Metahuman Animator but With any 3D Character
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- Опубліковано 27 вер 2024
- In this video, I will quickly show you how to use Metahuman animator with any custom character using Maya and the Advanced Skeleton plugin. This short tutorial is perfect for anyone looking to cheat the system and animate their characters faster while maintaining quality.
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Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine
So moving everything to Unreal but with Alembic Caching or just a Custom Character but I do everything else in Unreal?
@@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)
Hmmm noted I will look for a process, if it works I will make a video about it.
@@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character
Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?
I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.
How did you import nicholas facial animatuon im UE, please how?
Hi I am planning to do a video about it soon
@@Darius.K_Gitonga plese make it detailed video soon!!
Nice vid man keep em coming ❤ whats the song??
Thanks. I have updated my description now that you asked.
THanks for this tutorial!
*I am compelled to buy a Maya Indie License now*
Probably when I get the time I can research ways of recreating some of these tutorials for Blender