Create Procedural Cloudy Skies ☁ VDB Cloud Generator ☁ C4D 2023 + Redshift Project Download

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КОМЕНТАРІ • 39

  • @Robert.hodgson
    @Robert.hodgson Місяць тому +1

    This was great! Thank you!

  • @briana4548
    @briana4548 Рік тому +2

    I've never commented on a youtube video but thank you so much for creating such an awesome tutorial. You went straight to the point and not too slow / not too fast. I learned so much, thank you!

    • @effectatron
      @effectatron  Рік тому

      Thank you so much! That means a lot!

  • @secret_things7944
    @secret_things7944 Рік тому +2

    this is amazing and just further cements why c4d is just so amazing THANK YOU for sharing this tutorial

  • @polystormstudio
    @polystormstudio 2 роки тому +2

    I've been looking for a way to create clouds since the volume builder first came out. Thank you so much for sharing these amazing techniques!

  • @JulianZett3D
    @JulianZett3D 2 роки тому +3

    thats another great one. I was thinking about a setup like that since corona renderer introduced a parametric cloud setup inside their physical sky. Hope redshift will implement that, too!

  • @GoliZeka
    @GoliZeka Рік тому +2

    Hey man, nice tut. I came up with sth similar myself but I used the pyro on top of it to make clouds interactive with objects around, which adds a new layer of fun.
    Anyways, great content on your channel, you have that one 'bell on' sub more!

  • @6zoin9
    @6zoin9 2 роки тому +1

    Best from the best, Thanks for this awesome tut Derek! 🦍🔥

  • @vasiliiprod
    @vasiliiprod 6 місяців тому

    Thanks for the lesson!

  • @SpaceshipYamato
    @SpaceshipYamato 2 роки тому

    This is a great tutorial. It's a very flexible and fun way to generate clouds.

  • @MTOcreations
    @MTOcreations 2 роки тому +1

    Lmao. The ode to Andrew Kramer though 😂
    Nice tutorial bro thanks

  • @Gabu-San
    @Gabu-San 2 роки тому +1

    Thanks man! That was awesome! I been looking for something like this. Can you maybe do a tutorial on Realflow to actually to get it to look like and ocean instead of glob? Most tuts always end up with a glob like substance instead of water. Thank you in advance. I subbed to.

  • @TechnoNates
    @TechnoNates Рік тому +1

    absolutely brilliant! sub!

  • @Lesak2
    @Lesak2 2 роки тому +1

    Very good one! Thanks

  • @ryanhoog8678
    @ryanhoog8678 2 роки тому +1

    Thanks

  • @DomBurgess
    @DomBurgess Рік тому +1

    Thanks, cool tutorial. Just SO slow to render. I'm on a 2020 iMac, fully loaded, which - I know - doesnt have the best GFX card, but I can't imagine it's all that quick even on a seriously specced up machine. (I realise that none of this is your problem, I'm just venting!)

    • @effectatron
      @effectatron  Рік тому

      Yea, you'd be surprised how exponential a better card can make it render. I don't have top of the line but the jump from my 1070 to my 3070ti was insane. If a render took 2 mIn with the 1070 it took about 20 seconds with the 3070 ti

    • @DomBurgess
      @DomBurgess Рік тому

      @@effectatron Oh wow - that is quite a jump! Just wish Apple made non-extortionate machines that have better GPUs. Urghhh.

  • @PaulGardner-m7k
    @PaulGardner-m7k Рік тому

    Thanks for the tutorial. I bought the VDB pack. How do i stop the clouds flattening out at the top?They dont seem to fill the bounding box and look like they are squashed down at the top.

    • @effectatron
      @effectatron  Рік тому +1

      The attribute panel in the fields has a box size, that's the one u need to grow

  • @machadoruipedro
    @machadoruipedro 2 роки тому

    Very good tut, as always!
    any idea how to introduce fields to the equations and control scattering colors, for example?

    • @effectatron
      @effectatron  2 роки тому +1

      I think it'd be possible, I show how to use fields for color control in this tut ua-cam.com/video/mlVunj3VSCo/v-deo.html

    • @machadoruipedro
      @machadoruipedro 2 роки тому

      @@effectatron unless im mistaken, the problem would be that in the volume shader its impossible to use anything other than the built-in ramps, you cant connect a color user data node...

  • @mazewave4824
    @mazewave4824 2 роки тому

    Do you know why fog doens't work in the render view if you enable RT mode ?
    Great tutorial ty !

    • @effectatron
      @effectatron  2 роки тому

      RT doesn't support Volumes yet i don't think.

  • @yanxir1674
    @yanxir1674 Рік тому

    Really love this tutorial, but my customize vdb couldnt import in octance vdb. Is there anyone know who to fix it?

    • @effectatron
      @effectatron  Рік тому

      Not sure what you mean by octane vdb. a vdb file is separate from its render engine

  • @greek-idevent9509
    @greek-idevent9509 Рік тому

    When I put on the Second shader, it doesnt cut away like yours did. It just adds weird blue colors etc, but stays in the same shape

    • @effectatron
      @effectatron  Рік тому

      It's sounds like you're possibly doing it in the c4d volume object not the volume builder

    • @henkiepenkie3372
      @henkiepenkie3372 11 місяців тому

      I have the same problem, do you ever found a fix for it?

  • @michaeladlj
    @michaeladlj Рік тому

    Does anyone know how to animate these VDB's? I've tried to animate the noise but nothing happens in the viewport or render.

  • @Ricky-nn2gx
    @Ricky-nn2gx Рік тому

    When I switch the volume type to "Fog" I don't get a point cloud like yours. What am I missing?

    • @henkiepenkie3372
      @henkiepenkie3372 11 місяців тому

      Hey, i've got the same problem. Did you ever find a solution to this?

  • @funnygame636
    @funnygame636 Рік тому

    why my cloud is black?