyche, as they will often assert themselves in dreams, showing truths about one's self that frequently wouldn't even be considered, let alone acknowledged, in the waking world. (Then again, most if not all of the Princes could be seen as the darker aspects of every mortal psyche, and how one can either become consumed by them, or gain strength of character by facing them.)
Having such intense and vivid dreams or nightmares does feel powerful and can feel absolute. Like feeling more real then reality does. Making reality feel dull and deattached. The dreamers could feel trapped in reality and be limited in existence on mundas. Leaving the dreamers with the sense that theres more then just life in a construct by the divines. The lie being the restraint of existence in mundas and being kept there unwillfully by the divines.
It's been a looooooooooooong road for this channel to 1mil. Lots and lots of hiccups and set-backs along the way. But finally, here we are. On the cusp of what we call "a long time coming".
I think that taking a deeper look into how the Khajiit feel about Vaermima (I closely identify with the race and have never played as anything else), would give us a new lens to contextualize what we know about her. I think that as far as her worship goes, she encourages rituals filled with violence and things seemingly disgusting, repulsive, or otherwise unsavory. This has an impact on the mind, and on one's conscience! Someone who has committed an atrocious act would undoubtedly be at least a little disturbed, guilty, and emotionally restless...thus creating a perfect environment for the inception of a nightmare, and especially one that was designed around the kind of ritual the individual partakes in. Looking secondly at the moniker of the "world being full of lies" with the new lens of the context of fear, we look at how the conscience or fear-based attributes could be addressed. A nightmare is almost always a distortion of reality, a fabrication of something otherwise harmless....a lie. So in what way is this a platform for the "TESTING GOD"? Worshippers or others not necessarily worshippers are tested to be able to separate lie from truth....in this extreme environment of perpetual nightmare. It is easy to see, then, how the longer one stayed in this seemingly eternal, ever-shifting Quagmire, could be driven mad by constantly having to find ways to find the lie in each stage.....and if one of the possible solutions to achieving this is ANYTHING like we see when we visit Sheogorath in Skyrim, then we know it mostly has to do with altering a perceived reality..... Vaermina is pushing her followers to the limits of their imagination, creating lie to defeat lie eternally. Ultimately their entire grip on reality is lost, with perhaps the lesson that the world is truly what you make it, there is nothing to fear but fear itself, and most of our fears and the ascending over them are generated in and from our own minds, as the solitary flower on the graves of their sanity.
I hope in ES6 that the Other deadra realms get some major focus. Uncle Sheo is great. But its been Molag Baal, Sheogorath, Hermaeus Mora, Hircine, Mehrunea Dagon, and Nocturnal as major deadra. Would be cool to focus on the other deadra at some point.
I agree that her realm has to be fear. Though dreams can be powerful and can control many people with an idea or suggestion through that dream. I assume it is only used as a tool though to harvest fear. I see her as being extremely vengeful due to what interactions we have had through TES2,4 and 5. I thought it was odd in ESO that she would be so brazen in Stormhaven.
Being an avid lucid dreamer, being able to dream often and even enjoying the odd nightmare that slips through once a year as I already live in fear anyways, I feel like I'd be pretty well off against her
The Skull of Corruption certainly goes along with her sphere of fear. The copy of a mortal spawned with it could be a fear inducing feat, that is because the copy has all the skills and equipment usually associated with the mortal used. For what do some people fear the most is the reflection of themselves in the mirror. Quite fitting indeed. Furthermore the fears of being associated with any atrocities committed by that copy is a strong feeling as well.
Maxed Mr Handy from Fallout 4 Automotron dlc please, I've seen all the other maxed robot vids you've done and I'd really like a Mr Handy for my Mechanist build
After seeing a shrine in Gallows Hall to Valermena, it made me wonder how she could be related to necromancy. While the idea of both worshipping a goddess of dreams and becoming an immortal lich seems tempting, both seem to be evil and full of consequences, which I kinda wish i could find any justifications to it.
Lemme be real for a moment. If this was a legitimate class to take in school, and you were a professor and this was how you presented your lessons, I would be ACING this class. And loving every second of it. XDD
I think ascending probably refers to the souls of Vaermina's worshippers going to her realm, and essentially living in the dream world for forever. Some don't wake up from the Dreamstride. Perhaps they simply prefer to stay in the dream world
If you take the belief that the world is simply the dream of a greater being, and the idea that dreams are a way to escape the prison of someone else's dream, then the temptation to worship Vearmina is to glimpse into the universe beyond the veil, even if only through the keyhole of nightmares. There are tales in the lore of individuals in the past who saw beyond the veil and didn't lose their minds, perhaps Vearmina was their guide.
I don't know why but Mina is my favorite... I don't know, maybe it's just my fascination with dreams, maybe it's because she's so underrated, I don't know, I think she's that evil even if she is. I think I have the "I can fix her" Mentality lmao
From a lore perspective worshiping vaermina would make sense for vampires since they are predators and a vampire character would have much to gain by conquering their own fear and being granted extra ability to instill fear in others
Video idea: Take the greatest person from each race and give us your opinion on who would win. Like the Cameron usurper vs Vanis galerion(I'm sure that spelling is wrecked) vs gaiden shinji vs etc... It could be a long video
So, the artist vaermina and sheo bullied rose to create horrifying yet amazing works of art born of a seemingly twisted view and imagination. Was this artist named H.R.Gigerius?
I tend to trust Khajiit interpretations of the gods more than other races, they seem to have a better connection to the root of the gods. Like, the gods never seem to behave like the Khajiit say they should, but the way they describe their goals seem to be closer to the truth of things.
21:00 this part reminds me a bit about what Vivec said about the godplace. Kinda like she is trying to make her own true godplace. It kinda fits in with prolonging their lives with the miasma while they are dreaming. Maybe she is trying to make believers think she is able to let them access the godplace
I personally enjoy nightmares for the simple reason that there's nothing like waking up from a nightmare only to be relieved from the realization it was all fake
Btw 6:00 it's believed by neuroscientists and evolutionary biologists that it's exactly what dreaming is for. That and processing stresses from the day :v
I've been playing ESO for years and still don't get why the Dreamers and Vaermina want the Covenant disbanded and destroyed XD. Can't find any lore reason either. I honestly think Vaermina and her cultists are the worst written of all the cultists and daedra
I believe its not so much that she wants the Covenant disbanded and destroyed, she was just having fun and the Covenant ended up her target. Her cult was just trying to spread her influence and happened to do so in Stormhaven. Maybe a bit of a self fulfilling prophecy from Azura, as taking a look online, they may have chosen Stormhaven because that's where the Spirit Wardens were as well as there being a shrine to Azura, whom was trying to stop her. So Azura did some stuff to prevent Vaermina's attack, but Vaermina's attack targeted Azura's defences. I do agree that, at least in ESO, she's not really relevant to the overall story given the importance her story has for the Covenant. She's not taking a side in the war, she doesn't have something against Emeric himself or anything. She just wants some fun and Azura was trying to protect the Stormhaven from her fun, so she decided to attack where the Covenant happened to be.
The concept of the dreaming Godhead is fully Lovecraftian. The universe and everything in it, including the Elder Gods are the dream of an unconscious malice that will one day wake and unmake everything
"Hey! Hey, you! You're awake. Another settlement needs our help, I'll mark it on your map." The worst nightmare ever.
"Ulfric Garvey, leader of the Minutecloaks"
After some thought, I think Vaermina's goal is to circumvent to process of life and death. Whereas Molag Bal is doing it in spite of Arkay, Vaermina does it in envy.
•Vaermina's followers use the miasma which has the effect to slow aging
• If all you do is sleep, you are less likely to engage in activities that might kill you (as anything could kill you)
• Thinking of what fear is, it is a primal response avoid danger. You are afraid of things that would ultimately kill you. She wants to scare you OF death
• She works in the dream realm similar to the concept of and in envy of the dreamsleeve
If she can keep you alive and incapacitated, she circumvents both life and death, providing her own supplement for reality sacrificed for her having ultimate control. She is greed, she wants everything to herself, but she is willing to give the benefits of her realm to persuade those to leave behind what they had. The only time she can't have you is when you die, it takes someone alive to sleep.
She is like Hermeous Mora, she doesn't explicitly care to rule, just hoarding everything to herself. She is greed. Greedy people lie, cheat, and steal. She lies about reality, she cheats the process of life and death, and she steals memories and dreams. If you don't worship, her she scares you about things you don't want to happen to you in the real world. If you do worship her, you live as a God, she becomes the God head and you control the dream.
Really good analysis, ever since learning about CHIM and the godhead I always thought Vaermina was trying to imitate those concepts somehow. Her wanting to be her own version of a godhead is interesting.
There are tethers to a deeper existence than what the daedra are apart of. Truths mere mortals face are nodes of these actualities. So dreams is a way to explore very narrow channels of powers that eventually grant new abilities to daedra.
Of some reason I came to think of a rather wierd episode of Star Trek Voyager was where they encounter a civilization that are literary sleeping in cavern on an astroid and attack passersby in their dreams. They also trap crews of attacked ships in their dreams and it became increasingly difficult to stay awake. I believe that the plot of this episode that is entirely insane in a so called Sci Fi show would actually make perfect sense for something a Vearmina cult could do.
@St. Elsweyr very interesting! Myth and religion is so fascinating
damn that’s worth the read
I always assumed that the reason Erandur wasn't punished in some way by Vaermina was because he had some form of protection from Mara after he turned a new leaf.
She attempted to punish him by having the dragonborn kill him. My guess is her lack of worship in that area cut her power to directly influence Erandur (plus his protection from the forgiving and empathetic god, Mara), like the absence of Barbas cuts Clavicus Vile's ability to have influence beyond his shrines. The destruction of the Skull of Corruption would likely completely cut her influence from Skyrim, as she has no proper shrines within the province. What daedric prince would want their influence cut in such a large portion of the world? I doubt any of them, if a malevolent god were to completely lose influence in, say, Poland, they'd be scared shitless.
@@lsswappedcessna I agree with your first point, and will add that there doesn't appear to be any evidence of a god, either Daedric or Aedric, being able to just smite you while you're on Mundus (Nirn, Tamriel). If you're in the Shivering Isles for example and piss off the ruling entity, that's a different story, but while you're in the mortal plane, the best that even the fully-powered Daedric Princes can do is to send other mortals or other Daedric servants after you.
A great example of this is found when completing ol' Mehrunes' quest in the Elder Scrolls V. When you bring all of the pieces of his Razor 🪒 to his shrine, he demands that you, the Dragonborn, kill Silus Vesuius and become his rightful champion OR he will CRUSH YOU. Most players obviously just kill Silus every single time after they've already put in the effort to track down the pieces, but you can choose to just take the pieces and have Silus take them back to his museum in Dawnstar for safe keeping, *defying the Red Arms That Went Up.*
The best he (using that pronoun despite gender being somewhat of a meaningless mortal concept that doesn't really apply to Daedric entities like this) can do, AT HIS OWN SHRINE, is to summon the same few Dremoras to kill you that he was already going to summon anyway to fight you if you DO listen to him, kill Silus, and take his fully assembled artifact while he's in a good mood.
Daedra can't smite you from their realms all the way off in the middle of Oblivion. Aedra aren't conscious enough to just do that without something like the Amulet of Kings being shattered by a mortal figure of destiny like Martin Septim. Now for most normal people, sending a crazed human or elven cultist to murder you or summoning a Dremora or something to end your fragile existence would be enough to do it. We just happen to be heroes of prophecy and fate when we play the games, capable of defending ourselves or reloading our saves until we successfully do defend ourselves from any terrors Oblivion can throw at us. But just the same, while you're in Sheogorath's realm, he can slay you at any point no matter who you are if he chooses to. Not even godmode can save you if you attack and offend him, because the rules of Mundus, and the laws of the Earthbones don't apply while you're off in Oblivion.
I remember in Daggerfall the priests and priestesses of the Aedra were said to be able to bend the Daedra to their wills. I think it has something to do with the good nature of the worshippers and intentions.
From a role-playing perspective, DAMN it feels good to have your character as if he's being tempted to murder Erandur for the Skull and putting the blade away, as if breaking away from her influence or sharing into the divine protection Mara provides as you and Erandur cleared the tower and temple.
The thing is that Erandor did not leave the cult because he had overcome his fears; he left because he was afraid. He admits thus to his ex-colleagues directly.
I get it, when life is a nightmare then worshipping a goddess that can control dreams is tempting. She could give you the power to escape even if only for a short time.
I'd recommend hitting the skooma over vaermina
Don't mess with daedra unless it's Hircine
Idk Azura seems pretty solid for a daedra.
@@absintheminded8466 nah fam she's extremely vain and jealous with her it's "praise me continually or be cursed/destroyed"
Hircine is more about being a good sportsman, and perfecting oneself and their own skills so you can outlast the hunt if you are selected to be the "prey"
He doesn't care too much if win against him as long as you make the chase a good one and you thwart him fairly
Hircine will always give you a fighting chance
@@rejvaik00 meh, just don't tell her she's done anything wrong and you're good to go. It's like dealing with politicians, military COs and upper management, easy to get used to :v
@Ik ikr😂 but in all honesty you will have a least a fighting chance given to you by hircine to overcome that were bear the out come will never be a guaranteed 100% chance of death
Let’s be honest. The main benefit to worshiping Vaermina is that the creation team get license for creative level design.
The ultimate retcon
A horror themed dlc would be wonderful if Vaermina is the daedric prince of focus in TES 6
Facts, Vaermina low key got some epic Lucid Dreams we could see on Screen 😅
@@aggressivenipples8391 or a separate horror spinoff
she is also a babe
Definitely one of the most underrated daedra, slept on even 😴
i have hopes it's because they are planning to use her as the main daedric prince in the next game (whenever it comes out)
So thats where you went when you died to Morgoth like a chad, @Fingolfin
@@SephTheHuntress not waiting for Turin to one up me in Dagor Dagoroth so I’m chasing him through the timeless void
@@theamazingdagger5584 hell yeah bro, always loved how the fight was told. You died with bravery and badassery
Slept on....i see wut u did
Thank you for making these wonderful videos! My gf is recovering from surgery right now so she can't move or get out much, and I try to stay home more to take care of her. We've been binge-watching your content for days now! Thank you for keeping her out of the realm of Sheogorath :D
Me: Is Vaermina worship worth it? Let me sleep on it and get back to you.
Vaermina: You dun goofed.
You done messed up a a ron
🤣
I can't read you dun goofed without thinking hellsing abridged
@@r.w.9631 Same here.
Me: How in the blood-soaked Protestant hell did you do that?!
Vaermina: Fuck you, that's how.
Everyone keeps having new theories about what happened to the Dwemer, meanwhile the Dissident Priests flat out tell you in Morrowind that because they attached themselves to the Heart of Lorkhan, when Nerevar severed their connection to it they all vaporized on the spot.
*"Vaermina is one of my favorite Et'Ada, having Dreams at night when my enemies have Daedric level Nightmares. Perhaps the Imperial Generals can have sleepless nights, while I myself sleep soundly"*
I welcome it when the lesser beings are plagued with Dreadful nightmares, perhaps we can use that fear from these dreams to further serve the Dominion covertly? A note worthy of taking
I hate you dude
@@TheFeltmeister
*"That's a shame, would've been nice to hear more about you outside of the screams as we drag you to the Thalmor Embassy"*
At this point, you should get a "roleplay crown" 😂
@@kingclint2382
What's that?
Vaermina is the Freddy Krueger of the Elder Scrolls.
So, to beat Shaeo in a bet, have him go first. If he goes second he wins.
The best way to beat sheo is to not play the game in the first place. He is the ultimate cheater and sets up his win no matter when he goes. First he will break your toy to the point you can't fix it. Second he uses your own work against you. He doesn't play by the same set of rules everyone else does. Madness near does.
The mage's guild quest line in ESO is a perfect example of this. His goal was always ultimately to spite Shalidor. Your pressense and all the quests you were sent on was just to entertain you until he ultimately used you at the end to remove the choice and power of autonomy and self determination from Shalidor. Which was the ultimate insult and deepest of knife in the gut for the nord archmage.
Even the fact Erandur is a coward who had to overcome his greatest fear of his past catching up to him to finally escape Vaermina once and for all is a nice hint at her true influence as a daedric prince, manipulating mortals through fear.
I mean my own crab legs drip with butter but put some ranch seasoning on it and omg
Something I find particularly interesting about Vaermina outside of the Khajiiti understanding of her is the use of dragon imagery in statues and art for her. I've said this a few times on other videos too, but I feel like this could further reinforce the theory that Vaermina is a dark shadow to Auriel in some ways. As the spirit of fear, she is emblematic of even the fears of gods. The first recorded fear on Tamrielic myth is Auriel fear of change. So much so that in order to become the spirit of temporal stasis, he had to ask for help from papa Anuiel. If the recognition of that fear and its solidification through the consistency of time was effectively the birth of Vaermina, the idea of her as an aspect of the sleeping dreamer is even more defensible. After all, she would have bore witness to the very thing that allowed the Aurbis and its structure of metaphysical towers to fully take shape, and thus would know the path towards unmaking it, to use the language to the Mer Nazi Ancano.
The other possible interpretation of the draconian imagery is that its more serpentine, which would relate her more to Lorkhan and potentially taking up one of his many aspects of limitation and choice, which to be honest, doesn't strike me as all that different. It would just change exactly how much she knew about overall Aurbic Meta, but still basically mean the same things overall as Lorkhan himself was a shadow to numerous spirits.
There would however be an aesthetic shift here that can connect back to the Talos and Boethiah statue designs. Talos' statue seems to represent his conquering of the old serpent and taking its place. Boethiah is draped in the serpent to match the myth of her Ebony Mail being said to be the death shroud of Lorkhan. Then there's Vaermina, who seems to be cradling serpents. Whether this represents a connection to Lorkhan or Auriel, or more, it seems indicative of her mode of action in the particular type of manipulation that she practices. She creates a scaffolding of grand dreams, horrific nightmares, and deep fears, and pushes people and gods along those tracks amd scaffolding, not exactly controlling them, but guiding them from the shadow in the corners of their minds. Lorkhan the gall to hope for something greater than the current cycle. Auriel, the fear of change and impermanence, a direct counter to that hope.
One last little pet theory; the reason the Aka-Oversoul shattered and is now effectively a different kind of mad god, is that fear. He began as Auriel alongside the elves who ruled for an era that seemed like it could never end, until Lorkhans leadership unified men into larger societies grounded by their form of worship. Auriels also pretty cocksure though, so until they ripped Lorkhans heart out and it laughed at them, he suppressed that fear. His first split into Alduin and rest of the dovah would have been his fear of losing to men after Lorkhan transcended death into other form of a raging Shor entirely on the side of men, and Alduin pretty quickly set out to dominate them. As people started to dominate instead and take over from the mer, we get Akatosh and other variations, with some splits being directed at other races just to stay relevant and mythopeicly alive. With his incessant need to be the ruling king so as to never live his fear of being forgotten, he broke himself into a hundred competing parts so he could be what every people wanted once the elven hegemony was no more. Once he had done that, it opened the door for other spirits to break themselves off as well, but most of them lacked the same intensity of fear of change, so they stayed a bit truer to form and cause.
Altogether, its further emblematic of the dualistic nature of Lorkhan and Auriel. Equally important to creation, Auriel envies the position of Lorkhan. They represent different types of power and leadership. Lorkhan as an agent of change, is more suited to surviving the chaos of the void and every choice he makes is indicative of that. Its in his nature to exist, because no matter how he changes or splits, it is still him. Every mortal has a spark of Lorkhan in them. He can never fade. Auriel immediately tries to undo(failing to do so of course) and than repeat almost everything that Lorkhan has done, and Lorkhans actions allow that purposefully. The problem is that from mythic, human point of view, Auriel is the opposing force, so he can never take in the limitation of Lorkhan, only dancing with it, much like the Marukhati, shaving off pieces of himself every time. Now, Lorkhan couldn't have existed as Lorkhan without Auriels hold over time, and I think Auriel knows that. I think that's part of his fear at this point. He allowed Lorkhan to exist one way or another, so he is responsible for his own potential doom. What other damage could he allow to happen? So now he has to keep tabs on everything, even if that means breaking himself across time.
She’s Elder Scrolls Nyarlathotep ( Lovecraft’s “crawling chaos” that uses humans as playthings and whose coming is heralded by mass nightmare). So much cooler than her Skyrim quest emphasizes.
She doesn't have nearly the same influence or power as the Black Pharoah though
@@Mare_Man maybe in es6 her cult has grown in number and influence akin to that. would be really interesting if beth fully utilizes her as the antagonist daedric prince for the game
Vaermina doesn't need a sales pitch or any reason to "convince" mortals to worship her. Her sphere is dreams. She gets an automatic monopoly on 1/3rd of every mortal's day. She can do whatever she wants in that time. She doesn't need to be convincing when she can just harass any mortal she wants for as long as it takes into doing whatever she wants. It's not like mortals can really avoid her.
Of course all her followers sound like lunatics driveling nonsense about some ambiguous "truth". They haven't had a decent rest in who knows how long. She has them completely at her mercy. Considering how unassailable her foothold is, of course she ends up treating everything like a game and making bets with the lives of her followers. She doesn't have to really work for anything.
You don't choose to worship Vaermina. She decides that for you.
Very fair point lmao
As far as the cultists go, how is it any different from real world religions when they talk about things like heaven or salvation and visions of truth and rapture. To me it’s no different than what Mehrunes Dagon cultists want. A better world, it’s just that unfortunately they are not going about it in a good way.
@@bronzecobra8556 the difference being that in real life religion and those of the divines an mogag an dagon or clavius vile is that you have the choice (outsite of gameplay) vermina strikes in your dreams so you don't have a choice if you experience her or not
You do not dream for 1/3 of the day dreams last second
@@oshura2506 Maybe in real life. Dreams in TES can be extended by any number of things, the least of which being the literal Prince of Dreams.
The possible connections of Vaermina and the Dreamsleeve and how real distances can be traveled in a dream as was shown in Nightcaller Temple makes me think about how Dagoth Ur used the Dreamsleeve to return after death or never die depending on how you see it.
I find it intriguing that Sheogorath, the mad god, in many cases also seems to be the wisest.
It's a common literary trope. Shakespeare in particular often features madmen or fools who are the only ones who can see the truth of the situation and knows what's coming, but no one takes them seriously.
FudgeMuppet: *Tells people to not trust the daedra or worship them*
My Dumbass: *Does everything and anything to get demonic magic shiny things, only to end up lost in some realm in Oblivion*
FudgeMuppet: How many times do we have to teach you this lesson old man!?
Me: *Left somewhere in a ditch with a sacrificial dagger of Mephala stuck up my ass*
😂😂🤣
HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON, OLD MAN?!?
hahahahaha that was perfect, loved that throwback to an old spongebob meme 🤣
"Ah, what are they gonna do? I'm the Dragonborn!"
-Man who subsequently got fu$ked
I whould probably and up the same 😅 don't work with deada 'but the give me shiny artifacts'
Demonic Magic Shiny Things. Priceless :)
Everyone is out here debating Vaermina worship and I'm over here like "That game looks amazing. I wonder what the modlist is."
All vanilla
The game is amazing without mods. I use a couple mainly outfits and a cart weight spell. I recommend that you don't use mods your first and maybe second playthrough
There's so much in the game that you'll still have new experiences after several playthroughs
@@ObsceneKiss6550its a great game when you dont have wifi
Every video I watch from them, I think the exact same thing.
The visuals have so much more depth than in the base game.
what i find odd is the whole universe is ...a dream. we know that is true and any one who learns that truth...well becomes more powerful then any god or simply stops existing.
Vaermina...being the prince of dreams is interesting and the fact she was not "part of any litter" may point to the fact she is not daedric..but maybe someone who woke up to the reality of the world, conjecture and such but an interesting context
Vaermina reminds me of Mara or Maya the Hindu goddess of illusions. She tempts mortals with the idea of living inside a perfect fantasy or dream, taking away their desire to live in the real world. She would rather have all of Tamriel trapped in an illusion they cannot escape, than for mortals to find purpose in the real world. It makes sense why her ally is Sanguine. As for Vaermina’s cultists and their writings about a perfect world, how is it any different than when religious people go on about things like heaven or salvation being a perfect world and then try to get as many people there as possible? To me that’s what the argument for the cultists is about.
*Elder Scrolls VI is just a remastered Skyrim for the XBOX X/S.*
Thank Shor it was just a nightmare.
random af I know but..for some reason I've always hoped id find a pretty specific dwemmer dungeon scenario/boss fight...that being ruins that the dwemmer encountered in the deepest of chasm that was so dangerous that the dwemmer cast a seal upon it that they believed was legit permanent.They did this because they knew they were incapable of just slaying it outright. But...somehow the player character breaks this seal (for the sake of exploration alone? a quest? accidental? anything works really)...so sealed up for 1000s of years is a dwemmer vampire who was a necromancer so powerful that any corpse within 1000m of him will rise and fight to defend him w their lives. So the barrier required to prevent this was unlike anything ever seen before or since...So potent that whatever force took almost every other Dwemmer on nirn actually prevented him from disappearing w them. He was a crazed misanthrope before they sealed him away...alone and fully conscious for all this time. as you'd imagine hes bonkers af at this point! I may have left shit out, sorry if that was incoherent...but what do you guys think? edit::I forgot to mention that he hid out in those old ruins that only had the one entrance as he knew they were wary of it (maybe Daedric ruins works? idk)
The multiple shots of the skull of corruption makes me really want someone to make an armor mod based off of it
Normally I listen to Fudge Muppet videos as I fall asleep but this one I feel I should give a go midday
Congratulations on 1 million subs a day or two early :) I have been following you guys for years now and you guys have come so far. Proud of you guys and thank you for all you have done for the ES community
I always had this idea for a mod I wanted to try and make for skyrim (but always lacked the time and know how for the finer things in scripts and 3D modeling.)
Where when the player goes to sleep, they can dream (and of course choose to skip if you want to)
Dreams won't happen every time either, its just a 40~60 ish %, otherwise it will just act like vanilla sleep.
Dreams giving you a nice buff for 24 hours when you reach the end of the dream (usually something pleasant or completely mundane, sometimes perhaps trippy)
But at other moments at random (like a 2% chance or so) to get a nightmare.
A hellish experience that if you make it to the end, no reward is given.
But if you fail (die) you wake up early and get a de-buff for 24 hours instead.
Also with story related nightmares linked to specific quests that might trigger.
And nightmares for the main quest (and DLC main quests)
Mainly featuring Alduin, with the player increasingly getting the fear of failing to defeat Alduin.
Example:
You are at the point where you know only Dragonrend will allow you to defeat Alduin.
You go to sleep in a specific location, but at first nothing seems to happen, no dream or nightmare occurs.
Like always you wake up, perhaps trade something with the in-keeper and leave.
But when you get outside there is fire everywhere, people are screaming and guards are yelling.
Alduin flying overhead, taunting you how he has returned form Sovngard, you are too late as he has replenished his strength, and more.
Before you can even properly react he will swoop down and lift you from the ground, flying higher and higher.
Then he drops you, but instead of seeing the usual ground below, you see a gigantic aspect of Alduin flying towards you from below with its mouth open wide, eating you whole before you shoot awake from your nightmare.
Here's my guess: Anything that Vaernmina shares that is True is the kind of things that can lead a person either to CHIM (becoming a godlike being within the Dream), potentially Amaranth (becoming a new dreamer of a new dream), and in the overwhelming majority of cases simply causes those who learn too much to either become utterly insane on the approach to CHIM (as they feel the divine terror that keeps mortals from realizing they are a figment of a god's imagination) and thus a being that the gods can easily manipulate (such as with one of the theories of Pelinal) or just straight up Zero Sum's them (in which case they don't exist anymore and they don't care). Why? Because as a Daedric Prince, Vaermina is privy to some of this stuff even if she can't make use of it all, because anyone who's broken in the pursuit of making followers is never gonna be a problem again and might even be a source of power as they are a vector/vessel for her nightmares, anyone who gets close to achieving CHIM is gonna end up near mindless and thus practically speaking just a meat puppet with some automated features, anyone who actually achieves CHIM is likely not gonna try and destroy her and successful CHIM's are rare in the first place and likely someone she'll have predisposed to being an ally anyways, and anyone who Zero Sum's doesn't exist anymore and thus isn't a problem.
In Addition: Vaermina's followers seem to be inspired by some of the old legends and myths of witches, particularly the people who'd brew potent drugs then get high as fuck, torturing themselves with nightmarish visions till they break and go mad and/or become completely immune to fear in the waking world. If this is true, their benefits in the world of Nirn are probably limited to what is learned about alchemy and what resistance they gain towards fear, but the benefits in their dreams would be amazingly powerful, such as prophecy (though not a full on story of what will happen but a symbolic representation of what is to come in most cases), the ability to learn further magics through dreams via contacting her and other daedra, and the true knowledge that anything inside Nirn that could possibly matter is something that can't be destroyed in anything other than its current form, and which will return to the dreamsleeve in order to wait for its time to emerge into the world again as a discrete being.
Exactly. In my head canon, her goal is to create dreamers under her command, and therefore infinite universes over which she would have complete control.
King Emeric was heavily bothered by deadra. I remember reading that in several books. Quite funny
It's important to understand that in Elder Scrolls lore, the world of spirits and the world of dreams are basically the same place. Dreaming is effectively a minor mimicry of death...or maybe death is just a very long, deep sleep.
The god head thing would make sense as the player character is more or less a god regardless of the game who can't die and just rewind time and alters the world around them.
For us being the hero or the villain is like a fantasy dream made realish through our player character.
Think about it, our character dies and then we just reload from the save file and we know what not to do the next time.
This goes for all rpg games that has no Permanent death.
One of the endings of SCP Containment Breach kinda mentions that by saying the character you play as could be an SCP since he can just reload a previous save and do things differently.
¨I've yet to meet someone who enjoys nightmares¨
-Me a lucid dreamer who goes full Doom Slayer during nightmares:
¨Allow me to introduce myself¨
nice
Is it a nightmare if you are having fun?
Edgy
I was searching for a video to go to sleep a bit relaxed, after having a depressing nightmare. What a coincidence -_-
Gods I love TES lore videos, thank you
Perfect timeing, came in at 6am here, good thing I was already up as I barely slept anyway, thanks Vermina
I'm awake in my nightmare with you friend.
Ha! Sleep is for imperials. True nords survive on mead and murdering elves.
@@Pandemia616 seems you’ve never been to Dawnstar friend, strange and troubling times there. They say those who dwell there can sleep bet are never truly rested.
@@Sidiciousify hopefully Erandur the priest of Mara will root out the cause and put an end to the nightmares.
Some random thoughts I had listening to this talk which may or may not have merit:
Parts of the discussion reminded me of Plato's Allegory of the Cave, though the next question is if Vermina is leading her followers _out_ of the cave or _into_ it.
She could also be a representation of existential dread, the deep fear that nothing is real or meaningful, not even your self, and she either leads you to face that truth, as suggested in the talk, or offers an extra layer of protection by promising your own dream made real.
And this might be because I've been reading a lot of articles lately on the Jungian concept of the Shadow, but I feel she could also be a representation of facing the darker parts of one's psyche, as they will often assert themselves in dreams, showing truths about one's self that frequently wouldn't even be considered, let alone acknowledged, in the waking world.
(Then again, most if not all of the Princes could be seen as the darker aspects of every mortal psyche, and how one can either become consumed by them, or gain strength of character by facing them.)
Thank you so much chaps for your work, you've no idea how much it's helped through my life. I send peace and love to you all, long live Fudgemuppet!
Gods I need to hurry up finish working on modding and get back on Skyrim, all these videos make me wanna replay the quests all again
Having such intense and vivid dreams or nightmares does feel powerful and can feel absolute. Like feeling more real then reality does. Making reality feel dull and deattached. The dreamers could feel trapped in reality and be limited in existence on mundas. Leaving the dreamers with the sense that theres more then just life in a construct by the divines. The lie being the restraint of existence in mundas and being kept there unwillfully by the divines.
The ad placement is really entertaining
It's been a looooooooooooong road for this channel to 1mil. Lots and lots of hiccups and set-backs along the way. But finally, here we are. On the cusp of what we call "a long time coming".
I think that taking a deeper look into how the Khajiit feel about Vaermima (I closely identify with the race and have never played as anything else), would give us a new lens to contextualize what we know about her. I think that as far as her worship goes, she encourages rituals filled with violence and things seemingly disgusting, repulsive, or otherwise unsavory. This has an impact on the mind, and on one's conscience! Someone who has committed an atrocious act would undoubtedly be at least a little disturbed, guilty, and emotionally restless...thus creating a perfect environment for the inception of a nightmare, and especially one that was designed around the kind of ritual the individual partakes in.
Looking secondly at the moniker of the "world being full of lies" with the new lens of the context of fear, we look at how the conscience or fear-based attributes could be addressed. A nightmare is almost always a distortion of reality, a fabrication of something otherwise harmless....a lie. So in what way is this a platform for the "TESTING GOD"? Worshippers or others not necessarily worshippers are tested to be able to separate lie from truth....in this extreme environment of perpetual nightmare. It is easy to see, then, how the longer one stayed in this seemingly eternal, ever-shifting Quagmire, could be driven mad by constantly having to find ways to find the lie in each stage.....and if one of the possible solutions to achieving this is ANYTHING like we see when we visit Sheogorath in Skyrim, then we know it mostly has to do with altering a perceived reality.....
Vaermina is pushing her followers to the limits of their imagination, creating lie to defeat lie eternally. Ultimately their entire grip on reality is lost, with perhaps the lesson that the world is truly what you make it, there is nothing to fear but fear itself, and most of our fears and the ascending over them are generated in and from our own minds, as the solitary flower on the graves of their sanity.
I hope in ES6 that the Other deadra realms get some major focus.
Uncle Sheo is great. But its been Molag Baal, Sheogorath, Hermaeus Mora, Hircine, Mehrunea Dagon, and Nocturnal as major deadra.
Would be cool to focus on the other deadra at some point.
Peryite tbh
@MomPickMeUpImScared-st4wi but it would still be nice to _see_ more of him doing his thing
Neat analysis video! Thanks for uploading!
Gonna watch this right before I go to sleep, I'm sure nothing can possibly go wrong.
I agree that her realm has to be fear. Though dreams can be powerful and can control many people with an idea or suggestion through that dream. I assume it is only used as a tool though to harvest fear. I see her as being extremely vengeful due to what interactions we have had through TES2,4 and 5. I thought it was odd in ESO that she would be so brazen in Stormhaven.
6:00 “One of them says ‘I have seen everything!’ Another one says ‘*did you know you can sell everyday products on Amazon…..*’ 🤣🤣🤣
Being an avid lucid dreamer, being able to dream often and even enjoying the odd nightmare that slips through once a year as I already live in fear anyways, I feel like I'd be pretty well off against her
"I'm built Different"
The Skull of Corruption certainly goes along with her sphere of fear. The copy of a mortal spawned with it could be a fear inducing feat, that is because the copy has all the skills and equipment usually associated with the mortal used. For what do some people fear the most is the reflection of themselves in the mirror. Quite fitting indeed. Furthermore the fears of being associated with any atrocities committed by that copy is a strong feeling as well.
Maxed Mr Handy from Fallout 4 Automotron dlc please, I've seen all the other maxed robot vids you've done and I'd really like a Mr Handy for my Mechanist build
Screen this - we will get more of Vaermina in Dawnstar DLC for ESO.
After seeing a shrine in Gallows Hall to Valermena, it made me wonder how she could be related to necromancy. While the idea of both worshipping a goddess of dreams and becoming an immortal lich seems tempting, both seem to be evil and full of consequences, which I kinda wish i could find any justifications to it.
"Erandur will attack you", i am ready < I would say. Simple as that. Hahaha! funny
Enjoying ones nightmares, is a complicated topic. Once you start enjoying them, are they truly nightmares?
Yesssss 🙏🏼 I was finna goto bed and I always play lore videos or podcasts while I sleep 🔥 make a playlist for sleeping
Yooo did you draw your profile picture? If not, do you know the artist who did?
Wake up and smell the canis root tea. It's hard to find an assistant that can make a good cup.
great work once again!
This video was worth the wait. Good shit
Lemme be real for a moment.
If this was a legitimate class to take in school, and you were a professor and this was how you presented your lessons, I would be ACING this class. And loving every second of it. XDD
Yes if classes were dramatic fantasy world's I think everyone would have it
But... but... she gives you a cool staff with a skull on it!
I see your point. Personally I hate skull motifs on my stuff but is just my personal preference.
I think ascending probably refers to the souls of Vaermina's worshippers going to her realm, and essentially living in the dream world for forever. Some don't wake up from the Dreamstride. Perhaps they simply prefer to stay in the dream world
Vaermina pusher: Hey man, I've got some trippy dreams that will blow your mind into chunks into the stars.
Ah yes, the most important details from the tutorial. Imperial ambush, Stormcloaks at the border, and Rorikstead.
Hands down, I love all of the content you all put out. Nuff said.
I always like to think Chim is more "I think therefore I am" vibes when it comes to maintaining sanity and existence
If you take the belief that the world is simply the dream of a greater being, and the idea that dreams are a way to escape the prison of someone else's dream, then the temptation to worship Vearmina is to glimpse into the universe beyond the veil, even if only through the keyhole of nightmares. There are tales in the lore of individuals in the past who saw beyond the veil and didn't lose their minds, perhaps Vearmina was their guide.
I don't know why but Mina is my favorite... I don't know, maybe it's just my fascination with dreams, maybe it's because she's so underrated, I don't know, I think she's that evil even if she is.
I think I have the
"I can fix her"
Mentality lmao
Yes do all the princes and I hope tes 6 has a system like oblivion maybe more fleshed out but I like the idea of shrines to them everywhere
Her Worship is the Ultimate Mental Roller Coaster!
The dreamer that dreams of Nirn is actually Todd Howard the Deadric prince that stole the plane of Nirn from the old gods.
Lots of food for thought. I really enjoyed this!😃
From a lore perspective worshiping vaermina would make sense for vampires since they are predators and a vampire character would have much to gain by conquering their own fear and being granted extra ability to instill fear in others
I love the idea of a Vaermina-worshipping vampire.
@@Bellephus glad I could help
Kinda funny how I just woke up from a nightmare and then I see what video is playing 😅
Vaermina would be the best game designer/movie maker of the horror genre.
Video idea: Take the greatest person from each race and give us your opinion on who would win. Like the Cameron usurper vs Vanis galerion(I'm sure that spelling is wrecked) vs gaiden shinji vs etc... It could be a long video
So close to 1 million subs 👏👏👏
You're almost at 1million! Lets go
Quagmire: nightmare filled realm
giggity giggity goo
I've come to haunt you
So, the artist vaermina and sheo bullied rose to create horrifying yet amazing works of art born of a seemingly twisted view and imagination.
Was this artist named H.R.Gigerius?
10:15
“He admits that he’s killed more than he cares to admit. “
Bro what
Just did the Vaermina quest yesterday and then I see this video! I think she is trying to send me a message...
Congrats on 1mil lads 😉👍
So close to a million subs, puuuuush
I tend to trust Khajiit interpretations of the gods more than other races, they seem to have a better connection to the root of the gods. Like, the gods never seem to behave like the Khajiit say they should, but the way they describe their goals seem to be closer to the truth of things.
21:00 this part reminds me a bit about what Vivec said about the godplace. Kinda like she is trying to make her own true godplace. It kinda fits in with prolonging their lives with the miasma while they are dreaming. Maybe she is trying to make believers think she is able to let them access the godplace
Yeessss, I've been waiting for this one!
I personally enjoy nightmares for the simple reason that there's nothing like waking up from a nightmare only to be relieved from the realization it was all fake
I wonder what she'd think of the Manor of Sleep and the Kuze Shrine way of life.
Btw 6:00 it's believed by neuroscientists and evolutionary biologists that it's exactly what dreaming is for. That and processing stresses from the day :v
Your so close to 1. Million.
I've been playing ESO for years and still don't get why the Dreamers and Vaermina want the Covenant disbanded and destroyed XD. Can't find any lore reason either. I honestly think Vaermina and her cultists are the worst written of all the cultists and daedra
I believe its not so much that she wants the Covenant disbanded and destroyed, she was just having fun and the Covenant ended up her target. Her cult was just trying to spread her influence and happened to do so in Stormhaven. Maybe a bit of a self fulfilling prophecy from Azura, as taking a look online, they may have chosen Stormhaven because that's where the Spirit Wardens were as well as there being a shrine to Azura, whom was trying to stop her. So Azura did some stuff to prevent Vaermina's attack, but Vaermina's attack targeted Azura's defences.
I do agree that, at least in ESO, she's not really relevant to the overall story given the importance her story has for the Covenant. She's not taking a side in the war, she doesn't have something against Emeric himself or anything. She just wants some fun and Azura was trying to protect the Stormhaven from her fun, so she decided to attack where the Covenant happened to be.
This was probably one the worst storylines of ESO. I think the writers didn't give much thought beyond Vaermina vs Covenant.
ESO is just poorly written all around
@@rejvaik00 Eh, some stories are better written than others. I thought Blackwood was awesome
@@badluck5647 It really was :D
Of the Daedric Princes one could follow, Vaermina seems to be on of the worst possible choices.
Yeah, she can screw you over pretty easily even if you’re on her good side.
All daedra are in the souls trade, why are we specifically calling out one lord for honoring a deal with another?
The concept of the dreaming Godhead is fully Lovecraftian. The universe and everything in it, including the Elder Gods are the dream of an unconscious malice that will one day wake and unmake everything
Parry- Whatever you call him looks more like a Dragon than the Dova
Woke from a nightmare…saw this video. It’s perfect. Thanks for the great content.
She does only want to tell everyone that they are NPC in a game! But who knows maybe even we are all jsut part of a video game? ;-)