Does nobody know about the special torch? Up in the capital outskirts a merchant in the north sells a torch that reveals invisible enemies such as that assassin. It is well worth a trip up there and works even if you don’t have the stats. Just hold it and you see the assassins.
Thank you why don't they mention that Edit: Why don't the UA-camrs mention it in their videos. Sorry for the vague statement didn't realize I'd get replies. Cheers.
I mean it's not really as important as the Black Knife set itself. One of the comments mentioned that putting the full set on just let's you walk among them, even the invisible ones in puzzle city
I've put well over 200 hours into this game, and nothing beats the eerie vibe of that windmill village where everyone just dancing around like they're in some kind of a cult. Cults creeps me out man
Those creepy dancing woman actually have a dresses and wreaths made in slavic design, as a Ukrainian I can tell it. And there's something uncomfortable I felt when I visited that place. It felt like I'm actually in the ukrainian village, whose inhabitants have gone mad.
I don't usually get freaked out or stressed by From Software game locations but for this game it was the Village of the Albinaurics. You ride in dodging giant crabs and all the other monsters from Liurnia of Lakes and you just start seeing piles of bodies. Then you look up and start seeing hanged bodies in the mist filled caverns everywhere. The enemies seem to be harmless at first but then you realise they are only there to ambush once you have rolled into town. The way they all just try to grab you and crawl at you after you have entered and trying to leave. Also you just randomly find one NPC that gives an item straight away and I thought it was some part of elaborate trap as well. Also I got to compliment the whole Volcano Manor area, NPCs and the steps needed to get there. That was a whole different feeling like first making you feel like a hero for being strong and helpful and then realizing you are being turned into an obediant tool and food for the house of the manor.
Just went the Albanaurics village yesterday. I was just testing how much the swamps before getting there were poisoning me until I saw the corpses. That place left me with a "i don't want to be there again" feeling so I forced myself to explore everything there.
yes it was such an awesome surprise when i got transported there by rya the soundtrack and red palette such an unforgetable experience it was all so unexpected.
@@athorninmyflesh Something like that happens if you drop down to the very bottom from riding the Pater Noster lift (Liurnia of the Lakes, academy) all the way down - you will immediately face a big baddie, just let yourself be embraced (and die), then something special happens.
In the abduction into volcano manor, the route underground and having to fight 2 iron maidens is not the only solution, not even the easiest. You can take another route and find a site of grace.. after that, you are allowed to teleport away from there to any other grace you've discovered so far.
Has no one found Seluvis’ little “playroom”??? To me that was the most unsettling part of any fromsoft game ever. In the ruins in front of Ranni’s tower there’s a hidden cellar where Seluvis has been turning people into puppets. You walk in and see multiple people on their knees with their head bent back staring upwards. And if you gave the potion to Nepheli Loux like I did, you will find her behind an illusory wall in the same state. I actually yelled “HOLY SH*T!!” out loud and had to stand up.
Its tied to a couple of sidequests. There's a message in there written by Seluvis warning people not to touch his property. If you go back to Seluvis after reading that he'll reward you. Additionally, theres another hidden room in the back of that room with a puppet of Sellen that is used in her questline.
Yea I spend too much time there because I was under leveled and felt like I lost my mind there after 4 hours. The music there just made me paranoid as fuck!
If you're talking about the ones that spit fire and roll, they're actually just vehicles and the pilot/driver is behind it. Took me a while to find out their true nature.
@@beastyms He is not. OP was talking about giant skulls littered around in Caelid. You can see them on cliff edges, like the one near the big Great Jar that gives you three npc invasion challenges. Makes you wonder about the freaky creatures that came before.
It took me a while to realize the sentient balls are actually those Silver Tear mimic lifeforms that took the shape of an iron ball, which is why they drop silver tear stuff and can follow you
#7 the Black Knife Assassins can be seen if you have the Sentry torch equipped. you do not need to hold it, it can be on your back and you still see them. u can buy the torch from a merchant outside of leyendell capital heading towards the windmill village.
Thankfully there's only one candle where you'll encounter them, and since candles remain lit across attempts you could just do a suicide run. The archers on the other hand....
The enemies in Volcano Manor that crawl fast on the ground towards you, that scared the crap out of me lol. Not only that but I missed the site of grace in that area and was tensed up the whole time as I was low on flasks. Volcano Manor itself is a very creepy mysterious place. The moment I arrived at the Volcano Manor and heard it's sinister music, I knew it was a place I wasn't supposed to be in. NPC's were talking about hearing slithering through the walls at night, and after investigating you find Volcano Manor's dark secret behind illusory walls and witness Rya's true form as a serpent. The atmosphere of Volcano Manor is so freaky.
The Roundtable Hold, gets even more eerie when you speak to Roderika and she warns us that someone started lurking on the opposite of the roundtable hold And it was at a point where most of the npc are gone
I am shocked that the valley with all those wormface creatures that make that awful sound didn't make the list. I'm usually not bothered by much in this game but running through that valley, not been able to escape that sound, had my anxiety levels at an all time high.
What irritated me most about those is the fact that the sounds they made always seemingly came from disturbingly near distance, even if they were sometimes like 20 meters away. It made me extra creeped out on my first encounter with them, as what I witnessed first was their sound and thought something was stalking me from the bushes.
First time FromSoftware player here. This game is perfect. Now I’m excited to have an entire collection of games to go back and experience. Great content boys.
Far from perfect but glad you're having fun man. Once you go back you're gon see just how much better they games are (skip Dark Souls 2 tho, that shit had almost as many filler bosses as Elden Ring and that isnt even open world)
Hope you have a PlayStation. The Godfather of it all is Demon's Souls, Back on PS3. (You also shouldn't miss 3D Dot Game Hero) My personal opinion is that development hit it's stride at Bloodborne on PS4.
Lucky.. there’s like 4 or 5 more masterpiece and 2 or 3 more great games you get to discover (opinions on some of the games differ, but they’re all above average). I envy anyone who gets to play dark souls 1, Bloodborne and sekiro for the first time. They completely ruined other games for me because of how good they are.
I do thought about that a lot while playing the game haha, but there are a couple of "references" to mimic chest, there is a specific wooden chest with a chain point towards you, and when you use a torch, you can see the "Mimic" of the Mimic, it's hilarious.
there is actually a dungeon like the number ten thing! it’s in the altus plateau by the capital, down the path to the left of the gate, leading to the runebear. it has a bunch of teleported chests that seem to send you back to other places in the dungeon that are previously explored already, but that isn’t actually the case
Tip for dealing with the invisible assassins: Specifically using the weapon known as "Sentry Torch" which is a torch weapon, will completely negate the invisibility of those assassins, turning them from invisible murder death demons, into regular murder death anoyances.
@@Derringer2k8 ...excuse me??? do they ignore you even if you get close to them? I know their armor silences your footsteps, which makes it easier to get around without being noticed, but I thought if you still walked by enemies wearing it they would attack you.
For #4, that bloodstain of a guy getting impaled is actually Rogier’s bloostain! Afterwards he’s paralyzed/crippled by something and you can find him at the Round Table.
you know, i read something about this and people were trying to figure out what caused that but if you go to the fog shrouded minor erdtree between leyndell and the windmill village the tree boss is Wormhead and when he grabs you it does that same animation. (or so it looked like it to me, i was freaked out at the time lol)
Yeah, i think its actually deathblight, cause if you see the deathblight animation they're quite similar, also when u go back to roundtable hold he can't move anymore probably because of deathblight
@@lamarr51 It definetely is. If you look at him carefully in the roundtable he's covering his legs but there are some vines coming out and flies around him. Just the same way D is found dead later because of Fia. She must be behind all of it.
That's the best part about that sellia trap. You expect to feel relief when you finally get out but then you get slapped in the face with the absolute hellscape that is Caelid.
glad i caught in the selia trap not in early level playthrough. not too op but still okay to farm runes in there. except the white creature thingy that so much freaking out😂
@@adihsarstilinskih8237 yeah dude i feel you. If i see a spider in real life or even in games I freak out. I know i shouldn't but it just happens. Surprisingly I can deal with them though for some reason. The ants and lobsters though hell no😂
@@V3VCKGaming I just run from the lobsters. LOL The ants I attempted, but then when 2 dropped down behind me I was like "NOPE" and got out of that area very quickly.
In Nokstella I knew I was gonna get a jump scare in that cathedral but I was not expecting that Ball to have shut the doors and be blocking me in. That was way creepier than the one in Nokron…and I still didn’t realize I could damage them at the time so needless to say I was in full on panic mode. That’s creativity at its best right there!
Oh wow I never would've thought the doors shut behind us!! I was on edge the whole time there and saw the balls before they could trick me and used the doors to safely dispatch them - but it was still an anxiety inducing situation, they felt like one nudge and my character was done for. Sadly the first time around locking on revealed the very first ball, so the surprise was gone.
I think one of the most freaky locations in the whole game is the Village of Albinaurics. There's something horrifying about the whole place, the setting, atmosphere and everything else is straight out of a Nightmare and gave me chills when i first visited the location.
Yeah you're absolutely right.. And you get there pretty early in the game too.. It's really freaky.. Even now i wouldn't go back even if I'm way over-leveled for the area
Auriza Side Tomb is another area that messes with you. You move around with teleporter trap chests. Initially I thought it was the same area, but the lever statue seemingly disappeared from the platform where I had previously seen it. That's when I realized it wasn't the same area, but there were two almost identical ones. Also pick any Hero's Grave area. The chariot traps are horrible.
Was looking for this comment. :) From that dungeon forward, I knew things were going to be going in that way somewhat. And so far, they have been. Madness inducing! I haven't been to the one in the video yet (Lendyll Catacombs?), but now I'm dreading it lol.
For number 10, it's not some endlessly repeating dungeon. It's just 3 dungeons laid out the exact same and you enter the next one through that drop. You can see before you even drop down into the first one that it's different because it has one of those grave flowers on the coffin in the middle.
@@adtg777 I watched a friend do it and there's several subtle changes in each. but... REALLY subtle stuff. If you don't pay attention you probably won't notice.
@@wwlcat to be fair, faking a loop, in a game with no reliable way to see where you've been is actually not that hard. Just make a series of rooms that match each other. Especially easy with digital assets where you can literally copy geo and use the same textures. It's surprisingly disorienting to see the same very specific layout multiple times. What made this masterful was changing it a little bit.
The Dragon-Burnt ruins was my first location I explored. I could see the ruins from the First Step grace and I was curious and had no idea. I couldn’t help but laugh my ass off just thinking of Miyazaki thinking of this troll. Too good! 10/10 game.
The dungeons that are mentioned first are not really a loop, just has specific layout to confuse you and make it seem like you are stuck in a loop. You have to remember where you come from (you can use the shiny stones for that, can't remember the name) and then it's just like every other dungeon.
Fr. People always bring up this one, but my first thought when the level repeated was "oh this gimmick again. Neat" They even place a grave flower in the 'first' room drop to let you know its being repeated.
The scariest part for me was when I went to bring that big ugly man some more deathroot and he charged at me lol. And when I made it to the area where the hands are underground and I went to pick something up and the big hand grabbed me. That freaked me out. Those were the only times I actually jumped
The first time I was teleported to Caelid I was terrified. The dancing witches freaked me out too. I’m surprised you didn’t mention the crawling nun chicks when you’re fight Queen Renala
For anyone that doesn't know, the homing projectiles the bug things shoot at you in the Sellia crystal tunnel can also be used by you as a spell called pest threads. And they wreck enemies the same as they do you.
the Leyndell Catacombs doesn't actually change, it's just you don't realize that when you get up a certain floor level, then when you find a way down, you don't actually go back to the previous floor level, but another different floor level with similar looks. if you pay attention to the distance or height between when you go up and down, you'll notice that they have different heights. and about the enemy you killed before, it got "teleported" to this new height or floor level. so in short, the floors are already there to begin with, with similar decorations, it's just the "changes" (like the enemy corpses you killed) that move. one thing that really shocked me to core in this game is when you climb down the insides of a certain tower, then the bridge (or maybe a support beam) you walk on suddenly crumbles. that shit really freaked me out.
Definitely agree with the bonus one. It just starts with a simple dome housing guarded by a giant golem, so I never expected so much bizarre experiences that lead to an unexpected encounter at the end.
I remember dodging the teleporting chest out of instinct when I came across it (too many years of Souls experience). But I went back to it, out of curiosity, after reading a comment talking about teleporting to hell. Turns out, I had already cleared out that cave by the time I went back- but for a new player on a fresh run...
@@alfwok same, I was trying to get the twin blade but didn’t know there were two chests lmao. Needless to say my heart was racing trying to get out of that place.
The Giants' mountaintop catacombs actually also loops around a few times just like Lyndell's catacombs. It's very similar, except this has exploding jar enemies
For those who don't yet know spells like greatsword phalanx that automatically lock on to hostiles will attack invisible enemies without the special torch I found that while fighting in the sages cave.
5:28 Just use Sentrys Torch, it will reveal invisible enemies allowing you to lock-on and attack. You can buy it from the Hermit Merchant Shack for 7k runes.
For number 10, there’s a heroes’ grave that uses the same trick. Interestingly enough, it’s not the same area repeated: you are still moving forward in a new area that repeats the architecture. But From had fun positioning monsters and scenes in such way you feel you are in a loop.
Had an epic play session last night, started rannis/blaidds quest, beat radahn and explored sofria river/nokron. No sleep forbthis tarnished and currently at work with a huge headache...worth it 100%.
Took 4 days off from work when the game released. I think i had about 6-8 hrs of sleep within those day off and ended with almost 80hrs. I even play while eating and used fork on a burger cause i dont want my pc or controller getting greasy. Lol
Seluvis' secret chamber is freaky as hell, especially after giving nepheli the potion. wormface valley and windmill village in altus plataeu are also extremely creepy
That unnamed forest valley (I call it "The Bower of Bounty" since that's the name of the only Site of Grace down there) is the scariest place in the game for me. The paranoia-inducing atmosphere, the dreadful Wormfaces, and the subtle implication that there used to be a modest but self-sustaining community down there before the Deathblight devoured the woods and its inhabitants all combine to instill me with "I'm in the wrong neighborhood" energy.
One thing that I noticed about the Sellia Crystal Tunnel is how they designed it so that to leave you have to go down. Most people will think that since it's a cave, you have to go up in order to leave, but going up in the sellia crystal tunnel just brings you deeper into the cave.
I haven't explored that town with invisible black knife assassins but when I come across those other enemies that cast glintstone magic then disappear I use a summon because they can still see them even when they are invisible, that may help.
This game offers unlimited secrets and discoveries. I am 150 hours into the game and still have plenty of areas to cover. Amazing & mind blowing at the same time!
For anyone who struggles with the invisible assassins, there is a note in the game called "Note: Unseen Assassins" which reads: "Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers." The torch it refers to is called Sentry's Torch, can be bought from Hermit Merchant in Hermit Merchant's Shack in Altus Plateau for 7,000 Runes. The description of the torch reads: "Torch Given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again." All you need to do is to have torch in hand. Once an assassin is revealed, you can put the torch away, they won't go invisible again.
I must have been among the few that wasn't cought by the teleporting fog the first time I saw it, and my first time wasn't the one in the dragon ruin, was the one in Weeping Peninsula on top of a tower.
The first place I went in the game was dragonburnt ruins and I was so stoked to find that chest so early. I was stuck on Sellia CT for so long and got so used to that place now I’m level 60 and that place turned into a prime farming place for awhile. It was bullshit but I’m glad it happened lol.
Elden ring has been the only game I’ve played this month. Currently on journey 3 for frenzied flame ending and I’ll have all achievements! 120 hours logged and still loving every moment.
Same, I'm at 159 hours, journey 4, I think I have almost all the achievements, just working on frenzied flame ending as well cause I've purposely been avoiding the shunning grounds.. level 262 trying different builds... Love this game, can't wait for some dlc
That madness tower sucked so much I just had to deal with that yesterday and I know what I have to do to stop it but it's got my anxiety up thinking about it. Luckily I was able to get my runes back and get out of there lol
7:27 The game never told you explicitly the true location of the Roundtable Hold but if you pay attention there is a building in the Capital city with an interior look exactly like the Roundtable Hold. I wonder what's the lore behind it.
@@blitzgirl6522 also in DS3 you can find the starting area of the game behind a hidden wall only the entire place is pitch black, and the firelink Shrine there is missing all of its NPCs aside from one, who doesn't seem to recognize you. It was really shocking the first time I made it there and realized what it was. Also, like in Elden ring, the firelink Shrine you regularly visit was disconnected from the main game world, while the mysteriously empty copy was not.
@@Skeife Most commonly accepted theory about that second firelink shrine is that it is in the past. I never tried it, but apparently if you speak to that single NPC there before you ever do in the normal firelink shrine, she will vaguely remember you when do you talk to her in the normal shrine. Also, Gundyr is not yet infested with the massive bloating thing.
There's 1 more dungeon like the one in Leydell's catacombs. I don't wanna spoil the secret, but it's even trippier. I did the one in Leydell just last night actually, but I had done the other one first so I understood the gimmick a bit. I was first tipped off in Leydell's dungeon when I found the faux boss room. I think the other one is the Auriza Side Tomb? I could be mistaken, it's been a while since I did it.
I still remember how my friend got steadily more annoyed when he ran through those catacombs, until I eventually explored it, too and found the "solution" to the last place you need to go. It's such a typical souls thing to check and we still wandered around in that place for super long before testing it.
I dunno how you can just brush aside the concept of "grafting" like that...once I processed what the Grafted Scion acutally is and finding the pile of Roderika's companions waiting to be turned into one, well that freaked me out in a much more tangible way than the face which had more of a mysterious freakyness to it (which was very freaky nontheless). But much worse was Raya Lucaria...that moment after completing Sorcerer Sellen's quest and unveiling the truth of what happens/happened to all the grand wizards who took their studies too far was absolutle horrifying and is still haunting me. Many people mistakenly assume that Rennala was behind that, but that's not the case...in the consecrated snowfield is one of these riddle towers and the item description of the talisman you obtain at the top explains that this is the fate of every wizard that...well...took it too far (I'm trying to be vague, I implore you to check it out yourself if you haven't) The transporting iron maiden is absolutely pale in comparison
Does ANYONE else get total LOTR EYE OF SAURON vibes from that tower of madness thing? Wow you have to love the inspiration from Lord Of The Rings this game definitely draws from for sure!! Been playing this game for a week and absolutely LOVE IT!! Great video here guys, AS ALWAYS!!
That Mogh second battle/Madness room lol that one surprised me. As a bonus, if you roll into the wall across from the Grace point, it will disappear and reveal a hallway with a chest. If you roll into the wall behind the chest, it reveals an opening into the Deep Root location in the game that you normally use the coffin at the bottom of Nokron to get to
There's a dungeon that is comprised of teleporting chests with puzzles to solve... and secret pathways. That was the worst one that messed with my head a bit lol
As a claustrophobic person, the catacombs of Leyndell caused me a lot of anxiety. The fact that you would go down, down and down and find a labyrinth of small, dark tunnels full of monsters and when you thought it came to an end you could still go deeper. I really had a hard time in that area.
Just wanna say thanks for splitting these lists into chapters based on list entry - lets me watch what i can of the video without spoiling stuff for myself 🙏
When I got attacked at roundtable hold, I died the first time not going to lie. I said to myself "imma go to the safe place" Go take a shot (I didn't work the next day XD) grab a beer, the whole time I can hear combat happening and I was confused... I walk back into my living room with my fresh beer and I'm almost dead. Maybe 20% life left and I started freaking out trying to grab my controller and regain any chance of survival. I failed, I did however beat him next time I went there. I was very upset tho lol
There are several dungeons in the game with two versions of themselves that alternate as you travel in them. There is one with chests that are teleporter traps, and as you go from one to another you switch versions, with, if I recall, the trick being to jump through an open window rather than mess with the chests.
I have only been able to put about 40 hours into this game(work and life aggro) and have also done a ton of exploring but I am LOVING everything about this game and can not wait to see more of it.
I get freaked out when going into ANY of the catacombs, simply because of the noises. I get scared easily IRL, and I'm FIFTY ONE YEARS OLD lol. So my husband has to sit with me and "watch me play" when I go into these things.
You can get out of volcano manor without defeating the duo abductor virgins. Once rested at the grace sites before them you can teleport. Also it's possible to get into volcano manor proper going the other direction. Once you found a bonfire, again yon can teleport out. Fighting against the two abductor manor at that level is almost impossible for any new player.
You can also drop down into lava from a cliff you are teleported to by the abductor. There you can make your way up to explore the whole volcano manor backyard.
There's a few steps and a ledge to the right in the twin virgin boss fight. Jump up there and they struggle to hit you. Safe(ish) place to dismantle the boss with ranged attack.
When ur going to Ordina. You Can buy a torch that lets you see invisible enemies. I thinks it’s called Sentry torch. Hold it in our offhand and it lets you spot and attack them once they get close. Still terrifying and sadly I can’t remember where you get it
You can buy it at the Hermit Merchant's shack in the outskirts of Leyndell. Not really worth it IMO just because you can get three of the four without entering it's patrol route, and candles stay lit even after you die. Just chug an Opaline Hardtear Physick and make a suicide run for it.
And now we add two locations to this from the DLC 1) Abyssal Woods. This large area is filled with frenzy flame to the point where even Torrent is too scared to be summoned. There are in-game messages stating to either turn back or hide from the Aging Untouchables, who are absolutely terrifying. 2) the Gaols (Lamentor, Belurat, and Bonny). These three dungeons give us an enemy called Jar Innards which are Marika’s people that have been poisoned, melded together, chopped up, and stuffed into Jars in order to become saints. While not tough enemies, knowing what those things are is absolutely horrifying.
There's at least a second looped dungeon up by the Hero Grave near the capital. You have to use trap chests to teleport between A and B versions of the dungeon to get through.
When you get transported to Volcano Manor by the Abductor Virgin, you don't actually have to do the boss fight to escape. You are only trapped until you rest at a bonfire, and there's a bonfire after you descend the lava falls.
1:28 there is another dungeon like this in Elden Ring. When you go to the mountains of the giants, right before you go across that narrow chasm, there's a dungeon that repeats like 2 times over.
Any catacombs most of them are either filled with little goblins that are really fast and hit hard or skeletons that can rebuild themselves some do status effects and some have a very creepy boss
You can actually cheese the black knight assasins by having a special torch on your offhand and wearing a talisman that hides your noise. This way you can see them and they cant hear you. Also the man that dies at the bottom of Stormveil is Rogier, he gets necroed by supposedly the flesh of Godwyn, which actually makes sense lore wise, specially when you find the Throne of the Prince of Death.
I love how people just stand there in front of Trap Chest, this is my first "Souls" game and even I realized quickly, "Oh, smoke trap chest... i'll just roll." LOL just roll away everyone. Unless of course, you want to go, which is fine.
It’s the newcomers that stand there mostly. Soups vets always smack a chest before opening, and roll away after. Just wait for the DLC, bet there’s gonna be a chest that wants you as a snack
@@HomieInsanity I’ll be happy to see that. Does smacking these ghastly chests even do anything? The dynamic of it having to be opened first is a bit different than the monster chests from before, right? Either way, adding snatching chests would be super fun too! I love everything about this game, I got it bad! 150 hours and I haven’t even finished my first play through :D
@@Spacemade old school souls had mimic chests that would eat you if you open them without smacking first.. so it trained older players to be very very cautious of every single chest
There actually is another dungeon that has a similar gimmick to the first, It's one of the first places you can go once you get to the mountain top of giants. instead of crossing the thin land bridge guarded by the fire guys, head right at the bridge and there will be a dungeon there. Also, activate the first elevator again after riding it down for a fun surprise.
@@rubix4123 There's another one that messes with your head. It's in the north eastern area of altus, just north of the capital, in the cliff face just across from the entrance of the hero's grave.
there is actually a dungeon like that one spoken in the first showcase. And it genuinely took me a while to notice the rooms weren't the same when i backtracked
Mountaintop Catacombs, right? That one made me ragequit after I realized that, in fact, I was not an idiot and the whole thing was messing with me. Later on revisited knowing that and it wasn't too bad.
The Abductor Virgin at the bottom of the elevator in Raya Lucaria Academy was quite clever, it had me going around to other ones testing to see if they also transported you, resulting in needless dying and loss of runes
Holy shit the Lyndell Catacombs are actually changing? I honestly thought I was going crazy, and just got confused about the layout because I was tired.
They are not changing. The trick is that each part of the dungeon is build as a nearly exact copy of the first part. Just make ya way completly through it 😎
For me its heroes graves, those chariots just stress me out and especially the first one in the starting area behind a stonesword key door, as well as the ulcerated tree spirit early in the game is just horrible
The shunning grounds catacombs are actually not supernatural or changing, just very cleverly designed to confuse you. There are actually three almost identical copies of the layout stacked on top of each other, and you work your way upward in a spiral. You may think you are falling down into the same room you already went through, but that room is actually directly above the original room. Note how you go up way, way more than the distance you fall down? The whole thing repeats once more with some nice touches, like corpses placed in the environment where you would have killed enemies one floor down, or the fake boss room with the omen guys. It’s pretty cool once you figure it out 🙂
Great video. The dancing ladies made me laugh. I wish the devs would have used it as a gesture. I can imagine people in Radahns armor dancing around ! 😆
I found descending to the basement of Caelid Divine Tower freaky as hell. Kept thinking I’d broken the game as you have to pull off some genuinely frustrating parkour to get there and then down inside the tower. Then the Apostle and the dude guarding his boss door are nails!!!!
Honestly, the caravan tomb (how I like to call It) is the most horrifying place, and more when you learn about what happened to them, plus the violin in the background makes it more eerie In my first playtrough I found it by simply exploring, and It marked me forever, how I wish they didn't cut Kale's quest
In lyndell catacombs you can drop Rainbow stones to help keep track of where you are, really helps with the confusion that dungeon can cause. Theres one more dungeon that has similar rooms like that aswell, I think it's in the snow area.
The Linnels Catacombs is mapped out in a corkscrew pattern of 3 very similar levels, made to look like you're repeating the same floor with changes. Really cool design that I had to look up how it was done.
The mimic balls are scary at first but the trick is to let it hit a wall, after which you can hack it with your weapon (I use a Greataxe). As long as you keep hacking it, it can't roll towards you.
For the invisible assassin in the snow area, use the Phalanx spells. It'll home in on him regardless of whether or not you can see him and will always alert you when he's around.
Use the sentry torch, it makes them visible. Summons also work, since they will always attack the assassins even when they’re invisible, either let them do the heavy lifting or use them to get an idea of where thd assassin is
Does nobody know about the special torch? Up in the capital outskirts a merchant in the north sells a torch that reveals invisible enemies such as that assassin. It is well worth a trip up there and works even if you don’t have the stats. Just hold it and you see the assassins.
Why am I learning this now 😂
Thank you why don't they mention that
Edit: Why don't the UA-camrs mention it in their videos. Sorry for the vague statement didn't realize I'd get replies. Cheers.
@@samgreen8902 I found it by pure aimless wandering.
@@chanceanderson2718 bet they didn’t find it either honestly.
I mean it's not really as important as the Black Knife set itself. One of the comments mentioned that putting the full set on just let's you walk among them, even the invisible ones in puzzle city
I've put well over 200 hours into this game, and nothing beats the eerie vibe of that windmill village where everyone just dancing around like they're in some kind of a cult. Cults creeps me out man
hemwick channel lane in bloodborne trained me well for that place, I thought it was cool
Nah, they're just vibing. If you're careful...
They are in a cult. A God skinning cult.
Dude.... i randomly found that place while exploring and it was terrifying lmao screw those creepy singing chicks
Those creepy dancing woman actually have a dresses and wreaths made in slavic design, as a Ukrainian I can tell it. And there's something uncomfortable I felt when I visited that place. It felt like I'm actually in the ukrainian village, whose inhabitants have gone mad.
I don't usually get freaked out or stressed by From Software game locations but for this game it was the Village of the Albinaurics. You ride in dodging giant crabs and all the other monsters from Liurnia of Lakes and you just start seeing piles of bodies. Then you look up and start seeing hanged bodies in the mist filled caverns everywhere. The enemies seem to be harmless at first but then you realise they are only there to ambush once you have rolled into town. The way they all just try to grab you and crawl at you after you have entered and trying to leave. Also you just randomly find one NPC that gives an item straight away and I thought it was some part of elaborate trap as well. Also I got to compliment the whole Volcano Manor area, NPCs and the steps needed to get there. That was a whole different feeling like first making you feel like a hero for being strong and helpful and then realizing you are being turned into an obediant tool and food for the house of the manor.
Just went the Albanaurics village yesterday. I was just testing how much the swamps before getting there were poisoning me until I saw the corpses. That place left me with a "i don't want to be there again" feeling so I forced myself to explore everything there.
yes it was such an awesome surprise when i got transported there by rya the soundtrack and red palette such an unforgetable experience it was all so unexpected.
@@athorninmyflesh Something like that happens if you drop down to the very bottom from riding the Pater Noster lift (Liurnia of the Lakes, academy) all the way down - you will immediately face a big baddie, just let yourself be embraced (and die), then something special happens.
It wasn't even that bad lol
To be fair, piles of bodies are a pretty common feature in Elden Ring and souls games in general.
In the abduction into volcano manor, the route underground and having to fight 2 iron maidens is not the only solution, not even the easiest. You can take another route and find a site of grace.. after that, you are allowed to teleport away from there to any other grace you've discovered so far.
You can also drop down the ledge at beginning to explore volcano manor. Although you can't come back to ledge I think
You kind of find the grace on your way to the 2 iron maidens.
I’ve done exactly that on my first run (but it scared me anyway)
Has no one found Seluvis’ little “playroom”??? To me that was the most unsettling part of any fromsoft game ever. In the ruins in front of Ranni’s tower there’s a hidden cellar where Seluvis has been turning people into puppets. You walk in and see multiple people on their knees with their head bent back staring upwards. And if you gave the potion to Nepheli Loux like I did, you will find her behind an illusory wall in the same state. I actually yelled “HOLY SH*T!!” out loud and had to stand up.
Kinky
you could also give it to Dung Eater instead and he turns into a puppet instead of Nepheli
Its tied to a couple of sidequests. There's a message in there written by Seluvis warning people not to touch his property. If you go back to Seluvis after reading that he'll reward you. Additionally, theres another hidden room in the back of that room with a puppet of Sellen that is used in her questline.
Has no one been taken to dragon dungeon by getting sucked in ans dying inside of the wheeler guy at the bottom of the lift in the gintstone academy?
@@madhatterstunts Patches tells you about that one.
The whole Caelid area is a total freak show. Those giant skulls always have me wonder what the hell are they? Do all the fingers come from them?
Yea I spend too much time there because I was under leveled and felt like I lost my mind there after 4 hours. The music there just made me paranoid as fuck!
If you're talking about the ones that spit fire and roll, they're actually just vehicles and the pilot/driver is behind it. Took me a while to find out their true nature.
@@harrisonnguyen5432 no
@@killroy.99 what do you mean no?
He is right. There is a person behind it that operates it. You can attack its back to deal more damage.
@@beastyms He is not. OP was talking about giant skulls littered around in Caelid. You can see them on cliff edges, like the one near the big Great Jar that gives you three npc invasion challenges. Makes you wonder about the freaky creatures that came before.
It took me a while to realize the sentient balls are actually those Silver Tear mimic lifeforms that took the shape of an iron ball, which is why they drop silver tear stuff and can follow you
Nice catch
Yup and then when you get the manic tear ghost you pretty much have full run of all bosses
#7 the Black Knife Assassins can be seen if you have the Sentry torch equipped. you do not need to hold it, it can be on your back and you still see them. u can buy the torch from a merchant outside of leyendell capital heading towards the windmill village.
Hell yeah. Now the the hunter becomes the hunted😁
bro that boss was so cheese I just used A mimic tear and had him fight lol
Or just run???
Thankfully there's only one candle where you'll encounter them, and since candles remain lit across attempts you could just do a suicide run.
The archers on the other hand....
Blackflame Ritual overlaps fucks them up
The enemies in Volcano Manor that crawl fast on the ground towards you, that scared the crap out of me lol. Not only that but I missed the site of grace in that area and was tensed up the whole time as I was low on flasks. Volcano Manor itself is a very creepy mysterious place. The moment I arrived at the Volcano Manor and heard it's sinister music, I knew it was a place I wasn't supposed to be in. NPC's were talking about hearing slithering through the walls at night, and after investigating you find Volcano Manor's dark secret behind illusory walls and witness Rya's true form as a serpent. The atmosphere of Volcano Manor is so freaky.
I agree. Volcano Manor is definitely the most creepy location in the entire game for me as well.
Yes and when the place gets empty after beating Rykard it's even more creepy. You feel like there is still something with you.
Yeah that was a place that actually scared me
TBH Rya is still one of the few kind characters in the game, despite being a lizard.
Those creepy bastards still freak me out after 300 hours
The Roundtable Hold, gets even more eerie when you speak to Roderika and she warns us that someone started lurking on the opposite of the roundtable hold
And it was at a point where most of the npc are gone
Isn't that just referring to Dung Eater?
@@KedarOthort yeah it is
I am shocked that the valley with all those wormface creatures that make that awful sound didn't make the list. I'm usually not bothered by much in this game but running through that valley, not been able to escape that sound, had my anxiety levels at an all time high.
oh yeah those things. theres some in farum azula too.
Are you talking about in Altus Plateau? With all the creepy dudes that spit the blight or whatever?
@@Super911Truther I am, the woodfolk, the worm faced lanky fucks
@@Super911Truther wormface creatures. At the WoodFolk Ruins forest, near scribe Corbyn and GoldMask
What irritated me most about those is the fact that the sounds they made always seemingly came from disturbingly near distance, even if they were sometimes like 20 meters away.
It made me extra creeped out on my first encounter with them, as what I witnessed first was their sound and thought something was stalking me from the bushes.
First time FromSoftware player here. This game is perfect. Now I’m excited to have an entire collection of games to go back and experience. Great content boys.
Thanks
Far from perfect but glad you're having fun man. Once you go back you're gon see just how much better they games are (skip Dark Souls 2 tho, that shit had almost as many filler bosses as Elden Ring and that isnt even open world)
Hope you have a PlayStation. The Godfather of it all is Demon's Souls, Back on PS3. (You also shouldn't miss 3D Dot Game Hero)
My personal opinion is that development hit it's stride at Bloodborne on PS4.
Lucky.. there’s like 4 or 5 more masterpiece and 2 or 3 more great games you get to discover (opinions on some of the games differ, but they’re all above average). I envy anyone who gets to play dark souls 1, Bloodborne and sekiro for the first time. They completely ruined other games for me because of how good they are.
@@BTBSOUNDSL for hating on DS2
What I find freaky is the severe lack of mimic chests in a souls game.
I do thought about that a lot while playing the game haha, but there are a couple of "references" to mimic chest, there is a specific wooden chest with a chain point towards you, and when you use a torch, you can see the "Mimic" of the Mimic, it's hilarious.
@@NedroxGames I can't see anything about this, intrigued. Where is the chest?
I mean you have the transportation smoke
That being said ,i still strike every chest 1-2 times just to make it sure that mimic wont wreck my ass :)
Exactly when I open a chest I need to worry about getting my head bit of not being taken to the shadow realm
there is actually a dungeon like the number ten thing!
it’s in the altus plateau by the capital, down the path to the left of the gate, leading to the runebear.
it has a bunch of teleported chests that seem to send you back to other places in the dungeon that are previously explored already, but that isn’t actually the case
Was thinking about this when he was taking about the first thing.
Tip for dealing with the invisible assassins:
Specifically using the weapon known as "Sentry Torch" which is a torch weapon, will completely negate the invisibility of those assassins, turning them from invisible murder death demons, into regular murder death anoyances.
AND it works even when it’s stored on your back
Late reply: Just equip their armor set and they ignore you completely.
@@Derringer2k8 ...excuse me??? do they ignore you even if you get close to them? I know their armor silences your footsteps, which makes it easier to get around without being noticed, but I thought if you still walked by enemies wearing it they would attack you.
or if you have radahn's greatswords..just starcaller cry the crapped out of them
For #4, that bloodstain of a guy getting impaled is actually Rogier’s bloostain! Afterwards he’s paralyzed/crippled by something and you can find him at the Round Table.
you know, i read something about this and people were trying to figure out what caused that but if you go to the fog shrouded minor erdtree between leyndell and the windmill village the tree boss is Wormhead and when he grabs you it does that same animation. (or so it looked like it to me, i was freaked out at the time lol)
Yeah, i think its actually deathblight, cause if you see the deathblight animation they're quite similar, also when u go back to roundtable hold he can't move anymore probably because of deathblight
@@lamarr51 It definetely is. If you look at him carefully in the roundtable he's covering his legs but there are some vines coming out and flies around him. Just the same way D is found dead later because of Fia. She must be behind all of it.
What about Caelid?
That whole area is scary, red everywhere, poison plants, giant freaky monsters, oh and, swamp, the fricking SWAMP.
That's the best part about that sellia trap. You expect to feel relief when you finally get out but then you get slapped in the face with the absolute hellscape that is Caelid.
The gisnt headed dogs and the giant birds are creepy af lol. Those birds are terrors to get away from too.
Oh, just wait until you find the other rot swamp 👍🏼
Raptor dogs. God dammed raptor dogs
glad i caught in the selia trap not in early level playthrough. not too op but still okay to farm runes in there. except the white creature thingy that so much freaking out😂
Tip: The hand monsters are incredibly weak to fire. Hit them with any fire dmg and they will roll over and start writhing.
This would have saved me so much agony 1st playthrough thank you for the heads up
@@BorderFreak that animation is creepy and maybe not worth the pain 😂
For me, it's the fact that they imitate spiders. That alone is nightmare inducing. I just ran past those fuckers. NOPE.
@@adihsarstilinskih8237 yeah dude i feel you. If i see a spider in real life or even in games I freak out. I know i shouldn't but it just happens. Surprisingly I can deal with them though for some reason. The ants and lobsters though hell no😂
@@V3VCKGaming I just run from the lobsters. LOL The ants I attempted, but then when 2 dropped down behind me I was like "NOPE" and got out of that area very quickly.
In Nokstella I knew I was gonna get a jump scare in that cathedral but I was not expecting that Ball to have shut the doors and be blocking me in. That was way creepier than the one in Nokron…and I still didn’t realize I could damage them at the time so needless to say I was in full on panic mode. That’s creativity at its best right there!
Oh wow I never would've thought the doors shut behind us!! I was on edge the whole time there and saw the balls before they could trick me and used the doors to safely dispatch them - but it was still an anxiety inducing situation, they felt like one nudge and my character was done for.
Sadly the first time around locking on revealed the very first ball, so the surprise was gone.
I think one of the most freaky locations in the whole game is the Village of Albinaurics. There's something horrifying about the whole place, the setting, atmosphere and everything else is straight out of a Nightmare and gave me chills when i first visited the location.
I agree, Village of Albinaurics was really dark place where. Crippled crawling Albinaurics, moaning in pain and... behind the bridge, the OMENKILLER
Yeah you're absolutely right.. And you get there pretty early in the game too.. It's really freaky.. Even now i wouldn't go back even if I'm way over-leveled for the area
That combined with mohgwyns area Freaks me Out the Most in elden Ring
Im Just curious what happened, why did some albinaurics Turn Red?
Auriza Side Tomb is another area that messes with you. You move around with teleporter trap chests. Initially I thought it was the same area, but the lever statue seemingly disappeared from the platform where I had previously seen it. That's when I realized it wasn't the same area, but there were two almost identical ones.
Also pick any Hero's Grave area. The chariot traps are horrible.
that was a weird experience for me as well, took me a while before I knew what was going on
I always avoided the transporter traps until the last one so only now do I realize this
Was looking for this comment. :) From that dungeon forward, I knew things were going to be going in that way somewhat. And so far, they have been. Madness inducing! I haven't been to the one in the video yet (Lendyll Catacombs?), but now I'm dreading it lol.
Especially fuck the chariots in Gelmir Hero's Grave in particular
@@justinjacobson7495 You can actually ride the second one across the lava directly to the boss room.
For number 10, it's not some endlessly repeating dungeon. It's just 3 dungeons laid out the exact same and you enter the next one through that drop. You can see before you even drop down into the first one that it's different because it has one of those grave flowers on the coffin in the middle.
Yeah the grove flower is what got me out of that illusion
this
@@adtg777 I watched a friend do it and there's several subtle changes in each. but... REALLY subtle stuff. If you don't pay attention you probably won't notice.
Someone in China build the full 3D map of this dungeon, and it's indeed amazing level of interior design that create the illusion of endless loop.
@@wwlcat to be fair, faking a loop, in a game with no reliable way to see where you've been is actually not that hard. Just make a series of rooms that match each other.
Especially easy with digital assets where you can literally copy geo and use the same textures. It's surprisingly disorienting to see the same very specific layout multiple times.
What made this masterful was changing it a little bit.
The Dragon-Burnt ruins was my first location I explored. I could see the ruins from the First Step grace and I was curious and had no idea. I couldn’t help but laugh my ass off just thinking of Miyazaki thinking of this troll. Too good! 10/10 game.
The dungeons that are mentioned first are not really a loop, just has specific layout to confuse you and make it seem like you are stuck in a loop. You have to remember where you come from (you can use the shiny stones for that, can't remember the name) and then it's just like every other dungeon.
There's another dungeon that also has that same sort of repeating hallway theme. It's right next to the bridge in mountaintops of the Giants.
Fr. People always bring up this one, but my first thought when the level repeated was "oh this gimmick again. Neat"
They even place a grave flower in the 'first' room drop to let you know its being repeated.
The scariest part for me was when I went to bring that big ugly man some more deathroot and he charged at me lol. And when I made it to the area where the hands are underground and I went to pick something up and the big hand grabbed me. That freaked me out. Those were the only times I actually jumped
The first time I was teleported to Caelid I was terrified. The dancing witches freaked me out too. I’m surprised you didn’t mention the crawling nun chicks when you’re fight Queen Renala
Nun? They’re Hogwart’s students
For anyone that doesn't know, the homing projectiles the bug things shoot at you in the Sellia crystal tunnel can also be used by you as a spell called pest threads. And they wreck enemies the same as they do you.
Especially good on the NPC fights. They dodge the cast, not the tracking so it just lays into them rent free
Where do you get it
@@pyatig sage Gowry, Caelid. Outside the magical town.
@@rudyvansloten581 I think you have to help with the needle before he sells the incantation, though.
i wish that was the case.i tried using them on all sorts of enemies and they didnt do any damage so stopped using it.
the Leyndell Catacombs doesn't actually change, it's just you don't realize that when you get up a certain floor level, then when you find a way down, you don't actually go back to the previous floor level, but another different floor level with similar looks. if you pay attention to the distance or height between when you go up and down, you'll notice that they have different heights. and about the enemy you killed before, it got "teleported" to this new height or floor level. so in short, the floors are already there to begin with, with similar decorations, it's just the "changes" (like the enemy corpses you killed) that move. one thing that really shocked me to core in this game is when you climb down the insides of a certain tower, then the bridge (or maybe a support beam) you walk on suddenly crumbles. that shit really freaked me out.
Definitely agree with the bonus one. It just starts with a simple dome housing guarded by a giant golem, so I never expected so much bizarre experiences that lead to an unexpected encounter at the end.
I remember dodging the teleporting chest out of instinct when I came across it (too many years of Souls experience). But I went back to it, out of curiosity, after reading a comment talking about teleporting to hell. Turns out, I had already cleared out that cave by the time I went back- but for a new player on a fresh run...
I was high as hell and early into the game when I got teleported
@@alfwok same, I was trying to get the twin blade but didn’t know there were two chests lmao. Needless to say my heart was racing trying to get out of that place.
Bruh I just realized how lucky I was to accidentally dodge that fake chest
Today I fell for it. I'm playing offline so I didn't see any warnings about it.
The Giants' mountaintop catacombs actually also loops around a few times just like Lyndell's catacombs. It's very similar, except this has exploding jar enemies
Yeah, that's the 2nd one. It also has a secret to the elevator that leads even deeper.
Don't forget the fucking watchdog.
It is not looping.
I love these "locations freakier than you thought" videos! Anything horror I'm into it!
@Daniel Dean wym
Sure would be nice if anything on the list was freakier than I thought.
For those who don't yet know spells like greatsword phalanx that automatically lock on to hostiles will attack invisible enemies without the special torch I found that while fighting in the sages cave.
Also the wolve spritis attack these
5:28
Just use Sentrys Torch, it will reveal invisible enemies allowing you to lock-on and attack.
You can buy it from the Hermit Merchant Shack for 7k runes.
For number 10, there’s a heroes’ grave that uses the same trick. Interestingly enough, it’s not the same area repeated: you are still moving forward in a new area that repeats the architecture. But From had fun positioning monsters and scenes in such way you feel you are in a loop.
Had an epic play session last night, started rannis/blaidds quest, beat radahn and explored sofria river/nokron. No sleep forbthis tarnished and currently at work with a huge headache...worth it 100%.
Man I did EXACLY the same thing yesterday 😂😂😂😂
Game is worth it. I got all the achievements and I'm still just grinding away.
Took 4 days off from work when the game released. I think i had about 6-8 hrs of sleep within those day off and ended with almost 80hrs. I even play while eating and used fork on a burger cause i dont want my pc or controller getting greasy. Lol
Lol this was me a week ago
This is your guys’ last video before 7 million! Congratulations guys, been here since 2016
Thanks for watching our videos.
Seluvis' secret chamber is freaky as hell, especially after giving nepheli the potion. wormface valley and windmill village in altus plataeu are also extremely creepy
That unnamed forest valley (I call it "The Bower of Bounty" since that's the name of the only Site of Grace down there) is the scariest place in the game for me. The paranoia-inducing atmosphere, the dreadful Wormfaces, and the subtle implication that there used to be a modest but self-sustaining community down there before the Deathblight devoured the woods and its inhabitants all combine to instill me with "I'm in the wrong neighborhood" energy.
One thing that I noticed about the Sellia Crystal Tunnel is how they designed it so that to leave you have to go down. Most people will think that since it's a cave, you have to go up in order to leave, but going up in the sellia crystal tunnel just brings you deeper into the cave.
I haven't explored that town with invisible black knife assassins but when I come across those other enemies that cast glintstone magic then disappear I use a summon because they can still see them even when they are invisible, that may help.
It's an evergaol so no summons. Sentry torch that can be bought from a merchant in the Capital Outskirts is what's needed
@@nathankearns260 Or just swing for the fences with a great sword.
This game offers unlimited secrets and discoveries. I am 150 hours into the game and still have plenty of areas to cover. Amazing & mind blowing at the same time!
For anyone who struggles with the invisible assassins, there is a note in the game called "Note: Unseen Assassins" which reads:
"Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers."
The torch it refers to is called Sentry's Torch, can be bought from Hermit Merchant in Hermit Merchant's Shack in Altus Plateau for 7,000 Runes. The description of the torch reads:
"Torch Given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again."
All you need to do is to have torch in hand. Once an assassin is revealed, you can put the torch away, they won't go invisible again.
I must have been among the few that wasn't cought by the teleporting fog the first time I saw it, and my first time wasn't the one in the dragon ruin, was the one in Weeping Peninsula on top of a tower.
The first place I went in the game was dragonburnt ruins and I was so stoked to find that chest so early. I was stuck on Sellia CT for so long and got so used to that place now I’m level 60 and that place turned into a prime farming place for awhile. It was bullshit but I’m glad it happened lol.
Elden ring has been the only game I’ve played this month. Currently on journey 3 for frenzied flame ending and I’ll have all achievements! 120 hours logged and still loving every moment.
Same, I'm at 159 hours, journey 4, I think I have almost all the achievements, just working on frenzied flame ending as well cause I've purposely been avoiding the shunning grounds.. level 262 trying different builds... Love this game, can't wait for some dlc
Journey 2 with 88 hours, also working on the frenzied flame ending trophy, only need 3 more trophies left for that platinum
That madness tower sucked so much I just had to deal with that yesterday and I know what I have to do to stop it but it's got my anxiety up thinking about it. Luckily I was able to get my runes back and get out of there lol
I found the Moghwyhn Palace scary with all the Blood and those freaking Birds. But the worst zone for me was Ainsel River. Screw those Ants
7:27 The game never told you explicitly the true location of the Roundtable Hold but if you pay attention there is a building in the Capital city with an interior look exactly like the Roundtable Hold. I wonder what's the lore behind it.
I saw that too and was like wtf why is the round table here
It really felt like a callback to Bloodborne's "Dream" area being found in Yharnam if you drop down some wooden beams in the workshop.
@@blitzgirl6522 also in DS3 you can find the starting area of the game behind a hidden wall only the entire place is pitch black, and the firelink Shrine there is missing all of its NPCs aside from one, who doesn't seem to recognize you. It was really shocking the first time I made it there and realized what it was.
Also, like in Elden ring, the firelink Shrine you regularly visit was disconnected from the main game world, while the mysteriously empty copy was not.
@@Skeife Most commonly accepted theory about that second firelink shrine is that it is in the past. I never tried it, but apparently if you speak to that single NPC there before you ever do in the normal firelink shrine, she will vaguely remember you when do you talk to her in the normal shrine.
Also, Gundyr is not yet infested with the massive bloating thing.
@@FlyingFox86 it is in the past , and fun fact both shrines share the exact same coordinate :)
I thought Volcano Manor was going to be on the list. Also the area where they have giants strung up and on torture devices was creepy as hell
There's 1 more dungeon like the one in Leydell's catacombs. I don't wanna spoil the secret, but it's even trippier. I did the one in Leydell just last night actually, but I had done the other one first so I understood the gimmick a bit. I was first tipped off in Leydell's dungeon when I found the faux boss room. I think the other one is the Auriza Side Tomb? I could be mistaken, it's been a while since I did it.
Yea that catacomb is damn annoying and gives you no hint of what's happening.
Yeah I think you're right that it's the Auriza Side Tomb. With the imps & pots, yeah?
@@quantummidget not just any pots: exploding ones! Pretty sure the reward is Soldjars of Fortune ash.
*Giants’ Mountaintop Catacombs* also does the exact same thing.
I still remember how my friend got steadily more annoyed when he ran through those catacombs, until I eventually explored it, too and found the "solution" to the last place you need to go.
It's such a typical souls thing to check and we still wandered around in that place for super long before testing it.
The Sentry Torch very specifically strips the assassins' invisibility. sure it costs your offhand, but hey they can no longer sneak up on you anymore
I dunno how you can just brush aside the concept of "grafting" like that...once I processed what the Grafted Scion acutally is and finding the pile of Roderika's companions waiting to be turned into one, well that freaked me out in a much more tangible way than the face which had more of a mysterious freakyness to it (which was very freaky nontheless).
But much worse was Raya Lucaria...that moment after completing Sorcerer Sellen's quest and unveiling the truth of what happens/happened to all the grand wizards who took their studies too far was absolutle horrifying and is still haunting me. Many people mistakenly assume that Rennala was behind that, but that's not the case...in the consecrated snowfield is one of these riddle towers and the item description of the talisman you obtain at the top explains that this is the fate of every wizard that...well...took it too far (I'm trying to be vague, I implore you to check it out yourself if you haven't)
The transporting iron maiden is absolutely pale in comparison
Does ANYONE else get total LOTR EYE OF SAURON vibes from that tower of madness thing? Wow you have to love the inspiration from Lord Of The Rings this game definitely draws from for sure!! Been playing this game for a week and absolutely LOVE IT!! Great video here guys, AS ALWAYS!!
That Mogh second battle/Madness room lol that one surprised me. As a bonus, if you roll into the wall across from the Grace point, it will disappear and reveal a hallway with a chest. If you roll into the wall behind the chest, it reveals an opening into the Deep Root location in the game that you normally use the coffin at the bottom of Nokron to get to
Loved the serpent region too. I would have liked more of a horror atmosphere there in the Volcano Manor.
There's a dungeon that is comprised of teleporting chests with puzzles to solve... and secret pathways. That was the worst one that messed with my head a bit lol
I hate teleporting mazes. They make me want to throw my controller.
regarding the invisible killers. one of the drifter merchants sells a Sentry Torch that makes them visible.
As a claustrophobic person, the catacombs of Leyndell caused me a lot of anxiety. The fact that you would go down, down and down and find a labyrinth of small, dark tunnels full of monsters and when you thought it came to an end you could still go deeper. I really had a hard time in that area.
Just wanna say thanks for splitting these lists into chapters based on list entry - lets me watch what i can of the video without spoiling stuff for myself 🙏
When I got attacked at roundtable hold, I died the first time not going to lie. I said to myself "imma go to the safe place" Go take a shot (I didn't work the next day XD) grab a beer, the whole time I can hear combat happening and I was confused... I walk back into my living room with my fresh beer and I'm almost dead. Maybe 20% life left and I started freaking out trying to grab my controller and regain any chance of survival. I failed, I did however beat him next time I went there. I was very upset tho lol
There are several dungeons in the game with two versions of themselves that alternate as you travel in them. There is one with chests that are teleporter traps, and as you go from one to another you switch versions, with, if I recall, the trick being to jump through an open window rather than mess with the chests.
When skeleton dude invaded me I had over 200,000 souls and was ready to upgrade away. Needless to say I was very freaked out lol.
I have only been able to put about 40 hours into this game(work and life aggro) and have also done a ton of exploring but I am LOVING everything about this game and can not wait to see more of it.
I get freaked out when going into ANY of the catacombs, simply because of the noises. I get scared easily IRL, and I'm FIFTY ONE YEARS OLD lol. So my husband has to sit with me and "watch me play" when I go into these things.
You can get out of volcano manor without defeating the duo abductor virgins. Once rested at the grace sites before them you can teleport.
Also it's possible to get into volcano manor proper going the other direction. Once you found a bonfire, again yon can teleport out.
Fighting against the two abductor manor at that level is almost impossible for any new player.
You can also drop down into lava from a cliff you are teleported to by the abductor. There you can make your way up to explore the whole volcano manor backyard.
There's a few steps and a ledge to the right in the twin virgin boss fight. Jump up there and they struggle to hit you. Safe(ish) place to dismantle the boss with ranged attack.
I enjoy all of your stuff, but I'm really enjoying this Elden Ring content very much
Agree
When ur going to Ordina. You Can buy a torch that lets you see invisible enemies. I thinks it’s called Sentry torch. Hold it in our offhand and it lets you spot and attack them once they get close. Still terrifying and sadly I can’t remember where you get it
You can buy it at the Hermit Merchant's shack in the outskirts of Leyndell. Not really worth it IMO just because you can get three of the four without entering it's patrol route, and candles stay lit even after you die. Just chug an Opaline Hardtear Physick and make a suicide run for it.
1:45 Pro tip: craft some of those glowstones and mark the direction where you come from every time then you will see through the trick.
And now we add two locations to this from the DLC
1) Abyssal Woods. This large area is filled with frenzy flame to the point where even Torrent is too scared to be summoned. There are in-game messages stating to either turn back or hide from the Aging Untouchables, who are absolutely terrifying.
2) the Gaols (Lamentor, Belurat, and Bonny). These three dungeons give us an enemy called Jar Innards which are Marika’s people that have been poisoned, melded together, chopped up, and stuffed into Jars in order to become saints. While not tough enemies, knowing what those things are is absolutely horrifying.
The place with everyone dancing around gave me genuinely creepy vibes when I wandered through there
What's going to freak you out is that's it's based on the real dancing plague of 1518
There's at least a second looped dungeon up by the Hero Grave near the capital. You have to use trap chests to teleport between A and B versions of the dungeon to get through.
almost a year later and 165+ hrs of game time. I have not seen a good portion of these places. such an amazing game/world man :3
When you get transported to Volcano Manor by the Abductor Virgin, you don't actually have to do the boss fight to escape. You are only trapped until you rest at a bonfire, and there's a bonfire after you descend the lava falls.
1:28 there is another dungeon like this in Elden Ring. When you go to the mountains of the giants, right before you go across that narrow chasm, there's a dungeon that repeats like 2 times over.
Any catacombs most of them are either filled with little goblins that are really fast and hit hard or skeletons that can rebuild themselves some do status effects and some have a very creepy boss
They are IMP actually.
@@chefgamming4882 I don't care what they are they are creepy when they drop on your ass if your not expecting them
when the skeletons try to rebuild and you see a white smoke coming of them, hit them, that is the only way I know to get rid of them
@@fietser5088 yeah I know that now because I had to fight that creepy aku motherfucker
I feel like I'm going to be exploring and finding new things in this game for the rest of the year :).
Its 4 candles and yes you can kill the stealth backstabber but it takes a bit of effort
You can actually cheese the black knight assasins by having a special torch on your offhand and wearing a talisman that hides your noise. This way you can see them and they cant hear you.
Also the man that dies at the bottom of Stormveil is Rogier, he gets necroed by supposedly the flesh of Godwyn, which actually makes sense lore wise, specially when you find the Throne of the Prince of Death.
For sure the creepiest place in the game is in the deep root depths seeing Godwyn actually gave me chills.
I love how people just stand there in front of Trap Chest, this is my first "Souls" game and even I realized quickly, "Oh, smoke trap chest... i'll just roll." LOL just roll away everyone. Unless of course, you want to go, which is fine.
It’s the newcomers that stand there mostly. Soups vets always smack a chest before opening, and roll away after. Just wait for the DLC, bet there’s gonna be a chest that wants you as a snack
@@HomieInsanity I’ll be happy to see that. Does smacking these ghastly chests even do anything? The dynamic of it having to be opened first is a bit different than the monster chests from before, right? Either way, adding snatching chests would be super fun too!
I love everything about this game, I got it bad! 150 hours and I haven’t even finished my first play through :D
@@Spacemade old school souls had mimic chests that would eat you if you open them without smacking first.. so it trained older players to be very very cautious of every single chest
There actually is another dungeon that has a similar gimmick to the first, It's one of the first places you can go once you get to the mountain top of giants. instead of crossing the thin land bridge guarded by the fire guys, head right at the bridge and there will be a dungeon there. Also, activate the first elevator again after riding it down for a fun surprise.
Yeeees
Just cleared this.. i was so confused. I thought the game was glitched LOL
@@rubix4123 There's another one that messes with your head. It's in the north eastern area of altus, just north of the capital, in the cliff face just across from the entrance of the hero's grave.
i was running away from a mounted knight dude in the beginning. and I jumped down into that ravine/stream by the castle. it was not a good time.
there is actually a dungeon like that one spoken in the first showcase. And it genuinely took me a while to notice the rooms weren't the same when i backtracked
Mountaintop Catacombs, right? That one made me ragequit after I realized that, in fact, I was not an idiot and the whole thing was messing with me. Later on revisited knowing that and it wasn't too bad.
The Abductor Virgin at the bottom of the elevator in Raya Lucaria Academy was quite clever, it had me going around to other ones testing to see if they also transported you, resulting in needless dying and loss of runes
dude falcon....you hit this list point for point. i agree with every single one. just found the mario never ending dungeon earlier today even!!!
Holy shit the Lyndell Catacombs are actually changing? I honestly thought I was going crazy, and just got confused about the layout because I was tired.
They are not changing. The trick is that each part of the dungeon is build as a nearly exact copy of the first part.
Just make ya way completly through it 😎
For me its heroes graves, those chariots just stress me out and especially the first one in the starting area behind a stonesword key door, as well as the ulcerated tree spirit early in the game is just horrible
The shunning grounds catacombs are actually not supernatural or changing, just very cleverly designed to confuse you. There are actually three almost identical copies of the layout stacked on top of each other, and you work your way upward in a spiral.
You may think you are falling down into the same room you already went through, but that room is actually directly above the original room. Note how you go up way, way more than the distance you fall down? The whole thing repeats once more with some nice touches, like corpses placed in the environment where you would have killed enemies one floor down, or the fake boss room with the omen guys.
It’s pretty cool once you figure it out 🙂
Great video. The dancing ladies made me laugh. I wish the devs would have used it as a gesture. I can imagine people in Radahns armor dancing around ! 😆
I found descending to the basement of Caelid Divine Tower freaky as hell. Kept thinking I’d broken the game as you have to pull off some genuinely frustrating parkour to get there and then down inside the tower. Then the Apostle and the dude guarding his boss door are nails!!!!
Honestly, the caravan tomb (how I like to call It) is the most horrifying place, and more when you learn about what happened to them, plus the violin in the background makes it more eerie
In my first playtrough I found it by simply exploring, and It marked me forever, how I wish they didn't cut Kale's quest
4:44 tf you talking about, you can find special torch to see invisible enemies
In lyndell catacombs you can drop Rainbow stones to help keep track of where you are, really helps with the confusion that dungeon can cause. Theres one more dungeon that has similar rooms like that aswell, I think it's in the snow area.
The Linnels Catacombs is mapped out in a corkscrew pattern of 3 very similar levels, made to look like you're repeating the same floor with changes. Really cool design that I had to look up how it was done.
There are two more dungeons like the number 10 one, and some of them have incredibly creative puzzles!
The mimic balls are scary at first but the trick is to let it hit a wall, after which you can hack it with your weapon (I use a Greataxe). As long as you keep hacking it, it can't roll towards you.
Not only was Sellia mines a pain but once you get out then you're in another hellish landscape. At least you can fast travel once out of the mines
Actually you HAVE to rest at a grace too otherwise you still can’t fast travel. Same for the abducter Virgin below the Rays Lucaria elevator thing.
The first dungeon you talked about doesn't change it's rooms at all, it just has a really weird layout
For the invisible assassin in the snow area, use the Phalanx spells. It'll home in on him regardless of whether or not you can see him and will always alert you when he's around.
Use the sentry torch, it makes them visible. Summons also work, since they will always attack the assassins even when they’re invisible, either let them do the heavy lifting or use them to get an idea of where thd assassin is