@@chanofeles hey, original course needed some update to be fully relevant (because of some Blender and UE updates). So I decided to update course and release it for free as a YT video. So if people want to say thanks for free course, my YT members and Patreon is up.
One of the best course I have seen on Metahuman, Its really worth the time. The amount of information in this course is insane!! Eagerly waiting for the Metahuman clothing tutorial...
@@MarisFreimanis i use mostly unreal engine and cinema 4d, but i think blender with meta humans is a fantastic combo!! And thank you for sharing with us!!
I’ve sculpted a character in Blender and created custom clothing in Marvelous Designer. I’m now working on bringing these assets into Unreal Engine to apply Metahuman, but I’m encountering issues with the clothing. Can anyone provide assistance with this?
My Clothing tutorial will be out soon, so rigging process for accessories is the same. But 80% of accessories (rings, bracelets, some of necklaces etc.) you don't need to rig and you can just add them as static mesh and bind it to bone.
Hey Man Awesome stuff! took me 2 days to learn all of this by myself lol, I would love to know how you would approuch a stylized head like final fantasys cloud strife, as I havent seen a overview of doing something like that even
Hey! Since it has really human face I would use same workflow really. Just here obviously would have more work in substance painter to get skin texture more stylized. Everything else pretty mush is the same.
Great video, thanks! Do you know if it habes any possibility to use a facemesh in Unreal Engine without the metahuman plugin? Because it still not support mac os and i think i habe to wait some years more, they support this option with mac os😢 Any solutions?
Ugh really? Guess finally need to test UE on my mac to see limitations. With plugin it's kind of hard to make it fully work without paid plugins. You can google for hyperhuman and use their AI tool. Not gonna bee as good as MH plugin but can get some decent results. Can also use Maya+metapipe but it's coslty.
@@MarisFreimanis its not a problem for me to buy something but i dosent would buy a whole software. Thanks for the idea for the hyperhuman website but my missing part is not to get a new mesh. the easy way to get the metahuman animation facerig over the new mesh its the missing part. And this i just see in metahuman plugin... And yes, it still has some painfull limitations, like lumen, nanite and more. Hope they will support it soon.
Reality Capture can get better results that Zaphyre, but it requires some extra tweaking to get really nice results. As this is really intended to help even complete beginners, I think Zaphyre is just easier. All you need to do is press next, next. And importing OBJ and 1 texture in UE is nota big deal. I am planning to make a video for RC too.
1:43 I took 20 photos using polycam that's on mobile and got really decent results and I just sent the file in discord dms and downloaded it on pc. The whole thing took like five minutes and a bit more to cleanup in blender. Also got a very accurate Metahuman, I think it's a much better and quicker option than 3DF Zephyr.
Absolutely, that's also good option. I just showcase Zephier as one of options, since I usually like to take photos with my DSLR using polarized lens filter and light filter, it cuts out some of reflections and gives a bit cleaner scans. You can also use RealityScan app, it sends model to sketchfab, so it's really easy to download it.
Seriously, yesterday i was thinking a lot about metahuman to try. An hour ago UA-cam just suggested this awesome video. It's like a sign. Subscribed at the first min. I stopped UE around 2022 December, couple of months later i entered once for a day to build a function to my environment, then i gave up since, because i tired of my gpu 1050Ti. But now your video makes me to try it and continue working on my UE assets. Thanks for these infos.
Ha ha, yes, YT is mind readers lol. For 1050TI probably LOD0 MH will be heavy, but you could work on some higher LODs (3 or 4). Could still practice all steps and at end will have game ready character.
Hello, first of all, thank you for this beautiful video. I want to make a video for my friend who lost his mother in the February 6 earthquake, but I don't have every photo of his mother from every angle. Is there another program that I can use to make her face 3D? It might be easier with AI support.
Hey, I 'm really sorry for your friends loss. If there is any good frontal photo, I would try hyperhuman, it's a good Ai tool that will generate estimated mesh from a singe photo (will also generate texture for it). If I remember correctly it will even generate MH head mesh for you.
You can modify existing teeth mesh in 19:32 where you are sculpting low poly mesh. Just select any point on the joined mesh, and hide it and then you will see teeth mesh, just hide rest of the things you don't need and modify teeth. Once you are done, unhide everything and carry on with a tutorial.
Hey thank you for this course! I want to ask you about an issue I'm having, I modify en blender de conformed mesh and when I send it to metahuman, it says that the head is 0.5x than the original metahuman. Is there a configuration in blender that i have to take in count to put in scale? o when I'm importing? Thank you so much for your time
@@MarisFreimanis Thank you so much for your reply, the problem with fbx was that i was using a 32bit version. I install the 64 bit and everything did work
Custom MH clothing tut coming soon!
Hey Maris, I was wondering why your metahuman course is not for sale anymore on gumroad? It was on my wishlist and I am not able to buy it anymore?
@@chanofeles hey, original course needed some update to be fully relevant (because of some Blender and UE updates). So I decided to update course and release it for free as a YT video. So if people want to say thanks for free course, my YT members and Patreon is up.
Wow waiting for it :)
🤩🤩🤩🤩
egarly waiting
The level of detail and amount of extremely valuable information that you've managed to cram into 1 hour 20 mins is incredible. Thank you very much !
Thank you! I try to edit out as much has I can to not waste people time.
One of the best course I have seen on Metahuman, Its really worth the time. The amount of information in this course is insane!! Eagerly waiting for the Metahuman clothing tutorial...
Awesome! I'm glad you enjoy it! Editing it, should be out soon!
i think i am starting blender because of you lol
Hah, that's nice :D What's your preferred software? Blender is just free and popular that's why I chose it for tutorials.
@@MarisFreimanis i use mostly unreal engine and cinema 4d, but i think blender with meta humans is a fantastic combo!! And thank you for sharing with us!!
Hello. Thank you so much for this course! It's amazing! A lot of important and useful information! Thank you!
Glad I could teach something new!
This youtube channel is amazing 🤩🤩
Thank you!
simply loved it
I’ve sculpted a character in Blender and created custom clothing in Marvelous Designer. I’m now working on bringing these assets into Unreal Engine to apply Metahuman, but I’m encountering issues with the clothing. Can anyone provide assistance with this?
Hey! Without knowing issue, hard to help. Always welcome to join my Discord and I can try to help there if I can.
THANK YOU MAN!!
Enjoy!
Great tutorial! Do you know how to add accessories to the metahuman? How can I reposition a mesh and convert it to a skeletal mesh?
My Clothing tutorial will be out soon, so rigging process for accessories is the same. But 80% of accessories (rings, bracelets, some of necklaces etc.) you don't need to rig and you can just add them as static mesh and bind it to bone.
Hey Man Awesome stuff! took me 2 days to learn all of this by myself lol, I would love to know how you would approuch a stylized head like final fantasys cloud strife, as I havent seen a overview of doing something like that even
Hey! Since it has really human face I would use same workflow really. Just here obviously would have more work in substance painter to get skin texture more stylized. Everything else pretty mush is the same.
Sounds about right, and when we export the head as a obj, is there a method in blender to shrinkwrap or morph the obj head into a custom one?
Mam thank you, but it's a really painfull process
I think 80% is one time setup. Once it's set up, then you can re use most of it as a template for other metahumans.
now how i can i make my meta human a playable character for my game? make a video please
There are plenty tutorials out there how to use any character as third person character. Since MH is rigged to UE skeleton, setup is really easy.
why at 23:26 im can't join shape? "selected meshes must have equal number vertices" when i joint shape. but its only at face
Did you marge non manifold vertices? Is there any particular error you are getting?
Great video, thanks! Do you know if it habes any possibility to use a facemesh in Unreal Engine without the metahuman plugin? Because it still not support mac os and i think i habe to wait some years more, they support this option with mac os😢
Any solutions?
Ugh really? Guess finally need to test UE on my mac to see limitations. With plugin it's kind of hard to make it fully work without paid plugins. You can google for hyperhuman and use their AI tool. Not gonna bee as good as MH plugin but can get some decent results. Can also use Maya+metapipe but it's coslty.
@@MarisFreimanis its not a problem for me to buy something but i dosent would buy a whole software. Thanks for the idea for the hyperhuman website but my missing part is not to get a new mesh. the easy way to get the metahuman animation facerig over the new mesh its the missing part. And this i just see in metahuman plugin...
And yes, it still has some painfull limitations, like lumen, nanite and more. Hope they will support it soon.
why didnt you use reality capture, it is packaged with Unreal
Reality Capture can get better results that Zaphyre, but it requires some extra tweaking to get really nice results. As this is really intended to help even complete beginners, I think Zaphyre is just easier. All you need to do is press next, next. And importing OBJ and 1 texture in UE is nota big deal.
I am planning to make a video for RC too.
@@MarisFreimanis ahhh ok, I was curious. Thanks for the answer!
The best explained metahuman processed I have watched. Great job. Thank you for the effort
Hey, thank you! Don't forget to showcase you MH, if you made something cool!
1:43 I took 20 photos using polycam that's on mobile and got really decent results and I just sent the file in discord dms and downloaded it on pc. The whole thing took like five minutes and a bit more to cleanup in blender. Also got a very accurate Metahuman, I think it's a much better and quicker option than 3DF Zephyr.
Absolutely, that's also good option. I just showcase Zephier as one of options, since I usually like to take photos with my DSLR using polarized lens filter and light filter, it cuts out some of reflections and gives a bit cleaner scans. You can also use RealityScan app, it sends model to sketchfab, so it's really easy to download it.
Seriously, yesterday i was thinking a lot about metahuman to try. An hour ago UA-cam just suggested this awesome video. It's like a sign. Subscribed at the first min. I stopped UE around 2022 December, couple of months later i entered once for a day to build a function to my environment, then i gave up since, because i tired of my gpu 1050Ti. But now your video makes me to try it and continue working on my UE assets. Thanks for these infos.
Ha ha, yes, YT is mind readers lol.
For 1050TI probably LOD0 MH will be heavy, but you could work on some higher LODs (3 or 4). Could still practice all steps and at end will have game ready character.
What an incredibly valuable video! Thank you.
Hey, You're so welcome!
Hello! Amazing tutorial! Do you have some tip in how to pose a metahuman? I tried to export a pose from daz but did not work
Control rig probably is best option. It's easiest way to pose characters.
Hello, first of all, thank you for this beautiful video. I want to make a video for my friend who lost his mother in the February 6 earthquake, but I don't have every photo of his mother from every angle. Is there another program that I can use to make her face 3D? It might be easier with AI support.
Hey, I 'm really sorry for your friends loss. If there is any good frontal photo, I would try hyperhuman, it's a good Ai tool that will generate estimated mesh from a singe photo (will also generate texture for it). If I remember correctly it will even generate MH head mesh for you.
Thank you for your tutorial, but I have a question about characters teeth: is there a possibility to use custom teeth mesh?
You can modify existing teeth mesh in 19:32 where you are sculpting low poly mesh. Just select any point on the joined mesh, and hide it and then you will see teeth mesh, just hide rest of the things you don't need and modify teeth. Once you are done, unhide everything and carry on with a tutorial.
"Zeh-fur"
Hey thank you for this course! I want to ask you about an issue I'm having, I modify en blender de conformed mesh and when I send it to metahuman, it says that the head is 0.5x than the original metahuman. Is there a configuration in blender that i have to take in count to put in scale? o when I'm importing? Thank you so much for your time
@@lolabloom9443 hey, you can ignore that error. I’m getting it too and haven’t noticed that it gives any issues in Metahuman creator
@@lolabloom9443 are you using medium normal weight female?
@@MarisFreimanis Thank you so much for your reply, the problem with fbx was that i was using a 32bit version. I install the 64 bit and everything did work
@MarisFreimanis import morph target option is not available in my skeletal mesh
That's very weird. You download MH from Bridge? What version are you using? Did you try to restart project and open again?
@@MarisFreimanis i am downloading MH from Bridge and i am using UE 5.4 . I restarted the project but import from mesh option is not there
@@BadHuntthen join my discord. Write there and I will help you
Hey, I'm facing the same issues, did you manage to fix it?
Nevermind, restarting UE worked for me!