Maris Freimanis
Maris Freimanis
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EASIEST Way to Do Mocap in Unreal Engine 5 - Rokoko Indie Bundle
My affiliate link: glnk.io/3vn51/maris-freimanis
My Rokoko Discount Code: RKK_MARIS_FREIMANIS
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#madewithrokoko #rokoko
Переглядів: 177

Відео

Happy Holidays! - New UE5 Survival Game Project
Переглядів 305Місяць тому
FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/
Rokoko Indie Bundle Unboxing Experience
Переглядів 215Місяць тому
My affiliate link: glnk.io/3vn51/maris-freimanis My Rokoko Discount Code: RKK_MARIS_FREIMANIS FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:17 Rokoko...
[UE5] How To Use Mutable Plugin With METAHUMANS
Переглядів 6 тис.Місяць тому
A tutorial How to use new Unreal Engine 5.5 Mutable Plugin With Metahumans. FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 01:03 Plugin Setup 01:11 Setup...
[UE5.5] Mutable Sample Project - Easy Character Customization in Unreal Engine 5
Переглядів 3,9 тис.2 місяці тому
Mutable generates dynamic Skeletal Meshes, Materials and Textures at runtime. It is mostly used to create character customization systems but it can be used for all kinds of dynamic content (vehicles, weapons, props...). Mutable Sample Project - www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7 FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstati...
[UE5.5] NEW Game Ready Metahumans Explained
Переглядів 6 тис.2 місяці тому
You can generate two types of MetaHumans to import into Unreal Engine: Cinematic MetaHumans offer the full presentation and the highest fidelity available with the product. These MetaHumans can be used for both offline cinematic rendering and real-time rendering where quality takes priority over performance. Optimized MetaHumans are aimed at offering comparable levels of fidelity to cinematic, ...
UE5 | Convert Hair Strands to Cards Automatically | Tutorial
Переглядів 2,1 тис.3 місяці тому
Tutorial on an new Unreal Engine 5 Experimental tool that lets to convert Hair Groom Strands to Cards. FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 01:...
[UE5] How to Create a Groom Fur for Unreal Engine 5 - Groom Tutorial
Переглядів 11 тис.3 місяці тому
Blender Groom Exporter Plugin - turbocheke.gumroad.com/l/Groomexporter FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/
UE5 | How To Make Clothes For Metahumans
Переглядів 9 тис.4 місяці тому
Beginner Friendly Unreal Engine 5 Custom Metahuman Clothing Tutorial FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►Twitter: marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:43 Prepare Metahuman F...
Quixel Megascans NO LONGER FREE
Переглядів 3,3 тис.4 місяці тому
FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: freyvirtualproduction ►Facebook: marisfreimanisofficial ►Twitter: marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:19 New Megascan Changes 00:50 How to keep Magascan assets for free 01:25 New Megasca...
UE5 | Easy Unreal Engine 5 PCG Biome Core Setup
Переглядів 2,8 тис.4 місяці тому
Just showcasing my quick tool that will eliminate all the annoying Biome Core Setup with just few clicks. FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: freyvirtualproduction ►Facebook: marisfreimanisofficial ►Twitter: marisfreimanis ►Website: www.marisfreimani...
How to Make Landscape FAST using Gaea 2.0 and Unreal Engine 5
Переглядів 15 тис.4 місяці тому
How to Make Landscape FAST using Gaea 2.0 and Unreal Engine 5
How To Use Gaea 2.0 Texture In Unreal Engine 5
Переглядів 6 тис.4 місяці тому
How To Use Gaea 2.0 Texture In Unreal Engine 5
Gaea 2.0 To Unreal Engine 5 made Easy
Переглядів 13 тис.5 місяців тому
Gaea 2.0 To Unreal Engine 5 made Easy
How To Create a Custom Metahuman Tutorial | UE5
Переглядів 35 тис.5 місяців тому
How To Create a Custom Metahuman Tutorial | UE5
Text to 3D character in MINUTES! AI characters for UNREAL ENGINE
Переглядів 2,3 тис.5 місяців тому
Text to 3D character in MINUTES! AI characters for UNREAL ENGINE
[UE5] How To Make Arid Desert biome in GAEA
Переглядів 1,7 тис.6 місяців тому
[UE5] How To Make Arid Desert biome in GAEA
[UE5] How To Add Assets that ARE NOT COMPATIBLE With Your Project Version
Переглядів 8636 місяців тому
[UE5] How To Add Assets that ARE NOT COMPATIBLE With Your Project Version
FREE FACE SCAN RETOPOLOGY TOOL
Переглядів 7387 місяців тому
FREE FACE SCAN RETOPOLOGY TOOL
[UE5] PCG Biome Core AUTO Biome Texture Mask
Переглядів 2,9 тис.7 місяців тому
[UE5] PCG Biome Core AUTO Biome Texture Mask
[UE5] How to SCALE Gaea Landscapes for Unreal Engine 5
Переглядів 4,9 тис.7 місяців тому
[UE5] How to SCALE Gaea Landscapes for Unreal Engine 5
UE5 | Multi Biome PCG Tutorial
Переглядів 6 тис.8 місяців тому
UE5 | Multi Biome PCG Tutorial
UE 5.4 | PCG Biome Core Plugin Tutorial
Переглядів 19 тис.8 місяців тому
UE 5.4 | PCG Biome Core Plugin Tutorial
UE5 | Create a Photorealistic Mountain Landscape in Gaea
Переглядів 37 тис.9 місяців тому
UE5 | Create a Photorealistic Mountain Landscape in Gaea
How to Retarget Animations with ONE CLICK in Unreal Engie 5.4
Переглядів 76710 місяців тому
How to Retarget Animations with ONE CLICK in Unreal Engie 5.4
UE5 Chucky Custom METAHUMAN Breakdown
Переглядів 884Рік тому
UE5 Chucky Custom METAHUMAN Breakdown
UNREAL ENGINE will require SUBSCRIPTION IN 2024?
Переглядів 1 тис.Рік тому
UNREAL ENGINE will require SUBSCRIPTION IN 2024?
UE5 Big Foot Custom Metahuman Character
Переглядів 526Рік тому
UE5 Big Foot Custom Metahuman Character
UE5 How To make PROCEDURAL ISLANDS | PCG Tutorial
Переглядів 7 тис.Рік тому
UE5 How To make PROCEDURAL ISLANDS | PCG Tutorial
UE5 PCG For LARGE WORLDS
Переглядів 4,2 тис.Рік тому
UE5 PCG For LARGE WORLDS

КОМЕНТАРІ

  • @edwardparish6621
    @edwardparish6621 20 годин тому

    Great tutorial. Thank you.

  • @ibrahimakca8628
    @ibrahimakca8628 3 дні тому

    berbat neticede bir texture oluşturdunuz 140p gibi :d

  • @aminshobeiri8901
    @aminshobeiri8901 3 дні тому

    How did you get the window (Portal erosion) when you wanted to create the normal map. I tried with right click but it did not work?!

  • @iseahosbourne9064
    @iseahosbourne9064 4 дні тому

    How did you make the metahuman in this style?

  • @anjankonwar693
    @anjankonwar693 4 дні тому

    It looks kinda ugly ngl..IT IS NOT A HUMAN

    • @MarisFreimanis
      @MarisFreimanis 4 дні тому

      It’s not a human lol it’s a toon cat. Toon Metahumans are problematic because of MH limitations, so this is my attempt to make one

  • @Ebfrancisgaming
    @Ebfrancisgaming 5 днів тому

    im using version 5.5 but my trees wont spawn after doing everything in the tutorial

  • @xT1TANx
    @xT1TANx 5 днів тому

    Not working with 5.5. Any advice for how to export without the plugin?

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      Plugin is for importing in UE not exporting from Gaea. All plugin does is adjusts scale of landscape. You are exporting regular highmap from gaea, so you can just use it to make your landscape. Only here you will need to experiment yourself with scale numbers to get it right. I haven't played around with numbers myself so I don't know what's new formula to scale landscape correctly so it matches Gaea, probably can Google that or ask ChatGPT.

  • @ldracarys_5089
    @ldracarys_5089 6 днів тому

    please tell me how

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      It's really deep topic and a lot of things are project specific. I would start by looing into Ghislain Girardot Gerstner video.

  • @cptblackdot
    @cptblackdot 7 днів тому

    Cheers Dude 👌🏻

  • @rickfuzzy
    @rickfuzzy 9 днів тому

    Just a tip you can use set material attributes rather to only expose the pins you want.

  • @RWBKelly
    @RWBKelly 9 днів тому

    How we go about getting the texture onto the particle systems fur/hair?

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      It's in video, you just apply material with a texture you use for character and it will match.

  • @Kylee77Kyle
    @Kylee77Kyle 10 днів тому

    did it change in this days cause its kinda different now

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      I have no idea, have not used it in a while, planning to get back to it.

  • @keithyakouboff8755
    @keithyakouboff8755 10 днів тому

    Hello folks. I have a landscape question: Can you plant trees onto an imported landscape mesh? I imagine painting them on is out of the question, but can a foliage volume be applied, with controls on density and where the trees even are? (My landscape actor is not perfectly lining up with my imported Maya mesh template, so with time being what it is, I want to know if I can make the Maya mesh land mass work as a landscape, through a foliage volume and later, with layered materials.) Thanks folks.

  • @DoWonderStudio
    @DoWonderStudio 10 днів тому

    Assertion failed: CellIndex < uint32(Cells.Num()) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomBindingBuilder.cpp] [Line: 959] I am getting this any idea how to resolve it when creating binding?

  • @rickfuzzy
    @rickfuzzy 10 днів тому

    Great video, but I can't help feeling like this is an absurd amount of setup for something that is otherwise really easy to achieve with landscape layers. And considering I'd want to tweak the margins, editing the biome texture becomes a complete hassle whereas just painting with layers is simple and instant

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      There is multiple ways can do things and it really depends. I use Biome Core plugin for my personal project with modifications. It's really a template that can build on to. Set up once and never need to set up again, I have made my own tool that automates most of the setup.

  • @kingtree1993
    @kingtree1993 10 днів тому

    sir,which node should I use if I wanna crate a mountain road or a path?

  • @woxiam9004
    @woxiam9004 11 днів тому

    Thanks a lot for your efforts, it's incredible !!!. Likes and subscribed! Can you tell me pls, can i use this method instead of clothing on your previous video (UE5 | How To Make Clothes For Metahumans) ??? and could you make some cinematic video with your characters ?

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      You still need to make your own clothing and rig it, this plugin just helps to set up modular clothing system and solves some of clipping issues (so don't need to make clothing mask). But for rest you still need my tutorial

    • @woxiam9004
      @woxiam9004 5 днів тому

      @MarisFreimanis thanks a ton

  • @orlandogonzalez4024
    @orlandogonzalez4024 11 днів тому

    Gracias Diney! donde metes las zarpas lo jod3s todo!

  • @prestusindustries
    @prestusindustries 15 днів тому

    Pls Tutorial with Gaea 2.0

  • @scenegate
    @scenegate 15 днів тому

    Hello, can you tell me where I can find Range on Gaea 2?

  • @DimitryArsenev
    @DimitryArsenev 15 днів тому

    Question 1 - have any reason to use Mutable Plugin? I dislike Mutable Plugin - looks intresting - but its time killer - need make 100500 assets for each clothes and 100500 logic elements for each cloth. If something changed - you need again find and rework logic in 100500 elements. Maybe better create self customize logic?

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      It's really individual preference. I like it and I will use it once I will solve few issues I have with it, but in general I think its good plugin. Making your own system for anything is always better since you can have things that you really want and can cut out things that are not needed. Usually all tools released by Epic is better to use as learning tool instead of putting in project.

  • @pavaoakrap5026
    @pavaoakrap5026 16 днів тому

    when i add sea node its gray....cant find a way to make it blue by default....what am I missing here?

  • @squefegee4896
    @squefegee4896 17 днів тому

    Does this work in 5.5 for Unreal cause everytime I put in in the plugins it freaks out saying it's built for 5.4 specifically?

  • @desirapbeats6564
    @desirapbeats6564 17 днів тому

    BRO THIS WAS WHAT I NEED THANK YOU SO MUCH MAN KEEP DOING TUTORIALS LIKE THIS

  • @TvCinemaCraft
    @TvCinemaCraft 17 днів тому

    Would this also work well with clothes that were not originally designed for metahuman?

    • @MarisFreimanis
      @MarisFreimanis 5 днів тому

      It depends, if they kind of match cold use and get away with it, but If they are posed differently I doubt.

  • @suryajithpv7863
    @suryajithpv7863 18 днів тому

    Brother i can't find the gaea plugin in ue5.1 what should I do

  • @BadHunt
    @BadHunt 19 днів тому

    @MarisFreimanis brother i cant find my metahuman face mesh in the saved folder , is this not working in newer update?

  • @jazz_b000
    @jazz_b000 19 днів тому

    is it possible for cloth not static but chaos cloth? to simulate chaos cloth like a real cloth

  • @ZachGrabas
    @ZachGrabas 21 день тому

    I'm having problems with the material, I followed it exactly but all the hair strands show as a single color rather than matching the mesh

  • @manuel.camelo
    @manuel.camelo 21 день тому

    WHAT A ST... MOVE from Epic !

  • @nabeedanish
    @nabeedanish 23 дні тому

    you have made the most updated Tutorials like the hair Grooming one.

  • @ejflesher
    @ejflesher 23 дні тому

    At the 33 minute mark I start the rigging by importing the Metahuman mesh and my article of clothing. I select the clothing, hold shift and parent the object and soon as I do the clothing is no longer visible. It hides it so I go to the collections panel and unhide it and it still isn't visible. Because I can no longer see it I cannot go into the tools area to add a modifier and I have no idea how to remedy this. Any ideas from the OP and/or others? Thanks in advance.

    • @MarisFreimanis
      @MarisFreimanis 23 дні тому

      Hi! Have not experience that kind of issue before. You can post video in my Discord and will see if I can help.

  • @waterdragonstudios7167
    @waterdragonstudios7167 25 днів тому

    Thanks dude great video. This is much better than the old way without the UE export plugin.

  • @marcusk9483
    @marcusk9483 25 днів тому

    Exactly what I was looking for. EXCELLENT! Happy new Year Maris

    • @MarisFreimanis
      @MarisFreimanis 23 дні тому

      Happy New Year to you too, I hope you enjoy the tutorial!

  • @nonparsdemundo7349
    @nonparsdemundo7349 27 днів тому

    THX again.

  • @nonparsdemundo7349
    @nonparsdemundo7349 27 днів тому

    Amazing video. So easy to understand. THX

  • @rv8464
    @rv8464 29 днів тому

    CAN U TELL THE PROCESS FROM THE FAB MARKET

    • @MarisFreimanis
      @MarisFreimanis 23 дні тому

      You can still download stuff using Launcher. Probably for fab you need to use migration.

  • @rakoahmed5439
    @rakoahmed5439 29 днів тому

    I am curious about why the decided not to include the Rivian too!?

  • @syedjawadbukhari1469
    @syedjawadbukhari1469 Місяць тому

    Could you please share the Gaea landscape file with us?

  • @syedjawadbukhari1469
    @syedjawadbukhari1469 Місяць тому

    I don’t know why, but when I use the FX node in the textures graph, everything turns black, even after enabling LV, Log, and EQ and following the steps you did. When I try to export erosion to Unreal, the PNG also appears completely black. Could you please help me with this?

  • @AbhishekKedi
    @AbhishekKedi Місяць тому

    I can't download mesh hair convertor!:(

  • @R5DF
    @R5DF Місяць тому

    Пойдет.

  • @TTKnaack
    @TTKnaack Місяць тому

    I really hope that when the software is fully released it'll come with native face tracking so people could use their own webcam, and it would be more in sync with the actual facial movements.

  • @franco6445
    @franco6445 Місяць тому

    you should do a full blender groom tutorial! great vid also

    • @MarisFreimanis
      @MarisFreimanis 23 дні тому

      This convers most of cases anyways I think, rest is really project/charachter specifics.

  • @DaGooperr
    @DaGooperr Місяць тому

    dawg is too under rated

  • @dead0barbie
    @dead0barbie Місяць тому

    that tutorial was so useful. but good job with the music that has such a small loop, it makes pausing so agreeable. Felt I was at school. thank you soooo much

  • @zhaoyijie
    @zhaoyijie Місяць тому

    I was thinking, what if the character I want to make is equipped with high heels?

  • @WORLDofDarkness787
    @WORLDofDarkness787 Місяць тому

    what about the colorrr