Real-Time Datamoshing in Unreal Looks Mesmerizing

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  • Опубліковано 20 лис 2024

КОМЕНТАРІ • 1,8 тис.

  • @Jam2go
    @Jam2go  Місяць тому +217

    I'm working on a horror game called GANGSTALK that is going to be using this effect! You can wishlist it on steam now!

    • @collinbabin5517
      @collinbabin5517 Місяць тому

      swag

    • @Nenerii
      @Nenerii Місяць тому +2

      The music you used in this video is ethereal by the way. Good stuff

    • @mozzeralleh
      @mozzeralleh Місяць тому +1

      gangnam stalk

    • @devilleknievel2144
      @devilleknievel2144 Місяць тому

      the CIA is ganstanking me. they put a chip in my brain

    • @Netherdan
      @Netherdan Місяць тому

      Looks like it can be used as a stealth cloaking effect

  • @lancehildebrand4025
    @lancehildebrand4025 2 місяці тому +4614

    "All these will be cherished and emulated as soon as they can be avoided."
    Unbelievably spot on. I can only imagine telling kids in the 90s that future indie devs will be doing backflips to recreate PSX warbling

    • @Forcoy
      @Forcoy 2 місяці тому +346

      2030s indie games mimicking AI imagine errors

    • @PennyEvolus
      @PennyEvolus 2 місяці тому +35

      Don't call me out bro and anyway i do side flip to recreate warbling

    • @desu38
      @desu38 2 місяці тому +33

      @@Forcoy Can't wait for the VQGAN nostalgia 😂

    • @abnnr
      @abnnr 2 місяці тому +18

      i'm THIS close to doing axels for a better crt-shader

    • @plixplop
      @plixplop 2 місяці тому +72

      @@Forcoy Janky AI images will definitely be an "aesthetic" in about 10 years, like how ugly Geocities style design has had a comeback

  • @flwdbydsgn666
    @flwdbydsgn666 2 місяці тому +230

    In the last year of my Photography BA, almost a decade ago, I discovered glitch art and became obsessed. Back then it was super tricky to get visually appealing data-moshing and information on how to do it was very well gate-kept... a bit too well infact which made it extruciatingly difficult not just to learn but to explain and justify to my traditionalist tutors. I really hope that somewhere out there is another kid trying to piece together his final project who comes across this video.
    I dropped photography for a 9-5 pretty much the moment I finished my degree and had all but forgotten about the world of Glitch Art until the UA-cam algorithim blessed me with this video. Thank you for sharing your process so openly, I really hope it inspires a wealth of young digital artists.

    • @crazyfrogmix
      @crazyfrogmix 2 місяці тому +5

      gatekeeping is the precondition for real art. "democratization" of technique just leads to pollution. it happened in video games, it happened in movies. and now it will happen to everything because of AI. you will look back on the time things were hard and wish they returned.

    • @flwdbydsgn666
      @flwdbydsgn666 2 місяці тому +17

      @@crazyfrogmix nuh uh

    • @LLPTV
      @LLPTV 2 місяці тому +12

      @@crazyfrogmix nah man. gatekeeping stuff that's pretty straightforward to do is akin to cheap parlor tricks. real art isn't lessened by knowing the trick behind it.

    • @krizh289
      @krizh289 Місяць тому

      @@crazyfrogmix bro ur an idiot...that's the equivalent of saying that we should gatekeep education because only then we can have smart people

    • @pseudo3847
      @pseudo3847 Місяць тому +8

      ⁠@@crazyfrogmixshit art will be everywhere that there is good art. that’s, like, the basic nature of quality. there were always shit movies and video games. you’re just blinded by nostalgia.

  • @TeenyTony
    @TeenyTony 2 місяці тому +627

    Masking the datamoshing to specific objects is a surreal effect. I genuinely cannot wait to see where this game goes.

    • @Foenixcrafter
      @Foenixcrafter 2 місяці тому +3

      Maybe to highlight quest items

    • @spinefruit7212
      @spinefruit7212 2 місяці тому +10

      My immediate thought was some sort of horror game that is photorealistic save for a couple elements or maybe an enemy with the datamoshing effect, as if a digital virus has entered the real world, or maybe for something lovecraftian or a biblical angel perhaps

    • @Ru-mk8lp
      @Ru-mk8lp 19 днів тому

      ​@@spinefruit7212 yesss, have you played soma? Object specific data moshing would have been sooo amazing there
      Need to play it again

  • @jonslaco9020
    @jonslaco9020 Місяць тому +46

    6:56 the mask to make specific objects get data moshed is like the phenomenon with human vision/perception where you see something completely new and your brain hasnt figured out what it is yet

    • @Voltar69
      @Voltar69 25 днів тому

      I don't quite understand what you're referring to, does it have a name?

  • @Mireneye
    @Mireneye 2 місяці тому +1895

    Actually data moshing for a pretty unique cloak effect is a great idea.

    • @pfannkuchengesicht42
      @pfannkuchengesicht42 2 місяці тому +45

      kinda reminds me of those cloaking enemies in FEAR 2

    • @Mireneye
      @Mireneye 2 місяці тому +53

      @@pfannkuchengesicht42 Cool thing about this approach here is that Deferred renderers don't really like translucency, so the thing not being transparent will go wroom wroom.

    • @sameoldtunes7110
      @sameoldtunes7110 2 місяці тому +6

      I’ve definitely gotta try that someday

    • @Monkeymario.
      @Monkeymario. 2 місяці тому +3

      Yeah

    • @Pistolsatsean
      @Pistolsatsean 2 місяці тому +24

      It looks a lot like "attempts at cloaking" rather than actual successful cloaking, which is super unique and cool

  • @ClockworkMan13
    @ClockworkMan13 Місяць тому +8

    FYI Datamoshing is also the explaination behind "ghost" videos where somebody appears or disappears on crappy CCTV cameras. It usualy happens because the object is in a dark area or too far away for the low res camera to recognize until half-way through the object's movement.

  • @pladmitry
    @pladmitry 2 місяці тому +1262

    7:20 "...like these objects can't be perceived"
    Hmm, might be a sick idea for a scary monster

    • @Zack_Taylor
      @Zack_Taylor 2 місяці тому +68

      An eldritch horror thing that can't be perceived. Exactly what I was thinking when he said that, too. So much potential

    • @baitposter
      @baitposter 2 місяці тому +39

      The Hiss in Control already incorporates the effect into its VFX, along with oily iridescent heat hazes, so at least one eldritch entity has made good use of it so far
      Still curious to see more ideas for how to use it in horror media

    • @duncanurquhart5278
      @duncanurquhart5278 2 місяці тому +7

      not quite the same, but kind of reminds me of the "villain" of the movie the night house
      they only kind of show up as weird silhouettes formed by objects in the background, really trippy effect when it first happens

    • @Numbabu
      @Numbabu 2 місяці тому +6

      I wanna see a creature that’s mostly datamosh, but with eyes that render normally :3

    • @satibel
      @satibel 2 місяці тому +4

      they are invisible while standing still (with maybe a slight fresnel deformation), but they datamosh when moving.

  • @Paraselene_Tao
    @Paraselene_Tao 2 місяці тому +8

    This channel has a profound appreciation for art, specifically game art. I can appreciate that. Thanks, and I've subbed.

  • @PeregrineChurch
    @PeregrineChurch 2 місяці тому +1088

    An enemy rendered as a datamosh effect of the enironment around it like at 7:30 would honestly be such a amazingly terrifying creature to encounter in a game.

    • @mankosan6737
      @mankosan6737 2 місяці тому +61

      Dude, especially if they were weeping angel type enemies or something

    • @matthewanderson7824
      @matthewanderson7824 2 місяці тому +23

      Just wait for it to be in VotV

    • @asianinthetree8912
      @asianinthetree8912 2 місяці тому +8

      It so cool and eldritch

    • @MinePlays07
      @MinePlays07 2 місяці тому +31

      Hiss Distorted from Control kinda look like that. Not exactly, but it's very similar. Extremely unnerving to fight

    • @hamburger-yh3lj
      @hamburger-yh3lj 2 місяці тому

      reminds me of those flesh pigs in cruelty squad

  • @fatcatpoppy
    @fatcatpoppy 22 дні тому +2

    The song starting at 8:35 might actually be one of my favorite pieces of music ever made, gives this sense of being nostalgic for the future if that makes sense. I’m crushed that it’s unreleased, cannot wait to hear the whole thing eventually!

  • @Mogswamp
    @Mogswamp 2 місяці тому +1067

    Would love to see a full game utilizing these effects. I feel like the plot explanations for why these things are happening could be really cool. Maybe a game where the main character is navigating corrupted digital memories to piece together their own story.
    Also those Bob Weisz videos are a crazy throwback for me. Watched those at least a decade ago haha. Also I can't believe you have that peepy plushie thing from those really surreal ads I get...

    • @Ashketchup0912
      @Ashketchup0912 2 місяці тому +47

      mogswamp why are you always in the comments section of stuff i watch wth

    • @charlies-stuff
      @charlies-stuff 2 місяці тому +32

      @@Ashketchup0912 he's just as much of a nerd as you

    • @zev4133
      @zev4133 2 місяці тому +20

      It's not a game centered around it but Control has this effect coming from most enemies, iirc. It's a sort of SCP inspired game so they do have an explanation for the effects, kind of cool, highly recommend!

    • @sylvoen
      @sylvoen 2 місяці тому +4

      if that's your kinda vibe you'd probably dig memory of a broken dimension a lot. even if it's just a demo and probably will never actually come out

    • @dumaass
      @dumaass 2 місяці тому +2

      i guess the ads worked. i actually hadn't ever considered the possibility of buying a peepy, but damn they're actually real so maybe i should

  • @GreenRadiantDude
    @GreenRadiantDude 2 місяці тому +35

    7:05 "every single object in the region has lost its ability keep a constant physical form, meaning a mile of grass can turn into 10 miles of swamp in the blink of an eye, and it does so constantly"
    - Pacific Drive

    • @Winsane
      @Winsane 10 годин тому +1

      - AI Minecraft

  • @Pistolsatsean
    @Pistolsatsean 2 місяці тому +298

    When you had the character ragdolling with the datamoshing effect, I immediately thought "that would look cool as a death screen"

    • @communistberd1122
      @communistberd1122 2 місяці тому +7

      It's very similar to enemy deaths in control

    • @yert5679
      @yert5679 Місяць тому +5

      didnt they do something similar to this with scp:cb?

  • @ChrisQuitsReality
    @ChrisQuitsReality 2 місяці тому +4

    I used to glitch outside of maps in Halo 3 and this was the effect. Really cool to know what was happening and see it in action

  • @klineaugust
    @klineaugust 2 місяці тому +252

    that green screen shot w the red lighting in the video game world is soooo cool

  • @rokcris7313
    @rokcris7313 5 днів тому +2

    the editing on this video is genuinely a delight to watch

  • @OrangeC7
    @OrangeC7 2 місяці тому +34

    I absolutely love the effect where specific things have a datamosh mask over them, like they have less than no texture. And I just love the whole idea of datamoshing representing something that can't be perceived, there's so much narrative potential there

    • @gildedbear5355
      @gildedbear5355 Місяць тому +1

      Oh yes, my mind immediately went to extra dimensional things that don't belong in our reality. Perhaps also tears in it reality, it portals to other realities. A patch of wall that looks almost normal until something passes in front of it.

  • @Hambs23
    @Hambs23 20 днів тому +2

    Really nice video showing this effect, it gets the brain heating up imagining how it would fit in different games.
    I also really like that reflection on "mistakes" in media. Personal opinion, but I like frame drops in games whenever there's a big impact, like a giant explosion or when there's too much stuff on the screen. It feels like whatever is going on is too intense for the machine to handle. It increases the "oomph" of those moments.

  • @RockySmithsen
    @RockySmithsen 2 місяці тому +27

    This was already the most perfect video and then you had to mention CONTROL ?!? I’m crying 😭
    I had no idea how in love I was with this vibe and aesthetic until you captured and created it perfectly

    • @Jane64826
      @Jane64826 Місяць тому +3

      ikrrr, i was thinking of control the whole video, it could have even been a video inside of control lmaoo

  • @SynFlood0
    @SynFlood0 2 місяці тому +1

    This has crazy potential! Would love to see this in a full game. So much cool story telling you can do, so many mechanics than can utilize this, great work!

  • @CloudPhase
    @CloudPhase 2 місяці тому +58

    8:25 The video suddenly just became something I would expect to see on Posy's channel

  • @internetuser8922
    @internetuser8922 2 місяці тому +94

    Datamoshing, digital glitch effects, AND a Peepy?!
    This may be my new favorite channel.

    • @montyvr6772
      @montyvr6772 2 місяці тому +1

      Do I want to know what a peepy is?

    • @pladmitry
      @pladmitry 2 місяці тому

      Paused the video to look for a comment that mentioned peepy

  • @sillycat005
    @sillycat005 2 місяці тому +2

    this is honestly really cool. i dont know a single thing about game development but this guy explains it in a way that makes it really easy to understand and makes me wanna start trying out making games

  • @akuro2685
    @akuro2685 2 місяці тому +31

    This is so sick!! You and Acerola should make some weird shaders together, his real time pixelsorting vid is also super dope

    • @Jam2go
      @Jam2go  2 місяці тому +13

      Acerola is so good!

    • @alexhiatt3374
      @alexhiatt3374 2 місяці тому +1

      haha I thought this was an Acerola video at first bc the profile pics are similar

  • @SmokeandSpirit
    @SmokeandSpirit 2 місяці тому +2

    I especially like when you got the glitches to happen in sync to the music. So cool.

  • @JaquesBobe
    @JaquesBobe 2 місяці тому +39

    Closing out with that Brian Eno quote was perfection

  • @hiiiiiii919
    @hiiiiiii919 28 днів тому +3

    I couldn't for the life of me stop laughing when your cat suddenly gained long eyelashes and batted it's eyes at me.

  • @JayTheDevGuy
    @JayTheDevGuy 2 місяці тому +331

    Holy shit wake up babe your favorite game dev UA-camr's favorite game dev UA-camr posted

    • @emilyyyylime-
      @emilyyyylime- 2 місяці тому +14

      omg my favourite game dev UA-camr's favourite game dev UA-camr is also my favourite game dev UA-camr O:

    • @bingonight1504
      @bingonight1504 2 місяці тому +1

      so cute 🥰

    • @Jam2go
      @Jam2go  2 місяці тому +30

      Thank you Jay!!!

    • @alexathegator
      @alexathegator 2 місяці тому +6

      truly, the Chappel Roan of game developers

    • @Jam2go
      @Jam2go  2 місяці тому +7

      @@alexathegator J A M T O G O

  • @QQnowQQlater
    @QQnowQQlater Місяць тому +2

    Mouthwashing, a small indie "horror" game, did an awesome thing like this and used it as a censor for a scene in the medical room. It was really well done, so there's definitely endless potential for this.

  • @FatterPidgeon
    @FatterPidgeon 2 місяці тому +84

    I love how I started following you for your music years ago and you've become a Technomancer. What a ride!

    • @Jam2go
      @Jam2go  2 місяці тому +22

      Thanks for sticking around!

    • @TheEvelynMakesThings
      @TheEvelynMakesThings 2 місяці тому +2

      Technomancer?!?!?! Starfinder reference?!?!?!

  • @supremebuffalo6322
    @supremebuffalo6322 2 місяці тому +2

    this is honestly incredible, I cannot WAIT to see this implemented in future. Theres probably millions of ways to use this

  • @ExterminatorElite
    @ExterminatorElite 2 місяці тому +58

    7:05 Definitely a great effect for a horror type game. Something getting moshed out of or into thin air is pretty spooky! I feel in much the same way as past generations who grew up with black-and-white television disproportionately dream in black-and-white, modern generations have digital media embedded in their imaginations, so effects like these can be strangely dream-like (or nightmarish).

  • @Plaegu
    @Plaegu 2 місяці тому +2

    You are one of the very few creators on this platform that make me feel things only my soul understands.

  • @lejgaming7031
    @lejgaming7031 2 місяці тому +11

    YOUR MUSIC IS SO FUCKIN GOOD
    im a producer and i really care about quality stuff that the creator actually cares about, i dont see many creatives really challenge themselves and make momentus pieces of art its really inspiring seeing you succeed creatively in all these fields and reminds me to keep being a bit delusional about finishing projects. i will finish this album now. just know I truly think you are breaking ground. :)) you are the favorite artist's favorite artist

  • @Unethical.FandubsGames
    @Unethical.FandubsGames Місяць тому +1

    2:25 You are almost right. P-frames and B-frames don't just have motion data. They also record changes in blocks and can even be used as references, themselves.
    The motion data is recorded in P-frames and B-frames but done so using a variety of motion estimation methods. The result is that P-frames will record how a black pixel moved from pixel 0 to pixel 20 but also contains subpixel information and may even contain new chroma-luma data about a macroblock elsewhere that future frames can reference. They also store information about the pixels that aren't changing if it's relevant.

  • @SkinChangerDev
    @SkinChangerDev 2 місяці тому +46

    I love the idea of creating an effect for something that gets just wiped from existence using data moshing instead of just a black void or dust. because when you turn it black, something is still there. but with data moshing, it's like a breakdown of your very senses, unable to perceive the lack of anything and everything.

  • @davidmc971
    @davidmc971 2 місяці тому +2

    Great work and explanation! I find it looks super inspiring and artful to play around with 😁

  • @jameender
    @jameender 2 місяці тому +82

    This video is game dev in its most artful form, from the explanation of the effects to the extremely fitting music, what an experience.

  • @OhMyRoystone
    @OhMyRoystone 7 днів тому +1

    So incredibly creative. I remember investigating datamoshing, but only for motion art, doing it in real time is next level, epic gg keep it up, you've earned a subscriber :D

  • @volgavis
    @volgavis 2 місяці тому +10

    Just wanna say I love this series. I always find joy in listening to someone nerding out but they also want you to be included and have a good time. Also hearing Brian Eno's take on how some "shortcomings" of a medium carry the potential to inspire awe was so interesting. Just goes to show how creative we can be, turning glitches and artifacts into a message that anyone can understand.

  • @vsevolodsokolov4217
    @vsevolodsokolov4217 2 місяці тому +2

    Sometimes I think to myself, "How in the world did people create effects for stealth troopers and trippy scenes in FEAR 2, how was it even possible to make all the visual effects for the latest Remedy games like Quantum Break, Control, Alan Wake 2"... Such videos give me an insight into this, I just hope I can make a game with trippy "unperceivable", "unreal" graphics one day. Like, an electronic warfare game, but your targets mess up not with your tools, but with your character's mind and with the 4th wall, or something, there's almost none that deliver these ideas through graphics except the ones I listed.
    Great video, you've got one more subscriber for your channel :)

  • @reedrendered
    @reedrendered 2 місяці тому +169

    in regards to the ending of the video. It reminds me that you must first learn realism in drawing before stylization. All this emphasis on realism in gaming is just a stepping stone to making better stylized games

    • @killsode4760
      @killsode4760 2 місяці тому +10

      I'm not sure I agree much there... You don't need to draw so well it's nigh identical to a photo to be able to draw well stylised. Videogames have already well gotten past that point.

    • @dopaminecloud
      @dopaminecloud 2 місяці тому +9

      Yeah not quite right but its in the right direction. As you say, one must LEARN "realism" (what you actually need to learn from is just real life). But there is no need to produce realism. Learn the laws of perspective, anatomy and light yes, but you don't need to draw a hyperrealistic drawing to actually apply these elements. Videogames have always been concerned with emulating parts of real life and that's why incredible stylized games have been around for an easy 3 decades. The effort to replicate reality closer and closer with technology is not necessarily bringing us any closer to a better understanding of reality. That is to say, whether you simulate all light in real time or draw glare on a window into your pixel art, the principle of studying from real life is applied in either case. The latter has nothing to gain from the former existing.

    • @Kenionatus
      @Kenionatus 2 місяці тому

      Ray/path tracing​ looks pretty dope in a lot of stylized games, e.g. Minecraft. It's a technique to more accurately simulate light(ing). Whatever lighting magic Vallheim is doing looks great too, and it looks very realism based and fairly modern too. @@dopaminecloud

    • @jem5636
      @jem5636 2 місяці тому +1

      One essential thing we are still improving on is physics simulations, and pushes in video game technology for faster physics also helps the sciences, because light, water, and solid body physics have practical applications there. It's not always one-to-one, but they do benefit each other.

    • @lev7509
      @lev7509 2 місяці тому +3

      One example would be Lethal Company: it combines realistic volumetric lighting with intentional grit, downsampling, edge reinforcement, and of course, somewhat crude models. It is a highly recognizable feature of the game, and perfectly intensifies the horror and the comedy elements at the same time:
      The lack of visual fidelity allows the players' attention to linger on the dread of the dangerous, surreal, lovecraftian unknown. It amplifies the feelings of losing and finding oneself that the game often induces: the cones of light coming from lamps contrast perfectly against brightness-banded darkness with only one or two shades.
      Meanwhile, at the same time, the lack of visual fidelity also allows the player to detach and laugh at the absurdity of the crudely-but-lovingly-modeled creatures and items they have to deal with.

  • @guacaprole
    @guacaprole 2 місяці тому +1

    Wow. I don't even know what else to say - I'm blown away by the beauty in this video. You've instantly earned a subscriber!

  • @1coopdog2
    @1coopdog2 2 місяці тому +9

    I love how you went into this project not wanting to make a horror game and keep making cooler and cooler stuff that would be awesome in a horror game.

  • @bluepilkinton-ching3335
    @bluepilkinton-ching3335 12 днів тому +1

    super cool effect, so interesting when you combined it with the depth buffer, it never seises to amaze me the crazy effects you can make out of shaders.

  • @SirBitesALot101
    @SirBitesALot101 2 місяці тому +32

    8:42 This is adorable

  • @lvcifer-cloverfield
    @lvcifer-cloverfield 2 місяці тому +1

    I wasn't dissociating, in fact just before you said that my thought was "i'm so glad i clicked on this. I wanna tell the creator the demonstrations brought me joy!"

  • @obsidian9998
    @obsidian9998 2 місяці тому +179

    0:05 Low blood pressure moments.

  • @TheRealBatabii
    @TheRealBatabii 28 днів тому +1

    I remember when Renard accidentally datamoshed his Banana Man video, and it made it so much better

  • @petarpetrov6385
    @petarpetrov6385 2 місяці тому +6

    I LOVE YOU. As a a gamedev I've always wondered and dreamed of how datamoshing and effects similar to it could be achieved and used in video games! GOD, this has opened so many doors! THANK YOU.

  • @dejay100
    @dejay100 2 місяці тому +4

    I always like games who actually go for interesting effects instead of just becoming more realistic.

  • @YonatanAvhar
    @YonatanAvhar 2 місяці тому +7

    This is so cool. There is a pair of open-source programs, Sunshine and Moonlight, that are a server and client for NVIDIA's GameStream protocol, they can encode and decode video in real time with very low latency, even over a network. I imagine that one could hack on them (probably Moonlight, the client) to drop I-frames on purpose to create this effect for real

  • @blastermaniac
    @blastermaniac 2 місяці тому +1

    Found this video at 2:34 AM while being unable to sleep
    this guy's unbelievably relaxed way to tell things made me able to fall back asleep after finishing the video

  • @Apostate_ofmind
    @Apostate_ofmind 2 місяці тому +45

    13:40 this is why "ufo" videos are like that. This is why video going grainy when a certain objects gets in frame is absolutely terrifying.

  • @fluffysheep2800
    @fluffysheep2800 2 місяці тому +2

    I really like that this channel uploads in 4:3.
    A little while ago i switched from a 16:9 to a 5:4 display because I dont have that much horizontal space to keep my monitor in. trying to still have a screen that isnt too small i switched to the 5:4 to get more virtical height. I like how it makes the web and things look. watching older shows is cool too on it, because they really fill out the screen, but youtube video's and modern shows have always been slightly annoying because of the letterboxing.
    Thats why its nice that this channel uploads in true 4:3, it just looks really good on my monitor. of course i would be watching anyway, since the content is really interesting, but you get the point.

  • @1ups_15
    @1ups_15 2 місяці тому +10

    Your explanation of data moshing is really good! I knew what it was but you explained it in a way that made me really understand how it behaves

    • @Jam2go
      @Jam2go  2 місяці тому +1

      Glad it was helpful!

  • @DevNojo
    @DevNojo 2 місяці тому

    3:01 The question of how those tiktok morph videos are made has eaten at me for like 2 years, but i never searched it. Thank you from the bottom of my heart for adding this in the video.

  • @SHINXANTA
    @SHINXANTA 2 місяці тому +42

    Datamoshing and Analog Feedback are some of the coolest glitch effects. This is one of the coolest breakdown videos I've seen. Clean music too, dude. You're an incredibly skilled creator.

    • @Jam2go
      @Jam2go  2 місяці тому +6

      Thank you!

  • @hehashivemind6111
    @hehashivemind6111 28 днів тому

    There is something truly beautiful, nostalgic, and deeply brain tingly about this video. It makes me nostalgic of all the super artsy nerds who do this kind of work, and just existing in that art space. I’m envious of artists like you.

  • @ZechariahB
    @ZechariahB 2 місяці тому +108

    I only heard of data moshing before playing this video because I often seen it paired with loud screaming memes to appear funnier.

    • @gonderage
      @gonderage 2 місяці тому +19

      like those vids of Peter griffin injuring his knee or eating a rice cake and absolutely spazzing out the video
      so funny

    • @guappanese
      @guappanese 2 місяці тому +2

      the most boomer way of explaining anything ever

  • @Dizzleman
    @Dizzleman 2 місяці тому +1

    This video was awesome to watch man. Wicked visuals, a killer soundtrack & an insightful lesson about datamoshing. It's something I have to implement into my own work at some point, thank you for giving this in depth analysis of the subject!

  • @SidneyM559
    @SidneyM559 2 місяці тому +7

    theres a lot of really cool stuff in this video. I feel inspired to experiment with 3d environments and shaders again

    • @Jam2go
      @Jam2go  2 місяці тому +1

      Yesss

  • @Zyx3ds18
    @Zyx3ds18 2 місяці тому +1

    this video isnt just good as an informative piece, but is incredibly entertaining and more than worthy of artistic merit. godspeed you renaissance man

  • @Paul_Kessel
    @Paul_Kessel 2 місяці тому +8

    So cool !! And was very pleasently surprised by the Brian Eno quote moment at the end of the video, it was perfect

  • @theseusswore
    @theseusswore 2 місяці тому +1

    such a weird little channel. graphics is incredible, its so interesting in all aspects. but im not that interested to know much about it, yet i still find myself watching your videos through to the end. its not just your incredible, catchy editing, the fluidity of your videos is so fun to watch!

  • @user-mo3zy9mq3r
    @user-mo3zy9mq3r 2 місяці тому +7

    Absolutely stunning work. Thank you!
    Glad you liked the plugin :)

    • @Jam2go
      @Jam2go  2 місяці тому +3

      Thanks again!

  • @quinn4160
    @quinn4160 2 місяці тому +1

    One of the coolest game dev videos I've ever seen! So well edited and scripted, and the actual datamosh shader is sick

  • @Ampm4d
    @Ampm4d 2 місяці тому +20

    Accidentally made the best cloaking ever 6:32

  • @cupofdirtfordinner
    @cupofdirtfordinner 2 місяці тому +1

    you are out here making the coolest visual effects ive ever seen. acerola is close but your focus on y2k and camcorders and video-specific artifacts is really interesting to me. ty jam2go

  • @Banaanionmarja
    @Banaanionmarja 2 місяці тому +32

    The real time datamoshing at 4:30 really reminds me of some of the effects in control the videogame!
    EDIT: damn you beat me to it

    • @mikieswart
      @mikieswart 2 місяці тому +2

      damn both y’all beat me to it lol

  • @baggybants
    @baggybants 2 місяці тому +1

    1:18 i am so glad you mentioned the ok go video because wtf started playing in my head as soon as you started demonstrating the effect

  • @famitory
    @famitory 2 місяці тому +5

    i love it, and i bet it would work even better combined with the JPEGification shader to introduce the macroblocking and DCT intraframe compression that usually goes along with the heavy inter-frame compression that get associated backin the day with codecs that tended to lose i-frames when played back. good old fashioned DIVX and .avi files of a pirated season of TV on a single-sided DVD-R

  • @Randomini
    @Randomini 2 місяці тому +1

    All of these deep dive videos are fascinating, and I'm really glad that you're sharing this knowledge with everyone in such an engaging way!

  • @InCartersEyes
    @InCartersEyes 2 місяці тому +7

    That Brian Eno quote was a perfect end to this video. Thank you for sharing that.

  • @danielo7568
    @danielo7568 22 дні тому +1

    the moment i saw the mosh locked to certain objects, first thing i think, an enemy that walks towards you so you cant percive it clearely....bam exactly that with some darknes to enhance it, absolutely terrifying, love how it works so well.

  • @hazonku
    @hazonku 2 місяці тому +5

    I've been hoping somebody would figure this out and it looks just as awesome as I expected it might. I really liked using the depth shader to inform the data moshing. That was super cool! Good to see the Bob Weisz video again.

  • @3DperspectiveJS
    @3DperspectiveJS 2 місяці тому +1

    Everything you make always manages to amaze me. Hopefully in the future, more games will stop trying to be as "realistic" as possible, and instead make more stylized games with some of these incredible techniques! Also your cat is adorable.

  • @myrhadev
    @myrhadev 2 місяці тому +7

    Damn... I got mentioned at 4:50 :O
    Great video, truly an amazing effect

  • @KaiCyreus
    @KaiCyreus 2 місяці тому +2

    this would make for such an amazing introspective game story, where datamoshing starts with very distant objects and slowly draws into the foreground and eventually the character
    the character begins by seeing corruption everywhere around them, not realising that they can see the true nature of something if they only get close enough - by the time they realise this, it's too late, and they realise that THEY are the one who is corrupted, and now they can't see anything
    yeah somethin like that

  • @GemA2Gen
    @GemA2Gen 2 місяці тому +4

    these videos are so fascinating to watch, you're doing amazing stuff jam

    • @Jam2go
      @Jam2go  2 місяці тому

      Thank you!

  • @DexyD20
    @DexyD20 27 днів тому +1

    Some of that data moshing looks like when you get lost in the void in a video game and it starts acting funny. If this can be isolated to be applied to specific things or actions, I could see this being a really fun and trippy way to do scene changes in games about the 4th dimension, a good way to show the feeling of instability, and even a great way to show that lovecraftian cosmic horror vibe... Honestly this is a great effect!!

  • @thundernfm
    @thundernfm 2 місяці тому +51

    7:00
    Imagine implementing an actual, true-to-vision lovecraftian creature. This idea is just begging to be put into a boss battle.

    • @jeezuhskriste5759
      @jeezuhskriste5759 2 місяці тому +1

      Bullet hell boss with datamoshed projectiles would be sick

  • @m.artifex2001
    @m.artifex2001 Місяць тому

    9:54 Im SO glad you mentioned CONTROL, these effects remind me so much of it
    I really hope they utilize more of this style for CONTROL 2

  • @InterPixelYoutube
    @InterPixelYoutube 2 місяці тому +5

    can I just say, 9:35 is a masterpiece on its own

  • @Curly_Music
    @Curly_Music 2 місяці тому +1

    The outro of this video has got to be one of the most abruptly artful pieces of educational game dev content I've ever experienced. geneuinely beautiful video making.

  • @The_Dragon_Bi_dot_jpeg
    @The_Dragon_Bi_dot_jpeg 2 місяці тому +23

    8:56 m a x w e l l

  • @Bribge
    @Bribge 2 місяці тому +1

    I am immediately going to mess about with the scene motion vector in a shader now, I think it could make a cool distress-feeling shader. Also, this was brilliantly put together

  • @Monkeymario.
    @Monkeymario. 2 місяці тому +13

    2:13 I'm not looking at you I'm looking at the cat

  • @blindmown
    @blindmown 27 днів тому +1

    Bro showed me the solitaire ending screen and unlocked about 16 years of buried childhood trauma.
    My mum (who is pretty autistic) was a Solitaire champion (specifically Spider solitaire) in the UK when I was a child and was legitimately the best national player for about 4-5 years.
    I was neglected my entire childhood so my mum could dominate at a game that nobody cares about and has no / minimal prize pools. Crazy world we live in.

  • @lookapooka
    @lookapooka 2 місяці тому +11

    love the digital psych vibe, reminds me of the windows media player visualisations lol

    • @Jam2go
      @Jam2go  2 місяці тому

      Yesss, I think a bunch of those are built off of feedback effects

    • @lookapooka
      @lookapooka 2 місяці тому

      @@Jam2go makes sense! if youre ever stuck for ideas a video on reverse engineering them would be insanely cool

  • @indigoviolet_
    @indigoviolet_ 2 місяці тому +2

    Fun fact: The Hall of Mirrors effect can happen in Super Mario 3D World (2013). Just goes to show that these things can come up where you don’t expect them.
    … Oh god, that was 11 years ago.

  • @Aaylias
    @Aaylias 2 місяці тому +6

    6:55 I'm praying that Insomniac uses this for their next Spider-Man game for Miles' cloak effect, I just hate the current blue one.

  • @pike_perch6397
    @pike_perch6397 2 місяці тому

    Thank you very much for showing how this effect works. In fact, for a very long time I tried to repeat this effect in my game, eventually I abandoned the project because I did not know how to make a datamosh. Enemies at 7 minutes is exactly what I wanted

  • @Yahboykatra
    @Yahboykatra 2 місяці тому +4

    So glad I subscribed to you after your 3rd person video. I feel like we share a brain of abusing artifacts in a controlled way as effects!

  • @saltysoyman6908
    @saltysoyman6908 2 місяці тому +1

    Can I just say that the music was so on point? Made a super cool effect absolutely unreal.

  • @XShrike0
    @XShrike0 2 місяці тому +9

    11:15 Why do techbros ruin everything in general? There is a reason the below resounds so well.
    "Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
    Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus"

    • @maxalon2479
      @maxalon2479 2 місяці тому

      ngl this actually works pretty well for telling the difference between inventing and creating

  • @rismosch
    @rismosch 25 днів тому +1

    Absolutely amazing. One of the coolest UA-cam videos I've seen in a while!

  • @TreytheMilkDrinker
    @TreytheMilkDrinker 2 місяці тому +16

    3:11 is what I see after my lobotomy

  • @semmu93
    @semmu93 2 місяці тому +1

    dude, you do interesting and engaging youtube videos, make music, and also know a lot about computer graphics and its inner workings? HOW? keep it up dude, you are amazing

    • @Jam2go
      @Jam2go  2 місяці тому

      thank you!