Forever will I be dumbfounded by the fact that Castform doesn’t have a Sand form. It also could’ve gotten a Fog form and a Wind form one generation after its origin.
Technically sandstorm isn’t a real weather. It’s considered a weather In pokemon but in reality a sandstorm is just mildly strong winds carrying sand around. And not a specific weather it’s more of an environment thing
Interesting... When I saw Unown listed I just thought it needed an ability that always turns Hidden Power into a super effective type without losing STAB. So I guess this was actually a thing somewhere then, neat.
Fun Fact: shedinja's defenses arent useless, if Shedinja has a Substitute passed to it with Baton Pass(a reasonable strategy to block burn or toxic) its defenses get used in those calculations and the Substitute can survive a hit if it had enough HP
@@HailToLuxeYou only need a pokemon with decent HP you don't need Blissey to do it, but if you're just asking then no, Blissey can't learn baton pass
Cyclizar and Orthworm has Shed Tail to do that in one turn. There's a reason why it is not in SV, besides Tera Electric + Air Balloon (ok, it's mostly that)
Shedinja really should have a stat total similar to ninjask but keep the 1 hp Edit: unown should learn moves that begin with their respective letter, such as A learning moves that start with A
@@yaz6133 theyre based off the english alphabet so it should follow the english move names reguardless in my oppinion (competative S unknown swords dance sweepers)
Unown did get somewhat of a cool gimmick in Legends: Arceus. It gains access to Hidden Power again, but this time Hidden Power is its _signature move._ This let them play around with the gimmick a lot more, and they ended up making it so that Hidden Power always becomes a type that is super-effective against the targeted mon (even prioritizing double weaknesses). So to redux that, they could turn Hidden Power into a 50 bp Psychic-type signature move for Unown that will always hit the opponent super-effectively (even Dark-type mons). Giving it essentially a STAB 100 bp move that hits all Pokemon regardless of typing. Additionally, they could have its bp be raised by 25 for each other Unown letter in your party, with a full Unown team throwing out STAB, 350 bp attacks every turn. That way, it at least has a big number gimmick going for it, while retaining its low stats and having a defensive trade-off for the extra power (any somewhat fast Dark, Bug, or Ghost type mon can tear through a whole mono Unown team). I could see triple Unown teams being the go-to gimmick, where there are three other mons playing support (Sticky Webs, defensive momentum, setting up screens, spreading statuses, Wish support, etc) while the Unowns unleash 200 bp STAB attacks to bash in the enemy team. Not exactly an unstoppable gimmick, but still would be a fun team to experiment with now and again, especially in lower power level formats (think: NU or PU in Smogon Singles).
Eh, I don't really like that change. For one thing, the whole point of Hidden Power was that every Pokémon had access to it, and it could be any type - an idea that later evolved into Tera types. And making Hidden Power always super effective is basically the same mechanically as just doubling its power and making it NEVER super effective. It doesn't improve Hidden Power, it just makes it a boring powerful attack. I do like the idea of having multiple Unown in your party being able to team up, but I think that should be a different attack, not a change to Hidden Power.
@@indigofenix00I think the fact that it evolved into terra types is a reason to let unown have fun with the move. Especially because not only was getting a specific HP very annoying, but the inclusion of the fairy type kinda complicated the equation. There's a reason they cut the move after all, and I'm not really expecting it to make a return. So, why not let unown turn it into a signature move? And while always being super effective is similar to effectively doubling BP there are some differences. First of all, the flavor of always being super effective fits really well with the move. Also, if it prioritizes x4 moves like in LA unown really punishes Pokemon with those and what is effectively perfect coverage. On the other hand, if you can set up a no weaknesses Pokemon, or use abilities that interact with super effective hits, it would completely neuter unown.
To clarify, I do think that HP does need some adjustments - missing the Fairy type is a definite flaw, and being able to change the type in-game, like Tera Types, would make it much better. But I think it could work well in conjunction with Tera types as an option that lets a mon use their Tera type at any time for a lower-powered attack, without committing to a full transformation. This is assuming that Tera types make a comeback, which is a question, but they ARE widely regarded as being the best "generation gimmick" so far. I've always seen Hidden Power as being a kind of "enlightenment" or "awakening the secret power within" move, in the sense that almost any mon can learn it but those who learn it naturally are those associated with mental awakening or the "third eye" like Meditite and Slowking. (Its Japanese name means "awakening power" which shows that this is very much the intention.) And that...doesn't really have a whole lot to do with Unown's lore, in fact it kind of undermines the Unown's more interesting gimmicks of being the alphabet used to create the world and being more powerful when gathered in groups. Hitting super-effectively all the time is just more boring both mechanically and in terms of lore (and rubbing salt in the wounds of Pokémon with 4x weaknesses doesn't help matters, they have trouble enough as it is.)
One idea I had for unown is to give it a really obnoxiously complex signature move that reacts to unown in the party. Unown get stronger together right? So the base power of this move (let's call it profess) would increase for every unown in your party from 20 with just 1, 40 with 2, 60 for 3, 80 for 4, 100 for 5, and 120 if your entire team is unown, and it would be psychic type. Profess would also have hidden attributes for spelling words. If for example, your team order (before switching) spells the word "fire" the move would become fire type. Same with all the types that are 6 letters or less. For the ones that are at least 7 letters they'd have other words (shock for electric, fight for fighting). You could add any number of question mark forme or exclamation mark forme to increase power without breaking the word. "Speed" would either make it priority or make it increase speed. "Spatk" would increase special attack. "BRN" "FRZ" "PSN" and "SLP" would add a small chance to inflict their respective status effects. And probably my favorite one I could think of "??????" Would make profess typeless but would also confuse unown.
Your Kecleon fix is a little awkward, since it starts as a Normal type and its ability will never do anything unless it first gets hit with a Fighting type move
Maybe have it be the anti-protean and have it change to whatever type resists the incoming attack but only the first time entering battle. That way you have a reliable way to swap into big incoming attacks you predict well but at the cost of needing to spend a turn with Kecleon in battle, who's not much good for anything else. But since you're likely to now be resistant to other moves by the attacker, you could maybe have a moment to set up or clear hazards or U-Turn and get your better Pokemon out again, since your opponent will likely want to swap to a more effective Pokemon. The risk, of course, is you give them essentially a free turn to set up if they predict you're going to swap to Kecleon and have nothing to fear for a turn. Could be not terrible.
@@Sonad47im pretty sure its an egg move I had an sd shedinja but I think I got the nincada from wonder trade. Granted sd a slow mon with bad attacking moves that gets one shot isnt a massive boon anyway
@@Sonad47 When Nincada evolves, Shedinja will retain the moveset of Ninjask. Don't think it works in the newer generations, but that's how it used to work. Nincada could never learn Swords Dance, only Ninjask btw - so, you could only get an SD Shedinja at level 57, and nothing else.
I don’t get the Shedinja rework. The entire point of the gimmick is that it’s a late game win con, where it becomes unkillable if you manage to get rid of the Pokémon that can damage it, you aren’t meant to use it turn 1-8. Changes made to make it hit harder are more for vanity than anything
Shedinja: Give it respectable speed (let's say 90) so it can go first more reliably, and give it higher Attack/Sp.Attack. Let's say 100 Atk and 60 Sp.Atk. Also, expand its movepool with some better Bug type physical moves. First Impression would be great for Shedinja. Unown: Protean as a secondary ability (to always get STAB on Hidden Power), boost it HP and Sp.Def to give it some survivability, and let it learn Secret Power and Ancient Power. Also, instead of giving every Unown type a Psychic move necessarily, I think it would be more in good form to give every Unown a move that starts with the letter Unown represents (A could get Agility, B could get Bug Buzz, etc). Also, I know you discounted the possibility due to it being Wishiwashi's gimmick, but a Hidden Ability group form that does nothing but boost its Sp. Attack to legendary levels (let's say 180, tied with Deoxys) would fit well. Kecleon: Instead of changing to resist the move used against it, just make Protean change to the same type *before* it gets hit. It gets the same gimmick of matching types to (hopefully) defend against the enemy, but it prevents the enemy from lining up super effective moves (with exception of Ghost or Dragon type moves). Eiscue: No comments Castform: Give it a Rock type Sandstorm form (maybe with boosted physical attack to match the other stat boosts you've named) and a few special or physical rock moves to fit the new form. Also, as an aside note, how about a Regional castform that changes form to match the Terrain instead. It could possibly be Ground instead of Normal (due to being stuck/merged with the ground), and then have a Grassy, Misty (Fairy), Psychic, and Electric form to match the respective terrains.
Great video man! Editing was done really well and I can’t wait to see what videos you make next! Something else I thought of for Unown is that whatever letter it is, it can learn any move that starts with that letter
Honestly Unown needs an ability that mimics its swarming. Alphabatics: At the end of its turn this pokemon may switch out with another pokemon with the same ability, passing all temporary stat stage increases and decreases on to the Pokémon that replaces it in battle. The pokemon is not affected by entry hazards. With the expanded moveset you suggested, you're effectively combining all the Unown in your party into one pokemon with mulitple healthbars and more than 4 moveslots, and it would be able to make far more use of Cosmic and Stored Power. Power Trick would also be interesting here, since it allows Cosmic Power to be turned into an attack boost and push Stored even further. The ability could be further boosted by making it trigger on swapping instead, removing a layer of telegraphing (since you know what psychic move each letter has access to): Multi-Type: When this pokemon is replaced with another pokemon that shares this ability, all temporary stat stage increases and decreases are passed on and the entering pokemon may select a move to use right away. This move is named as a pun on Arceus' ability Multitype, and it would also function with that ability to allow the god to join/control the swarm. It seems very powerful, but you're seriously losing type diversity if you try to run this. Maybe they also need Nature Power, and Unown Power could change the terrain of the match...
For Unown, I'd opt for it to follow more in line with Zygarde. Yes, that's another gimmick, but that would just be the start of it. Effectively, I would tie it to an item - in this example, a "Tablet Box", where the unown, when caught, are stored within a tablet, and when they're used in battle, you open the box, and the tablets that have unown stored within them manifest those unown as a swarm that acts as one pokemon. In battle, this manifests as a swarm of the unown that you currently have, with each unown circling around a fixed point. You get one box per save file, and each box has 28 empty tablets within it, one for each individual glyph. You can add or remove the unown from those tablets at will, and the box could be manifested as a special box within the PC. From there, the more unown you collect, the more powerful the collective grows. Each additional unown added to the swarm provides a fixed boost in the total base stats, with the objective that when the swarm is full, it is comparable to Dialga, Palkia, and Giratina in BST. There's a baseline in the stat increases, but some glyphs could have a higher impact on certain stats than others. In terms of attacking moves, Hidden Power becomes Unown's signature move, but its prior effect wouldn't make sense with this set up. Instead, I would suggest that it starts as a weak move that does typeless damage, with one glyph in the swarm. As more are added, the base damage increases, and when the swarm is complete, it gains some kind of effect, and is a decently strong move overall, but balanced in a way to avoid breaking it. Moreover, just as certain glyphs might provide a spike in stats, certain glyphs allow additional moves to be used. It still wouldn't be able to learn any TMs, but building the swarm at least builds its movepool. In terms of growth, such as IVs, EVs, and level, either a new glyph is added to act as the nexus for the others - potentially the nexus point that they circle - or a "representative" is selected as the primary Unown, who sits in your party, and acts as the conduit to your will - acting out the implication that Unown don't necessarily have free will or free thought of their own, but that they instead need direction from something with it's own thought and will. Think Molly Hale. Either way, the central glyph acts as the conduit for the others, so its numbers are the numbers that are used. When it's sent into battle, the swarm awakens from the box to join it. Finally, in terms of building the swarm, Legends Arceus had the best method for something like this, I think. Natively in game, you needed to find and catch each glyph, and the way PLA handled it really emphasized engagement with the concept. If this all sounds overpowered and complicated, well, that's kind of by design. Unown, itself, is a complicated pokemon who, when grouped together, are literal reality warpers. It's only fitting that as work is put into building a swarm, they live up to that reputation. Moreover, this would actually give a reason for the existence and collection of the 28, otherwise non-distinct glyphs.
Okay technically Unknown's whole gimmick is that its just pokemon in the shape of the English alphabet. And the movies imply that they help Arceus with constructing reality through their collective psychic powers. But only as a collective, not individuals.
I think the problem with making Shedinja "better" is largely that it can be degenerative to play against. Either your team can easily handle shedinja or you're going to stop having fun the moment you see it. I think addressing this would be alot more meaningful than stat buffs because making it stronger would otherwise best-case-scenario make shedinja more viable and thus create more degenerative scenarios for players as a whole. For example, let's say it has a base hp hard capped at 4. This way wonder guard could be reworked so that its immune to all NVE attacks, and effective attacks will always deal exactly 1 damage regardless of the attacker's attacking stat or other factors, and SE attacks will always deal exactly 4 of its total hit points. This could be reworked to 3 hp or even 2 based on proper testing, but the idea is the same.
Problem is, this way you give shedinja at most 4 turns on the field, during which he can do nothing because his move pool and stats are too bad. In my opinion to keep it balanced it should keep Nincada BST (which is 266, still extremely low), but with HP and defences set to 1 and the rest of the points put in attack stats and speed (so 80 Atk, 80 SpAtk, 100 Spe). I would actually make it a preferential SpAttacker and give it Nasty Plot and some more special attacking options, and maybe some more utility moves too
@@alpolacci I never said my suggested change would ideally be the *only* change. Just that wonder guard is fundamentally unfun and unnecessarily limiting to teambuilding-so any buffs to shedinja is a detriment to the game until that part of it is fixed. Starting with my suggested fix to the ability-which btw is actually a nerf not a buff at all-buffs to the actual pokemon could begin.
@@saltlakeatrocity9771 I don't see Wonder guard as limiting to teambuilding. I mean, if your team lacks EITHER Fire, Rock, Flying, Ghost, Dark (all of which are extremely common offensive types) coverage, sandstorm, leech seed, status moves or entry hazards, your team is probably kinda bad
@@saltlakeatrocity9771 real talk how are you running a team with no hazards, damaging status moves, contact damaging abilities/items, fire, rock, flying, ghost, OR dark moves AT ALL tho
A buff i'd consider for unown would be to allow each letters to learn every moves starting by it except signature ones. So for instance unown A could use anshor shot and aerial ace now while unown S could use Solar beam or Scald. Edit : it's obviously on top of Hidden power that it already knows
My proposals: -Shenija will have a raise to its stats distributed in its attack and special attack, so, He will not be overpowered but with very decent ofensive stats. It will keep its defenses because, well, by logic it is not a fragile sand object, it is a possessed shell. If I were to lower its defenses it would be exclusively if it mega evolved to specifically be more offensive. -Uknow, the truth is, I really like the Gimmick of making them stronger when they get together(I am planning to do an evolution like that since I am an artist), but my proposal for that form is that it has a Signature Move with decent power that always hits super effective like in Legends Arceus, it won't be much because its main role is not to attack, but to alter the field... I will give the evolution of Uknow that I plan the ability to learn EVERY Status move in the game, as if by putting together a word it can alter the field of combat or the opponent.
Fun video, I liked it. Your gonna wanna look at your audio a bit for next time though; a lot of your sentences start significantly quieter than they end.
I always thought it'd be neat if Castform's ability changed the weather before it used a move of the corresponding type. For example, click Fire Blast, the weather turns sunny and then Castform attacks. Click Blizzard, the weather turns snowy and then Castform attacks. Its forms will hardly ever be shown if it needs someone else to set up the weather or to burn a moveslot and a turn on weather-changing moves. Plus always-accurate Blizzard and always-boosted water- and fire-type moves would hardly be broken on poor little Castform. And if it wanted to fire off boosted Thunders and Solar Beams, it'd still need to use a water or fire move first, respectively.
Shedinja is not a terrible gimmick Pokémon and definitely has a niche. Along with that, regigigas and mega kangeskan are most definitely not gimmick Pokémon. Yes they have properties that make them unique, but that doesn’t completely change the way you play them
well regigas goes from send a nuclear bomb at your opponent and be a strong bulky physical attacker to spam sub+protect for 5 turns and hope your opponent is bald so you MAYBE deal a bit of damage
I really liked the Unown change. A signature Unown Power move would be nice. Even if it were still certainly useless since it'd still be a one trick pony.
For Castform, I would look to Rotom, where the appliance forms, while sharing the same BST, have 80 more points than its regular form. With this as reference, I would differentiate each form's BST as follows: Sunny: +15 to Defense and Special Defense, +25 to Special Attack and Speed Rainy: +30 to Defense and Special Defense, +10 to Special Attack and Speed Snowy: -10 to Speed, but +30 in Defense, Special Attack, and Special Defense
I think they should make weather based items that are specific to castform that will essentially give castform a second ability that acts like drought, drizzle, or snow warning depending on which it’s holding.
Considering they are said to be able to alter reality together, I think a cool ability for Unown to have would be similar to Metronome where every time it takes a hit, it will summon a group of other Unown that'll perform a random move, or effect. Such as Psychic Terrain, Heal Pulse, Rain Dance, etc.
PLA could be argued to not be part of gen 8 it is a game completely separate from the base games. No access to online battling, no communicating with other players outside of trading in the same game. PLA is its own game not in a generation Edit: mb still not same gen BUT, i will be using the bulbapedia definition of a pokemon generation which i think matches well with what people would agree with: “a generation is defined by the grouping of pokemon games separated by the pokemon they include. In each generation a NEW REGION and NEW SET OF POKEMON that DID NOT EXIST in the previous generation are introduced. A generation may include remakes of games of previous generations” Therefore under that definition PLA is NOT gen 8 and instead their own independent thing as Hisui is its own independent region but no longer exists however argument cant be made that its gen 9. It objectively is not gen 8 however.
A different gimmic for unknown that could be interesting, is if it could learn any move that begins with its letter. Some unknown woukd definitely end up better than others, but even the worst letters would still be better than just knowing hidden power
A really fun gimmick for Unknown would be to give a different move pool for each of them, only including moves that start with the letter they represent. (that would involve giving signature moves to ! and ?)
You're a small, young channel and the few videos you've made are all pretty good. In a similar vein of making Pokemon better, I'd love to see your take on making NEW cross-gen evolutions for old Pokemon. Like how would you go about selecting weak Pokemon and giving them realistic evolutions that make them really strong and viable? For example, I love Mightyena and would love to see an evolution for it. Dark/Fairy or Dark/Ghost would make for great type combos, and swapping Quick Feet for Strong Jaw would be fitting since hyenas have one of the strongest jaws in the world. Lineoone got a +100 BST boost with Obstagoon, so a +100 to Mightyena would make sense.
4:20 I've always had the idea that unown would have a new ability called Unknowing, which would boost its stats by one stage for each unfainted unown in the party. Plus, give it the move Unown Power, which is a psychic version of Beat Up, learned at L50. Plus, as already put in the video, a psychic type move that starts with the letter they are at level 25. A - Agility, C - Cosmic Power, P - Psychic, etc. Just an idea I've had since... like 2005.
Unrelated but a massive way to buff regigigas is giving it pressure, since it's a gen 4 legendary pokemon and every single legendary had pressure at the time
The reason for Unown's attack stat is it coming to be before the physical special split and the hidden power type also changing between physical and special at the time. Feel like it could easily change. Just give it a signature move that scales off it's highest offensive stat like terra blast does.
I'd rework Castform in a Rotom kind of approach with some extra spice, Rotom has 440 BST, but its appliances have 520 BST so, I'd give all Castform's weather forms the same buffed BST while it's neutral form is all 70s, 70/70/70/70/70/70 to 70/50/80/115/80/105 (adding 70 extra points, but removing 20 points in attack to give it to defenses, my extra spicy approach is making it so its ability not only changes its form, but depending on the weather rock it has equipped it automatically sets that weather, it would be funny it also sets 8 turns of sand with no sand form
I think Shedinja should be heavily oriented towards special attack, because it's counterpart is more Physical. Same idea you had, but reversed offenses, and give it all of the Lifesteal moves for lore reasons, then some good special stab and coverage. Someone else suggested this, and I like it. Unown should have access to any TM move that starts with their letter, but I'm gonna add that Unown ! learns every attacking move, and Unown ? gets every status move. Then Castform. I like it, but I'd add that it gets a Sand form, with its boost to HP, and then that we give Castform some earth themed moves, like Spikes, Stealth Rocks, Scorching Sand, Earth Power, Power Gem, Ancient Power, Sandstorm, and *maybe Shore Up. Even with the boosts you've offered, it's still going to struggle with speed problems outside of Sun, which would really hurt it's performance. The only thing making breloom viable is relatively speedy Spore, and it fell off too. I'd give Castform one more push. Make Forecast also boost the base power of Weatherball by 50% in weather, giving it a new base of 150. However, Forecast also makes it count as a Normal type move for the purpose of Weather based Type boosts. This serves to even out the damage output of the different forms, without completely breaking Sunny and Rainy form Castform.
Run fact: the reason why unknown has 72 in both atk and spatk, is so that if its hidden power was one of the physical types in gens 2&3 it woukd still do okay damage
I think it would be cool if Castform swapped out its moves based on type. _If_ you give it any of the powerful elemental attacks (Solar Beam, Fire Blast, etc), then when it transforms, it changes up to 2 of those moves to fit its form. For example: You have a Castform with Thunder, Blizzard, and 2 other moves. When it transforms to Sunny form, those moves become Fire Blast and Solar Beam. When you change to Rainy form, those moves become Hydro Pump and Thunder. In Hail, they become Hurricane and Blizzard. You could choose to "opt out" of this feature by not learning any of those moves, and you could also keep your coverage moves by having 3 or 4 of them learned (only 2 would be changed at a time. The logic it chooses might be something like "the 2 most recently learned of the moves" or something, so you could control it). A bit complicated, sure, but it would technically give Castform more than 4 available moves at a time, which could be really fun.
I know it's not the point of the gimmick, but I always thought it'd be cool if castform got a form not just for sandstorm but terrains and at least a couple terrain/weather pairings. I know it'd be a logistical nightmare to code and to figure out, but imagine an electric/water "thunderstom" castform when it's raining while electric terrain is up only for it to drop its water type when it stops raining. Fun icing on the cake is that if both a terrain and a weather are up, it'll always be dual typed.
I think it'd be cool if Kecleon changes type to the type of the attack he is receiving as he is receiving it. For instancw, when attacked with Ember, he will endure the attack as a fire type. It will also allow some fun games, such as attacking it with a dragon move
Shedinja is suprisingly good in VGC (Pokémon's Official tournament). There reasons for this: 1) VGC is a doubles format 2) Shedinja is only good when Legendaries are allowed 3) It has the worst best move in that format: Ally Switch. Because of this, it can protect its allies with Ally Switch. Popular legendaries in the format can't touch it: Kyogre, Zacian, Calyrex - Ice Rider.
Here are some suggestions for Zoroark's Illusion ability, if you make a sequel, of course: Option 1, make the illusion reduce the damage taken while it is maintained, like a less powerful but reusable Mimikyu Disguise, so at least it can go out to the battlefield more safely. Option 2, make it mimic most of the passive abilities of the pokemons it mimics when it goes out to the battlefield. What do I mean? If it mimics an intimidating Arcanine with intimidation, then it will exert that same intimidation.
Unown should have an ability that if your entire party is Unown, each one gains a respective 3 stage boost when sent into battle. For example, the first one you send out has 3x ATK, then the next 3x DEF, then 3x SpATK, etc. just to lean into that thing about it being stronger in numbers.
Should just make it that when Unown use hidden power, it is always super effective, so that even if other pokemon can learn it, it isn't the same move, making it sort of a signature move of the unown.
I think a more unique idea for Kekleon is to take it in the opposite direction and make it a more volitile version of protean: make it an attacker and change its ability to make it change its type on any move it uses, but only offensively: it gets STAB with all of its moves. this helps both with it only getting low base power moves and with its lack of defense, as normal is actually a pretty solid type defensively
I think a cool gimmick for Unown would be an ability like this: Call it Etymology. This ability would take any and all Unown in your party and combine them together to form a singular Unown. I’d want this ability to allow for a single Unown to then gain the stats of the Unown it’s combined with. So 2 Unown would give that singular combined one 672 bst. To counter this, any amount of Unown used to make this singular Unown would subtract a party space. So if you use 2 Unown for this gimmick, you can only have 5 Pokémon with Unown being the 5th. During battle, you would be able to choose which Unown you want to send out, but once it’s sent out, you cannot select the other one, thus enforcing the 5 Pokémon penalty. Theoretically, if you wanted to run 6 Unown, you’d have a single Unown with 2016 bst(336 x 6), but that’s assuming all it’s HP stats are combined which is something I don’t think should be done for this proposed gimmick lol.
Another reason why Shedinja has such a horrid typing is that the ghost type is strong because of its immunities but Shedinja is already immune to most types so the ghost type is completely worthless to it
For Unown, I was thinking it could get a Psychic move that grows in power the more Unown are in the party... playing into their lore of being powerful in groups. And to give it a signature ability that funcationaly gives it a second type that matches it's hidden power type (playing to it's OG gimmick) to ensure HP always gets "stab" and adjust the weaknesses and resistances of each Unown (while also allowing for the possibility of what is essentially a Psychic/Psychic type pokemon that gets double stab for Psychic attacks, and has only 4x weaknesses and resistances)....... then add in a bunch of non-battle content that rewards you for getting all of them. For Castform, give it EVERY move that has unique effects in different weather conditions, and then make more moves be affected by the weather (Heat Wave should be 100% accurate in Harsh sunlight)... the give it a sandstorm form, because if it can be a FIRE type despite being a water Molecule, then it can be a Rock type.
In one of my pokemon hack games I gave Unown the protean ability that way their hidden power is always a stab move. Next I gave it higher stats, mostly speed, then I rounded it off with the ability to learn some basic TM's. Things like Protect, Reflect, Light Screen, Rest, Calm Mind, Attract, Embargo... things of that nature, no attacking moves though, I wanted hidden power to remain as their primary attack.
That is more of a buff to bug types. Ice was always good its just that gf really thinks the glass cannon type should be a bulky attacker instead. Its the second part of bolt beam the coverage that hits most combos for neutral dmg. Ice beats a couple of the most common types. The biggest buff to ice types was actually the def boost in snow because now they can actually tank a lot of hits with it.
@ ice is a good type for moves but it's still the absolute worst type to be compared to bug (bug's #2 tho i'm not insane) And also no deadass the snow buff was great but tera literally is what has made so many more ice types better than they've ever been bc they can get a type that actually HAS resistances, ice may beat bug in weaknesses by 1, but bugs don't only resist themselves, making them still just barely better defensively
@ people tera ice just for ice coverage, again gamefreak puts ice type on the wrong Pokemon. Look at any offensive ice thpe and boom they are one of the most hard hitting mons. Lets go through a list in history. Weavile, one of the most consistent fast ice types that only suffers when its good stab options are taken away. Its upgrade chein pao who hits the hardest because ice dark is pretty good offensively with its ability, gal-darm, the hardest hitting non legendary ice type because you dont want to come into a gorilla tactics icicle crash, alolan ninetales, best hail setter with fast aurora veil, still sees usage. Baxcalibur iron bundle and calyrex-ice wow all ice types and also all banned for being too powerful in singles and 2 of them saw use because a fast ice type is really good. Ice type is a glass cannon type, not a defensive type, you dont care about your resistance if everything dies.
Ice is the second worst type. It used to be tied with bug but due to hail being changed to snow it’s better. Not to mention that ice it a very good offensive type
@ actually that would be normal, having only 1 immunity and absolutely no super effective dmg means you basically have to be a broken pokemon to make normal work. Ice being the second if not the best offensive type in the game means its above the types that have lots of weaknesses or have no super effective dmg. If it can hold a focus sash its weaknesses do not matter.
i always felt like castform shouldve had the equivalent of swift swim in any form it changes into and any weather. base with base 100 offenses, 70 defenses, 80 hp and 90 speed. thats only 510 total and makes castform a well buffed offensive threat for any weather team
i think it would be really fun if unown could only learn moves that start with the same letter it represents the punctuation ones could have their own rules, like the question mark one only being able to learn smth like metronome
Castform's Forecast is intended to work with its (formerly) signature move, Weather Ball, which changes type depending on the weather, granting it a guaranteed STAB in whatever form it's using. (Except for Sandstorm form, which doesn't exist, GF whyy??) It would be a powerful gimmick if not for the lack of Sandstorm form and Castform's stats, which make it completely not worth it to waste a move to set it up, even in double battles and especially in singles.
Legends Arceus did something interesting with Unown. Now that Hidden Power is its signature move, they let it change types adaptively to always hit super effectively on the target. Let's take that and run with it. First off, dump most of its attack into its special attack. That thing barely has physical mass, but it's supposedly a building block of the universe, so that tracks. Now keep the type adaptation on Hidden Power, but also tweak it to always hit the opponent's lower defense. Finally, change the ability to Protean so it always has STAB. Now keep its defenses and speed terrible. You now have a mon with brainless super effective coverage that is going to hit everything hard, but is also extremely easy to deal with.
Unown should evolve, but with a twist. Instead of becoming some new kind of Pokemon, all the Unown you had in your party (who all had a level-up in the same fight) will evolve into ONE Pokemon. This will stay in-line with all the statements about it growin stronger and whatnot when more of them are together. This new Unown will also learn a Signature move similar Hidden Power, but which functions similarly to Flying Press. Meaning that it combines all the types each indivual Unown's Hidden Power had. For example, if one Unown's Hidden Power was Fire type, the other one's was Ground, and the third one's was Dragon, this new Signature move will have all those three types. Other than that, they could give it the Hidden Power of Pokemon Legends Arceus. There's loads of potential for those little guys.
People seem to look down on bug types, but they're not as weak as advertised. It's resistant to fighting, ground and grass types and super effective against grass, dark and psychic types. My Vikavolt has been a powerhouse in my team.
Yep, it's secretly one of the best physically defensive types no joke, only overshadowed by the fact that flying type does it better. Offensively, bug fills the niche of being a psychic weakness that isn't resisted by dark, although that was more relevant in earlier generations.
I think Unown should have a gimmick where they can attack as a group if you have several of them in your team - sort of like Beat Up but that only works with other Unown. And the effects vary based on which Unown letter you are using, and which ones are assisting them.
4:32 Counterpoint: Each foorm of Unown has their own learnset, being moves that start with the letter that the Unown is The exclamation mark and question mark share the same movesets as i (for !) and P (for ?)
Color change should work so that it changes the type of the incoming move *before* it hits kecleon. This was he's only weak to dragon and ghost moves, while resisting most other types.
YO ITS CRAZY YOU SAID UNOWN POWER BECAUSE RIGHT WHEN YOU STARTED TALKING ABOUT IT I THOUGHT THAT! I was like "They removed HP why not give it something called Unown Power" AND YOU SAID IT
I am mistified yet intrigued by your pronounciation of "unown". Even with the picture on the screen I couldn't catch what you were saying every time it was said, it's pretty unique haha
I’d have Unown be the only Pokemon (besides Terapagos) to be able to Terastalize and use Tera Blast. It wouldn’t fix it, but it’d make it potentially useful in some low tier formats and potentially in a playthrough
Forever will I be dumbfounded by the fact that Castform doesn’t have a Sand form. It also could’ve gotten a Fog form and a Wind form one generation after its origin.
Technically sandstorm isn’t a real weather. It’s considered a weather In pokemon but in reality a sandstorm is just mildly strong winds carrying sand around. And not a specific weather it’s more of an environment thing
Unown was much better in PLA, where Hidden Power would change types to be super effective against the target
Interesting... When I saw Unown listed I just thought it needed an ability that always turns Hidden Power into a super effective type without losing STAB.
So I guess this was actually a thing somewhere then, neat.
that simple change would encourage at least a handful of people to use it at least
Fun Fact: shedinja's defenses arent useless, if Shedinja has a Substitute passed to it with Baton Pass(a reasonable strategy to block burn or toxic) its defenses get used in those calculations and the Substitute can survive a hit if it had enough HP
Blissey learns batton pass and substitute?
@@HailToLuxeYou only need a pokemon with decent HP you don't need Blissey to do it, but if you're just asking then no, Blissey can't learn baton pass
Still has shite defense tho
Cyclizar and Orthworm has Shed Tail to do that in one turn. There's a reason why it is not in SV, besides Tera Electric + Air Balloon (ok, it's mostly that)
Sooo 2/6ths of shedinjas stats are only usable if you use a move and then pass it's effects to it
Shedinja really should have a stat total similar to ninjask but keep the 1 hp
Edit: unown should learn moves that begin with their respective letter, such as A learning moves that start with A
I don’t think there’s enough psychic type moves to fit that criteria, but if you’re just talking about any type of move in general, that’d be neat
@Zeelonio any type in general for unown so long as the move begins with their respective letter (excluding signature moves that is)
Yeah but what happen to other lenguaje
@@yaz6133I intend to release the follow up video
@@yaz6133 theyre based off the english alphabet so it should follow the english move names reguardless in my oppinion (competative S unknown swords dance sweepers)
Unown did get somewhat of a cool gimmick in Legends: Arceus. It gains access to Hidden Power again, but this time Hidden Power is its _signature move._ This let them play around with the gimmick a lot more, and they ended up making it so that Hidden Power always becomes a type that is super-effective against the targeted mon (even prioritizing double weaknesses).
So to redux that, they could turn Hidden Power into a 50 bp Psychic-type signature move for Unown that will always hit the opponent super-effectively (even Dark-type mons). Giving it essentially a STAB 100 bp move that hits all Pokemon regardless of typing. Additionally, they could have its bp be raised by 25 for each other Unown letter in your party, with a full Unown team throwing out STAB, 350 bp attacks every turn.
That way, it at least has a big number gimmick going for it, while retaining its low stats and having a defensive trade-off for the extra power (any somewhat fast Dark, Bug, or Ghost type mon can tear through a whole mono Unown team). I could see triple Unown teams being the go-to gimmick, where there are three other mons playing support (Sticky Webs, defensive momentum, setting up screens, spreading statuses, Wish support, etc) while the Unowns unleash 200 bp STAB attacks to bash in the enemy team. Not exactly an unstoppable gimmick, but still would be a fun team to experiment with now and again, especially in lower power level formats (think: NU or PU in Smogon Singles).
Don't those formats have a species clause? But yea, would be more fun than their an unknowns usual "gimmick"
Eh, I don't really like that change. For one thing, the whole point of Hidden Power was that every Pokémon had access to it, and it could be any type - an idea that later evolved into Tera types. And making Hidden Power always super effective is basically the same mechanically as just doubling its power and making it NEVER super effective. It doesn't improve Hidden Power, it just makes it a boring powerful attack.
I do like the idea of having multiple Unown in your party being able to team up, but I think that should be a different attack, not a change to Hidden Power.
@@indigofenix00I think the fact that it evolved into terra types is a reason to let unown have fun with the move. Especially because not only was getting a specific HP very annoying, but the inclusion of the fairy type kinda complicated the equation. There's a reason they cut the move after all, and I'm not really expecting it to make a return. So, why not let unown turn it into a signature move?
And while always being super effective is similar to effectively doubling BP there are some differences. First of all, the flavor of always being super effective fits really well with the move. Also, if it prioritizes x4 moves like in LA unown really punishes Pokemon with those and what is effectively perfect coverage. On the other hand, if you can set up a no weaknesses Pokemon, or use abilities that interact with super effective hits, it would completely neuter unown.
Shedinja quivering in its heavy duty boots!
To clarify, I do think that HP does need some adjustments - missing the Fairy type is a definite flaw, and being able to change the type in-game, like Tera Types, would make it much better. But I think it could work well in conjunction with Tera types as an option that lets a mon use their Tera type at any time for a lower-powered attack, without committing to a full transformation. This is assuming that Tera types make a comeback, which is a question, but they ARE widely regarded as being the best "generation gimmick" so far.
I've always seen Hidden Power as being a kind of "enlightenment" or "awakening the secret power within" move, in the sense that almost any mon can learn it but those who learn it naturally are those associated with mental awakening or the "third eye" like Meditite and Slowking. (Its Japanese name means "awakening power" which shows that this is very much the intention.) And that...doesn't really have a whole lot to do with Unown's lore, in fact it kind of undermines the Unown's more interesting gimmicks of being the alphabet used to create the world and being more powerful when gathered in groups.
Hitting super-effectively all the time is just more boring both mechanically and in terms of lore (and rubbing salt in the wounds of Pokémon with 4x weaknesses doesn't help matters, they have trouble enough as it is.)
"Unown are weak individually but strong collectively" sounds like it would be the perfect excuse to give them a mechanic similar to Schooling. ❤
One idea I had for unown is to give it a really obnoxiously complex signature move that reacts to unown in the party. Unown get stronger together right? So the base power of this move (let's call it profess) would increase for every unown in your party from 20 with just 1, 40 with 2, 60 for 3, 80 for 4, 100 for 5, and 120 if your entire team is unown, and it would be psychic type. Profess would also have hidden attributes for spelling words. If for example, your team order (before switching) spells the word "fire" the move would become fire type. Same with all the types that are 6 letters or less. For the ones that are at least 7 letters they'd have other words (shock for electric, fight for fighting). You could add any number of question mark forme or exclamation mark forme to increase power without breaking the word. "Speed" would either make it priority or make it increase speed. "Spatk" would increase special attack. "BRN" "FRZ" "PSN" and "SLP" would add a small chance to inflict their respective status effects. And probably my favorite one I could think of "??????" Would make profess typeless but would also confuse unown.
lmao 120bp at the cost of your whole team being unown is so bad
starting at 150 and increasing to 250 would still be weak
bro is cooking 🍳. it might not be a good competitive Pokemon but it will be a good challenge runs pokemon
Sick as hell but seems like a nightmare to code
WE MAKING THE EMPLOYEES WORK UNPAID OVERTIME WITH THIS ONE 🔥🗣
@@mrperson9838 not really.
Your Kecleon fix is a little awkward, since it starts as a Normal type and its ability will never do anything unless it first gets hit with a Fighting type move
Maybe have it be the anti-protean and have it change to whatever type resists the incoming attack but only the first time entering battle. That way you have a reliable way to swap into big incoming attacks you predict well but at the cost of needing to spend a turn with Kecleon in battle, who's not much good for anything else. But since you're likely to now be resistant to other moves by the attacker, you could maybe have a moment to set up or clear hazards or U-Turn and get your better Pokemon out again, since your opponent will likely want to swap to a more effective Pokemon. The risk, of course, is you give them essentially a free turn to set up if they predict you're going to swap to Kecleon and have nothing to fear for a turn. Could be not terrible.
@@QuesoCookiesyeah, thats what I think too. Plus Kecleon wasnt bulky enough to exploit this ability so its balanced.
It is *technically* possible for shedinja to know Swords Dance
Know it, but not learn it.
what is the condition there? I came to the comments looking for this because I've used SD shedinja in showdown
@@Sonad47 i think nincada has SD as an egg move
@@Sonad47im pretty sure its an egg move I had an sd shedinja but I think I got the nincada from wonder trade. Granted sd a slow mon with bad attacking moves that gets one shot isnt a massive boon anyway
@@Sonad47 When Nincada evolves, Shedinja will retain the moveset of Ninjask. Don't think it works in the newer generations, but that's how it used to work.
Nincada could never learn Swords Dance, only Ninjask btw - so, you could only get an SD Shedinja at level 57, and nothing else.
I don’t get the Shedinja rework. The entire point of the gimmick is that it’s a late game win con, where it becomes unkillable if you manage to get rid of the Pokémon that can damage it, you aren’t meant to use it turn 1-8. Changes made to make it hit harder are more for vanity than anything
Shedinja has done pretty well in VGC, and has been a quite important stabiliser for some seasons
Shedinja: Give it respectable speed (let's say 90) so it can go first more reliably, and give it higher Attack/Sp.Attack. Let's say 100 Atk and 60 Sp.Atk. Also, expand its movepool with some better Bug type physical moves. First Impression would be great for Shedinja.
Unown: Protean as a secondary ability (to always get STAB on Hidden Power), boost it HP and Sp.Def to give it some survivability, and let it learn Secret Power and Ancient Power. Also, instead of giving every Unown type a Psychic move necessarily, I think it would be more in good form to give every Unown a move that starts with the letter Unown represents (A could get Agility, B could get Bug Buzz, etc). Also, I know you discounted the possibility due to it being Wishiwashi's gimmick, but a Hidden Ability group form that does nothing but boost its Sp. Attack to legendary levels (let's say 180, tied with Deoxys) would fit well.
Kecleon: Instead of changing to resist the move used against it, just make Protean change to the same type *before* it gets hit. It gets the same gimmick of matching types to (hopefully) defend against the enemy, but it prevents the enemy from lining up super effective moves (with exception of Ghost or Dragon type moves).
Eiscue: No comments
Castform: Give it a Rock type Sandstorm form (maybe with boosted physical attack to match the other stat boosts you've named) and a few special or physical rock moves to fit the new form. Also, as an aside note, how about a Regional castform that changes form to match the Terrain instead. It could possibly be Ground instead of Normal (due to being stuck/merged with the ground), and then have a Grassy, Misty (Fairy), Psychic, and Electric form to match the respective terrains.
Yes please
Eiscue losing 25% of its health after losing Ice Face would be OP with Belly Drum and Salac Berry
If you ever feel useless, just remember that shedenja has defense and special defense stat
Great video man! Editing was done really well and I can’t wait to see what videos you make next! Something else I thought of for Unown is that whatever letter it is, it can learn any move that starts with that letter
sounds fun but would be a nightmare for localization
Honestly Unown needs an ability that mimics its swarming.
Alphabatics: At the end of its turn this pokemon may switch out with another pokemon with the same ability, passing all temporary stat stage increases and decreases on to the Pokémon that replaces it in battle. The pokemon is not affected by entry hazards.
With the expanded moveset you suggested, you're effectively combining all the Unown in your party into one pokemon with mulitple healthbars and more than 4 moveslots, and it would be able to make far more use of Cosmic and Stored Power. Power Trick would also be interesting here, since it allows Cosmic Power to be turned into an attack boost and push Stored even further.
The ability could be further boosted by making it trigger on swapping instead, removing a layer of telegraphing (since you know what psychic move each letter has access to):
Multi-Type: When this pokemon is replaced with another pokemon that shares this ability, all temporary stat stage increases and decreases are passed on and the entering pokemon may select a move to use right away.
This move is named as a pun on Arceus' ability Multitype, and it would also function with that ability to allow the god to join/control the swarm. It seems very powerful, but you're seriously losing type diversity if you try to run this.
Maybe they also need Nature Power, and Unown Power could change the terrain of the match...
For Unown, I'd opt for it to follow more in line with Zygarde. Yes, that's another gimmick, but that would just be the start of it. Effectively, I would tie it to an item - in this example, a "Tablet Box", where the unown, when caught, are stored within a tablet, and when they're used in battle, you open the box, and the tablets that have unown stored within them manifest those unown as a swarm that acts as one pokemon. In battle, this manifests as a swarm of the unown that you currently have, with each unown circling around a fixed point.
You get one box per save file, and each box has 28 empty tablets within it, one for each individual glyph. You can add or remove the unown from those tablets at will, and the box could be manifested as a special box within the PC. From there, the more unown you collect, the more powerful the collective grows. Each additional unown added to the swarm provides a fixed boost in the total base stats, with the objective that when the swarm is full, it is comparable to Dialga, Palkia, and Giratina in BST. There's a baseline in the stat increases, but some glyphs could have a higher impact on certain stats than others.
In terms of attacking moves, Hidden Power becomes Unown's signature move, but its prior effect wouldn't make sense with this set up. Instead, I would suggest that it starts as a weak move that does typeless damage, with one glyph in the swarm. As more are added, the base damage increases, and when the swarm is complete, it gains some kind of effect, and is a decently strong move overall, but balanced in a way to avoid breaking it. Moreover, just as certain glyphs might provide a spike in stats, certain glyphs allow additional moves to be used. It still wouldn't be able to learn any TMs, but building the swarm at least builds its movepool.
In terms of growth, such as IVs, EVs, and level, either a new glyph is added to act as the nexus for the others - potentially the nexus point that they circle - or a "representative" is selected as the primary Unown, who sits in your party, and acts as the conduit to your will - acting out the implication that Unown don't necessarily have free will or free thought of their own, but that they instead need direction from something with it's own thought and will. Think Molly Hale. Either way, the central glyph acts as the conduit for the others, so its numbers are the numbers that are used. When it's sent into battle, the swarm awakens from the box to join it.
Finally, in terms of building the swarm, Legends Arceus had the best method for something like this, I think. Natively in game, you needed to find and catch each glyph, and the way PLA handled it really emphasized engagement with the concept.
If this all sounds overpowered and complicated, well, that's kind of by design. Unown, itself, is a complicated pokemon who, when grouped together, are literal reality warpers. It's only fitting that as work is put into building a swarm, they live up to that reputation. Moreover, this would actually give a reason for the existence and collection of the 28, otherwise non-distinct glyphs.
Anyone: mentions Castform.
Me: Starts dancing to the Phenac City theme in my head.
Okay technically Unknown's whole gimmick is that its just pokemon in the shape of the English alphabet. And the movies imply that they help Arceus with constructing reality through their collective psychic powers. But only as a collective, not individuals.
Eiscue only returns to its Ice Face form upon hail/snow is set, not on any subsequent turn.
I think the problem with making Shedinja "better" is largely that it can be degenerative to play against. Either your team can easily handle shedinja or you're going to stop having fun the moment you see it. I think addressing this would be alot more meaningful than stat buffs because making it stronger would otherwise best-case-scenario make shedinja more viable and thus create more degenerative scenarios for players as a whole.
For example, let's say it has a base hp hard capped at 4. This way wonder guard could be reworked so that its immune to all NVE attacks, and effective attacks will always deal exactly 1 damage regardless of the attacker's attacking stat or other factors, and SE attacks will always deal exactly 4 of its total hit points. This could be reworked to 3 hp or even 2 based on proper testing, but the idea is the same.
This definitely doesn't work on practice
Problem is, this way you give shedinja at most 4 turns on the field, during which he can do nothing because his move pool and stats are too bad. In my opinion to keep it balanced it should keep Nincada BST (which is 266, still extremely low), but with HP and defences set to 1 and the rest of the points put in attack stats and speed (so 80 Atk, 80 SpAtk, 100 Spe).
I would actually make it a preferential SpAttacker and give it Nasty Plot and some more special attacking options, and maybe some more utility moves too
@@alpolacci I never said my suggested change would ideally be the *only* change. Just that wonder guard is fundamentally unfun and unnecessarily limiting to teambuilding-so any buffs to shedinja is a detriment to the game until that part of it is fixed. Starting with my suggested fix to the ability-which btw is actually a nerf not a buff at all-buffs to the actual pokemon could begin.
@@saltlakeatrocity9771 I don't see Wonder guard as limiting to teambuilding. I mean, if your team lacks EITHER Fire, Rock, Flying, Ghost, Dark (all of which are extremely common offensive types) coverage, sandstorm, leech seed, status moves or entry hazards, your team is probably kinda bad
@@saltlakeatrocity9771 real talk how are you running a team with no hazards, damaging status moves, contact damaging abilities/items, fire, rock, flying, ghost, OR dark moves AT ALL tho
7:20 bro just had the best idea noone had in 20 years
It’s literally just Tera Shell with extra steps. Lol
This is literally how it works in elite redux
A buff i'd consider for unown would be to allow each letters to learn every moves starting by it except signature ones.
So for instance unown A could use anshor shot and aerial ace now while unown S could use Solar beam or Scald.
Edit : it's obviously on top of Hidden power that it already knows
One problem.. japaneese is a different language with different names for those moves
Your ideas for UNOWN are fantastic! Especially each form learning its own psychic move
My proposals:
-Shenija will have a raise to its stats distributed in its attack and special attack, so, He will not be overpowered but with very decent ofensive stats. It will keep its defenses because, well, by logic it is not a fragile sand object, it is a possessed shell. If I were to lower its defenses it would be exclusively if it mega evolved to specifically be more offensive.
-Uknow, the truth is, I really like the Gimmick of making them stronger when they get together(I am planning to do an evolution like that since I am an artist), but my proposal for that form is that it has a Signature Move with decent power that always hits super effective like in Legends Arceus, it won't be much because its main role is not to attack, but to alter the field... I will give the evolution of Uknow that I plan the ability to learn EVERY Status move in the game, as if by putting together a word it can alter the field of combat or the opponent.
Fun video, I liked it. Your gonna wanna look at your audio a bit for next time though; a lot of your sentences start significantly quieter than they end.
Thanks! Still working on it
I always thought it'd be neat if Castform's ability changed the weather before it used a move of the corresponding type. For example, click Fire Blast, the weather turns sunny and then Castform attacks. Click Blizzard, the weather turns snowy and then Castform attacks.
Its forms will hardly ever be shown if it needs someone else to set up the weather or to burn a moveslot and a turn on weather-changing moves. Plus always-accurate Blizzard and always-boosted water- and fire-type moves would hardly be broken on poor little Castform. And if it wanted to fire off boosted Thunders and Solar Beams, it'd still need to use a water or fire move first, respectively.
The idea that some random letter of unown would learn light that burns the sky scares me
12:05 30% chance to freeze is insane
Its scald 2.0……………yeah blizzard was always one of the more degenerate moves its just limited by snow warning users or in the older gens, accuracy
4:16 Everyone talks big until I teach my Unown High Horsepower
Shedinja is not a terrible gimmick Pokémon and definitely has a niche. Along with that, regigigas and mega kangeskan are most definitely not gimmick Pokémon. Yes they have properties that make them unique, but that doesn’t completely change the way you play them
well regigas goes from send a nuclear bomb at your opponent and be a strong bulky physical attacker to spam sub+protect for 5 turns and hope your opponent is bald so you MAYBE deal a bit of damage
@@NaxDucky
Then you use roar or whirlwind and it has to do that 5 more turns
6:53 kecleon has an ability like that in elite redux its kinda fire ngl
I really liked the Unown change. A signature Unown Power move would be nice. Even if it were still certainly useless since it'd still be a one trick pony.
Honestly castform ability also should changes depending on the weather, Solar Power, Hydration and Snow Cloak.
Unown should be able to learn every move that starts with the letter it is
I think unknown should be able to learn any attack that starts with a letter that that specific lettered unknown is able to learn
For Castform, I would look to Rotom, where the appliance forms, while sharing the same BST, have 80 more points than its regular form.
With this as reference, I would differentiate each form's BST as follows:
Sunny: +15 to Defense and Special Defense, +25 to Special Attack and Speed
Rainy: +30 to Defense and Special Defense, +10 to Special Attack and Speed
Snowy: -10 to Speed, but +30 in Defense, Special Attack, and Special Defense
unown should be able to learn every move that starts with its letter
I think they should make weather based items that are specific to castform that will essentially give castform a second ability that acts like drought, drizzle, or snow warning depending on which it’s holding.
Wolfe should react to this to see how these work in a competitive POV. Also see if these would break the game or not
Considering they are said to be able to alter reality together, I think a cool ability for Unown to have would be similar to Metronome where every time it takes a hit, it will summon a group of other Unown that'll perform a random move, or effect. Such as Psychic Terrain, Heal Pulse, Rain Dance, etc.
3:56 unown is in pokemon legends arceus, which is gen 8
PLA could be argued to not be part of gen 8 it is a game completely separate from the base games. No access to online battling, no communicating with other players outside of trading in the same game. PLA is its own game not in a generation
Edit: mb still not same gen BUT, i will be using the bulbapedia definition of a pokemon generation which i think matches well with what people would agree with: “a generation is defined by the grouping of pokemon games separated by the pokemon they include. In each generation a NEW REGION and NEW SET OF POKEMON that DID NOT EXIST in the previous generation are introduced. A generation may include remakes of games of previous generations” Therefore under that definition PLA is NOT gen 8 and instead their own independent thing as Hisui is its own independent region but no longer exists however argument cant be made that its gen 9. It objectively is not gen 8 however.
@@yonkodudeIt being in a different time period doesn’t matter but yeah the mechanics are drastically different
@@BigMastah79 thats like saying Pokemon mystery dungeon is pokemon emerald
@@lamia820 I’m saying PLA is its own thing. Reading comprehension, plz
@@BigMastah79They were agreeing with you, hypocrite.
Your proposed Kecleon ability, is the same as Porygon 2’s signature move, Conversion 2, in gen 2&3.
A different gimmic for unknown that could be interesting, is if it could learn any move that begins with its letter. Some unknown woukd definitely end up better than others, but even the worst letters would still be better than just knowing hidden power
problem is that moves have different names in different languages. the unowns' movesets would only make sense in the original japanese.
A really fun gimmick for Unknown would be to give a different move pool for each of them, only including moves that start with the letter they represent. (that would involve giving signature moves to ! and ?)
color change should be changed to work like protean before it got nerfed, and maybe even a 1.2x multiplier to stab attacks or something like that
You're a small, young channel and the few videos you've made are all pretty good. In a similar vein of making Pokemon better, I'd love to see your take on making NEW cross-gen evolutions for old Pokemon. Like how would you go about selecting weak Pokemon and giving them realistic evolutions that make them really strong and viable?
For example, I love Mightyena and would love to see an evolution for it. Dark/Fairy or Dark/Ghost would make for great type combos, and swapping Quick Feet for Strong Jaw would be fitting since hyenas have one of the strongest jaws in the world. Lineoone got a +100 BST boost with Obstagoon, so a +100 to Mightyena would make sense.
4:20 I've always had the idea that unown would have a new ability called Unknowing, which would boost its stats by one stage for each unfainted unown in the party.
Plus, give it the move Unown Power, which is a psychic version of Beat Up, learned at L50.
Plus, as already put in the video, a psychic type move that starts with the letter they are at level 25. A - Agility, C - Cosmic Power, P - Psychic, etc.
Just an idea I've had since... like 2005.
Unown with a moveset of Hidden Power, Secret Power, Cosmic Power, and High Horsepower
Unrelated but a massive way to buff regigigas is giving it pressure, since it's a gen 4 legendary pokemon and every single legendary had pressure at the time
The reason for Unown's attack stat is it coming to be before the physical special split and the hidden power type also changing between physical and special at the time. Feel like it could easily change. Just give it a signature move that scales off it's highest offensive stat like terra blast does.
I'd rework Castform in a Rotom kind of approach with some extra spice, Rotom has 440 BST, but its appliances have 520 BST so, I'd give all Castform's weather forms the same buffed BST while it's neutral form is all 70s, 70/70/70/70/70/70 to 70/50/80/115/80/105 (adding 70 extra points, but removing 20 points in attack to give it to defenses, my extra spicy approach is making it so its ability not only changes its form, but depending on the weather rock it has equipped it automatically sets that weather, it would be funny it also sets 8 turns of sand with no sand form
I think Shedinja should be heavily oriented towards special attack, because it's counterpart is more Physical. Same idea you had, but reversed offenses, and give it all of the Lifesteal moves for lore reasons, then some good special stab and coverage.
Someone else suggested this, and I like it. Unown should have access to any TM move that starts with their letter, but I'm gonna add that Unown ! learns every attacking move, and Unown ? gets every status move.
Then Castform. I like it, but I'd add that it gets a Sand form, with its boost to HP, and then that we give Castform some earth themed moves, like Spikes, Stealth Rocks, Scorching Sand, Earth Power, Power Gem, Ancient Power, Sandstorm, and *maybe Shore Up. Even with the boosts you've offered, it's still going to struggle with speed problems outside of Sun, which would really hurt it's performance. The only thing making breloom viable is relatively speedy Spore, and it fell off too. I'd give Castform one more push. Make Forecast also boost the base power of Weatherball by 50% in weather, giving it a new base of 150. However, Forecast also makes it count as a Normal type move for the purpose of Weather based Type boosts. This serves to even out the damage output of the different forms, without completely breaking Sunny and Rainy form Castform.
I liked and subscribed and then I saw the gigachad Pikachu and knew I made a huge mistake
Funnily enough, the team behind Pokémon Emerald Elite Redux had the exact same idea for Kecleon, and the ability is totally broken.
Run fact: the reason why unknown has 72 in both atk and spatk, is so that if its hidden power was one of the physical types in gens 2&3 it woukd still do okay damage
I think it would be cool if Castform swapped out its moves based on type. _If_ you give it any of the powerful elemental attacks (Solar Beam, Fire Blast, etc), then when it transforms, it changes up to 2 of those moves to fit its form.
For example: You have a Castform with Thunder, Blizzard, and 2 other moves. When it transforms to Sunny form, those moves become Fire Blast and Solar Beam. When you change to Rainy form, those moves become Hydro Pump and Thunder. In Hail, they become Hurricane and Blizzard.
You could choose to "opt out" of this feature by not learning any of those moves, and you could also keep your coverage moves by having 3 or 4 of them learned (only 2 would be changed at a time. The logic it chooses might be something like "the 2 most recently learned of the moves" or something, so you could control it). A bit complicated, sure, but it would technically give Castform more than 4 available moves at a time, which could be really fun.
I know it's not the point of the gimmick, but I always thought it'd be cool if castform got a form not just for sandstorm but terrains and at least a couple terrain/weather pairings. I know it'd be a logistical nightmare to code and to figure out, but imagine an electric/water "thunderstom" castform when it's raining while electric terrain is up only for it to drop its water type when it stops raining. Fun icing on the cake is that if both a terrain and a weather are up, it'll always be dual typed.
Unown used to use its attack stat before gen 4. the physical/special split made hidden power solely a special move
I think it'd be cool if Kecleon changes type to the type of the attack he is receiving as he is receiving it. For instancw, when attacked with Ember, he will endure the attack as a fire type. It will also allow some fun games, such as attacking it with a dragon move
Shedinja is suprisingly good in VGC (Pokémon's Official tournament). There reasons for this:
1) VGC is a doubles format
2) Shedinja is only good when Legendaries are allowed
3) It has the worst best move in that format: Ally Switch.
Because of this, it can protect its allies with Ally Switch. Popular legendaries in the format can't touch it: Kyogre, Zacian, Calyrex - Ice Rider.
I hope it comes back in Gen 10… so it can be put with miraidon for sweeping
Here's an idea, give shedinja a signiture move that changes it's type to whatever the opponents is, mabey with a built in taunt effect.
Here are some suggestions for Zoroark's Illusion ability, if you make a sequel, of course:
Option 1, make the illusion reduce the damage taken while it is maintained, like a less powerful but reusable Mimikyu Disguise, so at least it can go out to the battlefield more safely.
Option 2, make it mimic most of the passive abilities of the pokemons it mimics when it goes out to the battlefield. What do I mean? If it mimics an intimidating Arcanine with intimidation, then it will exert that same intimidation.
Eiscue being a water type is okay since Doduo/Dodrio are mons that are flying type but actually can't fly.
Shedinja with 160 atk would be absolutely insane
Unown should have an ability that if your entire party is Unown, each one gains a respective 3 stage boost when sent into battle. For example, the first one you send out has 3x ATK, then the next 3x DEF, then 3x SpATK, etc. just to lean into that thing about it being stronger in numbers.
Should just make it that when Unown use hidden power, it is always super effective, so that even if other pokemon can learn it, it isn't the same move, making it sort of a signature move of the unown.
Son: mom I cant sleep the gigachad pikachu is scaring me
Mom: the gigachad pikachu is not re-
Gigachad pikachu: 0:41
I think a more unique idea for Kekleon is to take it in the opposite direction and make it a more volitile version of protean: make it an attacker and change its ability to make it change its type on any move it uses, but only offensively: it gets STAB with all of its moves. this helps both with it only getting low base power moves and with its lack of defense, as normal is actually a pretty solid type defensively
I think a cool gimmick for Unown would be an ability like this:
Call it Etymology. This ability would take any and all Unown in your party and combine them together to form a singular Unown.
I’d want this ability to allow for a single Unown to then gain the stats of the Unown it’s combined with. So 2 Unown would give that singular combined one 672 bst. To counter this, any amount of Unown used to make this singular Unown would subtract a party space. So if you use 2 Unown for this gimmick, you can only have 5 Pokémon with Unown being the 5th. During battle, you would be able to choose which Unown you want to send out, but once it’s sent out, you cannot select the other one, thus enforcing the 5 Pokémon penalty. Theoretically, if you wanted to run 6 Unown, you’d have a single Unown with 2016 bst(336 x 6), but that’s assuming all it’s HP stats are combined which is something I don’t think should be done for this proposed gimmick lol.
Another reason why Shedinja has such a horrid typing is that the ghost type is strong because of its immunities but Shedinja is already immune to most types so the ghost type is completely worthless to it
For Unown, I was thinking it could get a Psychic move that grows in power the more Unown are in the party... playing into their lore of being powerful in groups. And to give it a signature ability that funcationaly gives it a second type that matches it's hidden power type (playing to it's OG gimmick) to ensure HP always gets "stab" and adjust the weaknesses and resistances of each Unown (while also allowing for the possibility of what is essentially a Psychic/Psychic type pokemon that gets double stab for Psychic attacks, and has only 4x weaknesses and resistances)....... then add in a bunch of non-battle content that rewards you for getting all of them.
For Castform, give it EVERY move that has unique effects in different weather conditions, and then make more moves be affected by the weather (Heat Wave should be 100% accurate in Harsh sunlight)... the give it a sandstorm form, because if it can be a FIRE type despite being a water Molecule, then it can be a Rock type.
I feel it’d be more lore accurate if Unown Power boosted a random stat of the user and lowered a random stat of the target
In one of my pokemon hack games I gave Unown the protean ability that way their hidden power is always a stab move. Next I gave it higher stats, mostly speed, then I rounded it off with the ability to learn some basic TM's. Things like Protect, Reflect, Light Screen, Rest, Calm Mind, Attract, Embargo... things of that nature, no attacking moves though, I wanted hidden power to remain as their primary attack.
"Bug type is easily the worst in the game"
Ice types whose biggest buff ever was tera letting them remove their ice type:
That is more of a buff to bug types. Ice was always good its just that gf really thinks the glass cannon type should be a bulky attacker instead. Its the second part of bolt beam the coverage that hits most combos for neutral dmg. Ice beats a couple of the most common types. The biggest buff to ice types was actually the def boost in snow because now they can actually tank a lot of hits with it.
@ ice is a good type for moves but it's still the absolute worst type to be compared to bug (bug's #2 tho i'm not insane)
And also no deadass the snow buff was great but tera literally is what has made so many more ice types better than they've ever been bc they can get a type that actually HAS resistances, ice may beat bug in weaknesses by 1, but bugs don't only resist themselves, making them still just barely better defensively
@ people tera ice just for ice coverage, again gamefreak puts ice type on the wrong Pokemon. Look at any offensive ice thpe and boom they are one of the most hard hitting mons. Lets go through a list in history. Weavile, one of the most consistent fast ice types that only suffers when its good stab options are taken away. Its upgrade chein pao who hits the hardest because ice dark is pretty good offensively with its ability, gal-darm, the hardest hitting non legendary ice type because you dont want to come into a gorilla tactics icicle crash, alolan ninetales, best hail setter with fast aurora veil, still sees usage. Baxcalibur iron bundle and calyrex-ice wow all ice types and also all banned for being too powerful in singles and 2 of them saw use because a fast ice type is really good. Ice type is a glass cannon type, not a defensive type, you dont care about your resistance if everything dies.
Ice is the second worst type. It used to be tied with bug but due to hail being changed to snow it’s better. Not to mention that ice it a very good offensive type
@ actually that would be normal, having only 1 immunity and absolutely no super effective dmg means you basically have to be a broken pokemon to make normal work. Ice being the second if not the best offensive type in the game means its above the types that have lots of weaknesses or have no super effective dmg. If it can hold a focus sash its weaknesses do not matter.
i always felt like castform shouldve had the equivalent of swift swim in any form it changes into and any weather. base with base 100 offenses, 70 defenses, 80 hp and 90 speed. thats only 510 total and makes castform a well buffed offensive threat for any weather team
For Castform I want Weath Ball to be super-effective against the element it is currently in.
that reworked castform would be awesome
i think it would be really fun if unown could only learn moves that start with the same letter it represents
the punctuation ones could have their own rules, like the question mark one only being able to learn smth like metronome
Castform's Forecast is intended to work with its (formerly) signature move, Weather Ball, which changes type depending on the weather, granting it a guaranteed STAB in whatever form it's using. (Except for Sandstorm form, which doesn't exist, GF whyy??) It would be a powerful gimmick if not for the lack of Sandstorm form and Castform's stats, which make it completely not worth it to waste a move to set it up, even in double battles and especially in singles.
Legends Arceus did something interesting with Unown. Now that Hidden Power is its signature move, they let it change types adaptively to always hit super effectively on the target. Let's take that and run with it. First off, dump most of its attack into its special attack. That thing barely has physical mass, but it's supposedly a building block of the universe, so that tracks. Now keep the type adaptation on Hidden Power, but also tweak it to always hit the opponent's lower defense. Finally, change the ability to Protean so it always has STAB. Now keep its defenses and speed terrible. You now have a mon with brainless super effective coverage that is going to hit everything hard, but is also extremely easy to deal with.
For Castle form. I prefer and attack that changes with form, like became a thunder in the rain, solar beam in the sunny and blizzard in the snow.
4:37 What about POWER-up-punch?
In my opinion they need to give castform and evolution that also gets a sand form
Unown should evolve, but with a twist. Instead of becoming some new kind of Pokemon, all the Unown you had in your party (who all had a level-up in the same fight) will evolve into ONE Pokemon. This will stay in-line with all the statements about it growin stronger and whatnot when more of them are together.
This new Unown will also learn a Signature move similar Hidden Power, but which functions similarly to Flying Press. Meaning that it combines all the types each indivual Unown's Hidden Power had. For example, if one Unown's Hidden Power was Fire type, the other one's was Ground, and the third one's was Dragon, this new Signature move will have all those three types. Other than that, they could give it the Hidden Power of Pokemon Legends Arceus. There's loads of potential for those little guys.
What if Unown could learn most moves that start with his letter? Like that would be so silly even if they still bad
Ngl id give it the thing Unown does in legends arceus. Where it's always super effective
To me Shedinja should have ditched both defensive and special attack stats and pool everything into physical attack, make it an absolute glass canon
People seem to look down on bug types, but they're not as weak as advertised. It's resistant to fighting, ground and grass types and super effective against grass, dark and psychic types. My Vikavolt has been a powerhouse in my team.
Yep, it's secretly one of the best physically defensive types no joke, only overshadowed by the fact that flying type does it better. Offensively, bug fills the niche of being a psychic weakness that isn't resisted by dark, although that was more relevant in earlier generations.
I think Unown should have a gimmick where they can attack as a group if you have several of them in your team - sort of like Beat Up but that only works with other Unown. And the effects vary based on which Unown letter you are using, and which ones are assisting them.
4:32 Counterpoint: Each foorm of Unown has their own learnset, being moves that start with the letter that the Unown is
The exclamation mark and question mark share the same movesets as i (for !) and P (for ?)
Color change should work so that it changes the type of the incoming move *before* it hits kecleon. This was he's only weak to dragon and ghost moves, while resisting most other types.
So for unknown, i thought an Evolution would fit
Like they "fuse/ evolve" together and spell words now
Shedinja actually learns Swords Dance if you wait until level 25 to evolve Nincada
I agree, Shedinja does have too much defense for an old insect husk
Even if it is filled with ghostly energy 👻
YO ITS CRAZY YOU SAID UNOWN POWER BECAUSE RIGHT WHEN YOU STARTED TALKING ABOUT IT I THOUGHT THAT! I was like "They removed HP why not give it something called Unown Power" AND YOU SAID IT
I am mistified yet intrigued by your pronounciation of "unown". Even with the picture on the screen I couldn't catch what you were saying every time it was said, it's pretty unique haha
I think all that Shedinja would need would be the move endevour
I’d have Unown be the only Pokemon (besides Terapagos) to be able to Terastalize and use Tera Blast. It wouldn’t fix it, but it’d make it potentially useful in some low tier formats and potentially in a playthrough
Oh hey I'm working on a Pokemon fan game and I did something exactly just like this for Unown!