Learned this last week when in a double random battle in Showdown I used clangorous soul and my oricorio copied it, sweeped the whole battle with them, lol
I love that multi-hit moves have gone from something you delete immediately after like level 10, to something that a lot of Pokemon would actually want to run if they have Skill Link/Loaded Dice
@MishKoz they used to all be only 10-20 power with not perfect accuracy. Now they're all 25 power with perfect accuracy except the rock one cuz rock never has perfect accuracy.
Some moves wouldn't obviously fit into the category too, like triple axel and triple kick. Normally you remake the accuracy check on each hit with those moves, but skill link skips the subsequent checks.
I remember thinking I was going to be able to setup my Serperior against Skeledirge to SubSeed then Tera Steller it into oblivion. Little did I know it hit through and just burned my Serperior to a crisp 😅
Dancing moves (moves that can be called by oricorio's dancer), Healing Moves (moves effected by Heal Blocking and Triage), Protection moves (moves that get broken by feint, Phantom/Shadow Force and Hyperspace Hole/Fury, and ignored by unseen fist, Hyper Drill and Mighty Cleave).
The Aura and Pulse moves are simple to understand but what truly ties them together is the fact that they contain the word "はどう" (spoken as "hadö"), which means "wave". This is also the same word present in the famous fighting game move Hadouken
@@marcoasturias8520 it's like saying all moves that change the Pokemon's stats are in a category because of contrary or simple. Or all steel moves are because of steelworker.
One category is Contact moves - whether a move makes contact or not. Obviously too big to list all moves but there are a ton of interactions. Maybe notable physical moves that dont make contact (Earthquake) or special moves that do (electro drift)
What’s interesting about contact moves is that they were introduced as a thing in Gen 3, so pre phys/spec split (in general the special contact moves became physical and vice versa)
@@micahfurlow2624 its japanese name is むしくい which むし means bug and くい means ate/eaten the reason why "bug bite" is not a biting move is the same as in any other non jp-languages you play pokemon in its all made in a foreign language where things makes more sense and translated to a language that you know, which may not translate well like how in french, bug bite is called "piqûre" which means "sting", it'll be equally as weird for "sting" to be affected by strong jaw
They should have made rillabooms drum attack be a sound special attack that works with its physical attack. Because the stronger he is the harder he can play the drum.
Contact, Recoil, Dance, Priority, Spread, Explosion, Weather, Terrain, Room, Protection?, Screens?, Trapping, Multi Hit, Charging. Tbf, there is a lot of move sub categories and each have their own weird mess that are related to abilities or items. I probably forgot some too. Also pulse moves can target anywhere in triple battles.
One big category you probably want to focus on is contact moves. Not all physical moves are contact such as rock slide and some special moves like grass knot are contact too. They are also screwed over by multiple abilities and affected by items like rocky hemlet
I don't think this is exactly a "move category," but I was sort of hoping to see a footnote about the interactions between Fly/Thunder, Dig/Earthquake, and Dive/Surf. Great video!
You can contact the ball and bomb moves by the fact that that they're ballistic moves, moves with a projectile. And dang, how the heck is bug bite not a biting move?! I'd argue, based on recent animations, that leech life could be one too.
You forgot Binding Moves, like Wrap or Fire Spin. While not having a dedicated ability for them there are two items that interact with the category, Binding Band and Grip Claw.
Strong Jaw should really give accuracy as well. Specifically to make the elemental fangs actually good. Pulse Moves get to target any opponent in triple battles, regardless of position. It's been a while since that were relevant, though.
The elemental fang moves should really just get a +5 in damage and accuracy. No need to only buff those moves for exclusively pokemon with the ability.
Once again, W video 💯 Also, an explanation for the "Ball and Bomb Moves" is likely because the official term for the Category is "Ballistic" moves, which makes some attacks there make more sence
I really like these kind of videos! I would add Contact moves solely because not all physical moves are contact moves. They also interact with Rocky helmet, Iron Barbs and Rough Skin and a lot more, so I guess it would’ve been too long to fit in the video
I think that Kicking moves would be an interesting category (Iron Foot being kicking version of iron fist) Scratching, Headbutting, and Tail moves would be interesting categories but I don’t think there are enough moves to warrant their own categories
@@tobiasgund8048 Indeed, Headbutting has headbutt, skull bash, Zen Headbutt, and Iron Head Scratch has Scratch, Hone Claws, Furry Swipe, Shadow Claw, and Metal Claw Tail has Tail Slap, Tail Whip, Shed Tail, Aqua Tail, Poison Tail, Dragon Tail and Iron Tail
Imagine if there were a Throat Chop equivalent of the other categories: Muzzle: disables Biting Knife Duller: disables Slicing Peace Treaty: disables Bombs
It seems like punching moves got the short end of the stick. Iron Fist only boost the power by 20%(3:54). The power boosting ability for other categories give a 50% boost.
Honestly Contact Moves would be interesting to go over since some of seem really strange. I'm like 90% sure Grass Knot makes contact but I don't understand why.
"categories that are pretty much impossible to tell in game without doing some research... Lets look at biting moves" You mean those moves that primarily have 'fang' in the name? (Just teasing, no hate) Great vid!
Well... Contact moves are a thing. I remember assuming it was basically an alternative to physical moves but then I used draining kiss on a garchomp with rocky helmet 😅
I believe that tangled hair, weak armour, cute charm, gooey, rough skin, poison point, flame body, static, effect spore and iron barbs are the abilities that interact with contact moves
I think bulletproof should make you immune to self-destruct and explosion or at least take half damage from those attacks that way it doesn't completely outclass The Damp ability, which is already pretty terrible
The Aura and pulse category is very consistently named in Japanese where they all are "Hadou" moves It's the same "Hadou" as in Street Fighter's Hadouken, which Aura Sphere is clearly based on Also, Sound based moves bypass Substitute. I love categories and variations.
Ball and bomb moves mean that a ball projectile is being shot. So rock cannon is fine but hydro cannon isnt. Moon blast should work imo but it doesnt. Its called moon force in japanese but it literally shoots a ball. It kinda just looks like pink shadow ball.
You should have included Priority moves as a category, since some abilities and battle effects (terrain etc) disable the moves Edit: Let's add Trapping moves (fire spin, whirlpool), self-locking moves (outrage), and recoil moves
I guess ohko moves are technically a category because sturdy blocks them. Also damp blocks explosion moves. Pretty funny to have a category be only 4 moves. If there were only 3 moves, then you might just list the 3 moves in the ability description.
Also, are draining moves (Leech Life, Giga Drain...) also a category? They are all boosted by Big Root and interact negatively with Liquid Ooze (except for Dream Eater).
We should have new categories. Light moves: flash cannon, aurora beam, light that burns the sky, signal meam, tail glow, flash, light screen, etc. Interacts with illuminate. Kicking: Blaze kick, jump kick, double kick, triple axel, trop kick, aqua step, axe kick, etc Piercing moves: horn and stings, drilling moves. Fell stinger, megahorn, twineedle, poison sting, drill run, etc Cosmic moves: space-time, extraterrestrial, other dimension. Cosmic power, moonblast, moonlight, moongeit beam, sunsteel strike, hyperspace fury, draco meteor, meteor mash, meteor beam, spacial rend, roar of time, gravity, etc. But also, includes the categories as a new attribute to pokemon. Every could receive until 2 of them. And if the move has the same category, adds 20% damage (that caps at 50% if stacking with the ability). Every slasher pokemon would get at least 20% more damage from these moves (even kabutops, parasect, ceruledge) Blaziken, tsareena, hitmonlee, quaquaval, pheromosa, mega lopunny gets 20% from kicking. All of that not spending their abilities.
Also, pokemon with multiple "beings", heads, should be on the multiple category. 20% more damage from multihit or multitarget moves. Dodrio, magneton, exegutor, Hydreigon, maushould, Kangaskan, girafarig, Vanilluxe,
Finally, I think this category should also include types, so would act like a third type. 20% more damage of the type. Charizard Gyarados dragon, drapion kabutops flygon Gligar bug, lugia dragonair dragalge eelektros water, etc
One thing the actual games need is a status/property screen to show every darn move. Like how the hell is some kid supposed to know what Bulletproof affects lmao
I still do not get why belch is not a sound move. And a category you missed is draining moves, which bitter blade and matcha gotcha are inexplicably not considered to be. Yes, they drain, but they lack the flag of draining move which means they don't get boosted by big root or triage.
I don't know if I'd count them as a "move category", as much as I would call them "moves that set up Entry Hazards". Also Rapid Spin doesn't interact with the moves(to my knowledge, similar deal with Ice Spinner), merely the Hazard. In other-words, I feel they are more-so field effects, and not a move category. It's useful to group them for a conversation, but the game itself doesn't put them in a category.
It's sad to me that a lot of potential wind moves were removed before that category came to be. Also, they should add abilities and items for kicking moves, since there are so many potential candidates.
@@BrawlSnorlax I feel like it would be easier to rework the moves into Iron Fists then, instead of a whole new ability for such a small amount of moves (albeit I like the idea)
@@BrawlSnorlax Mega Launcher has 7 (aura sphere, dark pulse, water pulse, dragon pulse, heal pulse, origin pulse, terrain pulse) while hammer moves have 6 (crabhammer, dragon hammer, gigaton hammer, hammer arm, wood hammer, ice hammer), did I count wrong? 😑
never understood why "ball and bomb moves" isnt just "ballistic moves". theres a lot of cases where there isnt a word for something in english but this isnt one of them
Fun fact: Clangorous Soul is both a song and dance move. Yes, this means that Oricorio can copy it.
Learned this last week when in a double random battle in Showdown I used clangorous soul and my oricorio copied it, sweeped the whole battle with them, lol
@@Joss_star. I love this ability because it's literally oricorio saying: "I can do it too, see"
I don’t believe there was a category for dance moves at all
@@SugeryGold any move that oricorio's signature ability, Dancer, can copy falls into this category.
@@asierx7047 basically any love that ends in 'dance' + aqua step and clangorous soul
If an ability screws you over, you're a category!
We need a move called gunshot which is a special OHKO move that does sound and bullet damage. It also hits multiple times and through protect.
@@legthieff Would make Kommo-o viable again
@@legthieffwe have sturdy for that
@@dislexycsturdy wouldn't work since it hits multiple times
So you're telling me he forgot to mention slacking, regigigas, archeops, golurk, swoobat, bewear lopunny, audino, toxel, fidough, and capsakid.
Dance moves are mentioned by others so I guess I'll mention explosion moves that Damp prevents from taking effect.
Multi-hit moves are affected by skill link and loaded dice. And they have a lovely interaction with king's rock
Also most importantly they break subs
I love that multi-hit moves have gone from something you delete immediately after like level 10, to something that a lot of Pokemon would actually want to run if they have Skill Link/Loaded Dice
@MishKoz they used to all be only 10-20 power with not perfect accuracy. Now they're all 25 power with perfect accuracy except the rock one cuz rock never has perfect accuracy.
Some moves wouldn't obviously fit into the category too, like triple axel and triple kick. Normally you remake the accuracy check on each hit with those moves, but skill link skips the subsequent checks.
They named a move Population Bomb, knowing that its not a Bomb move but a Cutting move. Outrageous
I mean, what are you gonna do when the japanese name is a pun on kanji/katakana being able to be read in two different ways
@@Articfoxgamez Check the data files. Not name a move "bomb" if it's not a Bomb move.
I mean Population Bomb is a pun itself but I mean I doubt the move itself looks like an explosion does it
I don't think "mouse cut" would make sense either
I wanna say a dark joke regarding cutting and the population but internets too soft nowadays 🥺
Sound is my favorite subcategory because of its interaction with substitute. I think that's a really neat detail that they added in there
I remember thinking I was going to be able to setup my Serperior against Skeledirge to SubSeed then Tera Steller it into oblivion. Little did I know it hit through and just burned my Serperior to a crisp 😅
Dancing moves (moves that can be called by oricorio's dancer), Healing Moves (moves effected by Heal Blocking and Triage), Protection moves (moves that get broken by feint, Phantom/Shadow Force and Hyperspace Hole/Fury, and ignored by unseen fist, Hyper Drill and Mighty Cleave).
The Aura and Pulse moves are simple to understand but what truly ties them together is the fact that they contain the word "はどう" (spoken as "hadö"), which means "wave".
This is also the same word present in the famous fighting game move Hadouken
Wave Motion Gun
I always wondered why they randomly stuck aura sphere in there despite there being zero other aura moves.
Great video but didn't you miss dancing moves?
Also moves affected by sheer force
@@marcoasturias8520that's... just any move with a secondary effect...
@@Guian_6 moves can be in several categories!
@@marcoasturias8520moves with a secondary effect definitely isn’t a “category” of moves in the same sense as this video.
@@marcoasturias8520 it's like saying all moves that change the Pokemon's stats are in a category because of contrary or simple. Or all steel moves are because of steelworker.
Would love to see armorouge and ceruledge get those as hidden abilities down the line
Another fact about pulse moves: they have the ability to target any Pokémon in Triple Battles regardless of the user's position to the target.
One category is Contact moves - whether a move makes contact or not. Obviously too big to list all moves but there are a ton of interactions.
Maybe notable physical moves that dont make contact (Earthquake) or special moves that do (electro drift)
What’s interesting about contact moves is that they were introduced as a thing in Gen 3, so pre phys/spec split (in general the special contact moves became physical and vice versa)
Draining Kiss and Grass Knot are notable examples of special contact moves. ^^
You missed that Bug Bite is NOT a bite move!
I wonder why
Does the Japanese name have something to do with this, or is it just arbitrary?
@@micahfurlow2624 its japanese name is むしくい
which むし means bug and くい means ate/eaten
the reason why "bug bite" is not a biting move is the same as in any other non jp-languages you play pokemon in
its all made in a foreign language where things makes more sense and translated to a language that you know, which may not translate well
like how in french, bug bite is called "piqûre" which means "sting", it'll be equally as weird for "sting" to be affected by strong jaw
@@namo2403very very helpful info, thank you!
Experts call this being Frog the Jammed
@@namo2403Thats kinda weird translation to french since the nove is based on eating the targets berry
The dance move category. It works with the ability Dancer.
I did forget that one, thanks for pointing it out
They should have made rillabooms drum attack be a sound special attack that works with its physical attack.
Because the stronger he is the harder he can play the drum.
Contact, Recoil, Dance, Priority, Spread, Explosion, Weather, Terrain, Room, Protection?, Screens?, Trapping, Multi Hit, Charging. Tbf, there is a lot of move sub categories and each have their own weird mess that are related to abilities or items. I probably forgot some too.
Also pulse moves can target anywhere in triple battles.
Super Fang should also be a Biting move. It's just not affected by Strong Jaw because it does percentage damage.
One big category you probably want to focus on is contact moves. Not all physical moves are contact such as rock slide and some special moves like grass knot are contact too. They are also screwed over by multiple abilities and affected by items like rocky hemlet
Not giving Armarouge and Ceruledge Mega Launcher and Sharpness is one of the more offensive things GF has done over the last 12 years or so honestly
I don't think this is exactly a "move category," but I was sort of hoping to see a footnote about the interactions between Fly/Thunder, Dig/Earthquake, and Dive/Surf. Great video!
Semi invulnerability
Hurricane also hits in the semi-invulnerable turn of Fly
Twister and sky uppercut hit fly. Revelation dance hits phantom force.
i like these videos because it helps get my ideas flowing for the pokémon team builder
You can contact the ball and bomb moves by the fact that that they're ballistic moves, moves with a projectile.
And dang, how the heck is bug bite not a biting move?! I'd argue, based on recent animations, that leech life could be one too.
You forgot Binding Moves, like Wrap or Fire Spin. While not having a dedicated ability for them there are two items that interact with the category, Binding Band and Grip Claw.
Yup I guess it counts as category, especially since Ghosts have protection from them and Shadow Tag.
There’s also HP stealing moves, all of which are affected by the Liquid Ooze ability and the Big Root held item
Surprised they haven't made a category for beam moves. There's so many of them.
I hope it have a category quirk like Sound. Since Sound already hit through Subs, maybe Beam moves can ignore screens.
Strong Jaw should really give accuracy as well. Specifically to make the elemental fangs actually good.
Pulse Moves get to target any opponent in triple battles, regardless of position. It's been a while since that were relevant, though.
The elemental fang moves should really just get a +5 in damage and accuracy. No need to only buff those moves for exclusively pokemon with the ability.
Kicking moves need to be grouped too it a huge miss opportunity
Imagine iron fist but for kicking moves, high jump kick would go ham
What about Dancing moves?
ceruledge also learns psycho cut
I think bulletproof means projectile moves
Once again, W video 💯
Also, an explanation for the "Ball and Bomb Moves" is likely because the official term for the Category is "Ballistic" moves, which makes some attacks there make more sence
Punching, Slicing and Biting moves are my favorites!
Love this kind of Pokémon trivia. Good vid
Thanks!
Stumbed across this video and subbed pretty quick. Love your style and content
Thanks!
Binding (Wrap, Whirlpool...) and Trapping (Block, Mean Look...) are also a category I think. Ghosts are immune to their trapping effect.
I really like these kind of videos! I would add Contact moves solely because not all physical moves are contact moves. They also interact with Rocky helmet, Iron Barbs and Rough Skin and a lot more, so I guess it would’ve been too long to fit in the video
I think that Kicking moves would be an interesting category (Iron Foot being kicking version of iron fist)
Scratching, Headbutting, and Tail moves would be interesting categories but I don’t think there are enough moves to warrant their own categories
I can't really see a reason for headbutting and scratching, but I would love Tail moves as a category
@@tobiasgund8048
Indeed,
Headbutting has headbutt, skull bash, Zen Headbutt, and Iron Head
Scratch has Scratch, Hone Claws, Furry Swipe, Shadow Claw, and Metal Claw
Tail has Tail Slap, Tail Whip, Shed Tail, Aqua Tail, Poison Tail, Dragon Tail and Iron Tail
@@typemasters2871 and Aqua Tail
@@typemasters2871 I feel like the Claw moves might get thrown in with the slashes?
@@tobiasgund8048 fair enough, that would be cool to have claw moves be powered up by sharpness
5:23 also ceruledges japanese name is litterly soulblades
Slicing moves are my favorite, also great video!
Thanks!
Imagine if there were a Throat Chop equivalent of the other categories:
Muzzle: disables Biting
Knife Duller: disables Slicing
Peace Treaty: disables Bombs
It seems like punching moves got the short end of the stick. Iron Fist only boost the power by 20%(3:54). The power boosting ability for other categories give a 50% boost.
Honestly Contact Moves would be interesting to go over since some of seem really strange. I'm like 90% sure Grass Knot makes contact but I don't understand why.
"categories that are pretty much impossible to tell in game without doing some research... Lets look at biting moves"
You mean those moves that primarily have 'fang' in the name? (Just teasing, no hate) Great vid!
Idk why but I'm a huge fan of Spund Based move strats, like Kommo-O in general and Sylveon with Throat Spray Pixilate Hyper Voice
Draining moves were missed (triage, liquid ooze, big root). Mu fave category is slicing moves. Great video!
Never knew that there was a move called shadow panic with the type called "shadow" before
It’s from XD which has shadow type
Super informative and well explained
Thanks!
Well... Contact moves are a thing.
I remember assuming it was basically an alternative to physical moves but then I used draining kiss on a garchomp with rocky helmet 😅
I believe that tangled hair, weak armour, cute charm, gooey, rough skin, poison point, flame body, static, effect spore and iron barbs are the abilities that interact with contact moves
And the Dragon/Fire tortoise's special move, spiky shield, ancient entei protect, and king's shield
I think bulletproof should make you immune to self-destruct and explosion or at least take half damage from those attacks that way it doesn't completely outclass The Damp ability, which is already pretty terrible
I think contact moves was missed. Moves that trigger static or effect spore and are boosted by tough claws. But that is a LARGE category
The Aura and pulse category is very consistently named in Japanese where they all are "Hadou" moves
It's the same "Hadou" as in Street Fighter's Hadouken, which Aura Sphere is clearly based on
Also, Sound based moves bypass Substitute.
I love categories and variations.
Ball and bomb moves mean that a ball projectile is being shot. So rock cannon is fine but hydro cannon isnt.
Moon blast should work imo but it doesnt. Its called moon force in japanese but it literally shoots a ball. It kinda just looks like pink shadow ball.
What about BOOM moves like Self-Destruct, Explosion, and Misty Explosion. They're all effected by the Damp ability.
I have been wanting to see a video on this topic
Thanks!
Contact moves? Its a pretty broad category but is discrete and probably has the most interactions of all
For the mega launcher thingits not the aura part, its the sphere part
You should also include Dance moves, which can be copied by Oricorio's ability Dancer.
You should have included Priority moves as a category, since some abilities and battle effects (terrain etc) disable the moves
Edit:
Let's add Trapping moves (fire spin, whirlpool), self-locking moves (outrage), and recoil moves
I guess ohko moves are technically a category because sturdy blocks them. Also damp blocks explosion moves. Pretty funny to have a category be only 4 moves. If there were only 3 moves, then you might just list the 3 moves in the ability description.
I feel like you missed shielding moves like protect. I'm pretty sure there are items & moves that focus on getting past those kind of moves
Also, are draining moves (Leech Life, Giga Drain...) also a category? They are all boosted by Big Root and interact negatively with Liquid Ooze (except for Dream Eater).
We should have new categories.
Light moves: flash cannon, aurora beam, light that burns the sky, signal meam, tail glow, flash, light screen, etc.
Interacts with illuminate.
Kicking:
Blaze kick, jump kick, double kick, triple axel, trop kick, aqua step, axe kick, etc
Piercing moves: horn and stings, drilling moves.
Fell stinger, megahorn, twineedle, poison sting, drill run, etc
Cosmic moves: space-time, extraterrestrial, other dimension. Cosmic power, moonblast, moonlight, moongeit beam, sunsteel strike, hyperspace fury, draco meteor, meteor mash, meteor beam, spacial rend, roar of time, gravity, etc.
But also, includes the categories as a new attribute to pokemon. Every could receive until 2 of them.
And if the move has the same category, adds 20% damage (that caps at 50% if stacking with the ability).
Every slasher pokemon would get at least 20% more damage from these moves (even kabutops, parasect, ceruledge)
Blaziken, tsareena, hitmonlee, quaquaval, pheromosa, mega lopunny gets 20% from kicking.
All of that not spending their abilities.
Also, pokemon with multiple "beings", heads, should be on the multiple category.
20% more damage from multihit or multitarget moves.
Dodrio, magneton, exegutor, Hydreigon, maushould, Kangaskan, girafarig, Vanilluxe,
Finally, I think this category should also include types, so would act like a third type. 20% more damage of the type.
Charizard Gyarados dragon, drapion kabutops flygon Gligar bug, lugia dragonair dragalge eelektros water, etc
They are a bit larger than the subcategories you covered, but what about direct contact and non-contact moves?
One thing the actual games need is a status/property screen to show every darn move. Like how the hell is some kid supposed to know what Bulletproof affects lmao
Dancing moves... sounds like it would be straight forward but aqua step and clangarous soul are dancing moves
Bug bite not being a bite move has always been absurd to me
I still do not get why belch is not a sound move. And a category you missed is draining moves, which bitter blade and matcha gotcha are inexplicably not considered to be. Yes, they drain, but they lack the flag of draining move which means they don't get boosted by big root or triage.
Thanks for this! Super helpful
Thanks!
Snow powder?
What about Dance moves as those have an affect on Oricorio's Dancer ability
I think Entry Hazards might count given how Rapid Spin interacts with them.
Entry hazards are clearly defined in game tho, unlike Aura Sphere being a pulse move or something
I don't know if I'd count them as a "move category", as much as I would call them "moves that set up Entry Hazards". Also Rapid Spin doesn't interact with the moves(to my knowledge, similar deal with Ice Spinner), merely the Hazard. In other-words, I feel they are more-so field effects, and not a move category. It's useful to group them for a conversation, but the game itself doesn't put them in a category.
Have fun with the list of moves affected by serene grace and sheer force
How about claws vs fists? As you noted in your previous video
Claws are not a move category - the tough claws ability has nothing to do with claw moves, just any contact move
@@x_bell1142 ahh you’re right. I forgot how goofy and arbitrary these things are.
I think it would be funny if swords dance was boosted by sharpness
It's sad to me that a lot of potential wind moves were removed before that category came to be. Also, they should add abilities and items for kicking moves, since there are so many potential candidates.
Funny you mention kicking moves since I made a video covering theory categories recently and kicking moves was one of them
You did not include "screen" moves. Which are broken by brick break, raging bolts, and removed by the screen cleaner ability.
Might as well group every entry hazard, terrain and weather move because they get removed by defog, then
@@stefperb9531 true, actually.
Aren't the ball and bomb moves all moves that shoot projectiles?
What about water moves, like ones that trigger water absorb?
0:55 no bug bite?
Watch the video before leaving a comment
I don't know why these all have to be so complicated, but probably a good thing they are (for competitive) right?
I know this will probably seem uncreative, but. 1.6k views with 0 dislikes? Bro rose up.
It really looks like you missed some categories hahah i hope there will be a follow up video xD
Great video, but you forgot dance moves!
You forgor moonblast, scale shot and ice shard which are all stopped by bulletproof, maybe some more as well idk
So one that should be Kickiking moves.
One that you missed Dancining moves.
And two that I made in fan abilities Hammer moves and Grabbling moves.
Aren’t hammer moves categorized in punching moves since the Pokémon is using a clubbing strike with their fists?
@@tonycalderon2776 No just Hammer Arm.
@@BrawlSnorlax I feel like it would be easier to rework the moves into Iron Fists then, instead of a whole new ability for such a small amount of moves (albeit I like the idea)
@@tonycalderon2776 It's got more moves than Pluse moves.
@@BrawlSnorlax Mega Launcher has 7 (aura sphere, dark pulse, water pulse, dragon pulse, heal pulse, origin pulse, terrain pulse) while hammer moves have 6 (crabhammer, dragon hammer, gigaton hammer, hammer arm, wood hammer, ice hammer), did I count wrong? 😑
What about contact moves? Are all physical moves contact moves?
Heavy Metal should instead affect "Body" ans "Slam" move, no?
the fact that Moonblast ain't a bomb move is beyond be tbh
Too keep poor Chesnaught from ever being good probably
I think you may have missed Contact moves
How many physical non contact moves are there
7
why does this guy sound like alex clark from linus tech tips
Idk if its just me, but I call the “ball and bomb” moves; ballistic moves
OHKO moves vs Sturdy
Am I the only one who thinks that all the claw based moves(such as Dragon Claw, Metal Claw, and Shadow Claw) should also count as slicing move?
Weird, no kicks? And I seems to remember there are other groups when I looked it up back when
Edit: oh ya dances,
You're telling me Bug Bite is not a biting move?
Omg I'm the first view, I love ur videos!
Thanks!
Yes 82 others are gonna comment itz but sound moves go through substitute
I mentioned that in the video
@@x_bell1142 excuse my autistic ass
never understood why "ball and bomb moves" isnt just "ballistic moves". theres a lot of cases where there isnt a word for something in english but this isnt one of them
Not having Sucker Punch being a punching attack is super lame!