I've never commented on a youtube video but thank you so much for creating such an awesome tutorial. You went straight to the point and not too slow / not too fast. I learned so much, thank you!
thats another great one. I was thinking about a setup like that since corona renderer introduced a parametric cloud setup inside their physical sky. Hope redshift will implement that, too!
Hey man, nice tut. I came up with sth similar myself but I used the pyro on top of it to make clouds interactive with objects around, which adds a new layer of fun. Anyways, great content on your channel, you have that one 'bell on' sub more!
Thanks man! That was awesome! I been looking for something like this. Can you maybe do a tutorial on Realflow to actually to get it to look like and ocean instead of glob? Most tuts always end up with a glob like substance instead of water. Thank you in advance. I subbed to.
Thanks, cool tutorial. Just SO slow to render. I'm on a 2020 iMac, fully loaded, which - I know - doesnt have the best GFX card, but I can't imagine it's all that quick even on a seriously specced up machine. (I realise that none of this is your problem, I'm just venting!)
Yea, you'd be surprised how exponential a better card can make it render. I don't have top of the line but the jump from my 1070 to my 3070ti was insane. If a render took 2 mIn with the 1070 it took about 20 seconds with the 3070 ti
Thanks for the tutorial. I bought the VDB pack. How do i stop the clouds flattening out at the top?They dont seem to fill the bounding box and look like they are squashed down at the top.
@@effectatron unless im mistaken, the problem would be that in the volume shader its impossible to use anything other than the built-in ramps, you cant connect a color user data node...
This was great! Thank you!
I've never commented on a youtube video but thank you so much for creating such an awesome tutorial. You went straight to the point and not too slow / not too fast. I learned so much, thank you!
Thank you so much! That means a lot!
this is amazing and just further cements why c4d is just so amazing THANK YOU for sharing this tutorial
I've been looking for a way to create clouds since the volume builder first came out. Thank you so much for sharing these amazing techniques!
Glad I could help! Thanks!
thats another great one. I was thinking about a setup like that since corona renderer introduced a parametric cloud setup inside their physical sky. Hope redshift will implement that, too!
Hey man, nice tut. I came up with sth similar myself but I used the pyro on top of it to make clouds interactive with objects around, which adds a new layer of fun.
Anyways, great content on your channel, you have that one 'bell on' sub more!
Very cool!
Best from the best, Thanks for this awesome tut Derek! 🦍🔥
Thanks for the lesson!
This is a great tutorial. It's a very flexible and fun way to generate clouds.
Lmao. The ode to Andrew Kramer though 😂
Nice tutorial bro thanks
Thanks man! That was awesome! I been looking for something like this. Can you maybe do a tutorial on Realflow to actually to get it to look like and ocean instead of glob? Most tuts always end up with a glob like substance instead of water. Thank you in advance. I subbed to.
absolutely brilliant! sub!
Thank you so much!
Very good one! Thanks
Thank you!
Thanks
Thank you so much!
Thanks, cool tutorial. Just SO slow to render. I'm on a 2020 iMac, fully loaded, which - I know - doesnt have the best GFX card, but I can't imagine it's all that quick even on a seriously specced up machine. (I realise that none of this is your problem, I'm just venting!)
Yea, you'd be surprised how exponential a better card can make it render. I don't have top of the line but the jump from my 1070 to my 3070ti was insane. If a render took 2 mIn with the 1070 it took about 20 seconds with the 3070 ti
@@effectatron Oh wow - that is quite a jump! Just wish Apple made non-extortionate machines that have better GPUs. Urghhh.
Thanks for the tutorial. I bought the VDB pack. How do i stop the clouds flattening out at the top?They dont seem to fill the bounding box and look like they are squashed down at the top.
The attribute panel in the fields has a box size, that's the one u need to grow
Very good tut, as always!
any idea how to introduce fields to the equations and control scattering colors, for example?
I think it'd be possible, I show how to use fields for color control in this tut ua-cam.com/video/mlVunj3VSCo/v-deo.html
@@effectatron unless im mistaken, the problem would be that in the volume shader its impossible to use anything other than the built-in ramps, you cant connect a color user data node...
Do you know why fog doens't work in the render view if you enable RT mode ?
Great tutorial ty !
RT doesn't support Volumes yet i don't think.
Really love this tutorial, but my customize vdb couldnt import in octance vdb. Is there anyone know who to fix it?
Not sure what you mean by octane vdb. a vdb file is separate from its render engine
When I put on the Second shader, it doesnt cut away like yours did. It just adds weird blue colors etc, but stays in the same shape
It's sounds like you're possibly doing it in the c4d volume object not the volume builder
I have the same problem, do you ever found a fix for it?
Does anyone know how to animate these VDB's? I've tried to animate the noise but nothing happens in the viewport or render.
When I switch the volume type to "Fog" I don't get a point cloud like yours. What am I missing?
Hey, i've got the same problem. Did you ever find a solution to this?
why my cloud is black?